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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone! It's been 2 YEARS since the last update, and I'm sure you might be wondering why the random patch. Well basically, I played my own game recently for posterity's sake and I felt like I could improve a few things.
Can you believe it? It's been a year since the release of Ballistic Tanks and I am very excited. VERY, VERY EXCITED!! I still couldn't believe that I was able to release a game on Steam, let alone, keep it alive for a year as a first time solo developer.
SO THANK YOU ALL! I am really thankful to everyone who has supported Ballistic Tanks. Thank you for being patient by putting up with all the game breaking bugs. Thank you for providing helpful feedback. And most importantly, thank you so much for simply enjoying the game.
Can you believe it? It's been a year since the release of Ballistic Tanks and I am very excited. VERY, VERY EXCITED!! I still couldn't believe that I was able to release a game on Steam, let alone, keep it alive for a year as a first time solo developer.
SO THANK YOU ALL! I am really thankful to everyone who has supported Ballistic Tanks. Thank you for being patient by putting up with all the game breaking bugs. Thank you for providing helpful feedback. And most importantly, thank you so much for simply enjoying the game.
It's a bird... it's a plane... oh yes! It is a plane!!
I am excited to announce Ballistic Tanks first major update-- The Airstrike Update!! Take to the skies in a free-for-all with these ballistic birds and compete against friends as you destroy each other in a barrage of missiles and more missiles!
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I do hope you enjoy this update. There might be several bugs laying around so please be patient with me, report bugs down below or open up a discussion thread. Looking forward to hearing from you!
It's a bird... it's a plane... oh yes! It is a plane!!
I am excited to announce Ballistic Tanks first major update-- The Airstrike Update!! Take to the skies in a free-for-all with these ballistic birds and compete against friends as you destroy each other in a barrage of missiles and more missiles!
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I do hope you enjoy this update. There might be several bugs laying around so please be patient with me, report bugs down below or open up a discussion thread. Looking forward to hearing from you!
Thank you all for your patience on the matter. This issue should be resolved by now. If you still have issues, be sure to let me know.
Thank you all for your patience on the matter. This issue should be resolved by now. If you still have issues, be sure to let me know.
It's been a while since my last patch. Thank you all for your patience.
It's been a while since my last patch. Thank you all for your patience.
Here we are again, another attempt to fix the game's issue with Steam Link. Please try out the game on Steam Link and let me know if it finally works. If not, then it's back to the dungeon for me.
Here we are again, another attempt to fix the game's issue with Steam Link. Please try out the game on Steam Link and let me know if it finally works. If not, then it's back to the dungeon for me.
Would like to give a big THANKS to everyone for their patience with my game. This is a first for me and I've learned so much, for that I am really grateful. On to the fixes. There have been some fullscreen issues that have been reported and that should be working properly now. Map spawning issues in certain maps have been fixed as well, hopefully there won't be any spawning in walls this time around. The bug regarding no-turret spawning is being looked into at the moment.
Would like to give a big THANKS to everyone for their patience with my game. This is a first for me and I've learned so much, for that I am really grateful. On to the fixes. There have been some fullscreen issues that have been reported and that should be working properly now. Map spawning issues in certain maps have been fixed as well, hopefully there won't be any spawning in walls this time around. The bug regarding no-turret spawning is being looked into at the moment.
This might be the last from a string of daily updates for the game. I'll be honest and say that this is the version of the game that should've shipped last week at launch. Thank you all for your patience. Now the maps are much more varied in terms of gameplay. There are now moving walls and floors. It may not seem like a lot but it actually makes the maps look, and feel very different. Hope you all like this update. There will still be updates though so don't worry. Maybe in a few weeks, I'll have a nice surprise for you all. If there more bugs please let me know. :ballisticturret: TANK you all
This might be the last from a string of daily updates for the game. I'll be honest and say that this is the version of the game that should've shipped last week at launch. Thank you all for your patience. Now the maps are much more varied in terms of gameplay. There are now moving walls and floors. It may not seem like a lot but it actually makes the maps look really different and feel different in gameplay. Hope you all like this update. If there more bugs please let me know. TANK you all ːballisticturretː
After a lot of hotfixes over the past week, I think we've reached a point where there are very few game-breaking bugs. Now I can start adding more polish to the game, and some of my planned updates.
- More fixes to enemies spawn and death behavior in Arcade mode. - Polished UI interactions Please let me know if there are still more bugs by commenting here or opening up a discussion board.
Thanks for the patience everyone. - Fixes with spawning issues in Arcade mode - Arcade mode now has powerup drops I am still continually monitoring the bug reports, and will do my best to iron them out as fast as I can. Mac version update parity will come at a later date while I polish the Windows version.
UI code is different now so it should behave differently, and should be better. Though there might still be issues, please don't hesitate to let me know if you encounter more bugs. Upcoming updates: - Big Picture Mode fix - Power-ups in arcade mode Mac and Linux update parity will come at a later date while I polish the Windows version. I thank you all for you patience.
- fixed issue with player 2 not spawning with controllers - fixed issue with in-game pause (quick fix, might overhaul UI later)
TANKS for your patience everyone :) - Fixed issues with Player 2 not spawning in arcade mode - Removed friendly fire in arcade mode - Fixed collisions when game is unpaused
Patched in several bugs that have been reported. - MacOS executable is now working - Arcade mode starting in Round 15 has been fixed to start in Round 1 - Several background changes to improve spawn locations If there are more bugs, please don't hesitate to let me know. Thanks for purchasing the game, it means a lot.
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