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Hello everyone! Hope youre all doing well. We (the devs) just wanted to let you know were working on something new. Its called BEAT THE BEATS! Wishlist here! [previewyoutube=dw3X_isMgDY;full][/previewyoutube] Beat the Beats is an electric mix of rhythm and boxing game. Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR, working up a sweat as you climb the leaderboards. If that sounds like something youd enjoy, please head over to the Steam page and add it to your wishlist, and be sure to follow us for more updates. We are planning to release the game later this year on SteamVR. Thank you so much! Lucas and Josef (Parallel Circles)
Hi everyone! We are very happy to finally get full control of the publishing rights of Flat Heroes. After a lot of discussing we have decided to bring the price of our game on par with other platforms (9.99$). We think that the new price will still be very fair for the scope of Flat Heroes and it will give us a tiny bit more room to work on projects to come. The adjusted price will come into effect earliest August 1st 2019. We wanted to give you a quick shout about this upfront so you still have the chance to buy the game at the current price if you want to. Thank you so much!
Hi everyone! After reading some feedback from the community, we made a small update to add a few launch options (to enable them go to Steam, right click on Flat Heroes > "Properties" > "Set Launch Options", and write the commands you want to use, without the ' ): '-disableGeometryShaders' : use it to go back to the more "flat" version, we prefer the new and improved style, but we won't judge you if you want the old one back :) - [NOTE: this is automatically enabled on low-end PCs] '-show-screen-selector' : to see the launcher that lets you change the resolution and Graphics Quality '-mouseButtonSupport' : a few users wanted the old mouse+keyboard control (where you attacked with the mouse), use this if you want the old controls back. If there are any issues, you can find us in the forums! :)
The day has come. Flat Heroes has finally been released. As you know we haven't updated the game since quite some time. We did this for a reason: To give you one massive update with tons and tons of content.
Flat Heroes has now over 300 Levels, 10 unique bossfights, daily challenges, more survival modes and tons of smaller bugfixes and adjustments. And we believe it was well worth the wait.
With all the new content, we hope you will enjoy Flat Heroes even more. And now: Go. Play. Become a true hero!
Steam version will go live around 6PM CEST/9AM PT!
Get ready to be a Hero (or Heroes)!
We're happy to announce that Flat Heroes will be released on August 2nd (for real this time!).
We are very sorry to announce we're having some unexpected issues and the launch of Flat Heroes is going to be delayed a few weeks, stay tuned for more info!
Featuring over 300 levels, new survival maps, daily challenges, dynamic drop in system and improved graphic style Flat Heroes will finally release on July 5th, for Steam and Nintendo Switch!
Hi! First of all, apologies for our absence these last months, we are completely focused on the final version with the aim of creating a bigger and more intense experience to satisfy all players, and is taking a bit more time than expected. We should be able to announce a release date with lots of new content soon! For the time being we're going to start integrating Steam Achievements, but because of how Steam is set up the number of achievements we're testing is going to be public at all times and all we can do is set them as hidden. So from now on you may see that Steam says Flat Heroes has a number of hidden achievements, but there will be no way of unlocking them until the final release.
Hi! First of all, apologies for our absence these last months, we are completely focused on the final version with the aim of creating a bigger and more intense experience to satisfy all players, and is taking a bit more time than expected. We should be able to announce a release date with lots of new content soon! For the time being we're going to start integrating Steam Achievements, but because of how Steam is set up the number of achievements we're testing is going to be public at all times and all we can do is set them as hidden. So from now on you may see that Steam says Flat Heroes has a number of hidden achievements, but there will be no way of unlocking them until the final release.
Dear Community! Well, where to start? First of all: Thanks for your patience. We know, it has been a while since we gave you some new stuff for Flat Heroes. It has been a while, since we kept you up to date. And we're sorry. But there have been really, really, really (like REALLY) good reasons for that. And today we can finally talk about what has happened recently. First of all we would like to announce the release of an all new update today. Which comes along with lots of new features and lots of new content. So, what is new?
Dear Community! Well, where to start? First of all: Thanks for your patience. We know, it has been a while since we gave you some new stuff for Flat Heroes. It has been a while, since we kept you up to date. And we're sorry. But there have been really, really, really (like REALLY) good reasons for that. And today we can finally talk about what has happened recently. First of all we would like to announce the release of an all new update today. Which comes along with lots of new features and lots of new content. So, what is new?
Flat Heroes, as a widely know game for its visual style based on the latest graphic design tendencies is moving forward to meet Comic Sans: the new trendy font of our era.
Flat Heroes has always been trying to be at the forefront of the graphic design tendencies following several visual style trends, such as flat design or material design. Now it's preparing to go ahead in this stream adopting the late 90s trendy experience: Comic Sans. With this move the company expects to be ready to match the top cutting-edge visual tendencies when Flat Heroes comes out of Early Access.
Flat Heroes, as a widely know game for its visual style based on the latest graphic design tendencies is moving forward to meet Comic Sans: the new trendy font of our era.
Flat Heroes has always been trying to be at the forefront of the graphic design tendencies following several visual style trends, such as flat design or material design. Now it's preparing to go ahead in this stream adopting the late 90s trendy experience: Comic Sans. With this move the company expects to be ready to match the top cutting-edge visual tendencies when Flat Heroes comes out of Early Access.
Hey everyone!
We've just made another quick update to improve some of the aspects players have reported!
