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v2.51 includes an updated Esports Shop, center of mass readjustments for the remaining impacted Car Bodies and the Rocket League | TMNT event!
Version: Rocket League v2.51
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Nintendo Switch, Xbox One, Xbox Series X|S
Scheduled Release: April 22, 2025, at 4 PM PT / 11 PM UTC
The world of the Teenage Mutant Ninja Turtles slices into Rocket League, bringing an all-new LTM, Challenge Rewards, and the Turtle Van!
Turtle Power! The Teenage Mutant Ninja Turtles universe slices into the Rocket League arena again with new shelltastic stuff.
The Turtle Van Car Body with the Classic Turtle Van Decal and Turtle Van Stock Wheels.
Where the Ninja Turtles can be found, their favorite snack isnt too far behind. Get hungry for some competition in the all-new Pizza Party Limited Time Mode!
Heroes never step away from a Challenge, and this crossover brings a ton of em with totally tubular rewards like the Turtle Power Topper, TCRI Ooze Boost, and Shredders Wheels.
This TMNT celebration is a straight-up party, so get in the Party Wagon! The Turtle Van Car Body will be zooming into the Shop as part of the Turtle Van Bundle. Rocket League | TMNT spins into action from April 22 at 5 PM PT until May 1, 2025, at 5 PM PT!
Version: Rocket League v2.50
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 3/25/2025, 4 p.m. PT / 11 p.m. UTC
Esports Tokens will be replaced with Credits so that Credits are used for all virtual currency transactions across Rocket League's Item and Esports Shops.
Hey all!
On April 22, 2025, at 4 PM PT, well be replacing Esports Tokens with Credits so that Credits are the in-game currency for all virtual currency transactions in the Item and Esports Shops. This is meant to simplify the purchasing experience across both Shops. Esports Tokens are no longer available to purchase starting today.
Players with Esports Tokens remaining on April 22 at 4 PM PT will have their Esports Tokens converted to Credits, then the Credits will be boosted 10% and rounded up to the nearest 50.
Please note that the conversion rate of Esports Tokens to Credits varies by country. For example, in the United States, 1 Esports Token is worth 0.9881 Credits. So if a player in the United States has 1200 Esports Tokens, theyll have 1350 Credits with the boost and rounding taken into account.
Starting April 22, the Esports Shop will be renamed the RLCS Shop. To kick things off in the RLCS Shop, universal Decals representing some of the teams competing in RLCS 2025 will be available. These will be the first-ever universal Decals based on RLCS teams! (As a reminder, universal Decals can be equipped on any Car Body except certain ones based on third-party IP.) Takeover Goal Explosions representing these teams will be available too.
This content and future content in the RLCS Shop will be purchasable only with Credits. Well announce the participating teams as we get closer to April 22!
Version: Rocket League v2.49
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Nintendo Switch, Xbox One, Xbox Series X|S
Scheduled Release: March 14, 2025, at 9 AM PT / 4 PM UTC
Good times roll in the Futura Garden Arena, and high-tech items abound.
Get ready for the soccar celebration of the decade, just not this decade. Buckle up and blast off to the near future in Rocket League Season 18 starting March 14 at 9 AM PT.
In Season 18, drift into the all-new Futura Garden Arena and experience the next generation of competition. But even at the dawn of a new age, style is everything and few things say timeless like a mean lean muscle machine. Thats why the Dodge Charger Daytona Scat Pack Car Body is automatically unlocked upon purchasing Season 18s Rocket Pass Premium!
As you climb the Pass Premium Tiers, youll also unlock the modern Azura Car Body and high-tech accessories like the Space Tower Antenna, Spaceship Topper, and Waypoint Trail. And just for logging into Rocket League during Season 18, youll unlock the Future Fashion Banner. The free Breathe Player Anthem by Bad Computer this Seasons theme song will also be in the Shop from March 14 at 12 PM PT til March 20 at 11:59 AM PT!
NOTE: Dodge Charger Daytona Scat Pack uses the Dominus hitbox and Azura uses the Breakout hitbox. Theyll be eligible for cross-game ownership between Rocket League and Fortnite!
Azura
Rocket League players, speedrun your Rocket Pass progress in Season Rush and check out Season 17s Competitive Rewards!
The flashing lights of Neo Tokyo will soon be in the rear-view mirror, but theres still time to level up your Rocket Pass as Season Rush returns! Complete Season Rush Challenges to earn XP all while enjoying double XP in Online Matches. This will help maximize your progress before its game over for Season 17.
Heres the full list of Season Rush Challenges each rewarding 10,000 XP:
Version: Rocket League v2.48
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 1/28/2025 4 p.m. PT / 1/29/2025 12 a.m. UTC
In Rocket League x Hatsune Miku, take in the sights and sounds of the worlds biggest virtual superstar!
A new act is about to take center stage in Rocket League. The world is hers: get ready for the one and only Hatsune Miku!
Show your for this revered virtual artist by completing Challenges to unlock Toppers, Decals, and other accessories based on her plus the Melt Player Anthem. 'Cause whats a celebration of Miku without those signature, synthesized vocals?
Speaking of which, even more of her tracks are available in the Shop as Player Anthems, including M@GICALCURE! LOVE SHOT! and Miku. Other Miku-themed items like the Miku Pop Goal Explosion await as well! Hatsune Miku brings the rhythm from January 29 at 4 PM PT to February 11, 2025, at 4 PM PT.
Version: Rocket League v2.47
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Does anyone else feel that chill in the air? It can only mean one thing, the return of Frosty Fest for 2024! This year, Frosty Fest brings a sleighs worth of Challenges, rewards, Golden Gifts, and more from December 10 until December 31!
Featuring Online Free Play, Neo Tokyo (Arcade) arena variant, new Community Spotlight feature and more!
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 12/4/2024 8 a.m PT / 4 p.m. UTC
Version: Rocket League v2.46
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 12/3/2024 4 p.m. PT / 12/4/2024 12 a.m. UTC
High-score chasing and racing await as we press play on Rocket League Season 17. Prepare to level up your Soccar skills as this neo-arcade-inspired season kicks off on December 4!
In Season 17, try out the Online Free Play feature, battle for supremacy in the Neo Tokyo (Arcade) Arena, master the new Split Shot game mode, and look forward to leveling up a new Rocket Pass!
Shokunin Car Body (Octane Hitbox)
Also, its almost that time of year again! Frosty Fest will be back for 2024! Keep an eye out for more details on Frosty Fest in the days ahead.
Also, Season 16s Competitive Rewards are unveiled!
Rocket League's trip into the worrisome wilderness is wrapping up soon, but Season Rush is back to help you channel your inner Mothman and fly through the rest of Season 16s Rocket Pass. Double XP will be active as you complete Season Rush challenges to unlock premium rewards like the Cytoplasm: Inverted Wheels, Yeti Decal, and Eyescore Goal Explosion!
This Season Rush lays down the gauntlet with 11 new Challenges! Boost your way through the Rocket Pass with multiple 10,000 XP rewards, and for the first time see your Season Rush progress net you Player Titles, Drops, and the Fluorescent Fume Goal Explosion!
Heres the full list of S16 Season Rush challenges:
Version: Rocket League v2.45
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 10/22/2024, 4 p.m. PT / 11 p.m. UTC
Also, check out your player profile on the Rocket League website.
Rocket League patch v2.45 dropping on October 22 brings Match History to the game! At the same time, player profiles will launch on rocketleague.com where youll be able to see your recent matches and check out your lifetime and Season stats all on one convenient webpage.
Thought spiders were scary? Its the Sinister Six you should be afraid of The world of Marvels Spider-Man swings intoRocket League for this yearsHaunted Hallows! Not into vehicular villainy? Haunted Hallows also has heroic wares for all web-heads.
Complete Challenges to unlock Toppers, Decals, and other items based on some of Spider-Mans greatest foes includingVenom,Mysterio, and theGreen Goblin!
Spider-Sense tingling for more? There are extra treats in the Item Shop based on friendly neighborhood wall-crawlers from across the multiverse.
Ventureoutside the web into two Limited Time Modes returning for the spooky season:Spooky CubeandHaunted Heatseeker! Also, youd be forgiven for thinking Haunted Hallows started with the arrival of the Drift Woods Arena, but now it has a creepier, nighttime version. Haunted Hallows runs fromOctober 18 at 9 AM PT to November 4 at 6 PM PT!
Version: Rocket League v2.44
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 9/24/2024, 4 p.m. PDT / 11 p.m. UTC
Learn more about pricing changes in Rocket League happening October 14 in certain regions in Africa, Asia, Oceania, and South America.
Hey everyone.
Starting October 14, 2024, we are adjusting the price of Credits, Esports Tokens, and our real money content Pack offers in Africa, Asia, Oceania, and South America. The reason is to more closely align the pricing with regional pricing across other Epic products including Fortnite. Most of the affected regions in these continents will see a price decrease.
We plan to make pricing adjustments around the world on a more regular basis, to better respond to factors like currency fluctuation and inflation. Check out the tables below for the new prices on October 14, 2024. (Note: prices on some storefronts might differ slightly from the prices indicated below.)
Check out this link for the new prices on October 14, 2024.
Rocket League is teaming up with PUMA for this years Champions Road: a celebration of competitive spirit ushering in the 2024 Rocket League World Championship! Win a Psyonix Scheduled Tournament at any point during Champions Road, running from September 9 through September 30, to get the Goat in Training Title. 12 other Challenges will unlock during this time and will reward items like premium PUMA gear! Heres the deets:
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 9/4/2024, 8 a.m. PDT / 3 p.m. UTC
Version: Rocket League v2.43
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 9/3/2024, 4 p.m. PDT / 11 p.m. UTC
Legendary monsters have been sighted on the field, but are they real or just an illusion? Turn up those headlamps and shine a light on the myths (and moths) of Rocket League Season 16 starting September 4!
In Season 16, wade into the worrisome wilderness and compete in an all-new Arena, Drift Woods. And if things get too eerie, take comfort behind the wheel of Rocket Leagues latest cars.
When you purchase Season 16s Rocket Pass Premium, youll automatically unlock the BMW 1 Series Car Body. Venture up the Tiers to unlock the BMW 1 Series RLE Car Body, as well as folklore-inspired frights like the Chupacabra Topper, Sasquatch Print Wheels, and Mothman Decal! The woods await.
BMW1 Series
NOTE: The BMW 1 Series and BMW 1 Series RLE Car Bodies use the Octane hitbox. Theyll be eligible for cross-game ownership between Rocket League and Fortnite at a later date!
Also, Season 15s Competitive Rewards are revealed!
Salty Fest is nearing its final set, but Season Rush is back to keep the party rockin all the way to the end! Complete Season Rush Challenges for a last-chance power slide towards Tier 70 of Season 15s Rocket Pass, unlocking Premium rewards on the way like the Clashflash Boost, Demo Disc Decal, and Vol. 11 Goal Explosion.
Your Season Rush setlist is made up of five new Challenges. Each time you play one to completion, youll earn 10,000 XP!
Earlier this summer, we talked about players experiencing poor online match quality caused by DDOS attacks targeting our game servers, along with other server performance-related issues. Released across multiple game and server client updates over the last several weeks, we have deployed a series of fixes designed to neutralize popular DDOS attack methods, while ensuring that the bad actors behind these attacks are not rewarded for match disruption.
First, we made adjustments to how incoming connections are treated by the server. With this change, many of the most popular DDOS attack methods, which involve flooding a server with hundreds or thousands of connections at once, are ineffective right from the start. Second, we changed our server infrastructure to dramatically reduce the chance of a targeted match being affected.
Along with these improvements, we also changed how our game servers treat player disconnections associated with DDOS attacks. The game server will now disconnect all players in this scenario at the same time, and award everyone with a No Contest. This means attack victims no longer see an MMR loss which is especially important in Competitive lobbies and bad actors dont see an MMR gain.
With these changes now live for several weeks, some players may have already noticed an improvement in match quality. DDOS attacks not only target a specific match, but have the potential to impact other matches hosted on the same server hardware, also known as the noisy neighbor effect. By neutralizing these DDOS attack methods, weve seen a major improvement in online match quality for all players regardless of if their match was being targeted or not.
We are keeping a close watch on new attack methods if they appear and become popular so we can neutralize them as quickly as possible. We are also still mid-stream on some server hardware changes and improvements that well complete later this month.
We appreciate everyones patience as weve worked on and implemented these changes, and we hope you make the most of them through the last weeks of Season 15 and beyond.
The winning Decal will be granted to all owners of the car in-game. Read more on the prizes!
Theres nothing quite like putting a fresh new Decal on your car except putting on a Decal that you made.
Next Seasons Rocket Pass Premium will feature the BMW 1 Series Car Body as the auto-unlock, and you have the opportunity to design a Decal thatll be granted to all BMW 1 Series owners in Rocket League! The Rocket League x BMW Decal Contest runs August 9 until August 30.
An early heads-up! BMW 1 Series uses the Octane hitbox.
Get Challenge and Shop items including Anthems from DJ Alan Walker himself!
INCOMING TRANSMISSION
01001000 01100101 01101100 01101100 01101111 00100000 01000001 01101100 01100001 01101110 00100000 01010111 01100001 01101100 01101011 01100101 01110010 00100000
Rocket Leagues in-game music festival Neon Nights is back with a new headline act: Alan Walker! The incognito EDM producer and DJ is ready to mix up your Rocket League matches with his most high-octane songs yet Turn on Alan Walker Player Anthems and bump up the volume
While taking in the sounds of four Alan Walker Player Anthems from the Shop, complete Neon Nights Challenges for more Alan Walker items, including yet another Anthem and the A.W. Mask Topper! Who said festival season was over? Neon Nights takes over the arena from August 7 at 9 AM PT to August 21, 2024, at 6 PM PT.
Running July 23 at 6 AM PT through August 6 at 1 AM PT, the destinations on this itinerary call for completing Challenges in your favorite Online Modes. Complete all three to nab the keys to the Tesla Cybertruck Car Body and an array of other additions for your garage!
CHALLENGE #1, LIVE JULY 23 THROUGH AUGUST 6
The wheel, reinvented. Earn a sweet set of Cyber Wheels by getting your feet wet with the simple Challenge of playing 8 Online Matches.
CHALLENGE #2, LIVE JULY 26 THROUGH AUGUST 6
Then, play 8 more Online Matches with your Cyber Wheels equipped to unlock the Beast Mode Cybertruck Boost! Boost Mode, engaged.
CHALLENGE #3, LIVE JULY 31 THROUGH AUGUST 6
Finally, its time to hit the road with friends! Between July 31 and August 6, play 5 Online Matches in a party with the Beast Mode Boost equipped to earn a Cybertruck suite of gear listed here:
v2.41 includes multiple bug fixes, including the return of Dropshot, Hoops, Rumble, and Snow Day Tournaments.
Version: Rocket League v2.41
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 6/25/2024, 4 p.m. PDT / 11 p.m. UTC
With int'l football championships around the corner, celebrate the beautiful game in Rocket Leagues Festival of Football. Unlock in-game adidas items & more!
WithRocket Leaguesninth birthday almost here and international football championships approaching, theres never been a better time to celebrate the beautiful game that inspired Soccar. Join us in a football frenzy as Rocket League teams up with adidas for a three-weekFestival of Football!
Get your ride ready for the big leagues by completing Challenges to unlock Decals and Player Banners based on teams from around the globe. Plus, hit the back of the net in style with one of the classic boot-themed Decals coming to the Item Shop! Rocket Leagues Festival of Football kicks offJune 19 at 9 AM PTand endsJuly 10, 2024, at 6 PM PT.
In specific cases, a player's rank for a certain Competitive playlist in Rocket League may be adjusted upwards to reflect the players actual skill.
Rocket League Competitive players,
Were introducing an update to the Competitive rank system designed to increase match quality. Specifically, this change addresses unintentional smurfing, which is when a player is at a rank below their actual skill level simply because they havent played a specific playlist in a while.
Since the start of 2024, this change to the system has been tested on small groups of players across all Competitive Playlists. Because weve seen a significantly positive impact on match quality and player experience in these groups, we rolled out this change to all players earlier this week.
From now on, a players Competitive rank will be evaluated when theyre completing their placement matches, and may be adjusted upwards if the new system recognizes that their starting rank is too low. A players predicted rank is based on their rank in other Competitive Playlists. While building this feature, we analyzed skill transference between playlists, and found that a players rank can be predicted with high accuracy using their ranks from other playlists.
A rank change will only happen when all three of the following scenarios are true:
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S Scheduled Release: 6/5/2024, 8 a.m. PDT / 3 p.m. UTC
v2.40 prepares Rocket League for Season 15, and includes new features like chat timestamps, demolition audio changes, and more modes in Private and Offline Matches. Version: Rocket League v2.40 Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S Scheduled Release: 6/4/2024, 4 p.m. PDT / 11 p.m. UTC
Also, put Base Decals on McLaren 570S, Nissan Z, and others! Player expression has been a big part of Soccar since its onset. Thats why, in todays upcoming Rocket League patch, were adding the ability to equip Universal Decals, Wheels, Toppers, and Antennas on three more Car Bodies:
Swerve into Salty Fest and put the Z in sports. (break all conventions)
Put your hands, horns, and cars in the air and make some noise for the launch of Rocket League Season 15! This Season sounds off on June 5.
In Season 15, hit the ground spinning on a grassier new variant of Salty Shores. Just take it easy on the donuts as you tear up the field with Rocket Leagues newest sports cars!
Purchase Season 15s Rocket Pass Premium to auto-unlock the Nissan Fairlady Z Car Body. Go up the Tiers to unlock the Nissan Fairlady Z RLE Car Body and the punk rock-reminiscent Mosher Boost and Power Chord Goal Explosion. Punk rock, sports cars, summertime Soccar get ready for a SoCal escape.
Nissan Fairlady Z
NOTE: Both Nissan Fairlady Z and Nissan Fairlady Z RLE use the Dominus hitbox. These Car Bodies will soon be eligible for cross-game ownership between Rocket League and Fortnite!
Season 14 is on its ascent to the finish, meaning theres not long left to hit Tier 70 in the Rocket Pass. But worry not, Season Rush is back to help supercharge your progress and send you speeding towards Rocket Pass rewards like the Biolumin Decal and Atlantis Goal Explosion!
Season Rush comes with a trunk full of Challenges to complete. Each time you take down one of the following Challenges, youll earn 5,000 XP:
Heads up! We're working on a new achievement to replace Swap Meet. "New Profile Who This?" will be live on all platforms as part of our next update in June. However, players on Steam will be able to view it on their achievement list starting now. If you unlocked Swap Meet on Steam before the change, the new achievement will already be unlocked for you. If you never unlocked Swap Meet, the new achievement will be unlockable for you once our next update is live. Check out the new achievement, and let us know what you think or if you run into any issues.
Celebrate Star Wars Day behind the wheel in Rocket League! Until May 20, unlock Star Wars-themed items like Anakins Podracer Decal and the Darth Maul Decal.
Its almost May the 4th, and new items inspired by the Star Wars galaxy are entering Rocket League at lightspeed!
Take on Challenges to unlock items based on the fastest sport in the Star Wars universe: podracing. Also, in the Shop, youll find the Beskar Car Body based on the galaxys most durable metal. Customize Beskar with Decals reminiscent of legendary Mandalorian warriors! This galactic time of year happens in Rocket League now til May 20 at 6 PM PT.
In the Rocket League | X-Men 97 event, customize your ride with X-Men Decals, Boosts, Wheels, and more.
Update: An earlier version of this blog stated that several Decals listed below are eligible for cross-game ownership with Fortnite. These Decals are not cross-game eligible, and the blog has been updated to reflect this.
Welcome to the next stage in Soccars evolution! From April 23 at 9 AM PT to May 7, 2024, at 6 PM PT, Rocket League will mutate as items based on some of the most powerful characters from X-Men blast onto the arena.
Carry on Professor Xs legacy by completing Challenges to unlock Toppers, Player Banners, and other items inspired by Marvel Animation's X-Men '97 on Disney+. Also, items based on iconic heroes like Cyclops, Wolverine, and Storm have swiped into the Item Shop. Make a pit stop to check out these Decals and more!
Version: Rocket League v2.38
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 4/16/2024, 4 PM PT / 11 PM UTC
Soon in Rocket League, your teammates nameplates will display how much boost they have left! Also, certain item rarities are getting a name change.
Rocket League is a game full of modes where you need to think quickly on your feet er, Wheels. Maybe youve taken to the air only to see your teammates Need boost! in the chat a split second too late. You lose the fifty, your teammate cant make it back in time, and its game over.
Starting in tomorrows update, though, the nameplates over your teammates will show how much boost they have left! Their remaining boost will be displayed in a small circle gauge next to their display name.
Read more about these upgraded nameplates, plus changes to item rarity names also in the update.
Control your car and your chi.
Youve mastered hitting the Soccar ball, now its time to master bending your way round rivals with the inspiration of water, earth, fire, and air. Kit out your ride in Rocket League with chi-infused accessories inspired by the spiritual world of Avatar: The Last Airbender!
These accessoriesincluding Decals based on fan-favorite characters like Aang, Katara, and Tophare in the Item Shop now til April 28, 2024, at 9 AM PT.
Hey folks! Starting right now, a new US Central server region is live in Rocket League! We know this has been a longtime ask from North American players, and were excited to bring the new region online.
Servers for Online Matches: Servers in US Central are located in Illinois, Iowa, and Texas. With the new region online, Illinois and Texas servers originally located in US East are now part of US Central. To check out the new server region, open the Casual or Competitive Cards in the Play Menu, select Regions, and choose US Central on the list.
Tournament Servers: With the new region coming online, the location of Tournament servers is not changing US Tournament servers will continue to be hosted in Illinois, Iowa, and Texas as theyve always been.
You can ensure you're seeing the correct Tournament schedule by going to Settings > Gameplay > Tournament Schedule Region. From there, players in North America should select US East, US Central, or US West to see the Tournament schedule best for them. After choosing one of the three US regions, the region listed on the Tournament Details page should appear as US-Central.
Thanks everyone, and let us know what you think of the new region once you have a chance to check it out!
Unlock Decals based on your favorite teams by completing City Slam Challenges. From fire-breathing Dragons to ferocious Wolves and even woolly Mammoths, Rocket Leagues Season Mode teams are taking a cruise downtown in City Slam! Show off your team spirit by taking on Challenges to unlock Decals based on the Guardians, Destroyers, Kodiaks, and more. If you havent slammed on the accelerator enough, take a drive to the Item Shop to check out even more team Decals! City Slam comes crashing in March 26 at 9 AM PT til April 9 at 6 PM PT. --
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S Scheduled Release: 3/06/2024, 8 a.m. PST / 4 p.m. UTC
Version: Rocket League v2.36 Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S Scheduled Release: 3/05/2024, 4 p.m. PST / 3/06/2024, 12 a.m. UTC
Its almost time to brave the depths as we jet underwater for the launch of Rocket League Season 14! This Season makes its splash March 6.
In Season 14, explore a new edition of the AquaDome Arena. Theres plenty of customization options in the seadive into the driving seats of two new sports cars as you ride the slipstream in this Seasons Rocket Pass Premium!
Upon purchase of Rocket Pass Premium, youll net yourself the Admiral Car Body. Make your way through the Tiers to unlock the Mako Car Body and other items like the Snorkel Mask Topper, Scale-Veil Decal, and the Atlantis Goal Explosion. (Theres a lot to get lost in.)
NOTE: Admiral uses the Dominus hitbox, and Mako uses the Breakout hitbox. These Car Bodies will soon be eligible for cross-game ownership between Rocket League and Fortnite!
Admiral
This Season, the deeper you dive, the more youll find. Ready to hear what else is waiting for you? Lets jump in!
--
As we wrap up a nostalgia filled season on grassy Farmstead, Wasteland, and Mannfield Arenas, we have some fresh Season 13 Competitive Rewards for you. For the first time players have the opportunity to earn Beat-Synced Decals as Season Rewards. These Decals react to whatever track youre jamming to in-game, so pump it up and enjoy!
Quick reminder, if youre not quite sure how Season Rewards work - Make sure you complete your ten placement matches to be placed in a rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each rank beginning with Bronze).
Like past seasons, Season 13 Rewards will also grant Titles for players at the Grand Champion and Supersonic Legend Rank. Here's the complete Season Rewards Breakdown:
Hey everyone!
Following the release of the Arcade Playlists, we saw a lot of feedback about the desire to more meaningfully influence the Extra Modes in these slots. And while we understand some players want their favorite modes in the game permanently, its important that we balance the number of active modes to ensure high quality matches and reasonable matchmaking times.
Today were excited to introduce the new Dueling Arcade Playlist system to help address the above feedback. This new system allows the community to keep a favorite mode in the game almost indefinitely! Like before, there are two Arcade Playlists that rotate through existing Extra Modes. With the new system, the most popular mode after a week will remain available the next week, while the less popular one will cycle out and return at a later date.
If the two Extra Modes are generally unpopular on a given week, well replace both the next week with Extra Modes we expect will be more exciting to the community.
What if theres an LTM active? The LTM will replace one of the Arcade Playlist slots and the dueling Arcade Playlists system will be paused.
The first two Extra Modes in this new system are Speed Demon and Rocket Labs Medley. We hope this system helps you get more play time with your favorite modes!
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Version: Rocket League v2.35
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 02/06/2024, 4 p.m. PST / 12 a.m. UTC
Be both hunter and Soccar player. This February, items based on the galaxys most skilled Mandalorians jetpack into Rocket League!
Take on Challenges to unlock Toppers, Player Banners, and other items inspired by some of your favorite characters from The Mandalorian. Also fight epic battles in the G-Force Frenzy Limited Time Mode! Plus, you can head to the Item Shop for new Decals, Goal Explosions, and more. The mayhem happens from February 7 at 9 AM PT to 9 AM PT February 21!
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As were a full month into the New Year, it's time for Rocket Leagues first game update of 2024 and a look at some of whats coming! Tomorrows game update adds a new anti-smurfing measure: a higher Competitive Minimum Level Requirement. The update also refreshes the Esports Shop for the Rocket League Championship Series (RLCS) 2024 Season. Read on for more details! --
Why should graffiti be reserved for the road? In Sovereign Krew: Aftermarket, the Sovereign Krew brings street art from the road to the Arena. Bring a taste of the outside to your next match with street-ready Decals and Wheels!
Sovereign Krew: Aftermarket is live now til January 25pick up these new items in the Item Shop while Sovereign Krews running the show.
The Krew Made and Krew Loyal Decalsboth animated in-game!
New year, new Rocket League Championship Series (RLCS) Season, and we've got all the details you need to get up to speed.
Read on to learn more about the format, schedule, and how you can sign up to play against the best players in the worlds most prestigious Rocket League tournament for a global prize pool of over $4,300,000.
The most wonderful time of the year in Rocket League is back! Frosty Fest is officially underway and running now til January 3.
This year, were spreading the festive cheer with Challenges, wintry rewards (with some Golden Gifts thrown in!), and returning Limited Time Modes. It is the season of giving after all!
Blog: https://www.rocketleague.com/news/rocket-league-season-13-hits-rewind-to-the-turn-of-the-century
The 90s and early 2000s, a time that was bold, radical, and most importantly: destined to return in Rocket League Season 13! Get ready for reminiscent nights at MannfieldSeason 13 kicks off December 6.
Heres the 4-1-1 on this Seasons Rocket Pass Premium. Upon purchase, youll auto-unlock the Ace Car Body. Go up the Tiers to unlock other new items like the RC Antenna, CRT Wheels, Primo Car Body, yadda yadda yadda (Thats right, Season 13s Rocket Pass Premium has two different Car Bodies!)
Primo
Hey all!
We wanted to give you an early look at some incoming changes to Rocket League's Play Menu next Season.
To start, the Play Menu is getting a facelift for the first time since Rocket League became playable for free in 2020. Featuring a new squared-off design, each submenu will have a streamlined layout which will help old and new players alike navigate through the Play Menu easier and more quickly.
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Along with a fresh look, we are changing where some Online Playlists and other modes live in the new Play Menu. We are combining Competitive Playlists and Extra Modes Playlists into one new Competitive card, which allows you to queue for up to six different Competitive Playlists at once. Fulfilling a long-standing community request, you will finally be able to queue for modes like 3v3 Standard and 2v2 Hoops at the same time.
As part of this consolidation, we are going to alternate between Competitive Snow Day and Dropshot each Season. Next Season will feature Competitive Snow Day, the one after that will include Competitive Dropshot, and so on.
Not final version - for illustration only.
Big changes are coming to the Casual card as well, including two new Arcade Playlists. These will rotate weekly through Extra Modes like Heatseeker, Spike Rush, Rocket Labs modes, and more! Dropshot and Snow Day will also appear in the Arcade rotation whenever one is not an active Competitive Playlist, so expect to see Dropshot pop up next Season.
Along with these new Playlists, 4v4 Chaos is evolving into a new Big Party Playlist, rotating weekly between 4v4 Chaos and Knockout.
Not final version - for illustration only.
Exhibition Mode, Season Mode, and Workshop Maps will now live in their own Play Offline card, and the new Private Match card contains both Private Match and LAN Match options. Training has all the same options you know and love, just with an updated look.
Finally, were making a few additional quality-of-life changes to the Play Menu:
Season 12 has entered the home stretch, and Season Rush is back to help you unlock whatever Rocket Pass Tiers remain between you and your goals for the end of the Season!
Season Rush is longer than ever before, with more Challenges and Challenge Rewards than ever before as well! Complete Challenges to earn Level-Ups and Customization Items like the Pressurance Wheels, Beanie Topperor load up on bread before kickoff with the Carb Paint Finish. See the full list of Challenges below.
Blog Link: https://www.rocketleague.com/news/the-lightning-mcqueen-car-body-and-other-cosmetics-hit-the-soccar-pitch-in-rocket-league
Listen, theres only one Lightning McQueen. But thanks to the newest in Soccar simulation technology, you can have your very own precision instrument of speed and aerodynamics in Rocket League! Equip the Disney and Pixars Cars-inspired Lightning McQueen Car*, and youll be hoisting the Piston Cup in no time. The Lightning McQueen Mega Bundle also includes three race-ready Decals, the Ka-chow Goal Explosion, and more!
Speed to the kickoffthe Lightning McQueen Mega Bundle will be available starting November 7.
Version: Rocket League v2.33
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 10/17/2023, 4 p.m. PDT / 11 p.m. UTC
Blog Link: https://www.rocketleague.com/news/the-nightmare-before-christmas-brings-joy-to-haunted-hallows/
Everybody makes a scene on Halloween, and for this Haunted Hallows Event were spreading the holiday fear with ghoulish goods inspired by Disney Tim Burtons The Nightmare Before Christmas. Jack Skellington, Sally, Oogie Boogie, and Sandy Claws items are coming to Rocket League! Complete event Challenges to earn skull-rattling rewards, or test your courage as two Limited Time Modes emerge from the shadows.
Face your fears from October 18 to November 1.
Player-to-Player Trading will be removed from Rocket League on December 5 at 4 p.m. PST. Were making this change to align with Epics overall approach to game cosmetics and item shop policies, where items arent tradable, transferrable, or sellable. This opens up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership.
Join us as Rocket League celebrates Fiesta Latina! This in-game event honors Hispanic + Latin American Heritage Month, while also commemorating the Independence Days of many countries across the Americas, including Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Mexico, and Chile.
Were releasing five free items for this year's festivities that any player can claim in the Item Shop. First up, youll get the Papel Picado, Quetzalcoatl, and Sarape Player Banners to decorate your screen.
Since this is a competitive game, were also tapping into a bit of football history. Get a taste of sporting tradition with an amped-up Player Anthem that brings the famous scoring call to life whenever you make a gooooooal!
You can claim all five items in the Item Shop starting today.
Plug in your headphones and turn up the tunes. To celebrate the 50th anniversary of Hip-Hop, Rocket League will be releasing four groundbreaking singles through the rest of the year. Set your goals off with Player Anthems representing the historic decades of Hip-Hop, with tracks from Salt-N-Pepa, Eric B. & Rakim, Outkast, and Kendrick Lamar.
The first single drops today, but make sure to see the full schedule below!
Blog: http://www.rocketleague.com/news/race-with-nascar-s-75th-anniversary-and-irl-rocket-league-car/
[previewyoutube=kB9uftJxxx4;full][/previewyoutube] Blog: http://www.rocketleague.com/news/season-12-hacks-the-mainframe-with-the-porsche-911-turbo/
As the party winds down around Estadio Vida Arena, the Seasons final matches still rage on. What are they battling for? Why, its for Season Rewards of course!
Were pumping up the energy one last time with rewards for every rank. These squiggly translucent Boosts will remind you of all the good times and good vibes we had in Season 11. The festivities arent over quite yet, and youve still got time to bump the music and push your rank to new peaks. GLHF!
Blog: http://www.rocketleague.com/news/seize-the-crown-with-champions-road/
Version: Rocket League v2.31
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 08/01/2023, 4 p.m. PDT / 11 p.m. UTC
v2.31 brings Postparty support to PC, along with bug fixes, and content for future events.
Blog: https://www.rocketleague.com/news/patch-notes-v2-31/
CHANGES AND UPDATES
POSTPARTY SUPPORT (PC)
While everyone has their own personal way of celebrating Pride Month, at Psyonix, we spread the love with colorful items and new music. Join in the Pride celebrations with the free Rise Beyond Bundle available in the Item Shop!
Claim your items from June 8 to July 4!
[previewyoutube=OSZi1duGpIQ;full][/previewyoutube] Trailer: https://www.youtube.com/watch?v=OSZi1duGpIQ Blog: https://www.rocketleague.com/season-11
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Pull up to the starting line, cause the Fast & Furious Dodge Charger SRT Hellcat is racing into Rocket League! Fill your Garage with even more metal and muscle with the Fast & Furious 4 Car Bundle, which includes past Fast & Furious favorites like the Nissan Skyline, Pontiac Fiero, Dodge Charger, and Ice Charger.
Fast & Furious content will be available to purchase from May 17 to May 30!
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Version: Rocket League v2.27
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 4/25/2023, 4 p.m. PDT / 11 p.m. UTC
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Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 3/8/2023, 8 a.m. PST / 4 p.m. UTC
Version: Rocket League v2.26
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 3/7/2023, 4 p.m. PST / 3/8/2023, 12 a.m. UTC
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Join us as Rocket League celebrates Womens History Month with three FREE Items. But wait, they're not just any Items. Each one was designed by one of the many magical women working at Psyonix! Were also happy to support two special Rocket League Tournaments: the WIRL $10K Cup March 1112, and the Ally Womens Open March 2526!
Sun Chaser Decal and Purple Moonpaw Wheels
Rocket Leagues celebration of Black History Month continues! Earlier this month, we released two FREE Item bundles featuring the work of accomplished Black artiststhe Sunniya by Geneva Bowers Bundle and the Parallel by Taj Francis Bundle. Now, we introduce our final featured artist of the month Anthony Azekwoh! Anthony is a multidisciplinary Nigerian artist whose work is featured on the samurai-inspired Yasuke Decal, Avatar Border, and Player Banner.
Missed the first two drops? Not to worry. All three Bundles will be available in the Item Shop via the in-game Black History Month Tab until February 28.
Rocket League is honoring Black History Month by dropping FREE Artist Bundles in the Item Shop! This week, we see the vibrantly smooth artwork of Taj Francis, a Jamaican-born artist who weve collaborated with to create the matching Parallel Decal, Avatar Border, and Player Banner. Get the FREE Parallel by Taj Francis Bundle in the Item Shop via the in-game Black History Month Tab from now until February 28. Dont forget we've also got one final Bundle drop coming soon!
Huddle up, teamits time to go over this year's Super Bowl LVII game plan. Join the action as we welcome back the NFL Fan Pack, which offers up NFL Team Decals and matching Items for 32 teams! The Gridiron LTM is back on the schedule, while the NFL Super Bowl LVII Pack offers up a whole new set of Items. This season also brings out some top talent, with NFL Player Decals for Boston Scott, Cam Jordan, and Mecole Hardman Jr.
It all starts today. Now break!
Join us as Rocket League honors Black History Month all through February! Were dropping three FREE Bundles in the Item Shop throughout the month, with each bundle celebrating the work of talented Black artists.
First up is illustrator Geneva Bowers, whose lush artwork blankets the Sunniya Decal. Her fanciful designs are also featured on the matching Sunniya Avatar Border and Sunniya Player Banner. Keep on the lookoutthe next two free Bundle drops will be announced on our blog and socials throughout the month.
Get the Sunniya by Geneva Bowers Bundle in the Item Shop via the in-game Black History Month Tab from now until February 28!
Version: Rocket League v2.25
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 1/24/2023, 4 p.m. PST / 1/25/2023, 12 a.m. UTC
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Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 12/7/2022, 8 a.m. PST / 4 p.m. UTC
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Version: Rocket League v2.23
Platforms:Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 11/29/2022, 4 p.m. PST / 11/30/2022, 12 a.m. UTC
[previewyoutube=jxhaYqwxCrc;full][/previewyoutube] Octane is speeding beyond Sovereign Heights to islands far beyond the Soccar Arena. Meanwhile, Whiplash enters the pitch in both Rocket League and Rocket League Sideswipe as part of High Octane beginning today!
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There are no sadder words in gaming than Last Online: 1 year ago. But nows the time to do something about it, to hit up your old 2s partner, or reopen the abandoned group DM. With the eternal spirit of gaming friendship in mind, Jump-Start A Friend dishes out in-game rewards for signing in, partying up, and playing Rocket League together.
Get the crew back together from November 9 to 22!
Version: Rocket League v2.22
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 11/1/2022, 4 p.m. PDT / 11 p.m. UTC
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Version: Rocket League v2.21
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 10/11/2022, 4 p.m. PDT / 11 p.m. UTC
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Last month we announced Fiesta Latina!, and now alongside Rocket Street, were introducing Goals for Change: Campeonato de las Amricas, an online invitational tournament that begins October 4.
Streamers from all over the Americas will battle it out in three phases of competition, with the Finals taking place on October 13. Instead of a traditional prize pool, the winners will receive part of a $25,000 prize pool to donate toward a cause of their choice!
The Campeonato de las Amricas tournament will be broadcast in English on the official Rocket League Twitch channel, and in Spanish on the Rocket Street Twitch Channel.
Join us as Rocket League celebrates Hispanic and Latino Heritage Month, as well as the Independence Days of Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Mexico, and Chile! Pick up the free Fiesta Latina 2022 Bundle from September 21 to October 17
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 9/7/2022, 8 a.m. PDT / 3 p.m. UTC
Version: Rocket League v2.20
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 9/6/2022, 4 p.m. PDT / 11 p.m. UTC
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[previewyoutube=3yxVOqpM5No;full][/previewyoutube] Blog: http://www.rocketleague.com/news/nike-air-zoom-mercurial-enters-the-rocket-league-arena/
Version: Rocket League v2.18
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 7/12/2022, 4 p.m. PDT / 11 p.m. UTC
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It's hard to believe it's been seven years since the very first kickoff touched the pitch in Rocket League. What started out as a small indie game on just two platforms has grown into millions of players aerialing and double tapping their way to victory on every major platform in video games.
Since we're celebrating Rocket League's seventh birthday on the seventh day of the seventh month while in the middle of Season 7, we wanted to take a look back at some of the best personal memories from seven of the game's biggest personalities. We caught up with Athena, Kronovi, Lethamyr, Musty, Rizzo, Sandman, and SunlessKhan to ask them seven burning Rocket League questions, plus seven fun questions too! Check out the Q&A below:
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Version: Rocket League v2.17
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 6/27/2022, 4 p.m. PDT / 11 p.m. UTC
Blog: http://www.rocketleague.com/news/esports-team-goal-explosions-arrive-in-the-esports-shop-tomorrow/
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 6/15/2022, 8 a.m. PDT / 3 p.m. UTC
Version: Rocket League v2.16
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 6/14/2022, 4 p.m. PDT / 11 p.m. UTC
We are only a few days away from the start of Rocket Leagues glamorous Season 7. Before we all strike a pose in the Gilded variant of Utopia Coliseum, we want to share some details on changes coming to Custom Training on June 14 alongside the game update.
Weve read through a ton of your feedback when it comes to Custom Training, and with this weeks update we finally had a chance to bring some highly-requested quality of life adjustments to the system. Read on for a preview of whats coming!
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Hello everyone! 2022 is flying by, and were into the second half of Season 6. We hope your competitive grind and tournament matches are going well, and that youre getting close to Pro Tier territory in Rocket Pass. It was great to see so many of you in Los Angeles for the sold-out RLCS Winter Major, and we hope our friends in Europe will join us for the Spring Major in July. And for our Rocket League Sideswipe fans, be sure to brush up on the Season 3 Rewards here! We want to thank everyone who jumped into Knockout, one of the most unique game modes weve ever brought to Rocket League. Shout out to those who sent us feedback in the Knockout Bash Megathread over on the subreddit, and to all of the creators for hopping in and showing the community what the new mode is all about. Were letting all the feedback sink in before we announce any changes or plans with Knockout in the future, but we do want to highlight two major points of feedback weve seen rippling across the community:
Version: Rocket League v2.15 Scheduled Release: 5/9/2022, 4 p.m. PDT / 11 p.m. UTC
[previewyoutube=GqgdJW3FZW4;full][/previewyoutube] Blog: http://www.rocketleague.com/news/race-to-the-formula-1-miami-grand-prix/
Scheduled Release: 4/26/2022, 4 p.m. PDT / 11 p.m. UTC
[previewyoutube=bBr3XFDkAGw;full][/previewyoutube] Blog: http://www.rocketleague.com/news/smash-into-spring-with-knockout-bash/
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Creators Garage is back, and this time it features none other than YouTube mastermind JZR. You might recognize him from his long-running MOIMENTS series, NRG partnership, or his past life as a Rocket League Championship Series (RLCS) pro. With everything hes achieved over the years, a Creators Garage was inevitable.
This is the perfect chance to plus up your favorite loadout, featuring a neutral mix of Black, White, and Grey Painted Items handpicked by JZR himself! From now until April 13, youll be able to score in style by picking up classics like the Black Painted Sub-Zero Goal Explosion and Titanium White Suji Decal! Check out the full list of items below.
JZRS GARAGE (2000 CREDITS)
Version: Rocket League v2.13 Scheduled Release: 3/29/2022, 4 p.m. PST / 11 p.m. UTC
[previewyoutube=bn2cgd0A3no;full][/previewyoutube] Blog: http://www.rocketleague.com/news/meet-the-lamborghini-countach-lpi-8004
Blog: https://www.rocketleague.com/news/rocket-league-celebrates-womens-history-month/ Rocket League celebrates Womens History Month this year with FREE Player Anthems in the Item Shop! This new collection of songs called Behind The Scenes - Linda Perry features the work of Linda Perry as a producer, songwriter, and philanthropist. Starting today and through the end of the month, these songs will be available for free in the Behind The Scenes tab in-game and in a playlist on Rocket League Radio. Well also be holding an IG Live hosted by Athena featuring Linda Perry on Friday, March 11 at 12 p.m. PST on the Rocket League Instagram page. Tune in to learn more about Linda Perrys journey in music!
Scheduled Release: 3/9/2022, 8 a.m. PST / 4 p.m. UTC
Version: Rocket League v2.12 Scheduled Release: 3/8/2022, 4 p.m. PST / 3/9/2022, 12 a.m. UTC
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Rocket League Season 5 is approaching the edge of space on March 9 when the season comes to an end. With the next season arriving at the speed of light, it's time to reveal the Competitive Season 5 Rewards. We're happy to announce that Competitive Season 5 Rewards will be new Goal Explosions! Check out these bombastic Goal Explosions in the video below before they arrive when Season 6 begins!
If you're new to Competitive, here's how the Competitive Rewards work. Make sure you complete your ten placement matches to be placed in a Rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each Rank beginning with Bronze).
Similar to past seasons, Season 5 Rewards will also grant Titles for players at the Grand Champion and Supersonic Legend Rank. Here's the full Season Rewards Breakdown:
Rocket League is celebrating Black History Month all month long with new FREE Player Anthems in the Item Shop! These new Player Anthems, which feature historic artists and songs that have influenced hundreds of hits throughout the years, will be available all month long for free in the "Behind The Samples" tab in-game. This new collection of songs called "Behind The Samples" includes famous funk groups Detroit Emeralds, Ohio Players, and The Winstons. Even if you haven't heard their original hits (and we highly recommend you listen to them ASAP), you've probably heard popular songs that have borrowed the beat or melody. The Detroit Emeralds were active in the '60s and '70s and made several hits that reached the R&B Top 10 as well as the pop charts at the time. Their songs live on today through samples used by Kendrick Lamar, Common, Nas, and many others. The Winstons are a Grammy-winning group out of Washington, D.C. The group is best known for their drum solos, especially the famous Amen Break sample. This 6-second section is the most sampled piece of music of all time and was a key ingredient in creating the Drum and Bass and Jungle genres. The Ohio Players formed in Dayton, Ohio, and are members of the Rhythm and Blues Hall of Fame. The group has had nearly a dozen albums hit the top 100 U.S. Pop Chart, including 1974's "Fire" that reached number 1. Here are the three songs included in the collection:
Version: Rocket League v2.10 Scheduled Release: 1/25/2022, 4 p.m. PST / 1/26/2022, 12 a.m. UTC
Blog:https://www.rocketleague.com/news/neon-nights-celebrates-the-music-of-rocket-league/ Cars have always been the main event in Rocket League, but a strong second is the games musical legacy. To celebrate our ever-evolving soundtrack, were introducing a new in-game event called Neon Nights that includes exciting Challenges, Golden Moons, a chaotic LTM, and unlockable Items featuring the immortal space princess GRIMES. In collaboration with GRIMES' upcoming space opera, a super-intelligent deep space AI will begin transmitting Challenges directly into your life-sim, allowing you to unlock GRIMES-themed items. If our calculations are correct, they should arrive on Earth Wednesday, Jan. 26 at 9 a.m. PST (5 p.m. UTC)! Youll be ready to join the machines with the Gravitator and Space Queen Toppers, Braided Trail, GRIMES Decal, GRIMES Wheels, and GRIMES Player Banner. Were also remixing some old favorites with the Fireworks (Multichrome) Universal Decal and Uncanny Boost. The future has arrived in force, but youll have a chance to showcase your humanity and unlock two new Player Anthems from GRIMES' upcoming album: "Player of Games" and "Shinigami Eyes." And speaking of AI, it seems that aimbots have taken over the Rocket Labs Arenas! Jump into a wild match of Heatseeker Ricochet and go head-to-head in this chaotic LTM. Throughout Neon Nights, youll also get a chance to earn Golden Moons, which unlock a mix of classic items from the Impact, Nitro, and Overdrive Item Series. Golden Moons work just like Golden Gifts from Frosty Fest. Complete the Challenge up to five times to earn Golden Moons, then open them in your Inventory to unlock items! And finally, in celebration of Lunar New Year, the Rocket League team wishes everyone a 2022 filled with happiness, prosperity, and longevity. Were also offering the Year of the Tiger Free Bundle in the Item Shop featuring the fearless Tiny Tiger Topper and Tyger Decal. Neon Nights will be bumping from Jan. 26 to Feb. 8, so sit back, buckle up, and pre-save Shinigami Eyes HERE!
[previewyoutube=h96ch7DFVo4;full][/previewyoutube] Blog: http://www.rocketleague.com/news/speed-off-in-the-mclaren-765lt-in-rocket-league/ For McLaren, there is no finish line. That's why the brand synonymous with speed has returned with a new car that's hitting the pitch in Rocket League today! Feast your eyes at the new McLaren 765LT featured in the trailer and screenshots on the blog In the real world, the McLaren 765LT features the exhilarating power of a 4.0 litre twin-turbocharged V8 engine, which dashes 0-60 MPH in just 2.7 seconds. In Rocket League, the thrilling speedster has a Dominus hitbox and is ready to soar and score everywhere from Beckwith Park to Champions Field. Here's everything included in the Bundle for 1100 Credits:
[previewyoutube=NLtpBcuGSIE;full][/previewyoutube] Blog:http://www.rocketleague.com/news/frosty-fest-is-back-on-december-16/ Get ready for the most wonderful time of the year in Rocket League! The annual winter event, Frosty Fest, will make its return starting December 16, featuring wintery items, Golden Gifts, LTMs, and more! Starting Thursday at 9 a.m. PST (5 p.m. UTC), complete Frosty Fest Challenges to unlock the coolest new items in Rocket League, featuring Ring-a-Ling Wheels, three new Decals, Flannel Paint Finish, "Abominable Throwman" Player Title, and more! Check them all out in the slideshow on the blog. Plus, claim the Ski-Free Player Banner in the Item Shop for free all throughout Frosty Fest! Since it's the season for gift giving, we're bringing back Golden Gifts! The Challenge for Golden Gifts can be completed five times and the gifts will unlock items from the Zephyr, Elevation, and Vindicator Item Series. Beckwith Park is getting into the spirit of the season with a new Snowy variant of the classic Arena. Slide into this new version in Ranked, Casual, and Private Matches throughout the event! Then, sled into the featured LTMs of Winter Breakaway and Spike Rush! If you haven't checked them out before, Winter Breakaway takes place on Throwback Stadium (Snowy) and replaces the standard ball with the hockey puck from Snow Day. In Spike Rush, the Spike power-up from Rumble Mode is engaged after kickoff. The ball carrier can't boost and is demolished on impact, but can pass the ball to teammates to pull off some ice cold plays! Enjoy Winter Breakaway starting December 16 through December 24 and Spike Rush from December 24 through January 3. If you're still looking to deck your car in even more seasonal items, be sure to check out the Item Shop, which will feature plenty of festive finds. There will even be a new Frosty Pack bundle including Tygris (Crimson Painted), Frostbite Boost (Forest Green Painted), Wonderment Wheels (Crimson Painted), and Sub-Zero Goal Explosion (Forest Green Painted) for 1100 Credits. We hope you enjoy this year's Frosty Fest in Rocket League! From all of us at Psyonix, have a wonderful holiday and rest of 2021!
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Version: Rocket League v2.09 Scheduled Release: 12/1/2021, 4 p.m. PST / 12/2/2021, 12 a.m. UTC
Hey, gamer.
The latest bundle in the Creator's Garage Series has arrived, and it's none other than NRG pro player and content creator with more than 2.5 million subscribers, amustycow! You can get this collection of customization items handpicked by Musty himself beginning today until December 8.
Get Musty's Garage and unlock six popular items, including the Poof Goal Explosion (Lime Painted), making it the first time a Painted version of this item has been made available and the first variant version of an item previously featured in a Rocket Pass. Check out the full list of items.
Musty's Garage (2000 Credits)
Be sure to use Musty's Support-A-Creator code "MUSTY," or a creator code of your choice while in the Item Shop to help support your favorite personality in the Rocket League Community.
Take a look at Musty's Garage in-game now, and check out his content on his YouTube and Twitch channels!
Blog: http://rocketleague.com/news/new-decals-coming-to-the-2021-nfl-fan-pass-tomorrow/ The 2021 NFL Season is at full speed! As teams get ready for the annual showdowns on Thanksgiving Day, Rocket League is adding the next set of Decals and more to the 2021 NFL Fan Pass on November 23! Anyone who purchased the 2021 NFL Fan Pass will automatically receive the latest bundle including Animated Octane Decals, Team Player Banners, and Antennas for all 32 NFL Teams! For those who missed it, the Fan Pass will be available in the Item Shop for one week from November 23 through November 30. Check out some of the new items in the art on the blog. In case you missed the 2021 NFL Fan Pass when it was released to kick off the 2021 NFL Season back in September, you have another chance to get access to three bundles of content throughout the NFL Season for one price! Buy it once for 1000 Credits, and get it all! Not only will you unlock the Octane Decals, Player Banners, and Antennas mentioned above, but you'll also get 32 Team Dominus Decals and the Pigskin Paint Finish that released earlier this season, as well as content being added to the NFL Fan Pass in the future. To commemorate the return of NFL in Rocket League, Gridiron is coming back as the featured LTM all week long! Jump into this fan-favorite mode, plus go long and complete Event Challenges while the 2021 Fan Pass is in the Item Shop. These two Challenges will unlock the NFL Logo Player Banner, and the NFL Avatar Border. Be sure to unlock them before time runs out! With the Gridiron LTM mode returning, we're also bringing back the Gridiron Games! Get ready to watch Rocket League pros and content creators team up with and compete for football dominance on November 23. And, NFL stars Cam Jordan, Mark Ingram, and Mecole Hardman on the commentary desk! Check out the whole list of participants below, and tune into the action hosted by Dazerin and Roll Dizz LIVE on our Twitch channel on November 23 at 3:00pm PST (11 p.m. UTC)!
Scheduled Release: 11/17/2021, 8 a.m. PST / 4 p.m. UTC
Version: Rocket League v2.08 Scheduled Release: 11/16/2021, 4 p.m. PST / 11/17/2021, 12 a.m. UTC
[previewyoutube=ekwmvQOgpnY;full][/previewyoutube] The countdown for launch has begun! Get ready to blast off into Season 5 in Rocket League on November 17. Reach all-new heights in this latest season featuring a new Arena variant, Competitive Season, Rocket Pass, and more! Starbase Arc has been INVADED! An evil force has taken control of the classic Arena, and has turned it into a new, dark soccar pitch known as Starbase Arc (Aftermath). Catch a glimpse of the new Arena in the trailer above, featuring a reimagined version of the song "Player Of Games" made for Season 5 by GRIMES! Be sure to check out the song when it releases later this month, and look out for Starbase Arc (Aftermath) once Season 5 begins on November 17. Prior to the invasion, Starbase Arc was guarded by the watchful protector known as Nexus. This cadet was captured and transformed into a master of Rocket League. Unlock Nexus immediately with the Season 5 Rocket Pass Premium, and start tiering up to unlock its final transformation: Nexus SC. The Season 5 Rocket Pass is packed full of otherworldly items like the Spacedirt Paint Finish, Hyperspace Animated Decal that transform with your cars speed, and a new Goal Explosion that is ready to fully take over: Cosmosis. Stay tuned for our full Rocket Pass trailer on November 16 where you'll see all these items and more in their intergalactic glory. The day after Season 5 begins, be on the lookout for an LTM with a new twist on Heatseeker thanks to three new Labs Arenas: Barricade, Colossus, and Hourglass. Get ready for Heatseeker Ricochet, featuring Heatseeker action on these new maps that will change up the gameplay. Think fast starting November 18th. Get ready for a game update that will complete all the calculations for launch day on November 16 at 4 p.m. PST (12 a.m. UTC November 17) (pending first party certification).
[previewyoutube=3kfXFGax8Pk;full][/previewyoutube] Blog: Ghostbusters rises again in Rocket League! The iconic series is bringing its one-of-a-kind Ecto-1 back to the pitch, along with some new ghoulish goodies for the first time starting November 11! Get the Ecto-1 Bundle from November 11 through November 22 and take control of the Ghostbusters' iconic ghost hunting vehicle. Plus, equip the new Reel Life Decal to give it the signature white look from the films, or the Reel Afterlife Decal to give it an older weathered look. Check them out in the slideshow below. Here's everything that's included in the bundle for 1100 Credits:
[previewyoutube=5cs0ety0fB4;full][/previewyoutube] BMW, a name synonymous with performance, speed, and excellence, is gearing up to take one of its cars from the road to the Rocket League pitch! Get ready to harness the power of the BMW M240i beginning November 4 for a limited time! The sleek BMW M240i has iconic stylings and a roaring 3.0-liter TwinPower Turbo 6-cylinder engine. In Rocket League, it's equipped with a torching rocket boost and a Dominus hibox, and it's ready to go airborne for assists and goals! The BMW M240i will be available for 1100 Credits and comes with BMW M240i Wheels, the signature Thundernight Metallic Decal, United In Rivalry Animated Decal that changes color when going supersonic, Bavarian Hat Topper, and the BMW Player Banner. Plus, the BMW M240i is customizable with other Rocket League items! *NOTE: The BMW M240i Wheels cannot be used by other cars. Licensed customization items cannot be used by the BMW M240i Check out the BMW M240i in the trailer above!
Version: Rocket League v2.07 Scheduled Release: 10/25/2021, 4 p.m. PDT / 11 p.m. UTC
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Version: Rocket League v2.06 Scheduled Release: 10/12/2021, 4 p.m. PDT / 11 p.m. UTC
Version: Rocket League v2.05 Scheduled Release: 10/5/2021, 4 p.m. PDT / 11 p.m. UTC
[previewyoutube=gSvvm1fxC2g;full][/previewyoutube] A new mission calls for a new car, and this one is equipped to take the pitch by storm. The new 007's Aston Martin Valhalla supercar will make its way in Rocket League starting October 7! 007's Aston Martin Valhalla, a marvel of British engineering, features a sophisticated design with a mid-engined 950PS gasoline/battery electric powertrain, making it the first hybrid vehicle in Rocket League! Check out this sleek supercar in the trailer above. The car, which has a Dominus Hitbox, comes with a Reel Life Decal specific to 007s Aston Martin Valhalla, a unique Engine Audio, and its own signature Wheels. Add it to your inventory for 1100 Credits *Note: The items included in the bundle can only be equipped by 007s Aston Martin Valhalla. 007s Aston Martin Valhalla cannot be customized with all item types. To celebrate James Bond's return to Rocket League, pay close attention to three in-game Challenges, each with its own 007-themed reward. Complete these Challenges, and unlock the 007s Aston Martin DB5 Player Banner, Agent 007 Avatar Border, and the "00 Agent" Player Title. And, for any agents who failed the previous mission, 007s Aston Martin DB5 will return to the Item Shop on the same day, and will be offered in a complete Bond 007 Collection that includes both cars and their additional items for 2000 Credits. Rocket League will also host a special Agent vs. Villains event on our Twitch channel featuring personalities from the community! Stay laser focused on our Twitter account for more details about who will be on each side! Get 007's Aston Martin Valhalla on October 7 through October 13. Be careful out there, agents!
[previewyoutube=TRKo9F2gDA0;full][/previewyoutube] The new season of the Rocket League Championship Series (RLCS) is nearly upon us! But, before the teams kick off for the first regional of the Fall Split on October 15, new Esports Team Decals are coming to Rocket League! Following a game update on October 5 at 4 p.m. PT (11 p.m. UTC) (pending first-party certification), the Esports Shop is being refreshed with 34(!) new Team Decals for teams across several regions. For the first time ever, this will include teams from South America and Oceania. All teams will get "Home Kits" that include Team Decals that were custom made by the esports teams themselves. Team Decals for Octane, Dominus, and Fennec will be sold individually for 300 Esports Tokens. Catch a glimpse of the included teams in the trailer above before they hit the game next week. Here's every team you can expect in the new Esports Shop:
Version: Rocket League v2.04 Scheduled Release: 9/14/2021, 4 p.m. PDT / 11 p.m. UTC
Rocket League is thrilled to celebrate Hispanic and Latino Heritage Month and the Independence Days for Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Mexico, and Chile! Starting September 15, get the free Fiesta Latina! Bundle in the Item Shop featuring the Acero-Florentina Wheel, and three Player Anthems from recording artist AL3JANDRO. We're excited to commemorate the culture and history in-game alongside all of our Hispanic and Latino players with these unique items from creators with Latino heritage. The Acero-Florentina Wheel was specially designed by Jose Flores, Senior Concept Artist at Psyonix. Get this wheel inspired by the Mexican Sunflower September 15 through October 15, plus the three Player Anthems in the bundle ("Loca," "So Good," and "We Own The Night"). These songs will also be added to Rocket League Radio, and can be heard in-game. AL3JANDRO was the vocal producer who recorded, wrote, and edited a lot of the vocals on some of the most popular early songs found in Rocket League. He is a ghost writer that Hollywood Principle worked with on songs like "Solar Eclipses'',"Breathing Underwater", and Seeing Whats Next.
Version: Rocket League v2.03 Scheduled Release: 9/8/2021, 4 p.m. PDT / 11 p.m. UTC
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Version: Rocket League v2.02 Scheduled Release: 8/24/2021, 4 p.m. PDT / 11 p.m.UTC
Scheduled Release: 8/11/2021, 8 a.m. PDT / 3 p.m. UTC
Version: Rocket League v2.01 Scheduled Release: 8/10/2021, 4 p.m. PDT / 11 p.m.UTC
Saddle up for Rocket League Season 4! Wrangle your posse and hit the dusty trail beginning August 11 at 8 a.m. PDT (3 p.m. UTC). This all-new season is taking you to the new Arena called Deadeye Canyon, rolling out the rootinest tootinest Rocket Pass yet, expanding the schedule for Competitive Tournaments, and more!
Season 3 is in its final lap and will end on August 11. That means it's time to talk about what's coming in Season 4. You may have seen our Community Update on Reddit last week that mentioned improvements to Tournaments. We're happy to announce that with the start of Season 4, we're adding more Competitive Tournaments each day, including Tournaments for 2v2 and Extra Modes!
Starting tomorrow, Rocket League's first Creator's Garage will hit the Item Shop starting with the one and only Athena! There's no better way to kick off this new series of bundles than with Athena one of Rocket League's top personalities and a core member of the community. Creator's Garages will have unique collections of existing Rocket League items gathered and curated by creators from the Rocket League community. Athena is the first in a long list of creators to be featured throughout this year and 2022. Hit your Athena Flicks in style with Athena's Garage, featuring seven items. Here's everything included for 2000 Credits:
Rocket League is nearing the end of Season 3, but a new Item Series will arrive before it reaches the finish line. Be on the lookout for items from the all new Auriga Series, which will start appearing as Blueprints starting today! The Auriga Series is led by the latest car, Dingo an enforcer with classic stylings and an Octane hitbox. Dingo comes with four Decals, and the Series has additional Decals specific to this new car. The Auriga series features more than a dozen all-new items, like the Glitch and Astro-CSX Wheels (which both have Special Edition variants), Humid Haze Animated Decal, and more! It also has two new Black Market items: Encryption Decal and the Inamorata Goal Explosion. Don't forget, items from the new Series can be unlocked two different ways: Blueprints or the Item Shop. If you receive a Blueprint after a match, just use Credits to build the item from the Blueprint to add it to your inventory. These items will also begin appearing in the Item Shop, so be sure to check it out in the coming weeks. For new players, here's some quick info on how Blueprints work:
[previewyoutube=6-31KXAFyrA;full][/previewyoutube] The name's League... Rocket League. Get ready to jump into the driver's seat of the iconic car driven by James Bond himself! The Rocket League pitch will be shaken, maybe even stirred, by the arrival of the famous 1963 Aston Martin DB5 on July 29. Q has been hard at work in the lab developing the perfect vehicle for Soccar. The Aston Martin DB5 has been outfitted with rocket boost and an Octane hitbox, and is now ready to go airborne and score goals. 007s Aston Martin DB5 comes with the signature Silver Birch Paint Finish that resembles the original color of the Aston Martin, one-of-a-kind Engine Audio, 007's Aston Martin DB5 Wheels, and a Reel Life Decal. *Note: The items included in the bundle can only be equipped by the Aston Martin DB5. The Aston Martin DB5 cannot be customized with all item types. Get 007s Aston Martin DB5 in the Item Shop for 1100 Credits for a limited time before it's gone. Bond will declassify more of his garage later this year, so stay tuned for more mission briefings!
Rocket League Season 3 is quickly approaching the finish line! The season comes to a close on August 11, and that means it's time to reveal the Competitive Season 3 Rewards. Without further ado, the Competitive Season 3 Rewards will be...universal animated Decals! Take a sneak peek at the new decals in the image above and video below before they arrive when Season 4 begins! [previewyoutube=6F-Gkneg-fM;full][/previewyoutube] If this is your first Competitive Season, let's get you up to speed. Make sure you complete your ten placement matches to be placed in a Rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each Rank beginning with Bronze). Similar to past seasons, Season 3 Rewards will also grant Titles for players at the Grand Champion and Supersonic Legend Rank. Here's the full Season Rewards Breakdown:
Scheduled Release: 6/24/2021, 4 p.m. PDT / 11 p.m.UTC
Following today's game update at 4 p.m. PDT (11 p.m. UTC), look out for a new Item Series consisting of classics from Rocket League history! The Select Favorites Item Series will appear as Blueprints starting today. Players receive Blueprints for an item after some Online Matches. Once you receive a Blueprint, you can then choose to build that item from the Blueprint using Credits. Items from the Select Favorites Series will be added to the Blueprint pool after today's update. Here's everything you can expect to see:
[previewyoutube=yOPA8JIK0TI;full][/previewyoutube] Starting June 17, you won't have teammates, you'll have a crew. After months of planning, Fast & Furious returns with old favorites and a new car suitable for the open road, thrilling chases, and now the Rocket League pitch! The Fast & Furious 3-Car Bundle comes fully stocked with three cars from the Fast & Furious saga: the Nissan Skyline, Dodge Charger, and all-new Pontiac Fiero. Embrace your inner tuner with 17 Decals, including three new Reel Life Decals pulled right from the screen. Here's everything included in the Fast & Furious 3-Car Bundle (2400 Credits):
Get ready to get TACTICAL on June 3! The classic Rumble mode has evolved into Tactical Rumble, giving players more options to use the right power-up at the right time. Just like standard Rumble, matches are classic 3v3 soccar with power-ups leading to unpredictable play and hilarious goals. But in Tactical Rumble, instead of having just one random power-up, players will receive three to choose from. Once used, your three power-ups will reset after a cooldown period, giving you three new options. But as Rumble players know, not all power-ups are equal. That's why certain power-ups have different cooldown times before your next set of power-ups appear. Here's each power-up's cooldown time: 10-SECOND COOLDOWN
As we speed into June, Rocket League is ready to celebrate Pride Month with the new Love ISLV Wheels and Player Anthem Bundle! Starting today, claim the Love ISLV Wheels in the Item Shop for free. Plus, check out the Love ISLV playlist of new music from artists in the LGBTQ+ community. Listen in Rocket League Radio this month only. You can claim the entire bundle as Player Anthems for free once they hit the Item Shop on June 21 at 6 p.m. PDT (June 22 at 1 a.m. UTC). We're thrilled to have this collection of songs from some of the top artists in the world.
Scheduled Release: 5/26/2021, 4 p.m. PDT / 11 p.m.UTC
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For McLaren, there is no finish line. That's why the sleek speedster, the McLaren 570S, is coming back to Rocket League for the first time since going Free To Play, and this time it's available in silver! Hit the pitch in the first supercar to play soccar beginning May 27 for a limited time.
Players who missed out on the 570S will be able to get the new McLaren 570S Pack, complete with the 570S, Silver Decal, and more. Plus, players who already have the McLaren 570S in their garage can get this new pack without the car for fewer Credits. This option will only be available to those who already own the McLaren 570S. Here's everything included in both offerings.
*Note: The items included in the Packs above can only be equipped by the McLaren 570S. The McLaren 570S cannot be customized with all item types.
To mark the occasion of the McLaren 570S returning to Rocket League, be sure to check out the Item Shop and claim your free McLaren Avatar Border beginning May 27, the same day the 570S will be available! The McLaren 570S Pack, Upgrade Pack, and free Avatar Border will be available until June 2, so get this supercar before it speeds out of the Item Shop!
Starting May 24, all of your favorite Premium DLC items that were purchased prior to the launch of Free To Play will be cross-platform in Rocket League! Whether youre aiming for 88-mph goals with the DeLorean Time Machine from Back To The Future, or its all about family and the Fast & Furious cars, players on PC, PlayStation, and Xbox will be able to use Premium DLC Packs that were purchased prior to the launch of Free To Play across platforms. Accessing licensed content across platforms requires two steps:
Scheduled Release: 5/19/2021, 4 p.m. PDT / 11 p.m.UTC To read the full patch notes, click here.
[previewyoutube=NerLRsJgh64;full][/previewyoutube] The starting lights are out and Formula 1 is ready to dash into Rocket League on May 20! Prepare to take control and hit the apex in the internationally iconic Formula 1 car with all 10 teams in the Formula 1 Fan Pack! This new car has been fully equipped with rocket boost, a Dominus hitbox, and signature Pirelli Wheels and is ready for soccar. Here's everything added to your garage with the Formula 1 Fan Pack (available for 2000 Credits):
To read more about what's included in the NASCAR 2021 Fan Pack, check out the blog here: https://www.rocketleague.com/news/gear-up-for-the-nascar-fan-pack-in-rocket-league/
[previewyoutube=Tsd7_n3EHNE;full][/previewyoutube] Drivers, take your places on the starting grid. The NASCAR 2021 Fan Pack is just around the next turn and will arrive in the Item Shop on May 6, just in time for the NASCAR Cup Series race at Darlington Raceway on May 9! You might need your own pit crew to handle this bundle. Fully stock your garage with new NASCAR gear from the top teams in the sport. The NASCAR 2021 Fan Pack will be available for 2000 Credits and includes:
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Scheduled Release: 4/14/2021, 4 p.m. PDT / 11 p.m.UTC
Hello everyone! Patch notes for update v1.94 (the Season 3 Update) are below. We're also using this thread for bugs and other issues tied to this release, so check out the section below the patch notes for more info, formatting, and so on.
As you know, Season 3 is charging ahead for its launch on April 7, and you can expect a game update on April 6 at 4 p.m. PDT (11 p.m. UTC) to get the track ready for race day. Along with adding the content for Season 3, this update will also include improvements to the Trade In system. For those still new to Rocket League, players can trade five items of the same rarity for one item of a higher rarity. This process is called "Trade In." With so many items in Rocket League and inventories constantly expanding, we wanted to make the Trade In process easier.
[previewyoutube=P8eTMmw85Ug;full][/previewyoutube] The latest Rocket Pass is getting ready to leave the garage when Season 3 launches on April 7! This new Rocket Pass features 70+ Tiers of new items celebrating speed. Check out the first look at these new items in the Season 3 Rocket Pass trailer above. Season 3's Rocket Pass needed a new car to set the pace, and Tyranno is the perfect high-octane car for the task. This speed demon with the Dominus hitbox is ready for the pitch, and is unlocked immediately with Rocket Pass premium. Don't forget, Rocket Pass Premium gives players additional Weekly and Seasonal Challenges, plus an XP boost to help you Tier Up even faster. Players who have Rocket Pass Premium also get access to the Pro Rewards beyond Tier 70, which unlock variants of select Rocket Pass Items. Pro Rewards are tradable to other players too! In addition to Tyranno, the Season 3 Rocket Pass features new items like the Chequered Flag Goal Explosion, Traction Wheels, Retrogression Animated Decal, new Player Anthems and more! As always, Rocket Pass Premium also has up to 1000 Credits to unlock. Check out more of the featured items on the Rocket Pass page. The Pro Tiers are getting an overhaul with Season 3. Tiers beyond Tier 70 will no longer be hidden. Instead, players at Tier 70 or beyond will now see what item they can unlock 30 Tiers in advance. We will also be adding back the ability to purchase Pro Tiers. The countdown has begun! Get ready to Tier Up your Rocket Pass on April 7 following a game update on April 6 at 4 p.m. PDT (11 a.m. UTC) (pending first-party certification). How far will you go?
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The EPIC crossover event, Llama-Rama, is back for an encore to close out Season 2! The in-game event returns on March 25 and the party doesn't stop until April 9. Rocket League's Season 2 headliner, Kaskade, is bringing the music, along with his all-new customization items to the Item Shop!.
Llama-Rama Event Challenges will be live all throughout the event, and unlock all-new themed items, like the Umbrella Royale Wheels, Yonder's Fleece Octane Decal, and even the Llama Bell Player Anthem. Plus, claim the Top Llama ME Topper for free throughout the event! Check out some of the new items in the images below.
Starting at the same time as Llama-Rama, the new Kaskade bundle will be available in the Item Shop to get your car concert-ready. This bundle will be available for 1000 Credits, and features Huntress-inspired Octane and Dominus Decals, two sets of painted Kaskade Wheels (Orange and Cobalt), and Kaskade's latest hit "Miles To Go" as a Player Anthem. Check out the full Kaskade bundle and more in our previous blog.
We hope you're ready to get loud for Llama-Rama and the end of Season 2! See you at the show on March 25, and stay tuned for more info on Season 3 as we approach the finish line!
There's a new way to get Items for your inventory in Rocket League! Starting today, new item packs can be found in the "Bundles" tab in the Item Shop. These new bundles will feature items with a similar theme and are a great value compared to picking up each item individually. The three bundles will be available to browse and purchase for a limited time. Here are the three bundles available right now. Look out for Takumi in the Street Heat bundle, making it the first time offered since Rocket League's free to play launch!
Every headliner needs an encore. That's why Kaskade is coming back in Rocket League with new items! Starting next week on March 25, check out the Kaskade tab in the Item Shop for the latest bundle.
Outfit your car with items worthy of a Kaskade concert. The Kaskade bundle will be available for a limited time for 1000 Credits and includes the Huntress-inspired Octane and Dominus Decals, two sets of painted Kaskade Wheels (Orange and Cobalt), and Kaskade's latest hit "Miles To Go" as a Player Anthem. Plus, for those looking for something extra special, Titanium White Kaskade Wheels will be sold separately in the Item Shop for a limited time starting March 26! Check out all the items in the imaages below.
Kaskade's Player Anthems will also make their way back in the Item Shop for one day only on March 29! So, if you missed "Flip Reset," "Solid Ground," or "Closer" when they were first available, you'll get another chance later this month.
Kaskade is gearing up to close out Season 2 with an experience that you're going to want to be a part of, so stay tuned for more info next week!
If you've been keeping a keen eye on Rocket League Esports content, you may have come across one of the newest podcast series, First Touch. The show helmed by Demar "Dazerin" Williams, Raul "Roll Dizz" Diaz, and Tyler "TBates" Bates has quickly become one of the most rambunctious and informative podcasts about Rocket League Esports. So, we thought, why not put it on official Rocket League channels? Without further ado, we'd like to introduce the newly upgraded version of First Touch!
Season 2 is approaching the end of its setlist, but get ready for an encore. The season has been extended to April 7. That means you have some extra time to unlock your outstanding Season Challenges and hit your dream Rank to earn your Season 2 Competitive Rewards! Speaking of which, it's time to reveal the latest Competitive Rewards. If you haven't already guessed by the image above, the Rewards for Season 2 are new Boosts! Players will earn their Rewards at the beginning of Season 3. If you're unfamiliar with how Competitive Season Rewards are earned, you must complete your placement matches to receive a Rank, and then fulfill the appropriate Season Reward Level (10 wins for each Rank beginning with Bronze). Just like in Season 1, Season 2 will feature a different Reward for each Rank, including Supersonic Legend. Titles will also be distributed for those who won Competitive Tournaments, or earned Grand Champion and Supersonic Legend Rank in standard or Extra modes. Check out the full Rewards breakdown below.
March is Women's History Month, and we're recognizing all the women here at Psyonix and in the Rocket League community with a month's worth of events! Get ready for a free item and multiple esports events celebrating the women of Rocket League.
The latest Series of items has arrived! Rocket League's Season 2 Item Series has begun appearing as Blueprints, and is led by the new and incredibly sharp car, Tygris (Hybrid hitbox). Check it out above and in the images below! The Season 2 Series includes more than a dozen new items ranging from Rare to Black Market rarity. For starters, Dominus is finally joining the Octane and Fennec in the Huntress club with a decal of its own. Plus, check out new items like W.I.P. and Exalter Decal, Medianic and Bravado Wheels, and Ambustion Boost. Then, hit your target with the all-new Air Strike Goal Explosion! Don't forget, items from the new Series can be unlocked two different ways: Blueprints or the Item Shop. If you receive a Blueprint after a match, just use Credits to build the item from the Blueprint, to add it to your inventory. These items will also begin appearing in the Item Shop, so be sure to check it out in the coming weeks. For new players, here's a some quick info on how Blueprints work:
A Rocket League hotfix is incoming next week on February 15. Along with some bug fixes and improvements, this hotfix will also add the requirement of Two-Factor Authentication (2FA) for all player-to-player trades. To read more about this change visit rocketleague.com/news/hotfix-next-week-will-add-2fa-for-trading/
[previewyoutube=tHDr88ZxOt4;full][/previewyoutube] Celebrate the Year of the Ox in Rocket League's Lucky Lanterns in-game event! Lucky Lanterns is LIVE right now, so start completing Event Challenges and unlocking themed items now through March 1! Check out some of the event items and the beautiful new Arena variant, Forbidden Temple (Day), in the Lucky Lanterns trailer above. Unlock items like the Lucky Cat and Ozzy Ox Toppers, Lantern Lift and Cherry Blossom Boosts, Temple Guardian Player Banner, and more! Take a look at the images below. Plus, get lucky with Golden Lanterns that unlock items from the Velocity, Triumph, and Overdrive Series. If you're looking for even more items to celebrate the occasion, stop by the Item Shop for the free Short Fuse Player Banner (available now) and Shen Avatar Border on February 22. While you're there, take a look for the Lantern Lift and the now-Painted Paper Dragon Goal Explosions, which will both make an appearance for a limited time. Lucky Lanterns will also feature two Limited Time Modes: Heatseeker and Super Cube! Heatseeker is ready for launch and is live right now. Then Super Cube bounces into the mix on February 22. Super Cube marks the return of the Cubic mode that was first featured in Rocket League back in 2015, here's what you can expect from this LTM. Super Cube is a goofy mode that messes with mutators and changes the shape of the Rocket League ball. Like the name suggests, the ball has been replaced by a cubic shape, and its maximum speed and bounciness have increased. Good luck trying to predict its bounces! Here's the full schedule for Lucky Lanterns LTMs:
[previewyoutube=empXlXrODRI;full][/previewyoutube] Rocket League is about to get TOUGH! The iconic, most purchased brand* in the U.S. is speeding into Rocket League starting February 20. Get the Ford F-150 RLE (Rocket League Edition) for a limited time and haul your teammates to victory! *Note: Based on 2020 CY total sales
In celebration of Black History Month, we're featuring three new tracks in-game from Black creators. These new songs will also be available to equip as Player Anthems for free later this month. Continuing our lineage with Monstercat and its catalog of artists who have been an essential part of Rocket League's in-game experience for years, we're thrilled to spotlight new music from talented Black artists on the label during this important month. Check out when you'll be able to hear these songs in-game:
Scheduled Release: 2/1/2021, 4 p.m. PDT | 2/2/2021, 12 a.m. UTC
The NFL and Rocket League are getting ready for the big game next week with the NFL Super Bowl LV Celebration! It's a Rocket League event that's bringing the brand new game mode, Gridiron, Event Challenges, and the return of the NFL Fan Pack. It all starts February 2 and will be live until February 8.
[previewyoutube=TiAdT7roDto;full][/previewyoutube] The next game update for Rocket League is set to arrive on all platforms on February 1 (pending first-party certification). It's bringing some new content and a few QOL improvements. First up, we're happy to announce the arrival of an item that's been requested for a long time: Fennec Decals in the Esports Shop!
[previewyoutube=bgVT0aoqCYw;full][/previewyoutube] The biggest event in action sports begins this month: X Games Aspen! Rocket League is ready to celebrate the start of the high-flying, adrenaline-pumping festivities on January 21 with a collaboration that includes new in-game items, and an RLCS X event featuring special Fan Rewards!
[previewyoutube=qWFuQOTqn7o;full][/previewyoutube] Introducing Rocket Labs, the latest series of Limited Time Modes that's available to check out right now! Veterans of Rocket League may remember Rocket Lab Arenas from years past. Now, it's back as an LTM playlist. For new players, Rocket Labs are experimental Arenas that can drastically change the playing field by adding obstacles or changing the shape of the field entirely. The Rocket Labs playlist will come and go as an LTM in the future, bringing new types of Arenas and modes. First up this weekend is Soccar on Galleona throwback to an Arena originally found in Supersonic Acrobatic Rocket-Powered Battle-Cars. The original Galleon, which resembled a pirate ship, has been reimagined for Rocket League. The mast from the original has been removed, but players can still hit the raised decks behind both goals. Be sure to check it out in the LTM playlist all weekend long! The Galleon Rocket Labs LTM Playlist will be available until Monday, January 18 at 6 p.m. PST (2 a.m UTC January 19). You can expect Rocket Labs to return as an LTM in the future with new twists on arenas, even throwing mutators into the mix. Enjoy rocking the boat on Galleon this weekend!
Scheduled Release: 12/16/2020, 4 p.m. PDT / 12/17/2020, 12 a.m. UTC
Get ready to chill during Rocket League's coolest in-game event, Frosty Fest! In case you're new to Rocket League since the free to play launch, this marks the fourth annual arrival of the seasonal event. It's ready to bring good tidings, Challenges, Limited Time Modes (LTM), plus returning items from Frosty Fests of old! Once the event begins, complete Event Challenges found in the Challenge Menu. Completing Frosty Fest Challenges will unlock seasonal items like the Holiday Bow Topper, Holiday Hearth Wheels, and even the new Xmas Lights Animated Decal! Check out the items in the slideshow below. Golden Gifts will return as Event Challenge rewards as well, which will unlock items from the Accelerator, Elevation, and Triumph Series. There's even a free item waiting in the Item Shop by the name of Mr. Floeberg! Get Rocket League's festive snowman Antenna for free all throughout Frosty Fest, and be on the lookout for additional festive items in the Item Shop! Get your snow tires ready for three LTMs throughout Frosty Fest, including the new Winter Breakaway! The snow has hit Throwback Stadium for the first time and the puck is ready to drop for this twist on Snow Day mode. Perform one-timer and wraparound goals on this Arena that resembles a hockey rink! Winter Breakaway will be playable December 14 through December 21, and will be followed by Spike Rush on the snowy variant of Throwback Stadium and 2v2 Heatseeker on other snowy Arenas. Check out the complete schedule for Frosty Fest below:
Version: Rocket League v1.88
[previewyoutube=9FT9xjDQnv0;full][/previewyoutube] Get ready to jump into the next Rocket Pass, Competitive Season, Competitive Tournaments, and game-wide Challenges. Season 1 kicks off with the start of free to play at 8 a.m. PDT (3 p.m. UTC) on September 23 and is bringing a ton of new content.
Version: Rocket League v1.79 THE HEADLINES
You have some extra time to hit your dream Rank and unlock items from the Pro Tiers in Rocket Pass 6! Both Competitive Season 14 and Rocket Pass 6 are being extended.
If you read our most recent blog about our plans for the rest of the year, you know we are hard at work on a major update for Rocket League coming later this summer. Because that work includes changes to competitive play, like new ranks for players at Grand Champion, were extending the current Competitive Season and Rocket Pass 6 to the live date of that update. We still cant reveal the exact date of the update, but it will go live later this summer. Stay tuned for more info later in July. Itll be worth the wait!
Since were talking about the end of the Competitive Season, that means its time to reveal the Season Rewards. Without further ado, the Season Rewards for Competitive Season 14 are new Player Banners and Avatar Borders. Check them out in all their glory below!
Of course, Grand Champion Titles have returned this season in both standard and Extra Mode Playlists. And, as always, you'll have to complete your 10 placement matches in any Competitive Playlist and fulfill the appropriate Season Reward Level to earn your rewards. See the full distribution below:
Who's ready to party?? Our Boost Meter is full and we're ready to celebrate Rocket League's Fifth Anniversary! It's hard to believe it's been five years since we first hit the pitch. Now, skills have improved and we're ready to dish assists, hit aerial goals, and earn some all-new items inspired by Rocket League history in our newest in-game event! Even though Rocket League's official Fifth Anniversary isn't until July 7, we're starting the party early with a two-week in-game event featuring an Event Store with unlockable items and Limited Time Modes. Start earning Balloons following Online Matches and redeem them in the event store for items like the Psyonix II Wheels or the Party Horn Boost, or turn them in for XP Packs to Tier Up your Rocket Pass. Golden Eggs have also returned to the Event Store and contain items from Champions Series 1, 2, 3, and 4. Two Limited Time Modes will be featured throughout the event for one week each. Spike Rush is live now for a week, and will be followed by 2v2 Heatseeker, which is live from July 6 to July 13. We want to thank our amazing community for five incredible years of passion and continued support. We know this milestone wouldn't be possible without you! We hope you enjoy our Fifth Anniversary Event. Here's to five more years and beyond!
Get ready for the latest set of items! The Momentum Series will start appearing as Blueprints and in the Item Shop tomorrow.
The Momentum Series has more than a dozen all-new items, like the super sleek Peregrine TT, the Interstellar Animated Decal, and the Huntress Decal for Fennec. But, there's one item in particular that may pull you in: the Gravity Bomb Goal Explosion. Instead of being blasted away when a goal is scored, this Goal Explosion sucks in the cars with its gravitational pull! Check out some of the items featured in the Momentum Series in the slideshow below.
Gravity Bomb will be available in the Item Shop tomorrow at 1 p.m. PDT (8 p.m. UTC) for 48 hours. Be sure to check back each day to catch a glimpse at some of the new items, including Painted and Special Edition variants!
Scheduled Release: 6/16/2020, 10 a.m. PDT / 5 p.m. UTC
It's hard to believe Rocket League is approaching its fifth birthday next month! With this major milestone on the horizon, we want to let our community know now that there's a lot to look forward to in the second half of 2020, including new and updated features coming to the game. We're working on a big update to Rocket League later this summer, and while we're not quite ready to reveal everything coming to the game just yet, be on the lookout over the next few months. However, we are excited to announce that we'll be celebrating Rocket League's Fifth Anniversary with a two-week event starting at the end of this month with Limited Time Modes, and Rocket League- and Psyonix-themed items in the event store. These items and modes will be revealed in the next few weeks. There will be a small game update going live tomorrow in preparation for the Fifth Anniversary event, plus a new Item Series that we'll reveal next week. The update will go live on all platforms tomorrow at 10:00 a.m. PDT (5 p.m. UTC). We're very excited to talk about what we're working on as we get closer to the major update, so stay tuned this summer as we'll have plenty of info to share!
At last, the fan-favorite Limited Time Mode, Heatseeker, has returned for the final weekend of the Modes of May! And that's not all. 2XP Weekend will be live throughout the weekend too! In case you missed it when it debuted in April, Heatseeker is a rapid 3v3 mode where the ball automatically seeks the net. Every time the ball is touched, or it hits the backboard, it increases speed, so be ready to send it back to your opponents. First to seven goals wins! You can find the Limited Time mode in the Play Online menu under the Heatseeker tab. Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists. Both Heatseeker and 2XP are live now and will last until Tuesday, May 26 at 9 a.m. PDT (4 p.m. UTC). Enjoy both before they're gone. Good luck and have fun!
Close out the Modes of May with an XP Boost! A 2XP Weekend will go live starting Thursday at 9 a.m. PDT (4 p.m. UTC), and will last an extra day through Memorial Day! It all starts at the same time Heatseeker, the fan-favorite Limited Time Mode, returns. Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists. Check out the official start and end times below, and enjoy Heatseeker and 2XP through the weekend!
Here comes the BOOM! Boomer Ball is live all weekend as part of Rocket League's Modes of May! Popularized by the Rocket League community, Boomer Ball has fun with mutators and puts a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it! Enjoy Boomer Ball until Monday, May 18 at 9 a.m. PDT (4 p.m. UTC). Find it in the Boomer Ball tab in the Play Online menu. Check back next week when the Modes of May wraps up with Heatseeker! Have fun with Boomer Ball!
Get ready for the BOOM! Boomer Ball is going live as the third Limited Time Mode featured during the Modes of May. Before it goes live on Thursday, here's everything you need to know about Rocket League's newest mode. Boomer Ball plays with mutators to put a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it! Other than that, standard soccar rules apply. Boomer Ball was popularized by Rocket League's creative community, so we're excited to add it as a casual Online Playlist this weekend. Look out for it starting Thursday at 9 a.m. PDT (4 p.m. UTC) until Monday at 9 a.m. PDT (4 p.m. UTC). We hope you enjoy this frantic Limited Time Mode throughout the weekend!
Who's up for some fun in the sun? Beach Ball is live in Rocket League now until Monday, May 11 at 9 a.m. PDT (4 p.m. UTC). It's the second Limited Time Mode featured during the Modes of May! Hit the beaches of Salty Shores in this feelgood, 2v2 mode. The typical Rocket League ball has been transformed into a beach ball, making it lighter and causing hits to curve. The curves can be difficult to predict, so be ready! You can find the unranked mode in the Play Online menu under the Beach Ball tab. Matches played will grant the same amount of XP as other modes, so you'll still Tier Up your Rocket Pass at the same speed as other Playlists. Different Limited Time Modes will be featured each weekend throughout the Modes of May. Be sure to play later this month when Boomer Ball and Heatseeker arrive! Good luck, and have fun!
Two fan-favorites collide to kick off the Modes of May in Rocket League! Check out a different Limited Time Mode featured each weekend throughout the month! First up: Dropshot Rumble! Just like the name suggests, the two Extra Modes have collided for the action of Dropshot enhanced by the zany power-ups from Rumble. Enjoy the Limited Time Mode all weekend long! The mode is live now and will be playable until Monday, May 4 at 9 a.m. PDT (4 p.m. UTC). Like other Limited Time Modes, each mode will be Unranked and found in a separate tab in the Play Online menu. They will also grant the same amount of XP as all other Online Playlists, so you'll still Tier Up your Rocket Pass 6 level as usual. Good luck out there!
May is just around the corner, and we're celebrating by introducing the Modes of May! Starting May 1, you'll find different Limited Time Modes (LTM) in Rocket League each weekend throughout the month. It all starts this Friday with Dropshot Rumble. Just like the name suggests, the two Extra Modes have collided for the action of Dropshot enhanced by the zany power-ups from Rumble. Enjoy the Limited Time Mode all weekend long! Then, look out for Beach Ball mode on May 7. If you missed it during Radical Summer last year, Beach Ball Mode features 2v2 fun in the sun where the ball floats and curves just like a beach ball. May 14 unveils the community favorite Boomer Ball (more on that as we get closer), and the month comes to a close with the return of Heatseeker on May 21. Each mode will begin at 9 a.m. PDT (4 p.m. UTC) on their respective launch days, and will end at 9 a.m. PDT (4 p.m. UTC) on their end dates. Like other Limited Time Modes, each mode will be Unranked and found in a separate tab in the Play Online menu. They will also grant the same amount of XP as all other Online Playlists, so you'll still Tier Up your Rocket Pass 6 level as usual. Take a look below for the schedule during the Modes of May:
[previewyoutube=RtzF14VhD9o;full][/previewyoutube] Rocket League's brand new Limited Time Mode called Heatseeker is locked and loaded! Jump into this ballistic, 3v3 mode all weekend long! The ball automatically seeks the opposing net when it's hit. But, make sure you don't miss the goal! If it hits the backboard, it will fire back toward your own goal. Think fast, because the ball gains speed every time it's touched by a player or a backboard. First team to seven goals wins! And that's not all. Log into Rocket League any time Heatseeker is live and receive the Hypnoteks Player Banner for free! Check out the official start and end times below. Matches played in Heatseeker will grant the same amount of XP as Casual, Competitive, or Extra Mode playlists, so you'll still unlock your Rocket Pass 6 Tiers as you normally would. Good luck, have fun!
Scheduled Release: 4/15/2020, 10 a.m. PDT / 5 p.m. UTC
[previewyoutube=RtzF14VhD9o;full][/previewyoutube] Incoming! The all-new Heatseeker Mode is locked and loaded for Online Matches on April 16. Get ready to play this ballistic, 3v3 mode for a limited time! Check out the trailer above to see it in action. In Heatseeker, the ball will automatically seek the opposing net once it's hit. But, make sure you don't miss the goal! If the ball hits the backboard, it will fire back toward your goal. Make sure to think fast, because every time the ball is touched by a player or a backboard, it gains speed! First team to seven goals wins. Plus, get a free login item! Log into Rocket League at any time while Heatseeker is live to get the Hypnoteks Player Banner. Check out the official start and end times below. Matches played in Heatseeker will grant the same amount of XP as Casual, Competitive, or Extra Mode playlists, so you'll still unlock your Rocket Pass 6 Tiers as you normally would. Good luck, have fun, and standby for Heatseeker launch!
There arent many content creators who share a name with a Rocket League trick reserved for elite players. Every time someone shares a sick clip of a Musty Flick they pulled off in a ranked match, they have amustycow to thank. The 19 year old from Atlanta is in the upper echelon of Rocket League YouTube creators, and it happened in part by a top notch work ethic. But, it was a serious injury during high school that paved his road to Rocket League.
amustycow (Musty for short, or Wyatt as those close to him call him) was a model high school student. He carried a 4.0 GPA, and made the varsity soccer team as a freshman. Even though he excelled in school, there wasnt a subject that he loved, which made for an unsure career path.
"I never knew what I wanted to do, or what college I wanted to go to," Musty recalled. "My parents told me that it was normal to not know what to do, but all my friends were planning and filling out college applications. That's when it got surreal for me. I was like, 'wait, I literally have no idea what I want to do with my life.'"
Musty continued to do well in school, and went through the motions of traditional education. Then, in 2016, he suffered a serious concussion playing soccer. This was his second concussion, which amplified its severity. He missed two months of school because of it, and that was only part of his struggle to rehabilitate.
While he was stuck at home trying to get back on his feet, he turned to video games. He and his two brothers enjoyed gaming together, but it wasnt one of his huge passions. He played the FIFA and Call Of Duty Series, and just dabbled in Rocket League at that time. Screen time isnt recommended for someone recovering from a concussion, and Musty's mom didnt like the thought of him playing Call of Duty: Black Ops for long periods of time due its violence, so they compromised on Rocket League for short play sessions.
"Dealing with post-concussion syndrome was one of the worst things to happen in my life. I couldn't sleep for weeks," Musty says. "It was near when Rocket League came out on Xbox. That's really how I got into the game. It was almost a miracle. Maybe if I didn't have the traumatic experience, I wouldn't be where I am today. I think about that a lot."
After a full recovery from his concussion, he didnt want to risk further injury with soccer, and Rocket League became the competitive replacement. That meant striving to get better six-hour sessions in Free Play, grinding Ranked Matches, and sharing clips on Reddit.
"I would play free-play for like six hours a day, trying out different flicks and mechanics, and watching tutorials on YouTube. At the time, I was just trying to get as good as that Squishy Muffinz guy," he laughs. "I was really trying to become a pro, because that's all I knew. I thought that was the only way to achieve success in Rocket League. I didn't know there was any money in YouTube content creation."
Then, in 2016, all that time in Free Play paid off. He posted a flick he was working on that took the community by storm. Nobody had seen a maneuver like that before, and it was getting the attention of high level players on Reddit. A new move needs a new name. When someone asked what it should be called, Musty jokingly replied with his own name. After that, the Musty Flick was born.
That move helped pave his way for a career in content creation. The community wanted to know how to pull off this new move, so the next step was to upload a tutorial video. It was the very first video on his YouTube channel, and the beginning of his channel that recently passed the 500,000 subscriber mark. It started it all, but it's one video that he hates to revisit.
"It's embarrassing," he says. "It's so monotone. I can't even watch the Musty Flick Tutorial anymore. I leave it up there so people can see how the channel started, but it's just so bad. Getting better on mic, and adding my face camera to the mix was a process. I had to learn to get confident in my voice. It's all stuff I had to learn along the way."
That's just one of the things he had to teach himself. When he was just starting to get the channel off the ground, he had to learn how to properly capture high-quality clips and how to edit the clips into an entertaining video for YouTube. That process was anything but quick. amustycow considers himself a perfectionist, but that meant spending dozens of hours on a single video, and that's not even including time spent practicing.
"At first, when I was learning how to edit, I didn't have time for anything else. It got to the point where I was doing like back-to-back all-nighters just to get one video out. It was super unhealthy. Now, most of my videos take between 15 and 30 hours to make, but I'm starting to get my time management figured out. I'm setting a schedule for myself, and now I'm able to throw Twitch into the mix.
Even when amustycow isn't capturing content, editing, or streaming, he's still playing Rocket League for fun. He says he doesn't have much of a social life now since his close friends from high school are away in college. But, he wouldn't have it any other way. His new passion is the combination of his favorite game and content creation. He strived to improve on the soccer field, but now his love for competition has been channeled elsewhere. Now, he's his own competition. The result: a YouTube channel that is consistently on the rise.
"It's really about competing with myself," he explains. "It's about making better videos, wanting the next month to have more views than the last month, working harder to make better content. I love coming up with new ideas and watching those ideas take shape. I'm trying to take my content to the next level."
You can keep up with amustycow on Twitter and check out his videos on his YouTube channel.
We hope your Spike Rush skills are still on point, because the mode is coming back for a limited time! Jump into Online Matches in the Spike Rush Playlist and enjoy the explosive 3v3 mode starting Thursday, April 2!
Matches played in the Spike Rush Playlist will give the same amount of XP as Casual, Competitive, and Extra Mode Playlists, so you'll still Tier Up in Rocket Pass 6 as fast as you normally would. Plus, anyone who logs into Rocket League while Spike Rush is live (April 2 - 6) will get the Picnic Player Banner for free!
Check out the official start and end times below. Be sure to get those games in before Spike Rush is gone. Stay sharp out there!
Spike Rush Returns: Thursday, April 2 at 9 a.m. PDT (4 p.m. UTC)
Spike Rush Ends: Monday, April 6 at 9 a.m. PDT (4 p.m. UTC)
The most-wanted, cybernetic supercar, Ronin, is loose on the streets of Neo Tokyo. Catch it in Rocket Pass 6 along with 70 Tiers of all-new items. Check out this futuristic ride in the trailer below. Upgrade to Rocket Pass Premium and immediately hotwire Ronin and add it to your inventory. Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Get Rocket Pass Premium for 1000 credits, or access 12-Tier boost for 2000 Credits. Plus, earn up to 1000 Credits throughout Rocket Pass Premium Tiers. Drive into the future, and be on the cutting edge of Rocket League with Rocket Pass 6! How far will you go? [previewyoutube=JpIRkKIE4Ig;full][/previewyoutube]
Scheduled Release: 3/24/2020, 10 a.m. PDT / 5 p.m. UTC
[previewyoutube=JpIRkKIE4Ig;full][/previewyoutube] Rocket Pass 6 is ready to hit the streets of the Neo Tokyo underground. The newest car, Ronin, is on the run. Check out this most-wanted, cyber-inspired ride in the Rocket Pass 6 announcement trailer. The next Rocket Pass is set to engage on March 25. Upgrade to Rocket Pass Premium and immediately unlock the cybernetic supercar, Ronin, and splice through to Tier 70 to unlock the fully equipped Ronin GTX! Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Just like previous versions of Rocket Pass, you can get Rocket Pass Premium for 1000 credits, or hack your way to a 12-Tier Boost for 2000 Credits. Plus, you can earn up to 1000 Credits throughout Rocket Pass Premium Tiers. The countdown to Rocket Pass 6 is on. Get ready to be on the cutting edge of Rocket League on March 25!
With Rocket Pass 5 coming to a close on March 25, we're racing to the end of your journey with a 2XP Weekend! Enjoy 2XP all weekend starting March 19, and unlock Pro Tier Rewards faster than ever! Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus. Check out the official start and end times below, and enjoy the extra XP!
The Ignition Series is the latest collection of new in-game items coming to Rocket League, and it's set to arrive this week! Expect to see these items in the wild beginning on March 11, the day after the March Update.
This Series will feature the first new car of 2020, Komodo (plus 6 Komodo Decals), and 16 additional new items like Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion.
For the first time, you'll be able to get these items in a couple of different ways. Blueprints from the Series will start to drop after select Online Matches. You can also expect to see these items, along with their painted variants, cycle through the Item Shop. Be sure to check it out on release day!
So keep an eye out for these items beginning March 11. For now, check them out below in all of their explosive beauty!
[video]https://giant.gfycat.com/AcidicWhimsicalKingsnake.webm[/video]
METEOR STORM GOAL EXPLOSION
[video]https://giant.gfycat.com/BowedArcticAltiplanochinchillamouse.webm[/video]
TIDAL STREAM ANIMATED DECAL
Komodo | Ultralex Wheels | Flamerate Boost
Vertebrate Octane Decal | Glaive Wheels Flamerate Boost
Ombre Fennec Decal | Orbit Wheels | Flamerate Boost
Faceted Sentinel Decal | Tremor Wheels | Flamerate Boost
Rocket League is getting ready to spring forward in March with the March Update. The update will be live on all platforms on March 10 at 10 a.m. PDT (5 p.m. UTC). Here's everything you can expect on release day:
At Psyonix, we take the safety of our competitive players, fans, and personnel very seriously. Due to worldwide health concerns surrounding the developing situation around the Coronavirus (COVID-19), we are cancelling the Rocket League Season 9 World Championship live event as scheduled from April 24-26 in Dallas, Texas. We understand that this is frustrating, but health and safety will always be our top priority. For fans that bought tickets to attend the event at the Curtis Culwell Center through the ETIX website, a refund will be granted automatically to your card in full, including all fees. There will also be an automatic refund for any fans who pre-purchased parking passes. If you havent received a refund by Wednesday, March 11, you can contact ETIX support at support@etix.com. If you bought a ticket from a third-party retailer, please contact them directly with refund requests. Regarding the previously announced attendee in-game Wheel, in April, we will email codes (one per ticket) to those that bought tickets via ETIX. The remainder of Rocket League Championship Series (RLCS) Season 9 League Play will be played as scheduled to the Regional Championships and Promotion Tournament. Were evaluating all options to replace World Championship play. Once we have more information to share, we'll update everyone. There will also be changes to our weekly broadcasts for RLCS and the Rival Series. As the health and wellbeing of our broadcast talent is also of utmost importance, we'll be moving the broadcast completely online for the remainder of the season beginning this week. You'll still be able to watch RLCS and Rival Series matches Friday, Saturday, and Sunday as usual, but the broadcast talent will not be in-studio. Additionally, we are actively working with our partners in Oceania and South America in order to ensure the health and safety of players and personnel there as well and well share updates accordingly. As mentioned before, the safety and health of our professional players, personnel, and fans will continue to be our first consideration as we navigate our future plans. Thank you for your patience and understanding as we explore the best options moving forward. We are still looking forward to producing the highest level of competitive Rocket League for fans around the world, and hope you join us as we move Season 9 online.
It's time for a refresh to the featured training packs, and it's just in time for the end of Competitive Season 13. Whether your Dream Rank is Gold, Platinum, or even the elusive Grand Champion rank, be sure to hit these training packs hard to step up your game.
These nine training packs have something for everyone. If you want to brush up on your passing ability, check out Mykal's infield passing pack. If you're just starting to get your aerial game off the ground, the Intermediate Aerials Pack can help you strike the ball with ease. The Goalie pack from Nemoto Putti will help you clear it when your opponent is turning up the pressure, and if you want to get really fancy, there's even a pack to perfect your Kuxir Pinch.
[table][tr][td]#[/td][td]Author[/td][td]Name[/td][td]Difficulty[/td][td]Code[/td][/tr]
[tr][td]1[/td][td]howhitb0l[/td][td]Misa's training pack 2[/td][td]Champion[/td][td]E4A0-8342-8007-E328[/td][/tr]
[tr][td]2[/td][td]Kevpert[/td][td]Kevpert - 1s Shots F8[/td][td]Gold[/td][td]FC42-A3E1-A202-884A[/td][/tr]
[tr][td]3[/td][td]MERTZY[/td][td]MERTZY's Recreating Shots[/td][td]Grand Champion[/td][td]B6B7-F65F-A128-FC2F[/td][/tr]
[tr][td]4[/td][td]Aced[/td][td]Kuxir Pinch Practice[/td][td]Champion[/td][td]0E99-5226-5F68-4804[/td][/tr]
[tr][td]5[/td][td]ReaLize[/td][td]wall defence[/td][td]Champion[/td][td]1C1A-041C-862D-5F9C[/td][/tr]
[tr][td]6[/td][td]Mykal[/td][td]Passing (Infield)[/td][td]Platinum[/td][td]CDBB-8953-C052-654F[/td][/tr]
[tr][td]7[/td][td]Mykal[/td][td]Intermediate Aerials[/td][td]Diamond[/td][td]537C-F257-0F3A-4CB0[/td][/tr]
[tr][td]8[/td][td]Nemoto Putti[/td][td]Goalie clear pack[/td][td]Grand Champion[/td][td]53FB-4222-BD08-6E58[/td][/tr]
[tr][td]9[/td][td]FL0[/td][td]Easy Goals :D[/td][td]Silver[/td][td]57EA-B9F0-E066-ED28[/td][/tr][/table]
Competitive Season 13 ends on March 25, so there's still time to earn your rewards before then! If you've made the next great Custom Training Pack, let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours for our next Community Spotlight.
It's hard to believe that the first Competitive Season of 2020 is winding down, but its ending on March 25! Then, Season 14 begins that very same day. So, without further ado, here are the rewards for Competitive Season 13. [video]https://giant.gfycat.com/LastUntimelyKingfisher.webm[/video] The end of Season 13 is bringing brand new Wheels for every rank, including Grand Champion. Be sure to complete your 10 placement matches in any Competitive Playlist and fulfill the appropriate Season Reward Level to earn your Rewards. Similar to previous Competitive Seasons, Grand Champion Rank will receive the "Season 13 - Grand Champion" Title, in addition to all of the Season 13 Wheels. Those who earned the Rank of Grand Champion in Extra Modes will receive the Extra Mode-specific Grand Champion titles. See the full breakdown below: COMPETITIVE SEASON 13 REWARDS
Scheduled Release: 2/4/2020, 10 a.m. PST / 6 p.m. UTC
If someone follows Rocket League content creators on YouTube or Twitch, there's a 99% chance Jon Sandman is one of those creators. He's been building his audience since before Rocket League existed, which recently crossed the 1 million subscribers mark on YouTube alone. And that's just one platform! He's approaching 300,000 followers on Twitch, where he streams regularly, and has amassed more than 170,000 followers on Twitter where he keeps up with the audience.
How did a guy who was living the life of a struggling actor on the west coast rise to become one of the top creators in the community?
Hard work.
But there's more than Jon's unmatched work ethic at play here. Jon hopped on the Discord call for his interview with the same charisma he has in his videos. The 31 year old is the same energetic and friendly guy you see on his channel. Blueprint Fights, Ranked Match grinds at the Grand Champ level, you name it, hes doing it. His personality has always been the appeal, and he certainly understands that.
"I push out so much energy in my streams, which is why they're only four hours," Jon explains. "I have a wild intro called Roll Call, where I rap everyone's name. I'm at 100 MPH all the time. It's not me being fake. It's truly just me. You see that when you meet me. It's definitely exhausting, but I love it. It's just who I am. It's who I've been since I was a kid."
That kid fell in love with video games at a young age, thanks to his dad. Jon recalls beating Super Mario Bros. sitting on his father's lap when he was around 3 years old. As he grew, so did his gaming tastes, which graduated to CounterStrike, League of Legends, and Call of Duty. When he wasn't gaming, Jon was performing.
He got the acting bug in high school, which was a good fit for a kid growing up in Los Angeles. Jon started performing with his school's choir, while acting in dramatic plays. Those opportunities took him around the world to places like Switzerland and Scotland. When he wasn't performing in his school groups, he was getting acting work.
"I was a drama nerd. I loved doing plays and performing. I was able to do these shows and then act on the side. I was part of the Screen Actors Guild, got in a bunch of B movies and McDonald's commercials. I loved acting and music. That was my life."
Jon was on track to be a musician in high school and even into college. He was part of a band called The Young Rapscallions that was on the rise. The band had steady work, but he had to juggle that AND his courses at community college.
"I really thought the band was going to be my thing, but I was going to college for my parents," Jon says. "They were always really supportive, and I always had a place to stay there. I lived in their guest house until I was about 24. They said, 'if you're under our roof, you're going to school.' I respected that. I didn't have to pay rent but I had to go to school. To me, graduating was for my parents."
He followed through with his end of the deal, graduating with a film business degree. At this point, Jon was in his early 20's, living in his parent's guest house while working on locking down acting gigs and waiting tables. "I was just doing the very L.A. thing," Jon laughs. Through his steady work, video games were a constant. He had his circle of friends who got together with LAN parties to play League of Legends and more. Then, his friend introduced him to ARMA 3, a military-style shooter. Through ARMA 3, Jon discovered role-playing servers where people would behave exactly like their in-game characters did. Essentially, it was acting meets gaming.
"It hooked me right away, and I fell in love with it," Jon explained. "I built up this server called Seal Team Sloth. I became an admin, and was one of the head people running it. I wasn't getting paid or anything, but I was just into the community."
Jon started streaming his ARMA antics on Twitch for a modest audienceanywhere between five and ten viewers, who mostly came from his role-playing community. He was waiting tables at Chili's by day, and streaming by night, while his then-girlfriend, Theresa, slept on the couch behind him; whisper/yelling into his headset so he could entertain the viewers without waking her up. This was his usual routine, but then one night, Jon's stream started to bring in actual money.
"I remember it clearly," Jon recalled. "I had work the next day and I told the viewers I had to get to sleep for my morning shift. I remember someone named Eggnieswho's still a moderator todayasked me how much I usually made in a shift. It was anywhere from $30 to $50. A couple minutes go by and $50 gets donated. I was stunned. Are you kidding me? That's just amazing! That's my whole shift! And Eggnies says 'Get your shift covered. Now you can stay up later with us.'"
From there, more donations started to pour in to cover what he would make from his shifts at Chili's, and it wasn't just from the one person. His viewers would throw him $50, and even the occasional $100 donation. It was all enough for him to make it through any given month. Shortly after that, he became a Twitch Partner. Months go by and Jon's audience saw a slow, but steady growth. However, a chance encounter with a Minecraft streamer changed the course of his channel completely, and that course led directly to Rocket League.
[A streamer, MrWoofless] hit me up and wanted to start a series together featuring Rocket League," Jon explains. I didn't play at the time, so I told him I wasn't good, but neither was he! So, we started from the bottom. We were so bad: camera shake was on, default controls, field of view was all the way zoomed in. Nobody cared. People watched it, because nobody was good yet. But that's how it all started to take off. He would post from his perspective, and I would post from mine. He fully took me under his wing."
MrWoofless was a popular content creator who has multiple YouTube channels that currently have more than 2 million subscribers. He ran into Jon in ARMA 3 and Jon's roleplaying amused MrWoofless enough that he threw Jon a follow on Twitch. Fast forward a year after that follow, and MrWoofless reached out to Jon personally. Much to Jon's surprise, MrWoofless had been following Jon's content.
Jon's videos started to explode. He went from posting videos and streaming a couple of times a week to producing content every single day. That's when Jon's life went through a full transformation: from juggling his humble stream and YouTube videos for a small audience, while waiting tables and taking three-hour naps on any given day, to a strictly regimented schedule. Today, he maintains daily content creation, family time, and even boxing training three days a week. He married Theresa and they have a 2-year-old son and 7-month-old daughter.
He credits Theresa as being the rock in his life; the person that keeps everything on-track and gives him the time to cultivate his content. "She's a superhero. She's the queen. She's unreal. I would not be able to do any of my work without her!" Jon exclaims. But, as the channel continues to grow, he explains that it's difficult for him to turn off his content-creation brain even when he's with the family. He's still working on perfecting that balance.
"I'm not the guy who's always on his phone when he's with his family. I'm very good at taking that away, but I really can't fully unplug," Jon explains. "I just can't. I think it's just a content-creator mindset where you're just constantly thinking about what would be a funny or entertaining video. That never turns off. You have to find that balance. We have found it now, but that balance can be thrown off a bit as the family grows. My daughter is teething now so I'm working less. Family comes first, but I always joke about that. My community is my family too!"
That community keeps growing. Even as Jon continues to grow his brand, he also keeps the humility of a small channel and still makes the time to read every single comment on his videos, which averages roughly 500 comments each. He says its what keeps him grounded.
"Some of my comments are really touching," Jon explains. One person said, 'I just wanted to let you know that I've been watching you for a couple years, and when I watch one of your videos, I just become happier.' Something as simple as that makes me take a step back as a content creator and take a pause. That guy, whatever is going on in his life, one of my videos gave him a smile that he's not getting in his life. Then you start noticing more of those; more than five, more than 20, possibly more than 100. That's insane! It makes me pretty emotional. And that's where I sort of check myself. I might be doing this for the drive and the daily videos. Im having a good time doing it but this could be something more for someone else. And that's what I love about content creation."
Connection, positivity, energy, entertainment. Those are the pillars of JonSandman's channel that continue to support a community of over a million and counting. The grown up theater kid has found his stage.
Keep up with Jon on his YouTube and Twitch channels where he posts daily content.
Rocket League's first title update of 2020 will refresh the Esports Shop to help kick off Season 9 of the Rocket League Championship Series (RLCS). You can expect the update to go live on all platforms on February 4 at 10 a.m. PST / 6 p.m. UTC (Pending first-party certification). Here are the new teams being added to the Esports Shop rotation:
As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.
If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.
Additional information can be found in the support article here.
[previewyoutube=XVlL-MuTYOg;full][/previewyoutube] The Rocket League Championship Series (RLCS) is just over one week away from returning for Season 9! It's bringing a fresh coat of paint, new teams, and a longer format that will truly test the mettle of the best Rocket League teams on the planet. If youre new here or just need a refresher of what to expect, lets get you caught up and ready for the newest (and sleekest) season of the RLCS yet!
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Get ready to ring in the new year with Lucky Lanterns! This in-game event will celebrate the Lunar New Year with items from the Event Store, unique items from the Item Shop, and a brand new arena on January 20!
The Forbidden Temple Arena is nearly ready for play! Check out a glimpse of the stunning new field below.
Start 2020 in style with in-game items inspired by the Lantern Festival. Play Online Matches to earn Red Envelopes, which can then be redeemed for items like the Paper Dragon Topper and the Fortune Wheels. You can also use Red Envelopes to unlock Golden Lanterns, which contain items from Champions Series 1, 2, and 3! Plus, be sure to stop by the Item Shop throughout Lucky Lanterns to check out some new themed items to get you festival-ready, and get a free item just for logging in!
Here are the key dates and times for Lucky Lanterns:
[previewyoutube=yBS9k1afG6E;full][/previewyoutube]
Get ready to ring in the new year with Lucky Lanterns! This in-game event will celebrate the Lunar New Year with items from the Event Store, unique items from the Item Shop, and a brand new arena on January 20!
The Forbidden Temple Arena is nearly ready for play! Check out a glimpse of the stunning new field below.
Start 2020 in style with in-game items inspired by the Lantern Festival. Play Online Matches to earn Red Envelopes, which can then be redeemed for items like the Paper Dragon Topper and the Fortune Wheels. You can also use Red Envelopes to unlock Golden Lanterns, which contain items from Champions Series 1, 2, and 3! Plus, be sure to stop by the Item Shop throughout Lucky Lanterns to check out some new themed items to get you festival-ready, and get a free item just for logging in!
Here are the key dates and times for Lucky Lanterns:
What a year 2019 has been! Rocket League celebrated its fourth birthday! We introduced full Cross-Platform play so friends can play together on all platforms. Radical Summer celebrated the 80s with our biggest in-game event ever. Countless glamour shots were taken with the new ReplayFX feature. Eight new cars entered the ever-expanding variety of vehicles. Plus, the Rocket League Championship Series (RLCS) held its eighth season and crowned a new World Champion just last weekend. And that just scratches the surface of everything that arrived this year.
Hopefully you spent some training time on the pitch and elevated your competitive game. Competitive Season 13 just kicked off, which means theres plenty of time to hit the custom training packs, and get to that elusive Champion Rank, or even Grand Champion! To close out the year, we compiled the top played Custom Training Packs of 2019. These packs have been played collectively more than 10 million times!
Check out the full list of Custom Training Packs below. Whether youve made training packs of your own, or prefer to improve your game on the fly in competitive games, thanks for being a part of the Rocket League community and helping make the game what it is today! Heres to another great year. Well see you in 2020!
[table]
[tr]
[th]#[/th]
[th]Author[/th]
[th]Pack Name[/th]
[th]Difficulty[/th]
[th]Code[/th]
[/tr]
[tr]
[td]1[/td]
[td]Hinata[/td]
[td]The ultimate warm-up[/td]
[td]Diamond[/td]
[td]FA24-B2B7-2E8E-193B[/td]
[/tr]
[tr]
[td]2[/td]
[td]Torsos[/td]
[td]deevo[/td]
[td]Champion[/td]
[td]0CB0-16C8-DAAD-B578[/td]
[/tr]
[tr]
[td]3[/td]
[td]oneill[/td]
[td]Oneills SubParButinHD Pack[/td]
[td]Gold[/td]
[td]E8DF-CA1A-DBEA-0C8F[/td]
[/tr]
[tr]
[td]4[/td]
[td]Virge[/td]
[td]Dribble Training[/td]
[td]Champion[/td]
[td]04C1-42C8-6E5D-6F75[/td]
[/tr]
[tr]
[td]5[/td]
[td]Doomsee[/td]
[td]Double Jump Aerials[/td]
[td]Diamond[/td]
[td]F269-B159-0BAC-AC2E[/td]
[/tr]
[tr]
[td]6[/td]
[td]vel[/td]
[td]Redirect[/td]
[td]Grand Champion[/td]
[td]27B6-B630-461E-5961[/td]
[/tr]
[tr]
[td]7[/td]
[td]Lethamyr[/td]
[td]Redirect Mechanics Warmup[/td]
[td]Grand Champion[/td]
[td]42B5-985A-EF76-12A1[/td]
[/tr]
[tr]
[td]8[/td]
[td]GWEEP[/td]
[td]REDIRECT 10 PACK[/td]
[td]Champion[/td]
[td]F2A4-8700-AC81-19B2[/td]
[/tr]
[tr]
[td]9[/td]
[td]Famiy[/td]
[td]Overhead Goalie #2[/td]
[td]Champion[/td]
[td]17F2-309A-8FA5-13BE[/td]
[/tr]
[/table]
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Tis the season to be frosty! Rocket Leagues annual winter event, Frosty Fest, is returning for the most wonderful time of the year, and its bringing plenty of holiday-themed, in-game goodies for everyone.
Enjoy the snowy variants of Rocket League Arenas throughout Frosty Fest. After earning Snowflakes by playing Online Matches, get out of the cold and into the Event Store. Youll find plenty of new in-game items for your car to make it extra festive for the season. Plus, Golden Gifts are back, and will contain items from the Zephyr, Impact, and Overdrive Blueprint Series. As always, Golden Gifts are free to open! Take a look at the new items in the carousel below.
Log into Rocket League any time during Frosty Fest and get the Xmas Lights Trail for free! And, be sure to check out the Item Shop during Frosty Fest. You just might find items from Frosty Fests of old!
Frosty Fest begins December 16 at 10:00 a.m. PST (6 p.m. UTC) and runs until January 6. So, grab some cocoa, throw some logs on the fire, and stay warm all throughout Frosty Fest!
