Announcement Trailer: [previewyoutube=TuOD7CD49lU;full][/previewyoutube] This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution. At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. Its worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates. The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents. New season. New continent. New rules. You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food. Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.
We have opened a fundraiser on the game site:
https://www.wildterra2.com/ Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands. Wild Terra 2: New Lands on Steam: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/ Some screenshots:
[ 2019-11-20 18:25:30 CET ] [ Original post ]
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
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