Cursed trees have begun to grow in the world, which can be decorated with Jack-O-Lanterns. Defeat the monsters that appear and receive a unique reward. Wild Pumpkins have also started to grow, so be careful when gathering them. A Headless Guard has appeared in the Corrupted Lands; defeating him will not be so easy, so call your friends and prepare for battle. If you still manage to defeat him, then you will have a chance to receive unique types of armor and the Headless Guard's Fire Horse mount, as well as other, no less interesting items. You can plant a House Cursed Tree Sprout in your dominium, and if you take care of it, it can grow into a House Halloween Tree. If you decorate this tree with Jack O'Lanterns, it will remove all curses and you will get the unique Jack's Protection effect. Complete quests, collect cursed brains and exchange them for unique and rare event rewards through the auction!
Changes and Fixes:
- A new unique frame for portraits has been added. - The ability to purchase multiple event items at once in the auction has been added. - The maximum time for "Eat Everything" has been reduced to 5 seconds. - Fixed a bug related to item splitting when the inventory is full. - Fixed a bug with the dodge calculation for Thozorium light armor.
Easter Bunnies leave "Mysterious Eggs" of different colors everywhere. These eggs have different unique bonuses and when eating eggs there is a rare chance to find the Mysterious Needle, which gives the Rebirth effect and the unique title Reborn when it is used! Also in the Auction Events section, Mysterious Eggs can be exchanged for holiday items and some resources.
Harmful poachers started hunting Easter bunnies, and set traps everywhere for them. Thwart the poachers and free the bunnies from the traps, but be careful, there may be hungry wolves around such traps.
Sacred hares also appeared in the forests. If you are lucky to shoot him, then the Sacred Duck will appear from him. One of the legends said that there is a chance to get immortality if you kill such a duck. But for killing sacred animals, you can get a curse!
What's new in this event:
- Mysterious eggs can be found in locked chests. - 2 new character portraits have been added. - 3 new portrait frames have been added. - 15 new daily quests have been added. The event will last until 05/16/2024.
Crows behave very strangely, this is a bad omen
Also during the Iron Deposits mining, you can disturb the evil Woodwose miner. In Woodwose miners loot, you can find ore, various hats, as well as the legendary Fools chest! Which is guaranteed to contain one of all the existing hats in the game, and if the hat has quality, then it will be 150%!
In the Fools Chest, there are even unique hats from all the game events: Witch's Hat, Pumpkin Hat, Lucky Hat, and Christmas Hat. Try your luck!
Fools' Day Event:
- If you manage to shoot the crow in time, then there is a small chance of getting a huge rarity - Pandora's Box!
- Iron deposits at the time of the event are visible to everyone, regardless of the level of Mining.
- The number of crows in the game has been increased.
- Barghests love to eat crows, and sometimes you can find Pandora's Box in their stomach.
- Some Robbers and Woodwoses have hidden their Pandora's Boxes in treasures, try to collect the treasure map to find it.
The event will last until April 9, 2024 (inclusive).
Congratulations to all women on International Women's Day on March 8! We wish that every moment of your life brings a sea of happiness, warmth, smiles and wonderful mood!
Lady's Day Event:
- Beautiful flowers began to grow in the world - Gerbera, Chrysanthemum, Hydrangea. Its can only be gathered during the event.
- In the "Craft" window, there is a new tab "Lady's Day". There you can make delicious heart-shaped cookies and sew a beautiful "Lady's Cloak" (only female characters can wear them) for your lady of the heart.
- At the auction in the "Events" tab, you can exchange flowers for a "Chest with gifts for the Lady" and a unique decor.
What's new in this event:
- Added a quest chain of 10 tasks
- Added 5 new types of decor "Marble vases with flowers"
- Added 4 new portrait frames
- Flowers added as auction currency
- All new items can only be found in the "Gift Chest for the Lady"
The event will last until March 14, 2024.
Other game changes:
- The "aging" protection of large dominiums has been disabled; now any type of dominium in the game will age over time in the absence of a player.
- A new system of frames for portraits has been added, now you can further decorate your profile in the game.
- Added 5 new rare portrait frames (found in Locked Chests, Dreamer and Royal Treasure).
- A sales history has appeared in the store and retail outlet, in which you can see the last 15 sales of your store.
- Now all light shields can be repaired by yourself or using repair kits.
- Increased the number of cells in the Stable by 10.
- On PVE servers, when trading for castles, the minimum bet has been increased from 50 to 80 spices.
- Fixed localization and item description errors.
Will last until January 9, 2024!
Winter has come in the Wild Terra world. Snow fell, ponds were covered with ice and became passable. Collect snow, make snowballs, arrange snow battles.
But something is wrong here... The inhabitants of the Corrupted Lands decided to wreck Christmas! A group of Woodwoses under the leadership of Grandfather Alfar in every possible way tries to interfere with the holiday, they cut down trees, steal Christmas decorations and Christmas presents. The holiday is at stake! Evil must be stopped!
Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight is able to stop them... The victory over the Christmas Woodwoses will give you various materials and decorations for the holiday, and if you take away "Stolen Christmas Gifts" from them, you can return them through auction and get valuable Christmas items!
- Decorate your dominium with Christmas decorations, and don't forget to set up a Christmas tree to receive gifts. First, you need to cut a good fir tree. But its not so simple, so prepare your very best ax and be patient. You can also try growing your fir tree forest to increase the chance of catching a good Christmas tree. After installing the Christmas tree, you can decorate it with toys and receive gifts for it (you can decorate a tree every 18 hours).
- To receive a Christmas gift from Santa Claus, you need to install a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you put, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what lies there.
- Log in from January 1st to January 3rd, find the Royal Christmas Tree and claim your gift!
What's new in this event:
- Updated daily Christmas quests. - Added 4 new Christmas character portraits. - Added "Stolen Christmas Gifts" to the loot of any type of treasure map. - When opening locked Bronze, Iron and Steel chests you can get Snowflakes.
Cursed trees have begun to grow in the world, which can be decorated with Jack-O-Lanterns. Defeat the monsters that appear and receive a unique reward. Wild Pumpkins have also started to grow, so be careful when gathering them. A Headless Guard has appeared in the Corrupted Lands; defeating him will not be so easy, so call your friends and prepare for battle. If you still manage to defeat him, then you will have a chance to receive unique types of armor and the Headless Guard's Fire Horse mount, as well as other, no less interesting items. You can plant a House Cursed Tree Sprout in your dominium, and if you take care of it, it can grow into a House Halloween Tree. If you decorate this tree with Jack O'Lanterns, it will remove all curses and you will get the unique Jack's Protection effect. Complete quests, collect cursed brains and exchange them for unique and rare event rewards through the auction!
What's new in this event:
- A new universal currency Cursed Brains, for which you can buy items at the auction, create items, and also trade with other players. Important! After the event ends, the currency will disappear, so be sure to spend it! - During the event, when crafting items with the Master's Mark, you can receive unique cursed bonuses. - The chain of unique quests for the event has been expanded; for complete you will receive the new title Sinister. - Added over 20 new daily quests for this event, you will be given one quest every day. - Added 6 new portraits for characters. - Added a new unique witch cloak. - Added a new item - Stick for trick, with its help you can break Evil pumpkins and take loot from Candy thief. - New objects have been added - Evil pumpkin*, look for them in the Disputed Lands. - Added a new mob - Candy thief*, try to catch up with him and take the loot. - Added a new unique boss Cursed witch, she is very insidious and dangerous, try to defeat her to get unique items. - Added 4 new decors - Enchanted pumpkins, these are unique plants that change their appearance depending on the time of year. *These objects only take damage from Stick for trick. The event will last until November 07, 2023
Other changes and fixes:
- Now, during various activities, players will sometimes write random emotional messages into the chat. - Wild bees can now attack when collecting wild honey. - Fixed a bug with stamina costs when constructing some buildings. - Fixed a rare bug where an equipped weapon would be lost when dying from injuries. - Fixed errors in quests and translations. - Minor improvements to the quest interface.
So the first season of the rating in the world of Wild Terra Online has come to an end, all players who have scored the required number of points can receive their rewards in the rating window. Separately, we want to congratulate our first "Legends" on all servers, the players who made great efforts and spent a lot of time to take 1st place in the overall ranking. Your names will forever remain in the history of the game!
Everyone who did not have time to participate or did not take high places should not be upset, because new seasons are ahead, which will be more interesting and exciting. Follow the news!
Important! Rewards must be claimed before the start of the next season. Also, before the start of the new season, the receipt of rating points was stopped and the rating table was closed.
__Other game changes:__
- All sling shells now work correctly.
- Fixed bugs in quests and localization.
- Fixed a bug with some buildings, when they could be built outside the dominium.
- Fixed stamina cost bug when building.
- Fixed bugs in the game interface in the Steam client.
The end of the seasonal rating is coming, and today we want to tell you about the rewards that you can get for rating points and prizes. Rewards will be given out for each type of activity (PvE and PvP) separately, so you can get prizes from each category. There are also separate rewards for the overall rating.
Rewards for PvE activity*:
- 250 fame points = Locked bronze chest and key x 1
- 500 fame points = Locked bronze chest and key x 1, Locked iron chest and key x 1
- 1000 fame points = Locked Iron Chest and Key x 2, Scroll of Upgrade Heavy Armor x 1, Unique Profile Portrait "Braveheart"
- 2500 fame points = Locked Iron Chest and Key x 3, Heavy Armor Upgrade Scroll x 2, Unique Profile Portrait "Braveheart", Title "Braveheart"
- 5000 fame points = Locked Steel Chest and Key x 2, Heavy Armor Upgrade Scroll x 3, Unique Profile Portrait "Braveheart", Title "Braveheart", Cloak "Braveheart"
- 10000 fame points = Locked steel chest and key x 3, Scroll of heavy armor upgrade x 3, Unique "Braveheart" profile portrait, "Braveheart" title, "Braveheart" cloak, "Braveheart" unique helmet
Rewards for PvP activity*:
- 50 honor points = Full Armor Repair Scroll x 1
- 100 honor points = Full Armor Repair Scroll x 1, Pandora's Box x 5
- 250 honor points = Full Armor Repair Scroll x 2, Pandora's Box x 10
- 500 honor points = Full Armor Repair Scroll x 2, Pandora's Box x 20, Cutthroat Unique Profile Portrait
- 1000 honor points = Full Armor Repair Scroll x 3, Pandora's Box x 30, Cutthroat Unique Profile Portrait, Thug Title
- 1500 honor points = Full Armor Repair Scroll x 4, Pandora's Box x 40, Cutthroat Unique Profile Portrait, Cutthroat Title, Cutthroat Cloak
- 2000 honor points = Full Armor Repair Scroll x 5, Pandora's Box x 50, Cutthroat Unique Profile Portrait, Cutthroat Title, Cutthroat Cloak, Cutthroat Unique Sword
Overall Ranking Rewards*:
- TOP 11-20 = Premium access for 3 days, Complete armor repair scroll x 1
- TOP 4-10 = 3,000 x Gold, Premium for 7 days, Unique profile portrait "Crusader", Title "Crusader"
- TOP 2-3 = 5,000 x Gold, Premium for 14 days, Unique profile portrait "Challenger", Title "Challenger", Dominium decor "Silver Cup"
- TOP 1 = 10,000 x Gold, Premium for 30 days, Unique profile portrait "Legend", Title "Legend", Decor for the dominium "Golden Cup"
In a month, or rather on July 20, 2023, the first season of the rating in the game will end. All players will be able to get rewards for their achievements in the General, PvE and PvP rankings. More details on awards, standings and prizes will be posted next week. Follow the news.
Other changes in the game:
- Balance of loot in Ritual Circle, Draemeter and Royal Treasures. Added a chance to receive Thosorium Ingots.
- A broken merchant's wagon. Increased the chance to get more valuable loot and added a new type of loot - Melee Weapons.
- Added new improvements for the pickaxe for mining ore - 5 pcs. (This can be found in various treasures).
- A new resource has been added to the castle taxes - Clay.
- Decreased stamina cost when attacking with axe, sword and heavy weapons.
- Added a new unique bonus "Rage X% - a chance that an additional 10 damage will be dealt when hit."
- Added a new type of heavy and light armor with unique tags and bonuses - Ritual thosorium armor (you can find it in the Ritual circle).
- Added master's marks to the battle sling.
- Rotation of loot in locked chests, mounts and cloaks have been replaced with new ones.
- Fixed typos in quest locales.
- Optimized graphics for item icons.
Many thanks to everyone who helped translate the game. Thanks to you, the game is open to more players.
Due to changes in OneSky tariffs, we are forced to change the platform for translators. We ask everyone who is engaged or wants to start helping with the translation of the game, register at the link: http://translate.juvty.com/projects/wild-terra/
Also, we're always glad to add new languages. Contact us at support@juvty.com if your language is not listed and you would like to translate the game.
Easter Bunnies leave "Mysterious Eggs" of different colors everywhere. These eggs have different unique bonuses and when eating eggs there is a rare chance to find the Mysterious Needle, which gives the Rebirth effect and the unique title Reborn when it is used! Also in the Auction Events section, Mysterious Eggs can be exchanged for holiday items and some resources.
Harmful poachers started hunting Easter bunnies, and set traps everywhere for them. Thwart the poachers and free the bunnies from the traps, but be careful, there may be hungry wolves around such traps.
Sacred hares also appeared in the forests. If you are lucky to shoot him, then the Sacred Duck will appear from him. One of the legends said that there is a chance to get immortality if you kill such a duck. But for killing sacred animals, you can get a curse!
What's new in this event:
- Mysterious eggs can be found in daily quest chests. - Added 2 new character portraits. - Added 3 new decors - Baskets with flowers. - Added 2 new decors - Angel Statues. - Added 1 new decor - Rabbit Knight painting. * All new items can be found in "Easter Chests". The event will last until April 20, 2023
Crows behave very strangely, this is a bad omen
Also during the Iron Deposits mining, you can disturb the evil Woodwose miner. In Woodwose miners loot, you can find ore, various hats, as well as the legendary Fools chest! Which is guaranteed to contain one of all the existing hats in the game, and if the hat has quality, then it will be 150%!
In the Fools Chest, there are even unique hats from all the game events: Witch's Hat, Pumpkin Hat, Lucky Hat, and Christmas Hat. Try your luck!
Fools' Day Event:
- If you manage to shoot the crow in time, then there is a small chance of getting a huge rarity - Pandora's Box!
- Iron deposits at the time of the event are visible to everyone, regardless of the level of Mining.
- The number of crows in the game has been increased.
- Barghests love to eat crows, and sometimes you can find Pandora's Box in their stomach.
- Some Robbers and Woodwoses have hidden their Pandora's Boxes in treasures, try to collect the treasure map to find it.
The event will last until April 6, 2023 (inclusive).
Begin to celebrate St.Wodwose's Day in the world of Wild Terra. It's time to try your luck!
For a long time, miners have noticed that in early spring, when mining ore, you can encounter small green wodwose. They are very shy and run away immediately, but because of their prey they run slowly and it is usually not difficult to defeat them. Take a look in their bag! You will receive an additional amount of random ore (including iron and thozorium!). Besides the ore, the Wodwose always carry the rare Lucky Four-leaf Clover with them. Also, clover can now be caught when picking wild flowers, and especially lucky ones can find lucky clover flowers.
St.Wodwose's Day Event:
- When mining any ore, there is a chance to encounter small green Wodwose. - When collecting any wild flowers, there is a chance to find a rare type of lucky four-leaf clover. - Lucky four-leaf clover has begun to grow in the world, real lucky ones will be able to find it. - In the "Craft" window, the "Saint Wodwose Day" tab has appeared. There, you can make unique items and event food with the help of the lucky clover.
What's new in this event:
- Added 2 new character portraits. - Added Lucky Clover to the auction currency. - In chests for daily quests, you can find Lucky Clover. - Clover steak now has a unique effect. - Added a new bonus "Luck". If you have not successfully completed some action, then you have one last chance for luck. The bonus from luck is applied to all actions that have a chance of success, and is calculated separately after all checks. - When crafting and reforging armor pieces, you can get a new master's mark with the "Luck" bonus. - When crafting and reforging a pickaxe, you can get a new unique master's mark with the "Double Loot Chance" bonus. * New Master's Marks can only be obtained during the event, try your luck and get a new bonus.
The event will last until March 28, 2023
Other changes:
- Now you can sell any decor items at the auction. There is a separate category for this. - Effects from different types of food no longer disappear after exiting the game.
Purchase a Pot of Gold (3 333 gold) at a special low price!
Already in the game store. The offer is valid until March 20th.
Congratulations to all women on International Women's Day on March 8! We wish that every moment of your life brings a sea of happiness, warmth, smiles and wonderful mood!
Lady's Day Event:
- Beautiful flowers began to grow in the world - Gerbera, Chrysanthemum, Hydrangea. Its can only be gathered during the event.
- In the "Craft" window, there is a new tab "Lady's Day". There you can make delicious heart-shaped cookies and sew a beautiful "Lady's Cloak" (only female characters can wear them) for your lady of the heart.
- At the auction in the "Events" tab, you can exchange flowers for a "Chest with gifts for the Lady" and a unique decor.
What's new in this event:
- Added "Spring Flower Seeds" from which you can grow a new plant "Spring Flowers".
- "Spring Flower Seeds" have been added to Draemeter's loot, they can also be bought at the auction in the "Events" tab.
- Added a new plant "Spring Flowers", if you grow it, you can collect random flowers from it.
- Added 1 new decor "Vase with flowers".
- Added 5 new types of decor "Outdoor vases with flowers".
- Added 4 new types of statues "Lady Statues".
- Added 5 new female character porters.
* All new items can only be found in "Lady's Gift Chest".
The event will last until March 14, 2023.
Other game changes:
- A list of "Production Schemes" has been added to the interface of furnaces and production buildings, but not all schemes will be displayed in it, some will be hidden and players will need to find them themselves.
- Fixed a bug in displaying the growth stages of all planted flowers.
- Fixed bugs in the localization of some items and buildings.
- Fixed a rare bug when it was impossible to open the container through the window in the wall.
- Fixed a rare bug with the 3d model of the robbers.
Christmas and New Year Event
Will last until January 10, 2023! Winter has come in the Wild Terra world. Snow fell, ponds were covered with ice and became passable. Collect snow, make snowballs, arrange snow battles. But something is wrong here ... The inhabitants of the Corrupted Lands decided to wreck Christmas! A group of Woodwoses under the leadership of Grandfather Alfar in every possible way tries to interfere with the holiday, they cut down trees, steal Christmas decorations and Christmas presents. The holiday is at stake! Evil must be stopped! Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight is able to stop them ... The victory over the Christmas Woodwoses will give you various materials and decorations for the holiday, and if you take away "Stolen Christmas Gifts" from them, you can return them through auction and get valuable Christmas items! - Decorate your dominium with Christmas decorations, and don't forget to set up a Christmas tree to receive gifts. First, you need to cut a good fir tree. But its not so simple, so prepare your very best ax and be patient. You can also try growing your fir tree forest to increase the chance of catching a good Christmas tree. After installing the Christmas tree, you can decorate it with toys and receive gifts for it (you can decorate a tree every 18 hours). - To receive a Christmas gift from Santa Claus, you need to install a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you put, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what lies there. - Log in from January 1st to January 3rd, find the Royal Christmas Tree and claim your gift!
What's new in this event:
- New event currency mechanics. Now any event currency, upon receipt, will not take up extra space in the inventory, but will be displayed separately as an additional resource. It is also important to remember that at the end of the event, all event currency will be removed, so make sure you spend it all! - Added 5 new daily Christmas quests. You can only receive one quest per day. - Added 4 new Christmas character portraits. You can find them in the Christmas box. - Added 4 new statues of different animals. They will change their appearance depending on the season. You can find them in the Christmas box. - Added 2 new plants for decoration. They will change their appearance depending on the season. You can find them in the Christmas box. - Added 3 new "Christmas sock" decorations on the back. You can find them in the Christmas box. - Added new "Christmas hats" (3 colors) with a unique bonus. You can find them in the Christmas box or buy them at the auction. - Added a new "Christmas Box" with new items inside. Also, last year's "Christmas Box remained in the game, but now it is impossible to get new event items from it. - Added a new type of mob "Grinch Helper Woodwose", which can appear when completing orders from Santa and interfere with you by throwing snowballs. - Added a new type of winter animals (Deer, Boar, Wolf, Bear) that can be caught and tamed. - Christmas and white mounts can be exchanged for "Christmas boxes". - Small changes in the crafting and construction of event items and buildings. - Added "Stolen Christmas Presents" to the loot of any type of treasure map. - When opening locked Bronze, Iron and Steel chests, you can get "Snowflakes". - Stolen Christmas gifts can be used by players to trade in the auction.
Changes to Santa's Unique Quest Chain:
- A new character portrait has been added as a reward. - Added a Christmas sock as a reward that can be hung on your back. - A new unique building "Caramel Oven" has been added as a reward.
Other game changes:
- Interface. Furnaces now display the required fuel to run them. - Interface. Separation of quests in the journal into "Main" and "Event". - Added a chance to find different keys to locked chests when butchering animal leaders. - Increased vein requirement in some crafting recipes. - Reduced production of veins when butchering animals. - Reduced the amount of tin in rewards and godsends. - Changed spawn times for Ritual, Warp Crystal and Draemeter to be more random. - Fixed a bug with looping sounds when mining resources. - Fixed a bug with the daily quest "The Terrible Scarecrow".
Halloween 2022
- Cursed trees have begun to grow, on which you can hang Jack's Lantern to decorate. Each decoration calls the guards, which must be killed in order to be able to act further. After completely decorating and destroying all the waves of guards, you will receive a reward. - "Wild Pumpkins" have started to grow in the world, be careful when gathering it. - The "Headless Guard" has appeared in the Corrupted Lands, it will not be so easy to defeat him, so call your friends and get better prepared for battle. If you still manage to defeat him, then you will have a chance to get a unique mount "Headless Guard's Fire Horse", as well as other interesting items. - Halloween items have been added to the auction in the Events tab, which can be purchased for Unholy Bones. It can be obtained from Unholy Monsters (Unholy Rat and Barghest also include). - Unholy brains are no longer needed, but you can exchange them for Unholy bones at the auction. You can also put up goods for sale to other players for these bones. - In your dominium, you can plant a "Sprout of a cursed home tree", and if you take care of it, then a "Home Halloween tree" can grow from it. If you decorate this tree with "Jack's Lanterns", it will remove all curses and you will receive a unique effect "Jack's Defense". - Added a chain of Halloween quests, for completing which you can get the unique title Nightmarish. - Halloween pets and mounts can be exchanged for Demon Chests. - Added "Demonic Chests" to the Royal Treasure, Ritual Circle and Draemeter rewards. - Added "Unholy Bones" as a reward for daily quests. - Added "Unholy Bones" to the rat hole reward. Event date: from October 13, 2022 to November 03, 2022
New items, decor and balance:
- Added wild-growing pumpkin that will grow all over the world during the event, and gathering home pumpkin will not give any result. - Minor changes to the Halloween quest chain. - The strength of all cursed monsters and animals has been changed, they have become slightly weaker, but now they can put a curse on the player when they die. - Added a full set of heavy armor "Headless Guard" and light "Witch armor", you can find them by killing the "Headless Guard". - The reward in the "Demonic chests" and the corpse of the "Headless Guard" has been balanced, now the chance to get a unique item from the corpse is 33%, and in the chest 60%. - Added 4 new Halloween avatars. You can get them from the "Demonic Chest" by exchanging bones at the auction or by killing the "Headless Guard". - Added 4 new Halloween decors "Unholy tree" that you can decorate your yard and they will not disappear after the end of this event. You can get them from the "Demonic Chest". - Added 3 types of new Halloween sweets. You can get them from the "Demonic Chest". - Now, while any curse hangs on the player, he is considered "Unholy" and all the rules for unholy monsters apply to him. - Added new bonuses "Damage to Unholy" and "Unholy Armor" for items. - Added 6 new upgrades for weapons and armor with new bonuses. You can get them from the "Demonic Chest". - During the celebration of the event, the chance of getting unholy marks is increased when crafting armor and weapons with a master's mark.
Other changes and fixes:
- Added 3 unique back decorations (Swords). You can find them in royal and epic treasure rewards. - Increased the cooldown of Dodge by 1 second (from 5 to 6 seconds). - Increased the cooldown of Parry by 1 second (from 6 to 7 seconds). - Increased stamina cost for dodge and block arrows. - Light shields. Shield Bash can only be used with melee weapons. - Improved Fruit Juice stats: duration from 30 to 45 minutes, bonus from 25 to 30%. - Balanced the reward of the Ritual Circle and Draemeter, removed all trash loot. - Fixed a bug with checking guards in godsends. - Minor UI and item tooltips improvements.
Changed rewards in locked chests. Rare rewards in chests will change after a certain period of time. Hurry up to get the unique rewards of this rotation!
Bronze chest:
- Stargazer's Black Cloak
- Stargazer's Black Steed
Iron chest:
- Stargazer's Blue Cloak
- Stargazer's Blue Steed
Steel chest:
- Stargazer's Red Cloak
- Stargazer's Red Steed
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
Changes in combat mechanics:
- Now, when using combat abilities, the player will receive the "In battle" effect.
- You cannot land on the ground to recover while you are in combat.
- You can't commit suicide if you're in combat.
- You cannot summon a mount while you are in combat.
- You can't change items in your left hand (shields) while you're in combat.
- Changing an item in your right hand (weapon) will cost 20 stamina if you are in combat (this does not apply to bolas).
- The range of all throwing spears has been reduced from 6 to 5m.
- Reduced armor by 1% for all thosorium light armor.
- Removed 80% block limit for light armor.
- Heavy shields. Each skill level gives -1% dodge.
- Axes. Reduced max crit chance bonus to 4%.
Other changes:
- Added a 100% chance to get a key to a locked chest in the Epic Treasure loot.
Bug fixes:
- Fixed a bug with dodge and light shields.
- Fixed a bug with the master's mark when crafting light shields.
- Fixed a bug with the display of the blacksmith in the Royal Castles.
- Fixed a bug in the 3D model of a female character.
- Fixed graphics of some flags on the wall.
Combat skills:
- A new skill "Light Shields" has been added, and the old skill "Shields" has been renamed to "Heavy Shields". Players in light armor can now officially run with shields :) - Light shields now have the "Shield Bash" ability, which deals small damage and gives the player the "Stun" effect (the player cannot block, parry, dodge). - Heavy shields. Now each skill level grants 0.5% block. - Heavy armor. Now each level of the skill gives 0.5% armor. - Light armor. Now each skill level grants 0.5% dodge and 0.2% armor. - Swords. Each skill level now grants 0.4% Parry, 0.5% Damage, and 0.1% Crit Chance. - Axes. Now each skill level grants 0.75% damage and 0.14% crit chance. - Crushing. Each skill level now grants 0.1% Parry, 1% Damage and 0.08% Crit Chance. - Knives. Each skill level now grants 0.5% Parry, 1% Damage, and 0.5% Crit Chance. - Throwing. Now each skill level grants 1% damage and 0.1% crit chance. - Bows. Now each skill level grants 0.75% damage and 0.36% crit chance. - Improved the "Combat skills" interface, now you can see information about the bonuses that each combat skill gives when using it. - Reduced the range of the Charge ability from 6 to 4.
PvE events and activities:
- "Leaders" of some wild animals (Deer, Boar, Wolf, Bear) appeared in the world. From the corpse of such a leader, you can be guaranteed to get a head, but be careful, these animals are very dangerous. - A new object "Broken merchant's wagon" has appeared in the world. This is a group event in which you will need to not only fight off waves of mobs, but also repair the wagon itself using various items and tools. As a reward, you can get the resources that the merchant transported, the list of resources will be different each time, but united by a common type. For example, as a reward, you can get a wagon stuffed with different ore, leather or ingots of different metals. - A new object "Rat's Nest" has appeared in the world. This is a new mini-event, for one or more players. You will need to fight off waves of rats, and possibly meet the Rat Queen. As a reward, the player will be able to receive random items from the "Lost Items" list. This is a new mechanic in the game, now any item thrown on the ground with a 50% chance when removed will fall into a separate general list of items. Also, all items from the destruction of dominiums and from the corpses of players (who did not have time to pick up) will fall into this list. So you have a chance to get someone's lost items. It is important to understand that the list will be common for all items, and do not be surprised if you suddenly find only sticks and stones in the nest, because rats pull everything into their nest. - For all godsends in the game, the requirements for opening them have been changed, in some you will need to kill the guards, in some you need a tool to open. - Reduced the activity time of any treasure from 8 to 3 hours. - Now, when searching for some treasures, you will need to follow several signs. And also the treasures themselves have changed their appearance and can be under stones and trees. - A new type of treasure "Epic Treasure" has appeared. It's better to gather a group of players to dig it out! - New guards in the Royal Treasures and slightly changed the reward! - Circle Ritual, Warp Crystal and Draemeter now spawn with a random timer.
Changes to Siege and Castle Auction:
- You can no longer build siege structures outside of a siege. - After the end of the siege, all siege structures are removed. - A new type "Wooden stakes" has been added to siege structures, they block the passage, but do not block arrows. - Added a minimum bid for bidding on the auction, now you can't bid on the auction less than this amount. - A "Blacksmith" has been added to the castle, which can repair all items worn by the player for spices. This service is available to all members of the guild (which owns this castle) with the rank of "Knight" and above. Important, the number of repairs is limited, but the repair counter is reset after each siege or auction for castles.
Other changes:
- The "Dominium aging" mechanic has returned to the game, while it is enabled only for small and medium-sized dominiums, in the future it will affect all dominiums as before. So don't forget to log into the game if you want to prolong the life of your dominium! - Now, when the dominium is destroyed, a message will be written to the global chat for all players. So that they can start looking for such dominiums and try to find something valuable there. - When resurrected with a scroll of "Rebirth", now satiety will be replenished up to 80%. - Now any uncooked food is considered "raw food", which restores satiety only up to the level of 50%. - The minimum distance between dominiums is now 7 tiles for all servers. - Now some animals and monsters can deal damage through the player's block, as well as inflict an instant counter-hit when taking damage. - Increased feeding time for some animals when tamed. - Made the description of the feeding time in the animal tooltip more understandable. - Increased the maximum level of cartography to 40. - A new epic treasure map has been added to crafting. - Added a new type of shields "Light shields". They protect against arrows and projectiles well, and you can also parry attacks with them, but the chance to block an attack is not very high. These shields are suitable for light and fast players. - All wooden shields have had their durability significantly increased. - Lightweight and reinforced wooden shields have been added to crafting (they will have their own list of bonuses for the master's mark). - New light shields of Vikings and Guardians have been added to the loot of some treasures. - Added a new decoration on the back "Ritual Bones", it can be worn instead of a cloak. - Added new decor for the dominium, the statues of Lions and the Conquistador. You can find them in the Royal Treasure. - Added new decor for the dominium, flags on the wall and flags on the pole. You can find them in the Royal Treasure.
Bug fixes:
- Fixed a bug with a negative critical hit value. - Fixed a bug in the Castle Auction interface. - Fixed "Too many commands" error when the player tried to collect taxes in the castle.
Please use Steam or the client downloaded from the game site. Steam: https://store.steampowered.com/app/500710/ Download client: http://www.playwildterra.com/files/
Easter Bunnies leave "Mysterious Eggs" of different colors everywhere. These eggs have different unique bonuses and when eating eggs there is a rare chance to find the Mysterious Needle, which gives the Rebirth effect and the unique title Reborn when it is used! Also in the Auction Events section, Mysterious Eggs can be exchanged for holiday items and some resources.
Harmful poachers started hunting Easter bunnies, and set traps everywhere for them. Thwart the poachers and free the bunnies from the traps, but be careful, there may be hungry wolves around such traps.
Sacred hares also appeared in the forests. If you are lucky to shoot him, then the Sacred Duck will appear from him. One of the legends said that there is a chance to get immortality if you kill such a duck. But for killing sacred animals, you can get a curse!
Event changes:
- Expanded the chain of Easter quests to 23 tasks. - Increased the number of Mystery Eggs per stack to 200. - Added a new unique decor: Baskets with flowers and Statues of Angels, you can find them in the "Easter chests". - New holiday food "Easter Cookies" has been added, you can find them in "Easter Chests". - Added a new unique building "Easter Bunny in a Basket", if fed, it will bring mysterious eggs. You can get such a building for completing the chain of Easter quests. - In the Disputed Lands you can find a large rabbit hole, try putting a carrot next to it. - Mysterious Eggs have been added to the auction currency and can be used to sell items. - Easter pets and mounts can be exchanged for chests. - Mysterious eggs can be found in daily quest chests. The event will last until 05/05/2022 (inclusive).
Other changes:
- Fixed a bug with high durability costs when hitting the Draemeter. - In auctions for castles, there is now a minimum bid of 50 spices, you cannot bid less than this amount. - Chests for daily quests can no longer be taken out of the inventory.
Crows behave very strangely, this is a bad omen
Also during the Iron Deposits mining, you can disturb the evil Woodwose miner. In Woodwose miners loot, you can find ore, various hats, as well as the legendary Fools chest! Which is guaranteed to contain one of all the existing hats in the game, and if the hat has quality, then it will be 150%!
In the Fools Chest, there are even unique hats from all the game events: Witch's Hat, Pumpkin Hat, Lucky Hat, and Christmas Hat. Try your luck!
Fools' Day Event:
- If you manage to shoot the crow in time, then there is a small chance of getting a huge rarity - Pandora's Box!
- Iron deposits at the time of the event are visible to everyone, regardless of the level of Mining.
- The number of crows in the game has been increased.
- Barghests love to eat crows, and sometimes you can find Pandora's Box in their stomach.
- Some Robbers and Woodwoses have hidden their Pandora's Boxes in treasures, try to collect the treasure map to find it.
The event will last until 04/05/2022 (inclusive).
Begin to celebrate St.Wodwose's Day in the world of Wild Terra. It's time to try your luck!
For a long time, miners have noticed that in early spring, when mining ore, you can encounter small green wodwose. They are very shy and run away immediately, but because of their prey they run slowly and it is usually not difficult to defeat them. Take a look in their bag! You will receive an additional amount of random ore (including iron and thozorium!). Besides the ore, the Wodwose always carry the rare Lucky Four-leaf Clover with them. Also, clover can now be caught when picking wild flowers, and especially lucky ones can find lucky clover flowers.
Special offer! Bag with 3,333 gold at a bargain price in the ingame store!
St.Wodwose's Day Event!
- When mining any ore, there is a chance to encounter small green Wodwose. - When collecting any wild flowers, there is a chance to find a rare type of lucky four-leaf clover. - Lucky four-leaf clover has begun to grow in the world, real lucky ones will be able to find it. - In the "Craft" window, the "Saint Wodwose Day" tab has appeared. There, you can make unique items and event food with the help of the lucky clover. - Added Green Woodwos Chest to Draemetr, Ritual Circle and Royal Treasure loot. The event will run until 03/23/2022 (inclusive)!
Congratulations to all women on International Women's Day on March 8! We wish that every moment of your life brings a sea of happiness, warmth, smiles and wonderful mood!
Lady's Day Event:
- Beautiful flowers began to grow in the world - Gerbera, Chrysanthemum, Hydrangea. Its can only be gathered during the event.
- In the "Craft" window, there is a new tab "Lady's Day". There you can make delicious heart-shaped cookies and sew a beautiful "Lady's Cloak" (only female characters can wear them) for your lady of the heart.
- When you create a "Lady's Cloak", you can get a unique title "In Love".
- Chest with gifts for a Lady has been added to the in-game store. In it you can find all the items from this event.
- At the auction in the "Events" tab, you can exchange flowers for a "Chest with gifts for the Lady" and a unique decor.
- Added "Chest with gifts for a Lady" to the loot of Draemetr, Ritual Circle and Royal Treasure.
- Added 9 new decoration "Vase with flower" (you can only find it in the "Chest with gifts for a Lady").
- Added 5 new decoration "Round flower bed with flowers" (you can buy it in Auction in "Events" tab).
- Added 3 new dishes (you can only find it in the "Chest with gifts for a Lady").
- Added unique effect "Gift Lover".
The event will run until March 14, 2022 (inclusive)!
Other changes:
- You can no longer summon a pet during a siege.
- Minor changes in the rating interface and localizations in different languages.
- Disable aging of dominiums due to absence from the game.
Due to the situation in the world, we have decided to disable the "aging" of all dominiums in the game so that players who are currently unable to enter the game do not lose their homes. This is a temporary change and as soon as the situation improves, we will return this game mechanic back. We ask you to take this change with understanding!
Rankings:
- The basic version of the rating of players has been added to the game. For each server, the rating will be different, and it will be divided into 3 ranks: General (PvP + PvE), PvP activity, PvE activity. In the future, a rating for crafters/gatherers will be added. - The old "Fame" system and everything connected with it are no longer active in the game. - When committing suicide, the character will lose 20% of the Rating points. Now for PvP activity, players will receive Honor Points: - For defeating a player, you get 10% of his Honor Points. - For obtaining the head of a defeated character, you get 10 Honor points. - For the construction of the Head on a stake decoration, you get 5 Honor Points. - For capturing a castle during a siege, you get 20 Honor points. During the siege, you can only get honor points for one castle. - When killed by another character, you lose 10% Honor Points. - You can not get Honor Points for killing "Novices", as well as cutting off the heads of their characters. - You can not get Honor Points if the character died from poison or bleeding. Now for PvE activity, you can get Fame Points: - For receiving treasures and the Royal Treasure. - For killing Bears, Draemeters, Alfar-Shamans, and other dangerous monsters. - For the destruction of the Warp Crystal. - For the successful interruption of the Ritual. - When killed by monsters, you lose 10% Fame Points. Important! For any dishonest manipulations with the rating and its cheating, the player's rating will be reset to zero. In case of repeated violation, the player will receive a ban!
Master's mark and item reforging:
- Now you can reforge any item with a master's mark and get a new bonus instead of the old one. Only the master who made it can reforge an item (also requires an Intelligence of 13). It will require 50% of the cost of the resources that are needed to create this item + 10 Warp Crystal Shards and 3000 Master Inspiration points. The quality of the item and other characteristics do not change. - Added more than 20 new bonuses for the master's mark. - When crafting tools, you can get a unique master's mark bonus.
New mechanics and items:
- Added a new profession "Weaving". - Added new tool "Steel Shovel". - Added "Roof Tile" to pottery. - The mechanics of armor decoration scrolls has been reworked, now any scroll can simply be hovered over the desired item to change it. This will allow us to further add various paint options and other armor decorations to the game.
Balance and changes:
- Changed the stamina cost of gathering and mining resources. - To use the ability "Dash" and "Roll" now requires a minimum value of bonuses. - Now you can build house projects directly from the project scroll. - When destroying any stoves in the finished project of the house, the whole house will not be destroyed. - Reduced time to remove dropped items on the ground from 30 to 3 minutes. - Chat. The channel for the local language chat has been removed, now you can write to the global chat in any language without restrictions. - Chat. Newcomers to the game cannot write to the chat for the first 10 minutes. - Chat. Updated overhead message colors based on the chat channel. - Royal treasures only appear in disputed lands. - The old Penetration Protection perk no longer appears in item descriptions. - Changed the color of nicknames above the head of players from the same guild.
Bug fixes:
- Fixed a rare bug with Warping items. - Fixed a bug with stamina costs when building some constructions.
Winter has come in the Wild Terra world. Snow fell, ponds were covered with ice and became passable. Collect snow, make snowballs, arrange snow battles.
But something is wrong here ... The inhabitants of the Corrupted Lands decided to wreck Christmas! A group of Woodwoses under the leadership of Grandfather Alfar in every possible way tries to interfere with the holiday, they cut down trees, steal Christmas decorations and Christmas presents. The holiday is at stake! Evil must be stopped!
Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight is able to stop them ... The victory over the Christmas Woodwoses will give you various materials and decorations for the holiday, and if you take away "Stolen Christmas Gifts" from them, you can return them through auction and get valuable Christmas items!
- Decorate your dominium with Christmas decorations, and don't forget to set up a Christmas tree to receive gifts. First, you need to cut a good fir tree. But its not so simple, so prepare your very best ax and be patient. You can also try growing your fir tree forest to increase the chance of catching a good Christmas tree. After installing the Christmas tree, you can decorate it with toys and receive gifts for it (you can decorate a tree every 18 hours).
- To receive a Christmas gift from Santa Claus, you need to install a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you put, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what lies there.
What's new in this event:
- Added 20 Daily Christmas Quests with Stolen Christmas Gifts and Snowflakes rewards. You can only receive one task per day. - Added 3 new Christmas character portraits. You can find them in the Christmas surprise box. - Minor changes in crafting and construction of event items and buildings. - Minor changes to the Christmas quest chain. - Added a new effect "Frostbite", which slows down movement by 30%. - Added ice arrows and sling projectiles with the "Frostbite" effect. - Added a new curse "Christmas Curse". - Added a new Christmas candy "Gingerbread Blue Star", which removes any curses. You can find it in the "Christmas Candy Bag". - Added "Stolen Christmas Gifts" to any treasure loot. - Added "Christmas Surprise" and "Christmas Candy Bag" to the loot of the Ritual Circle, Royal Treasure, and Draemeter. - When you open locked Bronze, Iron and Steel chests, you can get "Snowflakes". - Old Christmas gifts can be exchanged for iron ingots at the auction.
Changes to the unique quest chain "Santa's Orders":
- Increased the total number of tasks in the chain from 15 to 20. - Added a new character portrait as a reward. - Added 2 new paintings to the reward. - Added a new unique building Holiday fireplace as a reward. Which will change its appearance depending on the season and various holidays. The Christmas and New Years event runs until January 11, 2022!
Halloween 2021
- Cursed trees have begun to grow, on which you can hang Jack's Lantern to decorate. Each decoration calls the guards, which must be killed in order to be able to act further. After completely decorating and destroying all the waves of guards, you will receive a reward.
- The "Headless Guard" has appeared in the Corrupted Lands, it will not be so easy to defeat him, so call your friends and get better prepared for battle. If you still manage to defeat him, then you will have a chance to get a unique mount "Headless Guard's Fire Horse", as well as other, no less interesting items.
- Halloween items have been added to the auction in the Events tab, which can be purchased for Unholy Brains. It can be obtained from Unholy Monsters (Unholy Rat and Barghest also include).
- In your dominium, you can plant a "Sprout of a cursed home tree", and if you take care of it, then a "Home Halloween tree" can grow from it. If you decorate this tree with "Jack's Lanterns", it will remove all curses and you will receive a unique effect "Jack's Defense".
- Added a chain of Halloween quests, for completing which you can get the unique title "Scaring".
- Halloween pets and mounts can be exchanged for Demon Chests.
- Added "Demonic Chests" to the Royal Treasure, Ritual Circle and Draemeter rewards.
- Added Unholy Brains as a reward from Treasures.
- Cursed Brains can be obtained from the corpses of the Cursed Rat and Barghest.
Event date: from 10/26/2021 to 11/09/2021
New items, decor and balance:
- Reduced the level of Unholy Bears in guarding "Unholy Trees".
- Minor changes in the Halloween quest chain.
- Added the new unique title "Scaring".
- Added Unholy Brains, which is used as currency at the auction in the "Events" tab. Unholy Leather is no longer needed, but you can exchange it for Cursed Brains at the Auction House.
- Added a new mount "Halloween Horse", in 4 different color schemes. You can get them by exchanging brains at the auction.
- Added 6 new Halloween avatars. You can get them from the "Demonic Chest" and by exchanging brains at the auction.
- Added 2 new Halloween paintings that can be placed on the wall. You can get them from the "Demonic Chest".
- Added 3 new Eternal Pumpkin Halloween Decorations that you can use to decorate your yard and will not disappear after the completion of this event. You can get it from the "Demonic Chest".
- Added several Jack Lanterns on a stick as decor to decorate your yard. You can find it in the "Building -> Halloween!"
- Added decorative cursed tree as a decor to decorate your yard. It will not disappear after the completion of this event. You can find it in the "Building -> Halloween!"
Other changes and fixes:
- Changed quests in some chains of weekly quests, based on feedback from players.
- Fixed a bug due to which when catching animals for a quest, unsuccessful attempts to catch were taken into account.
- When disassembling crystal weapons, you can get fragments of Warp crystal.
- Increased amount of stamina recovery from satiety types [1, 3, 5, 10, 14]. Now full satiety recovery 14 stamina.
- Increased stamina bonus from 12 vitality and dexterity from 25 to 30. And max vitality and dexterity now give +40 stamina.
- Reduced the chance of getting bleeding from all monsters and animals.
- Reduced amount of intestines when skinning animals.
- Ritual Circle will now spawn further away from the edges of the Disputed Lands.
- Fixed bug with many copies of Brick flower bed in recipe fragments.
- Fixed bug in weekly Workers quest.
- Fixed rare bug with new splitting of items in the stack.
- Fixed bugs in some translations.
Weekly quests:
- Old quests have been redone and new ones have been added in the War and Worker chains. - Added 2 new quest chains for Hunter and Gatherer. After completing which, you will receive unique titles, portraits and chests. - Improved rewards in all chests for completing weekly quests. Important! After installing this update on the server, all progress of the current weekly quests will be reset and you will have to complete all quests again this week.
Warping of items:
- Completely reworked the mechanics of warping items with the Warping Scrolls. Now successful warping of items gives at least + 2% to the quality of the item, but at higher quality levels of the item, there is a chance to warp the item in the opposite direction and get -1% to the quality of the item. Also, warp requires not only the scroll itself but also 1 Fragment of the Warping Crystal.
Fragments of recipes and schemes:
- Completely reworked the mechanics of fragments of recipes and schemes, which can be found in various godsends. Now, when studying a fragment, a still unknown recipe will open at the beginning. And if you already know all the recipes, then the fragments will increase the number of parts to obtain golden recipes. - When transferred to your inventory, fragments of recipes and schemes no longer disappear and are separate items that can be read. - Increased the number of fragments for obtaining golden recipes.
