Screwfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ Here's what awaits you... FAST ROGUELIKE GAMEPLAY Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must. TRUST ISSUES Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price. FIVE DISTINCT SUITS AND PLAYSTYLES Select from five suits, each with dozens of unique skills and abilities. Customise your Deadnaut with weapons, sensors, shields, cloaks and hack tools. Choose from the heavy-duty Labour suit, the ghostly Sensor suit, or the gravity-bending Energy suit, or other playstyles to match your preferences. TACTICS, UPGRADES, AND CUSTOMISATION Develop your Deadnaut and maximise their potential by discovering powerful combinations and synergies among 180+ upgrades. Tailor your armour and damage to face the challenges that await you in the twisted depths of the Rip. THE HUNT IS ON Stay one step ahead of the Benefactors, an enigmatic enemy in relentless pursuit, determined to stop you from reaching the Rip's source. Armed with advanced tech, weapons and cunning, you'll need to keep your wits about you to evade their grasp. CREATE YOUR OWN DEADNAUT Get started with a premade Deadnaut or create your own unique character. Adjust their stats and even import your own photo to truly make your Deadnaut your own. Will you reveal the source of Rip space, or keep the knowledge for yourself? The choice is yours in Deadnaut: Signal Lost.
Try the free demo
If you're new to Deadnaut, Screwfly Studios' games, or just want to try it out first, then we highly recommend grabbing the free demo from our Discord. [previewyoutube=TvEfBNjClW0;full][/previewyoutube]
What's next?
Our first priority is to catch any bugs and make sure it's stable and running well. We'll also be tweaking balance, difficulty options and making quality of life changes. We have a lot of additional content we want to add to the game too. These will likely be free updates, so stay tuned for more information.
How can I get help with the game?
There's an in-game manual, descriptive tooltips and helpful pop-ups. You can also head over to our Discord server and ask for advice.
Screwfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ Here's what awaits you... FAST ROGUELIKE GAMEPLAY Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must. TRUST ISSUES Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price. FIVE DISTINCT SUITS AND PLAYSTYLES Select from five suits, each with dozens of unique skills and abilities. Customise your Deadnaut with weapons, sensors, shields, cloaks and hack tools. Choose from the heavy-duty Labour suit, the ghostly Sensor suit, or the gravity-bending Energy suit, or other playstyles to match your preferences. TACTICS, UPGRADES, AND CUSTOMISATION Develop your Deadnaut and maximise their potential by discovering powerful combinations and synergies among 180+ upgrades. Tailor your armour and damage to face the challenges that await you in the twisted depths of the Rip. THE HUNT IS ON Stay one step ahead of the Benefactors, an enigmatic enemy in relentless pursuit, determined to stop you from reaching the Rip's source. Armed with advanced tech, weapons and cunning, you'll need to keep your wits about you to evade their grasp. CREATE YOUR OWN DEADNAUT Get started with a premade Deadnaut or create your own unique character. Adjust their stats and even import your own photo to truly make your Deadnaut your own. Will you reveal the source of Rip space, or keep the knowledge for yourself? The choice is yours in Deadnaut: Signal Lost.
Try the free demo
If you're new to Deadnaut, Screwfly Studios' games, or just want to try it out first, then we highly recommend grabbing the free demo from our Discord. [previewyoutube=TvEfBNjClW0;full][/previewyoutube]
What's next?
Our first priority is to catch any bugs and make sure it's stable and running well. We'll also be tweaking balance, difficulty options and making quality of life changes. We have a lot of additional content we want to add to the game too. These will likely be free updates, so stay tuned for more information.
How can I get help with the game?
There's an in-game manual, descriptive tooltips and helpful pop-ups. You can also head over to our Discord server and ask for advice.
Thanks to everyone who tried out the tech demo and gave us feedback. We've now upgraded it to a playable demo, with two suits, more enemies, and additional gear and upgrades. We will make it available here when Steam approves it, but if you want to try it out now, you can get it from our Discord server: https://discord.gg/BpFG5M3mep [previewyoutube=b0pswW5arCQ;full][/previewyoutube]
What can we expect in the full release?
There are five core suits, dozens of enemies, over 180 upgrades, loads of gear and equipment, and powerful 'sigils' that let you modify various aspects of the game. You can also create a custom Deadnaut, import a photo and alter their stats.
When will the demo arrive on Steam?
We'll put it up as soon as it gets approved by Steam, which could be up to a week.
Can I play the demo now without joining the Discord server?
You sure can. Just email us at support@screwflystudios.com. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/
We're very close to launching Deadnaut: Signal Lost but we need your help.
We've prepared a technical demo of the first few levels of the game and we'd love to get it running on a wider range of systems. This will give you a taste of the game and help us catch any obvious bugs that have eluded us so far. It's a win-win.
