Hello everyone! Hope youre all doing well. We (the devs) just wanted to let you know were working on something new. Its called BEAT THE BEATS! Wishlist here! [previewyoutube=dw3X_isMgDY;full][/previewyoutube] Beat the Beats is an electric mix of rhythm and boxing game. Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR, working up a sweat as you climb the leaderboards. If that sounds like something youd enjoy, please head over to the Steam page and add it to your wishlist, and be sure to follow us for more updates. We are planning to release the game later this year on SteamVR. Thank you so much! Lucas and Josef (Parallel Circles)
[ 2024-01-25 14:38:39 CET ] [ Original post ]
Hi everyone! We are very happy to finally get full control of the publishing rights of Flat Heroes. After a lot of discussing we have decided to bring the price of our game on par with other platforms (9.99$). We think that the new price will still be very fair for the scope of Flat Heroes and it will give us a tiny bit more room to work on projects to come. The adjusted price will come into effect earliest August 1st 2019. We wanted to give you a quick shout about this upfront so you still have the chance to buy the game at the current price if you want to. Thank you so much!
[ 2019-07-25 14:00:21 CET ] [ Original post ]
Hi everyone! After reading some feedback from the community, we made a small update to add a few launch options (to enable them go to Steam, right click on Flat Heroes > "Properties" > "Set Launch Options", and write the commands you want to use, without the ' ): '-disableGeometryShaders' : use it to go back to the more "flat" version, we prefer the new and improved style, but we won't judge you if you want the old one back :) - [NOTE: this is automatically enabled on low-end PCs] '-show-screen-selector' : to see the launcher that lets you change the resolution and Graphics Quality '-mouseButtonSupport' : a few users wanted the old mouse+keyboard control (where you attacked with the mouse), use this if you want the old controls back. If there are any issues, you can find us in the forums! :)
[ 2018-08-19 13:44:09 CET ] [ Original post ]
The day has come. Flat Heroes has finally been released. As you know we haven't updated the game since quite some time. We did this for a reason: To give you one massive update with tons and tons of content.
Flat Heroes has now over 300 Levels, 10 unique bossfights, daily challenges, more survival modes and tons of smaller bugfixes and adjustments. And we believe it was well worth the wait.
With all the new content, we hope you will enjoy Flat Heroes even more. And now: Go. Play. Become a true hero!
[ 2018-08-03 08:25:30 CET ] [ Original post ]
Steam version will go live around 6PM CEST/9AM PT!
Get ready to be a Hero (or Heroes)!
[ 2018-08-02 09:11:10 CET ] [ Original post ]
We're happy to announce that Flat Heroes will be released on August 2nd (for real this time!).
[ 2018-07-27 16:00:44 CET ] [ Original post ]
We are very sorry to announce we're having some unexpected issues and the launch of Flat Heroes is going to be delayed a few weeks, stay tuned for more info!
[ 2018-07-04 08:56:51 CET ] [ Original post ]
Featuring over 300 levels, new survival maps, daily challenges, dynamic drop in system and improved graphic style Flat Heroes will finally release on July 5th, for Steam and Nintendo Switch!
Watch the announcement trailer!
The time has come to survive and become a true hero.
[ 2018-06-06 16:37:36 CET ] [ Original post ]
Hi! First of all, apologies for our absence these last months, we are completely focused on the final version with the aim of creating a bigger and more intense experience to satisfy all players, and is taking a bit more time than expected. We should be able to announce a release date with lots of new content soon! For the time being we're going to start integrating Steam Achievements, but because of how Steam is set up the number of achievements we're testing is going to be public at all times and all we can do is set them as hidden. So from now on you may see that Steam says Flat Heroes has a number of hidden achievements, but there will be no way of unlocking them until the final release.
[ 2018-02-25 11:35:05 CET ] [ Original post ]
Hi! First of all, apologies for our absence these last months, we are completely focused on the final version with the aim of creating a bigger and more intense experience to satisfy all players, and is taking a bit more time than expected. We should be able to announce a release date with lots of new content soon! For the time being we're going to start integrating Steam Achievements, but because of how Steam is set up the number of achievements we're testing is going to be public at all times and all we can do is set them as hidden. So from now on you may see that Steam says Flat Heroes has a number of hidden achievements, but there will be no way of unlocking them until the final release.
