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I've decided that the best way to support Linux and Steam Deck users is to actually remove the Linux builds and let Steam launch the current Windows build under Proton. Sound, anti-aliasing and various shaders will work better for all Linux users this way and it eliminates a lot of install requirements that could complicate things for new users. I put in a lot of work on that Linux port, but Proton works better and with less fuss. It's beautiful black magic. I've also added cross platform Steam Cloud support! I tested Cloudbase Prime thoroughly on Steam Deck and it runs great. The official controller layout works well, but I do recommend adding gyro as joystick on right trigger pull. I love gyro. I unfortunately had to uncheck the "Supports Linux" checkbox to get Cloudbase Prime to run via Proton by default. But it's such an improvement that it's worth it. Cloudbase Prime might have to wait a while to get that green "Steam Deck Verified" check mark. But if you've read this you already know that it works great on Steam Deck and Linux!
Cloudbase Prime is releasing on the Nintendo Switch TODAY! It's gotten a fair number of updates and fixes on its way there. But if you've already got Cloudbase Prime on PC, many of those updates are coming to you, too!
This update fixes the EMP-missile achievement and a few other issues. It also updated to a 64 bit version for Mac users! There have been reports of a rare startup crash on Macs even after this update. I've got a build that fixes that but it's still experimental. Check this forum thread for info on how to get that experimental build, and please post to tell me if you also have this problem. So far it's just been reported by one (very helpful) player. 1.0.7 - 1.0.8 change list:
This update fixes some controls and sound issues. Happy holidays! 1.0.6 - 1.0.7 change list:
This update fixes some controls and sound issues. Happy holidays! 1.0.6 - 1.0.7 change list:
Hello primians
! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!
1.0.5 - 1.0.6 Change List:
Hello primians
! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!
1.0.5 - 1.0.6 Change List:
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.
On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!
Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.
Full 1.0.4 - 1.05 change-list:
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.
On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!
Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.
Full 1.0.4 - 1.05 change-list:
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.
While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.
Full 1.0.3-1.0.4 change notes:
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.
While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.
Full 1.0.3-1.0.4 change notes:
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now!
Oh, and in case you missed them, the game has cards now:
That means you can now get Cloudbase Prime emots, badges, and profile backgrounds!
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now!
Oh, and in case you missed them, the game has cards now:
That means you can now get Cloudbase Prime emots, badges, and profile backgrounds!
I started working on Cloudbase Prime in 2012. I've only been working on it full-time since September 2015, but it's been quite the ride! I'm very, very happy to say that Cloudbase Prime 1.0 is out now!
There's a launch discount, so there's no need to delay buying Cloudbase Prime! Selling well helps Cloudbase Prime do better on the Steam front page, especially during this launch window.
Even though the game's officially released, I'm still listening to your feedback! Feel free to drop by the Steam forums or the game's Discord server.
The changes since the last release candidate are minor, but here they are:
1.0RC2 - 1.0.1 change list:
I started working on Cloudbase Prime in 2012. I've only been working on it full-time since September 2015, but it's been quite the ride! I'm very, very happy to say that Cloudbase Prime 1.0 is out now!
There's a launch discount, so there's no need to delay buying Cloudbase Prime! Selling well helps Cloudbase Prime do better on the Steam front page, especially during this launch window.
Even though the game's officially released, I'm still listening to your feedback! Feel free to drop by the Steam forums or the game's Discord server.
The changes since the last release candidate are minor, but here they are:
1.0RC2 - 1.0.1 change list:
Chances are very high that this release candidate will simply get renamed and released as 1.0. Which is good, because we're very close to release :P!
I've fixed some straggling annoyances and bugs in this release. None of them were terrible issues, but I'd rather push these fixes out now than after release. They're a nice bit of polish and testing is good.
Come check out Cloudbase Prime's official Discord server! It's great if you want to talk about Cloudbase Prime, or just hang out with me on a chat server.
I've been updating store pages, the website, and piles of other web stuff to get ready. It's annoying but exciting work. Also, the loading icons on cloudbaseprime.com are now crudely animated fixbots! Yesss.
Full change list:
Fixed:
Chances are very high that this release candidate will simply get renamed and released as 1.0. Which is good, because we're very close to release :P!
I've fixed some straggling annoyances and bugs in this release. None of them were terrible issues, but I'd rather push these fixes out now than after release. They're a nice bit of polish and testing is good.
Come check out Cloudbase Prime's official Discord server! It's great if you want to talk about Cloudbase Prime, or just hang out with me on a chat server.
I've been updating store pages, the website, and piles of other web stuff to get ready. It's annoying but exciting work. Also, the loading icons on cloudbaseprime.com are now crudely animated fixbots! Yesss.
