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6 years ago today, Balrum released on Steam. Thanks to our Kickstarter backers we were able to create our dream old-school RPG.
A big thank you to every single person who supported us either here on Steam and GOG or on Kickstarter.
We are celebrating with a weeklong 75% Discount!
Happy Birthday Balrum! :)
Hello there everyone! We are super excited to tell you all that we partnered up with Those Awesome Guys for creating our second game called Deepest Chamber! Feel free to join our Discord! DISCORD https://store.steampowered.com/app/1552080/ [previewyoutube=0CuO7tzbX8E;full][/previewyoutube]
Hi there! Balrum has just been updated to version 1.6!
First of all, a big thank you for everyone who submitted bug reports and feature suggestions!
Here are the changes for patch 1.6:
Hello everyone! Patch 1.55 is now live with new features and a couple of fixes.
Hello everyone! We are back with a big update! This is a really big update so at the moment it will be available only on the BETA branch! To participate in the beta right click on Balrum in your steam library and select Properties. Go to the BETAS tab and select "beta" from the dropdown menu. If you find bugs with this new patch feel free to leave a comment. Thank you for your reports! As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems. List of changes: -The game now uses a more modern windowing system. -Much better fullscreen support. -Much better HiDPI support. -Better high refresh rate support. (120Hz+) -Rewrote parts of the renderer (both modern and legacy):
Hello everyone! We are back with a big update! This is a really big update so at the moment it will be available only on the BETA branch! To participate in the beta right click on Balrum in your steam library and select Properties. Go to the BETAS tab and select "beta" from the dropdown menu. If you find bugs with this new patch feel free to leave a comment. Thank you for your reports! As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems. List of changes: -The game now uses a more modern windowing system. -Much better fullscreen support. -Much better HiDPI support. -Better high refresh rate support. (120Hz+) -Rewrote parts of the renderer (both modern and legacy):
Hello everyone! We hope all of you are having a nice summer.
During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports!
Fixes:
-When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems.
-In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot.
-The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze.
-The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues.
-Minor character panel tooltip fixes.
Gameplay:
-Mana now regenerates every 4 turns instead of 5 turns.
-Added graphical effects to some repair/build interactions.
For translators:
-The "after_release.xml" was modified.
Feel free to send us bug reports via email. http://balconyteam.com/contact/
As always, thank you for your support and have a nice day!
Yours,
Balcony Team
Hello everyone! We hope all of you are having a nice summer.
During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports!
Fixes:
-When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems.
-In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot.
-The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze.
-The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues.
-Minor character panel tooltip fixes.
Gameplay:
-Mana now regenerates every 4 turns instead of 5 turns.
-Added graphical effects to some repair/build interactions.
For translators:
-The "after_release.xml" was modified.
Feel free to send us bug reports via email. http://balconyteam.com/contact/
As always, thank you for your support and have a nice day!
Yours,
Balcony Team
Hello there everyone! We hope you are all well. We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only “prey” type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable. Fixes: -There were times when some of the shield abilities miscalculated cooldowns. -The Piercing Arrow ability disregarded it's cooldown. -Sometimes when deleting furniture while on the floors tab the system would not give back materials. -Fixed a crash while deleting decals from walls next to doors. -If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures. -The animation and sound while placing down berry bushes have been adjusted. -The smelter sometimes had a crafting material icon when you loaded a game with a character who has no smelting skill immediately after playing with a character who has smelting skill. Thank you for your support everyone! Have a nice day! Yours, Balcony Team
Hello there everyone! We hope you are all well. We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only prey type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable. Fixes: -There were times when some of the shield abilities miscalculated cooldowns. -The Piercing Arrow ability disregarded it's cooldown. -Sometimes when deleting furniture while on the floors tab the system would not give back materials. -Fixed a crash while deleting decals from walls next to doors. -If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures. -The animation and sound while placing down berry bushes have been adjusted. -The smelter sometimes had a crafting material icon when you loaded a game with a character who has no smelting skill immediately after playing with a character who has smelting skill. Thank you for your support everyone! Have a nice day! Yours, Balcony Team
