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Improvements and fixes 0.9.48
- The working principle of mounts completely redone. When you call for mount your character immediately sits on the animal while dismounting removes animal from the world. Tamed animals now always occupy one cell in inventory. It can be transferred or sold at any time. When your character dies mounts drop out of the bag and can be picked up and used by other players if the server rules allow it.
- If before the update the player has tamed mounts standing in the world - they will be moved to his inventory if there are free cells there otherwise they will be placed in stable.
- The game adds the possibility of free transfer from the server Ignos until January 15 by using the command /transfer in the chat window.
-The ability to change the number of models displayed on the screen is added in the video settings. It is strongly recommended to reduce this value to all players experiencing problems with a low number of FPS.
- Changed all the icons displayed in the game in case of models limit on the screen.
- Collision system in the game – optimized. That should significantly improve performance especially with a large number of moving objects on the screen. This change affects all kinds of interaction with objects in the world in case of any problems in the game please immediately inform us at support@playwildterra.com or the "Help" button in the game.
- The bidding for castles on all PvE servers is enabled.
- The duration of the bidding period for castles on PvE servers was changed to 16 hours.
- Fixed a number of errors in the descriptions.
- Fixed a bug where a number of ammunition inflicted the wrong damage.
- Fixed a bug with respawn on the leader.
- Fixed a bug where 2 missions with similar goals incorrectly counted the performed actions.
- Fixed a bug with casual servers mistakenly charged fatigue.
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