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SodaCity 1.2 - UX Update

Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of SodaCity while improving the general game experience.

Major Changes:


  • Code base migrated from Unity 4.3 to Unity 5.3.
  • Improved gameplay UI.
  • Mixed in-game audio.
  • Added reverb SFX per level.
  • Linux version.
  • New drop animation.
  • Enemies won't fire if not completely on screen.
  • Improved controller input.
  • Reduced enemies armor points for the first 3 zones.
  • Reduced KanLee's Crossbow damage.
  • Increased SMGs damage.
  • Decreased SMG burst rate.
  • Increased Rifles damage.
  • Decreased Rifles burst rate.
  • Decreased Crossbow reload speed.
  • Decreased Weapon in-game prices.
  • Decreased Weapon upgrades in-game prices.
  • Increased arrow in-game price.
  • Decreased grenade in-game price.
Please help us spread the word. Post your reviews on Steam, only with your feedback we will know what we did right and what we did wrong. We hope you enjoy and like this new version. Please feel free to contact us for any comments or questions you may have. Thank you to the people that has been playing SodaCity. and to the ones that shared their feedback with us.


[ 2016-05-21 02:45:17 CET ] [ Original post ]

SodaCity 1.2 - UX Update

Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of SodaCity while improving the general game experience.

Major Changes:


  • Code base migrated from Unity 4.3 to Unity 5.3.
  • Improved gameplay UI.
  • Mixed in-game audio.
  • Added reverb SFX per level.
  • Linux version.
  • New drop animation.
  • Enemies won't fire if not completely on screen.
  • Improved controller input.
  • Reduced enemies armor points for the first 3 zones.
  • Reduced KanLee's Crossbow damage.
  • Increased SMGs damage.
  • Decreased SMG burst rate.
  • Increased Rifles damage.
  • Decreased Rifles burst rate.
  • Decreased Crossbow reload speed.
  • Decreased Weapon in-game prices.
  • Decreased Weapon upgrades in-game prices.
  • Increased arrow in-game price.
  • Decreased grenade in-game price.
Please help us spread the word. Post your reviews on Steam, only with your feedback we will know what we did right and what we did wrong. We hope you enjoy and like this new version. Please feel free to contact us for any comments or questions you may have. Thank you to the people that has been playing SodaCity. and to the ones that shared their feedback with us.


[ 2016-05-21 02:45:17 CET ] [ Original post ]

SodaCity
Tochas Studios Developer
Tochas Studios Publisher
2015-12-08 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
The Game includes VR Support
Public Linux Depots:
  • SodaCity Linux [524.27 M]
Available DLCs:
  • SodaCity - Original Soundtrack

History

SodaCity is a fictional metropolis where inhabitants are soda cans, dominated by the organized crime, violence and warfare.

You play as Mr. Redd, who’s on a personal vendetta against SodaCity’s organized crime. Mr. Redd is a retired bounty hunter who seeks to avenge his brother’s death, carrying a one-can assault on every single criminal territory until he destroys every one of the city’s bosses.

Features

Experience a modern take on old school game genres:
SodaCity is heavily based on classic beat ‘em ups from the SNES era but the main gameplay mechanic is shooting, so we ended with a shoot ‘em up with the weird, tilted, 2.5D perspective of classic beat ‘em ups.

Try out 38 upgradeable weapons:
Weapons differentiate themselves by their different stats, which are: Damage, Range, Ammo per clip, reload speed, Rate of Fire. We focused on making every weapon type relevant for different situations.

Fight your way across 18 levels in 6 different zones:
As you progress through the game, you will dismantle parts of the main crime organization. The difficulty progresses as more “intelligent” and “emotionally” stable enemies appear with more powerful weapons.

Overcome 7 boss battles:
Each boss is the leader of an specific crime group. In order to clear a zone you need to beat the corresponding boss.
Boss fights operate as separate levels. Each boss have unique attacks that offer a different type of challenge.

Bullet Time!
Each kill has a small probability of activating the bullet time effect, in which time slows down but the player gets to move faster than the enemies, offering an advantage for a limited time. It’s possible to add time by increasing the combo meter.

Full controller support:
Because the amount of challenge and the comfort that a controller provides, we recommend to play SodaCity with controller.
On PC the game was developed and tested using a wired Xbox360 gamepad controller.
On Mac the game was developed and tested using a PS3 gamepad controller.

MINIMAL SETUP
  • OS: Ubuntu 15.10 64bits
  • Processor: Intel(R) Core(TM) 2 Duo CPU T7500 @ 2.20GHz (2 CPUs). ~2.2Ghz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000 processor with 288MB or equivalent
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.10 64bits
  • Processor: Intel(R) Core(TM) i7-2720QM CPU @ 2.2GHz(8 CPUs). ~2.2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 550 3072MB
  • Storage: 1 GB available space
GAMEBILLET

[ 6140 ]

4.22$ (15%)
3.13$ (79%)
33.57$ (16%)
4.61$ (69%)
25.47$ (15%)
4.59$ (77%)
3.00$ (80%)
8.49$ (15%)
24.89$ (17%)
6.01$ (14%)
12.80$ (79%)
4.87$ (19%)
12.72$ (15%)
0.80$ (90%)
41.47$ (17%)
21.99$ (15%)
2.43$ (84%)
16.79$ (16%)
3.00$ (80%)
25.19$ (16%)
25.99$ (63%)
4.95$ (80%)
3.30$ (83%)
52.74$ (12%)
8.89$ (11%)
1.77$ (11%)
2.00$ (50%)
25.19$ (16%)
26.09$ (13%)
8.25$ (17%)
GAMERSGATE

[ 1688 ]

11.74$ (22%)
3.0$ (50%)
11.99$ (60%)
19.99$ (20%)
13.49$ (55%)
1.7$ (83%)
4.2$ (65%)
9.37$ (63%)
4.94$ (25%)
14.99$ (50%)
19.49$ (35%)
2.5$ (75%)
3.4$ (57%)
8.0$ (60%)
13.12$ (47%)
3.33$ (52%)
12.0$ (60%)
11.52$ (71%)
8.1$ (73%)
21.59$ (28%)
10.8$ (82%)
3.3$ (78%)
20.99$ (40%)
5.25$ (65%)
0.9$ (92%)
5.0$ (80%)
8.99$ (55%)
13.59$ (32%)
2.5$ (75%)
27.99$ (30%)

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