Hello there everyone! Update 1.21 has been released bringing a decent amount of fixes and new features. 1.21 also introduces Achievements. Thank you for everyone who sent us bug reports and suggestions! Thankfully there were no major bugs reported in the last couple months but if you think you found a bug please contact us. As you know save game compatibility is a very important element for us and we are glad to say that this patch (like every patch before) is compatible with old saves! Just as a reminder you can find community made translations for the game here: Translations forum. (Please note that you need to put every translation mod inside its proper folder. Do not overwrite the “en” folder. Some mods use the “en” folder so you need to manually fix this!) Some of the more noteworthy new features:
Hello there everyone! Update 1.21 has been released bringing a decent amount of fixes and new features. 1.21 also introduces Achievements. Thank you for everyone who sent us bug reports and suggestions! Thankfully there were no major bugs reported in the last couple months but if you think you found a bug please contact us. As you know save game compatibility is a very important element for us and we are glad to say that this patch (like every patch before) is compatible with old saves! Just as a reminder you can find community made translations for the game here: Translations (Please note that you need to put every translation mod inside its proper folder. Do not overwrite the en folder. Some mods use the en folder so you need to manually fix this!) Some of the more noteworthy new features:
Hello there everyone! Patch 1.21 is nearing completion and will bring small fixes and new features to Balrum including
Hello there everyone! Patch 1.21 is nearing completion and will bring small fixes and new features to Balrum including
Hello there everyone! Version 1.12 is here. It fixes a few issues and adds a new config.xml switch for Linux users. Changes: -The "crystal golem's cave" puzzle is now resettable with a switch near their cave. -Linux users can now disable the forced window mode startup. Please see the config.xml (DisableFullscreenStartupOnLinux) Fixes: -On rare occasions the French translation mod was selected automatically by the engine but the text remained English. Thank you for your support! Yours, Balcony Team
Hello there everyone! Version 1.12 is here. It fixes a few issues and adds a new config.xml switch for Linux users. Changes: -The "crystal golem's cave" puzzle is now resettable with a switch near their cave. -Linux users can now disable the forced window mode startup. Please see the config.xml (DisableFullscreenStartupOnLinux) Fixes: -On rare occasions the French translation mod was selected automatically by the engine but the text remained English. Thank you for your support! Yours, Balcony Team
Hello there everyone! Version 1.1 is here with fixes and translation support! From now on you will be able to play the game with unofficial community made translation mods. Please note that these translations are not official translations. They are community made translation mods. There is a Steam Discussion about the available community translations. We will update that Discussion with new translations as they become available. http://steamcommunity.com/app/424250/discussions/0/364040166672294575/ At the moment we received a link to the French translation: -https://mon-partage.fr/f/XMgjdwFk/ We know about a Russian translation but we haven't received a link to the files. If you create a new translation please send us a link to it so we can add it to the available translations list. (our email: balcony.softworks@gmail.com)
Hello there everyone! We are back with a small update. Language mods support is almost ready! Pretty much everything is working. We are waiting for the translation mod teams to finish so we can add a GUI option for language selection. Some of you reported that you are having problems running Balrum when certain Overlay Programs (fps, temperature) are running. We also recieved reports informing us that the AMD Gaming Evolved (overlay) program can interfere with Balrum. Please disable these programs and check if it solved your problems. Fixes: -A more appropriate floating text will tell you about the requirements to use special books which grant you a skill. -Sometimes wrong LP and Thaler costs were displayed in the Talking Panel. Features: -Added support for additional languages font kerning. (translators should notice a difference in font kerning) To translators. These files changed: gui/after_release.xml gui/floating_texts.xml Thank you for your support everyone! Have a nice day! Yours, Balcony Team
Hello there everyone! Update 1.09 is here! The new patch contains a few things suggested by our community! Thank you for your feedback! There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added. Suggested by the community: -Inventory Sorting. Right clicking a category tab in your Inventory now sorts the items in the clicked tab. -Double click to harvest grown plants. -Repair Statue. When reaching skill level 2 with either armour or weapon crafting you will be able to build a Repair Statue at your safeplace. -Capture Wisps. You are able to capture wisps with taming traps. A captured wisp will be in your inventory and you are able to release it anywhere you like. -Double clicking on items in the vendor panel now selects the whole stack. -When equipping new gear the swapped old item will end up in the newly equipped item's slot in your inventory instead of an empty inventory slot. -If you place down floor tiles that are already there no materials will be used. Fixes: -When the double mana usage debuff was active on the player the mana bar could display negative mana values. -The dungeon minimap now properly shows the player and pet tooltip. -Blind(melee) now requires a weapon. -A few typos. For translators. These files have changed: gui/floating_texts.xml gui/npcnames.xml gui/after_release.xml gui/gui_texts.xml gui/objects.xml grandpa/whathappend.xml Have a nice day everyone! Yours, Balcony Team
