IMPORTANT! This is a test version of the patch, made specifically for test servers and for checking all changes and finding bugs. This is not the final version of the patch which will eventually be installed on the main server! New mechanics and items: - Avatars. Now you can set the avatar image for your character through the Stats window. Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold. On the test server, you can see all avatars via chat commands: /avatar wildterra /avatar yusuf - Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request. - Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition! - Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the players jaw with bare hands. IMPORTANT! This is an experimental system and in the future, it will change and be finalized. - A new skill for the treatment of injuries and negative effects - Healing. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future. - Bonuses. A negative Pain bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter. - Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%. - Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%. - Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%. - Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%. - Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%. - Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food. - Items. A new bottle of "Vomiting poison" for use on weapons. - Items. New plates and pads for armor with protection against injuries and protection against poisons. - Added 54 new daily quests. Now the game has 125 daily quests. Changes and balance: - Abilities. Increased Whirlwind strike radius from 75 to 125. - Abilities. Increased Push strike damage from 110 to 125. - Abilities. Increased cooldown of Suppression strike from 9 to 10 sec. - Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%. - Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot. - Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%. - Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds. - Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key). - Weapons. Hunting Bow has a 10% crit chance. - Weapons. For Short Bow, a critical chance reduced from 20% to 10%. - Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%. - Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%. - Weapons. Spear flight speed increased. - Weapons. Cursed Knife now ignores 20% of armor. - Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%. - Outfit. Witchs Cap and Pumpkin Helmet cannot be upgraded with plates and pads. - Curses. The Cursed Soul now stays forever until you remove this effect. Bugfix: - Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed. - Fixed a bug when players received an old scroll of premium for completing some quests. - Fixed a bug when a player who made a transfer from another server was not removed from the guild list. - Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players. - Fixed a bug with re-getting completed quests, after re-login to the game. - Fixed a bug with the appearance Guards of Treasures in the dominiums territory.
[ 2019-10-11 15:41:34 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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