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Name

 Carpe Diem 

 

Developer

 Eyzi 

 

Publisher

 Moonlit Studios 

 

Tags

 Indie 

 

Free to play 

 

Singleplayer 

Release

 2015-11-30 

 

Steam

 € £ $ / % 

 

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/423880 

 

How long to Beat

Main Story

 15 Mins 

 

Main Story + Extras

 15 Mins 

 

Completionist

 15 Mins 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 16  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 21 

Median playtime (last 2 weeks)

 0 

DLC

 Carpe Diem - Extra Package 




LINUX STREAMERS (0)




From Me To You

First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you!

That being said, I'd like to take time to share a few things and answer some popular questions while I am at it.

A lot of people mentioned some grammar and spelling errors in the dialogues. I really apologize for that. I encourage everyone to kindly let me know if you find these and I will fix it as soon as I can.

I've received a few requests from people to translate the visual novel into other languages. It made me happy to hear that there are interest for this and I'll be working toward getting that implemented soon. But for now, any translations or translated files distributed outside the game (i.e., if you needed to download a file) will be considered unofficial and I will not be liable for any problems or damages associated with it, if any.

I've also received a few requests, publicly and privately, about adding a very cheap DLC to bind the game to steam accounts, and I'd like to say that it is up now! Unfortunately, the lowest regular price that Steam allows is around 1$ USD. The details about it should be posted in the main page!

There has been questions about my next project, be it a sequel to Carpe Diem or a completely new one. Personally, I think Carpe Diem is best left as it is, but I'll still be open to the idea. A sequel may or may not happen depending on whether I can come up with a good plot for a continuation. As for a new project, nothing is being planned but I'm interested in making another visual novel given the chance.

Until then, thank you all for being part of this wonderful experience. Have a great day!


[ 2015-12-02 08:55:22 CET ] [ Original post ]

From Me To You

First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you!

That being said, I'd like to take time to share a few things and answer some popular questions while I am at it.

A lot of people mentioned some grammar and spelling errors in the dialogues. I really apologize for that. I encourage everyone to kindly let me know if you find these and I will fix it as soon as I can.

I've received a few requests from people to translate the visual novel into other languages. It made me happy to hear that there are interest for this and I'll be working toward getting that implemented soon. But for now, any translations or translated files distributed outside the game (i.e., if you needed to download a file) will be considered unofficial and I will not be liable for any problems or damages associated with it, if any.

I've also received a few requests, publicly and privately, about adding a very cheap DLC to bind the game to steam accounts, and I'd like to say that it is up now! Unfortunately, the lowest regular price that Steam allows is around 1$ USD. The details about it should be posted in the main page!

There has been questions about my next project, be it a sequel to Carpe Diem or a completely new one. Personally, I think Carpe Diem is best left as it is, but I'll still be open to the idea. A sequel may or may not happen depending on whether I can come up with a good plot for a continuation. As for a new project, nothing is being planned but I'm interested in making another visual novel given the chance.

Until then, thank you all for being part of this wonderful experience. Have a great day!


[ 2015-12-02 08:55:22 CET ] [ Original post ]