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Hello hello, I know it's been awhile, thank you for your continued support and being a wonderful community! We've been heads down for 2 years working away on this new title, and I'm so glad we can finally start talking about Fera! Yes it's a 3D action RPG but in typical Massive Damage style we had to add our own unique twist to this genre. The village building and villagers in the game are a core element in the game loop, really giving players a sense of leading their tribe and making meangingful lasting changes in the game world. Check out the teaser trailer that premiered on IGN's Opening Night Live post-show on Gamescom: https://www.youtube.com/watch?v=2GhFBLoUC_E And if you can, Please Wishlist Fera, it's the best way to help support our development, thank you! https://store.steampowered.com/app/2469200/Fera_The_Sundered_Tribes/ We'll see you in the Fera discussions, we'll do our best to answer any questions. Thank you, The Massive Damage team
We're excited to announce we're working on a new game called Star Renegades! Watch the teaser trailer: https://www.youtube.com/watch?v=yaBeEKxFA3s WISHLIST Star Renegades here: http://store.steampowered.com/app/651670/Star_Renegades/ and please help spread the news: https://twitter.com/Massive_Damage/status/973560841739145216 Thanks again for your support, without our community and players, we wouldn't be able to continue making cool games! Love, The Massive Damage Team
We're excited to announce we're working on a new game called Star Renegades! Watch the teaser trailer: https://www.youtube.com/watch?v=yaBeEKxFA3s WISHLIST Star Renegades here: http://store.steampowered.com/app/651670/Star_Renegades/ and please help spread the news: https://twitter.com/Massive_Damage/status/973560841739145216 Thanks again for your support, without our community and players, we wouldn't be able to continue making cool games! Love, The Massive Damage Team
In case you've wishlisted Halcyon 6 but haven't picked it up yet, we're having a HUGE first SALE for Lightspeed Edition at 35% OFF!
You can grab your copy over here:
http://store.steampowered.com/app/651660/Halcyon_6_Starbase_Commander_LIGHTSPEED_EDITION/
Psst, if you check out our Twitter, you'll see we have the mobile version of our game coming out on Oct 19th:
https://twitter.com/Halcyon6Game
We're working on more awesome stuff for Halcyon 6, so stick around ;)
In case you've wishlisted Halcyon 6 but haven't picked it up yet, we're having a HUGE first SALE for Lightspeed Edition at 35% OFF!
You can grab your copy over here:
http://store.steampowered.com/app/651660/Halcyon_6_Starbase_Commander_LIGHTSPEED_EDITION/
Psst, if you check out our Twitter, you'll see we have the mobile version of our game coming out on Oct 19th:
https://twitter.com/Halcyon6Game
We're working on more awesome stuff for Halcyon 6, so stick around ;)
Greetings Commanders!
We're back from Gamescom and have some awesome news this week in terms of content for you all! Ill start first with this one...
We have added a NEW difficulty for you guys - WARNING: not for the faint of heart! Ur-Admirax is the new difficulty level above Grand Admiral! Can you handle the heat? Or will it be the end of your fleet?! We have also rebalanced ground combat encounters to be tougher further into the campaign - so say a prayer for your fellow green shirts!
Pixel art has always been something our entire team has been passionate about, and we are so excited to share with you the art behind Halcyon 6 from its early stages of pre-production to our now in-game final art! Our artbook contains 49 pages of pixelated goodness designed for you by our artists and content designers. This art book was a previously timed exclusive just for Kickstarter backers, but now made available for purchase to further support our dev work on Halcyon 6!
The Art of Halcyon 6 can be purchased here: http://store.steampowered.com/app/706910/Halcyon_6_Lightspeed_Edition__Artbook/
Greetings Commanders!
We're back from Gamescom and have some awesome news this week in terms of content for you all! I’ll start first with this one...
We have added a NEW difficulty for you guys - WARNING: not for the faint of heart! Ur-Admirax is the new difficulty level above Grand Admiral! Can you handle the heat? Or will it be the end of your fleet?! We have also rebalanced ground combat encounters to be tougher further into the campaign - so say a prayer for your fellow green shirts!
Pixel art has always been something our entire team has been passionate about, and we are so excited to share with you the art behind Halcyon 6 from its early stages of pre-production to our now in-game final art! Our artbook contains 49 pages of pixelated goodness designed for you by our artists and content designers. This art book was a previously timed exclusive just for Kickstarter backers, but now made available for purchase to further support our dev work on Halcyon 6!