Grab the demo at our freshly launched Discord server.
[hr][/hr]
Join the Screwfly Studios Discord Server!
https://discord.gg/BpFG5M3mep
[h5](Check the #general channel topic for links to the tech demo)[/h5] [hr][/hr]
FAQ
How long until the game comes out?
If the tech demo goes smoothly, our plan is to turn that into a larger demo and then release the game around the same time.
Will the demo be available on Steam?
Yes, absolutely.
I don't use Discord, can I still try the tech demo?
You sure can. Email us at support@screwflystudios.com and I'll send you a link.
[previewyoutube=b0pswW5arCQ;full][/previewyoutube]
We know you're keen to hear/see/inhale more about Screwfly's next game, Deadnaut: Signal Lost, and we're happy to say we can deliver! Check out the first trailer for the game right here.
Along with the trailer, we've also refreshed the screenshots on the Steam page, as well as added a bunch more to give you a better idea of what you're in for.
If this is your first time hearing about Deadnaut: Signal Lost, here are some snippets from the Steam page FAQ to catch you up:
[quote]How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action at a distance via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades knowledge for gear; and can be cloned upon dying.[/quote][quote]Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.[/quote]
Be sure to wishlist the game for updates; it won't be much longer before you'll be able to experience it yourself!
https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/
The cosmos is tearing itself apart. Wrecks of long-dead starships are full of horrible, interdimensional creatures. The dead roam surfaces of moons, and you're being hunted by technically advanced soldiers.
Welcome to Signal Lost, Screwfly Studios' return to Deadnaut's grim and ruthless future.
https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/
While Deadnaut: Signal Lost is situated in the same universe as the original and features similar, mission-based gameplay in procedurally-generated locations, it is not a direct sequel.
You play the role of a remote handler who controls the action "at a distance" via a physical console, however, Signal Lost is focused on a single Deadnaut, rather than a squad.
The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
We'll have more to reveal in the coming weeks and months, but for now, head over to the Steam page and wishlist Signal Lost to keep up-to-date as development progresses.
The sequel to Zafehouse Diaires has arrived! You can now purchase the game on Steam or directly from us.
Thanks to everyone who has returned for another outing in the drama-filled, chaotic world of Zafehouse and its unique brand of zombie mayhem! If you'd like a DRM-free version of the game, along with a Steam key, please purchase the game via our website. Alternatively, you can grab the game straight from Steam. http://store.steampowered.com/app/653940/Zafehouse_Diaries_2/
We're looking forward to hearing your insane tales of death, starvation, cabinet throwing and guitar smashing! Stay up-to-date and follow us on Twitter and Facebook, or visiting the official Zafehouse website.
The sequel to Zafehouse Diaires has arrived! You can now purchase the game on Steam or directly from us.
Thanks to everyone who has returned for another outing in the drama-filled, chaotic world of Zafehouse and its unique brand of zombie mayhem! If you'd like a DRM-free version of the game, along with a Steam key, please purchase the game from us, direct: http://sites.fastspring.com/screwflystudios/product/zafehousediaries2 Alternatively, you can grab the game straight from Steam. http://store.steampowered.com/app/653940/Zafehouse_Diaries_2/
We're looking forward to hearing your insane tales of death, starvation, cabinet throwing and guitar smashing! Stay up-to-date and follow us on Twitter and Facebook, or visiting the official Zafehouse website.
As of this update, Linux players can now experience the nightmarish joys of driving through the fog-filled apocalypse of Fear Equation! Plus, a special treat for custom passengers.
Fear Equation has been updated to version 2.0.2! This patch marks the release of the Linux version of the game. While we can only officially support Ubuntu 12.04, the game should run on a variety of distributions. A Linux technical demo is available if you'd like to check if the game is compatible with your setup: https://forums.screwflystudios.com/index.php/topic,890.0.html We've received a number of requests from players asking for a full, customised allotment of passengers and as of 2.0.2, this is now possible! The custom game screen has been tweaked to support up to 150 player-made passengers. Finally, we've added five achievements based on the mysterious Wanderers. Time to harness the power of the fog for your own ends... The changelog for 2.0.2 can be found below:
- Added: Fear Equation is now available on Linux. Please note the game is only officially supported on Ubuntu 12.04.
- Added: It is now possible to have up to 150 custom passengers. The passenger tabs have been replaced with a list that can be sorted by name, occupation and priority.
- Added: (Steam only) Five new achievements based on Wanderer interactions.
- Fixed: A typo in the beacon report.
- Fixed: An issue with Wanderers as carriage leaders.
- Fixed: An issue with passengers being killed while attacking a Wanderer.
- Performance: Optimisations to SMAA (anti-aliasing).
- Performance: Small optimisation to bloom effect.
