Refunct
Dominique Grieshofer Developer
Dominique Grieshofer Publisher
2015-10-16 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(15878 reviews)
The Game includes VR Support
Refunct Update 6
Hi! Refunct Update 6 has just been released improving the experience for gamepad users, speedrunners and everyone else too:
- Added showing completion time in-world during outro after first completion
- Added showing pillar colors during outro after first completion
- Added resetting speedrun and color mode by holding crouch button in menu
- Added 180, 240, 288 and 300 frame rate caps
- Improved performance and framerate stability
- Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
- Improved night colors and visibility
- Improved gamepad rotation by adding a sensitivity curve
- Improved gamepad movement by increasing the outer deadzone range
- Improved keyboard and gamepad handling in menus
- Improved field of view handling during outro scene
- Improved colorized pillar color scheme
- Improved random color algorithm to not allow same color twice
- Improved sharpness of anti-aliasing on high and ultra quality
- Improved controls naming in settings menu
- Fixed crouch state when leaving narrow space after releasing then repressing crouch button
- Fixed non-input braking friction being too high (regression after Update 3)
- Fixed outro landing position to always be exactly the same
- Fixed non-responsive game on macOS when loading with settings from before Update 5
- Fixed fireworks trails visibility when looking directly up
Note: The minimum macOS version now really is 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.
[ 2017-03-13 21:55:49 CET ] [ Original post ] Refunct Update 6
Hey, Update 6 improves the experience based on player feedback:
- Added showing completion time in-world during outro after first completion
- Added showing pillar colors during outro after first completion
- Added resetting speedrun and color mode by holding crouch button in menu
- Added 180, 240, 288 and 300 frame rate caps
- Improved performance and framerate stability
- Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
- Improved night colors and visibility
- Improved gamepad rotation by adding a sensitivity curve
- Improved gamepad movement by increasing the outer deadzone range
- Improved keyboard and gamepad handling in menus
- Improved field of view handling during outro scene
- Improved colorized pillar color scheme
- Improved random color algorithm to not allow same color twice
- Improved controls naming in settings menu
- Fixed crouch state when leaving narrow space after releasing then repressing crouch button
- Fixed non-input braking friction being too high (regression after Update 3)
- Fixed outro landing position to always be exactly the same
- Fixed non-responsive game on macOS when loading with settings from before Update 5
- Fixed fireworks trails visibility when looking directly up
[ 2017-03-13 21:55:49 CET ] [ Original post ] Refunct is a peaceful, short first-person platformer about restoring a vibrant world.
Features
- Platforming: Wall-jumps, slides, pipes, lifts, springboards, ...
- Beautiful: Emotional soundtrack and vibrant visuals.
- Peaceful: Non-violent, open world without death.
- Playful: Learn to play without tutorials.
- Relaxing: Play at your own pace without pressure.
- Dynamic: Changing world and music-synced day/night cycle.
- Seamless: Half an hour of uninterrupted quality playtime.
- For Everyone: Enjoyable by a wide variety of player skill.
MINIMAL SETUP- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i3 / AMD A6 @ 2.4GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i5 / AMD FX @ 2.4GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
- Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
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