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The most important innovations and improvements of the latest patches
We have decided to do a review of the major changes which have occurred in the game over the past few months.
The most important innovations of the latest patches:
- Added new territories.
- Added mounts of various types and colors.
- Introduced durability of items.
- Added large number of new hats.
- New animals appeared in the forest.
- Implemented mechanic of skills and leveling.
- Added new materials for skills.
- Added skills: Skinning, Lumbering, Leatherworking, Carpentry, Mining, Blacksmithing.
- Added a lot of items made of copper and bronze.
- Realized integration with Steam. The game is tested in the closed mode.
- Merged authorization for different servers. Now available to all players as an international server Novus, and Russian-speaking Altior.
Fixes the most annoying bugs and improving the convenience and availability:
- Added search for recipes.
- Added scalability.
- Fixed error with displaying players phrases.
- Fixed multiple adding speed effect.
- Cupboard, normal and steel chests, log and stone warehouses now have
- locks that do not allow them to open up to outsiders.
- Items in the inventory and craft window, now have information about their durability, damage, speed and extra damage.
- In the construction menu, buildings now have information about their durability, absorbing damage and amount of container cells.
- Now you can use the Game Shop directly from the game.
- Fixed the problem of disappearance of objects during rearrangements, duplication of messages in the chat, teleporting character while moving.
- Fixed a bug due to which periodically occurred the possibility of multiple extraction of one resource.
- Fixed the ability to go in the loadable map tiles.
- Fixed a bug due to which the corpses were multiplied and the animation of his injured was replayed.
- Added the display of the pointer to the last player corpse. The pointer will disappear after the first discoveries its owner, and after the disappearance of the corpse.
- Improved culture of communication in the chat. For abusive language and violations are now given the vow of silence for 3 days.
- Implemented the possibility to set icons of recipes on the belt.
- Fixed a bug due to which it was possible to gather resources many times or with several players at once.
- Fixed a bug due to which the demolition of buildings and the repair mode is not switched off.
- Returned the old system of dilapidation dominiums.
- As fuel you can now use not only wood but also sticks, twigs, logs and coal.
- Fixed "You are too far away," occurring for some players.
[ 2016-09-07 08:56:20 CET ] [ Original post ]
Wild Terra Online
Juvty Worlds Ltd.
Developer
Juvty Worlds Ltd.
Publisher
2017-12-18
Release
Game News Posts:
482
🎹🖱️Keyboard + Mouse
Mixed
(1790 reviews)
The Game includes VR Support
Public Linux Depots:
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
Available DLCs:
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
MINIMAL SETUP
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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