Fear Equation - Future update plans
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
[ 2016-02-07 09:27:35 CET ] [ Original post ]
[img=http://fearequation.com/images/marketing/updatebanner.png][/img]
We're working hard on some meaty updates for Fear Equation, but we can only get them out so fast!
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Gameplay improvements
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
New events
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
New game mode
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
Fear Equation - Future update plans
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
[ 2016-02-07 09:27:35 CET ] [ Original post ]
[img=http://fearequation.com/images/marketing/updatebanner.png][/img]
We're working hard on some meaty updates for Fear Equation, but we can only get them out so fast!
Rather than have you waiting for details, we thought we'd give you a peek at what's coming up. Please note that the following features are not final and may change during development.
Gameplay improvements
Over the last few updates, we've tweaked many of Fear Equation's core mechanics to streamline train management, including cargo and passenger transfers, cabin movement, skill filtering and more. This trend will continue in future updates. For example, with the next patch, we'll be providing players with options to enable instant page turning for all in-game books, fast cabin movement and the ability to sleep immediately at the end of the Guard phase via the clock / accelerate time key. Because these settings have an impact on immersion, they will be disabled by default.
New events
While the Engineer often has his or her hands full during the trip to salvation, we're always looking for ways to spice up the journey. Soon, you'll have to contend with the mysterious "Wanderers". Wanderers are Fearless who have abandoned the cause and are willing to deal with the Engineer. If you encounter one -- and allow him or her to come on board, the Wanderer will provide the host carriage with a powerful benefit. For a price, of course, in the form of the occasional sacrifice. Wanderers come in a few varieties -- one will simply protect the host carriage from the fog, while another can convert resources into needed supplies. If you refuse a Wanderer's request... well, it's your fault for letting him or her on the train in the first place. The Wanderers also deal directly with the Engineer, so expect to field a few interesting demands from your new "frenemies".
New game mode
Finally, and by far the biggest update coming to Fear Equation, is the addition of a new, short-form game mode. We're not quite ready to go into detail about what this mode involves, but it's sufficient to say if you're after a quick, punchy session of Fear Equation, this new mode will be right up your alley (or railroad). It turns the original game on its head, so while it will be familiar to experienced players, it'll present a fresh, intriguing way to play. At the moment, the new mode shouldn't take longer than 45-60 minutes to play out. That doesn't necessarily mean you'll win in that hour... this is Fear Equation, remember?
Fear Equation
Screwfly Studios
Screwfly Studios
2016-01-15
Strategy RPG Simulation Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Mostly Positive
(67 reviews)
http://fearequation.com
https://store.steampowered.com/app/428350 
The Game includes VR Support
Fear Equation - Linux [860.59 M]
The world is covered in fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.
No-one knows where it came from, but they all have ideas. Some say it's an experiment gone wrong, others believe it's divine judgement. And you? All you know is that the Sun is rumoured to shine just over the horizon.
You are The Engineer. You have designed the perfect system: a train, sealed off from the fog, ready to rescue survivors and take them to salvation.
If only they'd listen... Fear Equation is a turn-based strategy with rogue-like elements where you must take control of a modified freight train in an end-of-the-world scenario. The landscape has been overrun by a thick, deadly fog that manifests the nightmares of those inside it. Your survival depends on tactical planning and careful resource management.
As the Engineer, you'll need to rescue survivors, analyse their dreams and build defenses to protect them from their own imaginations. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.
Every game is unique and you can customise your Engineer to dramatically change how the game is played. Your passengers bring their nightmares with them. When the fog attacks, it will make their worst fears come alive. Read your passengers’ dream logs to help prepare defenses. The train needs resources and there's only one way to get them: send your passengers back out into the fog. Listen to radio broadcasts for hints and equip your scavengers well. But don’t stay too long because they’ll disappear into the fog. Passengers will group into four factions based on where they think the fog came from. Different factions are associated with different nightmares, skills and concerns. You’ll need to maximise their talents, handle their disputes and meet their needs. Create your own Engineer with special modifiers - both good and bad - that determine your individual train's starting conditions, overall difficulty and the different courses the game can take. Personalise your Engineer further by importing photos of yourself (or others) for use with your character. Populate your train with passengers of your own design using the custom passenger creator. Name, vital statistics, occupation, factional tendencies and influence can all be modified. As with Engineer customisation, you can import photos from outside the game to give each passenger a life of their own. Explore a richly detailed 3D cabin and interact with computers, train controls, maps and consoles. All interaction points feature an in-game manual so you’ll never get lost.
With squabbling passengers, limited resources and wandering foes including the cult-like "Fearless" and powerful military, the fog might be the least of your concerns...
About Screwfly Studios
We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Fear Equation is Screwfly's third title; its previous games Zafehouse: Diaries and Deadnaut are also available on Steam.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-to-high performance NVIDIA or AMD graphics card with 1GB RAM
- Storage: 950 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
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