





Patch 1.55
-New walls: We added a new type of wall to the building tab. These are brick walls and to build them you need to create bricks from clay. -New material: Now you are able to dig up clay at the waterside. -Bricks: Bricks can be made at a furnace from raw clay. -New plantable foliage: We added a few new flowers to the building panel. -New buildable furnitures: We added a few new buildable furnitures. -Jones now teaches a few new buildable items.

-Skillbooks now grant learning points if you already know the skill the book teaches. (the book will be removed on usage) -Wizard spells do more average damage. The maximum damage of offensive spells are not changed, but the minimum damage has been increased. -Easy difficulty: The enemy health reduction on easy difficulty has been increased. So enemies have slightly less health on easy difficulty. -Durability: Durability decreases slower on easy difficulty. -Pet recall is now enabled during combat. -Young animals now stack in a single inventory slot. -The fire damage reduction while it is raining has been reduced. -Osric now sells more chickens.
-The save/load panel now asks you if you really want to load a saved game. So accidental double clicking a save slot when wanting to save won’t load that slot. -Some basic UI text has been altered to make things clearer. -Some NPC world dialogs are now colored. -Picklocking floating texts stay longer on the screen.
-Fixed the orientation logic for a few buildable furnitures. -The Close Shot ability now properly indicates usability when there are no arrows left. -Fixed a crash that could happen when teleporting to the safeplace during an item craft. -In certain situations your pet did not autoattack. This should be fixed now. -Sometimes when loading in a new map the system would dismiss your pet even when there was space around the player.
-Updated the engine libraries. -Initialization of the sound system has been changed to increase compatibility. For translators: -The after_release.xml has been changed. -The gui_texts.xml has been changed.
Thank you for your support! Yours, Balcony Team
[ 2018-06-12 12:03:43 CET ] [ Original post ]
Hello everyone! Patch 1.55 is now live with new features and a couple of fixes.
Features:
-New walls: We added a new type of wall to the building tab. These are brick walls and to build them you need to create bricks from clay. -New material: Now you are able to dig up clay at the waterside. -Bricks: Bricks can be made at a furnace from raw clay. -New plantable foliage: We added a few new flowers to the building panel. -New buildable furnitures: We added a few new buildable furnitures. -Jones now teaches a few new buildable items.


Gameplay:
-Skillbooks now grant learning points if you already know the skill the book teaches. (the book will be removed on usage) -Wizard spells do more average damage. The maximum damage of offensive spells are not changed, but the minimum damage has been increased. -Easy difficulty: The enemy health reduction on easy difficulty has been increased. So enemies have slightly less health on easy difficulty. -Durability: Durability decreases slower on easy difficulty. -Pet recall is now enabled during combat. -Young animals now stack in a single inventory slot. -The fire damage reduction while it is raining has been reduced. -Osric now sells more chickens.
GUI:
-The save/load panel now asks you if you really want to load a saved game. So accidental double clicking a save slot when wanting to save won’t load that slot. -Some basic UI text has been altered to make things clearer. -Some NPC world dialogs are now colored. -Picklocking floating texts stay longer on the screen.
Fixes:
-Fixed the orientation logic for a few buildable furnitures. -The Close Shot ability now properly indicates usability when there are no arrows left. -Fixed a crash that could happen when teleporting to the safeplace during an item craft. -In certain situations your pet did not autoattack. This should be fixed now. -Sometimes when loading in a new map the system would dismiss your pet even when there was space around the player.
Engine:
-Updated the engine libraries. -Initialization of the sound system has been changed to increase compatibility. For translators: -The after_release.xml has been changed. -The gui_texts.xml has been changed.
We hope everyone is having a nice summer!
Thank you for your support! Yours, Balcony Team
[ 2018-06-12 12:03:43 CET ] [ Original post ]
Balrum
Balcony Team
Developer
Balcony Team
Publisher
2016-02-29
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
Mostly Positive
(663 reviews)
The Game includes VR Support
Public Linux Depots:
- Balrum Depot Linux [247.37 M]
Balrum is an old-school, hybrid turn-based, open world indie RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. In addition to traditional RPG features Balrum has deep crafting which allows the player to craft their own custom items. Balrum also features farming your own crops, building your home, and survival mechanics complemented by the game's main features. In Balrum you will have a faithful animal companion as your pet. Your pet is fully controllable and adds greatly to the complexity of the combat.
The player takes control of a young man whose peaceful life is suddenly interrupted by events which will change his life forever.
NOTE: Thank you to all our backers on Kickstarter for making this game possible.
The player takes control of a young man whose peaceful life is suddenly interrupted by events which will change his life forever.
Features:
- Real-Time world with Turn-Based Combat
- A huge Open World with dozens of Dungeons to explore
- Spend your learning points to create a pure class or a hybrid class
- Dozens of Side Quests and an Epic Main Quest
- Three separate paths leading to the end
- Building
- Farming
- Tame various animals to be your loyal Companion
- Deep Crafting System which allows you to create custom items
- Day/Night Cycle with Weather Effects
- Survival Mechanics
Story
It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel it's evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that you have to leave your home. You know in your heart that once you step out of the protection of the place where you grown up, nothing will be the same. You have to face a world that's in chaos. A world without laws. Nevertheless you feel something else too. You feel freedom. A completely new world awaits you to explore it, but the feeling quickly turns into guilt. There are people in Darkwood who are counting on your help. You are their last hope.NOTE: Thank you to all our backers on Kickstarter for making this game possible.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64bit)
- Processor: Single Core 1.3GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1650 / NVIDIA GeForce 8400 / Intel GMA 950. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or later (64bit)
- Processor: Single Core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000. or equivalent
- Storage: 1 GB available space
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