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Improvements and fixes 0.10.1
To improve trade, we have introduced the ability to sell products not only for spices.
Now you can choose the currency of sale for the goods from several options of resources.
Now you can create lots to buy these resources in large quantities.
Now you can sell spices for other resources, to accumulate them on the balance of your store and collect them as needed.
Regulate the economy of your server, set your exchange rate, compete with other sellers!
Products that are on sale, you need to pick up from the store and set the sale again, otherwise they will not be visible at the auction.
An additional bookmark has been added to the stores where you can collect the accumulated proceeds.
Reworked display of goods at the auction, the choice of the sale currency was added to the auction filter.
The current mechanics of trade is not final, we will analyze the results and change this mechanic, if necessary.
We are looking forward to your feedback and ideas on what other selling currencies should be added. Write on our forum on Steam.
Commission for instant delivery of things from the auction reduced by 2 times.
Fixed a bug due to which the Bolas was not visible at auction.
Many types of resources and items increased their number, which fits in one cell.
Christmas gifts and quests extended until January 14.
For the year of operation of current server configurations, we analyzed all the data and decided to abandon the separation of servers into Hardcore and Standard.
All servers will now work under the new rules, only the division into PvP and PvE will be preserved, but new mechanics will be added.
Worn items of equipment no longer fall out if you die, but take damage of 15% of its durability.
Now the item is marked on the damage panel in red when it reaches 20% durability, so you can understand that it is approaching destruction at death and can avoid its loss.
Durability limit for all items increased by 50%, and for shields (iron and higher) by 100%, but the current value of remains the same, do not forget to repair it.
Dependencies of resource visibility on attributes are no longer present, but the visibility of resources based on Gathering and Mining skills has been added.
If your skill level is 10 levels below the required resource level, you will not see it. With a difference of 9 levels, the chance to find a resource will be 10% and so on up to 100%.
The skill levels of a number of Mining recipes and some resources requiring the Gathering and Mining skills have been changed.
Maximum gathering level increased to 30.
Storages of Battle Concentration and Master Inspiration are 25,000; basic replenishment per day is 8,000.
The power of animals and monsters is reconfigured so that at the initial levels it does not cause inconvenience to the players, but at the maximum combat level their power could be compared to the strength of Hardcore servers.
The rate of skill improvement, mining volumes and endurance replenishment are reduced to average balanced values.
Features of PvE servers:
All containers are locked, players cannot damage each other and player buildings, cannot pick up the contents of another's corpse and cut off their heads.
There are no mines; instead of sieges, weekly Castle Auctions are held.
Features of PvP servers:
Only high-level containers and warehouses are locked.
Entry-level structures as well as fragile structures can be destroyed by other players.
Players can kill each other, collect the contents of other corpses and cut off their heads.
Iron production is reduced, additional iron is obtained from the daily mines.
Weekly Castle Sieges.
[ 2019-01-09 12:26:26 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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