Hey, I'm Ditto. I made a game called GoNNER together with my two friends Martin and Joar. GoNNER won an Independent Games Festival award in Audio Design a few weeks ago.
Like, real talk, this is really fucking weird. The IGF means so incredibly much to us, so winning one doesn't feel real. It's an incredible honor. Thank you.
Me, Martin and Joar tried to have as much fun as we could while making a game together. The whole project actually started when Martin asked me if this strange little platformer I was working on needed sounds. He figured he wouldn't have to make footstep sounds because of the way the game looked, Martin hates making footstep sounds. Joar and I once jammed and made 10 songs each in an hour, 3 of those are actually in the game today. Martin would sometimes send me a folder of literally hundreds of sound effects and then tell me "do something fun with these!". Our process was always about surprising and challenging each other creatively while having as much fun as possible. If we ever had a tough decision to make, the option that made us smile would be the one we chose. It makes me really happy to see that the fun we had while making it shines through in the game!
We're honestly still trying to process the whole IGF thing. Wow!
But it's not over! In fact, nothing is ever over, after all, we're living in a looped reality where nothing really disappears, it just changes. GoNNER is changing too! Slightly! We're working hard on a nice update that is coming out .. SOON!! I'm getting a lot of complaints that the game is too easy, so we're adding a bunch of new enemies that will make the game even harder for hardcore players. I'm not even a little sorry. <3
Oh and hey, while I've still got your attention. GoNNER is coming out on Nintendo Switch. Yep, really! You'll be able to bring GoNNER with you on your Switch while riding a train, going to hipster parties or whatever it is people do outside their homes. Coming to the Nintendo eShop this summer!!
[ 2017-04-26 19:53:25 CET ] [ Original post ]
🎮 Full Controller Support
- GoNNER Linux Depot [643.56 M]
- GoNNER - BLÜEBERRY Edition
Here is where we'd reduce the game to a feature list that displays a bunch of numerical values spewing out the amount of levels, weapons, bosses, secrets, and on and on. Sometimes this approach makes sense (sure, we've made a list before) but sometimes (often?) this wouldn't tell you about the actual quality of the game itself, it's just marketing-speak attempting to draw you in by spewing off a bunch of data while at the same time not accurately describing the game or its experience.
GoNNER doesn't really need a list. Truth be told, the developer hasn't decided how many of this and that feels right. Why should they? The game is still in development. If you'd really like a list, here it is:
- Exactly one (1) giant landbound whale. That's all any game needs. Bam.
Here's what you actually need to know about GoNNER—it's gonna be pretty tough and if you like a challenge then you're certainly going to get it. We're not going to shy away from showing off GoNNER since we'll be taking GoNNER to various conventions and letting your favorite YouTuber/streamer/website play it before it's launched.
Good luck.
- OS: SteamOS or similar
- Processor: Dual CoreMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: SteamOS or similar
- Processor: Quad CoreMemory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: Controller recommended
- Memory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: Controller recommended
- Storage: 1 GB available spaceAdditional Notes: Controller recommended
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