The Art of Halcyon 6 can be purchased here: http://store.steampowered.com/app/706910/Halcyon_6_Lightspeed_Edition__Artbook/
We're showcasing Halcyon 6: Lightspeed Edition at the Indie Arena Booth. We're giving away Halcyon 6 pins and you can buy H6 at a special discount.
Come visit us in the Indie Arena Booth area in Hall 10.1 if you're at Gamescom!
Also, please accept our apologies for slow responses on the Steam forums and emails this week as we're doing 12hr booth days at Gamescom until we're back home next Monday.
<3
- Halcyon 6 Team
We're showcasing Halcyon 6: Lightspeed Edition at the Indie Arena Booth. We're giving away Halcyon 6 pins and you can buy H6 at a special discount.
Come visit us in the Indie Arena Booth area in Hall 10.1 if you're at Gamescom!
Also, please accept our apologies for slow responses on the Steam forums and emails this week as we're doing 12hr booth days at Gamescom until we're back home next Monday.
<3
- Halcyon 6 Team
Welcome everyone to the launch of Halcyon 6: Lightspeed Edition!
Welcome everyone to the launch of Halcyon 6: Lightspeed Edition!
Hello Commanders!
Some of you may have noticed this already but if you check your Steam Library, you'll notice that we've added a copy of Halcyon 6: Lightspeed Edition to all owners of Halcyon 6 (H6:LE will be playable on Aug 10th!).
Also, for anyone new that buys Lightspeed Edition from Aug 10th onwards, they will get a copy of Halcyon 6: Classic as well (tell your friends steamhappy)
That's it for this quick note, see you on launch day on Thursday, August 10th!
Love,
Halcyon 6 Team
Hello Commanders!
Some of you may have noticed this already but if you check your Steam Library, you'll notice that we've added a copy of Halcyon 6: Lightspeed Edition to all owners of Halcyon 6 (H6:LE will be playable on Aug 10th!).
Also, for anyone new that buys Lightspeed Edition from Aug 10th onwards, they will get a copy of Halcyon 6: Classic as well (tell your friends ːsteamhappyː)
That's it for this quick note, see you on launch day on Thursday, August 10th!
Love,
Halcyon 6 Team
Hi Commanders, With August just around the corner, we are sooo close to v1.4 Lightspeed Edition! This will be the last time Halcyon 6: Starbase Commander will ever be on sale, so grab a copy if you haven’t done so yet- OR be that awesome friend and grab one for your pal as well If you’re curious about more details regarding some of the major changes for Lightspeed Edition, we will be putting out short mini clips on our Twitter account @halcyon6game throughout the week, so keep an eye out for them! We’ll also be releasing a FAQ post later on today on the discussion board that addresses some valid questions that we’ve received over the week for Lightspeed Edition! Hotfix List:
Hi Commanders, With August just around the corner, we are sooo close to v1.4 Lightspeed Edition! This will be the last time Halcyon 6: Starbase Commander will ever be on sale, so grab a copy if you havent done so yet- OR be that awesome friend and grab one for your pal as well If youre curious about more details regarding some of the major changes for Lightspeed Edition, we will be putting out short mini clips on our Twitter account @halcyon6game throughout the week, so keep an eye out for them! Well also be releasing a FAQ post later on today on the discussion board that addresses some valid questions that weve received over the week for Lightspeed Edition! Hotfix List:
Hey Commanders,
We're please to announce Halcyon 6: Lightspeed Edition! A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase. Out on August 10th, this one’s FREE for all our existing players of course. A big thanks to you, our player community for making the galaxy a better place ;)
Here's the official trailer:
https://www.youtube.com/watch?v=6tQ52bRgK_Y
And the Steam page for Halcyon 6: Lightspeed Edition:
http://store.steampowered.com/app/651660/Halcyon_6_Lightspeed_Edition/
Hey Commanders,
We're please to announce Halcyon 6: Lightspeed Edition! A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase. Out on August 10th, this ones FREE for all our existing players of course. A big thanks to you, our player community for making the galaxy a better place ;)
Here's the official trailer:
https://www.youtube.com/watch?v=6tQ52bRgK_Y
And the Steam page for Halcyon 6: Lightspeed Edition:
http://store.steampowered.com/app/651660/Halcyon_6_Lightspeed_Edition/
Hello Commanders!
First off, a big hearty welcome to all our new community members coming in from our 50% off Steam Sale (one more day left, tell your friends steamhappy ) !!
Without further ado, here's the list of today's hotfix notes:
Hello Commanders!
First off, a big hearty welcome to all our new community members coming in from our 50% off Steam Sale (one more day left, tell your friends ːsteamhappyː ) !!
