TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Fear Equation v1.3.3 - 25 Steam achievements, Twitch integration and more!

[img=http://fearequation.com/images/marketing/v133banner.png][/img] Good news Engineers, Fear Equation has been updated to version 1.3.3! The major highlights of this patch are Steam achievements -- 25 in fact -- Twitch integration and several critical bug fixes. Twitch integration allows players to type in a Twitch channel via the Options menu and passenger names will be generated from usernames found in the channel's chat. It also enables random custom passenger generation via the Custom game screen, using chat names. The rest of the update consists of bug fixes, interface tweaks, performance optimisations and various other improvements. A complete list of changes for 1.3.3 can be found below:

  • Added: (Steam only) 25 achievements. Please visit the Fear Equation Steam page for a full list.
  • Added: Twitch integration. To enable, select Options -> Twitch Settings from the main menu and enter a valid Twitch channel name. If the channel is found, passengers will be generated using chat usernames. You can also create random passengers from chat users in the Custom game screen.
  • Added: Two new graphics options for high-end PCs: Real-time reflections and an "Ultra" mode for directional occlusion.
  • Added: A message on the main menu screen explaining that saving is only possible during the Lottery phase.
  • Added: Resolution support for 1280 x 1024 screens.
  • Balance: Rescued survivors no longer have an immediate effect on dreams.
  • Balance: Fuel consumption has been reduced by 20%.
  • Balance: Reduced the radius bonus of the level II radio upgrade.
  • Tweak: On Windows, custom portraits can now be placed in "My DocumentsFear EquationUserPortraits".
  • Tweak: Pressing spacebar (or return) now confirms an order duration.
  • Tweak: Fear attack jump points now provide a better view out the cabin windows.
  • Tweak: Increased the font size of dream notes and the dream folder is now docked closer to the player camera.
  • Tweak: Reduced the intensity of red text on the route planner.
  • Tweak: The cursor on the in-game computer is hidden while a Hail Mary or beacon is running.
  • Tweak: Once a mission order is confirmed, the status bar will return to the passenger selection menu.
  • Tweak: Defenses now have a different outline to regular cargo items.
  • Tweak: It is no longer necessary to zoom into the computer to read a message capsule or turn the radio on/off.
  • Tweak: Cargo items now have a highlight when moused over.
  • Tweak: Slightly increased the player's keyboard turning speed.
  • Tweak: Radio and mission transcripts on the computer are now read automatically when you move through them with the up/down arrow keys.
  • Fixed: Several fixes to message system to prevent "floating" capsules.
  • Fixed: Fuel estimate inconsistency after plotting a route.
  • Fixed: Passenger radar dots were sometimes not scaled properly.
  • Fixed: It's no longer possible to click "through" the route planner and manipulate the train controls.
  • Fixed: A rare error when distributing items during world generation.
  • Fixed: A workaround for a visual issue on Mac OS X at game start.
  • Fixed: The fog light now turns off when the fog level is low.
  • Fixed: A number of issues with saving and loading games.
  • Fixed: A number of issues with abandoning and then starting a new game.
  • Fixed: Workarounds for custom portraits not working correctly on certain configurations.
  • Fixed: Carriage console power bars are now more accurate.
  • Fixed: A contradiction in the train manual relating to phase start and end times.
  • Fixed: Dead VIPs causing problems with the player's modifier card stack.
  • Fixed: Projection wheel dot positions and sizes not updating to match the wheel mode on page turn.
  • Fixed: Keyboard location panning is disabled when the order duration dialog is visible.
  • Fixed: Clicking "Confirm" on the order duration dialog no longer makes the location view snap around.
  • Performance: Many optimisations to reduce CPU workload, memory usage and intermittent stuttering.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.


[ 2016-01-22 02:02:53 CET ] [ Original post ]


Fear Equation v1.3.3 - 25 Steam achievements, Twitch integration and more!

