
Weekly quests:
- Old quests have been redone and new ones have been added in the War and Worker chains.
- Added 2 new quest chains for Hunter and Gatherer. After completing which, you will receive unique titles, portraits and chests.
- Improved rewards in all chests for completing weekly quests.
Important! After installing this update on the server, all progress of the current weekly quests will be reset and you will have to complete all quests again this week.
Warping of items:
- Completely reworked the mechanics of warping items with the Warping Scrolls. Now successful warping of items gives at least + 2% to the quality of the item, but at higher quality levels of the item, there is a chance to warp the item in the opposite direction and get -1% to the quality of the item. Also, warp requires not only the scroll itself but also 1 Fragment of the Warping Crystal.
Fragments of recipes and schemes:
- Completely reworked the mechanics of fragments of recipes and schemes, which can be found in various godsends. Now, when studying a fragment, a still unknown recipe will open at the beginning. And if you already know all the recipes, then the fragments will increase the number of parts to obtain golden recipes.
- When transferred to your inventory, fragments of recipes and schemes no longer disappear and are separate items that can be read.
- Increased the number of fragments for obtaining golden recipes.
Bleeding:
- Completely reworked bleeding mechanics. Now the chance of bleeding for knives and abilities works correctly, and a player in any armor can get bleeding.
- Added a new bonus - Protection from bleeding. Several types of light armor have received bleeding protection.
- Bleeding protection bonus can now be obtained when crafting any armor with a master mark.
- Added new plates for heavy and light armor with bleeding protection. You can find these items in a loot with other plates.
New items, buildings, bonuses:
- Added a new type of poison - Slow Poison. Jars with this poison can be found in the loot where the usual poisons are.
- Added a unique bonus "Rare Loot Chance - Skinning". It increases the chance of getting rare resources (for example, animal heads) when skinning.
- Added a new type of coverage - Brick Paving.
- Added new types of buildings - Traps. At the moment, only hunter traps are available, which need to be built outside of their dominium and at a distance from each other.
- Added the corpses of Crows, Ferrets, Hares and Foxes as separate items that can be skinned. You can find them in the hunter's traps.
- Added potions to the game. This is a new type of drink that provides a unique buff. Only one effect of any potion can be active on a player at a time. You can find these potions in chests for completing weekly quests.
Mechanic and item balance:
- Now you can skin tamed Crows, Ferrets, Hares and Foxes.
- Now stone paving can only be built inside your dominium. Also, the price for its construction has been changed.
- Reduced armor penetration bonus for Thozorium, Steel and Iron arrows.
- Changed the formula for restoring stamina from different types of satiety [1, 3, 5, 8, 12]. Now, if you have 5 different types of satiety, you will restore 12 stamina.
- Increased the number of minimum stamina consumption when collecting resources from 1 to 3.
- Increased consumption of stamina and durability of the tool during construction.
- If you successfully mine ore, you will not receive Stones that litter your inventory.
- Now, when crafting, you can get a bonus for a master mark only if you have 13 intelligence.
- When crafting weapons for hunters, you can get unique bonuses from the master's mark.
- Increased the durability of the hunting bow from 225 to 250.
- Hunting sausages now have a unique effect that increases damage to animals.
- Reduced base Inspiration and Mastery cooldown from 8000 to 5000 per day.
- Changed the duration of some premium scrolls. Simple scroll from 3 to 1 hours, Medium scroll from 6 to 3 hours, Quality scroll from 12 to 24 hours.
- Iron and Steel Ingots have been added to the daily quest chest rewards.
- Changed the stamina damage value from all poisons.
- Reworked the mechanics of penetrating strikes. Penetrating hits now work against any type of armor and can only be blocked if you have Penetration Protection.
Changes and improvements to the interface:
- Now you can split items in a stack with an indication of the required number.
- Now, when moving items from any container to the inventory, at the beginning the ability to fill incomplete stacks of this type of item is checked. Works with the Take All button.
- Added history of interaction with the guild warehouse. Now, when taking any item from the guild warehouse, a record will be kept - who took what and when.
- Minor UI improvements in the quest and skills window.
- Added new categories in the crafting window for more convenient sorting of items.
- Updated 3D model for Crystal Shield.
- Updated item icons for Crystal Shield, Bow and Sword.
Automatic anti-cheat system:
- The first iteration of the automatic anti-cheat system has been added to the game, which monitors and analyzes all player actions. If a player uses any prohibited software, bugs, or cheats, the system may issue him an automatic ban. It is important to understand that the system may not work perfectly and will be constantly improved based on the collected statistics. If you suddenly received a ban and are sure that you have not used anything, then write to us at support@playwildterra.com indicating your nickname and server..
Bug fixes:
- Fixed a bug, when catching animals, it sometimes turned out to catch them several at a time.
- Fixed a bug in the calculation of the stun chance.
[ 2021-08-31 11:41:35 CET ] [ Original post ]