DEV LOG: v1.3.1.0 is here - The Morale Booster Update!
- New Crew Morale mechanic, receive bonuses (or penalties) depending on current crew's morale. Morale naturally decreases over time but is also increased or decreased based on your actions in events, quests, and diplomatic interactions. - More (20+) random events affecting Morale and even more random travelling events! - Suddenly, greenshirts don't feel quite so 'disposable'... - New Grand Admiral difficulty level! - Even though they are totally awesome and our animator spent weeks and weeks on them, you can now turn off combat animations in the Options menu ːsteamsadː In efforts to reduce some of the grind and give players more choice as to how the game progresses, we've made some changes: - greatly reduced the officer XP requirements for later levels - reduced the resource costs for higher tier Ship Hangar Tech research - doubled officer XP gains for most starbase activities - [spoiler] The Chruul Lts arrive a bit earlier and can also be taunted to arrive immediately via the Chruul Lab[/spoiler] - [spoiler]The Chruul Mothership now only appears after you combine all 4 Precursor Artifacts in the Chruul Lab to summon her[/spoiler]
- You can now build all equipment in the Foundry, after you've discovered it (with the exception of organic Chruul equipment) - Increased the chances of getting equipment other than Omega Drones - Original launch difficulty preferences have been restored - Fixed a bug where the ordering of activities in starbase rooms would get shuffled around - Slightly increased the enemy ship damage across all difficulty levels, to counter the advantages gained from morale bonuses and ship equipment - Resource generation tasks (Materials, Dark Matter, Crew) now automatically repeat until you decide to cancel - Events that give drone rewards no longer trigger until the drone room is built - Added equipment slots to Act3 alien gift ships - Fixed issue with When In Xlar activity (officers can now be assigned to it) - Added a block to officer power distribution to prevent issue where they'd occasionally be added twice - Fixed a bug where the Mothership Hull Leech attack effects were reversed"
- Improved UI for Ship Equipment screen (including stacking of equipment and a Scrap All option) - Scrapping ships will now return slotted equipment back into the equipment inventory - Cost of emergency station repairs in the Repair Bay have been slightly reduced - Fixed bug with red alert turning off when it shouldn't - You can no longer 'research' ship upgrades via Tech Research - Fixed bug with Cadet Aiming Training 3 not appearing - Fixed bug with invisible pirate ships - Fixed bug with mis-classed Xlar tactical ships - Fixed a bug where new travel events may not trigger for new games - Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1 - Removed duplicate Willa from Willa's Wraithers fight - Added expiration timers to pirate away missions - Fixed buff being applied to the wrong army in Marauder fight - Fixed typo in Xlar culinary mission - Fixed typo in New Terran Asteroid description - When you have 2 fleets in a sector enter combat, the stronger of the two fleets will enter combat first - Overkill text has been moved to the left to be more visible - Fixed bug where long save file names would make the UI jump around - After assigning an officer to a resource multiplier activitiy, you will no longer receive a pop-up for completion. Instead, you will receive a notification and the officer will continue the task until you decide to cancel it - When selecting an officer for an activity, all officers at the location (including officers already in a task) will appear on the available officers list. This will allow you to easily switch the officer activity without having to cancel their activity first
- Overkill is now slightly easier against higher tiered enemies Remember Commanders: the firings will continue until morale improves! Get out there and have fun already!
[ 2017-03-15 18:57:12 CET ] [ Original post ]
Hello explorers! So, cool story: did you know The Morale Booster update (aka v1.3.1.0) is out right now?
We're back with another milestone update for Halcyon 6 that includes a brand new Crew Morale mechanic! Affected by your decisions in quests, events, and diplomatic actions, Crew Morale levels provides bonuses - or incurs penalties - as you explore.
Onto the details... and there are a lot! This is a big one, folks.