Bleeding:
- Completely reworked bleeding mechanics. Now the chance of bleeding for knives and abilities works correctly, and a player in any armor can get bleeding. - Added a new bonus - Protection from bleeding. Several types of light armor have received bleeding protection. - Bleeding protection bonus can now be obtained when crafting any armor with a master mark. - Added new plates for heavy and light armor with bleeding protection. You can find these items in a loot with other plates.
New items, buildings, bonuses:
- Added a new type of poison - Slow Poison. Jars with this poison can be found in the loot where the usual poisons are. - Added a unique bonus "Rare Loot Chance - Skinning". It increases the chance of getting rare resources (for example, animal heads) when skinning. - Added a new type of coverage - Brick Paving. - Added new types of buildings - Traps. At the moment, only hunter traps are available, which need to be built outside of their dominium and at a distance from each other. - Added the corpses of Crows, Ferrets, Hares and Foxes as separate items that can be skinned. You can find them in the hunter's traps. - Added potions to the game. This is a new type of drink that provides a unique buff. Only one effect of any potion can be active on a player at a time. You can find these potions in chests for completing weekly quests.
Mechanic and item balance:
- Now you can skin tamed Crows, Ferrets, Hares and Foxes. - Now stone paving can only be built inside your dominium. Also, the price for its construction has been changed. - Reduced armor penetration bonus for Thozorium, Steel and Iron arrows. - Changed the formula for restoring stamina from different types of satiety [1, 3, 5, 8, 12]. Now, if you have 5 different types of satiety, you will restore 12 stamina. - Increased the number of minimum stamina consumption when collecting resources from 1 to 3. - Increased consumption of stamina and durability of the tool during construction. - If you successfully mine ore, you will not receive Stones that litter your inventory. - Now, when crafting, you can get a bonus for a master mark only if you have 13 intelligence. - When crafting weapons for hunters, you can get unique bonuses from the master's mark. - Increased the durability of the hunting bow from 225 to 250. - Hunting sausages now have a unique effect that increases damage to animals. - Reduced base Inspiration and Mastery cooldown from 8000 to 5000 per day. - Changed the duration of some premium scrolls. Simple scroll from 3 to 1 hours, Medium scroll from 6 to 3 hours, Quality scroll from 12 to 24 hours. - Iron and Steel Ingots have been added to the daily quest chest rewards. - Changed the stamina damage value from all poisons. - Reworked the mechanics of penetrating strikes. Penetrating hits now work against any type of armor and can only be blocked if you have Penetration Protection.
Changes and improvements to the interface:
- Now you can split items in a stack with an indication of the required number. - Now, when moving items from any container to the inventory, at the beginning the ability to fill incomplete stacks of this type of item is checked. Works with the Take All button. - Added history of interaction with the guild warehouse. Now, when taking any item from the guild warehouse, a record will be kept - who took what and when. - Minor UI improvements in the quest and skills window. - Added new categories in the crafting window for more convenient sorting of items. - Updated 3D model for Crystal Shield. - Updated item icons for Crystal Shield, Bow and Sword.
Automatic anti-cheat system:
- The first iteration of the automatic anti-cheat system has been added to the game, which monitors and analyzes all player actions. If a player uses any prohibited software, bugs, or cheats, the system may issue him an automatic ban. It is important to understand that the system may not work perfectly and will be constantly improved based on the collected statistics. If you suddenly received a ban and are sure that you have not used anything, then write to us at support@playwildterra.com indicating your nickname and server..
Bug fixes:
- Fixed a bug, when catching animals, it sometimes turned out to catch them several at a time. - Fixed a bug in the calculation of the stun chance.
Easter Bunnies leave "Mysterious Eggs" of different colors everywhere. These eggs have different unique bonuses and when eating eggs there is a rare chance to find the Mysterious Needle, which gives the Rebirth effect and the unique title Reborn when it is used! Also in the Auction Events section, Mysterious Eggs can be exchanged for holiday items and some resources.
Harmful poachers started hunting Easter bunnies, and set traps everywhere for them. Thwart the poachers and free the bunnies from the traps, but be careful, there may be hungry wolves around such traps.
Changes to the event:
- Added 2 new event avatars. One can be bought at the auction, the other can be found in the game.
- Added 1 painting - Mr. Rabbit.
- Added a new curse "Curse of the Sacred Duck".
Sacred hares also appeared in the forests. If you are lucky to shoot him, then the Sacred Duck will appear from him. One of the legends said that there is a chance to get immortality if you kill such a duck. But for killing sacred animals, you can get a curse!
The event will last until May 10, 2021 (inclusive).
Other changes:
- The use time of any drink has been increased from 1 to 1.5 seconds.
- Reduced the time between attacks by 0.5 sec for all bolas.
Changed rewards in locked chests. Rare rewards in chests will change after a certain period of time. Hurry up to receive unique rewards for this rotation!
Bronze Chest:
- Luxurious blue cloak
- Black knight horse with red blanket
Iron Chest:
- Luxurious yellow cloak
- Black parade horse
Steel Chest:
- Luxurious purple cloak
- White viscount horse
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
General changes:
- Added a new skill "Pottery".
- Now for making wine in barrels, you need - A bottle.
- Now, when you delete one element of a finished house, the whole house is destroyed (this change will not affect houses that have already built).
- Added a new improvement for the bow "Precise shoulders for the bow", you can find it in locked chests and treasures.
Bug fixes:
- Fixed bug with "immortal" Master-Alfar.
- Fixed a bug when, after decorating any armor, the bonuses for its improvements disappeared.
- Fixed a bug in the formula for calculating negative bonuses.
- Fixed a bug in incorrect calculation of bonuses from curses.
- Fixed a bug in the 3D model of the female Thozorium chest armor.
- Fixed a bug when there were weekly quests to create mulled wine.
- Fixed errors in the description of some quests and items.
Interface changes:
- The input of numbers is limited to 4 characters, for bids at the auction for castles.
- The input of numbers is limited to 4 characters, to indicate the price of items when you put it on auction.
Crows behave very strangely, this is a bad omen
Also during the Iron Deposits mining, you can disturb the evil Woodwose miner. In Woodwose miners loot, you can find ore, various hats, as well as the legendary Fools chest! Which is guaranteed to contain one of all the existing hats in the game, and if the hat has quality, then it will be 150%!
In the Fools Chest, there are even unique hats from all the game events: Witch's Hat, Pumpkin Hat, Lucky Hat, and Christmas Hat. Try your luck!
Fools' Day Event:
- If you manage to shoot the crow in time, then there is a small chance of getting a huge rarity - Pandora's Box!
- Iron deposits at the time of the event are visible to everyone, regardless of the level of Mining.
- The number of crows in the game has been increased.
- Added 2 jester avatars. You can find it in Fools Chests and in loot from Woodwose miner.
For those unlucky enough to find, Fools Chests and Pandora's Boxes are available in the play store.
The event will last until 04/09/2021 (inclusive).
Bug fixes:
- Fixed a bug when using drinks and food with effects from the belt, more than 1 item was used.
Improvements in the interface:
- Now, when you click on the avatar, a character window with "Main characteristics" opens.
Begin to celebrate St.Wodwose's Day in the world of Wild Terra. It's time to try your luck!
For a long time, miners have noticed that in early spring, when mining ore, you can encounter small green wodwose. They are very shy and run away immediately, but because of their prey they run slowly and it is usually not difficult to defeat them. Take a look in their bag! You will receive an additional amount of random ore (including iron and thozorium!). Besides the ore, the Wodwose always carry the rare Lucky Four-leaf Clover with them. Also, clover can now be caught when picking wild flowers, and especially lucky ones can find lucky clover flowers.
Special offer! Bag with 3,333 gold at a bargain price in the ingame store!
St.Wodwose's Day Event!
- When mining any ore, there is a chance to encounter small green Wodwose. - When collecting any wild flowers, there is a chance to find a rare type of lucky four-leaf clover. - Lucky four-leaf clover has begun to grow in the world, real lucky ones will be able to find it. - In the "Craft" window, the "Saint Wodwose Day" tab has appeared. There, you can make unique items and event food with the help of the lucky clover. - Added 2 new rare "St. Patrick" avatars, which can be found in the Green Woodwos Bag or the Green Wodwose Chest. - Added a new type of mount "Golden Calf", you can find it only in the Green Wodwose Chest. - Added a Green Wodwose Chest, in which you can find rare event items and food that Green Wodwose love. - Added Green Woodwos Chest to Draemetr, Ritual Circle and Royal Treasure loot. The event will run until 03/26/2021 (inclusive)!
Congratulations to all women on International Women's Day on March 8! We wish that every moment of your life brings a sea of happiness, warmth, smiles and wonderful mood!
Lady's Day Event:
- Beautiful flowers began to grow in the world - Gerbera, Chrysanthemum, Hydrangea. Its can only be gathered during the event.
- In the "Craft" window, there is a new tab "Lady's Day". There you can make delicious heart-shaped cookies and sew a beautiful "Maiden's Cloak" or "Lady's Cloak" (only female characters can wear them) for your lady of the heart.
- When you create a "Maiden's Cloak" or "Lady's Cloak", you can get a unique title "In Love".
- Chest with gifts for a Lady has been added to the in-game store. In it you can find all the items from this event.
- Added "Chest with gifts for a Lady" to the loot of Draemetr, Ritual Circle and Royal Treasure.
- Added 3 new female avatars (you can only find it in the "Chest with gifts for a Lady").
- Added 3 new types of paintings (you can find it only in the "Chest with gifts for a Lady").
The event will run until March 12, 2021 (inclusive)!
General changes:
- Now, when collecting any ore and coal in disputed territories, 10% tribute will be collected from each player in favor of the castle located in this territory. The head of the guild that owns this castle can collect tribute at any time in the castle management window. The size of the storage for storing tribute depends on the type of castle, the better the castle, the more resources it can store.
- Reduced amount gathered resources for the skill Carpentry and Skinning by 10%.
- Increased Iron Ore mining by 10%.
- The time for searching and opening any treasure has been reduced to 8 hours.
- Now you can cancel the active treasure, you can do this in the Cartography window.
- Added additional currency to the auction: Thozorium Ore, Hare Meat, Deer Meat, Honey.
- Now you can only do Suicide while sitting. "Accept death with dignity!"
- Now, when catching small animals (Raven, Weasel, Hazel, Hare, Fox), the caught individual is assigned a gender.
Changes to crafting, items and quests:
- The quest to create "Mulled wine" has been removed from the game.
- Reduced the requirement in the quest "Drink mulled wine from 5 to 2.
- Now for crafting Light and Heavy Bolas, as well as War Sling, you must first unlock a recipe.
- The time of using any drink is reduced to 1 sec.
- Carrot Juice, increased stamina recovery from 15 to 20.
- Grape Juice, increased stamina recovery from 20 to 30.
- Apple Cider, increased stamina recovery from 40 to 50.
- Red Wine, increased stamina recovery from 50 to 60.
- Waterskin, increased stamina recovery from 30 to 75.
- Mulled wine, increased stamina recovery from 80 to 100.
- The effect of Vegetable Stew and Bean Soup has been increased from 10% to 20%.
Interface changes:
- Completely reworked the window for controlling a castle.
- A new "Treasure" tab has been added to the Cartography window, on it you can see which treasure is currently active, how much time is left before it disappears and, if necessary, cancel the active treasure.
- In the description of the Premium effect, added a description that it gives + 10% to the amount of gathering any resources.
- Added "Food Type" for drinks in the food description.
[previewyoutube=jrQurRkSyK0;full][/previewyoutube] The servers are running. There will be no more wipes in Early Access! We remind you that after the wipe, you must re-enter your rewards key. If you have lost this key (it was sent in an email from Xsolla after payment), contact https://help.xsolla.com/ Thanks a lot for your support and help! Thanks to you, Wild Terra 2 is actively developing. It is impossible to express in words how grateful we are for everything you do for the game and the community! We are worried that we did not manage to do much of what we promised you for the Early Access launch. Game development is a complex process in which it is impossible to consider all the difficulties that will have to be faced. This is especially true for such small teams as ours - only four people are working on the game. Our plans are still up to date with many major Early Access updates! - Further improvements to Farming, Fishing, Cooking, and the addition of Livestock. - A new continent every season! With its own conditions, inhabitants, dungeons, resources, and rewards. We plan to launch the first season by June 2021. - Even more elements for building houses, creating furniture and decor. - Special activities for solo players. - Skills Cartography, Witchcraft, Bard, improvements of Healing. - Improved combat system with even more variety of equipment, abilities, and roles. - New types of weapons and skills to use them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments. - Castle sieges and PvP tournaments. - Guild improvement. Special dungeons with activities, bosses, and rewards. Guild Wars. Packs will be available for purchase in the next 48 hours! Hurry up and get unique pets, mounts, helmets, cloaks, and other rewards that can no longer be obtained in any other way. Soon these rewards will become real rarities! (you can also get rewards from multiple packs on one account)
Purchase a pack and start playing now
On January 28th, at 9:00 am PST, the game will be available for purchase on Steam Early Access: https://store.steampowered.com/app/1134700/
On January 15, after 12:00 (GTM +3), the event will be completely disabled, hurry up to finish everything you started! - Complete all Santa's quests. - Pick up gifts from the Christmas sock. - Spend the stolen gifts at the Auction. - Do all the other things related to the Christmas event.
Christmas Event
Winter has come to Wild Terra. Snow fell, rivers and lakes were covered with ice and become passable. Collect snow, make snowballs, and have snow battles! But not everything is so simple... The inhabitants of the Corrupted Lands decided to disrupt Christmas! A group of Woodwoses under the leadership of Alfar tries in every possible way to interfere with the holiday, they cut down Christmas trees, steal New Year's decorations and Christmas gifts. The holiday is under threat! Evil must be stopped! Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight can stop them... Defeating the Christmas woodwoses will give you various materials and decorations for the holiday, and also, if you take the "Stolen Christmas gifts" from them, you can return them through auction and get valuable Christmas items! - During the event, the "Premium" bonus gives + 10% to the mining of any resources. - Decorate your dominium with Christmas decor, and don't forget to place a Christmas tree to receive gifts. First you need to cut down a good spruce tree. But it's not that easy, so prepare your best ax and be patient. You can also try growing your forest with fir trees to increase the chance of getting a good tree. After placing the Christmas tree, you can decorate it with toys and receive gifts for this (you can decorate the tree every 18 hours). - To receive a New Year's gift from Santa Claus, you need to place a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you place, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what is there.
What's new in this event:
- Added Christmas sweets to craft. - Added 5 types of Christmas mounts. You can find them in the "Christmas surprise" box. - Added Christmas chocolate and champagne. Find them in the Christmas Surprise Box and in the Christmas Candy Bag. - Added a new object "Forest Christmas tree" that will appear in the world. It can be decorated with Christmas decorations. - Added a new object "Broken Snowman", which will appear in the world. If you restore it, you can try to find some gifts in it. - Added a new object "Snowdrift with Lost Gifts", which will appear in the world. Try to excavate it. - Added a new building "feeder for wild birds." If you build it, put food there, and return to it in a few hours, then the forest birds can thank you. - Added 4 new unique "Framed Christmas pictures". You can get them by completing Santa's requests. - Added a new type of unique decor "Christmas clock" that shows the time. You can get them by completing Santa's requests. - Added a new unique building "Snow Machine", which produces snow from water. You can get it by completing Santa's requests.
Other changes:
- The "Christmas Surprise" Box and "Christmas Candy Bag" have been added to the loot of the Ritual Circle, Royal Treasure, and with some chance to Draemeter. - You can now put 10 snowflakes at a time in the "Christmas sock", instead of 1 as before. The maximum reward can be obtained if you put more than 1000 snowflakes.
Unique questline from Santa
Added a new unique questline "Santa's Requests". To start it, you need to have a Letter with instructions from Santa Claus (can be purchased in the in-game store). By completing this questline, you will receive: - 100 Snowflakes. - 2 Christmas gifts. - 4 unique framed Christmas paintings. - Unique decor "Christmas clock". - Unique building "Snow Machine". - Christmas chocolate and champagne. - A unique avatar. - Unique title "Santa's Helper". The Christmas and New Years event runs until January 11, 2021! --------------------------------------------------------------------
Update 10.12.591
General changes:
- A general rebalancing of obtaining all resources has been made to increase their value. - Now, when using the "Eat All" action, the duration is calculated from the amount of food you need to eat. Simply put, eating 20 apples will take longer than 2 Charlottes.
Changes to crafting, items and quests:
- Now requires Bronze Ingots when crafting Thozorium Smelt. - Reduced the number of metal ingots for creating arrowheads from 2 to 1. - Added to craft "Arrows with a lightweight iron tip" and "Arrows with a sharp tip". - Added to crafting "Light Bolas" and "Heavy Bolas". - Added to crafting "Shards of Warping Crystal", and now you can disassemble crystal weapons into fragments. - Increased the number of "Crystal Fragments" needed to create King Stele Parts from 10 to 40. - Changed resources for the construction of "Head Stake", they also now blacken outside the dominium. - Building "Auction" can no longer be built outside the dominium. - The rewards in the War and Worker chests have been slightly improved. - Made minor changes to the weekly War and Worker quests.
Changes to abilities and bonuses:
- Now players wearing light armor spend 2 times more stamina when blocking. - Bonus "Protection from penetrating blows" now depends on the quality of the item. - Reduced the "Piercing Protection" bonus for heavy armors. - Rebalanced the "Slow" bonus for all heavy armor and shields. - Dash ability now ignores dodge and parry. - The "Iron Whirlwind" ability has increased its hit radius and added bleeding effect. - The number of arrows for the "Hail of Arrows" ability has been reduced from 10 to 5, the radius of the firing zone has been increased, the animation speed has been increased.
Weapon and Poison Changes:
- Added a new type of bolas "Light Bolas". - Rebalanced all bolas. - Added "Battle Sling". - Increased the firing range of the sling by 1 cell (from 5 to 6). - Increased the range of the spear by 1 cell (from 5 to 6). - Increased the firing range of some bows by 1 cell (from 6 to 7). - Improved parameters for all crystal weapons and projectiles. - Changed stamina cost on hits for axes, swords, and heavy weapons. - Now any cursed weapon, when equipped, imposes a curse only once. - Now all ritual and cursed weapons can be upgraded with overlays. - Added a new type of ritual weapon - Knife and Mace. - Changed additional damage from poisons to monsters and animals. Now each type of poison has its own. - Changed the chance to poison on impact for all types of poisons and weapons.
Interface changes:
- Added display of "Stamina cost" parameter in item descriptions. - Improved and expanded description of poison parameters for jars of poison. - Added additional parameters in the description of items in the crafting window. - Updated icons for all ritual weapons.
- The "Headless Guard" has appeared in the Corrupted Lands, it will not be so easy to defeat him, so call your friends and get better prepared for battle. If you still manage to defeat him, then you will have a chance to get a unique mount "Headless Guard's Fire Horse", as well as other equally interesting items.
- Items. Added a new type of Halloween food "Strange cobweb salad". You can find this food in the "Demonic Chest", as well as buy it at the auction.
- Added "Unholy Leather" to the in-game store.
We remind you that the "Halloween" event will run until November 09.
It will be possible to exchange Unholy Leather at the auction until November 13.
Interface changes and bug fixes:
- Interface. In the description of items, information about injuries is no longer highlighted in red.
- Fixed bug with Halloween quest "Clear 5 Cursed Trees".
- Fixed a bug when monsters were constantly running when returning to the spawn point.
- "Unholy Trees" have started to grow, on which you can hang "Jack-o-lantern" to decorate it. Each decoration calls the guards, which must be killed in order to be able to act further. After completely decorating and destroying all the waves of guards, you will receive a reward.
- Halloween items have been added to the auction in the Events tab, which can be purchased with Unholy Leather. Unholy Leather can be obtained from Unholy Monsters (Cursed Rat and Barghest also included).
- In your dominium, you can plant a "Sprout of an unholy home tree", and if you take care of it, you can grow from it a "Homemade Halloween tree". If you decorate this tree with Jack's Lanterns, it will remove all curses and you will get the unique Jack's Defense effect.
- Added a chain of Halloween quests, for completing which you can get the unique title "Terrifying".
- Halloween pets and mounts can be exchanged for "Demonic Chest".
- Added "Demonic Chests" to the Royal Treasure, Ritual Circle and Draemetr rewards.
- Added "Unholy Leather" as a reward in Treasures.
- From the corpses of the Cursed Rat and Barghest, you can get the "Unholy Leather".
The Halloween event will be divided into 2 stages, the second part will be launched a week after the start of the event.
Event date: October 27 to November 9
New items and decor:
- Items. Added "Unholy Leather", which is used as currency at the auction in the "Events" tab. Unholy animal brains are no longer needed, but you can exchange them for Unholy Leather at the Auction House. - Items. Added a new "Home unholy tree sprout", which is required for planting "Halloween home tree". The sprout from last year has long dried up. - Items. Added 2 new types of Halloween food. You can find this food in the "Demonic Chest", as well as buy it at the auction. - Items. Added 3 new Halloween avatars. You can get them from the "Demonic Chest". - Items. Added 5 new Halloween paintings that can be hung on the wall. You can get them from the "Demonic Chest". - Items. Added 3 new Halloween pets (Boar, Wolf, Bear). You can get them from the "Demonic Chest". - Decor. Added 7 types of Halloween decorations to decorate your territory. You can find it in the "Buildings -> Halloween!"
Changes and balance:
- Fixed a bug with the Jack's Defense effect. - Made automatic removal of corpses from all monsters in the Corrupted Lands, after all loot has been taken from them. - A new type of Draemeter has been added to the guards of the Warp Crystal. - Reduced the number of players in a group from 7 to 5. This should slightly improve the optimization of the game, since a large number of players in a group significantly load the network flow between the servers and the client.
Dupe protection:
- Added the first iteration of protection against creation and copying of items through some vulnerabilities in the game (dupe). It will help you to find and remove items that were not obtained in an honest way much faster. - Added automatic deletion of things obtained by dishonest means (dupe). After removing the item, a message will appear above the character's head that this item was not obtained honestly and it was removed from the game. IMPORTANT! Deleted items cannot be recovered, even if you are sure that you did not do anything prohibited.
Bags
Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!
Central City
Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel. We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.
Snow mountain territory and a new dungeon
The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!
Agriculture
In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.
Get access and support Wild Terra 2
Cooking and pottery:
- Added buildings for cooking: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking.
- Added 5 drink recipes.
- Added various food and drink effects.
- Added buildings Potter's wheel and Pottery kiln.
- Added recipes for clay things: bowl, pot, jug, and bricks.
Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies.
- Added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.
*Some skills and perks will be able to partially or completely ignore absorption and defense.*
- Blunt weapons now have partial ignore absorption and defense.
- The ability "Hold the line" now increases the absorption of 2 times instead of absorbing all damage at all, but the duration has been increased.
- Abilities "Backstab" and "Shattered" now completely ignore absorption.
- Added ignore absorption and defense for some monsters and bosses.
- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.
- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads.
- Added iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow.
- Bow stats have been rebalanced.
- Added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability Bleeding Wound has been added, causing bleeding.
Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".
What's new:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.
Fixes and improvements:
- Made improvements to eliminate sudden impassable walls and improve movement within multi-story buildings. Need test.
- Fixed a bug due to which the effect of Rage on animals, monsters, and pets did not work as intended. It removes the delay between attacks, thereby significantly increasing the damage done per unit of time.
- Fixed a bug due to which during an attack, mining, or other actions, it was possible to change equipment.
- Fixed a bug due to which the doorway was not packed when moving the dominium to another location.
- Fixed a bug due to which some shields could not be displayed in the equipment window.
- Fixed a bug due to which arrows of stone statue flew over pets without causing them damage.
- Fixed timers for some abilities of monsters and bosses.
- Death from reflected damage is now taken into account in quests.
- Fixed a bug due to which stunning a skeleton with a shield could not be counted in the quest.
- Reduced damage dealt without weapons.
- Updated the appearance of the stone dominium and stone walls.
- In the crafting and building menu, all sections are collapsed by default.
Get access right now and support the game
The best-selling item is on sale now! Pandora's Box with a 20% discount!
What is there inside? Pff, whatever! Get 1 random item from over 750 existing items. May contain ultra-rare things, so be careful. May also contain event items.
Only until July 20th.
Despite the fact that Wild Terra 2 is now our main project, we will continue to update Wild Terra Online, add something new, fix the balance and errors. In the next major updates, we plan to add an interserver auction, Arena with tournaments and ratings with rewards for top places, as well as levels for guilds. Thanks to the development of WT2, a lot of new players are coming to WTO, and we plan to continue to make this game better, but unfortunately, major updates will come out quite rarely.
Update 10.12.588
- Updated reward in all locked chests. Now there you can find new cloaks, mounts and scrolls for thozorium armor decoration. - Now you can decorate your territoty with the cut off heads of the players' characters. To do this, you first need to build a special "stake for the cut off head", then take the desired head in your hand and set it to this stake. Abilities changes: - Roll. Stamina costs increased from 6 to 10. - Charge. Stamina costs increased from 10 to 20. Increased cooldown from 8 to 12 seconds. Increased the duration of the Slow effect from 5 to 7 seconds. At the moment, we dont like how Charge works and there may be other changes in the near future. Changes monsters and animals: - Now, when killing players, monsters and animals will restore 50% of its health. - Draemetr, Master Alfar, and the Lurking Barbarians now have "passive regeneration." Now when they just stand and do not attack, they will restore 10% of their health every 5 seconds. - Slightly changed the parameters of Draemetr and Master Alfar. Adding and changing items: - Removed some rare heavy helmets from crafting. - Changed crafting recipes for the Plague Doctor Mask and Helmet from a bears head. - Increased bonuses and stats of the Plague Doctor Mask and Helmet from a bear's head. The Helmet from a bear's head is now Heavy Armor. - Reduced the number of coal in the stack from 50 to 40. - Added 3 new cloaks. You can find it in locked chests. - New mount "Dun horse armored with leather armor". You can find it in locked chests. - Added scrolls for decorate Thozorium armor. You can find it in a Steel chests and in the Royal Treasures. - Now, when crafting shields with a master mark, you can get an additional master bonus. - Increased total sugar in different loot. Now sugar will be found a little more often than other spices. - Minor changes to the Royal Treasure reward. All types of bolas were removed from the reward. New decor: - Added 3 types of stakes for cut off heads. You can find it in the section Construction -> Decorations -> Outdoor decorations. User Interface improvements and changes: - Now you cant cancel the weekly and event quests in the "Tasks" window. This is to ensure that players do not accidentally Cancel some important quest. - Now you can add a signature for warehouses and chests. Such an additional signature will be displayed when you mouse over the warehouse. Only the owner of this warehouse can change and see the signature. Bug fix: - Fixed a bug in the 3D model of the female thozorium breastplate. - Fixed a bug with the auction associated with caught, but not yet tamed animals. - Fixed a bug when the negative value of the "Damage" bonus was not displayed in the item description.
About 10,000 players took part in open testing, helped to find bugs, and enough new information to improve optimization and fix a number of problems.
Thank you for your contribution to the testing! What you saw is only the beginning of a large-scale future game. During the summer, we will improve Wild Terra 2 according to your feedback, as well as add a central city with inhabitants and quests, agriculture, cooking, new territories for discovering, and much more! But we need your support.
By purchasing an access pack, you can play all summer, continue your current progress, and also receive many in-game rewards, access to the next closed testing stages, and the full version of the game after its release. Wild Terra 2 exists only thanks to the community of players. Support the project, and we will direct all our efforts to exceed your expectations.
Get access and support the project
We made a rough roadmap. Only new content is listed below, but we will also pay special attention to the improvement of what is already added to the game (for example, updated combat system, sorting inventory, settings, and much more).
Summer:
- The central city of the Mainland with NPCs and quests.
- New locations on the Mainland.
- Bags and belts.
- Agriculture.
- Cooking.
Autumn:
- Cartography.
- Even more new territories on the main Continent, including Port City.
- Livestock and breeding.
- Trade (currency and auction).
- Guilds.
Winter:
- Witchcraft skill.
- One new Continent.
- Castles and sieges.
During all period until the release of the game:
- New types of weapons (crossbows, poles, two-handed, throwing bombs, and more).
- New buildings, skills, pets, animals, monsters, bosses, equipment, resources, recipes, production buildings, quests.
Support the project and get access to closed testing
1. Add the game to your wish list:
https://store.steampowered.com/app/1134700/
2. Go to the festival page to install the Demo:
https://store.steampowered.com/sale/gamefestival
Download and play for free until June 22, 10am Pacific.
Keep in mind that the game is under development and you may encounter some bugs or problems.
Do you like the game? Support the project and get special DELUXE benefits!
Owners of Settler, Conqueror, and Hero access pack receive:
- Play after the free period ALL SUMMER! (progress will continue).
- Access to all of the following stages of closed testing.
- The full version of the game after its release on Steam.
- Access to a private chat in Discord, where we discuss ideas, plans, and arrange polls that influence further development.
- Unique pets, mounts, helmets and other rewards.
Support the project and get access
Play for free from June 16th, 5pm UTC to June 22th, 5pm UTC.
A free period is planned as part of the Steam Game Festival and was scheduled to begin on June 9th. Unfortunately, due to protests in the USA, Valve decided to postpone the Festival to June 16th. We cannot influence this decision in any way.
But there is good news. Now we have more time to prepare, which will have a positive effect on fixing bugs, optimizing the server, and adding new content!
We remind you that you can start playing now. Access to Closed Beta is available to owners of the Settler, Conqueror, Hero, and StayHome packs.
Learn more about the free period and the benefits of access packs: https://bit.ly/2B7Y7xq
Today's start is pre-beta in fact, and we will add and fix a lot more during the first stage, which will last all summer! You will find several content updates and many fixes over the next three months of the game.
All owners of Settler, Conqueror, Hero, and StayHome (this pack is no longer available for purchase) pack can start playing right now! If you are a new player - do not forget to enter the key to receive rewards (from the first email after purchase).
From June 9th to June 14th you can try Wild Terra 2 for FREE. Moreover, if you purchase a pack, you can continue without losing progress.
The release of the game on Steam Early Access is scheduled for late 2020. Until this moment, there will be several stages of testing and wipes.
Please, report all technical errors, game flaws and incomprehensible moments. This is the only way we can improve the game. Thanks to everyone who supported Wild Terra 2 and purchased a pack. This project exists thanks to you! Together, we have already raised more than $ 20,000!
Support the project and get access: https://www.wildterra2.com
Read more about the free period and the benefits of packs: https://bit.ly/2B7Y7xq
The free period will begin on June 9th at 5:00 pm UTC. Add the game to your wish list and subscribe so as not to miss: https://store.steampowered.com/app/1134700/
During the free period, we want to test the load on the servers. Keep in mind that the game is under development, and you may encounter some errors or problems.
Support the project and get special DELUXE bonuses!
Settler, Conqueror, and Hero access pack owners have:
- Access to the closed Beta from June 5th, four days before the rest.
- Play after the free period ALL SUMMER!
- After the end of the free period, your progress will continue.
- Access to all next stages of testing.
- The full version of the game after its release on Steam.
- Access to a private chat on Discord, where we discuss ideas, plans, and arrange polls that influence further development.
- Unique pets
- Special mounts.
- Unique helmets.
- Many other rewards, depending on the pack.
Get an access pack and support Wild Terra 2
The game is created with the financial support of our community and we need your help. Become a part of a joint dream and history! Videos about the game and pack rewards demonstration on our YouTube channel. No NDA. You can freely stream, make videos, publish screenshots and other information about the game.
We continue to fill the locations of the main continent and change the starting island.
We work on bonuses and features for pets that they get when leveling.
New animals have been added: viper, crab, seagull, frog, lizard, white wolf and dark wolf.
Improved models, textures and animations of the wolf, bear, hare and wild boar.
Added several models for new exotic recipes of shoulders, a sling and a shield.
Get access and support the project
In this article we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.
Catching and taming
To catch your future pet, you need to throw a created snare to an animal and slow it down (large individuals will need to be pre-loosened). The caught animal has the Fear Level parameter, and in order for the future pet to recognize you as its master, it is necessary to care for it and periodically feed it. For the successful catching and taming, the level of skill Taming is also important.
Leveling and bonuses
Has your pet already recognized you as its owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less. See Breeding and exchange). Examples of random bonuses for a fighting pet: special attacks and debuffs, a chance to inflict bleeding, increased damage, increased armor, small animals stop running away, wild animals do not attack, etc. Examples of random bonuses for a peaceful pet: a bonus to the growth of a specific peaceful skill of the owner, bonuses for gathering, etc. Examples of features known in advance (not random): devotion (the inability to lose a pet at death), a bag for items, the ability to be a mount.
Breeding and exchange
Among other parameters, all pets will also be divided by gender. Put two pets with different sexes of the same species in the pen, and after a while you can get a new one. The characteristics of the resulting pet will pretty much depend on the characteristics of its parents, but some of the abilities will still remain random. For example, if you want to get a fairly strong tank, you should first create M and F pets, each of which will be have dominated protective features (bonuses to maximum health, protection, etc.). In this case, their pet is likely to have the best protective set of features. Pets can also be exchanged with other players and sold at auction.
Pledge and access
Soon you will be able to return to the game.
The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.
In the future, we will add unique features and bonuses when animals growth, as well as the possibility of breeding.
Added the next level of dominium - Stone Dominium. It has a large storage capacity and an increased adjacent area for construction.
Stone fences added.
Added several bushes, flowers and other plants. Most of them can be collected and used in recipes.
Work is underway to rework Starting Island and filling the continent, adding new locations, villages, as well as other interesting places and farming zones.
Pledge and access
Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.
Working on the Jewelcrafting skill. Creation of rings, amulets, extraction gems, their cutting and much more will be available. Jewelry will increase luck (the chances of triggering effects, actions), as well as other small bonuses.
Working on the skill of catching and taming animals.
Directions of the cardinal points are added to the minimap.
We continue to keep improving synchronization of animals.
Fixed a bug due to which objects thrown on a floor in dungeon reappeared there.
Fixed a bug due to which pets sometimes did not move to the owner.
Support the project and get access to testing
What's new:
Two crypts and a necromancer basement are available for exploration at the Graveyard. Hardened leather armor, as well as all materials and processes for crafting it. Two new exotic weapons: Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide. Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket. The change of day and night is now not so dark. After searching for recipes, all sections no longer open. Added changes and improvements announced in the Reports from the devfield. Get access and support the project
We are working on adding a new set of hardened leather armor.
Fixed some bugs with the synchronization of animals, reduced ping with the server, and more.
Details: https://discord.gg/ZXFgnvA
[ 2020-04-24 14:43:54 CET ] [ Original post ]
The rewards of the Prosperous Merchant and King packs are level dependent. Higher level - more rewards!
The level of rewards depends on the number of owners of the pack, and will increase until the Steam Early Access launch (end of 2020), after which the level will be frozen and the owners of the pack will receive rewards of all levels below the frozen level (inclusive). Some rewards will be already available at the next stages of testing.
Purchase a pack and support the project
Prosperous Merchant Pack:
- Unique Dominium 'Villa of a successful winemaker'.
- Unique warehouse 'Wine Cellar'. Initially filled with food and drinks.
- Golden statues to decorate your territory.
- A unique Merchant Ship for traveling between islands and continents.
- Secret merchant bag. It is impossible to lose the items stored in it.
- Bonus Level rewards will be announced later.
- Unique Dominium 'The Great King Tower'.
- Dragon statues to decorate your territory.
- Luxurious furniture recipes.
- A statue with your name will be installed in the center of one of the cities.
- Vestments of the king (outfit, cloak and gold crown in one suit).
- Unique recipes of fortress towers, barbicans, and walls.
- Valorous Knight is your companion and assistant in battle.
- Royal baths with servants (you can choose gender).
- Bonus Level rewards will be announced later.
- 5 x Steam keys of the full version of the game.
- Play now, before the release of the game.
- Unique Epic Guild Hall.
- Guild Name Reserve.
- Advanced customization of flags and other symbols.
- Personal Island in the tropics (250,000 sq.m.). You will decide who will be able to get to your Island.
- A complex of multi-storey palaces, golden statues and fountains.
- Angels will carry you on their shoulders.
- Endless abundance of food and drinks.
- An outfit decorated with gold and precious stones.
- The Scepter of Infinity.
- A halo over your head.
- Title Ruler of the World.
- Temples behalf of you, in every city (players will be able to pray or ask your indulgence).
Strange hare holes began to appear on the disputed lands. Try to leave a lot of carrots near a hole, move a few meters and wait a bit. If your bait works, then the Sacred Hare or even the Royal Sacred Hare can climb out of the hole (this hare is very fast and agile, it is best to join a group and take with it more slowing bolases). New items and other changes: - Added a new pet "Pink Easter Bunny". It can be bought at auction or found in the Abundance chest. - Increased the number of mysterious eggs in the stack from 50 to 100. - The Chest of Abundance has been added to the "Ritual Circle" and "Royal Treasures" rewards. - Changed the behavior and some parameters of the protection of the "Ritual Circle" and "Royal Treasure". The event will last until April 27, 2020 (inclusive).
Several new systems were added and some of the existing ones were reworked, because of which new errors and shortcomings may appear. We hope that this will be a little and you will like our innovations.
Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors!
A pillar with a lantern was added to the buildings to illuminate the territory.
Books for different skills have been added to godsends. When using a book, you'll gain the experience points of the corresponding skill.
The desync of animals and monsters has been fixed.
Reworked the server spawn of objects, which should significantly improve performance.
The angle of the camera now changes when zoomed in.
Increased the radius and brightness of the lighting around the campfire and torch. Now the brightness of such light sources depends on the time of day.
Updated the texture of the stockade and log dominium.
Updated model and texture of a wooden shield.
Added camera effects when entering a location with a swamp.
Pledge and access
The changes listed below have not yet been added to the game.
We are working on an updated building system. Now much more components will be available for the construction of houses, towers, awnings and terraces of various shapes! The screenshot shows only the initial features. Later we will add even more parts of roofs, towers, stairs and buildings over several floors.
Books for different skills have been added to godsends. When using a book, you'll gain the experience points of the corresponding skill.
The angle of the camera now changes when zoomed in.
Increased the radius and brightness of the lighting around the campfire and torch.
Updated textures of the stockade and log dominium.
When entering the area of swamps, the effects of the camera change to transmit the necessary atmosphere.
Pledge and access
In the world of Wild Terra, the holy season of Fertility and Rebirth has begun!
Easter Bunnies leave Mysterious Eggs of different colors everywhere. These eggs have different unique bonuses and when eating eggs there is a rare chance to find a mysterious needle that gives the effect of rebirth and the unique title of Reborn when applied! Also in the Auction Events section, Mysterious Eggs can be exchanged for holiday items and some resources.
Harmful poachers began hunting for Easter bunnies, and set traps on them everywhere. Prevent the poachers and free the bunnies from the traps, but be careful, there may be hungry wolves around the traps.
Sacred hares also appeared in the forests. If you are lucky to shoot him, then the Sacred Duck will appear. One legend said that there is a chance to get immortality if you kill such a duck. But you can get a curse for killing sacred animals!
At the time of the celebration of Easter, increased resource extraction by 10%, if you have a premium effect.
New items in the game:
- Added 2 new event avatars. One can be bought at auction, the second can be found in the game.
- Added 5 new holiday dishes. Some dishes have unique properties.
- Added several event ingredients for cooking holiday dishes.
- In the "Create Item" a new tab "Easter", there you can find recipes for Easter dishes and items.
- All Easter items have a new rarity frame.
New objects and quests have been added to the game:
- Added red, green and blue mysterious eggs, you can find them all over the map.
- Added object "Abandoned Easter basket", you can find them all over the map, but they are quite rare. Be careful when searching them, maybe this is a trap!
- Added object "Rabbit trap", you can find them all over the map. Free the caught hare and see what it has left for you inside.
- Added a chain of Easter quests, after which you will learn all the ways to get mysterious eggs.
New bonuses and effects have been added to the game:
- Added new Easter Hare Curse.
- Added a new negative bonus "Chance of unsuccessful crafting". It reduces the chance of crafting or repairing an item, even if your skill level is much higher.
Bug fix:
- Fixed bug with incorrect calculation of bonuses when receiving the effect of "Overeating".
- Fixed bug with incorrect calculation of bonuses when receiving some effects from food.
Easter Event will be supplemented with new mini-events over time!
The event will last until April 27th, 2020 (inclusive).
All owners of Stay Home, Conqueror, and Hero packs have access to testing.
We remind you that the Stay Home access pack is a limited exclusive kit that will soon be unavailable for purchase. Rewards in all packs are unique, and it will not be possible to receive it in another way.
Stay Home pack:
- Full version of the game (Steam key).
- Play now, before the release of the game.
- Reclusive mask.
- Home "cute" cactus. Unique pet. You cant lose it.
- 999 rolls of Legendary Toilet Paper. When used, people nearby will read a funny phrase.
- Title Recluse (can be disabled).
- Access to private Discord chat to discuss the development
Get access and support the project
New containers have been added to craft - a wooden box and a bedside table.
Added log warehouse.
Added parts of a stockade fence.
On the Starting Island, paths connecting interesting places, bridges and departure zones have been added.
The model for a Timbered dominium has been changed.
In the skill book, passive ability icons now have a distinctive frame.
Improved materials for earth surfaces.
A Bunch of brunches and a Wattle fence gate is now more noticeable.
Fixed a bug with calculation of a damage for the ability In Twain.
Fixed a bug due to which when obtaining a level, information in the craft book was not updated.
Fixed a bug due to which spears slowed down the target even with the absence of this skill.
Fixed bug with getting the wrong type of meat when skinning a deer.
Fixed a bug due to which the surface could sometimes be displayed incorrectly, which made the game impossible.
Fixed a bug due to which a quest with a campfire was carried out even in case of an unsuccessful attempt to light it without fuel.
Fixed a bug due to which satiety values were not displayed on it's indicators.
The changes listed below have not yet been added to the game.
We are redoing the system of walkable areas, which will eliminate bugs with stairs, the impossibility of combining foundations, and will open other new possibilities.
New containers have been added to craft - a wooden box and a bedside table.
Added models of a stockade.
Added icons for a bear's head and helmet.
Fixed a bug due to which the surface could sometimes be displayed incorrectly, which made the game impossible.
Fixed a bug due to which a quest with a campfire could be complete even in case of an unsuccessful attempt to light it without fuel.
Fixed a bug due to which satiety values were not displayed on indicators.
[ 2020-03-31 18:22:27 CET ] [ Original post ]
Crows behave very strangely, this is a bad omen...
If you manage to shoot them on time, then there is a small chance to get a huge rarity - Pandora's Box!
Also during the Iron Deposits mining, you can disturb the evil Woodwose miner. In Woodwose miners loot, you can find ore, various hats, as well as the legendary Fools chest! Which is guaranteed to contain one of all the existing hats in the game, and if the hat has quality, then it will be 150%!
In the Fools Chest, there are even unique hats from all the game events: Witch's Hat, Pumpkin Hat, Lucky Hat, and Christmas Hat. Try your luck!
- Deposits of iron at the time of the event are visible to everyone, regardless of the level of mining.
- The number of ravens in the game is increased.
For those who are not lucky with findings, Fools Chests and Pandora's Boxes are available in the game store.
The event will last until 04/06/2020 (inclusive).
Take care of yourself and loved ones, respect other people. Do not leave home for no good reason. Use a mask and antiseptic. Wash your hands and face thoroughly. And to spend time more interesting and fun - play Wild Terra 2: New Lands. Chatting is completely safe!
Exclusive Stay Home pack for Wild Terra 2 in support of self-isolation now available!
Stay Home pack:
- Full version of the game (Steam key).
- Play now, before the release of the game.
- Reclusive mask. You cant lose it.
- Home "cute" cactus. Unique pet. You cant lose it.
- 999 rolls of Legendary Toilet Paper. When used, people nearby will read a funny phrase.
- Title Recluse (can be disabled).
- Access to private Discord chat to discuss the development.
Buy a pack and support the project
Take part in the development now. Influence what the game will become in the future! Along with the pack, you get access to the private Discord chat to discuss the game, polls and communicate with other players and developers. Join our Discord.
Access is open to all owners of Conqueror, Hero, Creator packs, as well as their invited friends.
Testing will last until April 5 (inclusive). The next phase will be announced later.
Production and experience rates at the current stage x1. We need to test the updated leveling up, abilities and skills bonuses.
To receive additional rewards from the pack, you must re-activate the key (from the first email after purchase). If you purchase several packs, you can get all the included rewards on one account.
List of already added rewards:
- Hero Pack. Legendary mount Dragon, legendary pet Lion, the legendary helmet of the Hero, noble attire.
- Conqueror Pack. Epic mount Cerberus, epic pet Spider, the epic helmet of the Conqueror, noble attire.
Pledge and access
Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.
New bonuses and abilities:
Heavy armor. Main bonus: damage absorption. Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement. Passive ability Spikes. Reflects some of the absorbed melee damage back to the attacker. Passive ability Blades. Reflects even more absorbed melee damage back to the attacker. Light armor. Main bonus: evasion. Passive ability Dodge pace. Briefly speeds up the movement after each successful dodge. Shields. Main bonus: block. Active ability Rise the shield.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement. Passive ability Firm hand. The shield continues to block even in stun. Passive ability Flexible arm. The shield continues to block even from rear attacks. Blunts. Passive ability Blunt stun. Chance to stun a target with usual hits. Knives. Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage. Axes. Passive ability "Axe wounds". Critical hits cause bleeding. Gathering, Skinning, Lumberjacking, Mining. Passive abilities that increase the number of received resources of a certain skill. Passive abilities that allow you to get some resources, even with unsuccessful mining. Passive abilities that accelerate the process of extracting resources of a certain skill. Passive abilities that additionally increase the number of received resources of a certain skill. Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy. Passive abilities that accelerate the creation/construction process for a specific skill. Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing. Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing. The list of active and passive skills will increase, unique features for each skill will be added! The next testing phase will begin on March 27! Access for all owners of Conqueror, Hero, Creator packs, and their invited friends.