Without further ado, here's the list of today's hotfix notes:
Hi Commanders!
Today’s hotfix will be a small one.
Hey Commanders, Today's hotfix is a quick one to address some bugs that were identified thanks to our awesome community!
Hey Commanders, We're still working away on that HUGE update and I'll spill the beans on that very soon! In the meantime, we've been fixing some issues that have popped up, thanks to all our forum posters on following up on bug reports with save games and error logs, they have been VERY HELPFUL!!
Hey Commanders, We're back from our brainstorming cottage retreat (some of you might've seen some cool pics on our social media thingamabobs) fresh with ideas for Halcyon 6 and beyond! This update is a quick patch to fix up a few things with morale and other little bits. There is a much bigger update we're working on but we'll announce that in a bit. Here's today's patch notes:
Hello explorers! So, cool story: did you know The Morale Booster update (aka v1.3.1.0) is out right now?
We're back with another milestone update for Halcyon 6 that includes a brand new Crew Morale mechanic! Affected by your decisions in quests, events, and diplomatic actions, Crew Morale levels provides bonuses - or incurs penalties - as you explore.
Onto the details... and there are a lot! This is a big one, folks.
Hello space travellers! It's update day for our favourite pixel galaxy and this time... there's loot.
v1.3.0.0, hot off the proverbial presses introduces an Equipment System! These consumable and non-consumable items can be found in various ways and allow for some pre-mission emergency preparation for your Starships. Micromanagers, planners, and collectors - rejoice! Let's dig in, shall we?
Happy holidays, Space Explorers!
Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?
Some of you might still be working through your Combat & Customization playthroughs. Well, buckle up. This Diplomatic Diversions FREE DLC is a game changer.
You might have heard us refer to Halcyon 6 as a love letter to the games we used to play and how it scratches a nostalgic-sized itch. So teaming up with IndieBox to offer a special, physical Collector's Edition of Halcyon 6 was a no-brainer. It was written in the stars!
The Halcyon 6 box comes with some unique collectibles (no hints, but we've seen the goodies and they're good), the Halcyon 6 Original Soundtrack, an instruction manual, a Steam key, a fancy game box, AAAAND a DRM-free copy of the game on a disc.
If you want to get in on this action, now is your chance: subscribe by November 18th at 11:59 PM EST to get one.
Seriously, though. Look at that box, people.
Hello explorers!
We know we thank you all A LOT for your thoughts and feedback about Halcyon 6, but we mean it. We’ve been reading and listening and here’s what we heard: you dig Halcyon 6 but [insert thing here] could be soooo much cooler! After addressing your feedback on resource collection in v1.0.0.4 - Hello Satellite Drones! - our focus was on combat.
The Combat and Customization Update is here! Our main goals for this combat update:
- We wanted to address some of the player concerns regarding space combat, specifically the complaints about how repetitive and grindy it can get in the latter half of the game.
- Increase challenge and make combat more strategic and varied
- Reduce grind, reduce punishment for losses and mistakes
- Improve player agency, make player choices matter
To that end, we’re super stoked about the major changes you’ll see in v1.1.0.0:
Hello explorers!
We know we thank you all A LOT for your thoughts and feedback about Halcyon 6, but we mean it. We’ve been reading and listening and here’s what we heard: you dig Halcyon 6 but [insert thing here] could be soooo much cooler! After addressing your feedback on resource collection in v1.0.0.4 - Hello Satellite Drones! - our focus was on combat.
It’s here! The Combat and Customization BETA is here! Our main goals for this combat update:
- We wanted to address some of the player concerns regarding space combat, specifically the complaints about how repetitive and grindy it can get in the latter half of the game.
- Increase challenge and make combat more strategic and varied
- Reduce grind, reduce punishment for losses and mistakes
- Improve player agency, make player choices matter
To that end, we’re super stoked about the major changes you’ll see in v1.1.0.0:
Hello Folks! Yep, it's time for v1.0.0.8! While this is a smaller housekeeping/quality of life-type update, it DOES include one of your much-requested changes: Starbase rooms can now be scrapped! General Bug Fixes and Enhancements: - Starbase rooms can now be scrapped, freeing up space to build new and different rooms! - Fixed a bug where an under-construction satellite drone could be deployed for use. - Corrected event timers to show the earliest possible destruction time when multiple fleets were present at a sector. - Introducing Suki Sissoko and her all new legendary officer quest. - Fixed bug with missions not clearing after being raided. Art & Animation & UI: - General animation timing tweaks and fixes. Ships/Officers & Powers: - Corrected available skills/power list for Genevieve Nguyen. Short and sweet, folks! But this paves the way for the larger Combat and Customization update that is coming up really, really soon. We're trying something a little different with this next update, so be sure to check in here for all the details. As always, thanks for sharing your thoughts and have fun out there!
