Oh my stars. It's been an amazing week for us and we're humbled by the reception that Halcyon 6 has received! We've been pouring over forum posts and Let's Plays and Twitch Streams and trying to take in all your feedback and commentary - and we are loving every minute of it. But, as we said in our launch post: we've only just begun... So, what's next? v1.0.0.1 drops this week: We'll be pushing out an update to fix the bugs you've told us about and we've squeezed in just a couple of those much requested enhancements. Expect the update today or tomorrow along with full patch notes. And yes, you will be able to properly complete the Expand Your Fleet quest and bump the game up to 60fps. Thanks for letting us know about these folks, and thanks for your patience while we worked through them. In the next couple weeks, we'll be addressing some of the most requested Quality of Life fixes. There's a whole bunch of stuff on the list, but most notably: - We will introduce an improved resource collection process in the early game (spoiler: [spoiler]resource collection was always automated in the mid game, but we've heard you loud and clear - running your officers from sector to sector isn't very fun for very long[/spoiler]) - You'll be able to scrap rooms (in some fashion) so you won't run out of expansion space - You'll be able to cancel activities in progress, like ships being built (with some amount of resource loss that we'll figure out soon) - A bunch of other cool stuff! Just a little further out on the horizon, we're planning a properly interesting content and feature update. Along with some of our Kickstarter promises, this is the update where we'll tackle one of the chief complaints we've heard about Halcyon 6: combat can feel a little boring or repetitive. We've heard you, and we've already hammering away at changes that will still ring true with the spirit of the game, but hopefully add a bit more intrigue and decision making to combat. We are a small but ferocious team that prefers to leave our development doors wide open, so to speak. You'll be hearing from us about our progress and how all these changes and new ideas are shaping up. We welcome your feedback along the way! Thanks again for all your support. Remain ever vigilant, commrades: The federation needs you.
[ 2016-09-15 16:07:53 CET ] [ Original post ]
- Halcyon 6: Starbase Commander Depot - Linux [751 M]
- Halcyon 6: Starbase Commander - Soundtrack
The Game
On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it.A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new technologies and otherwise figure out a way to stop the impending invasion.
Using only the resources you can salvage from the derelict station and gathered from nearby star systems, it’s up to you to rebuild the starbase to lead the Terran Republic’s scientific research, exploration and diplomatic efforts on the edge of known space.
Halcyon 6 is a passion project who’s design is inspired by our years spent playing classic games like Star Control, Master of Orion, X-COM, Civilization and new classics like FTL.
Features:
- Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
- Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
- Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
- Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
- Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Project Goals
Unlimited Replayability: Each playthrough has players dealing with a new randomly generated derelict station, surrounding galaxy, crew recruits, and alien factionsMotley Crew: Each crew member has unlimited potential for acquiring unique behaviours, traits and abilities, for better or for worse. Making the best use of your dysfunctional crew will be one of the keys to success. Who should be your main Science Officer? The insomniac that works insane hours but has an addictive personality or the agoraphobic mad genius?
Encounters of the Weird Kind: There are 6 alien factions in Halcyon 6 and they are all quite different with varying objectives and personalities. Only your wit and your crew’s skills will help you navigate the diplomatic waters to gain them as key allies or valuable trading partners.
- OS: Linux UbuntuMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: Linux UbuntuMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
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