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Improvements and fixes 0.10.2
Completely changed the system of effects from food, the previous bonuses for skills no longer apply.
The food is now divided into several types, some good for saturation, and some for getting positive effects.
Some effects are combined in the groups "Wel-fed warrior" and "Energy drink", which excludes their simultaneous use.
The remaining effects can be applied simultaneously, but if you try to apply more than 4 types at the same time, you will receive a short-term "Overeating".
Continuing to eat with Overeating, you lose all the current active effects of food! Do not overdo it with food, overeating is harmful!
Cooking skill can now be increased to level 50.
Added new drinks: Carrot Juice, Fruit Juice, Dry Wine, Strong liquor.
Added new pottery: Clay Jug.
Skill level requirements for Cooking recipes have been reworked.
Added a new kind of spices - Sugar. It can be obtained in the same way as all other spices: Godsends, Yellow chests of daily quests, Treasures and monsters of the Corrupted Lands.
Changed the mechanics of the Absorption for heavy armor.
Now Absorption reduces all incoming damage always, but its value for heavy armor slightly reduced.
Iron and steel arrows, as well as Crystal Sword can now partially ignore the Absorption parameter.
Swords have been improved, damage has been added and Parry values have been increased, which should significantly increase the survival of swordsmen.
The ballista can now be destroyed only with a crushing weapon, so now you can safely use any other weapon in its defense without fear of inflicting random damage on it.
Equipment damage at the death reduced to 10%.
Copper, Wool and Scraps of cards have been added as additional currencies for trading.
Fixed click area of the steel chest.
Fixed a bug due to which the chance of repairing decorated items was not displayed.
Fixed errors in the descriptions of skills, attributes and parameters of items.
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