Coming soon in the Wild Terra: Reworking of the combat system. Skills, abilities and effects
Work is underway to updating the combat system. Some changes have already introduced in the game, the rest of changes will be added piece by piece in the upcoming updates. You can move using WASD keys or by clicking on the ground. When you click on the target, you will attack it, or begin move toward it (when a shortage of distance to hit). Right-click is used to hit/shot without movement. The battle will be held on the non-target system. The battle consists of a simple hits and abilities (much more powerful and requires more stamina). By the mechanics of usage, abilities will vary by:
Is planned to introduce a several possible effects on the character:
Experience for offensive skills will be calculated when damaging an living creatures. At that, each enemy has a combat level: ferret, crow - 1. grouse - 3. hare - 5. fox - 10. deer - 15. boar - 20. wolf - 30. bear - 45. player - 10 (to be able raise the level up to 15, fighting with each other) In order not to miss the details of combat abilities and other news, join our Steam community.
[ 2016-10-21 10:12:03 CET ] [ Original post ]
Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Reworking of the combat system. Abilities
Work is underway to updating the combat system. Some changes have already introduced in the game, the rest of changes will be added piece by piece in the upcoming updates. You can move using WASD keys or by clicking on the ground. When you click on the target, you will attack it, or begin move toward it (when a shortage of distance to hit). Right-click is used to hit/shot without movement. The battle will be held on the non-target system. The battle consists of a simple hits and abilities (much more powerful and requires more stamina). By the mechanics of usage, abilities will vary by:
- used immediately
- several uses in a row
- accumulation to enhance the effect
- passive abilities
Effects
Is planned to introduce a several possible effects on the character:
- disarming
- pushing from itself and to themselves
- knockdown
- stunning
- slowing, dash, speed-up
- prohibitions on the negative effects
- permanent aura (example: Shield defense of several people), one-time used (example: Inspiration), totems (example: Raising the flag).
Progression of combat skills
Experience for offensive skills will be calculated when damaging an living creatures. At that, each enemy has a combat level: ferret, crow - 1. grouse - 3. hare - 5. fox - 10. deer - 15. boar - 20. wolf - 30. bear - 45. player - 10 (to be able raise the level up to 15, fighting with each other) In order not to miss the details of combat abilities and other news, join our Steam community.
Wild Terra Online
Juvty Worlds Ltd.
Juvty Worlds Ltd.
2017-12-18
Action RPG Adventure MMO Multiplayer Coop
Game News Posts 481
🎹🖱️Keyboard + Mouse
Mixed
(1786 reviews)
http://www.playwildterra.com
https://store.steampowered.com/app/500710 
The Game includes VR Support
NWJS Linux x32 [203.03 M]NWJS Linux x64 [193.28 M]Content Linux [162.36 M]
Wild Terra Online - Esquire Pack
Wild Terra Online - Lord Pack
Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
MINIMAL SETUP
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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