Hello Commanders! Fresh on the heels of v1.0.0.4 and v1.0.0.5, make room for the appropriately numbered v1.0.0.6! We've been deep in the forums and your reviews, gathering feedback about those little quality of life changes and tweaks you'd like to see. While we can't incorporate every suggestion we receive, we have tried to find and address the common themes or points of confusion we've seen. Be sure to let us know what you think. We're listening! General Bug Fixes and Enhancements: - Starbase rooms now give a more clear indication that they are under attack. - Fixed a bug that would occasionally crash combat when the player's ship was destroyed. - Fixed duplicate officers from being offered in the same playthrough. - Fixed a bug with Corbain Lau missing some combat skills. - Fixed a bug displaying multiple notifications when an Officer levelled up. Art/Animation & UI: - Room construction screen now displays current number of rooms already built of that type. - An alert is displayed on Starbase rooms, while zoomed out, to indicate rooms under attack. - Difficulty setting now displayed on the in-game menu. - Tweaks to the turn-order indicator. - Tightened up a number of space and ground combat animations. Ships/Officers & Powers: - Optional Inneborg Xiao rescue mission now has an expiry date on the 2nd part. - Alien faction officers now have biographies. If you've shared something with us and you don't see it here, don't fret. We've got one - maybe two - more updates planned before the end of October. Most notably, these updates will include a) the ability to scrap rooms in the base and b) some pretty significant changes to combat on a number of levels: tactics, balance, powers, ships, you name it. Our goal is to keep the best of Halcyon 6 intact but address concerns about combat feeling repetitive or too grindy. As always, thanks for sharing your thoughts and have fun out there!
We meet again, space travellers...
As we mentioned in our recent Dev Transmission and the v.1.0.0.2 patch notes, we've been one part amazed and excited about Halcyon 6's reception and one part nose to the grindstone. In case you missed it, v1.0.0.3 was released last week, with some quick changes to the end-game.
That makes this update v1.0.0.4! Let's get to the goodies: SPACE CHORES NO MORE! While resource automation was always part of the mid-game, we hear you. It was a little later than some of you would have liked. We'd like you to meet Satellite Drones...
What's New + Important Changes:
- Introducing New Satellite Drones that can be researched, built, and deployed to automate resource gathering. (NOTE: you'll see these for saved games in Act 1 and new games only. Existing games in Act 2 will have the "old" version of automation.)
- Act 2 no longer automates resource generation, it must be established using Satellite Drones (games in Act 1 and new games only).
- You can now Upgrade a Facility's storage capacity and resource generation (new games only).
General Bug Fixes and Enhancements:
- Fixed bug with Acolyte Predator Ship Upgrade not registering after research.
- Random aliens no longer attack colonies too early in Act 1.
- Pirate Mining Fleet disappears correctly when returning to Grus.
- Alien colony rescue missions are still clearable after the Mothership appears or the faction is killed.
- Pirate base assault can no longer fire at the same time as the Admirax battle.
- If a colony is destroyed by the pirates or the Voraash instead of the Chruul, any pending rescue missions are now removed from that sector.
- Lt. Starstabber's arrival is now hinted to after killing all three pirate commanders.
- Added additional check to prevent unresponsive colony edge case if a raider fleet is destroyed at the same time as a colony rescue mission expires.
- Fixed a bug with ruined colonies not stopping time when first discovered.
- Fixed an improper event dialogue type on the way to fighting the Admirax.
UI, Art & Animation:
- Created new animation for the tactical cloaking power.
- Fixed ground combat background that had foreground asset overlapping officers during combat.
- Fixing the speed and status effect timing of various animations (currently 39 animations affected)!
- Added new tab hot key to allow players to cycle through their fleets on the starmap.
- Quitting the game now prompts for a save.
- Upon entering ground combat, squadmates are prepopulated for convenience. #GreenShirtWorldProblems
- You can now cancel ship constructions for a full refund.
- Quick Save (F8) and Quick Load (F9)
- Fixed an issue where the artifact rooms had light peeking out above their room frame.
Quests/Missions & Economy::
- Prevented Spire from interrupting fleets passing through the sector.
- Chruul Portal Defense fleets now scale in strength.
- Expired missions clear immediately from the mission list.
