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Cooking and pottery:
- Added buildings for cooking: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking.
- Added 5 drink recipes.
- Added various food and drink effects.
- Added buildings Potter's wheel and Pottery kiln.
- Added recipes for clay things: bowl, pot, jug, and bricks.
Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies.
- Added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.
*Some skills and perks will be able to partially or completely ignore absorption and defense.*
- Blunt weapons now have partial ignore absorption and defense.
- The ability "Hold the line" now increases the absorption of 2 times instead of absorbing all damage at all, but the duration has been increased.
- Abilities "Backstab" and "Shattered" now completely ignore absorption.
- Added ignore absorption and defense for some monsters and bosses.
- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.
- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads.
- Added iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow.
- Bow stats have been rebalanced.
- Added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability Bleeding Wound has been added, causing bleeding.
Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".
What's new:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.
Fixes and improvements:
- Made improvements to eliminate sudden impassable walls and improve movement within multi-story buildings. Need test.
- Fixed a bug due to which the effect of Rage on animals, monsters, and pets did not work as intended. It removes the delay between attacks, thereby significantly increasing the damage done per unit of time.
- Fixed a bug due to which during an attack, mining, or other actions, it was possible to change equipment.
- Fixed a bug due to which the doorway was not packed when moving the dominium to another location.
- Fixed a bug due to which some shields could not be displayed in the equipment window.
- Fixed a bug due to which arrows of stone statue flew over pets without causing them damage.
- Fixed timers for some abilities of monsters and bosses.
- Death from reflected damage is now taken into account in quests.
- Fixed a bug due to which stunning a skeleton with a shield could not be counted in the quest.
- Reduced damage dealt without weapons.
- Updated the appearance of the stone dominium and stone walls.
- In the crafting and building menu, all sections are collapsed by default.
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