As of this update, Linux players can now experience the nightmarish joys of driving through the fog-filled apocalypse of Fear Equation! Plus, a special treat for custom passengers.
Fear Equation has been updated to version 2.0.2! This patch marks the release of the Linux version of the game. While we can only officially support Ubuntu 12.04, the game should run on a variety of distributions. A Linux technical demo is available if you'd like to check if the game is compatible with your setup: https://forums.screwflystudios.com/index.php/topic,890.0.html We've received a number of requests from players asking for a full, customised allotment of passengers and as of 2.0.2, this is now possible! The custom game screen has been tweaked to support up to 150 player-made passengers. Finally, we've added five achievements based on the mysterious Wanderers. Time to harness the power of the fog for your own ends... The changelog for 2.0.2 can be found below:
- Added: Fear Equation is now available on Linux. Please note the game is only officially supported on Ubuntu 12.04.
- Added: It is now possible to have up to 150 custom passengers. The passenger tabs have been replaced with a list that can be sorted by name, occupation and priority.
- Added: (Steam only) Five new achievements based on Wanderer interactions.
- Fixed: A typo in the beacon report.
- Fixed: An issue with Wanderers as carriage leaders.
- Fixed: An issue with passengers being killed while attacking a Wanderer.
- Performance: Optimisations to SMAA (anti-aliasing).
- Performance: Small optimisation to bloom effect.
Love Fear Equation? Why not grab The Screwfly Collection containing our other games, Zafehouse Diaries and Deadnaut? Complete the set and save 15%!
We've just released a special discounted Steam bundle containing all three of Screwfly Studios' strategy titles - Fear Equation, Zafehouse Diaries and Deadnaut. About Zafehouse Diaries: Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. About Deadnaut: Lead a squad of Deadnauts as they explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. If you enjoyed one, there's a great chance you'll love our other games and there's no better way to own them all. In addition, you'll save 15% compared to buying them individually. Interested? Check out The Screwfly Collection here!
Love Fear Equation? Why not grab The Screwfly Collection containing our other games, Zafehouse Diaries and Deadnaut? Complete the set and save 15%!
We've just released a special discounted Steam bundle containing all three of Screwfly Studios' strategy titles - Fear Equation, Zafehouse Diaries and Deadnaut. About Zafehouse Diaries: Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. About Deadnaut: Lead a squad of Deadnauts as they explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. If you enjoyed one, there's a great chance you'll love our other games and there's no better way to own them all. In addition, you'll save 15% compared to buying them individually. Interested? Check out The Screwfly Collection here!
[img=http://fearequation.com/images/marketing/tcbanner.png][/img]
As a special treat for Steam players, we've released a new update that includes trading cards and seven new achievements, including ones specific to the Blockade scenario introduced in v2.0.0.
To start collecting trading cards, just fire up Fear Equation and get playing! They will drop at regular intervals and once you get enough, you'll be able to redeem them for badges, backgrounds and emoticons. As for the achievements, here's a taste:
- Battle Stations: Win a battle against the military with your weapons optimally configured during the Blockade scenario
- Playing God: Create a custom passenger (yes, you can make your own!)
- Know It All: Find all 5 pieces of intelligence in a single game during the Blockade scenario
[img=http://fearequation.com/images/marketing/tcbanner.png][/img]
As a special treat for Steam players, we've released a new update that includes trading cards and seven new achievements, including ones specific to the Blockade scenario introduced in v2.0.0.
To start collecting trading cards, just fire up Fear Equation and get playing! They will drop at regular intervals and once you get enough, you'll be able to redeem them for badges, backgrounds and emoticons. As for the achievements, here's a taste:
- Battle Stations: Win a battle against the military with your weapons optimally configured during the Blockade scenario
- Playing God: Create a custom passenger (yes, you can make your own!)
- Know It All: Find all 5 pieces of intelligence in a single game during the Blockade scenario
[img=http://fearequation.com/images/marketing/v200banner.png][/img]
Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
- Take charge of a single carriage and 15 military deserters
- Upgrade the train's weapons and take out the roaming military forces
- Watch combat unfold in real-time via a new mode on the mission computer
- Discover secret military documents that provide special bonuses
- Manage damage to subsystems and prioritise repairs
- And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road!
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
- Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
- Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
- Tweak: Slightly increased the speed of the "falling asleep" animation.
- Tweak: The player ID card and modifier bundle have been moved to the carriage console.
- Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
- Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
- Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
- Fixed: "NaN" appearing in the loading text during startup.
- Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
- Fixed: Map generation elements not being cleaned-up properly on new games.
- Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
- Fixed: A few visual issues with map pin placement.
- Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
- Performance: Small optimisations to light cookie textures.
- Performance: Various optimisations to reduce memory and CPU demands.