Hello everyone! We are once again back with an update that contains a few things suggested by our community! Thank you for your feedback! There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added. Suggested by the community: -ALT + left click on items in your Inventory when chests or other containers are open now instantly puts the item into the container. -When removing objects at your safeplace you get some materials back. -When enemies with the Reflect buff on them walk into traps the damage is no longer reflected to the player. -Player placed down traps now don't damage the player. -Slightly more health/mana is awarded when a potion/food crafting results in a critical craft. Fixes: -Stun and other similar abilities/spells now correctly display their durations and now decrement in the right way even when the combat was started with using one of the mentioned spells/abilities. -When Slash was selected the grid indicator showed up on certain not hostile NPCs. -Harry's Teleport Book (like all other teleportation devices) won't work when you enter a certain really important dungeon. -Rewrote the container windows logic. From now on they have priority and should not appear underneath any panel. -When the Raptor Ring is equipped it now properly heals you when landing a critical strike with the Slash ability. -When the color blind mode is enabled the spell/ability selection indicator changes color. -Your pet in rare cases ended up on the water. -You won't receive a warriors' guild quest from simply exploring certain areas from now on. -There was a rare case when the system did not warn the player that no melee/ranged ability was selected. For translators. These files have changed: -aron/thegreatadventurersarmour.xml -gui/gui_texts.xml Have a great day everyone! Yours, Balcony Team
Hello there everyone! We are back with the first update that contains quite a few things suggested by our community! Thank you for your feedback guys! There are small features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added. Some of you brought to our attention that there are unexplainable hangs sometimes. Some of these hangs in our testings are caused by using third party cheat programs to alter the game. Suggested by the community: -Pet swap (when out of combat you now swap places when walking to the tile where your pet currently is) -Now we allow special characters when you create your map notes. -Repairable equipped items appear on the top of the list in the repair panel. (with a different color) -At your safeplace berry bushes now regrow. (only at your safeplace) -Now there is a “dual class” warning panel when you dual class. -Class skill tooltips now tell you about dual classing. -When dual classed, teachers now tell you why they cannot teach you. -You are now able to easily swap rings. -While walking and simultaneously pressing 'M' the map panel won't immediately open the new note panel (if the cursor is inside the map panel). -You are now able to rename your pet in the pet panel. -You are now able to pick up multiple items from a stack when pressing the middle mouse button instead of one item. -Major health/mana potion recipes are now learnable from teachers. -Your pet is a little less twitchy. -When you die the menu is now in a different place so involuntary clicks won't be a bother from now on. -Tab switches now pulsate so they are easier to notice. -Pet AI commands in the pet menu now have a tooltip with explanation. -To lower the involuntary chopping of trees and mining during combat there is a text next to the cursor telling you your click will either chop down a tree or start mining. -When defeating a certain boss the teleporter that teleports you outside now has an effect so you can notice it easier. -When trying to open your map in the desert a floating text now tells you that there is no map for the desert. -The fullscreen button in the options panel now informs you that you should check the automatically selected fullscreen resolution for correctness (multiple monitors with different resolutions). Fixes: -You can no longer auto-walk right after combat if a spider web is on you. -There is no false warning (in the debug.txt) when repeatedly pressing ESC while walking. For translators: There is a new xml file located in the gui folder called “after_release.xml”. Changes: -gui/floating_texts.xml -gui/automatic_dialogs.xml (new line) -gui/gui_texts.xml -gui/layer1.xml Thank you for your support everyone! Have a nice day! Yours, Balcony Team
