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hm_gamejam_v1 has concluded!
TLDR; Awesome! Check out all of the hm_gamejam_v1 submissions, and get your participation goodies at scripts.register in-game. Well, that was a wild week. Our first-ever hackmud Game Jam has come to a close, and honestly? Wild success. You all designed, scripted, tested, broke things, fixed them (or didnt), and somehow shipped a working game in seven days. Thats awesome.
- Theme: Point of No Return (very dramatic, good job) - Submissions: We had 22 scripts enter the arena. - Voting: Over 80 votes castsome of them probably with regret, but hey, thats democracy. - Live Iteration: Unlike normal game jams, we let you edit your script mid-event because constraints are for other people.
This wasnt just about making gamesit was about speedrunning the dev cycle. You brainstormed, built, got feedback, pivoted (or doubled down), and actually shipped something. Some of you even discovered why **scope creep is evil** in real time. Whether this was your first script or just another week in January, you finished something, and thats huge.
This jam wouldnt have been what it was without the players and voters. You explored the submissions, pushed buttons, broke things (probably on purpose), and your feedback made these scripts even better. Your votes shaped the event, and your engagement kept the chaos rolling. Some of you even had to make the tough call of what to upvote and what to downvotewhich, lets be honest, was the real game all along. Whether you were a tester, critic, or just here to see what kind of madness unfolded, you were just as much a part of this jam as the jammers themselves.
Did you have fun? Did you suffer? Did you learn something? Hopefully, yes to all three. This jam wasnt about "winning" (there were no winners, only survivors). It was about creating cool stuff and seeing what everyone else came up withand you all delivered. And guess what? Were doing this again. So keep those scripts warmed up, because there will be more. Probably when you least expect it. Thanks for making hm_gamejam_v1 legendary. Now go touch some grass. ComCODE
Heres some highlights
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[ 2025-02-07 22:13:34 CET ] [ Original post ]
hm_gamejam_v1 - Thats a Wrap!
TLDR; Awesome! Check out all of the hm_gamejam_v1 submissions, and get your participation goodies at scripts.register in-game. Well, that was a wild week. Our first-ever hackmud Game Jam has come to a close, and honestly? Wild success. You all designed, scripted, tested, broke things, fixed them (or didnt), and somehow shipped a working game in seven days. Thats awesome.
Event Highlights
- Theme: Point of No Return (very dramatic, good job) - Submissions: We had 22 scripts enter the arena. - Voting: Over 80 votes castsome of them probably with regret, but hey, thats democracy. - Live Iteration: Unlike normal game jams, we let you edit your script mid-event because constraints are for other people.
What We Learned
This wasnt just about making gamesit was about speedrunning the dev cycle. You brainstormed, built, got feedback, pivoted (or doubled down), and actually shipped something. Some of you even discovered why **scope creep is evil** in real time. Whether this was your first script or just another week in January, you finished something, and thats huge.
The Players & Voters
This jam wouldnt have been what it was without the players and voters. You explored the submissions, pushed buttons, broke things (probably on purpose), and your feedback made these scripts even better. Your votes shaped the event, and your engagement kept the chaos rolling. Some of you even had to make the tough call of what to upvote and what to downvotewhich, lets be honest, was the real game all along. Whether you were a tester, critic, or just here to see what kind of madness unfolded, you were just as much a part of this jam as the jammers themselves.
Final Thoughts
Did you have fun? Did you suffer? Did you learn something? Hopefully, yes to all three. This jam wasnt about "winning" (there were no winners, only survivors). It was about creating cool stuff and seeing what everyone else came up withand you all delivered. And guess what? Were doing this again. So keep those scripts warmed up, because there will be more. Probably when you least expect it. Thanks for making hm_gamejam_v1 legendary. Now go touch some grass. ComCODE
P.S.
Heres some highlights
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[ 2025-02-07 22:13:34 CET ] [ Original post ]
hackmud
Drizzly Bear
Developer
Drizzly Bear
Publisher
2016-09-22
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
Very Positive
(721 reviews)
The Game includes VR Support
Public Linux Depots:
- hackmud lin [82.7 M]
Available DLCs:
- hackmud OST
h a c k m u d is a cyberpunk themed text-based hacking simulator for intel-compatible personal home computers. Get lost in a deep and complex world full of challenging puzzles.
- Make friends and enemies as you explore the depths of abandoned future internet cyber-structure
- Navigate the strange trials laid out for you by the Multi-User Domain’s governing cyber-super-intelligence, ‘The Trust’
- ‘Patch into the hardline’ to access protected systems and steal their digital goods
- Prove your worth to The Trust and escape the virtual L.A.N.
- Create and destroy digital empires while exploring the user-created multiplayer world
FEATURES:
- Nuanced and engaging storyline
- Retro-futuristic text-based computing visuals
- 90s film style ‘hacking mode’
- Immersive soundtrack
- Persistent and constantly-evolving game world with user created content
- Global game economy
MINIMAL SETUP
- Memory: 2 GB RAM
GAMEBILLET
[ 6041 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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