[img=http://fearequation.com/images/marketing/v200banner.png][/img]
Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
- Take charge of a single carriage and 15 military deserters
- Upgrade the train's weapons and take out the roaming military forces
- Watch combat unfold in real-time via a new mode on the mission computer
- Discover secret military documents that provide special bonuses
- Manage damage to subsystems and prioritise repairs
- And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road!
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
- Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
- Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
- Tweak: Slightly increased the speed of the "falling asleep" animation.
- Tweak: The player ID card and modifier bundle have been moved to the carriage console.
- Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
- Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
- Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
- Fixed: "NaN" appearing in the loading text during startup.
- Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
- Fixed: Map generation elements not being cleaned-up properly on new games.
- Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
- Fixed: A few visual issues with map pin placement.
- Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
- Performance: Small optimisations to light cookie textures.
- Performance: Various optimisations to reduce memory and CPU demands.
[img=http://fearequation.com/images/marketing/v160banner.png][/img]
1.6.0 has arrived and along with the usual bounty of streamlining improvements, fixes and tweaks, this update marks the debut of the mysterious and powerful Wanderers.
The Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. When you encounter a Wanderer, you'll have to decide what to do with them. If you let them on the train, they'll bring special abilities with them -- even more powerful than VIP modifiers. The Wanderers' abilities come at a price, however. So, it's time to ask yourself: Just how far are you willing to go to survive the fog? Also in this patch, we've added a number of settings to streamline the game for experienced players. These can be accessed via the new "Gameplay" options menu:
- Page turning animations: Enabled by default. When disabled, all books in the game, including the carriage console notebook and manuals, will have their pages turn instantly. This can also provide a performance boost on systems with low-end CPUs.
- Faster movement transitions: Disabled by default. When enabled, the crossfade effect when moving around the cabin and jumping between cabin areas will be much shorter. Turning using the keyboard is also significantly quicker.
- Sleep immediately on time acceleration: Disabled by default. When enabled, pressing the time acceleration key (normally Tab) or clicking on the clock at the front of the cabin will make the player fall asleep immediately, bypassing the need to move to the bed and wait for the sleep animation to finish.
- Added: The Wanderers. Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. Wanderers brought onto the train grant special powers... for a price.
- Added: Gameplay options menu. This menu adds the following settings: Disable page turning animations; Faster cabin movement and Instant sleep.
- Tweak: It is now possible to select pages in the carriage console notebook using 0-9, with "0" representing the 10th carriage. Pressing the tilde or minus key will select the overview pages.
- Added: Ambient sounds when passengers board and alight from the train.
- Tweak: Modifier cards provided by passengers now show which carriage that passenger is from.
- Tweak: Normal cabin movement / turning is slightly faster.
- Fixed: Idle passengers would sometimes not start repairs automatically.
- Fixed: Food not being destroyed properly, causing it to reappear in loaded games.
- Fixed: An issue with the vignette screen effect.
- Fixed: Various issues with letterboxed resolutions resulting in visual garbage.
- Fixed: Moving to and from the bed using the keyboard now plays the correct sound effects.
- Fixed: Jump keys (F1-F4) being enabled when they shouldn't.
- Fixed: Additional workarounds for the lottery phase being skipped after waking up.
- Fixed: A workaround for duplicate disappearance reports.
- Fixed: An issue with Twitch integration and SSL connections.
- Fixed: Twitch integration now uses moderator names in addition to viewers.
- Fixed: (Mac OS X) Workarounds to address visual corruption caused by the volumetric lighting effect.
- Performance: Small optimisations to book page turning.
[img=http://fearequation.com/images/marketing/v160banner.png][/img]
1.6.0 has arrived and along with the usual bounty of streamlining improvements, fixes and tweaks, this update marks the debut of the mysterious and powerful Wanderers.
The Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. When you encounter a Wanderer, you'll have to decide what to do with them. If you let them on the train, they'll bring special abilities with them -- even more powerful than VIP modifiers. The Wanderers' abilities come at a price, however. So, it's time to ask yourself: Just how far are you willing to go to survive the fog? Also in this patch, we've added a number of settings to streamline the game for experienced players. These can be accessed via the new "Gameplay" options menu:
- Page turning animations: Enabled by default. When disabled, all books in the game, including the carriage console notebook and manuals, will have their pages turn instantly. This can also provide a performance boost on systems with low-end CPUs.
- Faster movement transitions: Disabled by default. When enabled, the crossfade effect when moving around the cabin and jumping between cabin areas will be much shorter. Turning using the keyboard is also significantly quicker.
- Sleep immediately on time acceleration: Disabled by default. When enabled, pressing the time acceleration key (normally Tab) or clicking on the clock at the front of the cabin will make the player fall asleep immediately, bypassing the need to move to the bed and wait for the sleep animation to finish.
- Added: The Wanderers. Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. Wanderers brought onto the train grant special powers... for a price.
- Added: Gameplay options menu. This menu adds the following settings: Disable page turning animations; Faster cabin movement and Instant sleep.
- Tweak: It is now possible to select pages in the carriage console notebook using 0-9, with "0" representing the 10th carriage. Pressing the tilde or minus key will select the overview pages.
- Added: Ambient sounds when passengers board and alight from the train.
- Tweak: Modifier cards provided by passengers now show which carriage that passenger is from.
- Tweak: Normal cabin movement / turning is slightly faster.
- Fixed: Idle passengers would sometimes not start repairs automatically.
- Fixed: Food not being destroyed properly, causing it to reappear in loaded games.
- Fixed: An issue with the vignette screen effect.
- Fixed: Various issues with letterboxed resolutions resulting in visual garbage.
- Fixed: Moving to and from the bed using the keyboard now plays the correct sound effects.
- Fixed: Jump keys (F1-F4) being enabled when they shouldn't.
- Fixed: Additional workarounds for the lottery phase being skipped after waking up.
- Fixed: A workaround for duplicate disappearance reports.
- Fixed: An issue with Twitch integration and SSL connections.
- Fixed: Twitch integration now uses moderator names in addition to viewers.
- Fixed: (Mac OS X) Workarounds to address visual corruption caused by the volumetric lighting effect.
- Performance: Small optimisations to book page turning.
[img=http://fearequation.com/images/marketing/updatebanner.png][/img]
We're working hard on some meaty updates for Fear Equation, but we can only get them out so fast!
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Gameplay improvements
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
New events
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
New game mode
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
[img=http://fearequation.com/images/marketing/updatebanner.png][/img]
We're working hard on some meaty updates for Fear Equation, but we can only get them out so fast!
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Gameplay improvements
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
New events
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
New game mode
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
[img=http://fearequation.com/images/marketing/v150banner.png][/img]
Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!
So, what's in store for your train and its passengers?
- Witches: No matter what you do, you can't heal your wounds.
- Buried: The train is your coffin.
- Spirits: Fallen comrades come back to life.
- Wasps: An experiment gone wrong.
- Snakes: Why'd it have to be snakes?
- Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
- Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
- Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
- Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
- Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
- Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
- Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My Documents\Fear Equation\Epilogues". On OS X, epilogues can be found in "Users/
/Documents/Fear Equation/Epilogues", where " " is your OS X user name. - Balance: Increased the time it takes to complete upgrades at higher tiers.
- Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
- Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
- Balance: Hungry passengers now live longer.
- Tweak: Mission equipment -- by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
- Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
- Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
- Fixed: Incorrect gender pronouns sometimes appearing on messages.
- Fixed: Technology and Passenger concerns were not being calculated correctly.
- Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
- Fixed: A few workarounds to try and fix sound issues on some systems.
- Fixed: Randomly-generated passengers not having portraits assigned properly.
[img=http://fearequation.com/images/marketing/v150banner.png][/img]
Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!
So, what's in store for your train and its passengers?
- Witches: No matter what you do, you can't heal your wounds.
- Buried: The train is your coffin.
- Spirits: Fallen comrades come back to life.
- Wasps: An experiment gone wrong.
- Snakes: Why'd it have to be snakes?
- Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
- Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
- Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
- Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
- Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
- Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
- Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My DocumentsFear EquationEpilogues". On OS X, epilogues can be found in "Users/
/Documents/Fear Equation/Epilogues", where " " is your OS X user name. - Balance: Increased the time it takes to complete upgrades at higher tiers.
- Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
- Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
- Balance: Hungry passengers now live longer.
- Tweak: Mission equipment -- by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
- Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
- Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
- Fixed: Incorrect gender pronouns sometimes appearing on messages.
- Fixed: Technology and Passenger concerns were not being calculated correctly.
- Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
- Fixed: A few workarounds to try and fix sound issues on some systems.
- Fixed: Randomly-generated passengers not having portraits assigned properly.
[img=http://fearequation.com/images/marketing/v140banner.png][/img]
Fear Equation has just hit version 1.4.0! This update marks the arrival of our third Nightmare Pack, which includes five new fears to tackle.
Here's a taste of the terrors included:
- Hunchback: A monster, a victim, a child. He just wants to play...
- Void: There's nothing here but the distant stars you'll never reach
- Demons: The Devil's minions climb up from Hell to drag you down
- Creatures: Perhaps the Void isn't empty after all
- Beast: The fog lingers with those who have encountered the Beast
- Added: Five new fears: Hunchback, Void, Demons, Creatures and Beast.
- Added: Accessibility options -- colour blindness support and high contrast text. These features are currently being refined and will be improved based on player feedback.