1.072 Hello there everyone! We are back with another small update for you. We are getting less and less bug reports. This means we can soon focus on some of the community suggested “comfort features” in the near future! Thank you all for your detailed bug reports and great suggestions! Fixes: -We made changes to the sound system so now if we detect rare problems like the “surround” sound problem or the “no headphones/speakers are plugged in” problem the engine boots with disabled sound and informs you about the problem. -When Ulger starts to teach you his description was not visible. -When using the mouse wheel in the Building menu there was a rare case when the materials needed for the given buildable object showed up in the wrong place. -There was a small unenterable building that is now enterable. Have a nice Monday everyone. Yours, Balcony Team
Hello there everyone! A small update with only one fix! Thank you for your detailed reports and continued support! For those few who have problems starting up the game: There is an issue on certain computers with unplugged audio connectors. Plug in speakers or headphones and the game will start up. Also on some computers when “Surround” is selected in the “Speaker Setup” options on Windows the game might not start properly. Please select “Surround 5.1” or any other option instead of “Surround”. Fixes: -When polymorph is used on an attackable barrel the game might crash. Have a nice day guys! Yours, Balcony Team
Hello there everyone! Another small update with a few fixes! Thank you for your detailed reports and continued support! Those who have problems with the fullscreen mode please make sure to disable DPI scaling on Windows. Fixes: -Some UI elements could got stuck outside of the main window because of resolution switching. -Neil did not give his reward after completing his quests. (Current playthroughs will automatically receive the reward so you don't need to restart the game) -A certain guild quests could be completed even when you joined a different guild if you do things in a particular order. -The book that Harry gives you now properly resets after you use it. -Now you are able to build a cheese churn at your safeplace. -Typos To translators. These files changed: -gui/objects.xml (new line) -neil/history.xml Have a nice day guys! Yours, Balcony Team
Hello there everyone! Thank you for your reports and suggestions! Version 1.05 was just released. Here are the changes: Fixes: -Skill books now properly grant the given skill. -Doors and doorways are now properly deleted when right clicking them during building. -The number of plantable berry bushes cannot go into the negative anymore. -Plantable berry bushes had weird names. -A quest from Hugh removed extra ingredients from your inventory. -Monster copies no longer give experience. -Guild traders will properly work now. -A certain quest acquired on the island no longer gives the wrong quest-description. -There was a certain place that should have been accessible with the teleport spell or teleport potions. -There was a bug that was tied to the underground places of the world. -Typos Changes: -Vendors now accept items even when their inventories are full. (Obviously items sold when a trader is full cannot be bought back) -Regenerated mana from wisdom gives back 50% more mana when not in combat. During combat mana regeneration has not changed! -When using Fire Arrows the damage dealt is now purely fire damage (not physical + some fire). This should help archers in certain situations. -The “Silence” bow attack now does not do damage. It only applies the Silence debuff. -Now you get 16 Simple Arrows when creating Simple Arrows at an anvil. -Deer now won't notice you as easily as before. -A certain “host” is now harder to defeat. Have a nice day everyone! Yours, Balcony Team
Hello there everyone! We are back with another update for you! Thank you for your reports! Fixes: -Luglug won't crash the game anymore. -Teleport effects should not teleport you into the water anymore. -When exiting a certain lair you are now properly teleported outside instead of ending up in the water. -The lock picking floating texts now stay on the screen longer. -Typos Feature: -We added more daily routines to the people of Balrum. (this change is visible after chapter 2) For translators. These files have changed: -gui/gui_texts.xml -gui/objects.xml -fox/golems.xml -walker/walker_the_alchemist_start.xml -spike/alone_player.xml Have a nice day! Yours, Balcony Team
Hello there everyone! We hope you are having a peaceful Sunday! We are back with another small update. Thanks to your detailed reports we can fix the remaining bugs quickly. Thank you! Fixed: -Lee (in his special form) can be attacked now. This will help those who did things in a special order. -The Millstone now grinds all wheat you put into it at the same time. -Treasure map parts can now be bought. -The Pet and Thirst/Hunger/Rest movable panels will now automatically adjust themselves if they end up behind your main bar. -Typos For translators. These files have changed: gui/objects.xml gui/quest_descriptions.xml grandpa/hugosdeathgrandpa.xml Thank you all for your support! Yours, Balcony Team
Hello there guys! We are back with another small update. It is amazing to see people enjoying the game. As you know Balrum is our first game and for our small team your kind words are heartwarming. Thank you all for your support! Fixes: -A few of you were experiencing problems with input when switching to fullscreen. We implemented a workaround. This needs testing because we cannot reproduce it on any of our systems. -Spells that require a dagger, shield or axe now properly indicate this. -In building mode when you hover over the required materials a tooltip will now tell you information about the given material. -Pigs and cows now eat apples, pears and walnuts. -The Random Teleport Potion might teleport you to an undesirable place. This is now fixed. -One of the puzzles in the game that is lighting based was causing a small graphical anomaly. This is now fixed. -Typos Changes: -A few learnable abilities have been moved to new NPC-s. (mostly after the middle of the game) For translators. These files have changed: dialogs/gui/floating.xml dialogs/gui/objects.xml dialogs/tradedialogs.xml dialogs/cardew/cardewsring.xml dialogs/helperdialogs/howtofarm.xml Have a nice weekend. Yours, Balcony Team
