It's been a busy few days for me. I'm very happy to say that RC1 is out now! That means I this could be a build I actually ship as Cloudbase Prime 1.0! I'll wait and see how it performs in the wild, and I'll continue slapping it with vigorous tests on my end.
I'm pretty excited about this, though!
Things that will still change are Steam Achievement icons and Steam Cards, because those are separate from the actual game software.
Mac and Linux both support the Steam controller now, but there was a bit of a trade-off for that. Support for other controllers is still good on those platforms, but yeah, it's a little worse.
I've also made some pretty nice Steam Controller mappings for the game. I'll probably make one of those the default "recommended" layout for Steam Controller users in the near future.
As always, your feedback is welcome!
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I've released a couple betas since 0.15.1 while ironing out those controller issues, so I've actually got a few versions worth of changes here.
Full Change List Since July 11:Improved in RC1:
Hex fighters can now drop fuel.
Lil' Chomper enemies now die en-masse more efficiently.
Enemy damage sounds are generally more efficient now.
New voice lines added for 4-2:score attack
Level picker: zone stats now have black backgrounds to improve readability.
Fixed in RC1:
Overly-generic gamepad button labels on mac/linux
Using ammo types while another ammo type was still active left the old hand/charge effects instead of replacing them
You could "lose" boost by landing on missiles and launched enemies in midair. Don't worry, you can still jump off them if you believe in yourself.
Boost audio didn't respect the "sounds" volume setting
Boost audio kept playing while paused
Mouse cursor interfered with gamepad movement through the options menus
Graphics options could not be applied with a gamepad
Fuel drops and homing missiles chased the player while the win screen was displayed
EMPing missiles achievement could be triggered without an EMP
Fuel gauge wouldn't show itself if the first upgrade you found was special ammo
In-game hint text could stay visible while paused
Other various UI fixes
Fixed in beta 0.15.3
SteamOS: game exited when USB devices were unplugged. (introduced in beta 0.15)
SteamOS: no controllers worked. (introduced in beta 0.15)
Mac: Steam controllers didn't work.
Fixed in beta 0.15.2
"LB" buttons could just get the "L" icon
Shield power-lines were being drawn before shields were activated.
Key bindings text could possibly fail to display the correct key.
Options menu: mouse cursor could stay visible and highlight buttons while the controller was using the same UI.
Your shift on a gas giant mining platform does not go as planned. Move terrain to clear paths, defeat enemies, and launch yourself skyward. Shoot robots while jumping. A decent Monday.
Find new weapons and powers for your robot suit as you descend into the colorful clouds of Cloudbase Prime. Discover robots of varying danger, fight giant bosses, and swim in huge floating jellyfish. Learn to tolerate the plural form of "jellyfish".
"...a high-flying, wonderfully exhilarating central mechanic and very, very silly voice acting." - Rock Paper Shotgun
"Great visuals, fun gameplay and hilarious audio make this a game we can't recommend highly enough." - Alpha Beta Gamer
MINIMAL SETUP
OS: SteamOS. Ubuntu 12.04+
Processor: 2.0 GHz or higherMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Almost anything from the last ten years. integrated graphics should work fine. even