- Added: It is now possible to dump / move up to five cargo items at a time with the Move Cargo order.
- Added: A dream history to the passenger dossier.
- Added: The start-up screen now shows percentage progress while processing custom portraits.
- Added: A surprise ending for players who frequently kill passengers on purpose by cutting carriage power.
- Tweak: Added a Clear button to the lottery.
- Tweak: Computer status bar now shows usage instructions for order duration while the order duration dialog is visible.
- Tweak: Passengers can be removed from the lottery card and transfer card by holding shift and left-clicking.
- Tweak: More information regarding controls added to a few tutorial notes.
- Tweak: Order cards are offset slightly to the right so they don't overlap the projection wheel.
- Tweak: When moving to the carriage console or computer stations from the front or rear of the train via mouse click, the camera will automatically be rotated to face those stations.
- Fixed: Bloom levels are now clamped globally.
- Fixed: Floating radio text is no longer visible when the main menu is up.
- Fixed: A bug that allowed unlimited assignment of mission items.
- Fixed: Clicking the train's current location is now less fiddly.
- Fixed: Numerous issues with disputes and dispute canisters.
- Fixed: The destination map flag now reappears when the effects of the Absent Minded modifier wears off.
- Fixed: Movement issues when jumping from the computer while a radio channel is selected.
- Fixed: The Shadows fear blowing out lights when bloom is enabled.
- Fixed: Various workarounds for custom portrait issues.
- Fixed: The computer not resetting properly at the end of some phases.
- Fixed: The Bindings fear once again has the "ropes" intensity.
- Fixed: An issue that could cause the player to miss the lottery phase.
- Fixed: The "Calm Down Everyone" modifier can now be selected.
- Fixed: Custom portrait issue on certain system configurations.
- Fixed: A selection bug when only one location is available to raid.
[img=http://fearequation.com/images/marketing/v140banner.png][/img]
Fear Equation has just hit version 1.4.0! This update marks the arrival of our third Nightmare Pack, which includes five new fears to tackle.
Here's a taste of the terrors included:
- Hunchback: A monster, a victim, a child. He just wants to play...
- Void: There's nothing here but the distant stars you'll never reach
- Demons: The Devil's minions climb up from Hell to drag you down
- Creatures: Perhaps the Void isn't empty after all
- Beast: The fog lingers with those who have encountered the Beast
- Added: Five new fears: Hunchback, Void, Demons, Creatures and Beast.
- Added: Accessibility options -- colour blindness support and high contrast text. These features are currently being refined and will be improved based on player feedback.
- Added: It is now possible to dump / move up to five cargo items at a time with the Move Cargo order.
- Added: A dream history to the passenger dossier.
- Added: The start-up screen now shows percentage progress while processing custom portraits.
- Added: A surprise ending for players who frequently kill passengers on purpose by cutting carriage power.
- Tweak: Added a Clear button to the lottery.
- Tweak: Computer status bar now shows usage instructions for order duration while the order duration dialog is visible.
- Tweak: Passengers can be removed from the lottery card and transfer card by holding shift and left-clicking.
- Tweak: More information regarding controls added to a few tutorial notes.
- Tweak: Order cards are offset slightly to the right so they don't overlap the projection wheel.
- Tweak: When moving to the carriage console or computer stations from the front or rear of the train via mouse click, the camera will automatically be rotated to face those stations.
- Fixed: Bloom levels are now clamped globally.
- Fixed: Floating radio text is no longer visible when the main menu is up.
- Fixed: A bug that allowed unlimited assignment of mission items.
- Fixed: Clicking the train's current location is now less fiddly.
- Fixed: Numerous issues with disputes and dispute canisters.
- Fixed: The destination map flag now reappears when the effects of the Absent Minded modifier wears off.
- Fixed: Movement issues when jumping from the computer while a radio channel is selected.
- Fixed: The Shadows fear blowing out lights when bloom is enabled.
- Fixed: Various workarounds for custom portrait issues.
- Fixed: The computer not resetting properly at the end of some phases.
- Fixed: The Bindings fear once again has the "ropes" intensity.
- Fixed: An issue that could cause the player to miss the lottery phase.
- Fixed: The "Calm Down Everyone" modifier can now be selected.
- Fixed: Custom portrait issue on certain system configurations.
- Fixed: A selection bug when only one location is available to raid.
[img=http://fearequation.com/images/marketing/v133banner.png][/img] Good news Engineers, Fear Equation has been updated to version 1.3.3! The major highlights of this patch are Steam achievements -- 25 in fact -- Twitch integration and several critical bug fixes. Twitch integration allows players to type in a Twitch channel via the Options menu and passenger names will be generated from usernames found in the channel's chat. It also enables random custom passenger generation via the Custom game screen, using chat names. The rest of the update consists of bug fixes, interface tweaks, performance optimisations and various other improvements. A complete list of changes for 1.3.3 can be found below:
- Added: (Steam only) 25 achievements. Please visit the Fear Equation Steam page for a full list.
