





Fear Equation v2.0.0 - New mode: Blockade
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
[ 2016-03-15 08:53:53 CET ] [ Original post ]
[img=http://fearequation.com/images/marketing/v200banner.png][/img]
Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
- Take charge of a single carriage and 15 military deserters
- Upgrade the train's weapons and take out the roaming military forces
- Watch combat unfold in real-time via a new mode on the mission computer
- Discover secret military documents that provide special bonuses
- Manage damage to subsystems and prioritise repairs
- And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road!
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
- Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
- Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
- Tweak: Slightly increased the speed of the "falling asleep" animation.
- Tweak: The player ID card and modifier bundle have been moved to the carriage console.
- Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
- Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
- Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
- Fixed: "NaN" appearing in the loading text during startup.
- Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
- Fixed: Map generation elements not being cleaned-up properly on new games.
- Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
- Fixed: A few visual issues with map pin placement.
- Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
- Performance: Small optimisations to light cookie textures.
- Performance: Various optimisations to reduce memory and CPU demands.
[ 2016-03-15 08:53:53 CET ] [ Original post ]
Fear Equation v2.0.0 - New mode: Blockade
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
[ 2016-03-15 08:53:53 CET ] [ Original post ]
[img=http://fearequation.com/images/marketing/v200banner.png][/img]
Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!
In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
- Take charge of a single carriage and 15 military deserters
- Upgrade the train's weapons and take out the roaming military forces
- Watch combat unfold in real-time via a new mode on the mission computer
- Discover secret military documents that provide special bonuses
- Manage damage to subsystems and prioritise repairs
- And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road!
We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below:
- Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
- Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
- Tweak: Slightly increased the speed of the "falling asleep" animation.
- Tweak: The player ID card and modifier bundle have been moved to the carriage console.
- Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
- Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
- Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
- Fixed: "NaN" appearing in the loading text during startup.
- Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
- Fixed: Map generation elements not being cleaned-up properly on new games.
- Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
- Fixed: A few visual issues with map pin placement.
- Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
- Performance: Small optimisations to light cookie textures.
- Performance: Various optimisations to reduce memory and CPU demands.
[ 2016-03-15 08:53:53 CET ] [ Original post ]
Fear Equation
Screwfly Studios
Developer
Screwfly Studios
Publisher
2016-01-15
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
Mostly Positive
(68 reviews)
The Game includes VR Support
Public Linux Depots:
- Fear Equation - Linux [860.59 M]
The world is covered in fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.
No-one knows where it came from, but they all have ideas. Some say it's an experiment gone wrong, others believe it's divine judgement. And you? All you know is that the Sun is rumoured to shine just over the horizon.
You are The Engineer. You have designed the perfect system: a train, sealed off from the fog, ready to rescue survivors and take them to salvation.
If only they'd listen...
As the Engineer, you'll need to rescue survivors, analyse their dreams and build defenses to protect them from their own imaginations. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.
Every game is unique and you can customise your Engineer to dramatically change how the game is played.
With squabbling passengers, limited resources and wandering foes including the cult-like "Fearless" and powerful military, the fog might be the least of your concerns...
About Screwfly Studios
We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Fear Equation is Screwfly's third title; its previous games Zafehouse: Diaries and Deadnaut are also available on Steam.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-to-high performance NVIDIA or AMD graphics card with 1GB RAM
- Storage: 950 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
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