[ 2018-02-25 11:35:05 CET ] [ Original post ]
Dear Community! Well, where to start? First of all: Thanks for your patience. We know, it has been a while since we gave you some new stuff for Flat Heroes. It has been a while, since we kept you up to date. And we're sorry. But there have been really, really, really (like REALLY) good reasons for that. And today we can finally talk about what has happened recently. First of all we would like to announce the release of an all new update today. Which comes along with lots of new features and lots of new content. So, what is new?
Survival Mode
We have now included an all new survival mode. There are several levels available where you can try to survive as long as possible. We've got highscores, we've got plenty of challenges and heck, you can even tweet your scores right from within the game. And it creates cool gifs for Twitter, too!
Twitch Integration
That was tricky to include but we finally managed to do so. Yes, Flat Heroes now features Twitch integration. So if you have a Twitch channel and want to interact with your community, you can do that. It is a twist of the survival mode. And once you gave the game the needed infos, your viewers can vote on what should happen next in the level. And there's an exclusive leaderboard for Twitchers, too!
Demo
Of course, there's lots of other stuff. We've been tweaking and fixing days and nights. And Flat Heroes should now be even better. But you are still insecure, right? You still don't know for sure if you should buy it, right? Well! We've got a solution for that. There is now a demo available for Flat Heroes. Currently the demo can be found on Gamejolt and Itch.io. It will soon be up on Steam, too. http://gamejolt.com/games/FlatHeroes/255033 https://flatheroes.itch.io/flat-heroes
Nintendo Switch!
Yes. That's right. Flat Heroes is coming to Nintendo Switch. It's official now. And that is an incredible feeling. When? Somewhen. No date confirmed yet. But we can finally speak about it.
[ 2017-05-11 15:16:12 CET ] [ Original post ]
Dear Community! Well, where to start? First of all: Thanks for your patience. We know, it has been a while since we gave you some new stuff for Flat Heroes. It has been a while, since we kept you up to date. And we're sorry. But there have been really, really, really (like REALLY) good reasons for that. And today we can finally talk about what has happened recently. First of all we would like to announce the release of an all new update today. Which comes along with lots of new features and lots of new content. So, what is new?
Survival Mode
We have now included an all new survival mode. There are several levels available where you can try to survive as long as possible. We've got highscores, we've got plenty of challenges and heck, you can even tweet your scores right from within the game. And it creates cool gifs for Twitter, too!
Twitch Integration
That was tricky to include but we finally managed to do so. Yes, Flat Heroes now features Twitch integration. So if you have a Twitch channel and want to interact with your community, you can do that. It is a twist of the survival mode. And once you gave the game the needed infos, your viewers can vote on what should happen next in the level. And there's an exclusive leaderboard for Twitchers, too!
Demo
Of course, there's lots of other stuff. We've been tweaking and fixing days and nights. And Flat Heroes should now be even better. But you are still insecure, right? You still don't know for sure if you should buy it, right? Well! We've got a solution for that. There is now a demo available for Flat Heroes. Currently the demo can be found on Gamejolt and Itch.io. It will soon be up on Steam, too. http://gamejolt.com/games/FlatHeroes/255033 https://flatheroes.itch.io/flat-heroes
Nintendo Switch!
Yes. That's right. Flat Heroes is coming to Nintendo Switch. It's official now. And that is an incredible feeling. When? Somewhen. No date confirmed yet. But we can finally speak about it.
[ 2017-05-11 15:16:12 CET ] [ Original post ]
Flat Heroes, as a widely know game for its visual style based on the latest graphic design tendencies is moving forward to meet Comic Sans: the new trendy font of our era.
Flat Heroes has always been trying to be at the forefront of the graphic design tendencies following several visual style trends, such as flat design or material design. Now it's preparing to go ahead in this stream adopting the late 90s trendy experience: Comic Sans. With this move the company expects to be ready to match the top cutting-edge visual tendencies when Flat Heroes comes out of Early Access.
The first iteration with the new art style has passed all internal quality test and will be available to all our Steam players tomorrow 1st of April.