[img=http://fearequation.com/images/marketing/v133banner.png][/img] Good news Engineers, Fear Equation has been updated to version 1.3.3! The major highlights of this patch are Steam achievements -- 25 in fact -- Twitch integration and several critical bug fixes. Twitch integration allows players to type in a Twitch channel via the Options menu and passenger names will be generated from usernames found in the channel's chat. It also enables random custom passenger generation via the Custom game screen, using chat names. The rest of the update consists of bug fixes, interface tweaks, performance optimisations and various other improvements. A complete list of changes for 1.3.3 can be found below:

  • Added: (Steam only) 25 achievements. Please visit the Fear Equation Steam page for a full list.
  • Added: Twitch integration. To enable, select Options -> Twitch Settings from the main menu and enter a valid Twitch channel name. If the channel is found, passengers will be generated using chat usernames. You can also create random passengers from chat users in the Custom game screen.
  • Added: Two new graphics options for high-end PCs: Real-time reflections and an "Ultra" mode for directional occlusion.
  • Added: A message on the main menu screen explaining that saving is only possible during the Lottery phase.
  • Added: Resolution support for 1280 x 1024 screens.
  • Balance: Rescued survivors no longer have an immediate effect on dreams.
  • Balance: Fuel consumption has been reduced by 20%.
  • Balance: Reduced the radius bonus of the level II radio upgrade.
  • Tweak: On Windows, custom portraits can now be placed in "My Documents\Fear Equation\UserPortraits".
  • Tweak: Pressing spacebar (or return) now confirms an order duration.
  • Tweak: Fear attack jump points now provide a better view out the cabin windows.
  • Tweak: Increased the font size of dream notes and the dream folder is now docked closer to the player camera.
  • Tweak: Reduced the intensity of red text on the route planner.
  • Tweak: The cursor on the in-game computer is hidden while a Hail Mary or beacon is running.
  • Tweak: Once a mission order is confirmed, the status bar will return to the passenger selection menu.
  • Tweak: Defenses now have a different outline to regular cargo items.
  • Tweak: It is no longer necessary to zoom into the computer to read a message capsule or turn the radio on/off.
  • Tweak: Cargo items now have a highlight when moused over.
  • Tweak: Slightly increased the player's keyboard turning speed.
  • Tweak: Radio and mission transcripts on the computer are now read automatically when you move through them with the up/down arrow keys.
  • Fixed: Several fixes to message system to prevent "floating" capsules.
  • Fixed: Fuel estimate inconsistency after plotting a route.
  • Fixed: Passenger radar dots were sometimes not scaled properly.
  • Fixed: It's no longer possible to click "through" the route planner and manipulate the train controls.
  • Fixed: A rare error when distributing items during world generation.
  • Fixed: A workaround for a visual issue on Mac OS X at game start.
  • Fixed: The fog light now turns off when the fog level is low.
  • Fixed: A number of issues with saving and loading games.
  • Fixed: A number of issues with abandoning and then starting a new game.
  • Fixed: Workarounds for custom portraits not working correctly on certain configurations.
  • Fixed: Carriage console power bars are now more accurate.
  • Fixed: A contradiction in the train manual relating to phase start and end times.
  • Fixed: Dead VIPs causing problems with the player's modifier card stack.
  • Fixed: Projection wheel dot positions and sizes not updating to match the wheel mode on page turn.
  • Fixed: Keyboard location panning is disabled when the order duration dialog is visible.
  • Fixed: Clicking "Confirm" on the order duration dialog no longer makes the location view snap around.
  • Performance: Many optimisations to reduce CPU workload, memory usage and intermittent stuttering.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.


[ 2016-01-22 02:02:53 CET ] [ Original post ]



Fear Equation
Screwfly Studios
  • Developer

  • Screwfly Studios
  • Publisher

  • 2016-01-15
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (67 reviews)


  • Review Score

  • http://fearequation.com
  • Website

  • https://store.steampowered.com/app/428350 
  • Steam Store

  • The Game includes VR Support



    Fear Equation - Linux [860.59 M]

  • Public Linux depots

  • The world is covered in fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.



    No-one knows where it came from, but they all have ideas. Some say it's an experiment gone wrong, others believe it's divine judgement. And you? All you know is that the Sun is rumoured to shine just over the horizon.

    You are The Engineer. You have designed the perfect system: a train, sealed off from the fog, ready to rescue survivors and take them to salvation.

    If only they'd listen...

