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Major Update 8.17. Reworked combat system
All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills. Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage. The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding. Blocked damage reduces the durability of that part of armor, which took a hit. Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills. Dodging stops working when wearing part of heavy armor or shield. At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor. After a successful activation parries, dodging and blocking, will take some time before re-use. Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense. Introduced the skill Shields. Increases chance of blocking. Introduced the skill Heavy Armor. Increases the effectiveness of armor defense. Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries. Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance. Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers. If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition". Added the ability to run by double-clicking. Added a test special effect when striking in melee. Coniferous trees now have individual graphics of landings and drying stages. All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque. Now by default is not displayed the bottom debug panel. To turn it on - press P. Fixed a bug with the scrolling chat. Fixed errors of calculation of bonuses from equipment. Fixed a bug with recovery durability without the resource consumption. Fixed many minor bugs.
[ 2016-11-10 16:33:28 CET ] [ Original post ]
Update 8.17 - one of the largest in the history of the Wild Terra.
- 9 new skills. Mastery of various types of weapons and armors;
- New combat parameters. Critical hits, parry, dodge and block;
- New system of dealing damage. Calculated body part that received a blow, and armor that was equip on this part;
- New server selection screen. Displays a news, number of players, search on servers.
Improvements and fixes 0.8.17
All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills. Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage. The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding. Blocked damage reduces the durability of that part of armor, which took a hit. Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills. Dodging stops working when wearing part of heavy armor or shield. At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor. After a successful activation parries, dodging and blocking, will take some time before re-use. Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense. Introduced the skill Shields. Increases chance of blocking. Introduced the skill Heavy Armor. Increases the effectiveness of armor defense. Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries. Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance. Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers. If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition". Added the ability to run by double-clicking. Added a test special effect when striking in melee. Coniferous trees now have individual graphics of landings and drying stages. All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque. Now by default is not displayed the bottom debug panel. To turn it on - press P. Fixed a bug with the scrolling chat. Fixed errors of calculation of bonuses from equipment. Fixed a bug with recovery durability without the resource consumption. Fixed many minor bugs.
[ 2016-11-10 16:33:28 CET ] [ Original post ]
Wild Terra Online
Juvty Worlds Ltd.
Developer
Juvty Worlds Ltd.
Publisher
2017-12-18
Release
Game News Posts:
482
🎹🖱️Keyboard + Mouse
Mixed
(1790 reviews)
The Game includes VR Support
Public Linux Depots:
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
Available DLCs:
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
MINIMAL SETUP
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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