Pledge and access
Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.
- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.
- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.
- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.
- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.
Improved visual effect for a click on the ground. Now its not lost in the grass.
Improved display of grid and borders of dominium in building mode.
Fixed bug with group member pointers after players exit and return.
Work is underway to add new bonuses, passive and active abilities for skill levels. Details in the next report.
Pledge and access
Begin to celebrate St.Wodwose's Day in the world of Wild Terra. It's time to try your luck!
For a long time, miners have noticed that in early spring, when mining ore, you can encounter a small green Leprewose.
They are very shy and immediately run away, but because of their heavy bag, they run slowly, and it is usually not difficult to defeat them.
Look in their bag! You will receive an additional portion of random ore (including iron and thozorium!).
Also, Leprewoses always keep with them a rare kind of happy four-leaf clover, which can now also be found when collecting wildflowers. You can also purchase Clover in the in-game store.
- When mining any ore, there is a chance to encounter small green wodwoses.
- When collecting any wildflowers, there is a chance to find a rare happy four-leaf clover.
- In the "Craft" window, added a new tab "St.Wodwose's Day". There you can make unique things and event food with a happy clover.
- A hearty clover steak now does not drop upon death.
Lucky Hat now has strength and will lose it when creating any item. But it can be repaired in the usual way, using repair kits or equipment repair scrolls. Old hats that were obtained at the last event have the strength to appear automatically when the item is first created.
- Added the Green Wodwose Repair Kit, which can be created in the Craft window and repaired the Lucky Hat with it.
- Added a new rare St. Patricks avatar, which can be found in the Green Wodwose bag.
- In the game store added sets of lucky clovers.
- Increased the number of Coal in one stack from 20 to 50.
- For the time of the event, the mining of all resources has been increased by 10%, if any "Premium" effect is affecting you.
The event will last until 03/25/2020 (inclusive)!
Special offer! Bag with 3,333 gold at a bargain price in the ingame store!
By purchasing a Wild Terra 2 pack, in addition to access to testing, coolest mounts and other rewards, you get access to closed channels and voting on Discord, which directly affects the development of the game. In our cozy chat, you can chat with developers and other players who supported the project, propose a new idea and discuss existing ones. Access to closed chats is also available to invited friends (when buying a Conqueror or Hero pack, you get TWO Steam keys).
Right now, in channel #news-and-polls there is a new vote: https://discord.gg/eSDTANT
We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future:
0. Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons. 1. Level up of pets with characteristics update and bonus effects for a pet owner. 2. Passive combat and peaceful abilities that unlock at certain skill levels. 3. Additional bonuses that depend on the skill level. 4. Display of fuel and recipes in production structures. 5. Updated fishing interface, new types of fish and places for fishing. 6. Updated chat: channel tabs, hiding chat on the screen, etc. 7. Sorting items in inventory and containers. 8. Favorite recipes in a separate tab, and navigation on materials in recipes. 9. Highlighting new abilities, new items in inventory, new unlocked recipes in the craft book. 10. Comparison of an item with an equipped item. To get premium access on Discord, write to @guniball or @Strateg in private messages and send the email indicated at purchase.
Support the project and gain access to testing
Access is open to all owners of Conqueror, Hero and Creator packs, as well as their invited friends. Testing will last until March 17th (inclusive). The third stage: March 27-31. Next phases will be announced later.
x3 rates for exp and gathering! There is an opportunity to skip the starting tutorial quests, and on coasts, there are ships for traveling between Starting Island and Continent. Do not forget to activate your additional rewards from the pack in the game (the key is in the first email after purchase).
Waiting for your feedback and error messages. Also, in the coming days, we will launch a poll on what to concentrate our efforts on and what important features to add.
Enjoy the game! Thank you so much for supporting us by purchasing a pack.
Pledge and access
We continue to work on a large dungeon, which in structure will a labyrinth with many corridors and the main hall.
Now you can go to a dungeon alone. A dungeon always has a master, and he can invite a group of players to his dungeon if he is its leader.
A set of iron armor has been added to recipes.
Added 2 new Shoulders and 2 Helmets to loot.
Ships are temporarily installed on the shores for quick movement in both directions between the island and the continent.
We continue to optimize the server and client.
Fixed error with auto-activating chat at the move. Need test.
The recipe now shows the amount of experience for successful crafting and the remain for the next level.
Fixed a bug due to which it was possible to build while riding.
Fixed a bug due to which the character after disconnecting could appear in an empty dungeon.
Dates of upcoming tests:
from March 13 to March 17 the second stage of Alpha.
from March 27 to March 31 the third stage of Alpha.
Dates for the next steps will be announced later.
Access is available to owners of Conqueror, Hero, Creator packs, as well as their invited friends. Detailed information about packs and additional rewards can be found here.
Settler pack owners will have access in June 2020.
Early Steam Access is scheduled for late 2020.
Get access and support us
Chat with us on Discord
Congratulations with the coming of spring, and all women with the International Women's Day! Let every moment of your life bring a sea of happiness, warmth, smiles and a wonderful mood!
Spring Event "Lady Day"
At the time of the event, the total number of the spawn of all flowers was increased by 2 times. There was also added the opportunity to take any flower in your hand.
- In the game store added "Chest with gifts for a Lady" In it you can find all new items from this event.
- "Chest with gifts for a Lady" added to the loot of Draemetr, Ritual circle, and the Royal treasure.
- Added a new unique effect "Gift Finder" - Increases the chance to get rare items when opening chests and different gifts.
- In the "Craft" window, a new tab "Lady's Day" has appeared. There you can cook delicious cookies with the shape of a heart and sew a beautiful Virgin's Cloak or Ladys Cloak (only female characters can wear it) for your lady of the heart.
- When creating the Virgin's Cloak or Ladys Cloak, you can get the unique title.
- Added a new mount "White Horse for a Lady" (you can only find it in a "Chest with gifts for a Lady").
- Added 2 new female avatars (you can find it only in a "Chest with gifts for a Lady").
- Added 4 new types of paintings (you can find it only in a "Chest with gifts for a Lady").
- Added 3 new types of flowers. It will be possible to collect them only during the event.
- Added 3 new types of stone flower beds with flowers.
- Added 3 new types of brick flower beds with flowers.
The event will last until March 12th (inclusive)!
Bugfix:
- Fixed a bug due to which in some cases the quality of an item was incorrectly calculated when crafting.
- Fixed the fractional quality of items when it's were received from chests and gifts.
- Fixed calculation of the chance to slow down for a regular bolas.
- Fixed a bug where when decorating armor, the bonus from the "master mark" disappeared.
- Fixed errors in the description of some items and quests.
New monsters have been added: large and small Stone Golems, as well as the boss - three huge Stone Guards with different types of attacks.
We are working on a new dungeon for solo players, where new monsters will be involved.
Reworked attack detection system. A number of related bugs fixed:
- The damage was not inflicted on the enemy if there were other objects nearby.
- Mobs could inflict damage to the player behind their backs.
- Arrows did not fly above corpses.
Now, with a single attack, priority is given to the chosen target, if there can be pets or other targets at the point of impact.
Active work is underway to optimize the server and client, which should significantly improve performance already at the next test. Almost all elements of the game are analyzed and optimized: graphics, sounds, memory consumption, network interactions and synchronization.
Added tips about health, stamina, and types of food with detailed info.
Increased stamina recovery speed.
The spawn density of animals and resources now depends and decreases by buildings density.
Added new trees and bushes for swamps.
Improved lighting and weather effects.
Dates of upcoming tests:
from March 13 to March 17 the second stage of Alpha.
from March 27 to March 31 the third stage of Alpha.
Dates for the next steps will be announced later.
Access is available to owners of Conqueror, Hero, Creator packs, as well as their invited friends. Detailed information about packs and additional rewards can be found here.
Settler pack owners will have access in June 2020.
Early Steam Access is scheduled for late 2020.
Get access and support us
Chat with us on Discord
[previewyoutube=DNqCpgRhaso;full][/previewyoutube] Thanks to everyone who supports the project and takes part in testing. Thanks to your feedback, we were able to identify many things that we need to improve and develop. Also, we will significantly speed up your gained experience on the next test. Dates of upcoming tests: from March 13 to March 17 the second stage of Alpha. from March 27 to March 31 the third stage of Alpha. Dates for the next steps will be announced later. Access is available to owners of Conqueror, Hero, Creator packs, as well as their invited friends. Detailed information about packs and additional rewards can be found here. Settler pack owners will have access in June 2020. Early Steam Access is scheduled for late 2020.
Get access and support us
Chat with us on Discord
- Marshes appeared on the continent, where you can test your strength in a battle with three new swamp creatures. There, the most desperate players can try to defeat the main boss of the continent. Tell us your impressions, participate in the development!
- Deposits of iron and coal appeared on the continent. Added production chains for steel.
- New buildings: a rough table, a hand mill and a mortar with a pestle were added.
- Apple trees and wild cereals appeared in the world. Added production chains for making tortillas in a fire.
- Three times the amount of gained experience.
- The behavior of the fox, goat and wild boar has been improved so that it is easier to finish them off after they start to run away.
- The monsters of the Graveyard and the abandoned Church are significantly weakened, but Necromancer, Cultists and Bear now have health restoration when they return to its spawn point. We need your feedback about their difficulties!
- Improved torch lighting to make it more useful in the dark.
- Fixed a bug due to which a punch did not work.
- Fixed passages to some areas of the Graveyard.
- Bugs that caused ResetPath and GetRemainingDistance error messages were fixed.
Get access and support us
Chat with us on Discord
Thanks to everyone who supports us by purchasing access packs. If you have already played, we will be glad to see your impressions and ideas on Discord. Thanks to player feedback, Wild Terra 2 will get better.
Our channel on Discord: https://discord.gg/NZhbfMR
Owners of Settler, Conqueror, Hero and Creator packs also get access to special private chats!
If you have not received a role yet, be sure to write on Discord to any of our team. #news-and-polls - Votings are held here (what new content to add, whether it is necessary to change this or that mechanics, etc.). We will try to submit as many topics as possible to voting in order to understand what kind of experience the players expect from Wild Terra 2. #dev-talks - Here you can leave any feedback about the game, talk with the developers about various mechanics or changes, find out about our immediate plans and much more. #suggestions - The best place to share your ideas about the innovations of Wild Terra 2, to receive feedback and support for your ideas from other players and developers.
Pledge and access
- Removed the ability to create Heavy Bolas, now it's can only be found or received as a reward. - Heavy bolas have been added to the reward: Warrior's Chest (weekly quest), Ritual Circle, Royal Treasure, Ordinary Treasure (Blue Card), in some godsends. - The Bonus of breaking a block has been removed from the list of bonuses that can be obtained from the master mark when crafting armor.
The first stage of the Closed Alpha testing starts already on Thursday, February 20th at 5 pm GMT and will last until March 1st. Access will be granted to all owners of Conqueror, Hero, and Creator packs.
What has already been done in the game and will be available at this stage?
- Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.
- 16 animals and monsters for hunting, including bosses.
- Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).
- Fishing.
- Mounts and pets.
- Construction of houses and other structures for survival and production.
- A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).
- PvP and PvE. Fight against other players and team up to fight bosses.
- Change of daytime, weather and seasons.
Dates of the following tests
This is only the first stage of the Closed Alpha, the dates of the next stages will be announced during testing. We plan to launch a new phase every 2-3 weeks, adding new content and fixing bugs. Closed Beta testing will begin in May-June 2020, access to it will be given to owners of Settler packs. We plan to launch paid Early Access on Steam (open Beta) before the end of 2020.
Support the project, get access and many other rewards
The game is being developed thanks to the financial support of the community, without investors and publishers. We will make the game exactly as we and the community wish. However, this approach has another side - we are very limited in funds for development. That is why we need your support.
Pledge and access
At this stage of testing, will be available these rewards included in packs:
- Dragon mount, Helmet decorated with a golden crown and wings, nobleman outfit - in Hero pack.
- Cerberus mount, ominous Dark Helm with horns, nobleman outfit - in Conqueror pack.
Have a question, or just want to chat with developers and those who are already playing? Welcome to our Discord.
[previewyoutube=6cfVgOh2dkE;full][/previewyoutube] Hunt with a pet. It will follow you, level up, gain abilities and help you. The first phase of Alpha testing will take place from February 20th to March 1st. The owners of Conqueror, Hero and Creator packs will be able to participate in the testing. Streaming, posting videos, screenshots, and reviews will also be allowed. Support us and get access! Our Discord
- All poisons have a reduced chance of poisoning the target from 20% to 10%. For weapons that already have poison, the chance of poisoning will be 20% until a new poison is used.
- Now all poisons do an additional + 10% damage to animals and monsters, with the exception of monsters that are immune to the poison.
- Now all Draemeters, Alfar Shaman and Wild Barbarians also have immunity to poison.
- Heavy bolases have a reduced chance to slow the target from 75% to 50%.
- Added a new bonus "Protection against slowdown".
- Changed the formula for protection from the "effect". In the beginning, the chance to get the effect is calculated, if the effect is received and the player has protection from this effect, then the protection is calculated in addition, if the protection worked, then the player does not receive this effect.
- Stores now have increased the number of slots for trading at the auction from 10 to 15.
- Now when crafting armor with the mark of the master, you can get an additional bonus, as well as when crafting weapons. Recall, in order to get an additional bonus for the item, when crafting, you must have: 12 intelligence and the required skill level for the recipe must be 40 or higher.
- Disabling the exchange of mounts for Christmas Gifts.
- Fixed the error with dropping Christmas sweets from the ritual circle.
- Fixed a bug due to which Christmas quests were not deleted.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale red cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in red armor (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale green cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in green armor (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale black cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in black armor (speed 100)
What has been done in the last three days?
- We are working on adding Pets. The cub already follows the owner, increases its own level, gives small bonuses to the owner and helps a bit in the battle. Unique pets included in Hero, Conqueror, and Settler packs will not imbalance PvP. Pets are given without skills and attacks, and after leveling gain strength similar to other pets.
- Deers appeared in the forests of the new continent. Male and female individuals.
- The amount of received resources now depends on the tool.
- Added new models of large trees, stones, and godsends.
- A torchlight has been optimized.
What has been done in the last three days?
- Added a set of Bronze armor.
- Added quest to build a ship. Three construction phases of the ship, departure, and arrival to the New Continent.
- Improved visual of sea water.
- The logic prohibiting construction in the wrong place has been improved.
What has been done in the last three days?
- Menu for controlling Dominium. Through it, you can give access to your friends, upgrade the dominium, prepare for relocation, and arrange buildings in a new place (each building in a place convenient for you).
- 18 new models to decorate the environment on the new continent (bushes, flowers, stones, stumps, snags).
- Added icons for buildings.
- An abandoned sawmill has been added to the Starting Island.
We plan to add a lot of stories, diaries, and notes that will reveal both the general history and lore of the world of Wild Terra 2 and individual events - whether it be a diary of cultists, notes of a hunter or text on a tombstone.
One way to support the project - purchase Creator pack. You can take part in the creation of stories and lore of the game.
Creator #4. Writer
You can participate in the creation of a certain object in the game. At your choice:
- Come up with a quest
- Write an in-game book
- Give the name of a dish
- Come up with a name for the object in the game
- Name the location or place in the game
- Name a rare item
What has been done in the last three days?
- We continue to improve the Starting island. The Graveyard territory has been completely redesigned (red zone in the screenshot), Abandoned sawmill (yellow zone), Mines (orange zone), and access to the sea for building ships will also be added. It will be possible to build your dominium in the green zone.
- Kits for construction have been added to the craft.
What has been done in the last three days?
- Unique helmets have been added, which will be given as a reward to the owners of the respective Hero and Conqueror packs.
- We began to create the main continent. We plan to make it ~ 6-8 times larger than the territory of the starting island (i.e. 10-13 times larger than the territory available in the previous test). In the future, if this is not enough, then we will increase the territory.
- Implemented migration to various continents. In the future, new lands will be added in addition to the main and starting islands.
- Dominium can now be upgraded, instead of building a new one. We plan to use this system with other buildings.
- Fixed some bugs, materials, modified weather effects.
- We have begun a complete update of Graveyard. The inhabitants will remain the same, but we will change the territory, having worked it visually, and making it more interesting for playing. In addition, a new feature will be added - during the day, the cemetery will be a safe zone, and with the arrival of night, undead and predators will appear.
- Added a boat model, that will be required to travel to a new continent.
- Three times faster skill growth for faster testing.
- Many bugs were fixed.
Wild Terra 2 is created by four fans of sandbox games. Without investors and publishers. We will make WT2 exactly as we and the community wish. However, this approach has another side - we are very limited in funds for development. That is why we need your support. Many thanks to everyone who has already supported us!
Purchase access pack and support the development: https://www.wildterra2.com/
Have a question, or just want to chat with developers and those who are already playing? Welcome to Discord: https://discord.gg/NZhbfMR
The final stage of the Pre-Alpha testing will end on January 26th. All owners of Hero and Creator pack have access
The first phase of Alpha testing will take place from February 20th to March 1st. The owners of Conqueror, Hero and Creator packs will be able to participate in the testing. Streaming, posting videos, screenshots, and reviews will also be allowed.
This time, the break is a little longer, but we need time for really big changes. Here are just some of the things we have planned for the next stage:
- New Land.
- new biome.
- new animals, monsters and bosses.
- dungeon for solo players.
- improved dominiums and the possibility of transfer.
- even more mining, crafting, and construction.
- Unique premium helms and cloaks for Hero and Conqueror.
The best-selling item is on sale now! Pandora's Box
What is there inside? Pff, whatever! Get 1 random item from over 750 existing items. May contain ultra-rare things, so be careful. May also contain event items.
Only until January 28th.
New Content:
- Limestone deposits have been added to the forests of Wild Terra 2. The extracted resource can be burned in a small bloomery to produce lime.
- Nettle bushes grew on the Graveyard. You can make a Nettle juice solution, and then apply it when tanning the skin (instead of a Gallbladder juice solution).
- From raven corpses, you can get feathers for making arrows.
- Copper ingot, copper and bronze arrows recipes are added to the craft.
- Added new copper and bronze tools.
- When entering the game or resurrecting, a character can no longer be on the territory of someone elses dominium, he will appear outside of it.
- Passages to the Graveyard, crossings over the river and the entrance to the Church can no longer be captured by building a dominium, and in these areas, new resources or animals should no longer appear.
- Fixed work of production machines. Now, the main resources in the production will be deducted evenly from all slots.
- Fixed a bug due to which a campfire did not increase the speed of health recovering.
- Fixed a bug due to which it was impossible to open the door to the house if the camera was looking at it from the side of the doorway.
- Fixed a bug due to which a Dragon of the Hero disappeared from the character selection screen and was not created in the inventory when creating a new character.
- Fixed a bug that appears in the game log with minimal graphics settings.
[previewyoutube=Qds6hFtbDXY;full][/previewyoutube] At the numerous requests of the players, we extended the testing until January 26th, and the gathering and mining rates were increased 3 times! The speed of craft, construction, and work of industrial buildings are also increased. We hope that now everyone will be able to test new content - fishing, building houses, blacksmithing, mining new resources and much more! The executioners diary has been added, revealing his story. In addition, we have added sounds for fishing, recipes for a steel sword and a dagger, finalize some icons and fix some errors. Support the project and get access to testing: https://www.wildterra2.com/ Have a question, or just want to chat with developers and those who are already playing? Welcome to Discord: https://discord.gg/NZhbfMR
Changed rewards in Bronze, Iron and Steel chests. Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game, there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Sinister cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White parade horse with a red bridle (speed 100)
Iron chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Sacred cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black viscounts horse with a white blanket (speed 100)
Steel chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Winterfall cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black knights horse with a blue blanket (speed 100)
A new phase of pre-alpha testing has begun! Access for all owners of Hero and Creator packs. Support the development and access to early testing: https://www.wildterra2.com/
Testing will last until January 20 (inclusive).
We remind you that the Christmas event is coming to an end. Hurry to exchange gifts for rewards through the auction!
- Lets go Fishing! Get up early, dig up worms and go forward to the river - prey awaits! Each type of fish has its own pattern of behavior. Learn habits, use different fishing rods, bait, tricks and approaches. Everyone can catch a crucian, and only experienced fishermen can catch a giant catfish. In addition to 6 species of fish, you can also catch something unusual.
- Build your own home! Parts of the classic medieval half-timbered house are added - lay the foundation, design the walls, the roof, choose the location of doors and windows. There will be even more freedom in the future!
- Miners rejoice! Clay, tin, and copper deposits have appeared in the world. The resulting ore can be melted into ingots, and then, with sufficient Blacksmithing skill, armor and weapons can be craft.
- Added log dominium. You will have more space for other buildings!
- Leather armor crafting is now even closer to reality. Hunt and get hides. Dry hides, soak in a tanning vat, add lime, and a little later also oak bark. You got Leather for creating armor! Cut and stitch.
Launching a new section! Now 2 times a week we will talk about everything that we have managed to do since the last report, and sometimes about plans for the coming days. Let's go!
- Dragon and Cerberus mounts got a Battle Cry" - emotion to intimidate the enemy, and added new sounds. Now mounts will menacingly growl and stomp.
- Heroes and Conquerors will be able to activate their keys to obtain mounts. Also, these animals now stand next to the owner on the character selection screen.
- We made the production buildings more convenient. The production status is displayed, and if fuel is used, a button for starting and stopping will also appear.
- Fixed a bug due to which sometimes it was not possible to pick up items and use a basket near the fence.
[previewyoutube=LKhLqibI9Nk;full]https://youtu.be/LKhLqibI9Nk[/previewyoutube] In the game, you can also fire salutes and express emotions with gestures. We added these features in the previous testing when we celebrated the New Year. When you purchase a pack, in addition to access to closed early testing, you also receive a mount and many other rewards for your support of the project. Your help is very important to us. Wild Terra 2: New Lands is developed by our indie team, without publishers and investors. Development is funded by players. Hero pack now has a 20% discount. Limited offer! https://www.wildterra2.com/ The next testing phase will begin on January 17! You can ask all your questions about the game in our Discord: https://discord.gg/QBb5qJ6
We return the winter and the opportunity to get prizes for the Christmas event, but we had to lose server progress for several hours. We apologize for the inconvenience. In compensation, you can receive a gift. Just relaunch the game and log in to the server where you want to receive the gift. Do not forget to pick up all the gifts from Christmas socks until January 12!
- The christmas event has come to an end. Snow and ice melted, and winter animals took off their holiday dresses. - The exchange of "Stolen Christmas Gifts" at the auction will last until January 17. - There was an opportunity to exchange "Winter mounts" for Christmas box. - Fixed a bug with the positioning of "Decorative fir trees" on tile. UPD. We apologize for the error with the timing of the event. Today later we will announce a solution to the problem and will plan compensations for everyone.
Happy New Year and Merry Christmas! Especially for everyone who participates in early testing of Wild Terra 2, we have prepared special gifts!
Until the end of the current testing phase, defeating the Orc Shaman, receiving awards from the Grave of the Executioner or the Chest in the church you will get the opportunity to try out all kinds of existing mounts, including those described below. You can also get Red Hat, Snow Staff, and Fireworks that you can launch into the sky!
Update 2.0.97
- The executioner's grave has been added to the cemetery. To calm the soul of the executioner and open his grave, you will need to kill other players around. Defeat other players and you will get a unique Mask and executioner's Axe!
- Added objects that reveal the history of the world and various events: Executioner's gravestone, Cultists' holy book, Hunter's diary. Finding them, you can better understand what is happening in the game. The texts are still in preparation.
- Added mounts: Dragon of the Hero, Demonic dog of the Conqueror, Bloody bear, Zombie boar, wild boar, deer.
- Players can now express their emotions with body language and gestures. Added 14 different animations.
- Implemented adaptation of the screen interface for low screen resolutions.
- Added the effect of darkening and enlightening the screen to improve the display of transitions for entrances to dungeons, etc.
We decided to give the onquerors something aggressive, to match the rank. In the first Wild Terra, a common favorite was a barghest with a huge mouth, so we decided to stay on something similar, only better! So, meet - a huge demonic Cerberus. In comparison with a barghest, there are 2 spare heads, 3 times more teeth, and a unique hot magma!
These mounts can in no way be obtained after the release, this is our thanks for initial contributors. All items and mounts that the pack owner receives will be available on all his characters, but they cannot be transferred to another account. It is worth noting that on one account you can activate the keys Hero, Conqueror and Settler at the same time if you want to collect unique bonuses from several packs. Support the development and get access to testing right now: https://www.wildterra2.com/
We continue to talk about the development process of Wild Terra 2, about our ideas and the latest updates. This time, we will share our thoughts on a new skill - Bard.
Support the development and get access to testing right now: https://www.wildterra2.com/
Skill Bard
We plan to expand the number of skills in Wild Terra 2, adding new roles and mechanics. One of these support skills will be Bard. In battle, they will be able to apply positive effects on allies (for example, Inspiration), and negative effects on opponents (reducing the chance of a critical attack, increasing the cost of stamina for abilities, forcing each of the opponents to throw one coin on the ground). There will also be positive effects for peaceful tasks - a temporary bonus to a successful chance of completing an action, increasing speed. It is also planned to introduce joint performances of Bards, for example, to summon a special boss or activate an enhanced effect.
Have an idea?
You can share your ideas on our Discord channel: https://discord.gg/QBb5qJ6
[previewyoutube=FQzIC9jWnV4;full][/previewyoutube] The second stage of pre-alpha testing will last until January 3. Support the project and gain access: https://www.wildterra2.com/
- Spawn of "Snowdrifts" has been increased by 1.5 times around the world. - Now in a "Christmas sock" at a time you can put 10 snowflakes instead of 1. - Bug fixed, when you can't get a gift from Christmas tree if the second and subsequent times to decorate it. - Bug fixed, where when receiving gifts from the Christmas sock, some items did not have quality.
Testing will last until January 3. All owners of Hero and Creator packs have access to testing. Please note that Creator kits are available at a discount until January 7th!
This time 3 servers are available: Europe, North America, Australia.
We took into account the wishes of the owners of packs and since the last stage of testing have prepared:
- The dungeon system. Now the game has one group dungeon available - the Ancient Church.
- 3 new monsters, including a boss.
- Fighting with monsters is now more interesting, many of them have acquired special skills.
- The available territory has been increased, various world objects and decor elements have been added.
- Added new weapons: mace, ax, dagger, bow, sling, two swords, and two shields.
- Added new abilities:
Blunts: To smithereens! It decreases the targets defense, allowing more damage.
Knives: stab in the back. It can be applied only from the back. Deals increased critical damage and cause bleeding.
Axes: In half! A very strong blow, the damage of which is greater, the less health the target has left.
- 4 medical items appeared in the game: Bandages, Antidote, Simple medicine, Wide bandages.
- Added new buildings: tanning vat, well, storage basket.
- Leather armor is now available for crafting.
- Weather effects. Snow covers the earth and objects, surfaces get wet from the rain and dry out in the sun. Implemented a system of seasons affecting the weather.
- The server was optimized, which should have a positive effect on ping.
- Fixed many errors and omissions.
Purchase a pack, support the project and take part in testing now:
https://www.wildterra2.com/
Event "Christmas and New Year"
Winter has come in the Wild Terra world. Snow fell, ponds were covered with ice and became passable. White mounts (Deer, Boar, Horse, Wolf, and Bear) put on their Christmas outfits. Collect snow, make snowballs, arrange snow battles. But something is wrong here ... The inhabitants of the Corrupted Lands decided to wreck Christmas! A group of Woodwoses under the leadership of Grandfather Alfar in every possible way tries to interfere with the holiday, they cut down trees, steal Christmas decorations and Christmas presents. The holiday is at stake! Evil must be stopped! Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight is able to stop them ... The victory over the Christmas Woodwoses will give you various materials and decorations for the holiday, and if you take away "Stolen Christmas Gifts" from them, you can return them through auction and get valuable Christmas items! - Was added a lot of Christmas tasks (30 quests). Follow them to get Christmas surprise and other Christmas items. - Decorate your dominium with Christmas decorations, and don't forget to set up a Christmas tree to receive gifts. First, you need to cut a good fir tree. But its not so simple, so prepare your very best ax and be patient. You can also try growing your fir tree forest to increase the chance of catching a good Christmas tree. After installing the Christmas tree, you can decorate it with toys and receive gifts for it (you can decorate a tree every 18 hours). - To receive a Christmas gift from Santa Claus, you need to install a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you put, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what lies there. - At the auction in the section "Events", there was an exchange of "Stolen Christmas Gifts" for event items. - Added a new Christmas decor: flower beds with fir trees, paintings, several types of snowmen. - Added blue Christmas cloak. - Added 2 new sets of Christmas costumes (blue and green). - Added 4 New Year portraits for the character. - Added 5 new types of Christmas sweets (2 of them with new effects). - During the celebration of Christmas, you can exchange some rare mounts for Christmas surprises. Important! Be careful before the exchange, and read the information in the exchange confirmation window. If you mistakenly release an animal, instead of an exchange, then we wont be able to make compensation or restore items. The Christmas and New Year event will last until January 10, 2020!
New features and other changes:
- Increased the number of cells in the Stable by 5 places. Now a maximum of 40. This is the last increase in the size of the stable. In the future, we plan to add new buildings for storing mounts and pets (stalls, cages, corrals). - Now you can release unnecessary mounts and pets, this can be done through the menu of interaction with objects. Important! Be careful and read all warnings before performing any action. If you mistakenly "release" your pet, then we will not restore it. - Added "Dining table". Give your friends a hearty holiday dinner! - Added a new type of decor "Pictures". You can install them through the menu of interaction with the item in the inventory. We plan to expand the list of decor, as well as to enable carpenters and blacksmiths to create individual pieces of furniture and sell it like ordinary items through an auction. - Made minor improvements to the game interface. - Some items and buildings now have a more detailed description. - Fixed a bug with the appearance of a horizontal scrollbar in the auction interface.
We added new effects for maximum atmosphere immersion: now, with the advent of winter, the game world will be covered by snow, and during the rain, the surfaces will become wet and raindrops will begin to fall from the roofs of houses. But we want to talk about the influence of weather, seasons and time of day on the gameplay Wild Terra 2: New Lands.
In Wild Terra 2: New Lands, weather and changing the time of day is not just a graphic effect, this will have a direct impact on the game. We will be guided by real-world experience and logic in order to add both major and minor changes. Below we will talk about some of our ideas. Please note that we are talking about ideas that are not a priority and may appear in the game much later. And yet, you can offer your ideas in our Discord: https://discord.gg/QBb5qJ6
Night
Should I wait until morning, soaking hides for crafted leather and melting all rusted tools, or take a chance and go hunting? Surely you will ask yourself this question repeatedly. At night, your visibility will noticeably worsen, resources will be harder to find, and predator activity will only increase. Why get out of a warm couch? The answer is simple. Some locations and creatures will come to life only at night, and also, in the dark, the best conditions for robbery and theft.
Thunderstorm and fires
During a thunderstorm, it is best to stay away from a lonely tree and not use metal weapons. There will also be forest fires in the game.
Fishing
Be prepared for the fact that the rainy windy conditions will hardly be able to catch anything. But on an early sunny morning, your chances will increase many times over.
Harvest
In the old days, people knew well that before the cold weather came, one had to start planning the spring. Until the ground is frozen, you can plant crops such as carrots and onions in order to harvest in the spring. But it is also better to take care of the food in winter in advance and store as much food as possible after the harvest season (do not forget to check stocks sometimes, rodents can be found in warehouses). However, in the hot summer, relaxation is also not possible, crops often need watering. And after rain, the growth of mushrooms and wild crops will accelerate.
Support the development and get access already in the Christmas holidays!
https://www.wildterra2.com/
Asian servers may be unavailable for several hours.
We are also working on a Christmas event, which is scheduled to start at the end of next week.
[previewyoutube=JLgiGfq-ngY;full][/previewyoutube] This week was quite eventful. Thanks for your support and feedback. We were actively preparing for testing, here's what we managed to do:
- We have brought even more life into the game world by adding about 150 new sounds: effects of the players actions, sounds of animals, ambients, game events, and many others. We continue to fill the game with sounds, if you find that something is missing, write to us.
- Book of skills. It displays only the basic skills that we want to add in the near future. Most of them are already available. Later, the number of skills will increase. You can suggest your ideas in our Discord: https://discord.gg/QBb5qJ6
- Melee attacks are now more diverse. For each type of weapon, we added new animations, different range, and attack speed.
- Groups and pointers to group members appeared in the game.
- Portraits of characters. Now the avatar changes only when choosing a gender, but in the future, we will make a large selection of portraits.
- Variety of loot from monsters and godsends in the Graveyard, adding there a lot of new items.
- When mining, crafting and building, now there is no need to choose the right tool, if there is one in the inventory, it will automatically equip.
- Almost all additional windows and menus are designed in the interface.
We are glad to announce that we have almost prepared the game for the first show. Testing will begin on Friday, December 6th. Access will be open as soon as we prepare.
Owners of Hero packs will receive keys by email right before opening, as the server is already running, and the presence of a key determines access. The first stage will last until December 9th.
Pre-Alpha Test Schedule:
- First stage. December 6 9.
- 11 days of Christmas access. December 24 January 3.
- Third stage. January 17 20.
- February. Start Alpha testing and access for Conqueror pack owners.
We continue to talk about the Wild Terra 2 development process, our ideas, and the latest updates. In this post, we will share our thoughts on the characters customization in the game, and how its appearance can change over time.
Support development and access in December 2019: https://www.wildterra2.com/
Character Creation and Dynamic Appearance
When creating a character, you can choose gender, skin color, eye color, hair color, and hairstyle. This is a fairly standard set that you will not surprise anyone. In addition to choosing the parameters of the character when creating, we also plan to make dynamic parameters that will vary from certain actions, habits, and environments. Let's look at examples of how certain parameters can affect your appearance.
Get fat or lose weight
If your characters satiety is at the upper border most of the time, then the character will begin to gain weight. In addition to appearance changes, this will lead to faster consumption of stamina for action. Even the horse below you will tire faster. If you get fat to the maximum, then you have to look for new equipment. Only "chunky" artisans can do this because all measurements are done on their own. If satiety is constantly at the lower border, then your character will begin to deplete, which will lead to fatigue, deterioration of attentiveness (you will see fewer data about game objects and opponents), and even the appearance of hallucinations in, especially difficult cases. But do not worry, proper nutrition and alchemy can lead you back to normal.
Muscles
Actions that require hard work, as well as the use of heavy weapons and armor, will increase the volume of your muscles over time. The not only appearance will change. This will help to increase the amount of stamina and the fastness of some heavy actions.
Hygiene
In addition to the fact that in Wild Terra 2 the character will be able to cut his hair and shave his beard that grows over time, you will need to wash from time to time. If you neglect hygiene for a long time, your character will become dirty and will emit stench. When the character stinks a mile away, it is much more difficult to commit a successful theft or quietly sneak past predators.
Consequences of injuries
Particularly severe critical hits can leave scars on the characters body that will heal over time. The scars will be noticeable and can sometimes hurt, which for a short period of time can interfere with the rapid movement or stop the blow to the enemy. Using alchemy and rest from battles will help you recover faster. But some heavy scars will remain with you forever, and you can see the history - when and how exactly a scar was received.
Any other ideas?
In the private Discord channel, you can offer your own, as well as vote on which of our ideas should be added and which ones should be abandoned. Our Discord: https://discord.gg/QBb5qJ6 To access closed channels, you could support the development by purchasing one of the sets: Settler, Conqueror, Hero.
Nominate us please, if you like Wild Terra Online! "This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years."
Thanks to everyone who supports us by purchasing access packs in Wild Terra 2: New Lands.
We decided to additionally thank the Wild Terra Online players by making bonuses in gold when buying Wild Terra 2 sets.
Purchase packs and support the Wild Terra project: https://www.wildterra2.com/en-US/
- When buying a Hero Pack, in addition to many other unique rewards and access to the game from December 2019, you will also receive 40,000 gold in the game Wild Terra Online (we will send you the keys with gold by email as soon as we see your purchase).
- When you purchase the Conqueror Pack, in addition to many other unique rewards and access to the game at the beginning of 2020, you will also receive 20,000 gold in the game Wild Terra Online.
The best-selling item is on sale now! Pandora's Box
What is there inside? Pff, whatever! Get 1 random item from over 750 existing items. May contain ultra-rare things, so be careful. May also contain event items, including Halloween 2019 items.
Only until December 2.
[previewyoutube=5_6e-d86GyY;full][/previewyoutube] The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is. Wild Terra 2: New Lands website: https://www.wildterra2.com/ Our Discord: [url=https://discord.gg/QBb5qJ6]https://discord.gg/QBb5qJ6
We are starting a new section - Developer Diaries. We will talk about the development process, about our ideas and the latest updates. In this issue, we will talk about what has already been done in the game. What we have been working on all this time. This information is also available on the game website www.wildterra2.com Join our Discord: https://discord.gg/QBb5qJ6 there are public channels and private channels. In private, we discuss the development process with the community, they share ideas. We will jointly decide on certain things by voting on a private channel.
What have we already done?
- MMO client and server architecture. Multi-user interaction, synchronization of actions, group, and chat system.
- Dynamic volumetric lighting. Change of day and night, torches and bonfires.
- Change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
- Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Linking auto-generation to territories, heights, and other parameters.
- Rivers, seas, lakes, swamps. Advanced water shaders. Wet surfaces in water. Support realistic flow maps and physical modeling, taking into account the heights and shape of the channel.
- A variety of animals, monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
- Combat system with melee and ranged attacks, defense. Combat skills.
- Character customization. The choice of gender, hairstyles, skin color and hair.
- An advanced system of crafts with quality, the use of tools and industrial buildings. Mining, construction, and other skills.
- An expanded system of fatigue, hunger, and satiety with different types of food. Cooking food.
- Territory capture system with the construction of your buildings.
- A system of quests with lines. Basic tutorial.
- Particle system for visualizing fire, swinging a sword, splashing blood and traces of injured animals.
- Post-processing. HDR support, color correction, calculation of the shading of points based on all objects, the effect of the glow on bright edges, nextgen cinematic smoothing while maintaining maximum image clarity.
Announcement Trailer: [previewyoutube=TuOD7CD49lU;full][/previewyoutube] This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution. At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. Its worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates. The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents. New season. New continent. New rules. You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food. Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.
We have opened a fundraiser on the game site:
https://www.wildterra2.com/ Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands. Wild Terra 2: New Lands on Steam: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/ Some screenshots:
Halloween event has been updated and will run until November 8th!
You can exchange brains for valuable rewards until November 15th.
- In the Corrupted Lands appeared The Headless Guardian, it will not be so easy to defeat him, so call your friends and get better prepared for the raid. If you still manage to defeat him, then you will have a chance to get a unique mount "Fiery Horse of Headless Guardian", as well as other, no less interesting items.
- In the Events section of the auction, there was a rotation of holiday dishes to better prepare for a meeting with the Headless Guardian.
- If you received several identical Halloween animals, now you can exchange them for "Demonic chests". The description of each animal additionally indicates how many chests can be exchanged for. Exchange is available through the menu of interaction with the item in the inventory. This function is valid ONLY for the duration of the event!
- Now "Demonic chests" can be stored in the warehouse.
- Added Halloween rarity frame for Witch's Cloak and other items.
New items and features:
- Items. Added Crystal Throwing Spears and Crystal Slingshots to the game. You can create them yourself or find them in the game.
- Recipes. Now experienced crafters with high intelligence can create Crystal Throwing Spears and Crystal Slingshots.
- Friends. A new tab "You are friends" has appeared on the list of friends, it shows a list of players who you are friends with. There you can remove yourself from the friends of a particular player.
Changes and balance:
- Interface. Now, when using the reset and decrease scrolls, a window appears confirming this action. In order not to accidentally reset characteristics.
- Interface. Now, in the crafting window, when you click the Create button, an item will be blocked for the duration of crafting to avoid repeated clicking and resetting the crafting process.
- Weapons. The "Cursed Knife" has the "ignore armor" parameter changed to "ignore armor absorption". Perhaps this is not the final change, at the moment this item will not work as intended by us.
Bugfix:
- Daily quests. The bug was fixed when it was impossible to complete the quest to collect dried flax and create clothes from raw skin.
- Halloween. Fixed the bug where it was impossible to remove the "Halloween Curse" with the scroll of purification or the Domestic Halloween tree.
- Interface. The bug was fixed when in the window of the list of friends, a double scrolling of the window could appear, because of which it was impossible to scroll down the list.
Corrupted - the game in the Wild Terra universe that tells the story of the Corrupted Lands. It's the mix of arcade, RPG and visual novel. Fight off the hordes of monsters and breakthrough to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies! Features:
- A full-scale campaign of 20 chapters.
- Fight in forests, forts, corrupted lands, wastelands, on the town square and in the throne room.
- A large arsenal and a wide variety of opponents.
- A twisted story with a lot of characters - King, Witch, Counselor, Warlock, and many others.
Event Halloween
- In the world of Wild Terra now there are Unholy Trees, on which you can hang the Jack o' lantern to decorate it. Each piece of decoration will summon a guard that must be killed in order to be able to proceed further. After fully decorating and destroying all waves of guards, you will receive a reward.
- At the auction, on the Events tab, Halloween items appeared on sale that can be exchanged for Unholy Animal Brains.
- Unholy animal brains can be obtained from unholy monsters. These also include the Corrupted Rat and Barghest.
- On your territory, you can plant a "Sprout of a domestic unholy tree" and grow from it a "Domestic unholy tree." If you decorate this tree with Jack o' lantern, then it will remove all the curses and you will get a unique Jack Protection" effect.
New Items:
- Items. New helmets "Witch Hat" and "Pumpkin Helmet" have been added. You can find them in a Demonic chest or buy at auction.
- Items. Added 5 new Halloween avatars. You can get them from a Demonic chest.
- Items. Added 5 new types of Halloween food. You can find this food in a Demonic Chest, as well as buy at auction.
- Items. Added the "Scroll of Eternity", it gives a unique effect of protecting the dominium from destruction and the title of "Eternal". You can buy it in the game store for gold.
- Mounts. A new type of Mount "Cursed Horse" has been added to the game. You can find it in a Demonic chest or buy at auction.
- Bonuses. The Curse Protection bonus has appeared - it reduces the chance of getting a curse by X%.
- Curses. The Curse of Halloween has appeared - it reduces your damage to unholy monsters by 25%.
- Effects. New effect "Eternity" - your dominium is no longer destroyed over time, it will stand forever!
Changes and balance:
- Abilities. To use the Charge ability, you no longer need a target. Increased cooldown from 6 to 8 seconds. IMPORTANT! This is an experimental change, if players will like this change, we'll add it.
- Monsters. The Corrupted Rat and the Barghest are now considered as Unholy Monsters and affected by all effects and bonuses associated with the Unholy monsters.
- Loot. Added Demonic Chests to the Draemetr, Ritual, and Royal Treasures loot.
- Loot. From the corpses of the Corrupted Rat and Barghest, you can get Unholy Animal Brains.
- Items. Changed the name for "Witch Hat" and "Pumpkin Helmet", which could be obtained before Halloween 2019. Now they are called "Old Witch Hat" and "Old Pumpkin Helmet." The characteristics of items have not changed. Now you cant get a new one in the game, the remaining items can be used without restrictions!
New mechanics and items:
- The new mechanic Strange pointers. Now different pointers appear in different game zones, if you successfully learn this, you can get a pointer to a godsend or an iron / thozorium deposit. Also, instead of a pointer, you can get a piece of the map.
- There are 3 new godsends, it can be found by learning pointers.
- There are 2 new deposits of iron and one deposit of thozorium, you can find it by learning pointers.
- Now in general chat, you can write messages as emotions. It will be written in italics and highlighted in a different color. You can write an emotion by putting an " at the beginning and end of a message.
- Avatars. Now you can set the avatar image for your character through the Stats window.
Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold.
- A chest with avatars has added to the game store. In it, you can find a random avatar from all currently available avatars in the game.
- Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request. If you do not want to be added as a friend, there is a separate option for this.
- Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition!
- Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the players jaw with bare hands.
IMPORTANT! This is an experimental system and in the future, it will change and be finalized.
- Monsters and animals can now cause injury. Be careful!
- A new skill for the treatment of injuries and negative effects - Healing. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future.
- Bonuses. A negative Pain bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter.
- Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%.
- Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%.
- Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%.
- Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%.
- Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%.
- Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food.
- Items. A new bottle of "Vomiting poison" for use on weapons.
- Items. New plates and pads for armor with protection against injuries and protection against poisons.
- Added 54 new daily quests. Now the game has 125 daily quests.
Changes and balance:
- Abilities. Increased Whirlwind strike radius from 75 to 125.
- Abilities. Increased Push strike damage from 110 to 125.
- Abilities. Increased cooldown of Suppression strike from 9 to 10 sec.
- Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%.
- Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot.
- Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%.
- Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds.
- Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key).
- Weapons. Hunting Bow has a 10% crit chance.
- Weapons. For Short Bow, a critical chance reduced from 20% to 10%.
- Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%.
- Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%.
- Weapons. Spear flight speed increased.
- Weapons. Cursed Knife now ignores 20% of armor.
- Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%.
- Weapons. Ritual weapons can now be repaired using any repair kits. You can also apply poison from a jar to this.
- Weapons. You can apply poison on a Cursed weapon.
- Equipment. Witchs Cap and Pumpkin Helmet cannot be upgraded with plates and pads.
- Items. Increased the number of Unbaked bricks in one stack from 20 to 50.
- Items. Increased the number of Bricks in one stack from 20 to 50.
- Items. Increased the number of glue in one stack from 20 to 50.
- Items. Increased the number of Bones in one stack from 25 to 50.
- Items. Increased the number of Bones for the production of bone meal from 4 to 5.
- Curses. The Cursed Soul now stays forever until you remove this effect.
- Bonuses. The name of the bonus "Defense" has changed, now it is called "Armor".
- Chests. Changed rewards in bronze, iron, and steel chests. Now from these chests, you can get not only unique mounts, but also improvements for weapons and armor, poisons, spices, good food and much more.
- Godsends. In all godsends, the loot is slightly changed and the chance to get it
Bugfix:
- Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed.
- Fixed a bug when players received an old scroll of premium for completing some quests.
- Fixed a bug when a player who made a transfer from another server was not removed from the guild list.
- Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players.
- Fixed a bug with re-getting completed quests, after re-login to the game.
- Fixed a bug with the appearance Guards of Treasures in the territory of the dominiums.
IMPORTANT! This is a test version of the patch, made specifically for test servers and for checking all changes and finding bugs. This is not the final version of the patch which will eventually be installed on the main server! New mechanics and items: - Avatars. Now you can set the avatar image for your character through the Stats window. Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold. On the test server, you can see all avatars via chat commands: /avatar wildterra /avatar yusuf - Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request. - Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition! - Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the players jaw with bare hands. IMPORTANT! This is an experimental system and in the future, it will change and be finalized. - A new skill for the treatment of injuries and negative effects - Healing. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future. - Bonuses. A negative Pain bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter. - Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%. - Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%. - Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%. - Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%. - Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%. - Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food. - Items. A new bottle of "Vomiting poison" for use on weapons. - Items. New plates and pads for armor with protection against injuries and protection against poisons. - Added 54 new daily quests. Now the game has 125 daily quests. Changes and balance: - Abilities. Increased Whirlwind strike radius from 75 to 125. - Abilities. Increased Push strike damage from 110 to 125. - Abilities. Increased cooldown of Suppression strike from 9 to 10 sec. - Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%. - Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot. - Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%. - Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds. - Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key). - Weapons. Hunting Bow has a 10% crit chance. - Weapons. For Short Bow, a critical chance reduced from 20% to 10%. - Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%. - Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%. - Weapons. Spear flight speed increased. - Weapons. Cursed Knife now ignores 20% of armor. - Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%. - Outfit. Witchs Cap and Pumpkin Helmet cannot be upgraded with plates and pads. - Curses. The Cursed Soul now stays forever until you remove this effect. Bugfix: - Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed. - Fixed a bug when players received an old scroll of premium for completing some quests. - Fixed a bug when a player who made a transfer from another server was not removed from the guild list. - Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players. - Fixed a bug with re-getting completed quests, after re-login to the game. - Fixed a bug with the appearance Guards of Treasures in the dominiums territory.
We have prepared many innovations and changes that will be included in the next major update. We plan to release it this week. Some of the innovations:
- New daily quests.
- Two new chains of weekly quests (farmer, hunter) and finalization of the current ones.
- Friend list.
- Avatars. Will be displayed in the guild list, friend list, group window.
- New injury system. There will be several negative effects, as now from poison or a curse, but associated with injuries and fractures. For example, a blunt weapon will have a chance to hang a fracture, swords and axes will have a chance to hang a laceration, etc.
- A new skill Healing.
- Slightly enhances sling and throwing characteristics to make them more attractive to use with the shield.
- Update loot in locked chests, Ritual and Draemetr.
- New types of armor decoration.
- A new system for researching objects using Cartography.
We hope you'll enjoy these changes. Follow the news, share your opinion with us and other players.
Already in the in-game store.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.
We are working on a major update that will bring a number of new mechanics and content to the game.
- New daily quests.
- Two new chains of weekly quests (farmer, hunter) and correction of the current ones.
- Friend list.
- Avatars. Will be displayed in the guild list, friend list and group window.
- In-game mail. Players will be able to write letters to each other and send items.
- New injury system. There will be several negative effects associated with injuries and fractures. For example: a blunt weapon will have a chance to inflict a "fracture", swords and axes will have a chance to make a "laceration", etc.
- A slight reinforcement of sling and throwing spears to make them more attractive for use with a shield.
- Flags and emblems.
- Fixed a bug with recovery from the "Rest" effect. - Fixed a bug with a Ritual when a Draemeter did not appear. - Fixed a bug with Thozorium arrows in the Ritual rewards. Important! If you have thozorium arrows with the "true" quantity, you need to move this item inside the inventory and the quantity will change to 50. We are preparing a major update, wait for details about our plans.
- Now guards return to their place if players try to lead them far. These changes relate to guards of: Mines with iron ore, Crystal of Warp, All kinds of treasures, Ritual. Important! This is an experimental mechanic that requires tests, in the future, it may need to be refined or redone. Changes and fixes: - Stables. Increased number of cells by 5. - Treasure maps. Crafting no longer requires intelligence. - Thozorium arrows. Reduced the ignorance of absorption from 50% to 30%. - Cursed dagger. Reduced chance to curse the target from 20% to 10%. - Fixed a bug when the effect of poison was applied by common arrows. - Fixed a bug with repeating quests from the chain of weekly quests when leaving the game.
Unlike Warp Scroll, with this scroll - improving your item will ALWAYS be successful! Hurry up, the offer is limited.
Lets celebrate the 13th anniversary of Juvty Worlds together.
Log in to Wild Terra until June 30th and get 3 days of Premium! These scroll is issued only on one server, be careful when you first enter the game. 13% discount on Pandoras Boxes only until July 1st! We remind you that Pandora's Boxes are available for purchase only until July 1st, hurry up! Pandora's box can contain anything! Opening it, you get only one thing, but it can be absolutely any of all existing in the game (from more than 750 items)! If a thing has a quality, then it will be equal to 150%. If a thing has a quantity, it will be equal to 1. Opening Pandora's Box, you can find in it, for example: A legendary cursed weapon or Barghest Mount or Thozorium Pickaxe (quality 150%) or Improve Scroll: Melee Weapon, but you can also get one Stick or one Carrot or even another Pandora's Box, as lucky. In the boxes there are also the rarest things that cannot be obtained in another way: Demonic chests, equipment from festive events, award items and much more! Good luck with the boxes!
SUMMER SALE! Premium Packs at discounts up to 50%.
On Wild Terra Online website On Steam And on the in-game store. Changes and fixes. - When repairing equipment of 145 quality and higher, an intelligence check is removed. After receiving feedback from the players about the new item repair system, we decided to completely rework it. At the moment we remove the requirement of intelligence in the repair, and any player with sufficient skill can repair their equipment as before. But in the future, we are preparing a new separate market of services for crafters, where they will be able to exhibit their services for other players (repair, creation or improvement of items). Any player without sufficient skill or intelligence will be able to use services of a crafter and get all his bonuses for a small fee and you will not need to go somewhere or give someone your items, everything will be available through this market. - Now when crafting a weapon with a master's tag, this item will receive a random bonus to its characteristics, provided that the master has 12 intelligence and above. So far this rule is valid only when creating weapons that require a skill level above 40 (steel, noble and thozorium weapon, as well as composite bows). - In the royal treasure guards, for the bear added the unique name "Barbarians Bear". To make it easier to find it, if a bear runs away. - Fixed a bug with the auto selection tool when a lower quality tool was taken in hand. - Fixed a bug in the auction, when buying a ritual weapon with a unique bonus or items with improvement or poison, these bonuses disappeared or changed. Now it works correctly.
The absolute bestseller is back to the game!
Pandora's Boxes can now be found in treasures or purchased in the in-game store. Pandora's box can contain anything! Opening it, you get only one thing, but it can be absolutely any of all existing in the game (from more than 750 items)! If a thing has a quality, then it will be equal to 150%. If a thing has a quantity, it will be equal to 1. Opening Pandora's Box, you can find in it, for example: A legendary cursed weapon or Barghest Mount or Thozorium Pickaxe (quality 150%) or Improve Scroll: Melee Weapon, but you can also get one Stick or one Carrot or even another Pandora's Box, as lucky. In the boxes there are also the rarest things that cannot be obtained in another way: Demonic chests, equipment from festive events, award items and much more! Good luck with the boxes!
- Increased the basic movement speed of all mounts. - Reduced the movement speed of some monsters. - Increased block chance for characters in light armor. - Reduced the time of use of bandages from 2 to 0.5 seconds. - The "Bleeding" effect reduced damage from 5 to 4. - At abilities "Pounce" and "Charge" removed dodge ignore. - Now when crafting some recipes, intelligence 10 and above is required. - To repair items of quality 145 and higher, 12 intelligence is required. You can also repair an item with a repair kit or scroll, without any restrictions. - Thozorium and Crystal arrows are added to craft. - New currencies have been added to the auction: Thozorium ingots, Coal, Clay, Feathers, Apples. - Improved auction interface. Fixed a bug with the display of some items. - Guilds increased the maximum number of players from 15 to 20. - Reduced the critical damage of the Barghest and the chance to slow down the player. - Wodwose Fencer has a reduced chance to apply bleeding. - Small changes in rewards in treasures and godsends, as well as in the Corrupted Lands and Ritual. - Additionally added Pandora's Box as a reward (temporarily): - In Treasure, a little chance - In the Ritual Circle, a good chance - In the Royal Treasures, a 100% chance - Fixed names and descriptions of some items.
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New in 10.10
New mechanics and changes in current:
- A new system of interaction between items. Now, some items (repair kits, weapons poisons, etc.) can be dragged onto others to change or improve it. The description of such items will additionally indicate what can be done with them. - New effects "Curses". There are curses in the game, this is a separate type of negative effects that constantly affect the player. You can remove it only with a purgation scroll, also, special altars will soon be added to the game, which will also remove curses and will be located throughout the map. - New effects of poisons. There are several new effects of poison that affect the player in different ways. Now any kind of poison can be removed by antidote. - Reworked system of bandages and removal of negative effects. Now, to remove the bleeding or poisoning you need some time to use the item. - Added guards at the iron mines, now you cant just pick up the iron ore from the mine. Also, now when you raise ore from the mine, your stamina is spent. - Changed the parameters and behavior of monsters. Be careful, some monsters become more difficult! - The ritual circle now appears only on Disputable Lands, the appearance time is increased to 12 hours. Also at one of the stages, the composition of the guard was changed. - Guards of the Royal Treasure has been changed. Also, now when you digging a treasure, your stamina is spent. - In all treasure hunts, the composition of the guard changed. When digging a treasure, more stamina is now spent.
Changes in skills and bonuses:
- For all crushing weapons reduced the Ignore armor bonus from 40% to 30%. - Now the Shield Block completely prevents all damage, unless the weapon does not have Shield Ignore bonus. - For crushing weapons added a new bonus Shield Ignore. When a shield block is triggered, part of the damage will still apply to the enemy. - Changed bonus Chance to block arrows, now with a block of arrows, this bonus is added to the total chance of a block. - Reduced skills bonus armor for Light Armor and Heavy Armor. Skills bonuses will be completely reworked in the future. - Reduced block chance with a shield if the character is wearing light armor. - Reduced the overall speed of movement of the character by 10%. - Reduced the recovery of health from the effect Rest from 5 to 2, but sitting, health is restored as quickly as before.
New items, buildings and objects on the map:
- Added Repair kits, with which you can partially repair one item. You can find them in godsends, treasures and from the corpses of some monsters. - Added Flasks with poison, with it you can apply poison on a weapon. The duration of the poison on a weapon is limited to charges. You can find Flasks in the treasures. At the moment there are 3 types of flasks with poison, but in the future, there will be much more. - Added items to improve the characteristics of equipment and weapons, you can find it in treasures. Improvement gives a permanent bonus. Only one improvement can be applied to each item at a time. When using different improvements on one item, the old improvement will be deleted. This is an experimental version of the new system. If the players like it, in the future many new improvements will be added, as well as the possibility to create it with high Craft skill and intelligence. - Added a legendary cursed weapon that can cast a curse when dealing damage to its target. Important! The owner of the cursed weapon also gets a curse when he takes it in his hands. All cursed items will be found in the Corrupted Lands from loot of different monsters. - Added new improved buildings and stoves. For their construction requires rare construction drawings, you can find them in the Royal treasures. Total added 8 new buildings. - Added books of experience for certain skills. When used, adds X experience for the specified skill. It can be found in treasures. - Added new types of arrows: Cursed arrows, Poison arrows, Arrows with a sharp tip, Arrows with a thozorium tip. It can be found in treasures. - Added sets of rusty iron and steel armor, which are suitable only for remelting in a furnace. It can be found in various godsends. - Added new items to remove the negative effects: Antidote, Laxative, Scroll of ritual purification. It can be found in various godsends and treasures. - Added a new type of godsends - Bloodied Corpse, you can find valuable things in it.
Changes in items, buildings and objects on the map:
- Reduced the copper bucket bonus of the resources received from 7 to 5. - All wooden shields have the chance of a block of arrows changed and the total chance of a block is lowered. - Added the chance of a block of arrows to a simple wooden shield and increased Durability from 525 to 750. - Crystal club, steel and thozorium pickaxes now have bonus Shield Ignore (when a shield block is triggered, part of the damage will still apply to the enemy). - Increased produced iron ore from untreated ore from 8 to 10. - Increased the bonus effect Bretzel from 10 to 20%. - Increased the bonus effect Venison Steak from 10 to 20%. - Increased the amount of "Mulled Wine" when crafting from 1 to 2. - Reduced stamina recovery from Strong Liqueur effect from 5 to 3. - Godsends are now divided into 3 types: broken cart, old corpse, a godsend. Each of them will have its own type of loot, for example, in a broken cart, it will most often be possible to find some resources and materials. - To all Crystal Weapons added a new bonus Additional damage to durability. Now using this type of weapon can be much faster to break the equipment of the enemy. - Slightly reduced the additional damage at all arrows. Some arrows got new bonuses. - Completely changed the reward in all types of treasures. - Completely changed the reward in the Royal treasure. - Completely changed the reward for the Ritual Circle event.
Errors and bugs:
- Fixed a bug with several scrolls to improve characteristics - the timer did not work correctly. - Fixed a bug when a character sitting started to get up while eating. - Fixed a bug due to which the "Equipment Repair Scroll" did not repair items with 0 durability. - Fixed a bug with perk "Restores health at critical damage." - Fixed a bug with getting fractional damage by players.
Special offers every 6 hours until June 18th! Already in the in-game store.
Recently, players are more likely to discuss certain topics and lead debates, and we want to answer them and give our official position.
1. Do developers play Wild Terra and take advantage?
Some of the developers really play. This helps us to better understand what needs to be added or changed, to be aware of what is happening in the game. However, we follow a number of rules:
- we are not members of any of the guilds;
- we do not take part in battles for castles and other activities;
- we do not use our opportunities to benefit in the game.
2. Who are the inquisitors? Do we have friends in the game that we help?
Inquisitors are moderators. Active players who helped to monitor the order and adequacy in the discussions. We chose several of these players and gave them rights to regulate discipline in the chat and the game. We support only fair play. None of the players receives from our resources and other in-game items (exception: translators and other activists, whose rewards can include a mount or gold), indulgences, hidden information, and other things. The rules are the same for all players.
3. Cheaters. Why do some of them get banned and others not?
When we receive a message about a cheater (from the players, or from our system), our specialists check all the information using the available internal data. It often turns out that the cheater uses only permitted techniques (for example, the effect of an increase in speed from food that adds up to a fast mount can be visually similar to a speedhack). If the full verification confirms the use of unauthorized actions, the player receives a ban (regardless of whether he is a moderator, a translator or any other player). We regularly reward players who report bugs, vulnerabilities, help in testing and translations. Email us at support@playwildterra.com.
4. Does the game turn into pay-to-win?
We are closely monitoring that the game remains as fair as possible for everyone. This is one of our main principles and it will remain unchanged. Buying something in the in-game store, you provide additional support to the project, thanks to which we can regularly release updates and pay for server work. This is the main purpose of the store - if you like the game, you can additionally support the project in this way. We carefully think about what can be added to the store. We follow the following rules:
- Do not sell anything that can affect the balance in PvP. Just a fair fight.
- Sell something that can save time, or make the game a little more comfortable.
- Sell decorative and status items.
- Retain the possibility of obtaining analogs sold things in a game way.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.
We are working on adding new buildings to the game: Cage for pets, Stall, Barn, Brick Warehouse. Some of the buildings will represent improved versions of current (more cells, more expensive construction), and some - simplified (fewer cells, cheaper construction).
A new mechanic will be added to Wild Terra - Upgrade equipment and armor.
Only one upgrade can be applied to each item at a time. This upgrade gives a permanent effect.
Some examples of upgrades:
- Steel grindstone = +5% damage.
- Lightweight handle for an ax = decreases attack cooldown by -0.2 sec.
- Convenient knife handle = +5% parry.
- Light plates for heavy armor = +2% movement speed, but -4% armor.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.
In the next update, bottles with poison will be added to the game, with which you can enhance the weapon. Not all types of weapons can be poisoned, for example, bows, a sling or ephemeral weapons can not be poisoned. A poisoned weapon with a certain chance will impose an effect on a target upon hit (the poison will have a limited number of charges).
The effects of different poisons will also be different. For example, poisons can weaken the characteristics, block the use of abilities, limit the restoration of stamina, etc. The effect of poison will last up to 5 minutes and can also be removed by antidote or death. Before the appearance of Alchemy in the game, there will be a few types of poisons, and you can find them in treasures and new godsends.
Follow the news.
We apologize for the failure of the servers on May 15-16.
Servers stability has been restored a few hours ago and, as compensation, we will give 3 days of premium to all players who enter the game before May 19th. Please note that the premium scroll will be given once and only on one server.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value.
The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Cyan Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White horse armored with leather armor (speed 100)
Iron chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Orange Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black viscount's horse (speed 100)
Steel chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Red Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White knight's horse with blue blanket (speed 100)
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Congratulations on Victory Day! World peace!
Special Offer for Victory Day! Save up to 40% on Premium-packs. New in 10.9 New rewards added to the Ritual: - Ritual axe. Does not break at 0 durability. With a unique random melee weapon bonus. - Ritual sword. Does not break at 0 durability. With a unique random melee weapon bonus. - Captivated Draemetr. Unique pet. - Tamed Barghest. Unique pet. - Light iron arrows. Flight speed is much higher than normal. Implemented a system of random bonuses for melee weapons: - Restore the durability of a weapon when killing a target. - Restore stamina when dealing damage. - Restoring health at critical damage. All bonuses depend on quality, so this can be improved by improving the quality of the weapon. At the moment, these bonuses can be obtained and tested only on the Ritual Axe and on the Ritual Sword, but we plan to expand this system of bonuses in the future, giving bonuses also for crafted items. Implemented scrolls for the repair of equipped items. This scroll can repair rare things that can not be created by yourself, as well as quickly repair damaged equipment in the case when there is no time to search for the necessary resources. Partial repair scrolls can be obtained with some chance in Ritual, loot from a Draemetr, and also in the Treasure. Full repair scrolls are available in the game store. We remind you that this week you can perform a chain of quests of Battle and get the Warrior Chest and the unique title Warrior. In the Warrior's Chest you will find one of the Ephemeral weapons whose quality can reach 160%! There is also a chance to get unique Ephemeral spears, which are so light that their number in a cell can reach 200, and the flight speed is much faster than normal. Ephemeral weapons can not be repaired and improved, it has relatively low durability, but its quality and damage more than compensate for its shortcomings. Also in the chest you will find 3 types of high-quality projectiles for slings, spears, or arrows, and you can also find food for battle, scrolls of warp for weapons and armor, armor decoration scrolls, Battle concentration potion, etc. Warrior's Chest can be obtained as a reward for completing the Ritual, and is also available in the game store. Now 50 solutions for Leatherworking are placed in one cell. The respawn time of Draemetr is returned to normal. Fixed a bug due to which new types of shields did not block the arrows from monsters and guards of treasure. Fixed a bug due to which the negative effects of monsters were activated when triggered a shield block. Fixed a bug due to which the chain of Battle quests could be issued again.
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Only until May 6th! Save 25% on Regent Pack on Steam or in the in-game store.
Evil from the Corrupted Lands seeks to expand its possessions! A new world event - Ritual! Look for the Circle of Ritual in the world to interrupt it! You will need considerable effort because the time to kill the Guardians of Ritual is limited. We recommend assembling a team of 5-6 people. If you manage to do everything in time, the Master of the Ritual will appear and for the victory, you will receive a valuable reward and the title of Exorcist (given to only one player who opened the chest with the key of the ritual). Let us know your impressions and opinions about the event and its rewards. It is not yet final, we continue to develop new content, but here is a list of new items that you can find there now: - Craftsman Belt. Increases the quality of created items by 5%. 6 additional slots. - Unique gold decorated Thozorium armor. High quality. - Unique decorated Thozorium riveted leather armor. High quality. - Light wooden shields with a different pattern. 100% chance to block arrows. - Guards Cloak of various colors. Dont drop at death. - Arrows with a tip from a crystal. Deals additional damage to armor durability in PvP. 50% ignoring absorption. Incremental damage +5. In the world, you can now find an abandoned mine with iron ore. Mining skill for its mining is not required Implemented a system of weekly successive quests with a reward for completing the entire chain. The next chain of quests will be issued at the beginning of the siege or bidding for Castles. If you did not manage to finish the chain, then it will disappear and you will not be able to receive the final reward. The Labor Day is approaching and this week the chain of Labor and its reward starts - Workers Chest and Worker title. Next comes the chain of quests of the Warrior and its reward - the Warrior's Chest and the title Warrior. In the Worker Chest, you will find one of the Ephemeral tools with the quality up to 160%! The ephemeral tool cannot be repaired and improved, it has relatively little durability, but with its help, you can significantly increase the chances of success of complex operations, which will greatly speed up your leveling speed. Also in the chest, you will find 3 types of quality materials, spices or food for mining and crafting, and you can also find schemes, Scrolls of Warp for tools, potions of Master inspiration, etc. Workers Chest can be as a reward for completing the Ritual and is also available in the game store. Changed the content of the reward for winning Draemetr. The change is not final, we continue to work on new content for the monsters of the Corrupted Lands and the Treasure. During the testing of the Ritual, the Draemetr appears every 3 hours after death. Now, when a new Draemetr appears, a world alert is displayed. Information about the size and access to the weekly quests has been added to the dominium notes in the Building window. Reservoirs of Inspiration master and Battle concentration increased to 30,000 units. The time limit for small and medium potions of the Master's Inspiration and Combat concentration has been removed, and the big ones now fill 7,500 units. Different scrolls of increase characteristics can now be used simultaneously. Hurry to spend the accumulated Mysterious eggs, the auction will stop taking them on May 3. Introduced some adjustments in the behavior of Corrupted Lands monsters. Rewards for monsters of the Corrupted Lands are no longer scattered on the ground but are available through its corpses. Fixed a bug due to which the first quest in the list as shown, and not the one that was clicked. Fixed errors due to which some materials were not visible at the auction. Fixed errors leading to incorrect operation of fertilizers. Fixed a bug due to which negative effects could not be imposed during the cooldown of evasion. Fixed a bug due to which the Cartography window did not open if the player is sitting.
ALREADY LIVE! Check it out in the in-game Store and wait for new discounts up to 70%
Congratulations to all of the upcoming Easter!
In the world of Wild Terra comes the sacred season of Fertility and Revival. Steam-client will update automatically Play directly in your browser (Chrome and Opera only) At this time, treasure hunters often see the mysterious Sacred Hare crawling out of the chests (can also be found in the woods). If you are lucky to shoot him, the Sacred Duck will appear from it. Not everyone will be able to catch it, but the luckiest will get the Mysterious egg in one of three colors: red, green or blue. Eating these eggs, you get the following bonuses - Red mysterious egg: increase the chance of catching birds and animals by 10% - Green mysterious egg: acts when you water a plant, increases the future harvest by 20%. - Blue mysterious egg: acts when you water a plant, increases the chance of ripening by 20%. When eating eggs, there is a rare chance to find the Mysterious Needle, which gives the effect of Revival and the unique title Reborn after its use! In the Events section of the Auction, Mysterious Eggs can also be exchanged for holiday items: - Pet Sacred Duck. - Pet Sacred Hare. - Mount Sacred Bull (speed +100%). - A unique Hat of Farming and Taming, accelerating the germination and maturation of all plantings after their watering and processing, as well as reducing the time until the next feeding at taming by 30%. - Abundance chest. In it, you can find Sacred Animals, Farming and Taming Hat, Mysterious Eggs, Potions and Scrolls, Spices, Various Foods, Culinary Ingredients, Seeds for Farmers, Traps, and Lures for Fishing. Try your luck! The revival effect is implemented: - Acts until the first death. - Does not disappear when leaving the game. - Items from the inventory after death do not drop out. - The durability of the equipment does not decrease at death. - There is no cooldown time for the revival on the bed. - After revive, health and stamina are fully restored. - It works only for death from animals and monsters, for suicide or death from other players does not work, but it is not wasted. Implemented Revival Scroll, it can be found in chests and treasures, as well as purchased in the game store. Unlike the Mysterious Needle, this scroll does not give the title Reborn. Those who could not collect enough Mysterious Eggs can purchase it at the game store. The event will last until April 30.
Limited offer! Only until April 21. Get an extra 300 gold at the In-game Store.
We are also working on the Easter Event, which will be launched in the coming days!
Potions will help to restore Craftsman's Insight and Battle Focus.
Craftsman's Insight accelerates harvesting and crafting skills growth rate.
Battle Focus accelerates combat skills growth rate.
"Craftsmans Insight" and "Battle Focus" are restored every day. Do not forget that your intellect and effects of your house strengthen them.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.
Wild Terra will soon receive support for an innovative holographic assistant based on artificial intelligence - R.O.N.
We have already received a version for developers and are working on implementing new features for Wild Terra.
- We could not add the map due to the limitations of the game engine, but now it will happen! The assistant will display a holographic 3D map of the Wild Terra world.
- A metal detector will appear in the game. It can be created from sticks, guano, and rope. Add the metal detector to the active cell on the panel and if you find yourself close to the iron deposits you will hear from R.O.N. special sound signal. Also, the iron spawn will be displayed on your map.
- 10 minutes before the destruction of someone elses dominium, the system will voice the coordinates of the dominium and the nickname of its owner.
[ 2019-04-01 09:31:13 CET ] [ Original post ]
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Celebrate Fools' Day!
Crows behave very strangely, this is a bad omen ... If you manage to shoot them in time, then there is a small chance to get a huge rarity - Pandora's Box!! Pandora's box can contain anything! Opening it, you get only one thing, but it can be absolutely any of all existing in the game (from more than 700 items)! If a thing has a quality, then it will be equal to 150%. If a thing has a quantity, it will be equal to 1. Thus, opening Pandora's Box, you can find in it, for example: Premium Scroll for 30 days or Barghest mount or Thozorium Pickaxe (quality 150%), but you can also get one Stick or one Carrot or even another Pandora's Box, as lucky. Good luck with the boxes! Beware! During the event, when mining iron, you can disturb an angry Wodwose Miner. Beating a Wodwose Miner you can get ore, various helmets and hats, as well as the legendary Fools Chest! Fools chest is guaranteed to contain one of all the existing helmets and hats in the game, and if an item has quality, it will be equal to 150%! There are even unique hats from all game events in the Foolish Chest: Witch Hat, Pumpkin Hat, Lucky Hat and Christmas Hat. Try your luck! Fools chests and Pandora's Boxes are also available in the in-game store. The event will end on April 2nd. Hurry up! Deposits of iron at the time of the event will often appear and be visible to everyone, regardless of the level of mining. Improved display of pop-up descriptions for items. Due to a critical error, weapon damage on cupboards on PvP servers is temporarily disabled. Fixed a bug due to which the contents of the inventory was not updated after summoning a pet.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Blue Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black knight horse with red blanket (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Yellow Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black parade horse (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Violet Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White viscount horse (speed 100)
What do you get from premium?
- + 50% to the growth of all skills and characteristics.
- + 100% speed for collection, craft, and construction.
- -50% stamina costs in collection, craft, and construction.
- Dominium does not dilapidate.
The event St.Wodwose's Day will last until March 22!
More details about the event...
Manage to get a Pot of Gold at a special price! Save up to 25% on 3,333 Gold!
To purchase a pot of gold, on the bottom panel in the game, click "Game Shop" (icon with coins). In the window that opens, at the top, select "Virtual Currency".
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Purchase premium packs on the Wild Terra website with 15-25% discount.
The kits contain: unique mounts, premium bonus, tools, game currency and more. SPECIAL OFFER! A pot of 3,333 gold at the best price! Already in the in-game store Update 0.10.5. St.Wodwose's Day Begin to celebrate St.Wodwose's Day in the world of Wild Terra. It's time to try your luck! For a long time, miners have noticed that in early spring, when mining ore, you can encounter a small green Leprewose. They are very shy and immediately run away, but because of their heavy bag, they run slowly, and it is usually not difficult to defeat them. Look in their bag! You will receive an additional portion of random ore (including iron and thozorium!). Also, Leprewoses always keep with them a rare kind of happy four-leaf clover, which can now also be found when collecting wildflowers. You can also purchase Clover in the in-game store. Collect lucky clovers and you will be able to create unique items and food of St.Wodwose: - Lucky Hat. Unique headdress. Gives a chance to create a recipe without the cost of resources. Does not drop at death. When you create it, will unlock the unique title Lucky! - Cloak of Luck. Unique. Does not drop at death. - Salad of Luck with clover. Increases the chance of successful wrap (improving the quality of equipment) by 10%. - Green Ale. A refreshing drink that allows you to see all the resources on the map, even if you still do not have enough skill. - Hearty steak with clover. A very satisfying festive dish that does not require cooking skills. Improved autodetection of speedhack. The system is still being tested and only truly malicious violators get into the ban, but we continue to improve its work. In honor of the holiday, all those banned for speedhack will receive amnesty, but be aware that with a repeated violation you may lose your account forever. We remind you that any non-gaming ways of getting gaming advantages are unacceptable. Only fair play! Increased the base bonus on Enchanted tools to 130%. Enchanted tools now have quality and can be improved with Scrolls of Warp or Improvements Scrolls to increase their bonus. An enchanted hammer can now be used for blacksmith recipes with Thozorium. The bonus tool is now written next to the quality of the item. Fixed a rare error, due to which it was impossible to get out of the saddle even after re-entering the game.
Only until March 20th! SAVE up to 25% on Premium Packs on Wild Terra Online website and on in-game store.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.
We are working on adding a lot of new content to the game. In the next updates, we will add new types of weapons - Cursed and Bone. These weapons will have unique effects. Also, we will add new mechanics for debuffs (poisons, diseases, curses).
There will be new decorations for the home and territory (statues, furniture, paintings, and other decors), as well as a new type of decorated Thozorium armor.
There will be new types of Godsends and interactive objects on the map (for example, a grave that can be excavated with a shovel, an altar for sacrifices).
New items (repair kits for weapons, new bandages, antidote, and others).
Also, the loot will be completely updated:
- Chests from daily tasks.
- Bronze, Iron, Steel chests
- All kinds of treasure hunt from cartography.
- Royal treasure from the castle.
- Rewards from monsters in the Corrupted Lands, including Draemetr.
by Onegin#3170
In our Discord channel https://discord.gg/EAAu94J added #creative-and-streams created specifically for your stream announcements, new YouTube videos, art, screenshots and memes about Wild Terra. The most popular stuff will be duplicated in the news and social networks of Wild Terra.
Special Offer until March 12th. 20% discount on all Improve Scrolls and Scrolls of Warp.
Scrolls of Warp are very popular among players, because with this scroll you can improve the quality of the item with a certain chance.
Improve Scrolls are similar, but with one exception - they are fully protected from the malice of fate. Improve Scrolls ALWAYS successfully improve the quality of the item.
Please note that to improve the quality of the item, you need a suitable type of scroll: Tool, Melee weapon, Ranged weapon, Light armor, Heavy armor or Shield.
Added display of tool bonuses in the description of items, so that the effect of material and quality is more clear. Returned: ignoring dodge, parry, and block for bolas Added ignoring "absorption" of armor for bolas Fixed a bug due to which Bolas did not knock a player out of the saddle. Fixed a bug due to which the visual effect was not displayed when a slowdown was triggered. Fixed a critical bug doubling food bonuses. In the config.js file, the parameter LEFT_ACTION_BAR_ITEMS is made for those who need to return hotkeys to remove items.
Purchase Complete Pack with 60% discount!
https://store.steampowered.com/bundle/7883/Complete_Wild_Terra__Corrupted__Melting_World/
The bundle includes:
- Wild Terra Online: Esquire Pack. Premium set of items (unique horse, cloak, title, premium days, iron knife, schemes and plans) for the free game Wild Terra Online.
- Corrupted. Hack and Slash RPG. Fight off the hordes of monsters and break through to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies! The game's plot tells the story of the Corrupted Lands of the world Wild Terra.
- Melting World Online. Multiplayer strategy game with tactical turn-based battles. Lead a fireteam of Battle Mechs, improve specialization of pilots, install equipment and weapons. Production, researching and trading. Dueling, PvP arena and co-op up to 4 players.
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Purchase premium packs on Steam, on the Wild Terra website (with 10% discount ).
The kits contain: unique mounts, premium bonus, tools, game currency and more. Update 0.10.4. Lady Day With the arrival of spring, we celebrate Lady Day in the Wild Terra world. The number of wildflowers in the world has doubled. Wildflowers can be dried on Herb drying racks, to obtain material for the manufacture of a unique Maiden's Cloak, which can only be worn by ladies. To make it, you will need to collect and dry the flowers, make Floral fibres out of them with Flax break, and then create a cloak using scissors and a Loom. The one who makes this cloak will receive the unique title Enamored. , 15 ! Changed the following abilities: - "Roll". Reduced the cooldown from 20 to 15 seconds. - "Charge". Increased Increased stamina cost to 10. - "Pounce". Increased Increased stamina cost to 10 Changed bolas mechanics: Bolas are now divided into 2 types. Normal and heavy. The default slowdown chance for a normal bolas is 50%, for a heavy 75%. Every 2 levels of the skill "throwing weapons" add 1% to the chance of slowing down when using a bolas, so 100% chance will be only with a heavy bolas and maximum skill of throwing. The duration of a slowdown in a normal bolas is 6 seconds, in a heavy 12. The delay between the throws in a normal bolas is 2 seconds, in a heavy 2.5. Now Dodge, Block and Parry are triggered when attacking with a bolas if the player is standing on the ground and not in the saddle. When hit by a player who is in the saddle, the bolas will knock him out always, even if the slowdown has not been applied. The number of bolas in one cell is reduced from 6 to 3. Changed recipe for making a normal bolas. Above the player's head now appears the inscription if he received a "Slowdown" or "Stun". If the animal or monster has received a slowdown, the inscription also appears. Now the Duke of the guild can lower itself if there is another Duke in the guild. Removed buttons for quick removal of items from the hands, because in the heat of battle its were sometimes accidentally pressed, which led to the loss of valuable equipment. Fixed a bug due to which the "Knight" could lower any player in the guild. Fixed a bug due to which unknown recipes looked like normal in the list. Fixed a bug due to which the ability to scroll the list of recipes was lost. Fixed a bug due to which the negative effect of the monsters of the Corrupted Lands was applied, even if a dodge attack was triggered. Fixed a rare bug that caused an unscheduled reboot the server. Fixed a critical error, due to which in rare situations the effects of a mount and sitting on the ground were applied at the same time, which required the death of the character to continue the normal game.
Friends!
Juvty Worlds now not only makes games, but also supports other indie developers, publishing their interesting games.
INTERPOINT - Spring 2019 on Steam Early Access!
Interpoint is a first-person sci-fi mystery with elements of psychological horror. A secret organization made the discovery of parallel worlds. You are Harry G., a scientist, who took part in a project that was supposed to benefit all of humanity. Announcement Trailer: https://www.youtube.com/watch?v=hilDN_iLub8 Add the game to your wishlist on Steam: https://store.steampowered.com/app/1002020/INTERPOINT/ Welcome to Delta Labs! In the early 2020s, the Delta Laboratories research corporation created the Quantum Entanglement Device, which allows opening portals to countless parallel universes, but all other worlds discovered were either an almost exact copy of ours, or completely surreal worlds with unknown creatures. You are a scientist who took part in creating a project that was supposed to benefit all of humanity, but something went wrong. One day, you find yourself stuck far away from home. Features:
- Photon Gun is a key element of gameplay. The device is able to absorb energy from surrounding objects (light from bulbs, gamma radiation from radioactive puddles, force fields in laboratories, etc.) and transform it into something else.
- Underground science complex and a journey through parallel worlds. Explore, search for answers and solve puzzles.
- Many solutions. Interact with objects, find secret passages, use all the features of the Photon Gun.
- Twisted story with several levels of depth, conspiracy and various endings.
Limited offer! Only until March 1st. Get an extra 300 gold at the In-game Store
Friends! In Wild Terra there are many new players and they often make mistakes while protecting their territory, we want to recall important game mechanics.
1. Be sure to build walls from ALL sides of your dominium territory along the perimeter. Players can appear anywhere on the map outside your dominion, even if the area is fenced by water. This is not a bug, the player can respawn here at random resurrection, when pushing out of the dominium zone, when creating a new character.
2. We do not prohibit enclosing additional territory by using water, but you must understand that other players can access your additional territory outside the dominium at any time by creating passes by us. We create passes to the fenced areas, if a player has got there and can not get out of there, or there appears a treasure chest and can not get it. Other players should not suffer from your additional territories.
Enjoy the game!
Steam-client will update automatically Play directly in your browser (Chrome and Opera only)
Purchase premium packs with 10% discount on Steam, on the Wild Terra website.
The kits contain: unique mounts, premium bonus, tools, game currency and more. Update 0.10.3. Fix it, please! Changed saturation parameters in the following types of food: - Pumpkin porridge. Increase satiety to: vegetable 30, mixed 30. - Meat pottage. Increase satiety to: vegetable 40, meat 40. - Fruit salad. Increase satiety to: fruit 40, mixed 40. Increased stamina recovery from 15 to 20. - Charlotte. Increase satiety to: grain 40, fruit 40. - Strudel with raisins. Increase satiety to: bread 60, fruit 60, mixed 40. - Civet of hare. Increase satiety to: meat 60, vegetable 60, mixed 40. - Wild boar noodles. Increase satiety to: bread 90, meat 90, vegetable 60, mixed 60. - Grapes. Reducing fruit satiety from 10 to 5. - Raisins. Reducing fruit satiety from 20 to 10. - Honey. Reducing mixed satiety from 25 to 15. - Fried meat. Reducing meat satiety from 25 to 20. Increased the number of carrots, onions and garlic that fit in one cell to 50. Thozorium ore was removed from the mines, the ore lifting time was increased to 10 seconds, and the amount of ore per lift was reduced to 1-2 pieces to increase the number of hassles at the mines. Added new descriptions for various resources to make it easier for beginners to understand the game. Also fixed some existing ones. Removed button for demoted himself in the guild interface. The component responsible for rendering the structure of the Craft and Structures has been updated. Fixed location of filters in the auction window. Fixed bugs related parties, added warning about the limit of groups and other situations. Fixed a bug due to which the re-imposed effect (for example, the slowdown from Bolas) was removed after the completion of the first timer, and not prolonged as it should be. Fixed a bug due to which grouse could not be placed in the Spacious poultry house of the Royal Castle. Fixed a bug due to which items from the Christmas set did not appear at auction. Fixed a bug due to which it was more profitable to collect pumpkins with hands than with a tool. Corrected description of the Corrupted lands for PvE servers, due to which it could be mistaken that players could attack each other there. Fixed a bug due to which a double click eaten a large amount of food with bonuses. Fixed bug with looping the sound of the action when gathering using food bonuses. Fixed some rare game client freeze errors. Fixed a rare bug in the interface of saving places in the Cartography window.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Orange Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black knight horse with blue blanket (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Red Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White parade horse with red bridle (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Cyan Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black viscount horse with white blanket(speed 100)
Wild Terra Online is now a free game. It's time to invite your friends to the game!
Play on Steam
Play online via browser (Chrome and Opera)
To join the game even faster and more enjoyable, buy special sets with a lot of items!
Esquire Pack
- Esquire's unique horse (speed + 80%)
- Named Unique Esquire's Cloak
- Title Esquire
- 7 days of Premium Bonus
- 3 x Golden Building Plan
- 3 x Golden Crafting Scheme
- Enchanted Iron Knife
Lord Pack
- Lord's unique horse (speed + 100%)
- Named Unique Lords Cloak
- Title Lord
- 15 days of Premium Bonus
- 6 x Golden Building Plan
- 6 x Golden Crafting Scheme
- Enchanted Iron Knife
- Enchanted Iron Hatchet
- 1,000 gold
Regent Pack
- Regent's unique horse (speed + 100%)
- Named Unique Regents Cloak
- Title Regent
- 30 days of Premium Bonus
- 12 x Golden Building Plan
- 12 x Golden Crafting Scheme
- Enchanted Iron Knife
- Enchanted Iron Hatchet
- Enchanted Iron Pickaxe
- 3,000 gold
- 5 x Large potion of Battle Focus
- 5 x Large potion of Craftsman's Insight
Please note that the contents of the Pack will be credited one-time and to one character - the first one you enter the game. If there is not enough space in the inventory, you need to clear the slots, leave the game for 10 minutes and enter again. All rewards will be given. Tomorrow, February 12th, Wild Terra Online goes Free-To-Play! Do not be discouraged if you bought the game - on the contrary, you will receive generous bonuses for loyalty! All those who purchased Wild Terra Online before the transition to free-to-play will receive the Veteran Pack. It doesn't matter how long ago you did it, purchased the game on Steam, on our website or won a contest - you will receive this pack. We are very grateful for your support! Enter the game to get a Veteran Pack:
- Named Unique Veteran's Cloak
- 30 days of Premium Bonus
- 5 x Large potion of Battle Focus
- 5 x Large potion of Craftsman's Insight
- 3 Bronze keys
- 2 iron keys
- 1 Steel key
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
Purchase Wild Terra Online with 67% discount right now!
Purchase on Steam
Improvements and fixes 0.10.2
Completely changed the system of effects from food, the previous bonuses for skills no longer apply.
The food is now divided into several types, some good for saturation, and some for getting positive effects.
Some effects are combined in the groups "Wel-fed warrior" and "Energy drink", which excludes their simultaneous use.
The remaining effects can be applied simultaneously, but if you try to apply more than 4 types at the same time, you will receive a short-term "Overeating".
Continuing to eat with Overeating, you lose all the current active effects of food! Do not overdo it with food, overeating is harmful!
Cooking skill can now be increased to level 50.
Added new drinks: Carrot Juice, Fruit Juice, Dry Wine, Strong liquor.
Added new pottery: Clay Jug.
Skill level requirements for Cooking recipes have been reworked.
Added a new kind of spices - Sugar. It can be obtained in the same way as all other spices: Godsends, Yellow chests of daily quests, Treasures and monsters of the Corrupted Lands.
Changed the mechanics of the Absorption for heavy armor.
Now Absorption reduces all incoming damage always, but its value for heavy armor slightly reduced.
Iron and steel arrows, as well as Crystal Sword can now partially ignore the Absorption parameter.
Swords have been improved, damage has been added and Parry values have been increased, which should significantly increase the survival of swordsmen.
The ballista can now be destroyed only with a crushing weapon, so now you can safely use any other weapon in its defense without fear of inflicting random damage on it.
Equipment damage at the death reduced to 10%.
Copper, Wool and Scraps of cards have been added as additional currencies for trading.
Fixed click area of the steel chest.
Fixed a bug due to which the chance of repairing decorated items was not displayed.
Fixed errors in the descriptions of skills, attributes and parameters of items.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We are working on updating the food system. All food will be changed (ingredients, satiety, endurance), and most dishes will give the character new temporary effects, such as:
Increase the speed of gathering, building, crafting.
Increase the chance of successful action.
Reduced stamina costs.
Increase the chance to parry.
And some other effects. But be careful when getting more than 4 effects from food, instead of a positive effect, you can get a negative - Overeating. And if you continue to overeat, then soon all positive effects will be replaced.
A new kind of spice will appear in the game: Sugar (it can also be obtained like all other spices), as well as new drinks: Carrot juice, Fruit juice, Dry wine, Hard liquor.
Changes can already be tested on a test server. How to switch the main version to the test version.
Friends!
Ahead we are waiting for a very big and important step in the development of the project. From February 12th, Wild Terra Online will be FREE! Do not be discouraged if you bought the game - on the contrary, you will receive generous bonuses for loyalty!
Wild Terra Online is growing rapidly, in the 12 months we've released 8 updates and a free DLC. And the number of players online, over the past 2 months has increased by more than 50%. The transition to free-to-play is not a necessary measure, it is the next stage of active growth. We are determined to work productively and will continue to delight you with updates, and our policy related to microtransactions will remain the same (more info here).
We will try to briefly answer some questions.
Does it make sense to buy the game right now? Yes. When the game becomes free, you will receive the Veteran Pack, containing many valuable items. Having bought Wild Terra, you will also help the further development of the game. What the Veteran Pack? Who exactly will get it? All those who purchased Wild Terra Online before the transition to free-to-play will receive the Veteran Pack. It doesn't matter how long ago you did it, purchased the game on Steam, on our website or won a contest - you will receive this pack. We are very grateful for your support! Veteran Pack (10,000+ gold value)
- Named Unique Veteran's Cloak
- 30 days of Premium Bonus
- 5 x Large potion of Battle Focus
- 5 x Large potion of Craftsman's Insight
- 3 Bronze keys
- 2 iron keys
- 1 Steel key
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Blue Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White knight horse with red blanket (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Yellow Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black horse armored with leather armor (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Violet Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White parade horse (speed 100)
Within a month, a warning appears in the game that a transfer must be made due to the closure of the Avanium server, but many players still ignore it. As soon as the server disappeared in the list, we received several messages from players, in connection with which we decided to extend the transfer period for a few more days. If you do not transfer the character from Avanium to another server, your character and all property will be deleted. How to transfer: https://steamcommunity.com/games/500710/announcements/detail/1709579972648089296
We are attentive to ensuring that the game remains as fair as possible for all. This is the main of our principles and it will not change. Then why is there an in-game store and what is it for? To play always and without any restrictions, you need to buy access to the game only once. However, gaming servers require a monthly payment from developers. Buying something in the in-game store, you provide additional support for the project, so that we can regularly release updates and pay for the servers. This is the main purpose of the store - if you like the game, you can additionally support the project in this way. What exactly can you buy in the store? We carefully think over what can be added to the store. We adhere to the following rules: 1. Do not sell anything that could affect the balance in PvP. Only a fair fight. 2. Sell something that can save time, or make the game a little more comfortable. 3. Sell cosmetic and status items. 4. Create opportunities to obtain analogues of sold items in a game way.
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
Purchase Wild Terra Online with 90% discount right now!
Purchase on Steam
Improvements and fixes 0.10.1
To improve trade, we have introduced the ability to sell products not only for spices.
Now you can choose the currency of sale for the goods from several options of resources.
Now you can create lots to buy these resources in large quantities.
Now you can sell spices for other resources, to accumulate them on the balance of your store and collect them as needed.
Regulate the economy of your server, set your exchange rate, compete with other sellers!
Products that are on sale, you need to pick up from the store and set the sale again, otherwise they will not be visible at the auction.
An additional bookmark has been added to the stores where you can collect the accumulated proceeds.
Reworked display of goods at the auction, the choice of the sale currency was added to the auction filter.
The current mechanics of trade is not final, we will analyze the results and change this mechanic, if necessary.
We are looking forward to your feedback and ideas on what other selling currencies should be added. Write on our forum on Steam.
Commission for instant delivery of things from the auction reduced by 2 times.
Fixed a bug due to which the Bolas was not visible at auction.
Many types of resources and items increased their number, which fits in one cell.
Christmas gifts and quests extended until January 14.
For the year of operation of current server configurations, we analyzed all the data and decided to abandon the separation of servers into Hardcore and Standard.
All servers will now work under the new rules, only the division into PvP and PvE will be preserved, but new mechanics will be added.
Worn items of equipment no longer fall out if you die, but take damage of 15% of its durability.
Now the item is marked on the damage panel in red when it reaches 20% durability, so you can understand that it is approaching destruction at death and can avoid its loss.
Durability limit for all items increased by 50%, and for shields (iron and higher) by 100%, but the current value of remains the same, do not forget to repair it.
Dependencies of resource visibility on attributes are no longer present, but the visibility of resources based on Gathering and Mining skills has been added.
If your skill level is 10 levels below the required resource level, you will not see it. With a difference of 9 levels, the chance to find a resource will be 10% and so on up to 100%.
The skill levels of a number of Mining recipes and some resources requiring the Gathering and Mining skills have been changed.
Maximum gathering level increased to 30.
Storages of Battle Concentration and Master Inspiration are 25,000; basic replenishment per day is 8,000.
The power of animals and monsters is reconfigured so that at the initial levels it does not cause inconvenience to the players, but at the maximum combat level their power could be compared to the strength of Hardcore servers.
The rate of skill improvement, mining volumes and endurance replenishment are reduced to average balanced values.
Features of PvE servers:
All containers are locked, players cannot damage each other and player buildings, cannot pick up the contents of another's corpse and cut off their heads.
There are no mines; instead of sieges, weekly Castle Auctions are held.
Features of PvP servers:
Only high-level containers and warehouses are locked.
Entry-level structures as well as fragile structures can be destroyed by other players.
Players can kill each other, collect the contents of other corpses and cut off their heads.
Iron production is reduced, additional iron is obtained from the daily mines.
Weekly Castle Sieges.
We are working on finalizing server settings to make it more relevant, understandable and attract more players. Therefore, soon, the Avanium Legacy server will be closed.
On January 15, the Avanium server will be closed, which once became a haven for all players in the early access stage who did not want to create a new character when the game was released. The rules of Avanium almost completely corresponded to the Hardcore PvE server, but the move from it was not available, so that on new servers everyone would have equal conditions for starting. A lot of time has passed since then and now we can safely invite players from Avanium to other servers.
Transfer.
1. If you have shops, then remove all items from the sale, otherwise its will be deleted when you transfer. 2. Free up space in your inventory so that your dominium can roll up into a scroll and fit into inventory. 3. Put the tools in your inventory, as you need to clear the space before installing your dominium. 4. All contents of your buildings, warehouses, Stables and House for pets will move without changes automatically. 5. Note that if you start the process of transfet you will not be able to play until it is finished. If you move to a server where you already have a character, then the old character will be overwritten by the new one. 6. Open the chat and send /transfer 7. Answer Yes in the window that appears. Your dominium will be packed in a special scroll in the inventory and you will be disconnect from the server. 8. Select the server to which you want to transfer. You can also set a new character name. 9. Find and clear the ground for your dominium. If at least one of your buildings or walls coincides with a cell with water or an object of the world, the dominium cannot be built. 10. Please note that on PvP servers the distance to neighbors should exceed 10 cells, on PvE servers 3. 11. It is also impossible to build a Dominium near the Corrupted or Disputed Lands.
Purchase Wild Terra on the developer's site: http://www.playwildterra.com/#showCaseScreen
Purchase Wild Terra on Steam:
https://store.steampowered.com/app/500710/
Enter the game from December 30 to January 9 to get your New Year's gift!
The gift is issued once when you first log into the server, so select the server you usually play on.
Before you open it, make sure that you have enough free space in the inventory (10-15 cells), otherwise some of the items may fall to the ground.
Until January 15, the New Year event and the Christmas Quest also take place. To start this, a dominium is required.
We remind all players of the Legacy server Avanium that you need to enter the /transfer command to move to a new server.
Improved rewards for Christmas gifts, socks and Christmas trees:
- removed copper arrows, instead of them, added iron and steel arrows and spears, as well as iron and cast iron projectiles for sling.
- the list of products for culinary was corrected, simple ingredients were removed, the quantity was increased.
- orrected list of resources in the gifts at the Christmas tree, removed simple resources, added steel and Hardened leather, increased the amount.
Each part of the Christmas outfit (except cloaks) now gives the movement speed +5%.
Instead of Christmas candy and cookies, special sweets now appear in gifts, Christmas tree socks and souvenirs:
- Candy Concentration. Adds Combat concentration without a timer for re-use.
- Candy Inspiration. Adds Inspiration master without a timer for re-use.
- Gingerbread man. Gives satiety all types of food for 100 units.
- Gingerbread tree. Increases damage to animals and monsters by 20%. The effect disappears when you exit from the server.
- Gingerbread snowflake. Increases damage by snowballs on New Year's monsters 3 times. The effect disappears when leaving the server.
- Gingerbread star. Reduces the cooldown time of all combat skills.
The effect persists after death. The effect disappears when leaving the server.
For all valuable items related to Christmas, a special frame was made to make it easy to distinguish these items.
Fixed a bug due to which the damage of weapons above 150% quality could be incorrectly considered in some situations.
Fixed missing production sounds for the buildings of the Royal Castle.
500 spices are now placed in one inventory cell instead of 100.
Juvty Worlds team wish you a Merry Christmas and Happy New Year!
Right now in Wild Terra held an event with a Christmas spirit and many gifts!
More about the event: https://steamcommunity.com/games/500710/announcements/detail/1709578069884099218
Buy Wild Terra with a Christmas discount 67%
on Wild Terra website: http://www.playwildterra.com/#showCaseScreen
on Steam: https://store.steampowered.com/app/500710
El invierno ha llegado a Wild Terra. La nieve cay, los estanques se cubrieron con hielo y el espritu de la Navidad ya se siente en todas partes.
Venta de Navidad! Ahorra 50% en Wild Terra en lnea en Steam en el sitio del desarrollador Participa en el evento navideo hasta mediados de enero. Realiza tareas especiales para prepararte para la navidad!
- instala y decora rboles de navidad;
- decora tus posesiones con muecos de nieve y coronas de murdago;
- cuelga calcetines de navidad
- recoger nieve y haz bolas de nieve - organizar una batalla de invierno!
Very soon in the Wild Terra will come winter, and it will be possible to walk on the ice!
Do not forget to check your fence and make sure that you are protected by walls on all sides.
We decided to simplify the rules of the game on Hardcore PvP servers in order to attract more players.
All resources are now visible, which makes it possible for the player to be both a warrior and an artisan.
Wearing equipment no longer drops after death, so that you can use the most valuable equipment in battle.
The other parameters remained unchanged on Hardcore PvP.
As an experiment for balancing PvP, the requirement of light armor for the onslaught ability has been removed.
Slightly reduced the cost of steel for the manufacture of elements of Noble armor, sword and shield, to more closely match it's characteristics.
We are waiting for your feedback on new server settings and balancing!
Fixed the bug of pressing masks for complex objects, in particular, for the iron lattice.
On January 15, the Avanium server will be closed, which once became a haven for all players in the early access stage who did not want to create a new character when the game was released.
The rules of Avanium almost completely corresponded to the Hardcore PvE server, but the move from it was not available, so that on new servers everyone would have equal conditions for starting.
A lot of time has passed since then and now we can safely invite players from Avanium to other servers.
Before transfer do not forget to take out all the items from the stores, if you put them up for auction.
To transfer, type the /transfer command in the chat. Your dominium with all the buildings will be packed and placed in your inventory.
After that, select the server where you want to transfer.
Note that if you transfer to a server where you already have a character, this character will be deleted.
After transfer, clear a suitable place and expand your dominium from the inventory.
Free DLC Royal Treasures!
DLC has already added to the main game, just update it to the latest version. New dominium of huge size - Royal Dominium. In addition to the usual ingredients, its creation will require Thozorium ingots and fragments of the Warp Crystal from the Corrupted Lands.
New type of castle - Royal Castle. Its walls are surrounded by a moat, the castle has two entrances with protective iron gratings and drawbridges. All industrial buildings in it are much more spacious, and some are also more efficient. For example, a stone crusher grinds stones and ore so gently that the result corresponds to manual processing, and the chance of getting iron in the Effective Crucible Shop is reduced to 20%. It is worth noting also the uniquely useful bonuses of the castle: Home comfort, which increases the amount of Master Inspiration and Combat concentration replenishment by 50% and all Master bonuses that increase the quality of created items by 10% Royal Hunting for Treasure. In the Royal Castle, you also have the opportunity to launch the Royal Treasure Hunt - a new game event designed for a group of players. We are still working on the balance of difficulty and rewards, and will be glad to hear your feedback.
Purchase Wild Terra Online with 15% discount right now! Purchase on Steam Update Steam-client will update automatically Download the new client version... Play directly in your browser (Chrome and Opera only)
Improvements and fixes 0.9.56
Implemented the ability to save pointers to different places on the map to make it easier to navigate. Added the first stage of developing a new skill - Cartography. Skill affects the number of places you can remember, and also serves to search for treasure. To improve the skill there are several ways:
- study various strange objects that appeared in the world;
- study the fragments of maps that can be found in the godsends;
- create maps from these fragments.
https://www.youtube.com/watch?v=sTmTdZptizU All stolen items have been returned by robbers! We will carefully monitor that the game remains fair. We remind you that we are able to track down any hackers, which will definitely lead to account blocking.
During a recent siege, one of the players discovered a critical vulnerability that allows access to someone elses dominium and promptly reported a problem to the support, which helped to quickly eliminate it. However, other players also learned about this vulnerability and during the siege was looted one of the oldest dominiums of the Ventar server - the player Zorro, the clan leader of the Epidemia guild. In our game robberies and raids are encouraged, but only if its done according to the rules and do not exploit the vulnerabilities of the game. Robbers refused to return everything, pretending that nothing had happened. We recovered everything that was lost, but at the same time there are duplicates of missing items in the world. Now items can already be disassembled or change owners, so we formed a list of duplicates by comparing backups of the game base before and after the siege. So we were able to identify those who participated in the robbery. In this situation, we think that the ban is not the best solution. We call on violators to return all loot in public. The guild of Epidemia, as the injured party, will provide control over the collection of items from the list and warehouses, where you can bring stolen items. (dominium Zapadlo, located near Zorro. Access granted to clan leaders Kuczekpl and Trinity). After the event, the warehouses will be destroyed by the administration. We advise you not to cheat. If the stolen items are not returned - we will take measures to seize property in the amount twice the amount stolen. All violators are in the guilds of the Mayhem Warriors and Primatas, and these guilds will also incur group responsibility in case of non-return of lost items.. The list of items to be handed over, will be published on the Discord channel and is available to everyone: https://discordapp.com/invite/5qM3pQM
Friends! In Wild Terra there are many new players and they often make mistakes while protecting their territory, we want to recall important game mechanics.
1. Be sure to build walls from ALL sides of your dominium territory along the perimeter. Players can appear anywhere on the map outside your dominion, even if the area is fenced by water. This is not a bug, the player can respawn here at random resurrection, when pushing out of the dominium zone, when creating a new character.
2. We do not prohibit enclosing additional territory by using water, but you must understand that other players can access your additional territory outside the dominium at any time by creating passes by us. We create passes to the fenced areas, if a player has got there and can not get out of there, or there appears a treasure chest and can not get it. Other players should not suffer from your additional territories.
Enjoy the game!
1 DAY LEFT before Black Friday Sale ends!
Save 80% on Wild Terra Online
on website: http://playwildterra.com/#showCaseScreen on Steam: https://store.steampowered.com/app/500710/ Save 78% on Universo Bundle: Wild Terra Online + Corrupted: https://store.steampowered.com/bundle/7881/ Save 77% on Complete Bundle: Wild Terra Online + Corrupted + Melting World Online: https://store.steampowered.com/bundle/7883/
IN-GAME DISCOUNT ON ALL STARTER PACKS -40%
Check out the game store to get the premium bonus, tools, horse and other items of the sets at a special price!
Friends! A patch has been installed on the servers, eliminating the critical vulnerability of access to the dominiums, revealed during the last siege. Thank you for your prompt problem reporting!
BLACK FRIDAY EPIC SALE!
The biggest discounts for all time!
Save 80% on Wild Terra Online
on website: http://playwildterra.com/#showCaseScreen on Steam: https://store.steampowered.com/app/500710/ Save 78% on Universe Bundle: Wild Terra Online + Corrupted: https://store.steampowered.com/bundle/7881/ Save 77% on Complete Bundle: Wild Terra Online + Corrupted + Melting World Online: https://store.steampowered.com/bundle/7883/
IN-GAME DISCOUNT ON ALL STARTER PACKS -40%
Check out the game store to get the premium bonus, tools, horse and other items of the sets at a special price!
Save 75% on Wild Terra Online: https://www.humblebundle.com/store/wild-terra-online
Video Tutorial por un jugador de Wild Terra: https://www.youtube.com/watch?v=ZevRtvheP8Q
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We are working on adding a new profession to the game, which will allow to save marks on the map and find them by the pointer. The number of marks will depend on the skill level of Cartography.
You can raise the skill level in several ways:
- In the godsends will come across a new item "Fragments of the map". You can try to identify it and get experience.
- From the "Fragments of the map, from a certain skill level, it will be possible to create 3 types of maps: "Cache map", "Chest map", "Treasure map". With the successful creation of maps will be given experience.
- On the map in random places will appear objects for study: signs. This is an analogue of the godsends, when using it only experience will be given, after use the object will disappear.
Cache map - when used, it launches the Cache hunt event, during which you can get resources, tools, weapons, parts of schemes and other useful items. Nobody protects prey.
Chest map - when used, launches the Chest Hunt event. In this event, prey is better than the previous one, but to get it you will have to fight with the robbers.
Treasure map - When used, launches the Treasure Hunt event. The treasure is better than the previous one, but you have to beat the woodwoses.
Also, we plan to make the current marks are customizable and more convenient.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale red cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in red armor (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale green cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in green armor (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Scale black cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Fierce boar in black armor (speed 100)
The Halloween event is over, but during the week you can exchange collected brains for items through an auction. Also, demonic chests will be available in the store during this time.
Hurry up, have time to purchase Wild Terra Online at 75% discount!
Buy Steam-key on Wild Terra website:
http://www.playwildterra.com/#showCaseScreen
Purchase on Steam:
https://store.steampowered.com/app/500710/Wild_Terra_Online/
By Kilgor
By d3stRuctiv3
By clint
By Amorant
By Fanny
By nckoff
Each of the winners will receive 2500 gold and 5 premium days! Please contact community administrator for getting reward.
Buy Steam-key on Wild Terra website:
http://www.playwildterra.com/#showCaseScreen
Purchase on Steam:
https://store.steampowered.com/app/500710/Wild_Terra_Online/ Until November 5, the Halloween Event takes place in Wild Terra. Details: https://steamcommunity.com/games/500710/announcements/detail/1701691696481858406 Share a screenshot on a Halloween theme and get gold and premium! Details: https://steamcommunity.com/games/500710/announcements/detail/1701691696503368136
We are attentive to ensuring that the game remains as fair as possible for all. This is the main of our principles and it will not change. Then why is there an in-game store and what is it for?
To play always and without any restrictions, you need to buy access to the game only once. However, gaming servers require a monthly payment from developers. Buying something in the in-game store, you provide additional support for the project, so that we can regularly release updates and pay for the servers. This is the main purpose of the store - if you like the game, you can additionally support the project in this way.
What exactly can you buy in the store?
We carefully think over what can be added to the store. We adhere to the following rules:
1. Do not sell anything that could affect the balance in PvP. Only a fair fight.
2. Sell something that can save time, or make the game a little more comfortable.
3. Sell cosmetic and status items.
4. Create opportunities to obtain analogues of sold items in a game way.
1. Take a screenshot on a Halloween theme.
2. Share it on the Wild Terra Steam community: https://steamcommunity.com/app/500710/screenshots/?p=1&browsefilter=mostrecent
3. We will choose the 5 best screenshots on October 31, the authors of which will receive 2,500 gold and 5 premium days in reward!
How to take and share a screenshot on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=181142704
In the meantime, until November 5, in the Wild Terra Online passes Halloween event with unique rewards! More details:
https://steamcommunity.com/games/500710/announcements/detail/1701691696481858406
Video Tutorial by Wild Terra player: https://steamcommunity.com/sharedfiles/filedetails/?id=1548194984
The world of Wild Terra is shrouded in darkness. Soil and ponds are overflowing with evil. Unholy trees appeared everywhere, and pumpkins grow at tremendous speed.
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
HALLOWEEN SALE! Purchase Wild Terra Online with 75% discount right now!
Purchase on Steam
Make Jack-o'-lanterns from pumpkins and hang them on the cursed trees to dispel the darkness!
Evil will not allow you to destroy Unholy trees so easy, so take true friends to cope with Infernal animals.
Defeating three waves of evil you get a Demonic Chest!
Demonic chest contains a huge number of unique prizes. Try your luck! Chest can also be purchased in the in-game store in the tab Halloween 2018
In the Events section of the Auction appeared prizes that can be obtained by exchanging them for the Brains of the zombie animals. Its can be obtained from all cursed monsters, including Barghest and the Cursed Rat.
By taking a sprout of the Home cursed tree, you can plant it in your home to get a special holiday effect to speed up movement and increase damage to the Infernal monsters and a rare title!
The effect can be accumulated by decorate several trees at once, but after leaving the game it will disappear.
Jack-o'-lantern can be mounted on each other, building poles to decorate the territory.
If the brain of cursed animals and fertilizers are added to the Jack Pillar, then in time it will turn into a Zombie Pumpkin! Make fun of the neighbors!
Only during the event you can get forever:
- Unique Mounts: Unholy bull, Unholy deer, Unholy bear, Unholy boar, Unholy wolf.
- Unique Pets: Unholy Fox, Carnivorous Pumpkin, Corrupted Rat
- Outfit: Witch's Hat, Pumpkin Helmet, Witch's Cloak (cloak only from the chest)
- Unique title "Trick-or-Treat"
Announce Trailer: https://www.youtube.com/watch?v=Yvc0eQvB1rQ
Dungellion - rogue-lite with elements of Battle Royale and Action-RPG, inspired by roguelikes such as The Binding of Isaac, Enter the Gungeon, Nuclear Throne. Fight against other players in randomly generated dungeons and find a lot of unique abilities! Become the only one who survived and go to the next stage with all your loot, where you will battle with the winners of other arenas. The number of stages is not limited, but the farther away - the more deadly you are and your opponents. How long can you survive?
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Next week in Wild Terra will begin the most scariest seasonal event - Halloween.
By hanging Jack-o'-lanterns on the trees, you can invoke the Unholy Creatures into the world of Wild Terra.
Get the green brains of zombies, fighting the evil called. Brains can be traded for a unique cursed mount: Bear, Bull, Deer, Boar, Wolf. Or on the creepy pet: Rat, Zombie Fox, Monsterpumpkin. You can also try your luck and exchange brains for Demonic Chest - which, in addition to the above awards, may contain other supplies.
The event will last until November 5th. Hurry up to get unique event awards!
50% discount on all titles! The offer is limited.
The title will be added in front of your name in the game and chat. By pressing R in the game, the title can be switched to another or disable it.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to its value.
The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Cyan Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White horse armored with leather armor (speed 100)
Iron chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Orange Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): Black viscount's horse (speed 100)
Steel chest:
Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Red Cloak. The most valuable rare reward (its can only be obtained from this chest! Can not be obtained in any other way): White knight's horse with blue blanket (speed 100)
Choose from more than 20 mounts! Bulls, boars, deers, wolves, barghests and many others with 30% discount.
Hurry up, the offer is limited!
Complete Pack: Wild Terra + Corrupted + Melting World. 25% OFF:
https://store.steampowered.com/bundle/7883/Complete_Wild_Terra__Corrupted__Melting_World/
Universe Pack: Wild Terra + Corrupted. 20% OFF:
https://store.steampowered.com/bundle/7881/Universe_Wild_Terra__Corrupted/
If you already have one of our games (Wild Terra Online, Corrupted, Melting World Online), you can expand the collection by purchasing the missing games at a special price. If you do not have our games yet - this is also a great opportunity to purchase bundle of games at a discount.
Steam Bundles are designed in such a way that the percentage discount applies to all games that are not in your library. In this case, you do not pay for those games that you already have.
The last day of the sale! You can still purchase Wild Terra right now saving 67%.
Purchase on the Wild Terra website
Buy Wild Terra on Steam
Release trailer: https://www.youtube.com/watch?v=BPY0U0rBvzw
Purchase Corrupted on Steam with 40% discount
https://store.steampowered.com/app/832610/Corrupted/
The game was in early access.
The game tells the story of the Corrupted Lands. A brave warrior goes in search of a younger sister who disappeared after the curse that fell on the village. The protagonist, shoulder to shoulder with the hunter girl, unravels the wily intentions of the Warlock, the Witch and the King, who is also involved in this. But will the characters understand what happened and find the missing sister?
Corrupted - the mix of arcade, RPG and visual novel. Fight off the hordes of monsters and break through to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies!
Features:
- A full-scale campaign of 20 chapters.
- Fight in forests, forts, corrupted lands, wastelands, on the town square and in the throne room.
- A large arsenal and a wide variety of opponents.
- A twisted story with a lot of characters - King, Witch, Counselor, Warlock and many others.
Play Wild Terra Online for FREE right now. You can also pickup Wild Terra Online at 67% off the regular price!
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
Purchase Wild Terra Online with 67% discount right now!
Purchase on Steam
Improvements and fixes 0.9.54
Added scrolls of blessing, increasing the growth of all characteristics by 200%. Like other scrolls and potions, except the store, you can find them in Treasures, Chests, and also killing monsters of Corrupted Lands.
For those who want to simplify the start of the game and accelerate the growth of skills, enchanted tools are added to the in-game store.
It’s similar to the iron tools of 125% quality, it’s will be useful for beginners, since it give + 25% to the chance of success, but experienced masters will be able to make better analogues of this.
Enchanted tools can not be used as a weapon, but it’s do not dropped at death and can not be accidentally broken. When it’s durability reaches 0, the tool stop working and can be repaired.
Enchanted tools have increased durability, the repair requires the same metal as their analog, but the skill is not required and does not grow during their repair.
Added a button to subscribe to our news and promotions. Sign up to be informed of the most important and interesting events: http://eepurl.com/bAOtu9
By numerous requests, the time limit for large potions is removed.
Fixed a bug due to which the frying pan could not be melted in the Blacksmith's forge.
Fixed a bug due to which Coal dust could not be thrown to the ground.
We are attentive to ensuring that the game remains as fair as possible for all. This is the main of our principles and it will not change. Then why is there an in-game store and what is it for?
To play always and without any restrictions, you need to buy access to the game only once. However, gaming servers require a monthly payment from developers. Buying something in the in-game store, you provide additional support for the project, so that we can regularly release updates and pay for the servers. This is the main purpose of the store - if you like the game, you can additionally support the project in this way.
What exactly can you buy in the store?
We carefully think over what can be added to the store. We adhere to the following rules:
1. Do not sell anything that could affect the balance in PvP. Only a fair fight.
2. Sell something that can save time, or make the game a little more comfortable.
3. Sell cosmetic and status items.
4. Create opportunities to obtain analogues of sold items in a game way.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Blue Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): Black knight horse with red blanket (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Yellow Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): Black parade horse (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Violet Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): White viscount horse (speed 100)
Buy Steam key of Wild Terra on the official website
Purchase Wild Terra on Steam
Offer ends October 1st
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
Purchase Wild Terra Online with 15% discount right now!
Purchase on Steam
Improvements and fixes 0.9.53
Many types of food now have an additional effect, which is associated with a certain skill.
If the effect of food is related to the combat skill, then all abilities associated with this skill will be recover faster.
If the effect of food affects non-combat skills, then the associated activities such as mining, manufacturing, construction, repair and disassemble will be accelerated.
If the food has an effect, then it can be eaten even with full satiety.
n the inventory of the character appeared a new slot - Belt.
Leatherworkers can now create several types of belts, which will add additional cells to the quick action bar.
A new panel warns of damage to equipment. By default, the panel is not visible and will only be displayed if the strength of the equipment has reached a critical state and will soon break. In the settings, you can enable the permanent display of this panel.
From monsters in the Corrupted Lands you can now drop a Treasure Map, with which you can run additional Treasure Hunt without waiting. A treasure map is also available in the game store.
From a Treasure Chest now also possible to get premium scrolls and potions.
In the Forge furnace, you can now burn items (which can be disassembled) containing metal ingredients to return them. The number of metallic ingredients corresponds to manual dissasemble, but all other materials will burn.
The Blacksmith's forge, Stables and Pet House have now 5 additional cells.
From the mines now you can also get some Thozorium ore.
When collecting ore from the mine, a message is now being written with the result of the collected resources, as in other types of mining.
Raw iron ore can now be processed in the usual with small losses in the Stone crusher.
Skulls can now be grinded in the mills to obtain Bone Meal.
Optimization of graphics, which reduced the size of the distribution as well as have a positive impact on the loading of the online version of the game.
Added a simplified version of the graphics for Blacksmith forge.
Reduced the agro-radius of the Wodwose fencer.
Fixed a bug due to which it was impossible to eat food with several types of satiety, if at least one of them was filled.
The error of the uneven calculation of the experience of combat skills during battles with the enemy, whose level is higher than the current skill level, has been fixed.
Fixed a bug due to which at the Fox and the Bulls did not apply the modifier of health and damage on Hardcore servers.
Fixed bug in the message when catching a bull.
Buy now:
https://store.steampowered.com/bundle/7881/Universe_Wild_Terra__Corrupted/
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Soon, Belts will be added to the game - wearable items that will increase the number of available slots in the quick access panel. Will be available several kinds of belts.
Also, there will be a new information panel showing the breakage of armor, some graphics will be optimized and missing low-versions of models will be added.
The release of the update is scheduled for the second half of September.
Purchase Wild Terra Online at half price on Humble Store: https://www.humblebundle.com/store/wild-terra-online
Limited Offer! Scroll of Premium Bonus for 30 days with 33% discount.
Discount price - 2000 gold instead of 3000!
What you get:
10 x Small Potion of Craftsman's Insight and Battle Focus.
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
-50% stamina costs in collection, craft and construction.
Dominium does not dilapidate.
Purchase Corrupted on Steam with 40% discount: https://store.steampowered.com/app/832610/
The game tells the story of the Corrupted Lands. A brave warrior goes in search of a younger sister who disappeared after the curse that fell on the village. The protagonist, shoulder to shoulder with the hunter girl, unravels the wily intentions of the Warlock, the Witch and the King, who is also involved in this. But will the characters understand what happened and find the missing sister?
Corrupted - the mix of arcade, RPG and visual novel. Fight off the hordes of monsters and break through to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies!
Features:
- A full-scale campaign of 20 chapters.
- Fight in forests, forts, corrupted lands, wastelands, on the town square and in the throne room.
- A large arsenal and a wide variety of opponents.
- A twisted story with a lot of characters - King, Witch, Counselor, Warlock and many others.
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Orange Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): Black knight horse with blue blanket (speed 100) Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Red Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): White parade horse with red bridle (speed 100) Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Vanguard Cyan Cloak. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): Black viscount horse with white blanket(speed 100)
We have a channel on Discord: https://discordapp.com/invite/5qM3pQM
Here are created channels for each of the official server, and channels for specific groups and languages. We are waiting for you!
The last day of the sale! You can still purchase Wild Terra right now saving 50%.
Purchase on the Wild Terra website
Buy Wild Terra on Steam
In the update 9.52 new products were added to the in-game store.
- Mounts: Brown Bull and Piebald Bull has speed-up 90. They can also be found and tamed in the game. Bought bulls can not be lost.
- Unique mount: Black Bull has speed-up 100. He's can not be found in the game. Bought bull can not be lost.
- New Scrolls of Premium bonus for 3, 7 and 30 days. Also, when buying a scroll for 7 days you will receive a gift - 2 Small Potion of Craftsman's Insight and Battle Focus. When buying a scroll for 30 days - 10 similar potions.
Updated Premium has the same price and gives new power-ups:
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
- 50% stamina costs in collection, craft and construction.
Dominium does not dilapidate.
At the first purchase in the store you will also receive a special chest with gifts and a title!
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
SPECIAL OFFER! Purchase Wild Terra Online with 50% discount right now!
Purchase on Steam
Improvements and fixes 0.9.52
In the Corrupted Lands appeared Thozorium deposits.
The new type of ore is very rare and the amount of its extraction depends on the quality of the tool and the skill of the miner.
Maximum level of skill Mining increased to 50.
From the ore, it is possible to smelt a unique metal - Thozorium, which surpasses steel in strength and lightness.
You can make many types of weapons and equipment from Thozorium, everything created will have unmatched characteristics.
Maximum level of skill Blacksmithing increased to 60.
In the world there was a new animal - the Bull.
This is an excellent mount, and a good source of veins and hides.
For the masons appeared a new building - the Stone crusher.
This building will allow us to process ordinary stones and boulders until the stage is roughly processed, and if water is added, then up to well-hewn.
Now you can sit down on the ground.
When you sit down, after a while, the effect "You are sitting" appears.
Sitting you can also eat, change outfit and use the inventory.
The effect replenishes stamina and health, if at that moment you do not have the effects of Hunger, Exhaustion or Bleeding.
The effect increases the amount of restoring stamina from eating.
The effect increases the amount of restoring health from the effects of Rest and Heat.
Taking damage turns off this effect.
A new type of Premium effect was realized, as the former was not clear and useful to everyone.
A new kind of Premium gives:
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
-50% stamina costs in collection, craft and construction.
Dominium does not dilapidate when you are not in the game.
The old kind of premium scrolls and bonuses that have already been applied will remain unchanged, but it is no longer possible to receive old premium scrolls.
A new kind of Premium can be used at the same time as the previous one.
Now in the Corrupted Lands you can obtain skulls from Woodvoses and Alfars, which will allow you to build scenery from skulls even on PvE-servers.
Now in the Corrupted lands you can get bones from animals.
Increased damage absorption of a chest, steel chest and some types of doors.
The chance to get steel instead of cast iron in crucible and crucible shop is increased by 20%.
A number of interface elements and textures have been optimized.
Updated graphics of crystal weapons.
Increased the speed of transfer items on the button "Take all”.
Fixed a bug due to which monsters could die, repeatedly encountering a treasure chest.
Fixed a bug that could cause a situation where the character died of hunger offline after the game window was closed.
Save 50% when purchasing Wild Terra Online!
On the Wild Terra website: http://www.playwildterra.com/#showCaseScreen
On the Steam: https://store.steampowered.com/app/500710/Wild_Terra_Online/
In the upcoming update will be the new Premium Bonus.
Having listened to your wishes, we decided to rework the Premium, as before it was not always useful, and its influence was understandable and visible not for all players, especially among beginners.
The new Premium will give:
- +50% to the growth of all skills and characteristics.
- +100% speed for collection, craft and construction.
- -50% stamina costs for collection, craft and construction.
- Dominium does not dilapidate when you are not in the game.
Try Wild Terra for free now! Start playing on the test server and get the scroll of the new Premium for 7 days!
Download test client: http://www.playwildterra.com/files-test
Play Online (only Chrome and Opera): http://test.playwildterra.com/
One test server is available (Europe region) with the Great Summer Update! *
* The update will be installed on the main servers on the next week.
At the end of the test, all progress will be lost!
You can purchase the full version of the game and play without restrictions on PvP and PvE servers (in different regions).
Purchase Steam-key with 50% discount on the developer website:
http://www.playwildterra.com/#showCaseScreen
Purchase Wild Terra on Steam:
https://store.steampowered.com/app/500710/Wild_Terra_Online/
Improvements and fixes 0.9.52
In the Corrupted Lands appeared Thozorium deposits.
The new type of ore is very rare and the amount of its extraction depends on the quality of the tool and the skill of the miner.
Maximum level of skill Mining increased to 50.
From the ore, it is possible to smelt a unique metal - Thozorium, which surpasses steel in strength and lightness.
You can make many types of weapons and equipment from Thozorium, everything created will have unmatched characteristics.
Maximum level of skill Blacksmithing increased to 60.
In the world there was a new animal - the Bull.
This is an excellent mount, and a good source of veins and hides.
For the masons appeared a new building - the Stone crusher.
This building will allow us to process ordinary stones and boulders until the stage is roughly processed, and if water is added, then up to well-hewn.
Now you can sit down on the ground.
When you sit down, after a while, the effect "You are sitting" appears.
Sitting you can also eat, change outfit and use the inventory.
The effect replenishes stamina and health, if at that moment you do not have the effects of Hunger, Exhaustion or Bleeding.
The effect increases the amount of restoring stamina from eating.
The effect increases the amount of restoring health from the effects of Rest and Heat.
Taking damage turns off this effect.
A new type of Premium effect was realized, as the former was not clear and useful to everyone.
A new kind of Premium gives:
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
-50% stamina costs in collection, craft and construction.
Dominium does not dilapidate when you are not in the game.
The old kind of premium scrolls and bonuses that have already been applied will remain unchanged, but it is no longer possible to receive old premium scrolls.
A new kind of Premium can be used at the same time as the previous one.
Fixed a bug that could cause a situation where the character died of hunger offline after the game window was closed.
Complete Pack: Wild Terra + Corrupted + Melting World. 25% OFF:
https://store.steampowered.com/bundle/7883/Complete_Wild_Terra__Corrupted__Melting_World/
Universe Pack: Wild Terra + Corrupted. 20% OFF:
https://store.steampowered.com/bundle/7881/Universe_Wild_Terra__Corrupted/
Friends!
As you already know, now we are working on a major update, the details of which we disclose in a series of short news.
In the upcoming update will be a new construction - Stone Crusher. It will work similar to the mill and is designed for more convenient production Rough hewn stones from the ordinary ones and Well hewn from rough ones.
Previous part: https://steamcommunity.com/games/500710/announcements/detail/1694925518672234191
Сoupon is already in your Steam inventory!
Also, all those who will buy the Wild Terra Online within a week, will receive a coupon.
All our games you can find on the developer's page: https://store.steampowered.com/developer/JuvtyWorlds
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20% OFF on all 5X sets Scrolls of Warp! The offer is limited.
Friends!
As you already know, now we are working on a major update, the details of which we disclose in a series of short news.
The new metal will appear in the Wild Terra, in all properties superior to steel - Thozorium. This metal is very rare and only the real heroes can get it, going to the Corrupted Lands. Players will be able to create thozorium tools, armor and weapons.
Previous part: https://steamcommunity.com/games/500710/announcements/detail/1694925518658667338
Perhaps you missed it. A month ago, was released our new game in the Wild Terra universe - Corrupted.
Trailer: https://www.youtube.com/watch?v=_5231rOVydM
Purchase Corrupted on Steam: https://store.steampowered.com/app/832610/
The game tells the story of the Corrupted Lands. A brave warrior goes in search of a younger sister who disappeared after the curse that fell on the village. The protagonist, shoulder to shoulder with the hunter girl, unravels the wily intentions of the Warlock, the Witch and the King, who is also involved in this. But will the characters understand what happened and find the missing sister?
Corrupted - the mix of arcade, RPG and visual novel. Fight off the hordes of monsters and break through to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies!
Features:
- A full-scale campaign of 20 chapters.
- Fight in forests, forts, corrupted lands, wastelands, on the town square and in the throne room.
- A large arsenal and a wide variety of opponents.
- A twisted story with a lot of characters - King, Witch, Counselor, Warlock and many others.
Special offer in the game store - 25% discount on Kits for easy start!
Baron Starter Pack:
-Bay horse
-3 premium days
-3 gold Building Plans
-3 gold Crafting Schemes
-Title "Baron"
Earl Starter Pack:
-White horse
-7 premium days
-5 gold Building Plans
-5 gold Crafting Schemes
-Title "Earl"
Duke Starter Pack:
-Black horse
-30 premium days
-10 gold Building Plans
-10 gold Crafting Schemes
-Title "Duke"
Thanks to the work of our volunteers, the in-game store is already available in 6 languages: Chinese, Spanish, Brazilian, Polish, English and Russian. The store is completely localized, including a menu with a choice of payment systems, store sections, item descriptions.
Thanks to everyone who helps us translate Wild Terra into various languages.
If you want to help us with the translation of the game into your native language, please write to us at support@playwildterra.com
Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store. In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value. The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation! Bronze chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): White horse armored with leather armor Vanguard cyan cloak Iron chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): Black viscount's horse Vanguard orange cloak Steel chest: Guaranteed reward: Premium Scrolls, Potions. Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food. The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way): White knight's horse with blue blanket Vanguard red cloak
For a long time, the in-game store was only translated into 2 languages: English and Russian. Recently, we have fully prepared it for localization into other languages!
The first in line was Chinese.
We are glad that many people help us with translation the game into their native languages. This is very helpful in popularizing and developing the game, understanding it by the players. We hope that soon we will be able to translate the in-game store into all the languages supported by the game.
If you want to help us with translations, please write to us at support@playwildterra.com
Thanks to everyone who helps translate Wild Terra Online. Thanks to you, more people can play our game without language barriers, in their native language.
The Korean translation is completed by 100%. We express special gratitude in the help - Vurtune1 (Kimdakmul).
If you want to help us with the translation into your native language - please, write to us at support@playwildterra.com
Purchase a Pot of Gold (3 333 gold) at a special low price!
Already in the game store. The offer is valid until March 19th.
Thanks to everyone who helps translate Wild Terra Online. Thanks to you, more people can play our game without language barriers, in their native language.
The Dutch translation is completed by 100%. We express special gratitude in the help - the player "Jos Lazora".
If you want to help us with the translation into your native language - please, write to us at support@playwildterra.com
[ 2018-03-12 06:06:44 CET ] [ Original post ]
Friends! In Wild Terra there are many new players and they often make mistakes while protecting their territory, we want to recall important game mechanics.
1. Be sure to build walls from ALL sides of your dominium territory along the perimeter. Players can appear anywhere on the map outside your dominion, even if the area is fenced by water. This is not a bug, the player can respawn here at random resurrection, when pushing out of the dominium zone, when creating a new character.
2. We do not prohibit enclosing additional territory by using water, but you must understand that other players can access your additional territory outside the dominium at any time by creating passes by us. We create passes to the fenced areas, if a player has got there and can not get out of there, or there appears a treasure chest and can not get it. Other players should not suffer from your additional possessions.
Enjoy the game!
With the coming of spring, we celebrate Lady's Day in the world of Wild Terra.
The number of wildflowers in the world has doubled.
Wildflowers can be dried to get material for making a unique Lady Cloak, which only ladies can wear.
The one who makes this cloak will receive a unique title “Enamored”.
Hurry up to make this cloak and get a unique title only until March 15!
Invite all your friends! Wild Terra Online at half price only until March 12!
Purchase Steam key on Wild Terra Online website
Buy on Steam
Thanks to everyone who helps translate Wild Terra into various languages. Thanks to you, more people can play our game without language barriers, in their native language.
Wild Terra client updated. The Chinese translation is completed by 100%, translations into some other languages are also corrected and supplemented.
Friends!
We opened a new casual PvP server in Asia. It was called Tonir. As promised earlier, we provide a possibility to transfer your characters from the Coerum server for free. To do this, just type the command “/transfer” in the chat window. Then you will receive a notification with instructions to transfer. Your house and property will be automatically placed to your inventory as a scroll if you have at least one free cell in inventory. After that you will be redirected to the server selection window, where you can select the new Tonir server.
The possibility of a free transfer will be available until March 15th.
Friends!
Unfortunately, the game is not fully translated into some languages: Chinese, French, Italian, Korean, Japanese, Danish and Dutch. All translations of Wild Terra are made and supported by volunteers. We are looking for those who will help us translate the game. If one of these languages is your native language, and you know English a bit - it will be easy for you. We need your help.
If you want to help us with the translation into these languages, please write to us at support@playwildterra.com
https://youtu.be/xz3eNx4Z2DU Save 15% on the purchase Wild Terra Online: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Cnahgelog here: http://steamcommunity.com/games/500710/announcements/detail/1667891235039995433
[ 2018-02-19 06:21:10 CET ] [ Original post ]
Release Trailer: https://www.youtube.com/watch?v=LGucXu_WD-o Purchase on Wild Terra Online website Purchase on Steam
We paid attention to your feedback about Piercing Blows added to the game in the Update 9.50. We have finalized and reconfigured this mechanics. The changes are already added to all servers.
Piercing knife blows no longer cause critical damage.
Ability "Pounce" now deals a piercing blow and causes bleeding.
Ability "Pounce" now deals 120% damage instead of 100%.
The ability "Deadly Blow" now deals a piercing blow and causes bleeding.
The ability "Deadly Blow" now deals 150% damage instead of triggering a critical hit.
The Draemeter has a 2-fold lower chance to make a piercing blow, and the maximum damage from it is limited, since increased damage often led to instant death on hardcore servers.
The error of incorrect calculation of bonuses when removing equipment in some cases is fixed.
We have a channel on Discord: https://discordapp.com/invite/5qM3pQM
Here are created channels for each of the official server, and channels for specific groups and languages. We are waiting for you!
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Improvements and fixes 0.9.50
Changed catching and taming of mounts:
- Catching and taming now use the Taming skill in the same form as it does for small animals and birds.
- All types of lariats for taming now do not disappear, but work on the principle of tools, it’s have a quality and durability, their recipes have been changed.
- For catching mounts, special nets have been added, which need to slow down the animal before using lariats.
- After catching, the animal needs to be fed successfully several times so that it allows it to ride. The success of feeding depends on the skill of Taming.
Added iron and steel spears. The characteristics of all kinds of copies are reconfigured.
Added bronze, iron and cast iron shells for the sling. The characteristics of the sling have been reconfigured.
Added an additional equipment slot for arrows and metal shells for the sling:
- If there is a certain type of arrows or shells in the slot, then this type will be used for shooting.
- The selected type of shells will first be spent from the inventory and only the last from the equipment.
Implemented a new type of damage on metal armor, corresponding to the hit in the joints between the plates of the armor:
- Added mechanic of Penetrating blow, causing bleeding.
- All types of knives now have the chance of triggering Penetrating blow depending on the material.
- Now all types of metal armor, depending on the material, have resistance to the Penetrating damage.
- The draemeter now has the chance to use the Penetrating blow.
The mechanics of the destruction of old dominiums have been reworked:
- The dillapidation of the dominum stone now depends on its type, and time is written in a note to the recipe.
- Number of days without entering the game for Initial - 5, Small - 10, Medium - 20, Large - 30, Noble - 40.
- The term of the dillapidation of stones (the period from the onset of dilapidation to the complete disappearance of the captured zone) has been changed for Initial - 2, Small - 3, Medium - 6, Large - 10, Noble - 10.
- Disable notification in the chat about the destruction of dominions.
- We remind you how the destruction of dominions works. For example, you have 2 days of premium and the Medium dominium. Accordingly, 2 days of the premium plus 20. After 22 days, if you do not go into the game - starts the dilapidation of the stone. If it is not repaired, the stone will collapse after another 6 days. Total 2 + 22 + 6 = 30 days. If you login into the game, you got another 20 additional days before the new start of the dilapidation.
The mechanics of transferring outsiders over the territory of the dominium has been improved:
- Now when entering the game the character will appear outside the territory of someone else's dominion, if he does not have the rights to open doors and containers.
- If you somehow mistakenly ended up in someone else's territory, do not touch anything inside, exit the game for a minute (the character stays in the game for a while) and restart the game.
- We remind you that all your actions on a foreign territory are logged and can lead to the blocking of your account in the game.
Now all the flying projectiles look different.
Fixed a bug due to which after the resurrection, no bonuses were added from the equipment and character stats.
Fixed a bug due to which some bonuses from equipment were incorrectly calculated.
Information about partial ignoring of target armor is added to the note to the blunt weapon for a better understanding of its mechanics.
Fixed a bug that could cause the appearance of a second corpse on top of the first, which looked like the loss of all items at death.
Fixed a rare but critical error that does not allow to pick up items thrown to the ground.
Fixed bug, sometimes leading to loading problems on the borders of the map.
Fixed a bug of modifiers for casual servers that resulted in the collecting of animal heads and bear skins more than one.
Fixed a bug due to which the data about the characteristics and skills were not updated when the character window was opened.
Fixed a bug due to which, under certain circumstances, there was an opportunity to get to someone else's territory when loading the map.
https://youtu.be/-NghYsL0J6o Save 15% on the purchase Wild Terra Online: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Cnahgelogs here: http://steamcommunity.com/app/500710/announcements/
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Friends,
We listened to your numerous requests and decided to add a few innovations to Wild Terra.
In the next update will be added iron and steel spears, as well as similar charges for the sling. And that the arrows and charges did not take up much space in the inventory, we decided to implement a special slot for this.
In addition to changes in ranged weapons, Taming will also improve - completely changed the catching of all mounts.
Follow the news
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the award in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.
The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
White parade horse with red bridle
Sinister cloak
Iron Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black viscount’s horse with white blanket
Sacred cloak
Steel Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black knight’s horse with blue blanket
Winterfall cloak
Friends!
Unfortunately, the game is not fully translated into some languages: French, Italian, Korean, Japanese, Danish and Dutch. All translations of Wild Terra are made and supported by volunteers. We are looking for those who will help us translate the game. If one of these languages is your native language, and you know English a bit - it will be easy for you. We need your help.
If you want to help us with the translation into these languages, please write to us at support@playwildterra.com
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
Purchase Wild Terra with 15% discount right now!
Improvements and fixes 0.9.49
- Corrupted Lands are now opened to all adventurers on all servers.
- A completely new system for synchronizing the game client and server is implemented. As a result the problem of ghosts and doubles of not existing monsters and animals was solved. The system will be further developed and optimized for synchronization of processes.
- Bears and other animals and monsters with melee attack have learned to overcome small water obstacles.
- The chance to get the skin from a bear of level 50 and above set to 100% in case of success triggering of the skinning skill.
- Bear ranged defense increased.
- Steel arrows now have penetration versus armor in PvE combats.
- Added notice of missing items put up for sale at the time of moving.
- Added the ability to expose goods to the store using Shift + Click.
- Christmas missions as well as spawn of Christmas creatures are disabled.
- Added descriptions of stat decrease scrolls.
- A number of settings for the Avanium server have been changed including the reduction of the strength of all animals and monsters, the amount of iron ore spawn and the mines have been removed.
- Fixed a number of wrong descriptions in the game.
- Fixed a bug where the hammer could be repaired without using another hammer as a result of which it was completely destroyed at the time of repair.
- Fixed a number of bugs with the ability to shoot through obstacles.
- Fixed bug of positioning of open house doors.
Dear friends,
we are pleased to inform you that due to the high interest to the Wild Terra of players from the Asian countries, we have launched the first server for this region! The server was called Coerum, it is located in Hong Kong and has the settings of casual PvE.
We hope that through this you will be able to get a better and more stable connection with server, and as a result a more pleasant game.
Friends! Less than a month has passed since the release. We listened attentively to all your wishes, opinions, reviewed all complaints from new players about the work of certain mechanics in the game, learned all the information about the complexities faced by players, and a plan of the nearest works was created based on these data. We will be glad to tell you our plans more detailed.
One of the first problems that players face is the extraction of bear skin. Despite the fact that we planned the bear as a kind of boss whose skin is pierced only by steel and iron arrows designed for a group of several people - we were unable to explain this position for our players. Setting it up so that the extraction was too tough for the lone travelers we only achieved that the players began to massively use various abuses which led to a certain imbalance and also caused discontent among the players themselves. To date we have almost solved the problem of killing bears using various obstacles after which the current format of the kill alone will be more inaccessible to players and therefore they will be forced to hunt in standard ways using a group of players. The bear will be slightly changed in its parameters so that a company of several people would be enough to kill it while one or two players will not be enough to do it. As a well-deserved reward for diligence all bears of level 50 and above will give a guaranteed bear skin in case of successful triggering of the skill of skinning.
The second problem which was repeatedly voiced by the players is the lack of iron ore on the servers. Due to the fact that the mechanism for the spawn of the ore was set for the equal spawn of iron in the world a huge part of the players which did not go beyond the range of their residence constantly reported about a total lack of ore in the game while hundreds iron nodes appeared and stood in remote regions . We are working on a complete reworking of the ore occurrence system in which the regions with lack of nodes will be chosen as a priority for its respawn in order to prevent excessive congestion in remote areas.
One of the major problems the solution of which does not allow us to open access to the Corrupted Lands area for players is the problem of the so-called "ghosts". To date we already started closed tests of a new system which should solve this problem. Within a couple of days it will be tested after which it will be available for tests on the Avanium server. If the optimization of this part of the client and server work will be successful then the Corrupted Lands will be open to the players by the end of the week. Moreover the new system will fix the errors of the "ghosts" from monsters and animals.
We examined multiple requests from players to review the current system of attributes and the problem associated with the impossibility of combining a full-fledged artisan with the combat aspects of the game. To date the concept of introducing a new class of fighters aimed at close combat in light armor is being developed due to the possibility of dodging attacks. We plan to introduce a new type of light armor with an increased protection parameter which will allow you to get the desired 80% protection against damage in light armor. In this case the heavy armor absorption parameter will be replaced by the dodge parameter not as high as in standard light armor but which will allow full-scale close combat without a shield in light armor. This type of melee fighters in light armor will be directly tied to intellect stat which is now not involved in any combat aspect.
Also, we still have a number of optimization tasks. Ensuring the stable operation of the Latin American server Iktos and the standard optimization processes that we keep constantly.
As the final touches it was decided to reconfigure the Avanium server in some aspects for a lighter version. So the strength of monsters which is now set at the level of a hardcore server will be reduced and the spawn of iron ore will be increased.
We wish everyone a pleasant game we hope that our efforts will make the game more interesting and comfortable for you.
Friends! As was previously promised we have enabled siege timers on all PvP servers. Players will be able to participate in the first siege and compete for the first castles on the server next Saturday. All animals will be removed from all disputed lands during the siege hour not to interfere with the battles. Also according to numerous requests the time of saddling of mounts was accelerated by half.
We wish everyone good luck in the virtual battlefields!
Purchase Wild Terra with 34% discount on the official site
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Improvements and fixes 0.9.48
- The working principle of mounts completely redone. When you call for mount your character immediately sits on the animal while dismounting removes animal from the world. Tamed animals now always occupy one cell in inventory. It can be transferred or sold at any time. When your character dies mounts drop out of the bag and can be picked up and used by other players if the server rules allow it.
- If before the update the player has tamed mounts standing in the world - they will be moved to his inventory if there are free cells there otherwise they will be placed in stable.
- The game adds the possibility of free transfer from the server Ignos until January 15 by using the command /transfer in the chat window.
-The ability to change the number of models displayed on the screen is added in the video settings. It is strongly recommended to reduce this value to all players experiencing problems with a low number of FPS.
- Changed all the icons displayed in the game in case of models limit on the screen.
- Collision system in the game – optimized. That should significantly improve performance especially with a large number of moving objects on the screen. This change affects all kinds of interaction with objects in the world in case of any problems in the game please immediately inform us at support@playwildterra.com or the "Help" button in the game.
- The bidding for castles on all PvE servers is enabled.
- The duration of the bidding period for castles on PvE servers was changed to 16 hours.
- Fixed a number of errors in the descriptions.
- Fixed a bug where a number of ammunition inflicted the wrong damage.
- Fixed a bug with respawn on the leader.
- Fixed a bug where 2 missions with similar goals incorrectly counted the performed actions.
- Fixed a bug with casual servers mistakenly charged fatigue.
Friends!
We opened a new hardcore PvP server in South America. It was called Iktos. As promised earlier, we provide a possibility to transfer your characters from the Ignos server for free. To do this, just type the command “/transfer” in the chat window. Then you will receive a notification with instructions to transfer. Your house and property will be automatically placed to your inventory as a scroll if you have at least one free cell in inventory. After that you will be redirected to the server selection window, where you can select a new server.
The possibility of a free transfer will be available until January 15th. We strongly recommend this to all players from South America who have high ping in the game.
We wish everyone a pleasant game and a happy New Year!
Friends! As a result of yesterday's battles on the Ignos server a number of problems were identified regarding the stability of servers with current configurations. The server's work did not proof our expectations and we have to admit that we can not ensure the stable operation of the application to all players from all over the globe within the same server. We apologize for our miscalculation. After studying all the causes of the problem as well as the wishes of the players and negative feedbacks from Steam - a number of important decisions were made which we want to introduce to everyone.
Since hardcore PvP format turned out to be one of the most popular we decided to open additional server of this type which will be based in South America to provide the most stable work for all players in this region who are experiencing the greatest problems at the moment. All characters on the Ignos server will have a compensation - free move out scroll and transfer scroll. Any player will be able to transfer his character for new server immediately with current progress saved. Before transferring the character himself – check that you used your move out scroll by pressing move out button on your dominium stone to pack all your belongings with you. Otherwise you run the risk of moving away forgetting your property which will not be restored in case of this mistake. This kind of resettlement scheme can be expected for Ventar if similar problems arise.
In connection with the newly discovered factors we are forced to delay the siege cycles timer on PvP servers for the next 2 weeks. Our team has received all the necessary data and is already working on solving three tasks at once which will increase game client speed removing the lags with active PvP and also reduce the load on the server increasing the stability of its operation. Part of these works will be added for tests already before the end of the week. We plan to finish the rest within the next week. Once the work is completed - we will activate the siege on all PvP servers. Bidding for guild castles on PvE servers will be launched this weekend.
We hope for understanding. Cheers!
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Improvements and fixes 0.9.47
Winter has come.
All white mounts are temporarily dressed in Christmas outfits.
In the game shop are available mounts in Christmas dresses, as well as a unique Winter Barghest.
Opening the Bronze, Iron and Steel chests, there is also a chance to get Christmas mounts as an reward.
- Bronze chest: Christmas boar and Christmas deer.
- Iron chest: Christmas wolf and Christmas horse.
- Steel chest: Christmas Barghest and Christmas Bear.
We apologize for the inconvenience. The servers are again available, enjoy the game!
We will try to restore the servers as soon as possible. We apologize for the inconvenience. [UPDATE] The problem in the data center. We try to understand what's wrong.
Friends! Due to the fact that we reduced the number of servers after the release by combining several regions into one the issue of timers for the work of mines arose. For the initial period they were disabled to give players time to settle down, understand the game and prepare. This weekend along with the release of the update related to Christmas and a new year - we plan to enable the work of mines on all PvP servers. In order to give equal conditions to all players regardless of the region from which they play - we decided to set the cycle of the mine with a shift of 4 hours. Each new day all mines work timer will be shifted by 4 hours so within 6 days they will go through a full daily cycle letting this content to be used by all players from around the globe. Cheers!
NEW TRAILER: https://www.youtube.com/watch?v=LGucXu_WD-o Wild Terra website: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710
New Launch Trailer: https://www.youtube.com/watch?v=LGucXu_WD-o With the release of Wild Terra Online, four new servers are open!
- Labium - hardcore PvE Europe.
- Ignos - hardcore PvP Europe.
- Tepium - casual PvE America.
- Ventrar - casual PvP America.
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Improvements and fixes 0.8.46
The alpha version of the game is over, officially the status changes to Beta.
All Alpha version servers were closed, all the current progress is available for saving to the Avanium server. Selecting the server Avanium player is given the opportunity to save any of the existing characters for the continuation of the game.
Added 4 types of servers. Details on the features of each kind can be seen in the tooltip, pointing the mouse at the name of the server.
For hardcore servers and Avionium, a system for detecting all types of ore is introduced, depending on the level of intelligence and mining. The system works similarly to the already existing collection and perception system.
The founding fathers were given the promised rare pets.
The delete character button has been moved to the Game section.
Guild castles will no longer generate a tribute.
Locks guild will no longer generate a tribute.
On the character creation screen is now playing music.
Added 6 decorative flower bed recipes.
Items from Halloween disappeared from the auction.
Redesigned and revised formulas for calculating PvE damage for all types of servers.
Gold compensation was paid to all players.
Temporarily disabled the ability to build a guild castle for gold.
Fixed a bug where when renaming a character, his name on the dominium did not change.
Poultry house balance is changed. Obtaining eggs is reduced, obtaining feathers is increased, the cycle time is increased.
The principle of causing damage from small arms on all servers has been changed. If the quality of the ammunition is insufficient, the damage is absorbed.
The principle of levelling of combat skills has been changed. The difference between skill and opponent levels should not exceed 10. In the absence of damage, no experience is gained.
Changed the start of the destruction of the dominium when the player is inactive from 7 days to a month.
Fixed a bug in the mines.
Fixed a bug in displaying goods in the players store.
Fixed an issue where hints for quests did not disappear from the screen.
The error of the description in the mission "Forge iron while hot" is corrected.
The error of the description of the crucible shop has been fixed.
Fixed craft window error.
Fixed a bug where an error window was displayed on the screen, by clicking the middle mouse button.
Fixed a bug not displaying the arrowheads on the auction.
Fixed a bug that caused all players to disconnect from the server.
Fixed bug riding sideways on mounts.
The error of incorrect display of information on inactive combat skills has been fixed.
Fixed a critical error that caused the server to shutdown while working with the guild bank.
Technical work is under way. Current servers are not available. Work has begun to prepare for the opening of new servers. We plan to prepare everything in a few hours.
Early Access players will be able to transfer characters to the new Avanium server.
More details in the previous news.
Friends!
Unfortunately, the game is not fully translated into some languages: French, Italian, Korean, Japanese, Danish, Dutch, Romanian. We are forced to temporarily disable their support in the Steam version of the game. However, when playing through the site, you can still play using incomplete translations. All translations of Wild Terra are made and supported by volunteers.
If you want to help us with the translation into these languages, please write to us at support@playwildterra.com
Friends! The time has come when we are ready to announce the release date of the game. We were forced to keep this information in secret until the last moment as there were too many factors beyond our control that could affect these terms. Now we are working with final preparations so you can enjoy the game on new servers on December 18th. And those who supported us purchasing the game in the early access - will be able to try out new servers on this weekend.
On December 15 all current Alpha servers will be closed. Avanium will be available in the server list for all players. The game will offer you a choice of a list of all your characters available for transfer. You will have to make a choice in favor of one the most important and expensive for you. Dominium with all the warehouses and containers, all property and belongings will be automatically placed in your inventory in the form of a deed. After moving to a new server you can place your dominium from this scroll in any place you like and continue playing with hundreds of other players. Note: for transfer you need at least one free cell in your character's inventory otherwise he risks leaving your dominium on the old server.
Also the list of new release servers will be displayed for all players. Depending on your access status - each player will see the date when the creation of new characters will be available for him. The first wave of players will be admitted to the servers already on Saturday December 16.
Each release server provides a tooltip with a description of the features of the game on this particular selected server. We strongly recommend that you familiarize yourself with all the features of new servers before creating a character.
Wish you all good luck and pleasant game.
Only a few days left before the release of Wild Terra Online!
Last chance to purchase Wild Terra Online with a 15% discount on the site of the game and get unique gifts!
Right now:
- unique mount Fierce Boar,
- unique cloak Scale Cloak,
- unique title Founder.
- early access to all new servers 1 day before the release.
- unique recipe of the decorative construction Brick Flowerbed,
- set for quick start (1000 gold, premium bonus for 7 days).
By popular demand, we have extended the duration of the offer until game release!
Purchase Wild Terra with 15% discount on the official website or on Steam and you get gifts:
Right now:
- unique mount Fierce Boar,
- unique cloak Scale Cloak,
- unique title Founder.
- early access to all new servers 1 day before the release.
- unique recipe of the decorative construction Brick Flowerbed,
- set for quick start (1000 gold, premium bonus for 7 days).
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Improvements and fixes 0.8.45
Added hints and tips that are displayed on the loading screen.
Completely redesigned the login screen and the screen for selecting servers.
From the reports of destroyed dominiums removed coordinates.
The arenas were temporarily removed from the server list. Learn More
Temporarily disabled the possibility to create private servers. Learn More
Fixed a bug that did not allow to copy messages from the chat window.
Fixed a bug due to which the game lacked a number of sounds, such as notification of the siege and mines, Alfar Shaman sfx and others.
Fixed bug due to which in the window of reassignment of the keys, some menu items did not correspond to the actions.
Fixed a bug due to which there was no access to private servers within a few days.
Fixed a bug that caused the server to drop a number of players from the game while working with the guild bank.
Friends! Only a few weeks left before the release in which we must fully prepare the game for the meeting of thousands of new players. In this connection a number of decisions were made regarding arenas and private servers which we would like to announce.
For now the arenas are very outdated and do not match the game realities. Due to the lack of time and the inability to prepare them properly for the needs for which they were created - we decided to temporarily turn them off. After the game leaves the early access stage we will definitely devote extra time to prepare them properly and return access to them. All players will be able to fully enjoy PvP content, train their dexterity and speed, as well as participate in tournaments and ratings with rewards.
Also changes affect private servers. Their content has not been updated for a long time and does not correspond to the current realities of regular servers. We temporarily close the possibility of creating private servers until we can update this part of the game and bring it into compliance with the new server rules after its release. Note that all current and already created servers are fully operational. Their owners can continue the game without any changes or restrictions. The rules for using private servers do not change.
We wish everyone a pleasant game.
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Доработки и исправления 0.8.44
- В игру добавлена кнопка сброса настроек интерфейса.
- В игру добавлена возможность переназначать клавиши на все виды действий.
- Переделано оформление кнопок строительства.
- Были убраны координаты местонахождения игрока, мы начинаем избавляться от системы координат перед релизом.
- Из игры временно убрана сетка и другие функции разработки. Сетка с удаленными координатами будет возвращена позднее, для удобства строительства.
- Время работы шахт на сервере Vitios было расширено до 6ти часов.
- В игру добавлены новые титулы, которые будут доступны после релиза игры.
- Животные и монстры, убитые при помощи искусственных преград, теперь оставляют за собой останки.
- Исправлены ошибки с чатом, в результате которых сдвигался весь интерфейс.
- Исправлены ошибки с чатом, в результате которых чат невозможно было перетащить на другое место при выходе за экран.
- Исправлена ошибка, из за которой, не сохранялось имя мастера при выставлении предмета на аукцион.
- Исправлена ошибка, из-за которой с головы человека, выставленной на аукцион, пропадало имя.
- Исправлена ошибка, из-за которой таймер шахт не всегда стартовал время добычи.
- Исправлен ряд ошибок работы и отмены ежедневных миссий.
- Исправлена ошибка неверного отображения различных описаний и текстов в целом ряде языков.
- Исправлена ошибка, при которой сразу ряд игроков мог пользоваться баллистой одновременно.
- Исправлен ряд ошибок по неверному ремонту замков после осады.
Hello, friends.
Now Wild Terra supports many languages and it's thanks to you! But some translators, over time, lose interest in the game and no longer maintain the relevance of the translation. There is a problem when some translations are updated very rarely or not updated at all. We came to the decision that in the release there will be only those languages that will be fully translated into 100%.
We will be very happy and grateful to everyone who can help finish the translation of the game and its further updates. In the screenshot, you see the current situation with the readiness of translations, and what translations need your help the most. However, even completely translated languages are constantly being supplemented and we need activists who will be able to keep them up-to-date.
If you want to help us with the translation of the game, write to us please - support@playwildterra.com
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Friends! Today we would like to talk about our plans for the release, rewards to the founders and rewards to those who dedicated themselves in helping to develop the game at the early access stage.
First of all we would like to inform that all players who purchased early game access before first of december 2017 - receive a unique title of the founder and can count on certain preferences when the game is released. To all those who have not yet managed to buy the game and hesitate I recall about the maximum "Black Friday" discounts. You still have a chance not to miss this important moment.
Now about the rewards themselves. All players who bought early access before the above-mentioned period receive the following set of rewards:
- a unique mount "Armored fierce boar",
- a unique decorative cloak "Scale cloak",
- a unique title "Founder",
- a unique recipe for the decorative construction "Brick flowerbed",
- accelerated start pack (1000 gold, premium bonus for 7 days),
- early access to all new servers 1 day before the release.
The players who made a special contribution to the development of the game receive the following set of rewards:
- a unique mount "Armored fierce boar",
- a unique pet (we want to keep his name secret in order to pleasantly surprise the players on the release day),
- a unique decorative cloak "Scale cloak", a unique title of "Founding father,"
- a unique recipe for the decorative construction "Brick flowerbed",
- a set for accelerated start (3000 gold, premium bonus for 30 days),
- early access to all new servers 2 days before the release.
Recall all those who made a worthy contribution to the development of the game should contact us to become a founding father. Details can be found here.
Note that the ability to access new servers before the main wave of players also increases the chances of taking popular names for your characters.
[ 2017-11-22 17:58:43 CET ] [ Original post ]
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Improvements and fixes 0.8.43
The system of daily quests has been improved.
Training tasks can now be canceled only if the "Novice" effect has expired.
Now one new quest is available immediately after canceling one of the active ones.
Daily quests are divided into easy, medium and hard.
Easy quests are issued only while the "Novice" effect is active.
Medium quests usually can be done alone.
For hard quests, most likely, you will need a group, but the reward will be appropriate.
Added a timer for receiving quests in the Log window.
The chat window has been redesigned:
- changed the visual part;
- all channels now have their own color;
- the window no longer closes after entering the message;
- added a button to close the window, ESC also works;
- chat now remembers its position and size on the screen;
- the chat window no longer appears at death;
- the message that non-Latin characters are being used in the international channel is now displayed in the chat.
The system of playing sounds and music has been reworked, memory leaks have been eliminated.
Music is now enabled by default, you can disable it in the settings.
Optimized preloading system for loading models of characters, animals and monsters.
Redesigned screen of death.
The description of the recipes has been moved to the tooltip to free up space.
Changed many descriptions of skills, characteristics, machines and items.
Added displaying the number of remaining pieces to unlock the recipe.
The font size of the tooltips is increased.
Increased the chance of getting animal heads.
Added a call timer for pets.
Numerous corrections related to the new design have been made.
Fixed bugs related to the revision of the system for assembling models on the screen.
Fixed bug where the buttons in the action window worked incorrectly, if they were not on the toolbar.
Fixed some bugs in the quests.
Fixed bugs related to the incorrect description of the principle of operation of some elements of the game.
Fixed a bug where the player could not resurrect on the bed after death.
Fixed a bug where the resurrection button on the bed was active, and it was impossible to make this action.
Video review: https://www.youtube.com/watch?v=YyrDxrAfo78 Save 15% on the purchase Wild Terra with Unique Early Access Rewards: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Full list of changes: http://steamcommunity.com/games/500710/announcements/
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Improvements and fixes 0.8.42
Added quests for newly created characters to help beginners understand the game.
Added daily quests for all players. Every day you can undertake the quest, at the end of which a reward is provided.
Entering the game every day, you can accumulate up to 3 quests at a time.
Once a day, canceling the quest, you can get a new one
Currently only simple quests are available. In the near future will be added difficult quests, with more valuable rewards.
You can open the quest log from the corresponding menu by clicking on the quest's name, or using the hotkey B.
The work with the user interface was carried out, a number of windows received a new design.
Reduced the amount of seeds obtained when consuming pumpkin.
Reduced stamina cost for Throwing weapon skills.
Increased stamina cost for attacks by axes.
Increased stamina cost for attacks by blunts.
The attack radius of throwing spears is increased.
Dodge now expends stamina.
Changed the requirements for the construction Warm sleeping place.
The system of updating models of characters, animals and monsters on the screen has been revised.
Work on server stabilization has been done.
Fixed a bug due to which after pressing the Ctrl + LMB key, the character began to attack without stopping until the RMB was pressed.
Fixed a bug due to which sometimes during the shooting did not update the indicator durability of weapons and the number of shells to it.
The error of creation, expansion and transfer of dominium at the edge of the map on PvP-servers has been fixed.
Fixed a bug where the action occurs on the move and is canceled by stopping, but the bar above the character's head and its animation is still ongoing.
Fixed a bug due to which there was no sound of death, if the character's model has not yet been loaded or replaced with an icon.
Fixed a bug due to which in some cases after the creation of the character the game did not start and it was necessary to restart.
Friends! We experienced great problems with the stability of the servers in last three days. There were a number of technical failures that caused various negative consequences. We would like to apologize for these problems.
In compensation all players entering the game before the end of the week will receive a premium scroll for 3 days which you are free to use at your discretion. Iron ore spawn in the game is fixed other problems will be solved soon. For the owners of guild castles who were not able not collect taxes - you need to contact the support service using the "help" button in the game. Specify your server, the name of the castle, the name of the character and the amount of tax at the time of treatment. The entire amount + bonus as compensation will be given to you in manual mode. We apologize for the inconvenience and wish you a pleasant game.
Friends! We gradually come to the moment when the game is preparing for its release. We plan to end with the early access phase before the end of this year and therefore we have prepared information for players on the most frequently asked questions. For more than one month you have been asking about what will happen to the current progress, the current servers, the acquired property, which servers are planned to open, how the new and old servers will interact, whether the wipe will happen, whether gold and rare mounts will stay, etc. Today we will try to answer all these questions in order to create a general picture of the future.
Let's start with the main question that interests absolutely everyone. There will not be a full wipe. For 2 years of development of the game we have always tried carefully treats the preservation of game progress. During this period only 2 servers were removed as unclaimed and at the same time we gave the opportunity to move to all those who wanted to save valuable property and buildings. We decided not to change ourselves this time giving an opportunity to all those who became attached to their achievements to continue a full-fledged game in the team while giving the opportunity to expand the circle of acquaintances ...
Soon a new PTS (public test server) will be created where the planned transfer of all players from all servers will be carried out. Moving will be carried out on schedule in automatic mode. Player with his dominium with all the valuables will be moved to a new server where he can continue the game. If there are multiple characters on different servers you will have to choose one that you prefer to transfer. The new server will carry the standard settings of the current PvE servers. The team plans to use this server as a platform for testing all new content. Registration on this server will not be closed. At any moment any new player can join and begin to play full. The client versions for playing on this server will differ. You will need to select the client version from the Steam library. The PTS will be on the general list of game servers and will always be available to everyone. Given the presence of a large number of advanced experienced players as well as the availability of content ahead of other servers for several weeks - we hope that this server will be popular not only among the old players who transferred there but also among the new ones. The first in the list to move to the PTS server is the Asian PvP server.
At the time of the release we plan the following server configuration:
- Euro PvP (hardcore)
- Euro PvE (hardcore)
- America PvP (light)
- America PvE (Light)
- Asia PvE (Light)
- PTS PvE (hardcore)
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Improvements and fixes 0.8.41
The Unholy monsters have disappeared, and Wild Terra lands has settled into its familiar colors. Hurry to exchange obtained green brains for special event rewards!
Updated the loading screen.
Updated design of output errors.
Updated the design of the character's renaming window.
Completely redesigned the character creation screen.
When creating, renaming and moving a character, the requirements to his name became tougher.
The character can now be completely deleted by selecting the appropriate button in the menu.
Added video settings that significantly affect the performance of the game.
Restructured buildings menu for more convenient search.
Loading models with the GRAPHICS_3D_FULL_PRELOAD parameter is now displayed in the load indicator, rather than waiting in the black screen.
Fixed bugs leading to sudden stops of the game client.
Fixed errors related to disabling the display of cloaks.
Fixed a bug due to which an item being moved to the container could fall to the ground.
Happy Halloween!
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In this update, we made many changes to the interface, almost completely changing it. The work is not yet complete, but you can already see it and try it yourself.
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Improvements and fixes 0.8.4
The first part of the work on the redesign of the game interface was carried out.
Added portrait of the character (we plan to add the possibility of its changes and settings).
Changed the color scheme of the interface.
The Construction and Craft windows are merged into one.
On the Character tab a lot of information is combined, including the Action menu and General information that were previously displayed on the main game screen or not displayed at all.
There was a display of Fame level, the number of deaths, the percentage of fatigue, and possibility to switch Title from the list.
Added a Settings window, containing options that you could previously configure only manually through the config.js file.
Added a tab with Help and links to information resources about the game process.
Now you can adjust the volume level of music and sounds.
All interface windows can now be moved across the screen.
Added a system of automatic blocking of players suspected of trying to hack the game client. This function is currently being tested.
Fixed a bug due to which some players had the problem of slow motion on very powerful PCs compared to other players.
Fixed a bug where the image on the screen did not change, while the gameplay continued.
Fixed a bug where the tamed animal lost its level if the player tried to add it to the inventory without free space.
Buttons with debugging information should now be pressed together with the Ctrl key to avoid accidentally clicking on it while playing.
Replaced icons for pets and mounts.
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Discount on the website will be extended until Halloween! It's time to tell your friends about the game.
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Answers to questions about the in-game shop and donate here.
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By popular demand Halloween event updated. Removed agro from pumpkins, foxes, boars, removed their additional armor, removed additional damage. Removed bears from unholy trees guardians. Cheers.
Darkness descended on the land. Predators were cursed and turned into zombie animals. The world of Wild Terra needs your help!
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Improvements and fixes 0.8.39
- Added the Unholy monsters - fox, boar, wolf, bear, carnivorous pumpkin.
- After killing the Unholy monsters, the player gets a chance to collect the green brains of zombies from them with a knife. The skill of freshness and the quality of the knife do not affect the chance, it depends on the type of animal.
- The received brains can be exchanged for valuable prizes at an auction in the tab "Events"
- The witch's hat is added. Has light armor parameters, it gives movement speed bonus to the owner. Available for exchange for brains at auction, has several quality options.
- The Pumpkin helmet is added to the game. Has the parameters of heavy armor, gives a bonus to the blocking the shield to its owner. Available for exchange for brains at auction, has several quality options.
- Added various Unholy pets. Available for exchange for brains at auction. Pets can defend themselves if someone attacks them.
- Added Jack o'lanterns. Available for exchange for brains at auction. They will be needed to complete the mini event quest for the sprouting of a Unholy tree.
- Added Halloween Unholy trees. It’s grow in random places, a player with the Jack o'lantern can decorate this tree 3 times. Each time, a guards will be called up, which must be killed in order to be able to continue the quest. After full decoration and victory on all waves of guards, the player has the opportunity to get a sprout of a Home Halloween Tree, which is necessary for the construction of decorative tree, or gets the brains of zombies in case of failure.
- Added a new effect - poisoning. All dUnholy monsters are able to use this effect on the enemy. The victim of poisoning begins to quickly lose his stamina.
- Added a new template of the wooden fort. All built forts were rebuilt automatically.
- Implemented display of the guild name on the stone of the guild castle.
- Changed the size and colors of the interface fonts and slowed the display of messages. All fonts have become larger and brighter, and messages remain longer.
- The craft menu has been redesigned, layout logic has been changed, number of items has decreased, and navigation has become more intuitive.
Friends! Throughout the development of Wild Terra, many people help us in every possible way: translating the game and other materials, filling the wiki, searching for errors and its detailed reports, detecting vulnerabilities, and other similar help.
We want to thank you for your contribution to the development of the game! Everyone who helped the project develop - will receive the unique Foundet's kit , and their names will be recorded in the credits.
If you think that you also contributed to the game - be sure to email us support@playwildterra.com.
Please include the following information in the email:
1. Name "nickname" Surname (for the credits);
2. SteamID (enter the game via Steam and you'll see the numeric id under Help button);
3. How did you help Wild Terra (remember, we have your messages in tech support (specify your email if bugs are reported in this way), as well as topics and messages on the forums (specify your nickname if you reported errors there) if there was other help - tell us about it).
After we make sure that you have really contributed, we will add you to a special list of those who will receive rewards. Emails are accepted until November 12, 2017. If you have not helped before, but want to start - you have a chance to get a reward! Start helping Wild Terra in the ways described above. Thanks to everyone who has ever helped Wild Terra develop!
Fixed a bug where monsters in the Corrupted lands did not impose negative effects on players.
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Improvements and fixes 0.8.38
Updated the shell of the game client.
Added scrolls to increase the +1 performance. Using the scroll, you can also overcome the limit to the maximum level of the characteristic, having received the effect of the 13th level. At the same time, only one characteristic can be increased, the duration of the scroll effect is 1 hour. Reusing a same scroll increases the effect time by 1 hour. At death the bonus is saved, time in an offline is not considered. The cancellation of the scroll effect before the expiration of time is impossible.
New scrolls are available in treasures, lottery chests, as a reward for killing monsters in the Corrupted Lands, and can be purchased in the in-game shop. Scrolls transmitted, can be sold through an auction.
Fixed scales of bonuses from the characteristics, taking into account the addition of the possibility of obtaining the 13th level characteristics.
Fixed the error of the incorrect principle of saturation with an increased Strength.
Fixed skill "Pounce", requires a light armor for its use.
Fixed a critical error with the addition of grouse to the pet house.
Fixed the error of interrupting the counting of feedings by throwing the pet on the ground.
Added automatic disappearance of unique, gift and premium mounts.
Unique, gift and premium mounts no longer interfere with summoning a new one.
Added management of following mounts - the corresponding switch is added to the Actions window
According to the results of tests and reviews, the attack mode for mounts is disabled - this mechanic will be reworked.
Fixed the distance on which pets follow the owner, now they do not interfere with him.
Many thanks to @Mikhail Me for the perfect art for Wild Terra!
Friends! For a long time we are working on such an important thing as a User Interface. Today we would like to slightly open the veil of mystery and tell about what we are doing.
It's no secret that the current UI is not a good example of convenience and clarity. During the early access, we received thousands of feedback from players with complaints about the current interface. Font size, windows, menus, absolutely all elements received their dose of criticism. We nodded our heads for a long time and agreed, but did not do anything.
Now, we are proud to say that the new interface is almost done. We have taken into account all the wishes, opinions and suggestions, and we hope that you will enjoy it. What will it be?
Firstly, the new interface creates a basis for further functionality and development of the game. For example, thanks to the renewal of the UI, the game will finally have a System of Raids that will allow groups to be formed into larger formations for siege and hunt, with the ability to see the state of health, stamina, etc. for all members of the group. The old interface did not provide an opportunity to work in this direction.
Secondly, the new interface allowed us to expand the information base, adding THOUSANDS of descriptions in the game to all items, recipes, equipments, etc. This will make it much easier to understand what is happening, especially for new players, without the need to use third-party resources.
Thirdly, he just looks cool, will be much more modern and understandable, completely changing the face of the game.
We plan to release a new interface during this fall, and we hope that it will allow us to reveal all the game's possibilities in full.
Have Early Access? Just log in to the game to get unique rewards:
- Fierce Boar Mount;
- Scale Cloak.
Video review
https://www.youtube.com/watch?v=2-9Vi3pp2Tw Save 15% on the purchase Wild Terra with Unique Early Access Rewards
Friends! Since the last update we've received a lot of complaints about how new mounts started to work how they changed the picture of PvP how bad and inconvenient it was to play. We collected and analyzed a large amount of data and decided to take the following steps.
- Divide the concept of mounts and pets into two completely different things.
- Mounts will not attack even for self-defense purposes.
- We will add saddle or other animations on mounts to easily identify them from pets and wild animals.
- We will add the "FOLLOW" button in the action menu, which will allow you to switch the follow mode for mounts.
- Make auto recall of all premium gifted and lottery mounts when the player logs off.
- Add in the game the ability to tame bears wolves wild boars both for riding and in the role of a pet.
- Pets of aggressive animals will NOT be sold in game shop will NOT be available as rewards and in lotteries. After death there would be no ways to revive it. These pets will be available only through animal taming. Current following and aggression system for pets - will remain.
We hope that this series of measures will be able to solve current problems and the inconvenience. Thank you very much for your understanding. We wish everyone a pleasant game.
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Improvements and fixes 0.8.37
Guilds
Added a new "Guild List" window in the "Community" menu
- Here you can see the list of guilds on the server
- and the number of castles the guild owns.
- Access to the guild's warehouse can be obtained only through the menu of the stone of the controlled castle of the guild.
- The loss of control over the castle does not affect the contents of the guild warehouse (access to the warehouse can be received from any controlled castle at any time (including during a siege), If you do not have a castle, you also do not lose the contents of the warehouse).
- Players with the rank of Esquire does not have access to the Guild warehouse.
- Storage capacity can be expanded via the context menu of the guild castle stone.
- On all servers, castles were rebuilt automatically
- Removed all containers
- Added buffs for castle’s gouses, surpassing buffs for common houses.
- Removed the inner walls defending the guildstone.
- allows you to reset all characteristics to 5
- The scroll is available as a reward for killing the strongest monsters (Alphar, Drameter), and will also be available in the game store.
- allows to reset the corresponding characteristic by 1, while the current progress of the growth of the characteristic is zeroed.
- Scrolls are available as a reward for killing all kinds of monsters, except damned rats, in all lottery chests, in treasures, and will also be available in the store.
- Each pet requires a separate type of food.
- The number of necessary feedings and the intervals between them vary depending on the type of pet.
- The chance of taming depends on the level of the animal.
We are very grateful to everyone who supports the game before its release. Thanks to you, Wild Terra developed and is rapidly moving to the release!
All players who have already bought, or will purchase the game in Early Access - will receive unique rewards!
These rewards can not be obtained in any way after the release of the game. To receive rewards, you need login to the game.
Wild Terra release is scheduled for Q4 2017. Also we remind you that it is planned to increase the price of the game after its release.
Purchase Wild Terra with 15% discount and all rewards right now!
Changed rewards in Bronze, Iron and Steel chests.
Bronze chest:
* Fierce boar in red armor (speed 100)
* Scale red cloak
Iron chest:
* Fierce boar in green armor (speed 100)
* Scale green cloak
Steel chest:
* Fierce boar in black armor (speed 100)
* Scale black cloak
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Recently in the Wild Terra was implemented the first stage of the Taming skill and was added a trap for small game. Caught animal will get to you in inventory, however, at the moment you can not do anything with a pet except skinning, but we plan to develop this mechanics in the near future.
You can catch small animals only with your hands, and after freshness you will get feathers, bones or meat (depending on the type of victim). After a successful attempt of taming, your skill will increase. In the case of the predator, the taming will be somewhat more difficult. After you throw the net on a predator, you need (in the allotted time) to injure the beast to the state of escape, then use a special lariat - for boar, wolf or bear. A large caught beast is used as a mount, but small game will be in the role of a personal pet, which will follow the owner and live in a special house.
We plan to implement the changes described above in Wild Terra already in the next updates. Follow the news.
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Improvements and fixes 0.8.36
The first stage of the Taming skill has been implemented, which will be used to catch and tame animals.
Instead of Trap for birds in the craft was added a Small game trap.
Throw a trap in any small animals, including foxes and catch them after the trap slows them down.
If you are lucky (the chance of success depends on the level of skill), the wild pet will get to you inventory.
At the moment, pets can only be skinned, in the future will be implemented domestication.
A new series of turn-key ready build houses has been implemented.
- Added the project Timbered smithy with patio.
The size is 7x7. Cells 200. "Blacksmith’s workshop" 4%.
- Added the project Timbered carpentry workshop.
The size is 3x6. Cells 110. "Carpenter’s workshop" 4%.
- Added the project Half-timbered hunting lodge.
The size is 6x7. Cells 250. "Furrier's workshop" 5%.
Projects from the new series can be rotated on 4 sides.
Fixed a bug due to which characteristics were not saved after transferring the character to another server.
Fixed a visual error displaying one of the fence elements in a simplified display mode.
Fixed a bug due to which the log hunter's house had unnecessary parts in one of the positions.
Fixed a chat error that allows using tags and scripts.
Fixed a bug with incorrect sequence of application of bonuses of Premium, Intelligence and Comfort, because of which the daily increase to the inspiration of the Master's Inspiration and Combat concentration was incorrectly considered.
To the in-game store added currency for China, Argentina, Peru, Chile, Japan, Dominican Republic, South Korea, Colombia and Mexico.
Fixed a bug due to which the currency for Brazilian players was not displayed.
Video review: https://youtu.be/JVc5tZ1MgI8 Save 15% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Cnahgelog 8.35: http://steamcommunity.com/games/500710/announcements/detail/1453955033078248796
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Improvements and fixes 0.8.35
The first edition of turn-key ready houses has been added.
In the menu Crafts added building kits and ready-made houses projects.
- Added basic building kits
- Added advanced building kits
- Added professional construction kits
- Added project Basic shelter
- Added project Basic carpentry workshop
- Added project Basic warehouse
- Added project Timbered hunting lodge
- Added project Timbered warehouse
- Added project Timbered house
- Added project Half-timbered smithy with patio
- Added project Half-timbered warehouse
- Added project Half-timbered twin inn
In the Buildings window in the House section, ready-made houses are now located, and all parts of them have moved to the section Constructor.
Implemented the ability to pre-view homes before construction.
Implemented the ability to turn the house into 2 sides.
Each house has its own features and bonuses.
- added effect Comfort
- added effect Carpenter's workshop
- added effect Furrier's workshop
- added effect Blacksmith's Workshop
- a house can not be built outside the territory of the dominion
- a house is impossible to build close to each other
Added Romanian language.
The working radius of the Crucible shop has been increased.
The working radius of the Forge has been increased.
In the godsends you can no longer find linen materials (only ropes).
Bronze ingots and apples now can be found in the godsends.
In the upper right corner, icons are added to turn off the roofs and turn on the simplified display mode.
Fixed a bug due to which the frying pan could not be disassembled.
Fixed a bug due to which the character could become completely motionless (thrown back).
Fixed a bug that caused the character to start moving while holding down the right mouse button.
Fixed a bug due to which the armor decoration scrolls could not be found at auction.
Dear players,
we read your emails and reviews, but we must admit that we have problems with our Asian community.
Thanks to "Reed Team" and some other volunteers we were able to translate game into Chinese, Korean and other Asian languages but for now we have no opportunity to maintain support stuff for these languages. Being Russian developers group we use Russian and English as languages to communicate. We see a lot of feedbacks from Asian players but automatic translation services are impossible to use – they give no chance to understand the reviews you send. All your support emails are always answered in the way to ask you to translate your question in English but we understand that it’s impossible in most situations. We would love to hear you and speak with you but we need help. Also, in the near future we will reduce the price of gold for Asian countries.
If there is someone ready to cooperate with our team who could at least translate reviews and share ideas we would be glad to answer all players’ questions and help them. We will be glad to create separate thread on our game forum and assign someone who will be able to help with translation and communication between our stuff and Asian players. Any help will be appreciated. Any one ready to help at community management please contact us: support@playwildterra.com.
The last day of special offers!
- Access to Wild Terra at half price: http://www.playwildterra.com/#showCaseScreen
- Easy start kits with a 20% discount in the in-game store
- 15% discount on sets of 25 chests with keys
Kits for easy start can be purchased in the in-game store with a 20% discount! Offer is limited
Baron Starter Pack. Price: 3990 gold
- Bay horse
- 3 premium days
- 3 gold Building Plans
- 3 gold Crafting Schemes
- Title "Baron"
- White horse
- 7 premium days
- 5 gold Building Plans
- 5 gold Crafting Schemes
- Title "Earl"
- Black horse
- 30 premium days
- 10 gold Building Plans
- 10 gold Crafting Schemes
- Title "Duke"
https://www.youtube.com/watch?v=RwDnJGAwZ8I Save 50% on the purchase Wild Terra until August 21st! Wild Terra website: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710
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Improvements and fixes 0.8.34
The auction was completely made from scratch, so that the problems with its slow work were eliminated, which in turn worsened the client's work as a whole.
Implemented filters for goods when using the auction.
Was made the typology of all the items in the game.
All guild’s castles on all servers received unique names. For simplified identification, the names were associated with colors.
The coordinates of the castles in the castle auction window have been replaced with new names of castles.
All technical reports on the state of the castles (capture, change ownership, retention of ownership) are now displayed in the color that corresponds to this particular castle.
In the "social" window has been added a new tab dedicated to castles.
The tab allows you to get a pointer to any of the castles on the server, and also displays the name of the guild owning any castle at the moment.
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Improvements and fixes 0.8.33
PvE
The capture of castles is only possible by winning the auction.
Every Sunday within 3 hours there will be open bidding for castles.
At this time, construction is not available, as well as repair castles and collecting tribute.
During the bidding you can put any number of spices for any castle.
The betting on castles is summed up from all players of one guild.
After 3 hours, the castle will pass to the guild, whose total bid was the highest.
Losers in the auction can return the bid as a random spice minus a 10% commission, or leave the bet until the next auction (then there will be no commission).
Collection of tribute is possible after bidding within 5 hours.
PvP
The capture of the castle, in which the walls were not yet built, occurs at any time.
The castle, in which the walls have already been built, can be captured only at the hour of siege.
Collection of tribute is possible after bidding within 5 hours.
General changes
On the castle territory will no longer spawn resources or animals (this requires a rebuild castle).
All who do not have access to the castle territory will be thrown out of the bounds with logout.
The size of the Castles tribute depends on the type of castle, if there are no walls, the tribute can only be collected, without the possibility of appropriating.
Brick castle added to the game.
We have collected the main changes and innovations in the game over the past 2 months. It's hard to imagine, but 2 months ago, Wild Terra did not have, for example, Trade, Guilds and Character's Stats.
- Guilds. Implemented the creation and management of guilds, as well as a dedicated channel in the chat.
- Trade and auction. In Wild Terra you can now sell and buy goods, as well as expose, search and buy things at auction.
- Stats of the character. Was added 5 characteristics that affect the attributes of the character.
- Castles. Battles and trades for castles, exaction of tribute.
- Redesigned premium bonus. Scrolls of the premium can now be obtained in a game way, and bonuses received from the premium have become even better: +30% to the experience gained and +30% to the size of the tanks and replenishment of the Craftsman's Insight and Battle Focus, and your dominium is immune from dilapidation in your absence.
- Rare equipment. In Wild Terra added rare unique equipment.
- Disassemble items. Now you can disassemble the equipment into its component parts.
- Bonus for the first purchase. Now, having made your first purchase in Wild Terra, you will also receive a Merchant Chest and the title "Merchant".
Castles added to the game.
The castle is a place for obtaining spices, which can be captured and fenced. You can assault the Castles once a week during the siege. The capture is the punching of walls and the holding of the Guild's stone throughout the siege.
The castle collects tribute from every extracted iron deposit in this "disputed territory" in its storage. Any player in the guild can:
- Capture the Stone at any time;
- Build a castle around the guildstone if there are enough spices or gold (in bars) in inventory;
- Withdraw the tribute from the storage within 5 hours after the siege ends (or the auction for the PvE servers);
- Restore the damaged castle (if there are enough spices in the inventory).
This Sunday, July 30, will be launched Siege on PvP servers. By the time of the siege, Castles will be added to the game. Sieges will be held once a week, as before. During the siege, certain restrictions will apply:
- At this stage, it is possible to destroy only the Castles. The players' houses will be unassailable.
- You can use siege weapons only in Clan Lands.
- You will be able to capture the guild stones at any time, but you can only destroy the walls during the siege.
Video review: https://youtu.be/1BRuH4o1eek Save 15% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Cnahgelog 8.32: http://steamcommunity.com/games/500710/announcements/detail/1439315163064095548
Now players from Brazil can purchase Wild Terra Online directly on Steam: http://store.steampowered.com/app/500710/
Greetings, wild terrans!
We are steadily moving to release, and it's time to enrich the English domain of the Wild Terra Wiki. And this is where we need your help.
What are we expecting from you?
- Creating new articles as the game evolves. As you may have noticed, the new versions are released every week or two, and sometimes they add a huge amount of the new content. Provide at least a stub article, ready to be filled by other volunteers.
- Moderating other people's changes, helping the wiki newcomers.
- Cooperating with the Wiki master of the Russian domain -- this is the most developed domain ATM, as the game developers are Russian. Don't be afraid, he speaks English :)
- Of course, any other contributions to the game wiki are highly welcomed.
- A person with native English. We want wiki articles to be correct, in all aspects.
- A person who has a good experience in contributing to any other wiki. In other words, you should be familiar with wiki markup, templates and wiki structure.
- Ability to read Russian, even using any online translator, is a great plus. As mentioned, most Russian articles now have more useful information than the English ones, and can help a lot.
- New experience of raising a wiki language domain for the whole game. Participating in the Wild Terra evolution. Help system is going to become an
- important part of the game, and this is where the wiki contributors can play a great role.
- In-game awards like premium, gold and even unique mounts and cloaks. However, don't expect any free resources or stats/skills upgrades for your character, this is an absolute taboo for us.
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Improvements and fixes 0.8.32
Added modifiers from the characteristics:
- melee multiplier
- ranged multiplier
- cooldown of the skill "dodge"
- chance of finding resources that require skill "gathering"
Play Wild Terra absolutely free until July 24
Actively testing the game, you'll get a reward - game currency and Steam keys. Report any errors or problems found in Wild Terra.
How to report an error.
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost!
You can purchase Early Access with 15% discount and start to play unlimited on the main servers right now
Improvements and fixes 0.8.32 Added modifiers from the characteristics:
- melee multiplier
- ranged multiplier
- cooldown of the skill "dodge"
- chance of finding resources that require skill "gathering"
This Sunday, July 16, a significant event took place on the server Paceum - a marriage of two players Max73 and BASTA.
The team of developers Wild Terra from the bottom of the heart congratulates the newlyweds!
The wedding was held in all traditions: with a priest, gifts and wishes from other players, a feast, and even a brawl!
Wedding photos:
We need your help with translating the game into new languages, as well as maintaining the relevance of current translations. If you want to help translate the game into your native language, or help translate updates and correct translations - we need you!
If you doubt whether your level of English is suitable - do not worry, helping us with translations is not difficult, it's like translating separate phrases. More important is the knowledge of your native language.
We will reward all those who will help us. If you willing to help us - please write to support@playwildterra.com
Changed rewards in Bronze, Iron and Steel chests.
Bronze chest:
- White horse armored with leather armor
- Vanguard cyan cloak
- Black viscount's horse
- Vanguard orange cloak
- White knight's horse with blue blanket
- Vanguard red cloak
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Improvements and fixes 0.8.31
Added new construction - Shop. Unlike the Vending Stand, there is 10 places for sale and Shop can not be destroyed with a melee weapon.
Added new construction - Auction. With it, you can see all the purchases on the server and even pay for instant delivery, if you do not want to go for the goods.
The first edition of the characteristics was implemented. At the start of the game all the characteristics are equal to 5 units.
Effects of the characteristics is described here. Red text says what has already been implemented. Black - what will be done in the near future https://juvty2.s3.amazonaws.com/9f99042c-97f7-4f16-97b8-58ba8091050f.JPG
In total there can be no more than 35 units of characteristics, and if you want to raise the characteristic above 10, then it will take 2 units.
Any characteristic can be set to increase, decrease or block its growth or reduction.
For the growth of a characteristic, it is necessary to perform the actions or skills associated with it. Characteristic can only decrease if it is chosen to reduce it.
Implemented language channels in the chat. Now, depending on the chosen language in the game, you will have a separate channel for communication on it.
The global channel has been renamed to International. We urge you to communicate in it only in English.
Changed the logic of obtaining spices from stores, now it is correctly divided into stacks.
Fixed a memory leak after hits and shots.
When you press the P key, now displayed additional parameters for tracking objects in memory.
Fixed the logic of disappearance and appearance of physical bodies when changing the state of the object.
Fixed a bug in the logic of the disappearance of players and animals from the screen, which could lead to the wrong appearance of stubs-icons.
Fixed a bug of generating click zones for objects in the simplified display mode, enabled by the L key.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We plan to add to the game an additional opportunity for further improvement and specialization of the character. Characteristics will only complement the gameplay, without worsening or interfering with other possibilities. They can be improved even if you have already improved skills.
What are the characteristics?
- Strength
- Dexterity
- Vitality
- Perception
- Intelligence
Dear players! We are proud to announce new guild castles system in development. We had a lot of conversations and votes about this topic, reviewed a lot of different concepts and choose the one we like most of all. PvP and PvE servers’ guild castle system will differ. We understand that players on these servers have different game play styles. More information about how this system works will be added while we advance in development. We would like to announce that we stop sieges for all PvP severs for next month to give all players and guilds some time to prepare morally and materially for that huge content update. Until that time mines will work as usually to maintain PvP activity and give you some fun.
Expand your collection right now in the game store! The offer is limited
- Mace fighting weapons attacks cool down increased - Suppression skill damaged reduced dramatically - Stone crusher damage reduced dramatically - Stone crusher now disarms shield for 30 seconds - Bolas snare duration increased - Fixed frying pans attack angles bug.
- Vending stand interface got more information for users. - Several skills and building descriptions changed - Vending stands that lost their owners can be completely destroyed without waiting for global world damage.
Huge Summer Discount - get Wild Terra Online at HALF PRICE right now!
On the official site: http://www.playwildterra.com/#showCaseScreen
On Steam: http://store.steampowered.com/app/500710/Wild_Terra_Online/
In this update, was added the Vending stands, the opportunity to disassemble the equipment for resources, and in the godsends now there are bronze keys and iron chests. For details on these and other changes read below
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Improvements and fixes 0.8.30
The first test edition of Vending stands has been implemented. We are waiting for your feedback!
Having built a Vending stand, you can put your goods for sale.
Spices are used as money for sale and buy.
If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.
Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
In the godsends you can also find bronze keys and iron chests.
In the godsends now linen threads come in instead of linen.
Parts of the dominiums are placed in a separate handicraft list.
Now bolas can be stacked on 6 pieces together.
Bolas no longer requires skill, not to confuse his actions with combat abilities.
To successfully block with a shield, you now need and spend 5 units of stamina.
Shields no longer reduce the damage done by the wearer.
Changed damage reduction for heavy armor.
The rate of long-range weapons in heavy armor is reduced by half.
The Roll now removes the effects of stun and slow. Increased the cooldown time.
Increased the cost of endurance in the abilities of Charge and Defense.
The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
The animals and monsters that have been removed from their habitat are now disappearing with time.
Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
Now on the corpse of the player is written the name of his killer, who can get his head.
Fixed a bug due to which the cutting head did not require a tool.
Corrected the mistakenly low value of evasion in the mask of the plague doctor.
Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
Fixed bugs due to which the equipment was not specified durability.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We want to give players the opportunity to securely trade and sell various items. Soon, for this purpose, Vending stands will be added to the game. A vending stand can be built and put on your territory. At the same time, the other players will not be able to destroy it. Through Vending stand, you will be able to put up for sale any items at the price specified by you in the amount of spices (all spices are equivalent to each other in value). Depending on the type of Vending stand, will also be available slots to buy any items. A little later, we will add to the game Auction, where you can view the contents of all Vending stands on the server, find out it's location, and also the opportunity to redeem items at a distance, by paying a small commission.
Follow the news and updates.
You can purchase Early Access at a discount of 15% on the official Wild Terra website.
https://www.youtube.com/watch?v=rnYEJ_AmDGw Introducing the new video format surveys of changes and innovations in the game store Wild Terra! Save 30% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710
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Improvements and fixes 0.8.29
Implemented a second portion of the development of the guild system. It changed the structure and all guilds will have to re-create from scratch.
Added a list of guilds on the server, it became possible to appoint officers and change the leader.
For the first purchase in the store now issued a Merchant Chest and the title “Merchant”. Only purchases made after this update are counted.
Synchronization of animals and monsters with a gaming client has been completed, testing in a group is required.
A significant increase the number of iron deposits on servers that do not reach 100 dominiums.
Fixed a bug due to which a treasure defenders did not appear on the pavement.
Now it’s impossible to dig up the treasure, if it’s placed in a dominium zone.
Fixed a rare situation when the guard of the treasure could get through the fence if he appeared near dominium area.
Fixed a bug with the inscription "owner" of the animal immediately after catching.
Fixed a bug due to which the improved dominium could visually reverse to the previous one, when moved.
Fixed a bug due to which, appeared visible to others "ghost", if the player entered the game after death.
Fixed a bug due to which in some cases the graphics of animals, players or their equipment could be displayed in the wrong position, size or location.
https://youtu.be/O8kMeHZ7Ta4 Save 15% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen Steam page: http://store.steampowered.com/app/500710 Cnahgelog 8.28: https://steamcommunity.com/games/500710/announcements/detail/1272676910066215353
- The total amount of ore reduced in the world - Ore now appears only in the disputed lands PVP: - Mines give less ore: 60 instead of 90 - Mines are now working in cycles for 4 days, with an offset of 1 hour starting from 7:00 p.m. and at the end of the cycle 10:00 p.m.
We are looking for help with translating the game into:
- Italiano
- Deutsch
- Português (Brazil)
- Polski
- Español
- Français
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- Eλληνικά
After 1 day, Novus and Altior servers will be closed due to their merger. To prevent misunderstandings, we remind you that you can transfer to another server for free. Read more about all conditions here
As you probably know, we regularly make official video reviews for updates. We need help with English voice acting. If you have a desire to try yourself - make a short audio with your voice and send us - support@playwildterra.com. If we choose you - you can help the project, and in addition to everything - receive regular in-game rewards.
We are waiting for your demo!
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Improvements and fixes 0.8.28
Created for testing the first edition of Guilds, it’s management is available in the Community window.
Implemented the creation, invitation and expulsion of players from the guild.
Added a separate chat channel for guilds.
Guild name is displayed below the character's name.
The names of the players of one guild are displayed in green for each other.
Visual upgrade of the armor from the hardened and studded leather.
Visual upgrade of the iron and steel armors.
Implemented the “Armor decoration scrolls" for armor of hardened and studded leather, iron and steel.
Scrolls of armor decoration added to bronze, iron and steel chests.
Changed unique loot in a bronze, iron and steel chest.
The speed of collection, craft and construction has been doubled.
The premium bonus no longer affects the speed of collection, craft and construction, and the chances of finding resources.
The premium bonus now gives +30% to the gained experience and +30% to the capacity of the container and replenishment of the Craftsman's Insight and Battle Focus.
Now, if the premium is active, the dominium does not dilapidate when the owner is offline.
To create or run a personal server, you now need to have an active premium bonus on one of the official servers.
The longest premium bonus on one of the official servers will automatically be applied to the personal server.
Now the default is not shown the ability to create your own server, and the server control button is moved to the server list.
Now in the server list displays the server type: PvP / PvE / Arena / Personal, and the number of players is displayed as: Small / Normal / Large.
Fixed a bug due to which the Noble dominium could not be unpacked.
The guards of the treasure can no longer appear within the dominiums.
You can no longer roll your dominium for the move during the siege.
Added special buildings and chests for tournaments.
Aggressive animals and monsters now can repel tamed animals.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Soon in the Wild Terra will be implemented Guilds. The addition of the new mechanics will take place in several stages.
At the first stage, the guilds will represent something like a permanent group. There will not be any pointers to guild members, but you can identify the members of your guild by the color of the character's name. The main goal at this stage is to give players the opportunity to join a permanent guild with the ability to visually identify its members during major battles.
In the following stages, we plan to expand the possibilities of guilds in a variety of ways: guild trading platforms, capture and control zones, tax from mines, ratings, special privileges and much more.
Follow the news and updates.
Play absolutely free this weekend! From May 19 to 21, Wild Terra will open the doors for everyone.
In order to play it was even more fun and interesting - invite your friends! Share news on social networks and get an opportunity to win the Steam key Wild Terra or in-game currency. These rewards can also be obtained by actively testing the game - report the errors and inconveniences that you found in the Wild Terra. How to report an error
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost!
You can purchase Early Access with 15% discount and start to play unlimited on the main servers right now
Corrupted Lands trailer https://www.youtube.com/watch?v=S3x-sJg8QGA
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We plan to add the rarest sets of equipment. To create this, you will need to improve the conventional armor using special pieces, which you can get by opening the chests. It is planned that the characteristics of rare sets will be similar to those of conventional armor.
Follow the news and updates.
Changed prices for 36 goods in-game store. Of these, 26 have become cheaper!
Become cheaper:
- most of the mounts;
- sets of 25 chests and keys (even more savings!);
- decrees on the change of name and gender;
- starter set "Earl";
- titles.
How will the process of transfer players
We start players transfer from Novus and Altior servers due to their merge and future delete process. We plan to transfer in two waves. First wave 10.05.2017 till 21.05.2017 to exclude all types of technical errors and issues transfer will be done manually under our staff control. Second wave 22.05.2017 till 31.05.2017 all characters will get transfer scrolls automatically and will be able to move without any administration help.
To participate in first wave please leave your request support@playwildterra.com with your server name and character name. Our staff will try to connect with you while you are online in game to help you to transfer your character. Moreover you can leave your request using our discord channel https://discord.gg/S6StuXD where you can ask for help from any online support staff member. Or leave your transfer request in gamesupport channel.
Altior and Novus transfer rules.
You can transfer all your buildings on your dominium (you will get scroll to pack your dominium for free), your backpack inventory, all gear equipped on your character and all mounts in stables. All containers on your dominium will be empty after transfer.
Restricted items:
- Artefacts. All items that are not available in game on regular servers and can’t be obtained in game on regular servers will be deleted automatically. If you have any doubts about if you got any artifacts please don’t hesitate to ask a question to the staff member assisting you with transfer.
- Bugged stacks. All stacked items will be cut to normal value after transfer. Example: if you will try to move 9999 iron ore stack it will be cut up to 50 iron after transfer.
- Steel and all items made of it if your character can’t confirm it’s legal. In case of any suspects about your character’s belongings are illegal we will ban your account until we will find out their origin. Example: player transferring 100 steel ingots. After investigation we find out that this character never even used a pickaxe to mine. We will ban it until complete investigation about this steel origin and ways how player obtained it. You are not allowed to transfer items that was not obtained by this character by trade or by farm. If you will try use alternate characters (twinks, multi accounts) to transfer items it will lead to their bans.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.
In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the award in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.
The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
White parade horse with red bridle
Sinister cloak
Iron Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black viscount’s horse with white blanket
Sacred cloak
Steel Chest
- Guaranteed reward: Premium Scrolls, Potions.
- Additional reward: Scrolls of Warp, High-level food.
- The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black knight’s horse with blue blanket
Winterfall cloak
Steam-client will update automatically
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Improvements and fixes 0.8.27
Added chests and keys. It's can be obtained from mobs, treasures, godsends, or purchased in the in-game store.
Cooldown on treasure hunt changed from 24 hours to 23. The treasure can no longer appear in the Corrupted Lands.
In the world there was a new inhabitant - Alfar Shaman.
Mobs level 30 and above had the opportunity to use new abilities.
Added new rare horses with a speed of 100. (they can be obtained from the chests).
Zebra speed is also changed from 80 to 100.
Stack of flax is now placed 3 times faster, and it’s gathering speed 2 times faster.
Bolas now knocks a riders from their mounts, and also ignores parry and block.
Chance of block and parry while riding a mount is reduced to 25%.
Heavy armor and shields no longer slow the character in the saddle.
The bear's skin can now only be obtained from a bear above level 50.
Slightly reduced the upper threshold of damage from axes. Reduced the damage to the second blow in the ability of "Bouncer".
The durability of home doors is increased to 100 and 80 for iron, and iron-studded doors.
The amount of fame received for killing creatures is now calculated from their level.
The amount of ore collected from the deposits has been restored to its previous values.
The system for issuing resources has been revised, now it’s collected not on 3,6,9 but on 3-9. The chance of collecting bird droppings decreased.
Added systems to prevent the automation actions by bots. We will monitor their influence on the gameplay and adjust as necessary. At the moment, these systems affect only the mining of iron.
- The system of saturation with resources and craft is added. Each collection of a certain resource or creation accumulates saturation for the player. The higher the saturation, the lower the chance of successful harvesting or crafting.
- The system of control over resources is added. This is a global system operating in the context of the entire server, it registers the amount of resource collected per hour and the amount of resource that can be simultaneously on the server. Depending on these data, the system decides whether new deposits should appear.
Corrupted Lands trailer: https://www.youtube.com/watch?v=S3x-sJg8QGA Get access at the best price right now! Discount 30% On the Wild Terra website or on Steam
We have a channel on Discord: https://discord.gg/S6StuXD
Here are created channels for each of the official servers, and channels for a specific groups and languages. Also, here working chat for technical support Wild Terra.
Why do I need to pay for the Wild Terra?
At the time of this articles publication, Wild Terra is in Early Access and is distributed as a buy to play game. We chose the buy to play model for server reasons.
- 1. Players willing to buy a game during the early access stages, generally do so with a desire to watch a game develop and be part of that process. They also do so with a general understanding that development is challenging and there will be bugs, problems and changes. A burden they are willing to accept as the games concept and end goals are truly appealing to them. These are the type of players we are excited to have involved. As this enables us to gather feedback, concepts and suggestions from a player base who are excited by precisely the same sort of game we are. Without this vital input the development of the game would be nearly impossible. Secondly, a lot of development time in alpha is put into refining and improving existing mechanics without players using these mechanics, reporting bugs and offering feedback; the time required would be exponentially longer.
- 2. If we had made Wild Terra free to play, would have been nearly incapable of developing it further. Simply put it would have become an impossible burden on a small team of developers. All our resources would have been poured into servers, technical support and ensuring a stable network. In turn adding to and improving the project would have become secondary.
- Mines are disabled on PVE-servers - Construction in disputable lands is prohibited - Characters that logged off in disputable lands staying in the game for a long time - Decreased amount of ore getting from iron ore nodes
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We are working on adding bosses to the game - huge creatures that can only be defeated by a large group. One of the first such monsters will be Lindworm - dragon-like creature from North-European mythology. Lindworm will be the main guard in the Corrupted Lands.
https://www.youtube.com/watch?v=S3x-sJg8QGA Save 15% on the purchase Wild Terra http://www.playwildterra.com/#showCaseScreen
The in-game store has a lot of new items!
Added the Name change deed. Added Gold bars, which can be credited to your account as gold. Gold bars can be exchanged with other players. If the owner of the animal is unknown, then the inscription about the owner is no longer displayed. Fixed a bug due to which production was not interrupted while throwing the instrument to the ground. Fixed errors with obtaining excess materials from animals.
Fixed an issue that caused a server crash when killing draemetr.
Locks in warehouses are removed if it was built outside the dominium (in the Disputed Territories locks no longer work) Fixed a bug with the skinning of animals The error of incompatibility of the killed animal and the received corpse is corrected Fixed a bug with mismatch skill and level of the animal Fixed a bug with incorrect calculation of the effectiveness of heavy and leather armor Increased the cost of noble armor and weapons Increased drop rate of rare items from all monsters The Wodwose-alchemist has increased the visual combat level The Wodwose-alchemist now has a more valuable loot than the other wodwoses Removed adsobre for wooden poles Increased the time of obtaining ore from the mine and the time of activation of the mine The bears respawn reduced twice in the clan lands
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
SAVE 15% buying the Steam key on the Wild Terra site
Purchase access to the game on our website or Steam
Improvements and fixes 0.8.26
A new mechanic for mining iron ore has been introduced to increase its value and make this process more exciting.
Now every 25 hours in the disputed lands are becoming available mines with raw ore.
Lift the ore to the surface and collect it to recycle.
Siege weapons in the disputed lands are now working at any time, so boldly wall the mines, attack other people's buildings and fight for the right to possess it!
Due to new mines, the amount of conventional iron ore in the world is slightly reduced.
Have been introduced the mechanics diversity of animals (except horses, ferrets and birds) and monsters:
- 4 distinct gradations are made, which can be distinguished by their name
- scattered by their combat level and visual size, including within a single gradation
- the amount of their health, protection, damage, etc. now depend on combat level
- the required level of production skill now also depends on the combat level
- the amount of resources from the corpse now also depends on the combat level
- aggressive animals are now heal and become stronger until the 3rd stage when they kill the player
- aggressive monsters now heal and become stronger until the 4th stage when they kill the player
Beginners are now given a starter set of quartz instruments.
Buns for beginners are now more and they supplement all kinds of hunger.
The maximum level of skill "Skinning" increased to 50.
Implemented replenishment potions of Inspiration Master and Combat concentration of various sizes, but it’s can not be used several times in a row.
Implemented scrolls replenish the premium bonus.
Implemented the Deed of gender change.
In new godsends and treasures, the equipment will now have a range of quality from 90 to 120%.
Now the combat level of the animals is displayed.
Now the name of the owner is displayed under the name of the tamed animal.
Now, armor and shields are also destroyed when it reaches zero durability, as weapons and tools.
When you try to equip a thing with zero durability, it now crumbles and disappears.
Now you can drink and eat without getting out of the saddle.
Now, only the player who struck the victim final blow can cut off the head.
The name of the master is now displayed only on rare items.
Added sounds for the start and end of the siege, the time of the mines, getting the purchases and opening the chests.
To create juices, now requires significantly more material.
Heavy armor now reduces damage inflicted by the player.
Increased slowing movement when wearing heavy armor.
Fixed errors in calculating bonuses when using different types of armor.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
All animals (except horses, ferrets and birds) have 4 stages of “severity”.
The level and stage of the growing the animal are increased after the killing of the players, at that moment, part of the health is also restored. The higher the stage and the level of the beast, the higher his characteristics (damage, defense, health and others). The reward for killing an animal depends on its stage. Aggressiveness and severity of the animal can be determined by his name.
Soon in the Wild Terra will be added chests with a random reward. There will be 3 types of chest:
- Bronze chest with a random reward;
- Iron chest with a random valuable reward;
- Steel chest with a random most valuable reward.
Mines - what is it?
This buildings were located in the middle of the disputed territories on all servers in the game. Each disputed territory has only one mine. Once every 25 hours the mine becomes available for the extraction of a new type of raw iron ore.
Mechanics, the principle of work.
In the upper right corner of the screen, the mine production timer will be displayed. It shows the time through which the mines on the server become active. After this can be used - the timer will begin to count the time for which the players must have time to collect all available materials, after which the mines will close again and go to it's original state. For mining, you need to click on the mine, the progress bar will begin to count down the time, after which you have from 1 to 3 pieces of raw ore in your inventory. Each player has his own separate progress, ore can be collected simultaneously by as many people as possible to reach the mine. PvP and buildings in these areas are regulated by the rules of the disputed territory. Before the release to the main servers, in the disputed lands, the possibility to use siege machines 24/7 without restriction will be removed.
The resulting extraction, using picks and the anvil can be easy to trim in iron ore for subsequent use, at the same time be used skill Mining, requirements demand equal thereto digging iron ore - 30. To use the Mines, skill is not required.
At the moment on the test servers, the 25-hour cycle is reduced to 30 minutes for the convenience of the tests. Good luck in the game.
Already available on the test server
The above mechanics are already available on the test server.
Play through the browser. It is necessary to log in through Steam
How to report bugs and vulnerabilities
Ferrets now give not bones, but wool (these are decorative animals). Damage and hp of a bear are greatly increased. Other animals received their former strength. Recovered loot in animals and slightly adjusted the chance of garbage. Fixed a bug with non-vanishing monsters after the treasure. Fixed a vulnerability of mobs, which allowed to receive a free treasure. In the craft of armor, added wool and veins, in order to make wool more in demand.
Thanks to everyone who helps in the development and testing of Wild Terra. Thanks to you, the game is getting better and more stable. We appreciate your help.
5000 gold received:
Gissa
Zorro
Roman
Chinzano
2000 gold received:
Liliel
Hitariochi
Tor
In the last update, new difficult opponents were added, but not all players were able to defeat them.
We decided to make a few videos demonstrating the tactics of fighting the Wodwose:
Https://www.youtube.com/watch?v=kUYvEuD4kkA
Https://www.youtube.com/watch?v=A95ZTm9rjww
Https://www.youtube.com/watch?v=vNHaK1GpXMk
This is one of the largest updates of Wild Terra. The game has new zones, monsters, stables, a mode with simplified graphics, and the combat system has undergone a strong refinement. Read more about these and other changes below.
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
SAVE 15% buying the Steam key on the Wild Terra site
Purchase access to the game on our website or Steam
Improvements and fixes 0.8.25
In the world of Wild Terra, now there are new zones of dark forces - Corrupted Lands, where construction is not available and the warped inhabitants have settled:
- Wodwose-Fencer - great to fight in melee.
- Wodwose-Archer - keeps the distance, hitting the target with deadly arrows.
- Wodwose-Alchemist - throws self-maded bombs, causing damage to the area.
- Corrupted Rat and Barghest - wild beasts of the Corrupted Lands.
- Draemetr - unwieldy but evil guard.
- Reduced a penalty slowing movement speed
- Increased chance of shield block
- If the character has an absorption and a shield in inventory, then any melee combat ability will automatically equip the shield
- When blocking a ranged weapon, the cooldown reduced to 2 seconds
- Reduced a penalty slowing movement speed
- Now the higher the armor, the lower the chance of stunning. Reducing the chance starts working on 50% armor
- Reduced the absorption of iron, steel and noble armor
- A blow at "Charge" is now faster
- “Charge” now requires an active absorption bonus
- Slowing after “Charge” is changed from 4 to 5 seconds
- Increased defense
- Increased chance of evasion in initial armor
- Increased evasion chance and defense in helmets from a heads of animals
- Significantly reduced durability
- Throw Bolas, Charge and Pounce are now ignore Evasion
- A chance to evasion in the saddle decreased by 4 times
- Increased damage from axes
- Slightly increased cooldown ax attacks
- The bouncer now deals 2 blows one fast and weak, and the second is slow, but strong, which also slows the target
- Damage from daggers reduced
- Reduced cooldown pickaxes attacks
- Reduced delay before dealing damage for the pickaxe
- Increased durability of short and composite bows
- Changed the durability of the iron pickaxe, frying pan, iron ax, iron knife
- Introduced a system of protection, absorption and evasion for monsters and animals
- Reduced the damage of all animals
- Wolf level reduced to 25
- The level of the Cursed Rat is increased to 17
- Wodwoses became stronger, different types received different protections from long-range weapons and from melee weapons
- Barghest became much stronger and got 40 level
- Bear now almost completely resists to long-range attacks
https://www.youtube.com/watch?v=olXm_sQlnzk Save 15% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen Cnahgelog 8.24
The Pot of Gold is already available in the game store. Hurry up, the time of the action is limited!
Open test has begun!
Hunting for bugs.
We will reward players for the detailed information about bugs and vulnerabilities of the game. Following the results of the tests will be given prizes of gold and Steam-keys. How to report an error
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost!
You can purchase Early Access and start to play unlimited on the main servers right now
Improvements and fixes 0.8.25
In the world of Wild Terra, now there are new zones of dark forces - Corrupted Lands, where construction is not available and the warped inhabitants have settled:
- Wodwose-Fencer - great to fight in melee.
- Wodwose-Archer - keeps the distance, hitting the target with deadly arrows.
- Wodwose-Alchemist - throws self-maded bombs, causing damage to the area.
- Corrupted Rat and Barghest - wild beasts of the Corrupted Lands.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Soon, in the Wild Terra will be a new building - stables. Players will finally be able to release the inventory slots that the animals occupied. And those who love to collect different kinds of animals, will be able to assemble a collection without worrying about their "instance", which previously could get away from the owner or be killed by a shot through the fence.
Technically, the stables - a container belonging to a particular player, and the contents of the container is hidden from prying eyes. Even if you give another player access to the stable, he can only see his own mounts. Destruction of the stables does not affect its contents in any way - by building a new one, you will again have access to all your animals.
In the stables interface will be available the "Put" button. If you use the stables while riding, then your mount will be placed in the stable as an icon. This will become an analogue of mounts from the store.
Such a "packaged" animal can be moved to inventory at any time and called, and also thrown to the ground for transfer to another player. The difference from the store mount will be that the caught animal is wasted when summoned and can fall out at death (the acquired animal can not be lost anyway).
Stables will appear in the game in the next update.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Previous news about the Corrupted Lands:
Levels of quality items and the color of the frame icons
All weapons, armor and tools have a level of quality. The higher the quality, the better the characteristics of the item. In the next update, the items will be more visually different in quality, color frames will be added:
The material from which the item is made, also affects the quality category and the color of the frame. Example: a stone ax (quality: 135) in the inventory will be displayed as a "basic" item without a frame, and a steel ax (quality: 135) will be a unique item in a yellow frame.
Improving the quality of an item. Scroll of Warp
There are 6 types of quality improvement scrolls (see the image in the header of the news):
- Shields;
- Ranged weapons;
- Heavy armor;
- Light armor;
- Melee weapons;
- Tools.
The table shows the values that we plan to make. The system will be tested and updated, in the near future there will be a restriction - the items can not be improved above 150
We've been very keen to translate the game into Chinese, but unfortunately, we can not find people who would help realize our desire. All our translations are done by activists, if you want to join them and help translate the game into Chinese, write to us, please - support@playwildterra.com
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We already wrote about what the Corrupted Lands is and who lives there. And now let's take a closer look at the role of Crystals, and what practical benefits can be obtained from a new type of territories.
Warp Crystals
In the center of each Corrupted Land will be the Perfect Warp Crystal - a huge crystal that distorted the environment and changed the flora and fauna around. The crystal can be split with a siege weapon, and then it will be available for the extraction of Crystal Shards using a pickaxe. After 25 hours, the crystal will take its original state, and players will be able to use a siege weapon again. The resulting shards are used to create Scroll of Warp. In addition to the Perfect Crystal, in the Corrupted Lands very rarely will appear Small Warp Crystals, which can be planted on your own territory. They are very finicky, and to grow such a crystal, it will take a lot of effort. But if you succeed, you can use the grown crystal to determine the type of created Scroll of Warp.
Growing a crystal and creating the Scroll of Warp
To create a scroll, you need 3 ingredients:
- Pure parchment (made in several stages from a large dried skins);
- The essence of the Perfect Warp Crystal (created from a crystal shards on a steel anvil).
- The essence of the Small Warp Crystal.
- Free up more space for the crystal. After planting it is necessary to wait for the crystal to grow a little.
- Then it should be fertilized within 12 hours, otherwise the crystal will not form for further growth. Formless crystal can be broken with a pick and get a few random types of essences. To properly fertilize the crystal, you need to use reagents in a certain order.
- The formed crystal will give more Small Crystals. However, instead of forming it can be re-fertilize, and then the crystal will move to the next stage of growth (if you fertilized incorrectly, you will get a formless crystal).
- After repeating the fertilizer procedure, the crystal will move to a new stage of growth. Possible and unsuccessful transition, and the higher the stage, the higher the chance of failure (from 20% to 60%). With each new stage of the crystal growth will provide more resources during splitting, and at the last stage can be splited only with a siege weapon.
We are working on a new goods for the in-game shop, and in the current update were added the new items which you can already purchase:
- Barghest mount. Speed-up 100. Is summoned directly to owner. Item cannot be lost/dropped.
- Random and unknown for you schemes and plans. You can learn unknown crafting scheme or building plan. There are as regular (for a single server), and golden (available on all servers).
- Starter Kits. Help to make easier and more comfortable path from the initial content to the middle game. Includes mount, premium days, a few random recipes and cloak. For detailed description please visit in-game shop.
In this update was added the Fame system, made many revisions for a more convenient playing, and we will hold the event "Lady Day" with the unique reward. See below for details about these and other changes.
Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)
SAVE 15% until March 6th!
Purchase access to the game
Improvements and fixes 0.8.24
With this spring arrival we are going to celebrate “Lady day” in Wild Terra. Now you can dry flowers to use them as a material for the unique lady cloak which can be worn by female characters only. While you will dry flowers there is a small chance to get their seeds to cultivate them on your fields. There is a new Fame system in game. Now each victory over the opponent will add you some amount of fame. You will get more fame if your enemy was famed as well. Defeating animals will also add some fame to you depending on animal’s level. However you can get cap of fame by killing animals only on PvE server. If you want maximum fame possible on PvP server you need to kill players. Each death will take away some amount of your fame. The more fame you have the more it will change your name’s color until will be completely red. You can no longer place you dominium closer than 10 tiles away from another on PvP servers. Mount you animals will now take some time moreover that process can be interrupted by making some damage to your character. Doors, containers, machines can be interacted while you are riding. Bolas can be crafted and stacked by 3 items at once. Wreaths will no longer give you title as well as they were moved in cloth crafting menu. Some HP and absorb added for paling and paling gates. Frying pan deals damage to one target only at a time. Crafting steel items now require steel anvil. Material cost for steel anvil decreased significantly. Steel gates now cost less to build. “Eat all” function was made by default for all types of food as well as eating speed been increased. You need to fossick godsends first before you can open it. Dominium upgrade will not give you spare parts left anymore. Tools auto equipment now works for repair both items and buildings. Tools auto equipment will now choose best possible tool by default Weapon auto equipment added. Using skill will make your character to take best quality weapon of type needed to use the skill. Barrage damage been added. Swift strikes skill will do less damage as well as cool down been increased. Deadly blow skill will now ignore the armor. You can no longer harvest crops with zero stamina but for wild sources of food that needs gathering skill less than 10. Clay and honey level requirements been changed. Bird droppings gathering amount decreased. Agricultural crop amount decreased Fry pan’s base cooking bonus been changed from 50% to 100% All terrain improvement works now need a shovel as well as more stamina needed. Game window title will now show your character’s name and server name to help support team identify you by your screenshots. Some delay was made in information update in coordinates list while P button is pressed on. That was made for some game play speed optimization. Now if you will reduce RENDER_CHARACTER_LIMIT in config.js you will see some pictures of animals and players instead of pink balls. Client crush been fixed when you got more objects than your RENDER_CHARACTER_LIMIT set. Harvesting with bare hands will now yields fewer products than if you use any tools. Buckets will no longer switch in your hands while you use a well. All mounts will run away if they got any damage. Some synchronization bugs been fixed as well as teleportation issue. Fixed a bug with incorrect amount of stamina drain description in building and crafting menus. Correcting player’s position on server will not give you stun anymore. Tanning materials consumption been fixed to make all tanning processes similar to each other.
https://www.youtube.com/watch?v=IcsaIXXBkPg
15% discount until March 6th
Steam page: http://store.steampowered.com/app/500710 Cnahgelog 8.23
Share the game page on Facebook, Twitter or Reddit and take part in prize drawing. Steam-keys, gold and other unique rewards.
Summing up the results of the draw will be held on March 5th.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
In the upcoming update will be added a new characteristic - the Fame.
For every victory against other players you will receive fame points. Number of accrued points will depends on the fame points of the victim: the more famous opponent, the more you'll get for his murder. Fame will increase and in fights with the animals. Depending on the accumulated points of Fame, the color of your name and the title becomes redder and more noticeable for other players. When you die, you will lose the all accumulated fame points, so keep the championship will not be easy. If you still not have access to the game, now is the time to buy it with 15% discount
Purchase gold for the best prices before filling the store!
You can buy gold through the in-game store.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
In the near future we plan to start reworking and filling the in-game store. What we will add?
- Changing gender and name of the character.
- Possibility to transfer your character to another server.
- Gold ingots for the exchange with other players, Upon activation, gold will be credited to your account.
- The possibility to open a random unexplored recipe.
- Temporary bonuses applicable immediately to all players, in this case will show who bought a bonus.
- Chests with rewards.
- The possibility to minimize dominium with all constructions for moving to another location.
- "Vacation" mode for a planned absence in the game with preservation of dominium.
- Schemes of houses with a complete structure (floor, walls, roof, household items).
- Decorative constructions.
- Costumes andj ewellery for the character: a royal attire, dresses, robes hats and more.
- Rewards for shopping in the store.
Limited time offer. Until 26 February discounts for gold in the store!
Please use this poll and select the most important changes for you. This will help us to better understand wishes of the players.
http://www.strawpoll.me/12393110
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
During 2016, the game was very much changed, you can read about the major changes here. We have compiled a list of improvements and features that we want to add into Wild Terra in this year (not in order of priority).
New game features:
- Corrupted lands with new monsters and rewards.
- Trade.
- Skill Taming. Possibility to tame any animal.
- System of management and leveling the tamed animals, equipment and arena for their battles.
- Daily quests.
- Enchant gear scrolls divided by armor and weapon types allowing to upgrade item quality to 150% without fail chances and more than 150% with huge chances to break item.
- New pre made houses models with furniture, containers, beds and decorations inside to craft in one click.
- Role playing mode. So you can play your role in game without other players’ misunderstanding.
- Animations of emotions.
- Siege declaration system. That will allow players to declare their siege will for certain dominium before the siege, allowing dominium’s owner to have time to prepare for siege.
- Base materials quality so they could affect on final item production quality (ore, stones. hides etc).
Interface, Inventory, convenience:
- Trade channel in the chat.
- Stacking items in container with shift+click.
- Make items gradation by quality creating different grades and colors to make quality sorting process easy.
- Add weapon auto equipment while using combat skills icons. Making character to take best weapon available of type required to use that skill.
- Add friends list in game with opportunity to give access to dominium and other convenient functions.
- Opportunity to open doors and containers and interact with machines without dismount.
- Dismount will no longer place you inside your horse model allowing you to shoot or perform other actions without chance to hit you mount.
Other equally important changes and fixes:
- Transfer between servers
- Merging some unused, old, low populated servers with free players transfer on their choice.
- Referral system that will give rewards both for person who invited new players and new players that came using these links.
- Rework the in-game shop.
- Add raid system in game to form it of several groups.
- Restriction to build new dominiums closer than 9 tiles but for friends list users only.
- Add dead animal corpse with minimum loot that died of starvation while being blocked by something in the game world.
- Bolas will knock you off the mount.
- Opportunity to share achievements in socials.
- Restriction to read dominium’s owner if you are not in his friends list.
- Adding defensive artillery in game to help defenders during their dominium siege.
- Pike with enemy’s head. You will see head’s name. Item will decay in time.
We have a channel on Discord:
https://discord.gg/S6StuXD Here are created channels for each of the official servers, and channels for a specific groups and languages. Also, here working chat for technical support Wild Terra.
Open test has begun
Two game modes on separate servers (servers located in Europe and Brazil. In the full version, available servers in 4 regions: North America, South America, Europe, Asia).
- "Arena" - server for fights, display ranking. Fast battles and nothing excessive. Participants of the arena immediately get 15 level for all skills, basic equipment and go into battle!
- "PvP" - server with fast leveling and sieges. Daily treasure hunt is also available.
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost! You can purchase Early Access and start to play unlimited on the main servers right now
On the test server installed the most recent update 8.23
Details of update with developers commentary
With this update in the Wild Terra has ended winter. Was smelted not only snowdrifts, but also the hearts of enamored. There was also modified and refined mechanics of sieges. Color correction have been made for the entire graphics. See below for details about these and other changes.
Steam-client will update automatically
Play directly in your browser (Chrome and Opera only)
Improvements and fixes 0.8.23
In the world of Wild Terra the summer is coming back again. Have disappeared drifts, snowmen, Christmas socks, winter wolves, white boar and white deer. Have appeared flowers, which you can collect and make wreaths from it. Anyone who weave a wreath in the period until 16 February will receive a unique title Enamored. Recall that you can change or disable your titles by pressing N. Changed the mechanics of destruction dominiums by players. Now, after the destruction of dominium by a conventional or siege weapons, it does not disappear, but becomes a broken. Locks on the containers and on the doors, stop working until it is will be repaired or is finished the Siege. Greatly reduced damage from ballista and battering ram. Reduced skill requirements for the construction of ballista and battering rams. Changed the list of required materials. Rebalance all durability of buildings, walls and dominiums to increase activity during the siege. Battering ram could now do low damage even to stone and brick walls, and ballista requires less shots for breaking walls. Implemented a timer for the revival on the bed and near the leader of the group for beginners. The more often you die, so it becomes longer (up to a maximum of 5 minutes). After 20 minutes, the timer is reset. During the siege and beginner bonus timer reduced by 2 times. Reborn in a random location you can without delay. Fixed critical error of memory leak when animals and players appears on the screen, which led to a decrease in performance during long games. It requires testing and feedback. "Take all" button is returned. Fixed disappearance of items, require testing. In the crafts and construction now shows the correct amount expended stamina considering a bonus and the chance of success. For all graphic color correction has been made to align its saturation. Implemented a new model and animations for the Barghest. When playing through a web, is no longer pops up a context menu on the screen of death. Fixed a bug with pointers to other members of the group if they do not move. It requires testing and feedback. Fixed a bug due to which the automatic equipment of the ax, did not work for the dead trees. Fixed behavior of attacking animals, so they will not always run away, encountering obstacles. Fixed a bug due to which the animals could break the treasures in the disputed lands. Fixed a bug due to which could not replenish the "Craftsman's Insight" and "Battle Focus". Fixed a bug due to which the planting received periodic damage in the disputed lands. Fixed a bug due to which, the damage from the ballista was applied not to all buildings in a radius of damage. Fixed a bug in the crucible and the crucible workshop, due to which it was possible to obtain steel, excluding costs of cast iron. Reduce the size of the physical body for the battering ram and the ballista. Reduced the number of arrows and tips in godsends. Increased the cooldown for shooting from a sling. Added Turkish language.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
In the previous news we have already talked about the concept of the Corrupted Lands. It's time to to know what gruesome creatures will inhabit here. In addition to the already added into the game Barghest and Corrupted Rats, these lands will populate by new primitive race Wodwose - it's cultists and creators of bloody rituals, they have previously were humans, but because of their vices, Wodwoses have been cursed. This creatures with large clawed paws, they know how to handle with simple tools and weapons. Wodwose wear masks, rags from the hides and hats made from the heads of dead animals.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Soon, a new type of zone will appear in the Wild Terra - Corrupted Lands. It would appear on the already existing sparsely populated regions. In these areas will be impossible to construct anything. Corrupted Lands would be surrounded by rocks, ancient walls and cracks in the ground. On these territories you can pass only through several passages. In the center of such a zone would be located a huge colored crystal, from which, players will be able to obtain new resources. There is also will live a new monsters...
From construction and crafts removed list of winter buildings, stopped the emergence of new snow drifts and winter wolves in the world. Mulled wine is moved to the list of cooking recipes. Fixed behavior in treasure defenders, so they will not run away too much. Defenders of the treasures have become a little stronger, and in treasures added copper and bronze tools. Configuring FORCED_LOCALE in config.js now has priority over the Steam language setting, respectively, can now be included Vietnamese language play in the game on Steam. Increased the number of charcoal in one cell to 20. If a player has blocking in the chat, now all players will see a message about it. Please do not swear in the chat and do not insult the other players. Our inquisitors are strictly punished for foul language, insults or heresy. Fixed cancellation of strength in the tools during mining. In the arena is now disabled the ability to summon mount. Fixed a bug with the transfer of items by Shift + click. Button "Take all" has been temporarily disabled because it caused the loss of items in several situations. After solving the problem, we return it again.
Video review of Major Update 8.22: https://www.youtube.com/watch?v=iAhWk9VMUKw Full list of changes here: http://steamcommunity.com/games/500710/announcements/detail/687198277324173796
Finished open test and update 8.22 is already installed on the main servers. Thanks to everyone who helped and participated. In one week, was attended by over 2,100 people. Special thanks to those who sent detailed bug reports and in every way helped with catching vulnerabilities.
Rewards receive:
Magnum ignotum - 1000 gold. Inca - 1000 gold. GopNig - 2000 gold. Eugene Shaporenko - 2000 gold. sveto4o - 2000 gold. Marcos Suárez - Steam-key. If you find yourself in the list and still have not received the reward, please contact - http://steamcommunity.com/id/guniball/
The most important changes and innovations of one of the major updates of Wild Terra:
- Fast leveling. "Craftsman's Insight" and "Battle Focus";
- New game mode "Arena" and rating of players;
- Daily quests Treasure Hunt;
- New monsters and battles for the prize;
- The new siege mechanics. The hour of siege.