    Fear Equation is a turn-based strategy with rogue-like elements where you must take control of a modified freight train in an end-of-the-world scenario. The landscape has been overrun by a thick, deadly fog that manifests the nightmares of those inside it. Your survival depends on tactical planning and careful resource management.


    As the Engineer, you'll need to rescue survivors, analyse their dreams and build defenses to protect them from their own imaginations. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.

    Every game is unique and you can customise your Engineer to dramatically change how the game is played.

    Your passengers bring their nightmares with them. When the fog attacks, it will make their worst fears come alive. Read your passengers’ dream logs to help prepare defenses.

    The train needs resources and there's only one way to get them: send your passengers back out into the fog. Listen to radio broadcasts for hints and equip your scavengers well. But don’t stay too long because they’ll disappear into the fog.

    Passengers will group into four factions based on where they think the fog came from. Different factions are associated with different nightmares, skills and concerns. You’ll need to maximise their talents, handle their disputes and meet their needs.

    Create your own Engineer with special modifiers - both good and bad - that determine your individual train's starting conditions, overall difficulty and the different courses the game can take. Personalise your Engineer further by importing photos of yourself (or others) for use with your character.

    Populate your train with passengers of your own design using the custom passenger creator. Name, vital statistics, occupation, factional tendencies and influence can all be modified. As with Engineer customisation, you can import photos from outside the game to give each passenger a life of their own.

    Explore a richly detailed 3D cabin and interact with computers, train controls, maps and consoles. All interaction points feature an in-game manual so you’ll never get lost.


    With squabbling passengers, limited resources and wandering foes including the cult-like "Fearless" and powerful military, the fog might be the least of your concerns...

    About Screwfly Studios

    We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Fear Equation is Screwfly's third title; its previous games Zafehouse: Diaries and Deadnaut are also available on Steam.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 DuoMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Mid-to-high performance NVIDIA or AMD graphics card with 1GB RAM
    • Storage: 950 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
    GAMEBILLET

    [ 5946 ]

    16.52$ (17%)
    5.00$ (50%)
    2.85$ (81%)
    5.09$ (15%)
    5.98$ (80%)
    3.35$ (16%)
    21.58$ (28%)
    13.19$ (18%)
    16.52$ (17%)
    6.79$ (15%)
    0.50$ (90%)
    15.73$ (55%)
    3.00$ (80%)
    10.79$ (46%)
    4.04$ (87%)
    11.04$ (15%)
    12.59$ (16%)
    4.14$ (17%)
    10.93$ (78%)
    37.79$ (16%)
    10.66$ (73%)
    16.79$ (16%)
    4.59$ (8%)
    10.00$ (50%)
    6.94$ (63%)
    12.22$ (39%)
    12.00$ (70%)
    16.59$ (17%)
    6.67$ (78%)
    33.97$ (15%)
    GAMERSGATE

    [ 3178 ]

    1.35$ (89%)
    0.23$ (92%)
    3.19$ (79%)
    5.0$ (50%)
    1.55$ (84%)
    6.6$ (78%)
    7.5$ (70%)
    5.06$ (66%)
    29.99$ (25%)
    10.0$ (75%)
    2.81$ (81%)
    5.0$ (75%)
    8.1$ (73%)
    11.69$ (35%)
    1.6$ (80%)
    3.0$ (85%)
    12.99$ (48%)
    1.69$ (89%)
    12.49$ (50%)
    1.5$ (75%)
    5.1$ (66%)
    11.24$ (63%)
    13.59$ (32%)
    3.75$ (62%)
    9.9$ (67%)
    3.0$ (70%)
    1.0$ (90%)
    1.46$ (89%)
    0.48$ (52%)
    2.5$ (50%)

    FANATICAL BUNDLES

    Time left:

    20 days, 11 hours, 50 minutes


    Time left:

    2 days, 11 hours, 50 minutes


    Time left:

    33 days, 11 hours, 50 minutes


    Time left:

    39 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    Time left:

    36 days, 11 hours, 50 minutes


    HUMBLE BUNDLES

    Time left:

    0 days, 5 hours, 50 minutes


    Time left:

    0 days, 5 hours, 50 minutes


    Time left:

    9 days, 5 hours, 50 minutes


    Time left:

    16 days, 5 hours, 50 minutes


    Time left:

    21 days, 5 hours, 50 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE