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Upcoming plans for updates. Current game mechanic changes


Friends! Less than a month has passed since the release. We listened attentively to all your wishes, opinions, reviewed all complaints from new players about the work of certain mechanics in the game, learned all the information about the complexities faced by players, and a plan of the nearest works was created based on these data. We will be glad to tell you our plans more detailed. One of the first problems that players face is the extraction of bear skin. Despite the fact that we planned the bear as a kind of boss whose skin is pierced only by steel and iron arrows designed for a group of several people - we were unable to explain this position for our players. Setting it up so that the extraction was too tough for the lone travelers we only achieved that the players began to massively use various abuses which led to a certain imbalance and also caused discontent among the players themselves. To date we have almost solved the problem of killing bears using various obstacles after which the current format of the kill alone will be more inaccessible to players and therefore they will be forced to hunt in standard ways using a group of players. The bear will be slightly changed in its parameters so that a company of several people would be enough to kill it while one or two players will not be enough to do it. As a well-deserved reward for diligence all bears of level 50 and above will give a guaranteed bear skin in case of successful triggering of the skill of skinning. The second problem which was repeatedly voiced by the players is the lack of iron ore on the servers. Due to the fact that the mechanism for the spawn of the ore was set for the equal spawn of iron in the world a huge part of the players which did not go beyond the range of their residence constantly reported about a total lack of ore in the game while hundreds iron nodes appeared and stood in remote regions . We are working on a complete reworking of the ore occurrence system in which the regions with lack of nodes will be chosen as a priority for its respawn in order to prevent excessive congestion in remote areas. One of the major problems the solution of which does not allow us to open access to the Corrupted Lands area for players is the problem of the so-called "ghosts". To date we already started closed tests of a new system which should solve this problem. Within a couple of days it will be tested after which it will be available for tests on the Avanium server. If the optimization of this part of the client and server work will be successful then the Corrupted Lands will be open to the players by the end of the week. Moreover the new system will fix the errors of the "ghosts" from monsters and animals. We examined multiple requests from players to review the current system of attributes and the problem associated with the impossibility of combining a full-fledged artisan with the combat aspects of the game. To date the concept of introducing a new class of fighters aimed at close combat in light armor is being developed due to the possibility of dodging attacks. We plan to introduce a new type of light armor with an increased protection parameter which will allow you to get the desired 80% protection against damage in light armor. In this case the heavy armor absorption parameter will be replaced by the dodge parameter not as high as in standard light armor but which will allow full-scale close combat without a shield in light armor. This type of melee fighters in light armor will be directly tied to intellect stat which is now not involved in any combat aspect. Also, we still have a number of optimization tasks. Ensuring the stable operation of the Latin American server Iktos and the standard optimization processes that we keep constantly. As the final touches it was decided to reconfigure the Avanium server in some aspects for a lighter version. So the strength of monsters which is now set at the level of a hardcore server will be reduced and the spawn of iron ore will be increased. We wish everyone a pleasant game we hope that our efforts will make the game more interesting and comfortable for you.


[ 2018-01-09 12:24:40 CET ] [ Original post ]

Wild Terra Online
Juvty Worlds Ltd. Developer
Juvty Worlds Ltd. Publisher
2017-12-18 Release
Game News Posts: 482
🎹🖱️Keyboard + Mouse
Mixed (1790 reviews)
The Game includes VR Support
Public Linux Depots:
  • NWJS Linux x32 [203.03 M]
  • NWJS Linux x64 [193.28 M]
  • Content Linux [162.36 M]
Available DLCs:
  • Wild Terra Online - Esquire Pack
  • Wild Terra Online - Lord Pack
  • Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
  • Huge and open for exploration realistic medieval world of Europe.
  • The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
  • Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
  • Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
  • Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
  • Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
  • There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.

Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
  • Private servers. Everyone will be able to create and tune the settings of his own unique world.
  • Party and solo dungeons with challenging bosses and valuable loot.
  • Arenas for party-vs-party fights with different conditions and goals.
  • Crimes. Stealth system. Witnesses. Evidences.

Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.

MINIMAL SETUP
  • Processor: 2.2 GHz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
  • Storage: 600 MB available space
GAMEBILLET

[ 6109 ]

17.54$ (12%)
4.12$ (17%)
4.59$ (8%)
25.48$ (15%)
8.39$ (16%)
16.99$ (15%)
8.49$ (15%)
8.38$ (16%)
17.59$ (12%)
13.04$ (13%)
6.25$ (75%)
13.59$ (15%)
34.79$ (13%)
12.25$ (65%)
17.79$ (11%)
18.39$ (8%)
5.92$ (15%)
30.74$ (12%)
11.56$ (11%)
11.04$ (15%)
14.42$ (15%)
12.42$ (17%)
5.92$ (15%)
16.18$ (19%)
4.19$ (16%)
10.47$ (30%)
26.69$ (11%)
20.97$ (16%)
4.12$ (17%)
17.99$ (10%)
GAMERSGATE

[ 994 ]

3.74$ (81%)
31.49$ (48%)
0.68$ (91%)
0.43$ (91%)
0.9$ (92%)
1.7$ (91%)
17.0$ (66%)
9.99$ (50%)
0.42$ (79%)
1.58$ (77%)
6.25$ (75%)
10.12$ (71%)
5.1$ (83%)
0.45$ (85%)
1.06$ (96%)
0.85$ (91%)
4.0$ (80%)
4.34$ (71%)
8.5$ (83%)
0.9$ (92%)
2.55$ (83%)
1.0$ (80%)
0.89$ (87%)
1.91$ (87%)
1.7$ (83%)
4.0$ (80%)
8.99$ (10%)
2.98$ (91%)
12.74$ (58%)
8.83$ (32%)

FANATICAL BUNDLES

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