"The first windows logo and current one (10) have a similar style. In graphic design, as in many other arts, trends are cyclic" explains Lucas Gonzalez, visual artist of the project, "It's a matter of time that Comic Sans comes back stronger than ever, and then we will be ready". Despite of the hate from the graphic designers establishment, Comic Sans was a revolution of its era. Initially designed for comic speech bubbles, the font quick broke these barriers and started expanding in any context of the society, from public services to police reports or commercial adverts or even sport trophies. Its simple and friendly style helps to communicate a clear message in a nice educated manner, allowing this font to replace other unfashionable options like Helvetica on the career for the perfect design. But Parallel Circles doesn't stop there. Roger Valldeperas, main tool programmer in Flat Heroes, is working on a tool to integrate WordArt in the game engine: "The idea was to implement a tool that allowed us to create a wide and fancy range of visual experiences. When we asked ourselves that question the answer was clear: WordArt". As always let us know your thoughts and suggestions, and get ready to play with the new style, starting tomorrow. April 1st !
[ 2017-03-31 14:17:30 CET ] [ Original post ]
Flat Heroes, as a widely know game for its visual style based on the latest graphic design tendencies is moving forward to meet Comic Sans: the new trendy font of our era.
Flat Heroes has always been trying to be at the forefront of the graphic design tendencies following several visual style trends, such as flat design or material design. Now it's preparing to go ahead in this stream adopting the late 90s trendy experience: Comic Sans. With this move the company expects to be ready to match the top cutting-edge visual tendencies when Flat Heroes comes out of Early Access.
The first iteration with the new art style has passed all internal quality test and will be available to all our Steam players tomorrow 1st of April.
"The first windows logo and current one (10) have a similar style. In graphic design, as in many other arts, trends are cyclic" explains Lucas Gonzalez, visual artist of the project, "It's a matter of time that Comic Sans comes back stronger than ever, and then we will be ready". Despite of the hate from the graphic designers establishment, Comic Sans was a revolution of its era. Initially designed for comic speech bubbles, the font quick broke these barriers and started expanding in any context of the society, from public services to police reports or commercial adverts or even sport trophies. Its simple and friendly style helps to communicate a clear message in a nice educated manner, allowing this font to replace other unfashionable options like Helvetica on the career for the perfect design. But Parallel Circles doesn't stop there. Roger Valldeperas, main tool programmer in Flat Heroes, is working on a tool to integrate WordArt in the game engine: "The idea was to implement a tool that allowed us to create a wide and fancy range of visual experiences. When we asked ourselves that question the answer was clear: WordArt". As always let us know your thoughts and suggestions, and get ready to play with the new style, starting tomorrow. April 1st !
[ 2017-03-31 14:17:30 CET ] [ Original post ]
Hey everyone!
We've just made another quick update to improve some of the aspects players have reported!
The most notable one is probably making the transitions between levels faster, with the option to make it super fast if you know how! [spoiler](*hold jump!*)[/spoiler]
We've also added the option to disable the screen-shake and made some bug fixes.
Update notes:
- Quicker level transitions, and even quicker if you want!
- Added option to disable screen-shake
- Fixed levels color offset
- Minor changes on first boss
- Some minor bugs fixed
- The play-with-controller message should only apear the first 3 times.
Enjoy!
Parallel Circles
[ 2017-03-09 12:18:58 CET ] [ Original post ]
Hey everyone!
We've just made another quick update to improve some of the aspects players have reported!
The most notable one is probably making the transitions between levels faster, with the option to make it super fast if you know how! [spoiler](*hold jump!*)[/spoiler]
We've also added the option to disable the screen-shake and made some bug fixes.
Update notes:
- Quicker level transitions, and even quicker if you want!
- Added option to disable screen-shake
- Fixed levels color offset
- Minor changes on first boss
- Some minor bugs fixed
- The play-with-controller message should only apear the first 3 times.
Enjoy!