- Added: Twitch integration. To enable, select Options -> Twitch Settings from the main menu and enter a valid Twitch channel name. If the channel is found, passengers will be generated using chat usernames. You can also create random passengers from chat users in the Custom game screen.
- Added: Two new graphics options for high-end PCs: Real-time reflections and an "Ultra" mode for directional occlusion.
- Added: A message on the main menu screen explaining that saving is only possible during the Lottery phase.
- Added: Resolution support for 1280 x 1024 screens.
- Balance: Rescued survivors no longer have an immediate effect on dreams.
- Balance: Fuel consumption has been reduced by 20%.
- Balance: Reduced the radius bonus of the level II radio upgrade.
- Tweak: On Windows, custom portraits can now be placed in "My Documents\Fear Equation\UserPortraits".
- Tweak: Pressing spacebar (or return) now confirms an order duration.
- Tweak: Fear attack jump points now provide a better view out the cabin windows.
- Tweak: Increased the font size of dream notes and the dream folder is now docked closer to the player camera.
- Tweak: Reduced the intensity of red text on the route planner.
- Tweak: The cursor on the in-game computer is hidden while a Hail Mary or beacon is running.
- Tweak: Once a mission order is confirmed, the status bar will return to the passenger selection menu.
- Tweak: Defenses now have a different outline to regular cargo items.
- Tweak: It is no longer necessary to zoom into the computer to read a message capsule or turn the radio on/off.
- Tweak: Cargo items now have a highlight when moused over.
- Tweak: Slightly increased the player's keyboard turning speed.
- Tweak: Radio and mission transcripts on the computer are now read automatically when you move through them with the up/down arrow keys.
- Fixed: Several fixes to message system to prevent "floating" capsules.
- Fixed: Fuel estimate inconsistency after plotting a route.
- Fixed: Passenger radar dots were sometimes not scaled properly.
- Fixed: It's no longer possible to click "through" the route planner and manipulate the train controls.
- Fixed: A rare error when distributing items during world generation.
- Fixed: A workaround for a visual issue on Mac OS X at game start.
- Fixed: The fog light now turns off when the fog level is low.
- Fixed: A number of issues with saving and loading games.
- Fixed: A number of issues with abandoning and then starting a new game.
- Fixed: Workarounds for custom portraits not working correctly on certain configurations.
- Fixed: Carriage console power bars are now more accurate.
- Fixed: A contradiction in the train manual relating to phase start and end times.
- Fixed: Dead VIPs causing problems with the player's modifier card stack.
- Fixed: Projection wheel dot positions and sizes not updating to match the wheel mode on page turn.
- Fixed: Keyboard location panning is disabled when the order duration dialog is visible.
- Fixed: Clicking "Confirm" on the order duration dialog no longer makes the location view snap around.
- Performance: Many optimisations to reduce CPU workload, memory usage and intermittent stuttering.
[img=http://fearequation.com/images/marketing/v133banner.png][/img] Good news Engineers, Fear Equation has been updated to version 1.3.3! The major highlights of this patch are Steam achievements -- 25 in fact -- Twitch integration and several critical bug fixes. Twitch integration allows players to type in a Twitch channel via the Options menu and passenger names will be generated from usernames found in the channel's chat. It also enables random custom passenger generation via the Custom game screen, using chat names. The rest of the update consists of bug fixes, interface tweaks, performance optimisations and various other improvements. A complete list of changes for 1.3.3 can be found below:
- Added: (Steam only) 25 achievements. Please visit the Fear Equation Steam page for a full list.
- Added: Twitch integration. To enable, select Options -> Twitch Settings from the main menu and enter a valid Twitch channel name. If the channel is found, passengers will be generated using chat usernames. You can also create random passengers from chat users in the Custom game screen.
- Added: Two new graphics options for high-end PCs: Real-time reflections and an "Ultra" mode for directional occlusion.
- Added: A message on the main menu screen explaining that saving is only possible during the Lottery phase.
- Added: Resolution support for 1280 x 1024 screens.
- Balance: Rescued survivors no longer have an immediate effect on dreams.
- Balance: Fuel consumption has been reduced by 20%.
- Balance: Reduced the radius bonus of the level II radio upgrade.
- Tweak: On Windows, custom portraits can now be placed in "My DocumentsFear EquationUserPortraits".
- Tweak: Pressing spacebar (or return) now confirms an order duration.
- Tweak: Fear attack jump points now provide a better view out the cabin windows.
- Tweak: Increased the font size of dream notes and the dream folder is now docked closer to the player camera.
