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Major Update 9.50. Changed the mechanic of Taming, added new spears and shells, Penetrating blow and changes in the system of dilapidation of dominiums


Steam-client will update automatically Download the new client version... Play directly in your browser (Chrome and Opera only) Purchase Wild Terra with 15% discount right now! Improvements and fixes 0.9.50 Changed catching and taming of mounts: - Catching and taming now use the Taming skill in the same form as it does for small animals and birds. - All types of lariats for taming now do not disappear, but work on the principle of tools, it’s have a quality and durability, their recipes have been changed. - For catching mounts, special nets have been added, which need to slow down the animal before using lariats. - After catching, the animal needs to be fed successfully several times so that it allows it to ride. The success of feeding depends on the skill of Taming. Added iron and steel spears. The characteristics of all kinds of copies are reconfigured. Added bronze, iron and cast iron shells for the sling. The characteristics of the sling have been reconfigured. Added an additional equipment slot for arrows and metal shells for the sling: - If there is a certain type of arrows or shells in the slot, then this type will be used for shooting. - The selected type of shells will first be spent from the inventory and only the last from the equipment. Implemented a new type of damage on metal armor, corresponding to the hit in the joints between the plates of the armor: - Added mechanic of Penetrating blow, causing bleeding. - All types of knives now have the chance of triggering Penetrating blow depending on the material. - Now all types of metal armor, depending on the material, have resistance to the Penetrating damage. - The draemeter now has the chance to use the Penetrating blow. The mechanics of the destruction of old dominiums have been reworked: - The dillapidation of the dominum stone now depends on its type, and time is written in a note to the recipe. - Number of days without entering the game for Initial - 5, Small - 10, Medium - 20, Large - 30, Noble - 40. - The term of the dillapidation of stones (the period from the onset of dilapidation to the complete disappearance of the captured zone) has been changed for Initial - 2, Small - 3, Medium - 6, Large - 10, Noble - 10. - Disable notification in the chat about the destruction of dominions. - We remind you how the destruction of dominions works. For example, you have 2 days of premium and the Medium dominium. Accordingly, 2 days of the premium plus 20. After 22 days, if you do not go into the game - starts the dilapidation of the stone. If it is not repaired, the stone will collapse after another 6 days. Total 2 + 22 + 6 = 30 days. If you login into the game, you got another 20 additional days before the new start of the dilapidation. The mechanics of transferring outsiders over the territory of the dominium has been improved: - Now when entering the game the character will appear outside the territory of someone else's dominion, if he does not have the rights to open doors and containers. - If you somehow mistakenly ended up in someone else's territory, do not touch anything inside, exit the game for a minute (the character stays in the game for a while) and restart the game. - We remind you that all your actions on a foreign territory are logged and can lead to the blocking of your account in the game. Now all the flying projectiles look different. Fixed a bug due to which after the resurrection, no bonuses were added from the equipment and character stats. Fixed a bug due to which some bonuses from equipment were incorrectly calculated. Information about partial ignoring of target armor is added to the note to the blunt weapon for a better understanding of its mechanics. Fixed a bug that could cause the appearance of a second corpse on top of the first, which looked like the loss of all items at death. Fixed a rare but critical error that does not allow to pick up items thrown to the ground. Fixed bug, sometimes leading to loading problems on the borders of the map. Fixed a bug of modifiers for casual servers that resulted in the collecting of animal heads and bear skins more than one. Fixed a bug due to which the data about the characteristics and skills were not updated when the character window was opened. Fixed a bug due to which, under certain circumstances, there was an opportunity to get to someone else's territory when loading the map.


[ 2018-02-10 08:10:52 CET ] [ Original post ]

Wild Terra Online
Juvty Worlds Ltd. Developer
Juvty Worlds Ltd. Publisher
2017-12-18 Release
Game News Posts: 482
🎹🖱️Keyboard + Mouse
Mixed (1790 reviews)
The Game includes VR Support
Public Linux Depots:
  • NWJS Linux x32 [203.03 M]
  • NWJS Linux x64 [193.28 M]
  • Content Linux [162.36 M]
Available DLCs:
  • Wild Terra Online - Esquire Pack
  • Wild Terra Online - Lord Pack
  • Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
  • Huge and open for exploration realistic medieval world of Europe.
  • The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
  • Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
  • Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
  • Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
  • Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
  • There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.

Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
  • Private servers. Everyone will be able to create and tune the settings of his own unique world.
  • Party and solo dungeons with challenging bosses and valuable loot.
  • Arenas for party-vs-party fights with different conditions and goals.
  • Crimes. Stealth system. Witnesses. Evidences.

Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.

MINIMAL SETUP
  • Processor: 2.2 GHz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
  • Storage: 600 MB available space
GAMEBILLET

[ 6109 ]

8.39$ (16%)
8.46$ (15%)
24.89$ (17%)
2.66$ (11%)
14.99$ (70%)
16.59$ (17%)
8.46$ (15%)
22.24$ (11%)
15.11$ (16%)
18.66$ (15%)
16.79$ (16%)
2.40$ (84%)
12.44$ (17%)
5.99$ (40%)
8.59$ (14%)
13.57$ (15%)
16.57$ (17%)
17.19$ (-15%)
16.39$ (18%)
12.72$ (15%)
60.19$ (14%)
2.47$ (17%)
10.50$ (65%)
8.89$ (11%)
12.59$ (16%)
12.74$ (15%)
6.00$ (80%)
33.17$ (17%)
8.49$ (15%)
20.74$ (17%)
GAMERSGATE

[ 994 ]

0.85$ (91%)
0.43$ (91%)
5.1$ (83%)
10.12$ (71%)
8.49$ (58%)
2.13$ (91%)
0.85$ (91%)
5.09$ (49%)
0.26$ (91%)
0.85$ (83%)
0.85$ (91%)
3.74$ (81%)
0.43$ (91%)
11.62$ (54%)
7.64$ (58%)
0.6$ (91%)
1.0$ (80%)
5.95$ (70%)
0.68$ (91%)
0.37$ (63%)
17.0$ (66%)
0.77$ (91%)
4.46$ (70%)
5.78$ (66%)
5.1$ (83%)
2.5$ (75%)
0.43$ (91%)
7.04$ (65%)
1.28$ (91%)
8.83$ (32%)

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