Ships/Officers & Powers:
- Saving Cmdr Xiao - fixed bug with retreating from first contact, and she now gets the proper level as given by Officer Academy Upgrades.
- No more Empowered Systems effects in ground combat.
- Fixed a bug where max levelled powers would sometimes not appear in combat.
- Status effects that add up to over 100% damage reduction are now capped at 100%.
- Lowered costs for T1 and T2 Ship Upgrades.
There are some much requested features in this one, folks and there is still more to come. Be sure to let us know your thoughts! Good luck out there, commanders.
Hello explorers! As we mentioned in our recent Dev Transmission, it's been an amazing week for us and we're humbled by the reception that Halcyon 6 has received! Our whole team has been SO excited watching all the feedback and vids and tweets and streams pop up. But, amidst all of that, we've been working on this v1.0.0.2 patch! Let's get to the details... What's New + Important Changes: - Material, Dark Matter, and Crew generation activities on the starbase are now easily repeatable from the completion dialog. - New "Lock Frame Rate" toggle in the Graphics Options. - [spoiler]Chruul Mothership is now resistant to certain statuses.[/spoiler] Mwuahaha. - Sped up duration and resolution times for a number of animations in general, all over the place. - Reduced the required officer rank for starbase rooms at the outer edge (**new games only). - Added a tutorial step that clearly defines station bombardment = crew loss and crew loss = very bad news for the station. General Bug Fixes and Enhancements: - Fixed a bug where identically-named star systems were being generated and would remain invisible. - Fixed an overlap bug where two star systems had the same coordinates. - Fixed a typo in the tutorial that referenced the Construct Ship button as Build Ship. - Fixed bug with Inneborg Xiao not having any skills on arrival (**can only fix for new rescues of Xiao). - Fixed bug with multiple Material and Dark Matter Multiplier activities conflicting with each other (*can only fix newly created multiplier rooms). - No more Bucky Rogers clones (but that was fun while it lasted). - Fixed a bug where ships could travel without required fuel (also fun while it lasted). - Fixed an issue where retreating from the Mothership triggered a black screen. - Fixed bug with random Chruul raids insta-destroying colonies on arrival or before their deadline. - Fixed bugs with Expand The Fleet mission not resolving properly (**this fix will correct existing saves). - Added rewards to some missions that were missing them. - Fixed an issue where the Chruul Tac Tier 5s didn't have the right initial pre-damage sprite. - Fixed an issue where the Zirordiax Reactor had a duplicate background. - Fixed music de-sync'ing issues. Finally. We're pretty sure. - Some minor text changes for clarity, along with some typo fixes. - Faction delegations no longer turn away if a Terran fleet is stationed at Starbase. - Sector 'Cnidus' no longer shows up before it should be revealed (being that early is just rude). Art & Animation: - Resolved animation issue that caused ships to (rarely but sometimes) get stuck in the middle of the screen. - Updated/altered some animations: mostly tightening up positioning and adjusting single target and AOE animations. - Fixed an issue where ship contruction animation was displaying the wrong ships, or not displaying them at all. Ships/Officers & Powers: - Increased the starting rerolls for second Officer to 2. - End game ally faction ships have been upgraded significantly. - Engineering Ship powers have increased Threat. - End game ally officers can now only pilot their own faction ships. Folks, thanks again for sharing these with us and thanks for your patience while we worked through them. Now get back out there and kick some Chruul butt!
Oh my stars. It's been an amazing week for us and we're humbled by the reception that Halcyon 6 has received! We've been pouring over forum posts and Let's Plays and Twitch Streams and trying to take in all your feedback and commentary - and we are loving every minute of it. But, as we said in our launch post: we've only just begun... So, what's next? v1.0.0.1 drops this week: We'll be pushing out an update to fix the bugs you've told us about and we've squeezed in just a couple of those much requested enhancements. Expect the update today or tomorrow along with full patch notes. And yes, you will be able to properly complete the Expand Your Fleet quest and bump the game up to 60fps. Thanks for letting us know about these folks, and thanks for your patience while we worked through them. In the next couple weeks, we'll be addressing some of the most requested Quality of Life fixes. There's a whole bunch of stuff on the list, but most notably: - We will introduce an improved resource collection process in the early game (spoiler: [spoiler]resource collection was always automated in the mid game, but we've heard you loud and clear - running your officers from sector to sector isn't very fun for very long[/spoiler]) - You'll be able to scrap rooms (in some fashion) so you won't run out of expansion space - You'll be able to cancel activities in progress, like ships being built (with some amount of resource loss that we'll figure out soon) - A bunch of other cool stuff! Just a little further out on the horizon, we're planning a properly interesting content and feature update. Along with some of our Kickstarter promises, this is the update where we'll tackle one of the chief complaints we've heard about Halcyon 6: combat can feel a little boring or repetitive. We've heard you, and we've already hammering away at changes that will still ring true with the spirit of the game, but hopefully add a bit more intrigue and decision making to combat. We are a small but ferocious team that prefers to leave our development doors wide open, so to speak. You'll be hearing from us about our progress and how all these changes and new ideas are shaping up. We welcome your feedback along the way! Thanks again for all your support. Remain ever vigilant, commrades: The federation needs you.