What's New + Important Changes
- New Crew Morale mechanic, receive bonuses (or penalties) depending on current crew's morale. Morale naturally decreases over time but is also increased or decreased based on your actions in events, quests, and diplomatic interactions. - More (20+) random events affecting Morale and even more random travelling events! - Suddenly, greenshirts don't feel quite so 'disposable'... - New Grand Admiral difficulty level! - Even though they are totally awesome and our animator spent weeks and weeks on them, you can now turn off combat animations in the Options menu ːsteamsadː In efforts to reduce some of the grind and give players more choice as to how the game progresses, we've made some changes: - greatly reduced the officer XP requirements for later levels - reduced the resource costs for higher tier Ship Hangar Tech research - doubled officer XP gains for most starbase activities - [spoiler] The Chruul Lts arrive a bit earlier and can also be taunted to arrive immediately via the Chruul Lab[/spoiler] - [spoiler]The Chruul Mothership now only appears after you combine all 4 Precursor Artifacts in the Chruul Lab to summon her[/spoiler]
Bug Fixes + Enhancements
- You can now build all equipment in the Foundry, after you've discovered it (with the exception of organic Chruul equipment) - Increased the chances of getting equipment other than Omega Drones - Original launch difficulty preferences have been restored - Fixed a bug where the ordering of activities in starbase rooms would get shuffled around - Slightly increased the enemy ship damage across all difficulty levels, to counter the advantages gained from morale bonuses and ship equipment - Resource generation tasks (Materials, Dark Matter, Crew) now automatically repeat until you decide to cancel - Events that give drone rewards no longer trigger until the drone room is built - Added equipment slots to Act3 alien gift ships - Fixed issue with When In Xlar activity (officers can now be assigned to it) - Added a block to officer power distribution to prevent issue where they'd occasionally be added twice - Fixed a bug where the Mothership Hull Leech attack effects were reversed"
Animation + UI
- Improved UI for Ship Equipment screen (including stacking of equipment and a Scrap All option) - Scrapping ships will now return slotted equipment back into the equipment inventory - Cost of emergency station repairs in the Repair Bay have been slightly reduced - Fixed bug with red alert turning off when it shouldn't - You can no longer 'research' ship upgrades via Tech Research - Fixed bug with Cadet Aiming Training 3 not appearing - Fixed bug with invisible pirate ships - Fixed bug with mis-classed Xlar tactical ships - Fixed a bug where new travel events may not trigger for new games - Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1 - Removed duplicate Willa from Willa's Wraithers fight - Added expiration timers to pirate away missions - Fixed buff being applied to the wrong army in Marauder fight - Fixed typo in Xlar culinary mission - Fixed typo in New Terran Asteroid description - When you have 2 fleets in a sector enter combat, the stronger of the two fleets will enter combat first - Overkill text has been moved to the left to be more visible - Fixed bug where long save file names would make the UI jump around - After assigning an officer to a resource multiplier activitiy, you will no longer receive a pop-up for completion. Instead, you will receive a notification and the officer will continue the task until you decide to cancel it - When selecting an officer for an activity, all officers at the location (including officers already in a task) will appear on the available officers list. This will allow you to easily switch the officer activity without having to cancel their activity first
Quest + Economy
- Overkill is now slightly easier against higher tiered enemies Remember Commanders: the firings will continue until morale improves! Get out there and have fun already!
Halcyon 6: Starbase Commander
Massive Damage, Inc.
Massive Damage, Inc.
2016-09-08
Strategy RPG Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Very Positive
(957 reviews)
http://playhalcyon6.com
https://store.steampowered.com/app/371200 
The Game includes VR Support
Halcyon 6: Starbase Commander Depot - Linux [751 M]
Halcyon 6: Starbase Commander - Soundtrack
The Game
On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it.A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new technologies and otherwise figure out a way to stop the impending invasion.
Using only the resources you can salvage from the derelict station and gathered from nearby star systems, it’s up to you to rebuild the starbase to lead the Terran Republic’s scientific research, exploration and diplomatic efforts on the edge of known space.
Halcyon 6 is a passion project who’s design is inspired by our years spent playing classic games like Star Control, Master of Orion, X-COM, Civilization and new classics like FTL.
Features:
- Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
- Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
- Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
- Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
- Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Project Goals
Unlimited Replayability: Each playthrough has players dealing with a new randomly generated derelict station, surrounding galaxy, crew recruits, and alien factionsMotley Crew: Each crew member has unlimited potential for acquiring unique behaviours, traits and abilities, for better or for worse. Making the best use of your dysfunctional crew will be one of the keys to success. Who should be your main Science Officer? The insomniac that works insane hours but has an addictive personality or the agoraphobic mad genius?
Encounters of the Weird Kind: There are 6 alien factions in Halcyon 6 and they are all quite different with varying objectives and personalities. Only your wit and your crew’s skills will help you navigate the diplomatic waters to gain them as key allies or valuable trading partners.
MINIMAL SETUP
- OS: Linux UbuntuMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: Linux UbuntuMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
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