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We just deployed a hotfix that adjusts how Rocket League’s Competitive Skill Tiers are assigned to players and wanted to give you all some more information on what's changing.
Skill Distribution
Our Skill Tiers - Prospect, Challenger, Star, and Champion - are calibrated to reflect the overall distribution of player skills for the entire population of Rocket League. Like in many other games, this ends up looking a lot like a bell curve / normal distribution over time. In short, that means a lot of players are “average” and the further you get from average skill, the fewer players exist to fit that criteria. This essentially means you see a whole lot of Challenger I players, and not so many Grand Champions overall.
Since the skill reset at the start of Season 3, all four competitive playlists have settled into normal distributions over time, but on a slightly different scale than in Seasons 1 and 2. This isn't a bad thing in general, but it does mean that our old thresholds for deciding who gets promoted to Rising Star, Super Champion, etc. could be balanced a little better for the current season.
Adjusting Tiers
We just deployed two changes to address this and better distribute the active competitive player-base across the Skill Tiers:
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