Hey everyone,
We're super excited to launch our game today! First off, a big THANK YOU to all our Kickstarter backers and Early Access players who supported us early on and truly helped to improve the game throughout our development cycle!
Our first priority over the next little while is squashing bugs and fine tuning our balance. For those on Linux, please bear with us as we're sorta noobs to that platform, we're in the process of getting some help from knowledgeable people to fix any of the issues you might be facing.
After the dust settles from our launch, we'll be prioritizing the stretch goals that were promised in the Kickstarter. Yes, there's plenty of more stuff coming down the pipe!
By the way, our soundtrack is now available for purchase.. our composer Steve London truly outdid himself and laid down over 55 minutes of sweet syth+chiptune+orchestra rich tracks to enjoy!
Thanks from all of us at Massive Damage!
Hey everyone,
I just wanted to give you all a heads up regarding tomorrow afternoon's deployment of our Pre-Release Update.. this will be the full game available for Early Access players to try out (and give us feedback in the forums, please!).
And yes, this update will invalidate your old saves since developing Act 2 and 3 have greatly changed the game systems. Going forward, we will try very hard to avoid save stomping.
As of tomorrow, you are free to record videos and stream the full game but we do have a review embargo that lasts until Sept 8th.
As mentioned in our previous update, after launch, we still intend to continue creating a ton of content to fulfill our Kickstarter stretch goals and Backer Rewards. A more detailed schedule will be published once we prioritize things post-launch.
Thanks so much for your love, patience and support! We wouldn't be here without it!
Ken and the Halcyon 6 team
Hey everyone, we've got a quick update on the release date as it's been pushed back a bit but we're locked into this new date:
Hey everyone, here's an update on our launch plans: We're leaving Early Access and launching Halcyon 6 on August 26th! About a week before that, we'll have an early build including Act 2 and Act 3 for everyone to play. We'll likely be patching fast and furiously during that week so if you want to wait until the dust settles and play after launch, we totally understand that. Mostly, we wanted to give our Early Access players an opportunity to try the full game a bit earlier. As you recall, the Act 2 + 3 update will not support older saves. Our apologies but enough stuff was changed that it was simply not possible to keep the old save file structure intact. Right now, we're working like crazy to get all of this ready for launch. Thanks to all of you who joined in our Kickstarter and/or Early Access, we really the support and encouragement the last year and a half! Thanks, Halcyon 6 Team
First a quick but hearty shoutout to all the new Starbase Commanders that joined us during the Steam Summer Sale!
Welcome to Halcyon sector, don’t let the Chruul get you down, we got your back!
This update is all about UI and gameplay tweaks. And there’s a TON of them. Instead of babbling on, let’s get right to the patch notes!
New Features and Big Changes
Greetings Federation Starbase Commanders, Hot on the heels of Officers Unleashed, v0.2.0.2 is preparing to land! In this update, we've tinkered with difficulty, speed, and powers and made some more Quality of Life changes. Your current saves aren't affected in this update: 0.2.0.0+ play throughs are intact and supported. In case you missed it, we released v0.2.0.1 as a hotfix earlier this week, which corrected an officer that was appearing in game without his powers. Poor Zulf and his memory wipe. We appreciate your feedback, folks. Thanks again for all your posts and reports! General Bug Fixes and Enhancements: - Various typo fixes in powers. - Repair Drone Overdrive II and III had incorrect number of uses. - Propulsion Lab now contains Transwarp Drive Improvement activities (improve your fleet's travel time!). - Fixed bug with tasks leaking into other rooms on the starbase. Icky. - Save files can now be tagged with a custom label! Quest/Mission & Economy: - We heard you: The Chimera and its minions now travel much slower towards the station, allowing more time to prepare for its arrival. - The Chruul fleets now travel slightly slower towards their targets. - The Yabblings fleet speed has been increased. - Reduced strength of Spire ground combat squad, as well as other higher level space monsters. Ships/Officers & Powers: - Slightly reduced the damage of enemy Tier 3 ships. - Slightly improved effectiveness of Repair Drone Overdrive. - Supercharge Polarity is once again an AoE attack. Thank you all so much for supporting us during our Early Access! We're working super hard on getting Act 2 and Act 3 out there. As noted in the v0.2.0.0 patch notes, we hope to exit Early Access in the late August to early September timeframe. To New Terra and beyond!
