Hi everyone!
In this update we have focused on continuing to polish small details to make the game feel better, i.e. now a subtle slow-mo happens if the last enemy of a wave is killed by a player, adding up a bit of excitement when you complete a hard level!
We also added our first boss intro! The World 5 Boss now has an intro the first time you encounter it, intros for the rest of the bosses will be added on future updates.
Another change introduced is a gentle push to player's attack, player attacks will now push away nearby players a little bit in cooperative modes. This is to avoid "turtle formations" (multiple players really close to each other attacking non-stop). We've seen some players use this strategy on advanced levels and they don't learn what they must learn in order to progress on further levels. It's also in preparation to the addition of teams, where this strategy would lead to really boring matches.
Patch notes
- Player's attack now gently pushes surrounding players if they are too close, to avoid turtle formations - Added slow-mo on the last enemy of waves levels if that enemy is killed by a player - World 5 Boss now has an intro, we'll be adding other boss intros on future updates - World 5 Boss now has some extra screen-shakes and gamepad rumbles! - Added Parallel Circles logo - Fixed issue where the pick-up could not be attacked during the first half a second in catch - On catch players' rotation is also reset at the end of each mini-round to avoid some weird jumps - Small fix on button text - Minor optimizations on memory usage - Added more vibration events
[ 2016-10-10 08:49:58 CET ] [ Original post ]
🎮 Full Controller Support
- Flat Heroes Linux [125.76 M]
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Flat Heroes is a minimalistic, super intense action game starring squares for 1 to 4 players. It features a delightful control that allows players to move around the scenario in a super fluid way allowing them to beat all the challenging scenarios that its cooperative mode offers.
The game also features four completely different versus modes for players to compete against each other or against the AI, each mode highlighting a different set of skills.
The graphic style is based on the latest graphic design trend, keeping a simple but direct aesthetic and polishing all the animations and transitions to create an eye candy experience.
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FAQ:
- Can I play the game alone?
> Yes. The levels of the waves (cooperative) mode have been designed to be enjoyed solo as well, and the versus modes will also feature bots to play against. That said, it's probably going to be more fun with friends!
- Will the game have online multiplayer?
> No. If the game sells well and we see an option we might consider it, but it's not a feature as of now.
- Can I play with controllers? What if I don't have any?
> The game has been designed to be played using controllers, so ideally you will need as many controllers as players. We are working on a keyboard-mouse control for those who don't have a gamepad, although only 1 player will be able to play using keyboard-mouse.
- Does it have a color-blind mode?
> Yes, the game allows players to lock a color scheme that suits their needs, during the Early Access we'll work with the community to make sure there's a color palette for each type of color-blindness.
- Is the waves mode too hard and frustrating?
> It's really accessible, the first levels are easy as you get introduced to the mechanics, and the game gets harder on the latest levels, especially if you are playing alone. But it gets easier if you bring in more friends to help you!
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
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