Feb 8
* default leaderboard is now showing position of your score instead of TOP 10
* enemies will not get knocked out of the screen anymore
* family-safe mode (F7) will not be reset after restarting the game anymore
* glitchy scores will now be displayed as 999999
* long steam names are being cut to 20 symbols
* glitchy stats will not be saved anymore, maybe that'll reduce achievement bugs
Feb 4
* BEST FIGHT leaderboard will be RESET in an hour or so. I'm checking if there are any big issues with this update before doing that. Read more.
* Turn on kid-friendly Iron Snout with F7. This will remove blood, heads, body parts, damage visuals, stuck projectiles. All the fun things!
* All enemy attacks should do 1 bacon of damage now. This was done thanks to a single review, which mentioned it and made me realize, that it was a bad idea, especially when higher damage attacks are also harder to avoid. This will help you to get a higher scores (so it makes sense to reset the leaderboard).
* Two achievements for 1HP mode (25 & 50 kills)
* New way to kill enemies - stray rockets from "rocket wolf" will now kill a single enemy they hit. Added a related achievement too.
* Added an INFO button which should open announcements in Steam Overlay Browser (Sorry, Mac users, that's still broken for you)
* Some smaller fixes and tweaks I already forgot
Related: Bug Report Thread, Resources for Video Creators
Iron Snout is fast, colorful and brutal button-mash fighting game in which you will be helping a piglet fight for its life against hordes of wolves.
engage in fast-paced and bacon-flavored combat
use movie-like combo moves to fight hilarious (but dangerous) enemies
use enemy body parts and weapons to aid your battle
go crazy with hyper-responsive controls
unlock tons of Steam achievements
battle your friends and enemies in Steam leaderboards
Developer
Hey, I'm SnoutUp and I'm solo hobbyist game developer from Lithuania. I like making little action-packed and pig-based games, but I'm very bad at introductions. Iron Snout is my first Steam release, but you can find a couple of my other games scattered around mobile marketplaces and itch.io. If you'll have time to do that let me know what you think about my games via tweet or email! Hope to see you soon!