Greetings Federation Starbase Commanders,
Welcome to our first MAJOR update, OFFICERS UNLEASHED! This is v0.2.0.0 of Halcyon 6: Starbase Commander.
As forewarned in our patch approach notes, this is a Content and Systems Update: you will need to start a new game. All saves prior to 0.2.0.0 will be marked legacy and are not supported by this build.
Hey everyone, This is a quick note to let you know our big update, Officers Unleashed is arriving this Thursday, June 9th. As detailed in our previous announcement, this update will invalidate your current save games.
It's been almost a month since we've launched Halcyon 6 in Early Access and while we were going to end the Early Bird pricing tomorrow the 21st (exactly 1 month), we've decided to extend it a few more days to the 24th! So tell your friends, this will give them a chance to grab a copy at our current Early Bird pricing just before our Officers Unleashed update comes out!
Hello Early Access players! It's been an exciting few weeks since PAX East and our Early Access launch! How did the launch go? Well read on, Starbase Commanders, read on!
v0.1.0.3 HOTFIX: - Fixed Chimera mission bugs. - Fixed a bug with 'zombie fleets' causing errors on load. As discussed in our patch approach notes, this is a Quality of Life patch: your saved games are intact and won't be marked Legacy.
Some subtle tweaks and fixes, for the intrepid space traveler. General Bug Fixes and Enhancements: - Fixed possible crash bug when team is defeated inside a Chruul Spire. Quest/Mission & Economy: - Slightly weakened Chruul Spire Guards. - Reduced spawn rate of Spires. Ships/Officers & Powers: - Changed names for Engineering ships: Mender is now Warder, Druid is now Guardian, and Cleric is now Gallant. - Switched Repair Drones for Brace on the Warder. - Weapons Supercharge now increases Threat by 50. - Increased Hull for Rogue-class ships. - Reduced Hull for Marksman-class ships. - Decreased higher level XP requirements for Officers. Have fun out there!
Hey everyone, it's been a crazy year for all of us at Massive Damage and we've finally hit a very, very important milestone in the development of Halcyon 6! You can now purchase Halcyon 6: Starbase Commander on Steam. It's the Early Access edition and it has a complete Act 1 of 3. First off, I want to thank ALL of our BACKERS for their belief in us, their passion, and their hard work during ALPHA and BETA testing out our earlier builds. Without you, I don't think the game would be nearly as special as it is. Thank you so much BACKERS, you all ROCK!! For our new players, welcome to the Halcyon 6 community. We'll strive to keep things just as transparent and inclusive as they were during ALPHA and BETA. Early Access to us just means we get to work with a bigger group of fans to help us make Halcyon 6 even better! We are continuing development, bug fixing, balancing, polishing and we are going to be actively engaged with our player community here and on the Steam forums to process all your feedback and use it to help us make the best game possible! Here's our Steam store link: http://store.steampowered.com/app/371200/ We think you'll really dig it and can't wait to hear from all of you! Cheers! The Halcyon 6 Team
It's here! It's v0.1.0.0! What's New: - Autosaving! Rolling autosave files, in case of total annihilation. - You can now name your officers! Your first officer can be renamed from the officer profile screen. Rename subsequent officers from the officer selection screen. - Prior saves (v.0.0.3.0+) are marked LEGACY for this version. BUT, they can work with v0.1.0.0. Give it a whirl and let us know. :) General Bug Fixes and Enhancements: - Fixed bug with Chruul Portals not being destroyed. - Corrected a Chruul Spire malfunction. (added in v0.0.3.1) - Some general tweaks and fixes. Quest/Mission & Economy: - Increased Dark Matter and Materials Multiplier room output to 15%. - Ship Upgrades: Reduced Materials cost, increased Dark Matter cost. - Decreased the number of Crew available at sector facilities. - Increased minimum capacity of sector facilities. Ships/Officers & Powers: - Weapons Overloaded now inflicts Vulnerable on self, increased cooldown. - Vulnerable now has a 20% reduction to damage resistance. - Slightly reduced damage and aim, and increased cooldown on Triple Shot. - Slightly increased the damage of Ramming Speed. - Slightly reduced aim of Bridge Shot. - Slightly increased cooldown of Chruul Flesh Meld. - Reduced % chance of Hull Breach in Death From Above. - Slightly increased strength of Cauterize Hull. Have fun out there!
