Hi,
Matt here, lead developer on this game. It's speak like a pirate day here in Australia and its time to look at support for this game, Yarrr!
Ok, so here's a list of reported problems I'm going to tackle first:
1) Level 7 Crash:
Artemis Chanchan reported that the game crashes on level 7, so that's definitely up first. If anyone else is experiencing this let me know. It would be good to know if its a once off or a pattern.
2) Fix Un-Achieveable Achievements:
Based on what we're seeing in the stats, the 999x combo achievement isn't unlocking. We've verified this one too, and I'll look into solving it so we can all 100% this bad boy.
3) Confusing Button UI:
Watching Youtubers play the game has shown us players are struggling with the A, B and C onscreen control prompts not _actually_ corresponding to gamepad inputs. We're not able to implement interactive button prompts for tech reasons, but I want to do a better job of at least explaining the inputs before jumping into the game proper.
4) Screen Sizes:
People want to play in 16:9. This one isn't game breaking, but we can see it's annoying! I started this project about 8 years ago and made some bad assumptions about screen sizes and didn't play with this enough as its quite a bit of code to change around. But let's fix it. I'll come up with a solution that's going to maintain our aspect ratio for crisp pixels, but also let you play in a reasonable modern resolution.
That's all of the problems we're aware of so far. If you've noticed anything else or would like to offer suggestions, then drop us a comment below! :D
This game does not feature enough pirates, yarrr.... But lets set sail on the seas of support!
-Cheers,
Matt
Hi,
Matt here, lead developer on this game. It's speak like a pirate day here in Australia and its time to look at support for this game, Yarrr!
Ok, so here's a list of reported problems I'm going to tackle first:
1) Level 7 Crash:
Artemis Chanchan reported that the game crashes on level 7, so that's definitely up first. If anyone else is experiencing this let me know. It would be good to know if its a once off or a pattern.
2) Fix Un-Achieveable Achievements:
Based on what we're seeing in the stats, the 999x combo achievement isn't unlocking. We've verified this one too, and I'll look into solving it so we can all 100% this bad boy.
3) Confusing Button UI:
Watching Youtubers play the game has shown us players are struggling with the A, B and C onscreen control prompts not _actually_ corresponding to gamepad inputs. We're not able to implement interactive button prompts for tech reasons, but I want to do a better job of at least explaining the inputs before jumping into the game proper.
4) Screen Sizes:
People want to play in 16:9. This one isn't game breaking, but we can see it's annoying! I started this project about 8 years ago and made some bad assumptions about screen sizes and didn't play with this enough as its quite a bit of code to change around. But let's fix it. I'll come up with a solution that's going to maintain our aspect ratio for crisp pixels, but also let you play in a reasonable modern resolution.
That's all of the problems we're aware of so far. If you've noticed anything else or would like to offer suggestions, then drop us a comment below! :D
This game does not feature enough pirates, yarrr.... But lets set sail on the seas of support!
-Cheers,
Matt
Fatal Theory
2 Hit Studio
2 Hit Studio
2016-09-14
Action Indie Casual RPG Singleplayer Multiplayer Coop
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(17 reviews)
http://www.fataltheory.com/
https://store.steampowered.com/app/392100 
The Game includes VR Support
Fatal Theory Linux Content [326.89 M]
Chunky retro pixels: check.
Tight, fluid controls: check.
Combat cranked to 11: check.
Story that makes the writer want to drink until he forgets: check!
The Story
You play as Nick Mayhem, who has just had his night RUDELY INTERRUPTED by news of the dead walking the streets and doesn't think twice before picking up a baseball bat and taking the fray head on! Soon Nick will find himself tangled up with screwy demon generals and their armies of hell, fighting his way to the head honcho with only a judgemental talking sword for guidance.Can Nick Mayhem save his city from destruction?
Will he find love in a city mid-apocalypse?!?
The Game
Wreak havoc through huge waves of enemies and 9 nifty boss battles. Execute chaotic special attacks by filling your rage bar and pulling off Street Fighter-esque button combinations. String together big combos and be rewarded with a big damage multiplier. Unlock 6 weapons and level them up to gain new special attacks to wreck fools with. Make cold cash by completing levels, spend it pumping up Nick's stats to get stronger. Do it all while enjoying an off-beat, darkly humorous story illustrated in cool comic book style.
The Features
- Fully illustrated, darkly humorous story mode
- Power up! Find new weapons, level them up to unlock devastating new special attacks, and pump up Nick's stats at the shop.
- Local multiplayer: co-op in arcade mode or duke it out in versus, with gamepad support for 1-2 controllers.
- Survival mode - destroy all comers, forever!
- Mod friendly: literally everything in the game can be reskinned.
The Heart
Fatal Theory is a game crafted with love by two brothers who tried to make a simple 2D fighting game and got completely carried away. Matt coded the entire engine and game from scratch, did the bulk of the character animations, and illustrated the story. Adam wrote the dialogue, filled in the background art with life and detail, did the other portion of character animations and generally spit-shined things. The game has been in on-and-off development and various states of release for years, but we're proud to say this is the best version yet.
- OS: Ubuntu or SteamOS
- Processor: Intel Atom N455 / 1.66 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any
- Storage: 400 MB available space
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