Parallel Circles
[ 2017-03-09 09:43:29 CET ] [ Original post ]
Hey everyone! We've had some players reporting a few issues on level progression so we made a quick change to ensure new players can learn the basics :) That includes a change of the boss of world2, and we've had to remove the last boss for the time being, sorry about that! But no worries, it'll be back on the next update! We also wanted to thank everyone who have given feedback as it helps us a lot and that's why we are on Early Access, so please keep sending us feedback and stay tuned for the next updates! For any sugestions or comments join us on the Steam Discussions or find us on Twitter and Facebook! Thanks, Parallel Circles
[ 2017-03-04 16:46:09 CET ] [ Original post ]
Hey everyone! We've had some players reporting a few issues on level progression so we made a quick change to ensure new players can learn the basics :) That includes a change of the boss of world2, and we've had to remove the last boss for the time being, sorry about that! But no worries, it'll be back on the next update! We also wanted to thank everyone who have given feedback as it helps us a lot and that's why we are on Early Access, so please keep sending us feedback and stay tuned for the next updates! For any sugestions or comments join us on the Steam Discussions or find us on Twitter and Facebook! Thanks, Parallel Circles
[ 2017-03-04 16:46:09 CET ] [ Original post ]
Hey everyone!
Today there's a new Flat Heroes update (v0.48)!
We've been working on the difficulty curve to make it a bit more smooth, and this update also adds a new world and brings some new enemies to the waves mode. It's a great opportunity to revisit the adventure again! We also updated the player's movement set to add some more depth and give players more options in each situation, so there are new and more exciting ways to beat some levels now! And we reworked the charging and shooting mechanics for the versus modes, which should make it more viable to use in combats. And you may also find lots of small changes that we've been doing to polish the game further :) Here are the update notes:
- New Final Boss! Currently on world 6, let us know what you think!
- New enemy inspired by some retro game (guess which one!), but of course a bit more intense
- New enemy based on beehives... but of course more intense?
- Added new levels, reaching 7 levels now!
- New and reworked level progression, with a 200% better difficulty curve*
- New charge-shooting mechanic for versus battles: now 200% more trepidant
- New secret and deeper player movements: dash dash dash!
- New juicy animations
- Automatic quality adjustment, 60 fps is a right, not a privilege
- Extra gamefeel bits all around the game, including: > updated initial countdown > walls that kill should be a bit more clear now > on runner it should be more when the runner changes and who is the new one > new end of match effect on some versus modes
- Optimizations and bug fixes here and there
PS: sorry for those who were doing a let's play series, we had to reorder and add many levels. PS2: ICYMI the game is now cheaper during Early Access, take a look at the previous announcement for more details!
[ 2017-02-25 12:44:28 CET ] [ Original post ]
Hey everyone!
Today there's a new Flat Heroes update (v0.48)!
We've been working on the difficulty curve to make it a bit more smooth, and this update also adds a new world and brings some new enemies to the waves mode. It's a great opportunity to revisit the adventure again! We also updated the player's movement set to add some more depth and give players more options in each situation, so there are new and more exciting ways to beat some levels now! And we reworked the charging and shooting mechanics for the versus modes, which should make it more viable to use in combats. And you may also find lots of small changes that we've been doing to polish the game further :) Here are the update notes:
- New Final Boss! Currently on world 6, let us know what you think!
- New enemy inspired by some retro game (guess which one!), but of course a bit more intense
- New enemy based on beehives... but of course more intense?
- Added new levels, reaching 7 levels now!
- New and reworked level progression, with a 200% better difficulty curve*
- New charge-shooting mechanic for versus battles: now 200% more trepidant
- New secret and deeper player movements: dash dash dash!
- New juicy animations
- Automatic quality adjustment, 60 fps is a right, not a privilege
- Extra gamefeel bits all around the game, including: > updated initial countdown > walls that kill should be a bit more clear now > on runner it should be more when the runner changes and who is the new one > new end of match effect on some versus modes
- Optimizations and bug fixes here and there
PS: sorry for those who were doing a let's play series, we had to reorder and add many levels. PS2: ICYMI the game is now cheaper during Early Access, take a look at the previous announcement for more details!
[ 2017-02-25 12:26:17 CET ] [ Original post ]
Hello everyone! Sorry for the long silence, we've been really busy behind the scenes getting stuff ready and discussing our future plans. And today there's an important announcement to make!
We are updating the price of Flat Heroes during Early Access to $7.99 (check Steam after the change for the equivalence on other currencies).
