In this update, was added the Vending stands, the opportunity to disassemble the equipment for resources, and in the godsends now there are bronze keys and iron chests. For details on these and other changes read below
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Improvements and fixes 0.8.30
The first test edition of Vending stands has been implemented. We are waiting for your feedback!
Having built a Vending stand, you can put your goods for sale.
Spices are used as money for sale and buy.
If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.
Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
In the godsends you can also find bronze keys and iron chests.
In the godsends now linen threads come in instead of linen.
Parts of the dominiums are placed in a separate handicraft list.
Now bolas can be stacked on 6 pieces together.
Bolas no longer requires skill, not to confuse his actions with combat abilities.
To successfully block with a shield, you now need and spend 5 units of stamina.
Shields no longer reduce the damage done by the wearer.
Changed damage reduction for heavy armor.
The rate of long-range weapons in heavy armor is reduced by half.
The Roll now removes the effects of stun and slow. Increased the cooldown time.
Increased the cost of endurance in the abilities of Charge and Defense.
The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
The animals and monsters that have been removed from their habitat are now disappearing with time.
Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
Now on the corpse of the player is written the name of his killer, who can get his head.
Fixed a bug due to which the cutting head did not require a tool.
Corrected the mistakenly low value of evasion in the mask of the plague doctor.
Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
Fixed bugs due to which the equipment was not specified durability.
[ 2017-06-22 08:58:02 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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