- Tweak: Reduced the intensity of red text on the route planner.
- Tweak: The cursor on the in-game computer is hidden while a Hail Mary or beacon is running.
- Tweak: Once a mission order is confirmed, the status bar will return to the passenger selection menu.
- Tweak: Defenses now have a different outline to regular cargo items.
- Tweak: It is no longer necessary to zoom into the computer to read a message capsule or turn the radio on/off.
- Tweak: Cargo items now have a highlight when moused over.
- Tweak: Slightly increased the player's keyboard turning speed.
- Tweak: Radio and mission transcripts on the computer are now read automatically when you move through them with the up/down arrow keys.
- Fixed: Several fixes to message system to prevent "floating" capsules.
- Fixed: Fuel estimate inconsistency after plotting a route.
- Fixed: Passenger radar dots were sometimes not scaled properly.
- Fixed: It's no longer possible to click "through" the route planner and manipulate the train controls.
- Fixed: A rare error when distributing items during world generation.
- Fixed: A workaround for a visual issue on Mac OS X at game start.
- Fixed: The fog light now turns off when the fog level is low.
- Fixed: A number of issues with saving and loading games.
- Fixed: A number of issues with abandoning and then starting a new game.
- Fixed: Workarounds for custom portraits not working correctly on certain configurations.
- Fixed: Carriage console power bars are now more accurate.
- Fixed: A contradiction in the train manual relating to phase start and end times.
- Fixed: Dead VIPs causing problems with the player's modifier card stack.
- Fixed: Projection wheel dot positions and sizes not updating to match the wheel mode on page turn.
- Fixed: Keyboard location panning is disabled when the order duration dialog is visible.
- Fixed: Clicking "Confirm" on the order duration dialog no longer makes the location view snap around.
- Performance: Many optimisations to reduce CPU workload, memory usage and intermittent stuttering.
Fear Equation is Now Available on Steam and is 25% off!*
Fear Equation is a turn-based horror strategy game where you play the engineer of a modified freight train, built to protect its occupants from a deadly fog that brings their nightmares to life. Survival depends on analysing passengers' dreams, crafting defenses, upgrading, scavenging and resource management. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.
*Offer ends January 22 at 10AM Pacific Time
Fear Equation
Screwfly Studios
Screwfly Studios
2016-01-15
Strategy RPG Simulation Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Mostly Positive
(67 reviews)
http://fearequation.com
https://store.steampowered.com/app/428350 
The Game includes VR Support
Fear Equation - Linux [860.59 M]
The world is covered in fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.
No-one knows where it came from, but they all have ideas. Some say it's an experiment gone wrong, others believe it's divine judgement. And you? All you know is that the Sun is rumoured to shine just over the horizon.
You are The Engineer. You have designed the perfect system: a train, sealed off from the fog, ready to rescue survivors and take them to salvation.
If only they'd listen... Fear Equation is a turn-based strategy with rogue-like elements where you must take control of a modified freight train in an end-of-the-world scenario. The landscape has been overrun by a thick, deadly fog that manifests the nightmares of those inside it. Your survival depends on tactical planning and careful resource management.
As the Engineer, you'll need to rescue survivors, analyse their dreams and build defenses to protect them from their own imaginations. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.
Every game is unique and you can customise your Engineer to dramatically change how the game is played. Your passengers bring their nightmares with them. When the fog attacks, it will make their worst fears come alive. Read your passengers’ dream logs to help prepare defenses. The train needs resources and there's only one way to get them: send your passengers back out into the fog. Listen to radio broadcasts for hints and equip your scavengers well. But don’t stay too long because they’ll disappear into the fog. Passengers will group into four factions based on where they think the fog came from. Different factions are associated with different nightmares, skills and concerns. You’ll need to maximise their talents, handle their disputes and meet their needs. Create your own Engineer with special modifiers - both good and bad - that determine your individual train's starting conditions, overall difficulty and the different courses the game can take. Personalise your Engineer further by importing photos of yourself (or others) for use with your character. Populate your train with passengers of your own design using the custom passenger creator. Name, vital statistics, occupation, factional tendencies and influence can all be modified. As with Engineer customisation, you can import photos from outside the game to give each passenger a life of their own. Explore a richly detailed 3D cabin and interact with computers, train controls, maps and consoles. All interaction points feature an in-game manual so you’ll never get lost.
With squabbling passengers, limited resources and wandering foes including the cult-like "Fearless" and powerful military, the fog might be the least of your concerns...
About Screwfly Studios
We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Fear Equation is Screwfly's third title; its previous games Zafehouse: Diaries and Deadnaut are also available on Steam.- OS: Ubuntu 12.04
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-to-high performance NVIDIA or AMD graphics card with 1GB RAM
- Storage: 950 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
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