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What's better than smashing up some ~*SPOOOOKY*~ foes? Smashing up some ~*SPOOOOKY*~ foes at a discount!!! Yep yep, from today until November 2nd you can enjoy this tale of ghosts, demons and woe for 20% off. Steal! Here's a little sampling of the horrors you'll face within...
What's better than smashing up some ~*SPOOOOKY*~ foes? Smashing up some ~*SPOOOOKY*~ foes at a discount!!! Yep yep, from today until November 2nd you can enjoy this tale of ghosts, demons and woe for 20% off. Steal! Here's a little sampling of the horrors you'll face within...
Hi everyone! So Patch number 1 is live now and here is the list of changes we've introduced:
Hi everyone! So Patch number 1 is live now and here is the list of changes we've introduced:
Hi,
Matt here, lead developer on this game. It's speak like a pirate day here in Australia and its time to look at support for this game, Yarrr!
Ok, so here's a list of reported problems I'm going to tackle first:
1) Level 7 Crash:
Artemis Chanchan reported that the game crashes on level 7, so that's definitely up first. If anyone else is experiencing this let me know. It would be good to know if its a once off or a pattern.
2) Fix Un-Achieveable Achievements:
Based on what we're seeing in the stats, the 999x combo achievement isn't unlocking. We've verified this one too, and I'll look into solving it so we can all 100% this bad boy.
3) Confusing Button UI:
Watching Youtubers play the game has shown us players are struggling with the A, B and C onscreen control prompts not _actually_ corresponding to gamepad inputs. We're not able to implement interactive button prompts for tech reasons, but I want to do a better job of at least explaining the inputs before jumping into the game proper.
4) Screen Sizes:
People want to play in 16:9. This one isn't game breaking, but we can see it's annoying! I started this project about 8 years ago and made some bad assumptions about screen sizes and didn't play with this enough as its quite a bit of code to change around. But let's fix it. I'll come up with a solution that's going to maintain our aspect ratio for crisp pixels, but also let you play in a reasonable modern resolution.
That's all of the problems we're aware of so far. If you've noticed anything else or would like to offer suggestions, then drop us a comment below! :D
This game does not feature enough pirates, yarrr.... But lets set sail on the seas of support!
-Cheers,
Matt
Hi,
Matt here, lead developer on this game. It's speak like a pirate day here in Australia and its time to look at support for this game, Yarrr!
Ok, so here's a list of reported problems I'm going to tackle first:
1) Level 7 Crash:
Artemis Chanchan reported that the game crashes on level 7, so that's definitely up first. If anyone else is experiencing this let me know. It would be good to know if its a once off or a pattern.
2) Fix Un-Achieveable Achievements:
Based on what we're seeing in the stats, the 999x combo achievement isn't unlocking. We've verified this one too, and I'll look into solving it so we can all 100% this bad boy.
3) Confusing Button UI:
Watching Youtubers play the game has shown us players are struggling with the A, B and C onscreen control prompts not _actually_ corresponding to gamepad inputs. We're not able to implement interactive button prompts for tech reasons, but I want to do a better job of at least explaining the inputs before jumping into the game proper.
4) Screen Sizes:
People want to play in 16:9. This one isn't game breaking, but we can see it's annoying! I started this project about 8 years ago and made some bad assumptions about screen sizes and didn't play with this enough as its quite a bit of code to change around. But let's fix it. I'll come up with a solution that's going to maintain our aspect ratio for crisp pixels, but also let you play in a reasonable modern resolution.
That's all of the problems we're aware of so far. If you've noticed anything else or would like to offer suggestions, then drop us a comment below! :D
This game does not feature enough pirates, yarrr.... But lets set sail on the seas of support!
-Cheers,
Matt
Hey wreckers, I know a lot of you bought the game in bundles and are still waiting on your keys. So this thread is to keep everyone updated on the status of all of those, and also to let you know how to redeem your keys where manual collection is required. So, going by bundle/promo:
Hey wreckers, I know a lot of you bought the game in bundles and are still waiting on your keys. So this thread is to keep everyone updated on the status of all of those, and also to let you know how to redeem your keys where manual collection is required. So, going by bundle/promo:
IF YOU'RE A MAC OSX USER THINKING TO BUY, PLEASE READ THIS. We encountered an issue with our Mac OSX builds where toggling to fullscreen would outright crash the game. We've removed fullscreen from the display menu, but added extra windowed screen sizes so you can still enjoy it at a larger resolution. We can easily add new screen sizes to the list too. If it's still too small for whatever massive display you may have, let us know your screen size and we can work with it. But we just can't do actual full screen. From our tests it seems to be a problem with the framework we built the game in, SDL 1.2 (although we'd love to be proven wrong on this, because it'd mean we could fix it). If that's the case, our only option would be to migrate the game to SDL 2, which at this point would be a massive rewrite all for the sake of fullscreen compatibility on Mac. We just don't have the time or resources to do something like that. So different window resolutions is all we have to play with right now. It's disappointing I know! We wish it worked too. But windowed isn't so bad, and the gameplay is worth it. If you're teetering on the edge and wondering if you should still buy given the issue, remember you have 2 hours in which you can get a full refund on the game -- use it! Try it first. And let us know your thoughts either way :) Cheers, 2HitAdam
EDIT: The below information is outdated as it appears we've fixed this problem. So fullscreen should work for Fatal Theory now. Cheers, Matt [strike] We encountered an issue with our Mac OSX builds where toggling to fullscreen would outright crash the game. We've removed fullscreen from the display menu, but added extra windowed screen sizes so you can still enjoy it at a larger resolution. We can easily add new screen sizes to the list too. If it's still too small for whatever massive display you may have, let us know your screen size and we can work with it. But we just can't do actual full screen. From our tests it seems to be a problem with the framework we built the game in, SDL 1.2 (although we'd love to be proven wrong on this, because it'd mean we could fix it). If that's the case, our only option would be to migrate the game to SDL 2, which at this point would be a massive rewrite all for the sake of fullscreen compatibility on Mac. We just don't have the time or resources to do something like that. So different window resolutions is all we have to play with right now. It's disappointing I know! We wish it worked too. But windowed isn't so bad, and the gameplay is worth it. If you're teetering on the edge and wondering if you should still buy given the issue, remember you have 2 hours in which you can get a full refund on the game -- use it! Try it first. And let us know your thoughts either way :) Cheers, 2HitAdam[/strike]
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