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Greetings Federation Starbase Commanders, Hot on the heels of Officers Unleashed, v0.2.0.2 is preparing to land! In this update, we've tinkered with difficulty, speed, and powers and made some more Quality of Life changes. Your current saves aren't affected in this update: 0.2.0.0+ play throughs are intact and supported. In case you missed it, we released v0.2.0.1 as a hotfix earlier this week, which corrected an officer that was appearing in game without his powers. Poor Zulf and his memory wipe. We appreciate your feedback, folks. Thanks again for all your posts and reports! General Bug Fixes and Enhancements: - Various typo fixes in powers. - Repair Drone Overdrive II and III had incorrect number of uses. - Propulsion Lab now contains Transwarp Drive Improvement activities (improve your fleet's travel time!). - Fixed bug with tasks leaking into other rooms on the starbase. Icky. - Save files can now be tagged with a custom label! Quest/Mission & Economy: - We heard you: The Chimera and its minions now travel much slower towards the station, allowing more time to prepare for its arrival. - The Chruul fleets now travel slightly slower towards their targets. - The Yabblings fleet speed has been increased. - Reduced strength of Spire ground combat squad, as well as other higher level space monsters. Ships/Officers & Powers: - Slightly reduced the damage of enemy Tier 3 ships. - Slightly improved effectiveness of Repair Drone Overdrive. - Supercharge Polarity is once again an AoE attack. Thank you all so much for supporting us during our Early Access! We're working super hard on getting Act 2 and Act 3 out there. As noted in the v0.2.0.0 patch notes, we hope to exit Early Access in the late August to early September timeframe. To New Terra and beyond!
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