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Refunct Update 6
[ 2017-03-13 21:55:49 CET ] [ Original post ]
Hi! Refunct Update 6 has just been released improving the experience for gamepad users, speedrunners and everyone else too:
- Added showing completion time in-world during outro after first completion
- Added showing pillar colors during outro after first completion
- Added resetting speedrun and color mode by holding crouch button in menu
- Added 180, 240, 288 and 300 frame rate caps
- Improved performance and framerate stability
- Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
- Improved night colors and visibility
- Improved gamepad rotation by adding a sensitivity curve
- Improved gamepad movement by increasing the outer deadzone range
- Improved keyboard and gamepad handling in menus
- Improved field of view handling during outro scene
- Improved colorized pillar color scheme
- Improved random color algorithm to not allow same color twice
- Improved sharpness of anti-aliasing on high and ultra quality
- Improved controls naming in settings menu
- Fixed crouch state when leaving narrow space after releasing then repressing crouch button
- Fixed non-input braking friction being too high (regression after Update 3)
- Fixed outro landing position to always be exactly the same
- Fixed non-responsive game on macOS when loading with settings from before Update 5
- Fixed fireworks trails visibility when looking directly up
[ 2017-03-13 21:55:49 CET ] [ Original post ]
Refunct Update 6
[ 2017-03-13 21:55:49 CET ] [ Original post ]
Hey, Update 6 improves the experience based on player feedback:
- Added showing completion time in-world during outro after first completion
- Added showing pillar colors during outro after first completion
- Added resetting speedrun and color mode by holding crouch button in menu
- Added 180, 240, 288 and 300 frame rate caps
- Improved performance and framerate stability
- Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
- Improved night colors and visibility
- Improved gamepad rotation by adding a sensitivity curve
- Improved gamepad movement by increasing the outer deadzone range
- Improved keyboard and gamepad handling in menus
- Improved field of view handling during outro scene
- Improved colorized pillar color scheme
- Improved random color algorithm to not allow same color twice
- Improved controls naming in settings menu
- Fixed crouch state when leaving narrow space after releasing then repressing crouch button
- Fixed non-input braking friction being too high (regression after Update 3)
- Fixed outro landing position to always be exactly the same
- Fixed non-responsive game on macOS when loading with settings from before Update 5
- Fixed fireworks trails visibility when looking directly up
[ 2017-03-13 21:55:49 CET ] [ Original post ]
Refunct
Dominique Grieshofer
Developer
Dominique Grieshofer
Publisher
2015-10-16
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15845 reviews)
The Game includes VR Support
Public Linux Depots:
- Refunct Linux [177.25 M]
Refunct is a peaceful, short first-person platformer about restoring a vibrant world.
Features
- Platforming: Wall-jumps, slides, pipes, lifts, springboards, ...
- Beautiful: Emotional soundtrack and vibrant visuals.
- Peaceful: Non-violent, open world without death.
- Playful: Learn to play without tutorials.
- Relaxing: Play at your own pace without pressure.
- Dynamic: Changing world and music-synced day/night cycle.
- Seamless: Half an hour of uninterrupted quality playtime.
- For Everyone: Enjoyable by a wide variety of player skill.
MINIMAL SETUP
- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i3 / AMD A6 @ 2.4GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i5 / AMD FX @ 2.4GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
- Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
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