Hello there! We are back with the second update to Balrum! We debated about the hunger/thirst situation and we have a solution. We agree that when you talk and when you are browsing at a vendor hunger/thirst should not be a threat. We added an option to the difficulty panel during character generation to make hunger/thirst deplete slower. We did not change the core mechanic but now you have an option if you start a new game. If you don't wish to use this option simply ignore it and if you are already playing the game and you don't have a problem with the hunger/thirst mechanic you don't have to do anything, the mechanic stays the same. The only way this mechanic changed for current playthroughs is in while talking and buying items from traders the hunger/thirst mechanic won't be a threat any more. Fixes: -Forget crime scroll does not work on a few NPCs. -The “Unholy Shroud” item's buff is now not removable by a right click. -Various typos. Thank you for the reports guys! Have a nice day! Yours, Balcony Team
Hello there! Thank you for your feedback and kind words guys! We are back with the first update to Balrum! (we are still debating about the hunger/thirst situation) Fixes: -The guard at Kyler's village won't open the gates. -The mana usage of the Forget Crime scroll has been reduced. -The whistle sound won't get stuck in a loop any more. -Fixed a CTD when trying to repair critical craft items at a repairer. -Fixed a CTD when a custom item that was a critical craft reached 0 durability after long usage. -Fixed a bug that was causing a crash after the first boot of the game on certain systems. -Implemented a workaround to fix a crash on OSX systems that was happening only on the first boot of the game. To translators: (thank you for your work) -After we are done with everything regarding the release we will start contacting you. -We made changes to the “objects.xml” file. -The game already supports numerous language ASCII character sets but if you have problems with your language characters please contact us. Have a nice day guys! Yours, Balcony Team
Hello everyone! Finally! Finally! Balrum is ready! First of all, thank you for being patient and understanding. Second of all, thank you to everyone over at Kickstarter for making Balrum a possibility. You guys were so kind and supportive we could not believe it. We will support Balrum for years to come and enhance it as much as we can. 1.0 is just the beginning :) We hope that you will enjoy your time spent in the world of Balrum! Thank you everyone!
Hello there everyone! We hope you are all well.
We have been really busy with Balrum and the game is finally in a good shape. We really needed the extra time. The whole game is finally balanced to our liking and we even could add a few extra features.
At the moment everything is looking good for a late February release.
There were a few major problems that we finally sorted out. The biggest problem was the support of really high refresh rate monitors. Balrum had trouble with 144Hz monitors but thanks to a thorough rewrite of our subsystems Balrum is running smoother than ever. As we were rewriting a lot of things related to the speed of the engine we took the opportunity to make moving around even smoother. You will see the difference!
Here are a few new features:
-Moveable pet health/mana bar
-Bigger main QuickSlot bar
-Autosave every X minutes (configurable)
-World Tooltips are now viewable from a distance
-Eye protection mode “Eye Care” (enabled in the video tab under the “style”)
-Options button in the Main Menu
The extra time allowed us to finish scrapped lore bits and quests so there is even more to do in the world.
Thank you for your patience everyone. We are working as hard as we can.
The gods of Balrum won't allow us to release the game just yet. We are sincerely sorry everyone but we simply need time to further polish the game for you. Things got over our heads. We hope you will stay with us for the additional time we need. Here is an update on what happened: The first half of the game is pretty much very well balanced and bug free. The second half is complete but we are having serious balancing issues. For the past few months or so we totally overworked ourselves and in the end this was the cause of everything. What does this have to do with Balrum? Not much. But we wanted to let you know. These days were really hard but please understand that we are doing this not only for Balrum but for you too. We won't ship a half baked product. We will keep you guys updated. Thank you for understanding. Yours, Balcony Team
Hello there everyone! We have to delay the release date by two days. Sorry for the inconvenience but we need the extra time for further testing. The new release date is 16 December, 2015. Again, sorry for the small delay. We are working tirelessly to bring you Balrum!
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