The most notable one is probably making the transitions between levels faster, with the option to make it super fast if you know how! [spoiler](*hold jump!*)[/spoiler]
We've also added the option to disable the screen-shake and made some bug fixes.
Update notes:
- Quicker level transitions, and even quicker if you want!
- Added option to disable screen-shake
- Fixed levels color offset
- Minor changes on first boss
- Some minor bugs fixed
- The play-with-controller message should only apear the first 3 times.
Enjoy!
Parallel Circles
Hey everyone!
We've just made another quick update to improve some of the aspects players have reported!
The most notable one is probably making the transitions between levels faster, with the option to make it super fast if you know how! [spoiler](*hold jump!*)[/spoiler]
We've also added the option to disable the screen-shake and made some bug fixes.
Update notes:
- Quicker level transitions, and even quicker if you want!
- Added option to disable screen-shake
- Fixed levels color offset
- Minor changes on first boss
- Some minor bugs fixed
- The play-with-controller message should only apear the first 3 times.
Enjoy!
Parallel Circles
Hey everyone! We've had some players reporting a few issues on level progression so we made a quick change to ensure new players can learn the basics :) That includes a change of the boss of world2, and we've had to remove the last boss for the time being, sorry about that! But no worries, it'll be back on the next update! We also wanted to thank everyone who have given feedback as it helps us a lot and that's why we are on Early Access, so please keep sending us feedback and stay tuned for the next updates! For any sugestions or comments join us on the Steam Discussions or find us on Twitter and Facebook! Thanks, Parallel Circles
Hey everyone! We've had some players reporting a few issues on level progression so we made a quick change to ensure new players can learn the basics :) That includes a change of the boss of world2, and we've had to remove the last boss for the time being, sorry about that! But no worries, it'll be back on the next update! We also wanted to thank everyone who have given feedback as it helps us a lot and that's why we are on Early Access, so please keep sending us feedback and stay tuned for the next updates! For any sugestions or comments join us on the Steam Discussions or find us on Twitter and Facebook! Thanks, Parallel Circles
Hey everyone!
Hey everyone!
Hello everyone! Sorry for the long silence, we've been really busy behind the scenes getting stuff ready and discussing our future plans. And today there's an important announcement to make!
Hello everyone! Sorry for the long silence, we've been really busy behind the scenes getting stuff ready and discussing our future plans. And today there's an important announcement to make!
Hi everyone!
Flat Heroes is now 50% off for the Steam Winter Sales, go tell everyone!
On our side we have been working on the first big update and although it's not yet ready we can say it will include lots of new stuff, some stuff for solo players and some for those who prefer multiplayer!
Happy holidays! :)
We are still working on the big update, but some users have pointed out some new bugs appeared on the last update, these should be fixed now, and while we were at it we took the opportunity to make some optimizations :) Patch Notes: - Fixed infinite slow motion issue on some versus modes - Fixed Exit option on the menu - Magic optimizations
Hi everyone! You may have noticed there was no update yesterday, but worry not! That's because we are preparing a bigger update with some extra content soon! We are not sure when this update will be live because we want to make sure everything works as expected, but we can say it'll be big! For any ideas or comments you can keep using the discussion boards!
Hi everyone!
In this update we have focused on continuing to polish small details to make the game feel better, i.e. now a subtle slow-mo happens if the last enemy of a wave is killed by a player, adding up a bit of excitement when you complete a hard level!
We also added our first boss intro! The World 5 Boss now has an intro the first time you encounter it, intros for the rest of the bosses will be added on future updates.
Another change introduced is a gentle push to player's attack, player attacks will now push away nearby players a little bit in cooperative modes. This is to avoid "turtle formations" (multiple players really close to each other attacking non-stop). We've seen some players use this strategy on advanced levels and they don't learn what they must learn in order to progress on further levels. It's also in preparation to the addition of teams, where this strategy would lead to really boring matches.
Hi everyone!
We had a really busy week with EGX and some other secret stuff but here's the new update!
In this update you'll find a couple of new levels and some bug fixes. We've also changed 6.13 since we've seen some players really struggling with it, but no worries it will probably reappear on world 7 or 8!
Patch notes:
- Updated 6.8 to make sure players understand what it's trying to teach
- Added a new level on world 6 (6.14) and replaced 6.13 for an easier level
- Fixed issues with charging/bullets on Battle and Zones where some players could not get them
- Updated speedrun times of all 6 worlds to make them a bit easier, especially on lower tiers
- Updated world 5 boss(5.15) bullets to avoid exploits when there are many players
For any thoughts, comments or ideas you'll find us on the discussion boards! :)
Hi everyone!
Starting tomorrow, and until Sunday, Flat Heroes will be playable as part of the Leftfield Collection!
If you are around Birmingham this week come say hi!
Because of this there will be no update this week, but we'll get something ready for the next one when we come back!
In the meanwhile you can check out Rock Paper Shotgun's review if you haven't seen it yet!
Hi everyone!
That's pretty much it! Go and play Flat Heroes! :D If you have any issues, ideas or comments feel free to post on the discussions tab! We'll be soon posting more news about new updates!
Hi! We're really sorry to announce that we're waiting for Steam's approval on the game's build and that's why it has not been yet released, the game is up and ready and will be released as soon as it gets approved! Unfortunately if it doesn't get approved in the next hours we'll have to delay the release until next week D: Thanks for your patience!
We're really excited to announce the release date of Flat Heroes on Steam! And we've got a new trailer to announce the Early Access launch! https://www.youtube.com/watch?v=ZgdtKS6GWTE
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