We think the game features enough content and quality to have the current price, but we also understand that it is a barrier for many, especially because of the awesome but minimalist style of the game. With the new price we hope more people will consider buying the game and join us on our Early Access adventure! For those who have bought the game less than 2 weeks ago and are not happy with the price they paid, you should be able to get a refund from Steam and buy it again at the lower price if you wish. And for anyone who bought the game before the price change, send us an e-mail to 'contact (at) parallelcircles.com' and we'll give you something awesome to thank you for your early support! :) Also, there's an update coming later this week, stay tuned! We'll soon have more exciting news! Parallel Circles
[ 2017-02-20 13:03:38 CET ] [ Original post ]
Hello everyone! Sorry for the long silence, we've been really busy behind the scenes getting stuff ready and discussing our future plans. And today there's an important announcement to make!
We are updating the price of Flat Heroes during Early Access to $7.99 (check Steam after the change for the equivalence on other currencies).
We think the game features enough content and quality to have the current price, but we also understand that it is a barrier for many, especially because of the awesome but minimalist style of the game. With the new price we hope more people will consider buying the game and join us on our Early Access adventure! For those who have bought the game less than 2 weeks ago and are not happy with the price they paid, you should be able to get a refund from Steam and buy it again at the lower price if you wish. And for anyone who bought the game before the price change, send us an e-mail to 'contact (at) parallelcircles.com' and we'll give you something awesome to thank you for your early support! :) Also, there's an update coming later this week, stay tuned! We'll soon have more exciting news! Parallel Circles
[ 2017-02-20 13:03:38 CET ] [ Original post ]
Hi everyone!
Flat Heroes is now 50% off for the Steam Winter Sales, go tell everyone!
On our side we have been working on the first big update and although it's not yet ready we can say it will include lots of new stuff, some stuff for solo players and some for those who prefer multiplayer!
Happy holidays! :)
[ 2016-12-23 08:17:44 CET ] [ Original post ]
We are still working on the big update, but some users have pointed out some new bugs appeared on the last update, these should be fixed now, and while we were at it we took the opportunity to make some optimizations :) Patch Notes: - Fixed infinite slow motion issue on some versus modes - Fixed Exit option on the menu - Magic optimizations
[ 2016-10-25 20:30:50 CET ] [ Original post ]
Hi everyone! You may have noticed there was no update yesterday, but worry not! That's because we are preparing a bigger update with some extra content soon! We are not sure when this update will be live because we want to make sure everything works as expected, but we can say it'll be big! For any ideas or comments you can keep using the discussion boards!
[ 2016-10-17 12:11:44 CET ] [ Original post ]
Hi everyone!
In this update we have focused on continuing to polish small details to make the game feel better, i.e. now a subtle slow-mo happens if the last enemy of a wave is killed by a player, adding up a bit of excitement when you complete a hard level!
We also added our first boss intro! The World 5 Boss now has an intro the first time you encounter it, intros for the rest of the bosses will be added on future updates.
Another change introduced is a gentle push to player's attack, player attacks will now push away nearby players a little bit in cooperative modes. This is to avoid "turtle formations" (multiple players really close to each other attacking non-stop). We've seen some players use this strategy on advanced levels and they don't learn what they must learn in order to progress on further levels. It's also in preparation to the addition of teams, where this strategy would lead to really boring matches.
Patch notes
- Player's attack now gently pushes surrounding players if they are too close, to avoid turtle formations - Added slow-mo on the last enemy of waves levels if that enemy is killed by a player - World 5 Boss now has an intro, we'll be adding other boss intros on future updates - World 5 Boss now has some extra screen-shakes and gamepad rumbles! - Added Parallel Circles logo - Fixed issue where the pick-up could not be attacked during the first half a second in catch - On catch players' rotation is also reset at the end of each mini-round to avoid some weird jumps - Small fix on button text - Minor optimizations on memory usage - Added more vibration events
[ 2016-10-10 08:49:58 CET ] [ Original post ]
Hi everyone!
We had a really busy week with EGX and some other secret stuff but here's the new update!
In this update you'll find a couple of new levels and some bug fixes. We've also changed 6.13 since we've seen some players really struggling with it, but no worries it will probably reappear on world 7 or 8!