Yep, it's 0.0.3.0! We've nailed down a lot of stuff in this one. What's New: - Sector facilities now display an indicator when they are at full capacity. They also display more information in their tooltips if you hover over the facility icon. - Game saves prior to 0.0.3.0 are now legacy save files. You'll need to START A NEW GAME to take advantage of all these cool updates. General Bug Fixes and Enhancements: - Fixed bug with tutorial starbase bombardment not displaying red alert. - Fixed bug with Green Shirts levelling up (aww, they thought they were people). - Fixed bug with Fuel Plant not giving out fuel during event. - Fixed bug with Korzan Zealot Debate fleet attacking before dialog. - Fixed bug with Tier 2 and 3 alien ships not spawning in late game (gird your loins). - Fixed bug where Chimera Minion fleets defeats weren't being noticed by the event system. - Made all tutorial pop-ups and dialogues clickable, rather than time-based. - Fixed Chruul Spire backgrounds. - Removed Fuel rewards from raiding pirate fleets. - Fixed bug with Chruul Lab mission not completing. - Salvage Harpoon now correctly inflicts Vulnerable instead of Weapons Disrupted. Quest/Mission & Economy: - Increased initial Pirate Mission rewards. - Increased Sector Facilities resource generation. - Fuel costs have been reduced. - Further reduced the frequency of space travel encounters. - Chruul Spire now spawns at the appropriate time, though we expect the definition of 'appropriate' to be hotly debated. - Various dialogue and text updates. - Chimera and advanced Chruul are slightly tougher. - All advanced alien and pirate ships are now slightly tougher. - Spaced the timing of major Chruul events out a bit more. - Minor tweaks here and there. Also over there. Ships/Officers & Powers: - Terran Science Ships gained a small boost in damage. - Supercharge Polarity now buffs damage resistance. - Improved Aim of Portal Cannon. - Slightly reduced damage of Teleport Explosives. - Improved Green Shirts Aim. - Changed Quick Tuneup to limited use per combat. Known Issues: - This list is shrinking, but any lingering known issues are being tracked here. Have fun out there!
FYI: v0.0.2.1 was a hotfix that saw some animation changes for low resolution. But that's old news. This is 0.0.2.2! You'll be able to update to this err, update in Steam shortly. Here's the good stuff:
If you haven't already, be sure to stop by the Massive Damage Forums. Mingle with other players, provide feedback or post bugs, and engage in general shenanigans. Everyone is welcome and if you were Kickstarter backer, ask us about getting a special forum tag for your account. See you out there!
Hello explorers! The Beta has landed! And, to mix metaphors, we're flying towards our APRIL 21st EARLY ACCESS RELEASE DATE! Mark your calendars, tell your friends, kiss your loved ones, take your protein pills and put your helmet on... *NEW* Hotfix on April 9th: corrects a resolution issue causing the game to hang on certain power animations. What's New: - Ground Combat. Ground Combat! GROUND COMBAT! You will now encounter monsters while exploring the starbase that must be eliminated by your Officers. Let us know what you think. - As with previous updates, there is a whole bunch of new stuff under the hood. As a result, prior/legacy save files won't work with this version. Alpha backers, be sure to start up a new game with the 0.0.2.0 update. General Bug Fixes and Enhancements: - Fixed a bug where not all starbase bombardments were displaying red alerts. - Fixed bug with hull strength displaying decimals in combat. - Confirmation dialog for sector facility evacuation. - Exploiting vulnerabilities were sometimes doing more damage than intended, this has been fixed. Animations/UI: - Added new backgrounds, powers, and animations to Officers and Aliens to support Ground Combat. - Fixed a whole whack load of officer state animation issues. - Updates to some colony and sector UI and pop ups. Quest/Mission & Economy: - Fuel retrieved from a sector Fuel Refinery is now automatically added to the Fleet resources. - Fuel travel costs have been increased. - You now receive sweet, sweet Materials when clearing out Starbase Rooms on Halcyon 6! Ships/Officers & Powers: - More subtle tweaks/corrections to powers. (And we're not done yet. We're listening to your feedback and still fine-tuning, folks). - Chruul Brood Pods now have a cooldown. Spammy bastards. Known Issues: - Additional known issues are being tracked here. A big welcome to our new Beta backers! Alpha backers, look... they still have that new space explorer smell! Thanks again for your support and feedback. Have fun out there, everyone!
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