Also, I've made the "Recommended Gamepad + Mouse Aim" Steam controller configuration official, meaning it should be what's used by default for first-time users.
If you're into gyro aim, I do recommend trying out the "Recommended Gamepad + Mouse Aim AND Gyro" configuration! I just suspect gyro aim isn't for everyone.
Full change list:
Fixed:
It's been a busy few days for me. I'm very happy to say that RC1 is out now! That means I this could be a build I actually ship as Cloudbase Prime 1.0! I'll wait and see how it performs in the wild, and I'll continue slapping it with vigorous tests on my end. I'm pretty excited about this, though! Things that will still change are Steam Achievement icons and Steam Cards, because those are separate from the actual game software. Mac and Linux both support the Steam controller now, but there was a bit of a trade-off for that. Support for other controllers is still good on those platforms, but yeah, it's a little worse. I've also made some pretty nice Steam Controller mappings for the game. I'll probably make one of those the default "recommended" layout for Steam Controller users in the near future. As always, your feedback is welcome! ---- I've released a couple betas since 0.15.1 while ironing out those controller issues, so I've actually got a few versions worth of changes here. Full Change List Since July 11: Improved in RC1:
It's been a busy few days for me. I'm very happy to say that RC1 is out now! That means this could be a build I actually ship as Cloudbase Prime 1.0! I'll wait and see how it performs in the wild, and I'll continue slapping it with vigorous tests on my end. I'm pretty excited about this, though! Things that will still change are Steam Achievement icons and Steam Cards, because those are separate from the actual game software. Mac and Linux both support the Steam controller now, but there was a bit of a trade-off for that. Support for other controllers is still good on those platforms, but yeah, it's a little worse. I've also made some pretty nice Steam Controller mappings for the game. I'll probably make one of those the default "recommended" layout for Steam Controller users in the near future. As always, your feedback is welcome! ---- I've released a couple betas since 0.15.1 while ironing out those controller issues, so I've actually got a few versions worth of changes here. Full Change List Since July 11: Improved in RC1:
Fixin' things, makin' things. Missing sleep.
Beta 0.15 is out now! This is the last major beta! Hopefully it's the last beta, entirely. Cloudbase Prime's first release candidate is planned for next week. It seems a very realistic goal, given my current schedule and the state of the game right now. We'll see how that goes!
As always, your feedback is welcome, but we're now really, really close to release :D.
This release fixed a lot of issues, adds a new score attack level to 4-2, Steam achievements (I'll make pretty icons soon!), bossfight help, and a much-improved EMP story scene animation. Full change list below:
Added:
So I've been wanting to rerecord some lines for controllers for a while, and have been utterly failing (the intro jokes about mouse and keyboard controls). Those recordings were made years ago, on very old hardware/software, and splicing in new recordings, or doing new recordings altogether, just wasn't working out.
I liked the originals too much to mix them up with things that didn't match! But this morning I got my old recording setup going and there are now controller-specific audio/subtitles for that cutscene!
I know it was confusing some people, and this is probably funnier, too. Hooray!
----
Also, while I'm here, I'd like to blab about beta 0.15's new "boss boost" system for bosses 1-4.
If you die three times in a row on boss, you'll see this screen:
If you agree to that, then you'll respawn with the "SUPER CHARGED" rings spinning in your HUD, like at the end of most collect fixbots levels. You'll shoot giant exploding bullets and launch dramatically higher while moving large chunks of terrain at once.
This tends to result in you winning the boss fight, but you won't get the fixbot.
I hope this will result in people still coming back to play and master the level later, perhaps after getting more suit powers.
It's not a huge change, but I was really sweatin' it. I think this will let me keep the challenge most people like in the boss fights while not locking anyone out of the rest of the game just because they happened to get stuck.
So I've been wanting to rerecord some lines for controllers for a while, and have been utterly failing (the intro jokes about mouse and keyboard controls). Those recordings were made years ago, on very old hardware/software, and splicing in new recordings, or doing new recordings altogether, just wasn't working out.
I liked the originals too much to mix them up with things that didn't match! But this morning I got my old recording setup going and there are now controller-specific audio/subtitles for that cutscene!
I know it was confusing some people, and this is probably funnier, too. Hooray!
----
Also, while I'm here, I'd like to blab about beta 0.15's new "boss boost" system for bosses 1-4.
If you die three times in a row on boss, you'll see this screen:
If you agree to that, then you'll respawn with the "SUPER CHARGED" rings spinning in your HUD, like at the end of most collect fixbots levels. You'll shoot giant exploding bullets and launch dramatically higher while moving large chunks of terrain at once.
This tends to result in you winning the boss fight, but you won't get the fixbot.
I hope this will result in people still coming back to play and master the level later, perhaps after getting more suit powers.
