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Improvements and fixes 0.8.31
Added new construction - Shop. Unlike the Vending Stand, there is 10 places for sale and Shop can not be destroyed with a melee weapon.
Added new construction - Auction. With it, you can see all the purchases on the server and even pay for instant delivery, if you do not want to go for the goods.
The first edition of the characteristics was implemented. At the start of the game all the characteristics are equal to 5 units.
Effects of the characteristics is described here. Red text says what has already been implemented. Black - what will be done in the near future https://juvty2.s3.amazonaws.com/9f99042c-97f7-4f16-97b8-58ba8091050f.JPG
In total there can be no more than 35 units of characteristics, and if you want to raise the characteristic above 10, then it will take 2 units.
Any characteristic can be set to increase, decrease or block its growth or reduction.
For the growth of a characteristic, it is necessary to perform the actions or skills associated with it. Characteristic can only decrease if it is chosen to reduce it.
Implemented language channels in the chat. Now, depending on the chosen language in the game, you will have a separate channel for communication on it.
The global channel has been renamed to International. We urge you to communicate in it only in English.
Changed the logic of obtaining spices from stores, now it is correctly divided into stacks.
Fixed a memory leak after hits and shots.
When you press the P key, now displayed additional parameters for tracking objects in memory.
Fixed the logic of disappearance and appearance of physical bodies when changing the state of the object.
Fixed a bug in the logic of the disappearance of players and animals from the screen, which could lead to the wrong appearance of stubs-icons.
Fixed a bug of generating click zones for objects in the simplified display mode, enabled by the L key.
[ 2017-07-10 09:59:40 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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