Happy New Year! So 2016 has ended, and it was a special year for us. It may have been a tricky one at times, but in the end, 2016 will always be the year that Pankapu came to life. Happy New Year to all of you, thank you for being here and moreover thank you for making our dream come true! Thatâ
[ 2017-01-18 12:27:26 CET ] [ Original post ]
Happy New Year!
So 2016 has ended, and it was a special year for us. It may have been a tricky one at times, but in the end, 2016 will always be the year that Pankapu came to life.
Happy New Year to all of you, thank you for being here and moreover thank you for making our dream come true!
Thats why we want to continue this great adventure with you. In a few months, were going to release the second episode of the game, as well as the console versions 2017 is going to be even more important for us. And we cant wait to share all these things with you!
New Website!
First things first, you may have noticed our brand new website! If you want to see it
THIS WAY ! http://pankapu.com
https://www.youtube.com/embed/bsW-mynUF5g
OBJECTION! Where can we find the Omnia Express and all the other pages that used to be on the website?
HOLD IT! No need to worry about that! Were currently working on putting those pages on our Tumblr page. http://tookindstudio.tumblr.com/
The Tumblr page will have all the future Omnia Express, and well put the background content that used to be on the website.
And now, we can go back to our monthly tour in the World of Dreams, buckle up, keep your arms inside the cockpit, and here we go!
Next stop: the Winds Archipelago
Pankapu went through Peppus wooded tints. He also visited the Lush Forest and its huge trees. But now, hes coming out of the Tree World area to rise above the sky and search for Ohoko!
Without further ado, lets check out the concept art!
Concept art for the Wind's Archipelago
Level Design
As you know, creating a level requires a lot of hard work. Our game designer, Jimmy, doesnt just go on Unity and creates directly his level. Remember how Miyamoto used to prepare his level designs for Super Mario Bros. on sheets of paper? Thats what Jimmy has to do, in order to get the full picture of his future level!
Picture of the winds archipelago general level design that Jimmy made before creating the level on Unity
Some close ups on Jimmys level design. All the major elements of the level have to figure on it: the airstreams, the enemies, the platforms
Lets take a look at those levels designs In Unity with the assets!
Heres an exclusive first look at a new enemy in Pankapu episode 2. Let me introduce the Kardigan!
The Kardigan lives in the Winds Archipelago. Wicked and soulless, this Hyanagi is nothing like Pankapu has ever seen before. He may not be able to move, but his bodys like an impenetrable shield and will push back all your attacks thanks to the infinite hangs of his cloak. Thats why you need to aim for the eyes.
First concept art for the Kardigan, with his protective cloak
Kardigans counterattack
Kardigans death
W.I.P in game:
https://www.youtube.com/embed/KWVb3Rbddnk
Game Design
In games, a new level implies new game mechanics. And in Winds Archipelago there is indeed one particular element that dominates Get ready to tame the winds and ride them until the end of this Archipelago!
And finally, to illustrate our words, heres a small example of what youre going to do
https://www.youtube.com/embed/8t3-RgTGuBk
And thats all for today! We will come back soon with tons of new game design, ennemies and info about Pankapu Episode 2, so stay tuned!
We hope youll all have a great year!
We love you!
All the Too Kind Studio team!
[ 2017-01-18 12:27:26 CET ] [ Original post ]
- Pankapu Linux [1.5 G]
- Pankapu - Episode 2
Discovering the dreamlike world of Omnia, the player controls Pankapu. This tiny being was created by Iketomi, the God of dreams, in order to defeat the hordes of nightmares that try to invade his world.
Told in the manner of a fable read to a child, the game has two levels of reading: the story of Pankapu, epic and naïve in the dream-world, and the one about Jaha’rell's life, in the real-world, dark and tragic.
- Action / Plateformer in 2D, told like a tale
- Two parallel stories, between dreams and reality
- 3 Aegis, acting like jobs, switchable in real time
- Infuse your weapons with the power of Dream
- The Nebula System: a skill tree unlocking abilities
- Explore stages for finding hidden treasures
- Poetic soundtrack composed by Ganaé and Hiroki Kikuta (Secrets Of Mana)
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 3D card with 512 MB. OpenGL 3.2 to OpenGL 4.5
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