Patch notes:
- Updated 6.8 to make sure players understand what it's trying to teach
- Added a new level on world 6 (6.14) and replaced 6.13 for an easier level
- Fixed issues with charging/bullets on Battle and Zones where some players could not get them
- Updated speedrun times of all 6 worlds to make them a bit easier, especially on lower tiers
- Updated world 5 boss(5.15) bullets to avoid exploits when there are many players
For any thoughts, comments or ideas you'll find us on the discussion boards! :)
[ 2016-10-03 12:25:20 CET ] [ Original post ]
Hi everyone!
Starting tomorrow, and until Sunday, Flat Heroes will be playable as part of the Leftfield Collection!
If you are around Birmingham this week come say hi!
Because of this there will be no update this week, but we'll get something ready for the next one when we come back!
In the meanwhile you can check out Rock Paper Shotgun's review if you haven't seen it yet!
[ 2016-09-20 11:23:54 CET ] [ Original post ]
Hi everyone!
The first Flat Heroes patch for the v0.44 is now live!
Here are the patch notes:
- Added new speedrun mode! This new option will appear under each world once it's been completed!
- Minor tweaks on platforms physics to make them feel better
- Minor optimizations
- Updated gamepad plug-in to the latest version
- Fixed Arabic language
[ 2016-09-16 11:17:18 CET ] [ Original post ]
That's pretty much it! Go and play Flat Heroes! :D If you have any issues, ideas or comments feel free to post on the discussions tab! We'll be soon posting more news about new updates!
[ 2016-09-08 16:44:34 CET ] [ Original post ]
Hi! We're really sorry to announce that we're waiting for Steam's approval on the game's build and that's why it has not been yet released, the game is up and ready and will be released as soon as it gets approved! Unfortunately if it doesn't get approved in the next hours we'll have to delay the release until next week D: Thanks for your patience!
[ 2016-09-08 13:35:59 CET ] [ Original post ]
We're really excited to announce the release date of Flat Heroes on Steam! And we've got a new trailer to announce the Early Access launch! https://www.youtube.com/watch?v=ZgdtKS6GWTE
Flat Heroes will be available in Early Access on Steam on September 8th, 2016 for Windows, Mac and Linux! That's next week!!
From launch the game will include a solo/co-op mode (1-4 players) with around 90 levels and 6 final bosses, and 4 competitive modes for up to 4 players that will also include bots to play against. We have lots of ideas we'd like to implement, but we want to make sure we're going to the right direction while allowing players to shape the game. So during Early Access we plan to work with the community and let you choose the kind of content you would like to see in the game (being solo player modes, more co-op modes/levels, more competitive modes, or who knows!) to make Flat Heroes an even bigger and better experience for everyone! Stay tuned!
[ 2016-08-30 15:36:02 CET ] [ Original post ]
🎮 Full Controller Support
- Flat Heroes Linux [125.76 M]
------------------------------------------------------------------
Flat Heroes is a minimalistic, super intense action game starring squares for 1 to 4 players. It features a delightful control that allows players to move around the scenario in a super fluid way allowing them to beat all the challenging scenarios that its cooperative mode offers.
The game also features four completely different versus modes for players to compete against each other or against the AI, each mode highlighting a different set of skills.
The graphic style is based on the latest graphic design trend, keeping a simple but direct aesthetic and polishing all the animations and transitions to create an eye candy experience.
------------------------------------------------------------------
FAQ:
- Can I play the game alone?
> Yes. The levels of the waves (cooperative) mode have been designed to be enjoyed solo as well, and the versus modes will also feature bots to play against. That said, it's probably going to be more fun with friends!
- Will the game have online multiplayer?
> No. If the game sells well and we see an option we might consider it, but it's not a feature as of now.
- Can I play with controllers? What if I don't have any?
> The game has been designed to be played using controllers, so ideally you will need as many controllers as players. We are working on a keyboard-mouse control for those who don't have a gamepad, although only 1 player will be able to play using keyboard-mouse.
- Does it have a color-blind mode?
> Yes, the game allows players to lock a color scheme that suits their needs, during the Early Access we'll work with the community to make sure there's a color palette for each type of color-blindness.
- Is the waves mode too hard and frustrating?
> It's really accessible, the first levels are easy as you get introduced to the mechanics, and the game gets harder on the latest levels, especially if you are playing alone. But it gets easier if you bring in more friends to help you!
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
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