- A lot of changes aimed at the playability and stability.
Improvements and fixes 0.8.22
Sieges The mechanics of sieges was changed, it has become more dynamic and ensure the presence of defenders. Now on PvP and Mixed servers every week will be held The Siege within one hour. All siege weapons can attack only during the Siege, and the time of their preparation for attack is now only 10 minutes instead of 8 hours. Updated leveling system Implemented system accelerates leveling to eliminate boring and repetitive actions when leveling high-level skills. Now, every day when you log into the game you'll get points of "Craftsman's Insight" and "Battle Focus". These serve to speed up leveling skills, the higher the current skill level, the more they accelerate it, but accordingly more quickly being spent. Arena Created a new type of server - "Arena", where everyone can try yourself in the battle with other players. All players in the arena have a basic equipment, and 15 level of skill and saturation is not spent at replenishing of stamina. In the arena will appear chests with equipment made of various materials, so that you can improve the basic equip. Kills and deaths on the arena are recorded on the ratings page, available from the top menu on the server selection screen. Treasure hunting Implemented the initial system of treasures, which we plan to develop in the future. To start the adventure, start "Treasure Hunt" from the action window. The treasure is guarded by evil creatures, prepare properly and do not forget the shovel! Other improvements and fixes Implemented the transfer of items from the containers into the inventory by double-clicking and using Shift + click combination. Implemented the transfer of items from your inventory into the container by Shift + click. In the containers appeared "Take all" button. Now the type of zone: Peaceful, Wild, Disputable or Arena along with its features is displayed when you logging in and when you entering to a different zone. Carried out work on optimization the rendering graphics. Fixed logic of attacking animals when they stopped on the spot, without hitting the target. Needed testing of group hunting. Indicators of life and stamina now slightly highlighted at the time of the change. Idle time before disconnecting from the server has been increased to 20 minutes. Now all the plants and trees can be demolished by owner as regular buildings. File config.js got detailed comments on all customizable parameters. Added setting RENDER_CLOAKS, allows you to disable showing cloaks. The debugger which displays FPS and Ping is now disabled by default, because it greatly affects the performance. To activate it, change the option LOAD_PHASER_DEBUG Fixed a problem with the connection to the server. Fixed a large radius of drop items after the destruction of the containers Fixed a bug due to which it was possible to build through the walls. Fixed a bug due to which not used automatic tool equipment for wells and cutting off the head. Fixed refresh of unread counter on the chat icon. Fixed a bug due to which the character kept moving when you open a chat window. Fixed a bug due to which the items menu sometimes appeared behind the inventory screen. Fixed a bug due to which when disconnected from the server, on the screen was remain an opened windows. Fixed a rare bug disconnected from the server, due to which connect to the server is no longer possible until restart it. Fixed a bug with the flashing interface, which was observed for some players. Fixed a bug due to which the current action is not interrupted at change of gear. Fixed a bug due to which the cast-iron shells did not give bonus damage for ballista. Fixed a bug that caused incorrect display starting from the point of the phrase above the player's head. Fixed a bug allowing deal damage through the joints in the walls.
In today's update, the mechanics of sieges was changed. We made it more dynamic and ensure the presence of defenders. All siege weapons can attack only during the Siege, and their speed of preparation for the attack is now only 10 minutes instead of 8 hours.
The Siege Time on the test server Ostium PvP is scheduled on 18:00 to 19:00 GMT. The siege will be held every day until the end of the Open Test! The first siege will be held today, 22 January.
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it
After the tests are completed, all progress will be lost!
You can purchase Early Access and start to play unlimited on the main servers right now
Open test has begun
Two game modes on separate servers
(both test servers located in Europe. In the full version, available servers in 4 regions: North America, South America, Europe, Asia). "Arena" - server for fights, display ranking. Fast battles and nothing excessive. Participants of the arena immediately get 15 level for all skills, basic equipment and go into battle! "Ostium PvP" - server with fast leveling and sieges. Daily treasure hunt is also available.
Hunting for bugs.
We will reward players for the detailed information about bugs and vulnerabilities of the game. Following the results of the tests will be given prizes of gold and Steam-keys. How to report an error
Join right now!
Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost!
You can purchase Early Access and start to play unlimited on the main servers right now
Improvements and fixes 0.8.22
Updated leveling system Implemented system accelerates leveling to eliminate boring and repetitive actions when leveling high-level skills. Now, every day when you log into the game you'll get points of "Craftsman's Insight" and "Battle Focus". These serve to speed up leveling skills, the higher the current skill level, the more they accelerate it, but accordingly more quickly being spent. Arena Created a new type of server - "Arena", where everyone can try yourself in the battle with other players. All players in the arena have a basic equipment, and 15 level of skill and saturation is not spent at replenishing of stamina. In the arena will appear chests with equipment made of various materials, so that you can improve the basic equip. Kills and deaths on the arena are recorded on the ratings page, available from the top menu on the server selection screen. Treasure hunting Implemented the initial system of treasures, which we plan to develop in the future. To start the adventure, start "Treasure Hunt" from the action window. The treasure is guarded by evil creatures, prepare properly and do not forget the shovel! Other improvements and fixes Implemented the transfer of items from the containers into the inventory by double-clicking and using Shift + click combination. Implemented the transfer of items from your inventory into the container by Shift + click. In the containers appeared "Take all" button. Now the type of zone: Peaceful, Wild, Disputable or Arena along with its features is displayed when you logging in and when you entering to a different zone. Carried out work on optimization the rendering graphics. Fixed logic of attacking animals when they stopped on the spot, without hitting the target. Needed testing of group hunting. Indicators of life and stamina now slightly highlighted at the time of the change. Idle time before disconnecting from the server has been increased to 20 minutes. Now all the plants and trees can be demolished by owner as regular buildings. File config.js got detailed comments on all customizable parameters. Added setting RENDER_CLOAKS, allows you to disable showing cloaks. The debugger which displays FPS and Ping is now disabled by default, because it greatly affects the performance. To activate it, change the option LOAD_PHASER_DEBUG Fixed a problem with the connection to the server. Fixed a large radius of drop items after the destruction of the containers Fixed a bug due to which it was possible to build through the walls. Fixed a bug due to which not used automatic tool equipment for wells and cutting off the head. Fixed refresh of unread counter on the chat icon. Fixed a bug due to which the character kept moving when you open a chat window. Fixed a bug due to which the items menu sometimes appeared behind the inventory screen. Fixed a bug due to which when disconnected from the server, on the screen was remain an opened windows. Fixed a rare bug disconnected from the server, due to which connect to the server is no longer possible until restart it.
Wild Terra world will open its doors to all players!
You will find:
- Two modes on separate servers: Arena with rating and PvP with sieges;
- Fast leveling;
- Daily treasure hunt and the battles for reward;
- Bug hunting. Prize in gold and Steam-keys.
As you probably know, we make video reviews for updates. We need help with English voice acting. If you have a desire to try yourself - record a short audio with your voice in English and send it to us - support@playwildterra.com. On top of that we will regularly reward you with bonuses in the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=844968294
All comics Wild Terra basic tutorial:
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
"Craftsman's Insight" and "Battle Focus"
In the near future we plan to reduce the gap in progress between those who spend many hours in the game, and those who do not have a such opportunity. We also want to reduce the importance and influence of boring grind, by making a significant decrease in the overall required experience. To implement this, we will add new anti-grind system. "Craftsman's Insight" and "Battle Focus" - a peculiar reservoirs with a stock of experience that gives a greater speed in leveling (crafts and combat respectively). When the reservoir is devastated, the gained experience will be reduced to normal values. Despite the fact that this stock of experience is limited, it will be replenished:
- when you are absent in the game (if you leave the game being near the bed - the recovery will be quicker);
- by using consumables.
We have a channel on Discord:
https://discordapp.com/invite/5qM3pQM Here are created channels for each of the official server, specific groups and languages. Also, here working chat for technical support Wild Terra.
https://www.youtube.com/watch?v=LDM99pR5pBA
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Over the coming months we plan to implement a lot of new features and rework some of the existing ones. This is only part of our plans:
Daily quests. Find the treasure.
Every day, all players will be able to complete the quest Find the treasure. For each player it will be buried individual chest. You will see the arrow pointing in the direction to the treasure. Once the chest will be excavated with a shovel, the player will fight for the reward.New monsters. Folkloric creatures and special locations.
In the world of Wild Terra will settle folklore monsters (the Grim, huge rats and others.), which will appear in special places. Defeating the new inhabitants will not be easy.New server. Battle arena.
The new format of the game for PvP fans. Quick battles and nothing more. Participants of the arena immediately receive equipment and go into battle!Changing the mechanics of sieges.
On each server will be the Siege time - in advance a definite time when will be held the siege. The mechanics of sieges and using of siege weapons will also be changed.
In this update we started to change the game interface. More details about all the changes, see below.
Steam-client will update automatically
Play directly in your browser (Chrome and Opera only)
Improvements and fixes 0.8.21
Main actions interface were remade as well as HP, Stamina and hunger bars. Effects block now displays in upper middle of your screen while equipment bonuses and stats were moved to the upper left corner of the screen. Industry machines will now open their main window after click without showing pop up window. Tools will be auto equipped after you started harvest/craft/build actions. You can switch it off in config.js file in game directory changing AUTO_EQUIP_TOOL line, While building all type of beds you will get auto offer to set this bed as a resurrection point. Basic tutorial been replaced on graphic one, now you can start it any time you need it. Some basic tutorial food pictures were added. Links for Wiki and forum were added in tutorial. Time cycles display were added in industry buildings widow. Automatic adjustment of the zoom added for high and low resolution screens when the game starts Use + and - buttons to change zoom manually. Some fixes made with low quality harvest when there were zero chance to get food of rabbits, hens, nests and carrots. Some changes were made with client to fix WebGL issue for those who had it on some video cards. Christmas trees no longer can be found in the wild. Small Christmas trees no longer buffs. All other Christmas event's effects turned off and disabled.
Juvty Worlds team congratulates you with the New Year!
Do not forget to put all your snowflakes into the sock, this feature will be disabled since 4 January. After this date you will get your gift!
Summing up the results of 2016. Early the next year we will present to you our plan for 2017!
Thanks to everyone who supported us this year. We have achieved these results owing to you!
Changed the recipe of Christmas sock for gifts, and now it does not require a high level materials. Fixed a bug, due to which did not work the buff of Christmas mood. Fixed click area of walls, for the convenience demolition of other buildings. Fixed click area of the Christmas trees, now it does not impede to collect nearby objects. Fixed rotation of a log house window.
Christmas event and gifts!
In the Wild Terra appeared Christmas trees, which will give you a Christmas mood! A small Christmas tree can be placed even at home. And if you will decorate a large Christmas tree, In addition you will receive the title of "Spirit of Christmas" and a gift (appears every 30 minutes near a large Christmas tree, if it is decorated). Hang a Christmas sock and you get a gift in the New Year (the more snowflakes in the sock, the higher chance at getting a rare gift)
Details and changes
Christmas mood increases the speed of movement and speed of gathering, building and crafts. Stacks with a premium bonus. Disappear after the holiday. You can extend the Christmas mood using of mulled wine In the gifts you will find Christmas snowflakes, various useful items and unique Christmas cloaks that do not drop at a death. Fixed a bug due to which at the border of zones on the PVE server you can kill and destroy. Fixed a bug due to which the bird droppings kill cultivation even at a high level of skill. Damage from the players and animals will now still interrupt actions like eating, production, construction, etc.
Merry Christmas and Happy New Year!
Winter has come in the Wild Terra. Snow fell and were frozen coastal waters. Players make snowmen and play snowballs. Now is the time to decorate your homes with Christmas mistletoe. The most courageous residents came out to hunt, because at this time, winter animals live in the forests. If you catch and ride of such a beast, he immediately transformed into Christmas pet.
Birches and aspens for winter overgrown with lush foliage. But the wolflings and fawns were not able to adapt to the cold weather - in the world there were only large adult individuals (size of wolves and deer has been increased without changing the characteristics).
Now easier to survive for a new inhabitants of Wild Terra: has more a simple meal, and roasted meat satisfies the hunger more effectively. Craftsmen can make sets of things without any obstacles. Cases of stupefaction almost has ceased, and foreigners now properly understand the titles of local residents.
#Christmas2016 #WinterIsComing #WalkOnTheWater #AnyWinterStuff
And you'll be ready for the winter update?
Currently undergoing the second stage of voting!
If you like Wild Terra, support us. Follow the link and click VOTE
Improvements and fixes 0.8.19.121
New characters is created with a small starting supply of food in the inventory that can not be lost at death. Increased the rate of appearance foods in the world. Wooden, iron and steel shield can now be repaired. Updated translations into different languages. Updated version of the client shell, which should affect the stability of the launch via Steam, need to check it out. Server list now sorted across by regions, your region is always displayed first. Fixed a bug with the expansion of the world, due to which the pavement transformed into ice.
We need your help to test these changes
New characters are now created with a small initial supply of non-drop food in inventory. Increased spawn rate of food in the world. Wooden, iron and steel shield can now be repaired. Updated all translations. Updated version of the client shell, which should affect the stability of the launch via Steam, check it please. Server list now sorted by region, and your region is always displayed first of all.
How to login into the test server with new version?
Right-click the game and select "Properties" Click on the tab "Betas" and select from the list "test - ..." version. Code for selecting the test build is not required. Closed server - for admin checks. All recipes are open at once, no resource costs in admin mode there. Plants grow and production timers - 10 seconds. /help for admin commands Ostium - x3 rate usual testing server with new version. We will install this update if everything is fine. Help us to check it please and write your feedback here
Fixed problem with displaying a black screen. The problem occurs when you use Steam-authorization on the client from the website.
Also in some cases players do not received Steam-keys.
Now you will see the Steam-keys after login, in not yet got them. Update the client.
If you do not link the your old account to Steam, email us your steamid (upper right corner in the client) on support@playwildterra.com
We continue to monitor the stability of the servers and the client
Some users can not start the game on Steam. We are working to resolve this issue. We are sorry for the inconvenience. Temporary solution: try to run the game using the desktop shortcut
Wild Terra Online is now available for purchase on Steam!
Specially for that date we have prepared a new launch trailer: https://www.youtube.com/watch?v=E5wagbp2yjo Right now you can purchase the game at a launch discount!
In this update was redesigned system of collecting recipes, adding the possibility to create your own servers, and lots of edits in the balance and bugfixes. More details about all the changes, see below.
Download the new version
Play directly in your browser (Chrome and Opera only)
Steam-client will update automatically
Improvements and fixes 0.8.19
Redesigned system of recipes. Now any recipe in the game can get in the game ways, including "golden" recipes, which make the recipe available on any server. Instead of books and drawings in the godsends are now drop parts of construction drawings and craft schemes. For simple schemes, as before, will need only one fragment, but for difficult, rare and especially golden recipes its need to find significantly more. For the number of fragments in the godsends corresponded to the new system, it’s chances of appearance increased threefold. New recipes you will need to search for a number of complex structures, materials and items. Number of found and required fragments can be seen in the notes to the recipes in the construction and craft window. For the premium bonus was returned x2 speed of the gathering instead of the multiplication of resources at mining. Has been improved system of automatic extension the world. At the start of a new world, the size of map is intended for 100 settlements, once this number has increased, the map will increase by 2 times, then it will happen at 200, 400 and so on. Fixed error in determining the Steam client, which could cause errors "already started". Need checking. Added the ability to play at full screen by clicking the icon in the upper right corner, or by pressing Alt+Enter. "Exit" on the server selection screen is now closes the game client. Added a separate window for form a group. In the buildings notes, now writes the production cycle time for the relevant buildings. Available creating their own servers with personal settings. On the personal servers are unavailable Steam-achievement and can not get "golden" recipes. Added new icons for cloaks, Bolas and parts of construction drawings and schemes of craft. Added a dialog to confirm the action "suicide." Fixed entering the an impassable stunning area. Tell us, please, if it is will repeated. Added Japanese and Korean languages. Player after entering the world can no longer appear on someone else's territory. Fixed error with saving armor’s durability. Increased the number of skins and bones extracted from the animal, amount of meat is reduced, large skin can now also be obtained from horses and foxes. Skinning growth rate increased by 2 times. Reduced production time for leather in vats. Fixed production time for most buildings. Reduced the amount of bone required for bone meal. Apples ripen twice faster. Reduced nutritional value of meat, honey, macaroni and beans. The number of beans in the cell is reduced to 50, reduced its amount when ripening. Reduced the number of created leaven. Reduced required skill level for scissors copper, cement, well, ballista, parts of stone steles. ncreased the skill level required millstones, stones. The amount of coal in the cell is doubled, the number of its production slightly decreased. Increased durability for the iron dagger. Changed the recipe for a wild boar trap. Increased efficiency of wooden shovel. Changed the recipe for stone, copper and bronze arrows.
We need help with the translation of the game and other materials. Necessary actualize the game client on German, Polish and Spanish languages.
Also, we need help with the translation of the Steam-page into Bulgarian, Spanish, German, Dutch, Japanese and Korean.
We will reward all those who will help us. If you willing to help us - please write to
support@playwildterra.com
Initially release date was set for December 1, but unfortunately, we are forced to postpone the release in early access Steam for 16 December. By this time we can make the game even better and more stable and introduce some promised features.
Follow the news
https://www.youtube.com/watch?v=KQxDUWHk6jw * Option to create your own server is not included in the update 8.18. It is being finalized and will be added later.
In this update into the game have been added: 15 combat abilities, opportunity to create a group, updated chat, new weapon and the unique cloaks for all those who have purchased access to the game before its release on Steam. More details about all the changes, see below.
Download the new version...
Play directly in your browser (Chrome and Opera only)
Steam-client will update automatically
Purchase access to the game on the site of Wild Terra
Improvements and fixes 0.8.18
Optimized loading models of characters and animals when adding them on the screen. Updated chat. Now it allows you to communicate in groups, and send private messages. Realized the arrow on the group members, their names are highlighted with another color. When creating a new character, he is given a temporary effect beginner and allows be resurrected near the group leader. On the screen of death is now being written cause of death. By killing yourself in the game, you can appear close to your friend for further playing together. Realized 15 combat abilities that depend on the skills. See list here. Added animations for the abilities. Increased attack speed to make it easier to hit the enemy in motion. Added a new hunting weapon - bolas, with which you can slow down the players and animals. Added effects of attacks, throws and shots for all weapons. Added new effects: hit the target, bleeding, blockage, critical hit and stun. Prepared unique gift cloaks for Knight, Viscount, Baron, Earl, Marquis and Duke. It does not drop at the death and will be available to owners of the relevant Early Access bundles. Opened test PvE server in Asia Pacific, North and South America. Opened PvP test server in Europe. Fixed bugs with dissynchronization of animations. Conducted work to remove lags on the servers. Added possibility of payment via Steam-wallet. For a servers located in another region, now displays a warning about the high latency on these servers. Fixed a bug with shots through the walls. Fixed states in rack for drying plants. Raisins altered into a fruity type of food instead of mixed. Reduce the appearance of honey to 2.5 times. Revised godsends. Increased chance to find armor or weapons, the most useless things was replaced. Snare to catch the wolf now requires hare. Recipe Ragout of hare, is now required pot instead of dish. Increased timers of leather tanning. In a wooden vat tanning is faster than in a clay vat. Clay vat now requires more materials for construction.
The last day of discounts! Time is running out, hurry up
- Discounts on the Early Access kits up to 70%!
- 20 the most popular products in the store is 20% cheaper!
- Recipes of the Noble clothing at a special price!
Launched the test Ostium PvP server.
On that server is 5 times Increased the amount of harvests and rate for a production machines. The rate of growth of skills is increased by 3 times. Conducted work to eliminate lags on the server. We invite everyone to test the Wild Terra free for a few days! Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it After the tests are completed, all progress will be lost! Special Black Friday Deals! You can purchase Early Access and start to play on the main servers right now
Improvements and fixes 0.8.18
Updated chat. Now it allows you to communicate in groups, and send private messages. By killing yourself in the game, you can appear close to your friend for further playing together. Realized 15 combat abilities that depend on the skills. See list here. Added animations for the abilities. Added effects of attacks, throws and shots for all weapons. Added new effects: hit the target, bleeding, blockage, critical hit and stun. Prepared unique gift cloaks for Knight, Viscount, Baron, Earl, Marquis and Duke. It will be available to owners of the corresponding kits of access. Opened test PvE server in Asia Pacific, North and South America. Opened PvP test server in Europe. Fixed bugs with dissynchronization of animations. Conducted work to remove lags on the servers. Added possibility of payment via Steam-wallet. For a servers located in another region, now displays a warning about the high latency on these servers. Fixed a bug with shots through the walls. Fixed states in rack for drying plants. Raisins altered into a fruity type of food instead of mixed. Reduce the appearance of honey to 2.5 times. Revised godsends. Increased chance to find armor or weapons, the most useless things was replaced. Snare to catch the wolf now requires hare. Recipe Ragout of hare, is now required pot instead of dish. Increased timers of leather tanning. In a wooden vat tanning is faster than in a clay vat. Clay vat now requires more materials for construction.
The main sale of the year!
- Discounts on the Early Access kits up to 70%!
- 20 the most popular products in the store is 20% cheaper!
- Recipes of the Noble clothing at a special price!
We continue to rework PvP system. In the next update will appear 15 combat abilities that depend on the skills:
- Roll. Allows you to quickly reduce or increase the distance.
- Charge. Allows you to quickly reduce or increase the distance.
- Defend. Hide behind a shield. While the shield is raised - blocking is activated without a cooldown, but you can not run.
- Swift strikes. Several strikes in a row without delay.
- Whirling rage. Deals damage to all enemies around.
- Kneecapper. The blow to the shin.
- Bouncer. Knocks the enemy upon impact.
- Pounce. Rapid reducing the distance with enemy and hitting them.
- Deadly strike. Strike the enemy ignoring his armor.
- Suppression. Blow to the head. If your opponent without a helmet, he will die. Otherwise, he get a stun for a short time.
- Stone breaker. Damages shield and prevents blocking for a while.
- Puncture. Critical hit with a chance to cause bleeding.
- Crippling shot. Stuns an enemy when hit.
- Rain of arrows. Many arrows inflict damage on the area.
- Rapid fire. Several shots in a row in a short time.
We have launched the 2 new servers!
- Serenus (North America)
- Tranum (Pacific Asia)
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Wild Terra release on the Steam Early Access is scheduled for December 1, 2016.
In a previous news, we wrote about that going to do to that date. Some of the above have already been introduced to the game, but unfortunately we did not have time to do all the announced innovations. Do not worry, catching and taming skill, stables, dungeons, a new siege mechanics - will certainly appear in the game after the publication of Steam! Now our team is focused on completion of the combat system, the creation of graphical effects of combat, server-side logic finalizing, correction of all detected errors. We want to prepare the most stable version of the game for publication on Steam Early Access.
With update 8.17 we are opening TWO new servers!
- Vitios. International PvP server. No safety areas.
- Bonium. South America PvE server. PvP in disputable lands only.
Update 8.17 - one of the largest in the history of the Wild Terra.
- 9 new skills. Mastery of various types of weapons and armors;
- New combat parameters. Critical hits, parry, dodge and block;
- New system of dealing damage. Calculated body part that received a blow, and armor that was equip on this part;
- New server selection screen. Displays a news, number of players, search on servers.
Improvements and fixes 0.8.17
All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills. Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage. The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding. Blocked damage reduces the durability of that part of armor, which took a hit. Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills. Dodging stops working when wearing part of heavy armor or shield. At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor. After a successful activation parries, dodging and blocking, will take some time before re-use. Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense. Introduced the skill Shields. Increases chance of blocking. Introduced the skill Heavy Armor. Increases the effectiveness of armor defense. Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries. Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance. Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers. If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition". Added the ability to run by double-clicking. Added a test special effect when striking in melee. Coniferous trees now have individual graphics of landings and drying stages. All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque. Now by default is not displayed the bottom debug panel. To turn it on - press P. Fixed a bug with the scrolling chat. Fixed errors of calculation of bonuses from equipment. Fixed a bug with recovery durability without the resource consumption. Fixed many minor bugs.
Tomorrow, November 10, will be held installation of Update 8.17 on the main servers. Servers will be unavailable between 13:00 and 15:00 UTC. We apologize for the inconvenience
The Test PvP Server is open to everyone!
During several days you can free acquainted with the innovations of the coming update 8.17. The main changes will affect on the combat system. 9 new mastery skills of various types of weapons and armors. Added critical hits, parry, dodge and block. Reworked damage system. Updated the screen of servers selection, available function to create your own! (Currently in the test mode). At destruction containers, all contents is now falling to the ground. Also trees graphics has been updated. The full list of changes, see below Download the test client… Play directly in your browser (available only in Chrome and Opera) If you already have access to the Steam version, you can also log to the test server. How to do it
After the tests are completed, all progress will be lost!
Improvements and fixes 0.8.17 All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills. Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage. The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding. Blocked damage reduces the durability of that part of armor, which took a hit. Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills. Dodging stops working when wearing part of heavy armor or shield. At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor. After a successful activation parries, dodging and blocking, will take some time before re-use. Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense. Introduced the skill Shields. Increases chance of blocking. Introduced the skill Heavy Armor. Increases the effectiveness of armor defense. Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries. Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance. Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers. Now you can create your own server, but currently in the test mode. If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition". Added the ability to run by double-clicking. Added a test special effect when striking in melee. Coniferous trees now have individual graphics of landings and drying stages. All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque. Now by default is not displayed the bottom debug panel. To turn it on - press P. Fixed a bug with the scrolling chat. Fixed errors of calculation of bonuses from equipment. Fixed a bug with recovery durability without the resource consumption. Added new parameters to config.js file. GRAPHICS_3D_FULL_PRELOAD and GRAPHICS_FULL_PRELOAD. By default is false. If you replace both at the true, the whole graphics will be loaded into memory at once and the game would not address to the disk at the time of the appearance of new objects on the screen. CONFIG_KEYS - all configuring the keys moved to this block. CONFIG_KEYS - all configuring the key moved to this block. SHOW_PHASER_DEBUG renamed to LOAD_PHASER_DEBUG. Use it to completely unload the debug module from the memory, if it is necessary.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
We continue to talk about the processing of the combat system. Some of these innovations will be added in the near update. Here described is not the whole concept of battle system.
The character will have several defensive parameters that can be modified with equipment:
- Defense. Expressed as a percentage. At 100% - the damage is not applied at all.
- Chance to block. When triggered, the armor absorbs all damage. The frequency of use is limited. Applicable only in heavy armor.
- Chance to dodge. The same as the chance to block, but without causing damage to equipment. Applicable only in light armor.
- Absorption. If the incoming damage is less than this parameter, then the character does not receive damage, and block/dodge will not work.
- Chance to parry. It depends on the type of weapon. Triggered only if the character stands still.
Progression of defending skills:
- In the calculation will use the combat level of the attacker, so it will be impossible to raise the high level on weak animal and players.
- Growth of the skill Light armor and Shield mastery, occurs only when triggered successful dodge, block armor and a shield block. The high-level equipment will be more demand for leveling because of the increased chance of triggering.
- Growth of the skill Heavy armor depends on the amount of damage blocked by armor.
https://www.youtube.com/watch?v=s9t8-iYUCc0 Join the group, invite your friends, follow and share news, participate in the life of the community and help to make Wild Terra better! The most active participants regularly receive as a reward the access keys and gold. We are very grateful to you!
https://www.youtube.com/watch?v=cM9WfPGNHOw
The witches gain their former force. The darkness thickens over the lands of the Wild Terra. The evil is felt in every part of the world…
Download the new version... Play directly in your browser (Chrome and Opera only) Steam-client will update automatically
Details of the event and changes and fixes in the update 8.16
Pumpkins ripen at an incredible speed. On successful ripening of pumpkin, there is a chance to get a Jack-o'-lantern instead of harvest and sometimes something more terrible! (Jack-o'-lantern do not disappear when thrown to the ground.) All over the world have appeared Unholy trees created by the evil witches. Only true heroes have a chance to fight back the evil and dispel it through light! Hang a Jack-o'-lantern on the Unholy trees to fight back the witches. Be careful, evil will not allow to dispel the darkness without resistance! Winners of evil will get the rare Unholy leather for the manufacture a unique items of clothing (even without any skills). The most distinguished heroes can receive seeds of Home unholy tree for decorating their possessions. Fixed a bug due to which is not pressed the resurrectio nbutton after the death from hunger or bleeding. Fixed display of a scroll bar in the chat and containers. Fixed a bug due to which after rotation position of the building before the construction, do not open the window of buildings. In the chat was added an explanatory inscription, to resolve mistakes beginners when they respond to the wrong channel. Fixed stage of grapes. Now on the chopping branches, you get the experience of Agriculture and recalculate chance drying as was originally intended. Updated Client shell. Anyone who had problems with the launch of the game via Steam, please switch to the test version and check.
On the open test server "Halloween" event is in full swing!
Make a themed screenshot and post it in this thread.
Author of the best screenshot will receive the key for the game on Steam! Several other good screenshots will be rewarded with gold.
The results will be announced on October 27th!
The witches gain their former force. The darkness thickens over the lands of the Wild Terra. The evil is felt in every part of the world…
Pumpkins ripen at an incredible speed. On successful ripening of pumpkin, there is a chance to get a Jack-o'-lantern instead of harvest and sometimes something more terrible! (Jack-o'-lantern do not disappear when thrown to the ground.) All over the world have appeared Unholy trees created by the evil witches. Only true heroes have a chance to fight back the evil and dispel it through light! Hang a Jack-o'-lantern on the Unholy trees to fight back the witches. Be careful, evil will not allow to dispel the darkness without resistance! Winners of evil will get the rare Unholy leather for the manufacture a unique items of clothing (even without any skills). The most distinguished heroes can receive seeds of Home unholy tree for decorating their possessions. Download the free test client... Play for free directly in your browser (Chrome and Opera only) How to play on the test server via Steam (if you already have a Steam key)
By completion of the test, this server will be disabled and the all game process will be lost!
On the main servers you can play without any limits! The event "Halloween" on the main servers since 27 October! Follow the news
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Reworking of the combat system. Abilities
Work is underway to updating the combat system. Some changes have already introduced in the game, the rest of changes will be added piece by piece in the upcoming updates. You can move using WASD keys or by clicking on the ground. When you click on the target, you will attack it, or begin move toward it (when a shortage of distance to hit). Right-click is used to hit/shot without movement. The battle will be held on the non-target system. The battle consists of a simple hits and abilities (much more powerful and requires more stamina). By the mechanics of usage, abilities will vary by:
- used immediately
- several uses in a row
- accumulation to enhance the effect
- passive abilities
Effects
Is planned to introduce a several possible effects on the character:
- disarming
- pushing from itself and to themselves
- knockdown
- stunning
- slowing, dash, speed-up
- prohibitions on the negative effects
- permanent aura (example: Shield defense of several people), one-time used (example: Inspiration), totems (example: Raising the flag).
Progression of combat skills
Experience for offensive skills will be calculated when damaging an living creatures. At that, each enemy has a combat level: ferret, crow - 1. grouse - 3. hare - 5. fox - 10. deer - 15. boar - 20. wolf - 30. bear - 45. player - 10 (to be able raise the level up to 15, fighting with each other) In order not to miss the details of combat abilities and other news, join our Steam community.
New mechanics has yet being tested, and it is not the final version. Waiting for your feedback.
The game has been updated to the version 0.8.15. Added skills: Agriculture and Gathering. The system of growing plants and trees become more detailed, and fertilizers were added. Fixed errors related to the chat, and other bugs. Read more below
Download the new version...
Play directly in your browser (Chrome and Opera only)
Steam-client will update automatically
Improvements and fixes 0.8.15
Introduced Skill Agriculture. It is used for planting trees and plants, and affects the chance of successful cultivation, which is displayed when planting seeds or sprouts in the ground. Skill agriculture affects the chance of successful planting. Experience added only during harvesting or during collection of seeds from successfully plantation grown, and during the second watering successfully grown trees. If not the one who planted the plants, harvests it, he will not receive bonus experience (only basic experience). Now, apart from water during landing can also be used fertilizers, which affect the chance of plant growth, number of crop, seeds and the growth rate. Added fertilizers:
- bird droppings (reduces the chance of planting and speed, increases the amount of harvest)
- lime (increases the chance of planting and speed, decreases the amount of harvest and seeds)
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
New Skill: Agriculture
Soon, the new skill "Agriculture" will be added to the game. One of the major innovations related - changes the plant growth stages. In the current system, only three steps:
- planting
- watering
- harvesting
We have considered your wishes and made several changes:
Button to change/disable the title was rebinded to key N. Button to hide the interface was rebinded to key J. Buttons for actions with the currently used equipment was rebinded to keys: R, T, Y and U. Fixed a bug that caused the game to crash when loading, if message was sent in the global chat. Thanks for your feedback!
Steam trading cards and rewards
Work is underway on the Trading Cards Steam. An example of one of these cards you can see above (not final). Each card will be showcasing one of the basic elements of the game: hunting, building, farming, battles and more. After collecting all cards, you can create the Wild Terra badge for your profile Steam, and get special emoticons and profile backgrounds with Wild Terra theme. Read more about the system of Steam trading cards and rewards for their creation you can here.
Steam Achievements
Added icons for all achievements and localization of their titles and descriptions into 8 languages: English, German, French, Russian, Polish, Dutch, Portuguese-Brazil, Bulgarian. Achievements (now 50!) are available in the Steam version of the game! Access to testing this version have already received by all owners of the kit "Duke". Get access today and become one of them! About in what order will be given access to the rest of the owners, you can read here. Subscribe on our community on Steam and keep up with all the news!
The game has been updated to the version 0.8.14. Increased speed leveling skills. Added Skill Cookery, a huge number of new dishes, beverages, structures. Various notes have become more convenient and informative. Now you can move by using WASD.
Read more below
Download the new version...
Play directly in your browser (Chrome and Opera only)
Steam-client will update automatically
Improvements and fixes 0.8.14
Significantly increased the rate of growth of skills. Added control with WASD keys. When you right-click, the character is now hits or shoots at indicated direction. Introduced Skill: Cookery. With it, you can cook different kinds of food and beverages. Added a huge number of different dishes ranging from eggs and finishing with sausage Bregenwurst. Added alcoholic and non-alcoholic beverages. Added new buildings - Wine press, Barrel, Rack for drying plants and Cooking table. Added new types of cultivated plants, cultivate them from seed. Change the state of cultivated plants, now it require more care and can dry out if you stop to care for it. In the forest you can now find the honey of wild bees, and in the Godsend can sometimes find salt, which are imported from overseas countries. Indicator satiety now also displays all kinds of satiety and filling scales. In notes for the food added information about addition of stamina and kind of satiety. Sections in the craft and construction is now spoiled by default. In the craft recipes now displayed the number of items produced. Updated design of annotations when mouse over inventory items, bonuses, effects, indicators, etc. When you load or resurrection in someone else's dominium zone is now being tested access to the doors and locks. If you don't have access, then the character will be out of dominium zone. Now you can save the point of resurrection on dominium owner beds, if you have access to the doors and locks. Now the godsends will disappear after a short time after they were discovered. Added sounds while eating and drinking. Reworked food value. Fixed a bug with the battering ram, due to which it does not achieve to wall if it was directed downward. Fixed a bug due to which after catching animals and birds remained bonus that prevents attacks. Fixed a bug due to which animation of action sometimes been played with the wrong speed.
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
The planned release date in Early Access on Steam - December 1, 2016. For more information about Early Access and why we need it, you can read on our page on Steam.
We have less than two months, and we most focus on adding innovations conceived by us:
Skill: Taming.
Mechanics of lasso and traps will be reworked, which would make the process of taming more interesting. To the game will be added the stables - construction with an interface to interact with the animals and care for them, display information about it.
The skill system. Agriculture, Pottery, Weaving, Gathering
To the available skills will be added a significant number of new. Also, it may be modified skill system as a whole. We plan to make them leveling most interesting, and create the conditions under which any of the skills will be helpful and important. More information about each of the skills you'll learn later from the column "Coming soon in the Wild Terra".
Reworked PvP. Combat skills
One of the most priority tasks. For many players PvP-component is a key role, and we will try to make it saturated, balanced and exciting. The current system will be COMPLETELY reworked. The changes will affect the mechanics of battle, it's strategy, combat skills and their leveling, art of weapon handling.
Custom servers
Possibility of creating your unique servers with a wide range of parameters. You can customize the game as you want.
Achievements
50 different achievements. From simple quests for beginners, to serious and difficult challenges for veterans of the game.
Decoration for Steam
Badges, trading cards, emoticons and backgrounds for Steam profile on Wild Terra theme. Here we have written only about the largest of the planned changes. Subscribe to our news and stay tuned for more details.
The game has been updated to the version 0.8.13. Big changes have affected the behavior of predators. Be careful, they have become much more dangerous! More details about all innovations below.
Download the new version...
Improvements and fixes 0.8.13
Injured wolf and bear now fall into a state of fury, at which chasing the player far longer and with increased speed of movement. Now attacking animals during the movement can destroy dilapidated buildings outside dominiums, and those buildings in the disputed land for the destruction which is not required siege machinery. Implemented health recovery of attacking animals, if the fight with them was interrupted by unbreakable obstacles, such as fences or terrain. Reworked interaction with wild animals. Should be fixed their duplication, as well as the appearance of invulnerability and inactive animals. Reworked the interaction with the animals at catching and riding on them. Check the new mechanics and inform us about the noticed changes in their work. Added graphics for the new leather armors. Added graphics for the missing items, thrown to the ground. Updated outdated graphics for some of the items thrown to the ground. In the interface of production machines added button to their ignition and extinguishing. In the interface of production buildings and containers added possibility view the description. Large timbered and stone structures (furnaces, warehouses, mills) can now be destroyed only by siege weapons. Fixed disappearance of the buildings at the border of map tiles. Fixed distortion surfaces during construction on the border of map tiles. Fixed the errors, which resulted in the players to get into a limited fragment of the map. Fixed several bugs in recipes, skills setting and the fuel used.
Cooking
Coming soon to the game will be added the new skill - Cooking. Skill will affect the ability to cook high level food, alcohol, and it's quality. Will be added spices that are used in difficult recipes. Food cooked with their use, will be much more effective to satisfy the hunger. Will also be added a large number of new products, recipes, tools and machines for cooking: the beehive, wine press, culinary table, all kinds of dishes, cakes, sausages and more. Meat of all predators will be merged into a single kind, and its quality is lower than the meat of herbivores.
Changes in animal behavior
Reworked behavior of animals that cause damage to the player (wild boar, wolf, bear, fox). Damage inflicted is now leading the animal into a rage, which significantly increases the the speed of his movement. Animals can no longer be hunted over fences. Predators can destroy abandoned buildings, and if the animal can not get to his abuser and ceases to pursue - his health will recover. There were also fixes bugs with invulnerable animals, which can not be attacked. Completed work on the introduction of leather armor, it's will appear in the next update.
Clarifying the latest news about Steam-keys.
If you already have any of the early access bundles - you will definitely get the Steam key after the game release is absolutely free!
- 1st wave of providing keys (already started!): the owners of the kit "Duke" and the most active testers
- 2nd wave of providing keys (October-November): the owners of the kit "Earl"
- 3rd wave of providing keys (the same as the release date of the game on Steam): the owners of all others kits
We are beginning to provide the Steam-version of the game for testing. First of all, access will be available to all current owners the bundle "Duke", and also those who will buy this bundle later.
If you have previously purchased any other of Early Access bundles, you can upgrade your account by buying the bundle "Duke" on a special individual price until the end of September (you will receive an email with a coupon for an additional discount of 20%).
Start playing right now and use all the advantages of Steam:
- Client update to the new version in just seconds. No re-installation.
- 50 interesting achievements have been added to the game.
- Communicate in the our Steam group, write and read the guides, share ideas and experiences with other players, report bugs and many more.
Launch Wild Terra, log in to your account and you will receive a Steam-key.
How to activate and run the game on Steam Read here about other advantages of the "Duke" bundle.
Thank you for your participation and support! We will reward those who most helped us and has made a contribution in developing Wild Terra. Follow the news
The game has been updated to the version 0.8.12. Introduced skill Stonework, expanded opportunities Leatherworking, added the Forge, skill icons, and fixed a series of errors. Read more below
Download the new version...
Purchase access to the game at the special price (The last day of discounts - up to 70%)
Improvements and fixes 0.8.12
Introduced Stone working. It affects the construction of all the stone and brick buildings. Installing the Dominium does not require skill, but it needs for preparing materials. We hope this will stimulate trading. Skill Leatherworking expanded to level 50, added new materials, reworked recipes. Added equipment of tanned skin, but now without a new graphics - artists working on it. Now lengthen the tanning process, and passes through the stages of soaking, hair removal, softening and tanning. Added appropriate liquors and explanations to them. Removed Glue-impregnated leather, the glue is now to be added into the boiler. Scraps of leather is now obtained by cutting strips of leather. appeared limestone deposits in the world. Its burning in ovens can be produced lime. Grouse in poultry houses now leave bird droppings. Added forge. Later it will be used for melting metal products back into ingots. Added copper pot. It is smaller in size, but is much faster than clay and spends less fuel. Reworked loading system, updating and cleaning map tiles around the player. Changed the size of the fragments. Requires the careful testing, changes should affect the speed of movement and the work of the client as a whole. Now, if you reduce the size of the game window (or zoom with Ctrl keys plus the numeric keypad), the number of downloaded pieces around is also reduced, which will speed up the game. Fixed a problem that could cause crashes loading objects (vanishing buildings), check it. Individual icons have been drawn for all skills. The system of uniform load distribution on server clusters has been improved. The button repair objects will now display the success rate of repair. Fixed the ability to be resurrected before the appearance of the corpse on the ground, which sometimes leads to the fact that it was not visible. Fixed an issue where chat get lost focus, the position in the list, the number of manufactured items when changing bonuses and effects. Added the dependence of crafting speed and construction, as well as the costs of tool durability and stamina of the required level of recipe.
Testing is in full swing and will last two days.
We clarify frequently asked questions and tell you more about the rewards for active participation in the testing.
How to get on the test? It's free?
Yes, it's free and anyone can try out the game. Download the test client or play directly in your browser (only Chrome and Opera)
In what difference from the main test server?
The test server is only temporarily opened. When testing is complete, the server will be closed and all your progress will be reset. On the primary server, you can play at any time and not be afraid for clearing all received.
How do I get access to the main servers?
You can purchase one of the Early Access bundles and start playing right away. At the tests, there is a discount for all early access kits up to 70%! After the test, the price will be usual.
How to get a reward? How can I help the project?
- report any bugs on support@playwildterra.com much detail as possible
- write on the forum and in the social networks about your impressions, and what problems and inconveniences you have encountered in the game
- help develop the wiki about the game
- tell your friends about Wild Terra and share news on social networks
At the end of the testing, we will choose the most active participants, and reward them. Play and help the project grow!
Join our Steam community and follow the news
We have decided to do a review of the major changes which have occurred in the game over the past few months.
The most important innovations of the latest patches:
- Added new territories.
- Added mounts of various types and colors.
- Introduced durability of items.
- Added large number of new hats.
- New animals appeared in the forest.
- Implemented mechanic of skills and leveling.
- Added new materials for skills.
- Added skills: Skinning, Lumbering, Leatherworking, Carpentry, Mining, Blacksmithing.
- Added a lot of items made of copper and bronze.
- Realized integration with Steam. The game is tested in the closed mode.
- Merged authorization for different servers. Now available to all players as an international server Novus, and Russian-speaking Altior.
Fixes the most annoying bugs and improving the convenience and availability:
- Added search for recipes.
- Added scalability.
- Fixed error with displaying players phrases.
- Fixed multiple adding speed effect.
- Cupboard, normal and steel chests, log and stone warehouses now have
- locks that do not allow them to open up to outsiders.
- Items in the inventory and craft window, now have information about their durability, damage, speed and extra damage.
- In the construction menu, buildings now have information about their durability, absorbing damage and amount of container cells.
- Now you can use the Game Shop directly from the game.
- Fixed the problem of disappearance of objects during rearrangements, duplication of messages in the chat, teleporting character while moving.
- Fixed a bug due to which periodically occurred the possibility of multiple extraction of one resource.
- Fixed the ability to go in the loadable map tiles.
- Fixed a bug due to which the corpses were multiplied and the animation of his injured was replayed.
- Added the display of the pointer to the last player corpse. The pointer will disappear after the first discoveries its owner, and after the disappearance of the corpse.
- Improved culture of communication in the chat. For abusive language and violations are now given the vow of silence for 3 days.
- Implemented the possibility to set icons of recipes on the belt.
- Fixed a bug due to which it was possible to gather resources many times or with several players at once.
- Fixed a bug due to which the demolition of buildings and the repair mode is not switched off.
- Returned the old system of dilapidation dominiums.
- As fuel you can now use not only wood but also sticks, twigs, logs and coal.
- Fixed "You are too far away," occurring for some players.
Very soon you will be able to test the game for free during a whole week!
The test server will open its doors to all this Thursday, September 8. Invite your friends and get a reward at the end of the test. Actively share your experiences on the forum and in social networks, as well as report any bugs on support@playwildterra.com. We highly appreciate your opinion about the game and the latest innovations. Download the test client... Play and follow the news!
Wild Terra Online
Juvty Worlds Ltd.
Juvty Worlds Ltd.
2017-12-18
Action RPG Adventure MMO Multiplayer Coop
Game News Posts 481
🎹🖱️Keyboard + Mouse
Mixed
(1786 reviews)
http://www.playwildterra.com
https://store.steampowered.com/app/500710 
The Game includes VR Support
NWJS Linux x32 [203.03 M]NWJS Linux x64 [193.28 M]Content Linux [162.36 M]
Wild Terra Online - Esquire Pack
Wild Terra Online - Lord Pack
Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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