Development Update 161109It has been too long.
Dear hackmudders--
Some news:
Last weekend on the 5th of November I ran hackmud's first event. It was the first time I really felt like this game was a sustainable enterprise. A solid handful of content was delivered, players played really hard and many had an EXCELLENT time. While the content this time was only of the most difficult tier of play, I'd very much like future events to be able to be enjoyed by all tiers of play.
The past month and a half has been a lot of catching up to players: fixing server performance, fixing bugs, exploits, complex design to guide better interactions; and while I've made excellent progress in catching up (server performance is consistent and snappy, etc), I'm still behind. This will definitely get better over time (it already has), but it still eats at feature work in a big way. To date, the game has earned enough to keep the game running into next year. I hope to turn that into much longer. :)
From a business perspective, the two largest goals are to create stable earnings from the player base, and reduce server costs. I will be using techniques that provide value to players to accomplish these goals (valuable in-game purchasable content that doesn't impact game balance, server performance improvements & optimization)
At the same time, I'll be continuing to add meaningful content and features to the game. (Your help prioritizing this has been invaluable; I regularly look at these forums: https://hackmud.zendesk.com/hc/en-us/community/topics/201120367-Bugs-Features-Ideas?sort_by=votes)
Additional information:
- Patch notes are posted here: https://hackmud.zendesk.com/hc/en-us/categories/204072668-Patch-Notes -- I'll attempt to cross-post them here as well.
- I've taken the time to construct more clear rules and I'm continuing to improve on them: https://hackmud.zendesk.com/hc/en-us/categories/204058488-rules
- The price of the game is currently a discount in all currencies-- some more than others. This will be increasing as the community matures, bugs are fixed, and new content is added.
I appreciate all of your support, patience, and feedback. You all rock.
Best,
Sean
[ 2016-11-10 05:30:11 CET ] [ Original post ]
hackmud
Drizzly Bear
Developer
Drizzly Bear
Publisher
2016-09-22
Release
🎹🖱️Keyboard + Mouse
Very Positive
(721 reviews)
The Game includes VR Support
h a c k m u d is a cyberpunk themed text-based hacking simulator for intel-compatible personal home computers. Get lost in a deep and complex world full of challenging puzzles.
- Make friends and enemies as you explore the depths of abandoned future internet cyber-structure
- Navigate the strange trials laid out for you by the Multi-User Domain’s governing cyber-super-intelligence, ‘The Trust’
- ‘Patch into the hardline’ to access protected systems and steal their digital goods
- Prove your worth to The Trust and escape the virtual L.A.N.
- Create and destroy digital empires while exploring the user-created multiplayer world
FEATURES:
- Nuanced and engaging storyline
- Retro-futuristic text-based computing visuals
- 90s film style ‘hacking mode’
- Immersive soundtrack
- Persistent and constantly-evolving game world with user created content
- Global game economy
8.89$ (11%)
8.89$ (11%)
24.89$ (17%)
58.44$ (17%)
12.42$ (17%)
4.69$ (81%)
16.90$ (15%)
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8.44$ (16%)
8.89$ (11%)
43.94$ (12%)
33.59$ (16%)
16.79$ (16%)
3.39$ (58%)
4.21$ (16%)
2.66$ (11%)
26.69$ (11%)
13.34$ (11%)
25.19$ (16%)
25.46$ (15%)
8.89$ (11%)
2.01$ (80%)
30.74$ (12%)
8.00$ (11%)
8.69$ (13%)
13.34$ (11%)
16.96$ (15%)
17.79$ (11%)
8.17$ (18%)
16.77$ (16%)
2.1$ (79%)
6.8$ (83%)
0.77$ (91%)
5.4$ (82%)
0.9$ (85%)
8.7$ (78%)
33.19$ (17%)
15.75$ (55%)
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1.11$ (91%)
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2.55$ (91%)
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1.35$ (89%)
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0.85$ (91%)
2.11$ (89%)
10.87$ (57%)
0.43$ (91%)
8.0$ (60%)
1.28$ (91%)
35.99$ (28%)
8.5$ (79%)
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10.43$ (48%)
1.91$ (79%)
13.49$ (55%)
FANATICAL BUNDLES
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HUMBLE BUNDLES
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