▶
Pets in Wild Terra 2. Catching, taming, leveling and breeding
To catch your future pet, you need to throw a created snare to an animal and slow it down (large individuals will need to be pre-loosened). The caught animal has the Fear Level parameter, and in order for the future pet to recognize you as its master, it is necessary to care for it and periodically feed it. For the successful catching and taming, the level of skill Taming is also important.
Has your pet already recognized you as its owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less. See Breeding and exchange). Examples of random bonuses for a fighting pet: special attacks and debuffs, a chance to inflict bleeding, increased damage, increased armor, small animals stop running away, wild animals do not attack, etc. Examples of random bonuses for a peaceful pet: a bonus to the growth of a specific peaceful skill of the owner, bonuses for gathering, etc. Examples of features known in advance (not random): devotion (the inability to lose a pet at death), a bag for items, the ability to be a mount.
Among other parameters, all pets will also be divided by gender. Put two pets with different sexes of the same species in the pen, and after a while you can get a new one. The characteristics of the resulting pet will pretty much depend on the characteristics of its parents, but some of the abilities will still remain random. For example, if you want to get a fairly strong tank, you should first create M and F pets, each of which will be have dominated protective features (bonuses to maximum health, protection, etc.). In this case, their pet is likely to have the best protective set of features. Pets can also be exchanged with other players and sold at auction.
[ 2020-05-21 09:05:41 CET ] [ Original post ]
In this article we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.
Catching and taming
To catch your future pet, you need to throw a created snare to an animal and slow it down (large individuals will need to be pre-loosened). The caught animal has the Fear Level parameter, and in order for the future pet to recognize you as its master, it is necessary to care for it and periodically feed it. For the successful catching and taming, the level of skill Taming is also important.
Leveling and bonuses
Has your pet already recognized you as its owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less. See Breeding and exchange). Examples of random bonuses for a fighting pet: special attacks and debuffs, a chance to inflict bleeding, increased damage, increased armor, small animals stop running away, wild animals do not attack, etc. Examples of random bonuses for a peaceful pet: a bonus to the growth of a specific peaceful skill of the owner, bonuses for gathering, etc. Examples of features known in advance (not random): devotion (the inability to lose a pet at death), a bag for items, the ability to be a mount.
Breeding and exchange
Among other parameters, all pets will also be divided by gender. Put two pets with different sexes of the same species in the pen, and after a while you can get a new one. The characteristics of the resulting pet will pretty much depend on the characteristics of its parents, but some of the abilities will still remain random. For example, if you want to get a fairly strong tank, you should first create M and F pets, each of which will be have dominated protective features (bonuses to maximum health, protection, etc.). In this case, their pet is likely to have the best protective set of features. Pets can also be exchanged with other players and sold at auction.
Pledge and access
[ 2020-05-21 09:05:41 CET ] [ Original post ]
Wild Terra Online
Juvty Worlds Ltd.
Developer
Juvty Worlds Ltd.
Publisher
2017-12-18
Release
Game News Posts:
482
🎹🖱️Keyboard + Mouse
Mixed
(1790 reviews)
The Game includes VR Support
Public Linux Depots:
- NWJS Linux x32 [203.03 M]
- NWJS Linux x64 [193.28 M]
- Content Linux [162.36 M]
Available DLCs:
- Wild Terra Online - Esquire Pack
- Wild Terra Online - Lord Pack
- Wild Terra Online - Regent Pack
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
- There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Current development state and future plans:
Wild Terra is on its alpha test stage right now. Even though all the basic mechanics are working quite well, there are a lot of new things to add. Here is a part of the forthcoming features that will reveal our views on the game’s future:
- Private servers. Everyone will be able to create and tune the settings of his own unique world.
- Party and solo dungeons with challenging bosses and valuable loot.
- Arenas for party-vs-party fights with different conditions and goals.
- Crimes. Stealth system. Witnesses. Evidences.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 10 languages.
MINIMAL SETUP
- Processor: 2.2 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB. Hardware Accelerated Graphics. WebGL support
- Storage: 600 MB available space
- Processor: Intel Core i5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB. Hardware Accelerated Graphics. WebGL supportNetwork: Broadband Internet connection
- Storage: 600 MB available space
GAMEBILLET
[ 6109 ]
GAMERSGATE
[ 994 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB