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Competitive Rank Recalibration


We just deployed a hotfix that adjusts how Rocket League’s Competitive Skill Tiers are assigned to players and wanted to give you all some more information on what's changing.

Skill Distribution


Our Skill Tiers - Prospect, Challenger, Star, and Champion - are calibrated to reflect the overall distribution of player skills for the entire population of Rocket League. Like in many other games, this ends up looking a lot like a bell curve / normal distribution over time. In short, that means a lot of players are “average” and the further you get from average skill, the fewer players exist to fit that criteria. This essentially means you see a whole lot of Challenger I players, and not so many Grand Champions overall. Since the skill reset at the start of Season 3, all four competitive playlists have settled into normal distributions over time, but on a slightly different scale than in Seasons 1 and 2. This isn't a bad thing in general, but it does mean that our old thresholds for deciding who gets promoted to Rising Star, Super Champion, etc. could be balanced a little better for the current season.

Adjusting Tiers


We just deployed two changes to address this and better distribute the active competitive player-base across the Skill Tiers: [olist]
  • Skill Tier thresholds have been lowered to include more players in the Star and Champion tiers.
  • Skill Tier Thresholds are now configured differently based on which mode you’re playing. The skill curve for 1v1 looks a little different than 3v3, for instance. This means Doubles now has different criteria for reaching Grand Champion than Solo Standard does. Each playlist should see similar percentages of players reach Champion tier and above. Because there are more total players playing Doubles, you’ll see more Doubles Grand Champions overall. [/olist] In terms of how this will affect your personal rankings: most players at Challenger and above will see themselves gain anywhere from ½ to 2 skill tiers. For instance, a Rising Star in Doubles might now be considered a Shooting Star or a low-division All-Star. Prospect-ranked players will move less so -- from no change to roughly half a rank. Your ranks are not automatically updated, but winning matches will quickly calibrate you to the correct new rankings. Listed below, are some visuals of the overall Skill Distribution for Competitive Doubles for Season 3, before and after the changes.

    Before



    After



    As always, we'll continue to keep an eye on Competitive rankings and their related systems. See you again next time!


    [ 2016-10-11 20:49:45 CET ] [ Original post ]

  • Rocket League®
    Psyonix, Inc. Developer
    Psyonix, Inc. Publisher
    2015-07-07 Release
    Game News Posts: 518
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (428533 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • TAGame Linux [2.84 G]
    Available DLCs:
    • Rocket League® - Supersonic Fury DLC Pack
    • Rocket League® - Revenge of the Battle-Cars DLC Pack
    • Rocket League® - Back to the Future™ Car Pack
    • Rocket League® - Chaos Run DLC Pack
    • Rocket League® - Batman v Superman: Dawn of Justice Car Pack
    • Rocket League® - Proteus
    • Rocket League® - Vulcan
    • Rocket League® - Triton
    • Rocket League® - Hot Wheels® Twin Mill™ III
    • Rocket League® - The Fate of the Furious™ Ice Charger
    • Rocket League® - Hot Wheels® Bone Shaker™
    • Rocket League® - Aftershock
    • Rocket League® - Esper
    • Rocket League® - Masamune
    • Rocket League® - Marauder
    • Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
    • Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
    • Rocket League® - DC Super Heroes DLC Pack
    • Rocket League® - Jurassic World™ Car Pack
    • Rocket League® - Hot Wheels® Triple Threat DLC Pack
    • Rocket League® - McLaren 570S Car Pack
    • Rocket League® - MLB Fan Pack
    • Rocket League® - Ghostbusters™ Ecto-1 Car Pack
    • Rocket League® - Knight Rider Car Pack
    Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

    A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

    Awesome features include:

    • All-new Season Mode that allows players to enjoy a full single-player experience
    • Extensive Battle-Car customizations with more than 10 billion possible combinations
    • Unlockable items and vehicles, stat tracking, leaderboards, and more
    • Addictive 8-player online action with a variety of different team sizes and configurations
    • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
    • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
    • Competitive cross-platform gameplay with PlayStation®4 users


    NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

    SteamOS and Mac Beta Versions
    As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

    Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:

    • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
    • There are occasional crashes when exiting from a match to the main menu
    • The statues in Urban Central do not display correctly
    • You may experience intermittent blurring issues
    • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them

    View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

    MINIMAL SETUP
    • Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
    • Storage: 7 GB available space
    RECOMMENDED SETUP
    • Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
    • Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
    GAMEBILLET

    [ 6138 ]

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    0.90$ (82%)
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    1.80$ (91%)
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    0.86$ (78%)
    GAMERSGATE

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    8.84$ (66%)
    13.04$ (57%)
    3.28$ (78%)
    7.53$ (50%)
    0.68$ (90%)
    7.0$ (65%)
    1.0$ (80%)
    6.0$ (60%)
    3.0$ (70%)
    0.58$ (92%)
    0.45$ (85%)
    1.58$ (77%)
    0.88$ (82%)
    3.33$ (52%)
    34.99$ (30%)
    2.61$ (83%)
    9.5$ (76%)
    2.5$ (50%)
    14.4$ (64%)
    3.0$ (80%)
    13.5$ (55%)
    4.0$ (90%)
    14.99$ (40%)
    13.59$ (20%)
    1.76$ (91%)
    2.55$ (83%)
    5.4$ (73%)
    4.49$ (55%)
    7.5$ (75%)
    15.0$ (70%)

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