Hello everyone! We are once again back with an update that contains a few things suggested by our community! Thank you for your feedback! There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added. Suggested by the community: -ALT + left click on items in your Inventory when chests or other containers are open now instantly puts the item into the container. -When removing objects at your safeplace you get some materials back. -When enemies with the Reflect buff on them walk into traps the damage is no longer reflected to the player. -Player placed down traps now don't damage the player. -Slightly more health/mana is awarded when a potion/food crafting results in a critical craft. Fixes: -Stun and other similar abilities/spells now correctly display their durations and now decrement in the right way even when the combat was started with using one of the mentioned spells/abilities. -When Slash was selected the grid indicator showed up on certain not hostile NPCs. -Harry's Teleport Book (like all other teleportation devices) won't work when you enter a certain really important dungeon. -Rewrote the container windows logic. From now on they have priority and should not appear underneath any panel. -When the Raptor Ring is equipped it now properly heals you when landing a critical strike with the Slash ability. -When the color blind mode is enabled the spell/ability selection indicator changes color. -Your pet in rare cases ended up on the water. -You won't receive a warriors' guild quest from simply exploring certain areas from now on. -There was a rare case when the system did not warn the player that no melee/ranged ability was selected. For translators. These files have changed: -aron/thegreatadventurersarmour.xml -gui/gui_texts.xml Have a great day everyone! Yours, Balcony Team
[ 2016-03-31 18:09:16 CET ] [ Original post ]
- Balrum Depot Linux [247.37 M]
The player takes control of a young man whose peaceful life is suddenly interrupted by events which will change his life forever.
Features:
- Real-Time world with Turn-Based Combat
- A huge Open World with dozens of Dungeons to explore
- Spend your learning points to create a pure class or a hybrid class
- Dozens of Side Quests and an Epic Main Quest
- Three separate paths leading to the end
- Building
- Farming
- Tame various animals to be your loyal Companion
- Deep Crafting System which allows you to create custom items
- Day/Night Cycle with Weather Effects
- Survival Mechanics
Story
It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel it's evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that you have to leave your home. You know in your heart that once you step out of the protection of the place where you grown up, nothing will be the same. You have to face a world that's in chaos. A world without laws. Nevertheless you feel something else too. You feel freedom. A completely new world awaits you to explore it, but the feeling quickly turns into guilt. There are people in Darkwood who are counting on your help. You are their last hope.NOTE: Thank you to all our backers on Kickstarter for making this game possible.
- OS: Ubuntu 12.04 or later (64bit)
- Processor: Single Core 1.3GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1650 / NVIDIA GeForce 8400 / Intel GMA 950. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or later (64bit)
- Processor: Single Core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000. or equivalent
- Storage: 1 GB available space
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