Friends! For a long time we are working on such an important thing as a User Interface. Today we would like to slightly open the veil of mystery and tell about what we are doing.
It's no secret that the current UI is not a good example of convenience and clarity. During the early access, we received thousands of feedback from players with complaints about the current interface. Font size, windows, menus, absolutely all elements received their dose of criticism. We nodded our heads for a long time and agreed, but did not do anything.
Now, we are proud to say that the new interface is almost done. We have taken into account all the wishes, opinions and suggestions, and we hope that you will enjoy it. What will it be?
Firstly, the new interface creates a basis for further functionality and development of the game. For example, thanks to the renewal of the UI, the game will finally have a System of Raids that will allow groups to be formed into larger formations for siege and hunt, with the ability to see the state of health, stamina, etc. for all members of the group. The old interface did not provide an opportunity to work in this direction.
Secondly, the new interface allowed us to expand the information base, adding THOUSANDS of descriptions in the game to all items, recipes, equipments, etc. This will make it much easier to understand what is happening, especially for new players, without the need to use third-party resources.
Thirdly, he just looks cool, will be much more modern and understandable, completely changing the face of the game.
We plan to release a new interface during this fall, and we hope that it will allow us to reveal all the game's possibilities in full.
Have Early Access? Just log in to the game to get unique rewards:
- Fierce Boar Mount;
- Scale Cloak.
[ 2017-10-04 11:53:44 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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