It's not a huge change, but I was really sweatin' it. I think this will let me keep the challenge most people like in the boss fights while not locking anyone out of the rest of the game just because they happened to get stuck.
It took a lot of tuning, but Cloudbase Prime is working well with controllers now! Even Switch joycons, if you pair both of them! Since you look up and down a LOT in this game, there are dedicated buttons to snap your look down/forward/up.
A note on Steam controllers: I'm curious about your feedback here! Steam controllers emulate Xbox 360 controllers when possible! I do support that, but you're missing out on a good few Steam controller features then. You may want to use them in "mouse and keyboard" mode instead.
There are a good deal of other changes in here, too. A pile of bug fixes, an easier food chain mode, and a pretty cursor for menus.
Full change notes:
Added/changed:
Hey look, new store art!
Beta 0.13 is out! It focuses on tutorials/help, while improving player movement with a new boost ability and swapping "survival" mode for a more fun "score attack".
With this beta release I now consider the game to be far friendlier to new players! I made this video to show off all of the new stuff in the game since it reached beta:
https://www.youtube.com/watch?v=fz8J9exMPMk
We're pretty far along now, so get that Early Access feedback to me if you've got it. Release is getting close!
Full change list:
added:
Cloudbase Prime's beta now! The big thing here is that the game's story is now complete. It has end credits and everything! There's a new story level and a pretty hefty boss fight. Also, I apparently hadn't released the ice ammo yet. It's hidden somewhere in 5-1 if I remember correctly.
These levels took a while. Complex story scenes really take a lot of effort, and 6-boss is my most complex yet. 6-2 was no slouch, either!
I hope you enjoy the update and, as always, am looking forward to hearing your feedback.
added:
This is hopefully the last in a flurry of alpha releases to get the current stuff in the game up to "beta" quality. Its main features are auto-quality and more in-game settings options! If anything's missing, please feel free to make requests. The game also now has a splash screen, but it shouldn't slow down your game bootups at all (except perhaps the first time, while the automatic quality check is running!) changed:
Fixed: angel spheres couldn't shoot bullets any more! That bug made angel spheres into pretty boring enemies :(. Sorry about this bug! I brought it about by fixing another bug where enemies couldn't hit themselves ever in alpha 0.11.2. So... you can do that now, too! They can't kill themselves, but it's a decent way to avoid homing missiles.
I've added a new Strategy HUD to the game! The upgrade pod for it can be found on 3-1. It lets you slow the game down while you use a radial menu to cast powers or change equipment. This is the only way to change weapons mid-level, so that's a thing you can do now!
I'm a little torn about making this an unlockable. It could be especially useful for controller-bound users, so I'm a little nervous about hiding it away at all. That said, having something change the game this much while being casually hidden in a level is very appealing to me. It feels neat and provides a handy spot to introduce you to the controls.
Enjoy your new slower, more strategic Cloudbase Prime.
This is a bit earlier than I was planning on, but the rest of the changes I have planned could take a while. I'd rather get this update in your hands right away!
Your crosshairs will now change shape and color to give you a better idea of what your grapple will do when you fire it. It’s always been consistent that you swing towards terrain that’s above you and slam-attack into terrain that’s far enough below you, but this will help it be obvious at a glance!
Also, you can’t spam the grappling hook repeatedly to fly any more. Sorry ;).
Full change notes:
Added:
This is a bit earlier than I was planning on, but the rest of the changes I have planned could take a while. I'd rather get these crosshairs in your hands right away!
Your crosshairs will now change shape and color to give you a better idea of what your grapple will do when you fire it. It’s always been consistent that you swing towards terrain that’s above you and slam-attack into terrain that’s far enough below you, but this will help it be obvious at a glance!
Also, you can’t spam the grappling hook repeatedly to fly any more. Sorry ;).
Full change notes:
Added:
I'm excited to finally add zone 6 to Cloudbase Prime! You'll start your trip back to the tower and see a sunrise. Gradients!
I'm planning a minor update soon to improve the HUD's feedback for grappling, and to make grappling less spammable, in general. Enjoy its exploitability in the meantime :).
Change notes:
Added:
I'm very excited about this alpha! It has some great weapons/grapple improvements, neat story bits, a new food chain level featuring MEGABUNNY, and a wild new boss fight in zone 5.
Here's the official change list:
Additions/Changes:
This also marks the release of alpha 0.9! You can check the full change list here.
Back to it, though: EARLY ACCESS! It's happening! Neat. I hope folks enjoy the game, and I look forward to hearing what you have to say about it. While major content updates will have a 6-8 week update schedule, I'll also release faster minor updates for bug fixes and gameplay tweaks, depending on your feedback!
So, where to send that feedback?
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