Since the Blueprint Update release last week, we have pored over all of your comments on Discord, Reddit, Twitter, and beyond. We have heard your feedback that Item Shop and Blueprint pricing did not meet community expectations. After carefully reviewing all the data available to us, we're making the following changes, starting today:
[previewyoutube=0bmn0hEgJLQ;full][/previewyoutube] Every hero has a journey. Yours begins in Rocket Pass 5 on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was. Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items! Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4. Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium. Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!
Scheduled Release: 12/4/2019, 10 a.m. PST / 6 p.m. UTC
We hope your Spike Rush skills are still sharp and on-point, because the mode is making a return for a limited time! Get ready to hit Throwback Stadium for some zany action starting December 4! Once its live, youll be able to play Spike Rush from the Spike Rush tab in the Play Online menu. Check out the start and end times for this limited-time event below:
[previewyoutube=https://www.youtube.com/watch?0bmn0hEgJLQ;full][/previewyoutube] Every hero has a journey. Yours begins in Rocket Pass 5 on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was. Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items! Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4. Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium. Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!
The holiday week just got sweeter! We're closing out Rocket Pass 4 with a 2XP Weekend beginning this Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC). Enjoy the extra XP to tier up and get some extra Pro Tier Rewards before Rocket Pass 4 ends on December 3. Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus. Check out the official start and end times below, and enjoy the extra XP!
Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.
Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.
We announced the arrival of the Item Shop when we first revealed Blueprints, and there's plenty to unveil prior to December's update. The Item Shop coming to Rocket League is an all-new way to browse in-game items to buy the exact item you've been looking for. Here's a rundown of important information you'll need to know...
To start, the Showroom is out and the Item Shop is in. The Item Shop will be accessible from the main menu. Here, you'll see Featured items on a 48-hour timer and Daily items on a 24-hour timer. Once the timer expires, new items will enter the Shop. The Item Shop will include all types of in-game items for Rocket League, like Painted Cars, Player Banners, Exotic Wheels, Goal Explosions and everything in between.
Each item will have a listed Credit value that will show how much the item costs to purchase. Prior to purchasing, you'll see if that item is a Painted, Certified, and/or Special Edition variant; which means, for example, you'll know you're getting a Titanium White car and what it costs before you buy it.
As we shared in our previous announcement, Keys that are still in your inventory on the day of the update will be converted to Credits. Each Key will convert to 100 Credits that can be used in the Item Shop, to build items from Blueprints, or upgrade to Rocket Pass Premium. You can buy packs of Credits just like you could Keys, plus you can earn them in Rocket Pass Premium. Here are the packs that will be available for purchase:
Rocket League, Monstercat, and Beat Saber, the hit music/rhythm virtual reality game, have joined forces for a siiick collab with in-game content available now in both games. Select songs from Rocket League are now live in Beat Saber with the Rocket League x Monstercat Music Pack. Plus, free in-game items inspired by Beat Saber are now available in Rocket League! The Rocket League x Monstercat Music Pack features six songs from Rocket League's soundtrack, including a new song now live in Beat Saber and Rocket League. Check out the full track list:
With Blueprints coming next month, it's time to get into specifics on what's coming to your Rocket League inventories on the day of the update. As last month's introductory blog announced, Blueprints are a new type of drop that show you exactly what item you can build. Check out the finer details of Blueprints and trades below!
Life can be as difficult to predict as a hard shot to the corner in Rocket League. You can do your best to prepare, but you have to stay on your toes and get ready to make adjustments. That's what the popular Rocket League YouTuber, FLuuMP, had to do when he decided to change careers and launch his channel well into his adult years.
FLuuMP, who goes by Brett McGranahan in his everyday life, was never a gamer. So of course, he never planned on making his living from videos that revolve around a single video game. Brett's path was shaping up to be straight and narrow. As a middle child of five kids who grew up in a small town in Iowa, he went to college after being homeschooled to pursue a career as a professor. After graduation, he married his longtime girlfriend, Audra, and decided to attend grad school. With video games nowhere on his radar, Brett was checking off all the traditional boxes of higher education and family life.
"I was in grad school for a year in Massachusetts," Brett recalls." Then I realized that getting a PhD and becoming a professor was super competitive and probably wasn't going to happen. Audra and I found out we were pregnant too. So, it was time to start working and stop going into debt."
At that point, Brett's career was all but cemented with his stable 9-to-5 job and a family on the way. But, he is a creative person and sometimes creative people are waiting for their spark to ignite something bigger. He was visiting home back in Iowa for the holidays and his brother-in-law said that he had to play a new game called Rocket League. Like most first-time players, he was admittedly horrible at it. Even with his early struggles, it was the first game to ever hook him.
"I went back to North Carolina and started playing 2v2 split screen with one of my friends on his PS4. Then I started playing on my own with a crappy $300 laptop that wasn't meant for gaming, getting like 35-40 frames per second on the lowest settings." Brett laughs. "It looked terrible, but I was still having fun."
Brett found his passion and turning it into a career was within reach. Fast forward a year. He had a daughter with another child on the way, and made another recent career switch as an insurance agent with a move back to Iowa. Meanwhile, Rocket League was still a constant. Juggling professional life, home life, and gaming was stretching him thin. He was waking up at 5 a.m. just so he could play and try to climb the competitive ranks before heading into work while his family slept. He knew he wanted to make his love for Rocket League into his career. The goal was to be self employed, and YouTube was the avenue that could give him that freedom. It wasn't the most opportune time, but he started working on his channel just two weeks after his son was born. Having no previous video editing experience, he had to learn the ins and outs of the platforms, all while coming up with compelling Rocket League content.
"I decided to stop playing in the morning, and start figuring out how to make videos," he explained. "I took the two hours in the morning that were reserved for Rocket League and started learning about editing, which also bled into my evenings. Every day, I'd work on videos in the morning, go to work all day, come home and spend time with my family, put the kids to bed, and then do more YouTube work until I crashed. I was going to bed at 12:30 a.m. and then waking up at 4 or 5. I was obsessed with what I was doing, even if that meant a crash here and there throughout the day."
That's when Brett became "FLuuMP," a name derived from an inside family joke. Even with his non-stop schedule, he says his wife was unbelievably supportive throughout the process even if she never thought a full-time job would materialize from it. Outside of his core family, he didn't want to tell anyone what he was doing. "I only wanted to be able to show them when I could prove it was viable," he said. "It wasn't going to relate to any of them, so I wanted to wait until it was successful to tell them about it."
(Image courtesy of FLuuMP)
That success came sooner than even Brett expected. Roughly a year after launching his channel, his income from YouTube began to eclipse his paycheck as an insurance agent. Making the jump to full-time content creator wasn't just scary because he was giving up a steady paycheck. He said that it was more difficult trying to explain to his employer why he was leaving.
"I live in a town with about 6,000 people. My career path is far from conventional," he said. "The people I worked with had no idea what content creation was. My boss made the announcement to the 7 or 8 people I worked with and it was met with some blank stares and questions. They were cool about it, but nobody understood it."
Even with his office job behind him, Brett is still juggling today. His 2 and 4-year-old kids are home throughout the day with Audra, and that's when he's creating most of his content. The key is keeping a schedule. He wakes up to work out, followed by breakfast and time with his kids. Then, it's off to edit in his bedroom, which converts into his office by day. Even though he's working, life doesn't stop around him. Sometimes the kids need to be tended to, or his wife needs a hand. Brett says that comes with the territory, and that he's glad he's able to be around rather than away at an office all day.
When your work is your hobby, it can be difficult to pull yourself away from it, and Brett says his biggest struggle is unplugging.
"It's so hard. I'm so bad at managing that. I've thought about deleting the YouTube Studio app that shows views and analytics. It's just a problem," Brett laughs. "It's 'checking the analytics.' That's what my wife and family always say to give me a hard time. 'Oh, he's checking the analytics.' When a video isn't performing well, it affects my whole mood. I'm trying to be better about it."
Brett gives his channel constant attention, which is how he's amassed a subscriber base that is approaching 250,000 and features several videos that have surpassed a million views. His style is broad, ranging from Rocket League Esports analysis, the game's history, and tutorials, mixed with some creative fun. He's even able to get his family into the spotlight. One video features his daughter learning how to play Rocket League, and Audra guest starred in a video from SunlessKhan where the wives of the popular YouTubers faced off in a 1v1 duel.
The continued growth of FLuuMP's channel is much like his development as a Rocket League playerit was a new world to him, but he put in the work and went all-in. That hard work earned him a shiny and respectable Grand Champ Rank and one of the most popular YouTube channels in the community.
Check out FLuuMP's latest Rocket League content on his YouTube channel.
It's hard to believe we're speeding into 2020, and it's even harder to believe that Rocket League is now approaching its fifth birthday! Throughout those years, the team here at Psyonix has endeavored to improve the core experience for both competition and customization, but we still believe the game has room for even more growth. There's a lot coming to Rocket League in the remainder of 2019, with even more coming in the new year. Between new Season Rewards, Season 8 of the Rocket League Championship Series (RLCS), Frosty Fest, and Rocket Pass 5, the future looks bright! Here's what you can expect to see for the rest of 2019 and beyond:
Scheduled Release: 10/23/2019, 10 a.m. PDT / 5 p.m. UTC, all platforms
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Rocket League is entering The Upside Down, and things have gotten stranger. Netflix's award-winning Original Series, Stranger Things, has invaded this year's Haunted Hallows, and The Mind Flayer is preparing to make this a truly unforgettable event starting Monday, October 14.
This Halloween, all roads lead to Farmstead (The Upside Down). This terrifying take on the once-whimsical Farmstead Arena is watched over by the maddening Mind Flayer, so make sure to look after your teammates.
If you're able to make it out of Farmstead with full control of your own Battle-Car, you'll earn Candy Corn to be used in the Haunted Hallows Event Store. The store will have autumn-inspired items, plus some top secret wares developed by the Hawkins National Laboratory that will turn your Battle-Car creations up to Eleven. Take a sneak peak at some of the items below.
Haunted Hallows featuring Stranger Things will go live following the October Update on October 14 and will run until November 11. Similar to previous in-game Events, there will be a three-day Redemption Period where you can use your extra Candy Corn in the Event Store. We'll see you in the Upside Down!
Scheduled Release: 10/14/2019, 10 a.m. PDT / 5 p.m. UTC, all platforms
[previewyoutube=79FBliZsIuQ;full][/previewyoutube]
Rocket League is entering The Upside Down, and things have gotten stranger. Netflix's award-winning Original Series, Stranger Things, has invaded this year's Haunted Hallows, and The Mind Flayer is preparing to make this a truly unforgettable event starting Monday, October 14.
This Halloween, all roads lead to Farmstead (The Upside Down). This terrifying take on the once-whimsical Farmstead Arena is watched over by the maddening Mind Flayer, so make sure to look after your teammates.
If you're able to make it out of Farmstead with full control of your own Battle-Car, you'll earn Candy Corn to be used in the Haunted Hallows Event Store. The store will have autumn-inspired items, plus some top secret wares developed by the Hawkins National Laboratory that will turn your Battle-Car creations up to Eleven. Take a sneak peak at some of the items below.
Haunted Hallows featuring Stranger Things will go live following the October Update on October 14 and will run until November 11. Similar to previous in-game Events, there will be a three-day Redemption Period where you can use your extra Candy Corn in the Event Store. We'll see you in the Upside Down!
The next Rocket League update is ready to ring in the scariest season of the year! You can expect the October Update across all platforms on October 14 at 10 a.m. PDT (5 p.m. UTC). This update is going to prepare all the decorations for our upcoming in-game Halloween party, plus add some quality-of-life features that we hope you enjoy. Here's everything you can expect to see in the October Update.
Back in August, we announced our plans to remove paid, randomized Crates from Rocket League by the end of 2019. Today, were here to introduce what will replace them and how existing items will transfer to the new system.
[previewyoutube=BYOlQrrcEwI;full][/previewyoutube] Your journey through four brand-new Twitch Prime Content Packs starts now! Get primed and ready for exclusive Twitch Prime in-game items in Rocket League beginning with the sleek Nemesis Battle-Car, and concluding with the bombastic Tactical Nuke Goal Explosion! Begin your journey to unlocking all four Twitch Prime Content Packs by linking your Twitch Prime account with your Rocket League platform of choice. Once your accounts are linked, you'll automatically unlock the first pack containing the Nemesis Battle-Car. Then, you'll unlock a new Content Pack with new items every few weeks, leading to the fourth and final Content Pack. Everything found in these Packs are exclusive to Rocket League's Twitch Prime Content, so be sure to sign up before they're gone for good! Check out everything you can expect to find in each Twitch Prime Pack, plus check out the release trailer above:
Prepare your Mudcat for the next turn, because it's a big one! The first 2XP Weekend of Rocket Pass 4 is set for this Friday, September 27. Enjoy the boost on your journey to the Pro Tiers! Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra mode Playlist matches via the "+100% special event" XP bonus. Check out the official start and end times below and enjoy the extra XP!
Greetings, Rocket League Community! It's time to refresh the featured training packs to help improve your game. With October right around the corner, this is a special time for us at Psyonix and the communityspecifically, the Supersonic Acrobatic Rocket Powered Battle-Cars (SARPBC) Community.
Rocket League's predecessor, SARPBC, is racing toward its 11th anniversary next month! In honor of this momentous occasion, we're refreshing the featured training packs with practice regimens from the OG's of the game. These are veterans who learned how to perform aerial goals and epic saves in SARPBC long before the Rocket League Championship Series (RLCS) even existed.
Along with the live training packs below, check out how long some of these players have been in the game, and hear some words of wisdom from the long-time players themselves:
[table]
[tr]
[th]#[/th]
[th]Author[/th]
[th]Pack Name[/th]
[th]Difficulty[/th]
[th]Code[/th]
[/tr]
[tr]
[td]1[/td]
[td]Famiy[/td]
[td]Overhead Goalie #2[/td]
[td]Champion[/td]
[td]17F2-309A-8FA5-13BE[/td]
[/tr]
[tr]
[td]2[/td]
[td]Noir1992[/td]
[td]Ground Redirects[/td]
[td]Champion[/td]
[td]BD39-D665-A6FF-596D[/td]
[/tr]
[tr]
[td]3[/td]
[td]vel[/td]
[td]Redirect[/td]
[td]Grand Champion[/td]
[td]27B6-B630-461E-5961[/td]
[/tr]
[tr]
[td]4[/td]
[td]I Am A Tree[/td]
[td]Floor Bounce 'N Shoot[/td]
[td]Diamond[/td]
[td]F54A-1591-B804-B7CD[/td]
[/tr]
[tr]
[td]5[/td]
[td]Kronovi[/td]
[td]Ground Shooting Pack #1[/td]
[td]Platinum[/td]
[td]6B31-5C76-BDEB-16FC[/td]
[/tr]
[tr]
[td]6[/td]
[td]BigFunny[/td]
[td]Backwardss, Backboard, Clears[/td]
[td]Platinum[/td]
[td]25E6-A216-0CB7-239B[/td]
[/tr]
[tr]
[td]7[/td]
[td]Noir1992[/td]
[td]Backboard Shots (consistency)
[/td]
[td]Champion[/td]
[td]FDC7-3073-501D-0054[/td]
[/tr]
[tr]
[td]8[/td]
[td]Oneill[/td]
[td]Oneills SubParButinHD Pack[/td]
[td]Gold[/td]
[td]E8DF-CA1A-DBEA-0C8F[/td]
[/tr]
[tr]
[td]9[/td]
[td]Doomsee[/td]
[td]Double Jump Aerials[/td]
[td]Champion[/td]
[td]F269-B159-0BAC-AC2E[/td]
[/tr]
[/table]
Game streaming is a young industry. Most streamers who are at the top of their game didn't grow up with aspirations of making their living as a professional Twitch partner. It's a passion that was cultivated over the span of a few recent years. Owning a Twitch channel with more than 2.5 million views and becoming one of the most popular streamers in the Rocket League community can start as a hobby without a career on the horizon.
Rewind the clock to 2017. Rocket League was in its infancy. Athena, who was better known by her real name Alejandra, was studying marketing at community college in Austin, Texas. At that time, she was on a traditional career path, and her goal was to transfer to a university after the semester. She didn't know exactly how she would apply her marketing knowledge, but she knew she liked video games and people. Then someone gave her a suggestion that would change the trajectory of her career: the suggestion to start her own channel on Twitch.
"I never dreamed of a future as a Rocket League streamer," Athena recalls. "One of my friends said I should stream. At the time, I didn't even know what Twitch or streaming was. I didn't have a good computer setup when I started. My PC was connected to a TV in my parent's place. Everything started small."
The Austin-native loved video games at an early age thanks to an older brother and father who enjoyed the hobby. That love started with games on the GameCube like Super Smash Bros. Melee and The Legend of Zelda: Twilight Princess on the Wii, but she never thought a career would materialize out of it.
Despite starting small, it didn't take long for her stream to become profitable. While most streamers have to grind for months before breaking through, Athena started making money from her channel just two weeks after the launch thanks to a generous donation from a viewer. This was a surprise to her, but especially to her parents. She was faced with the difficult task of explaining to them how streaming could be a viable avenue for her. This was particularly challenging considering Twitch, and donations given by viewers, were foreign concepts to them.
"I remember when I received my first big donation. I stopped mid-stream and I went to my parents room, and I will never forget the look on their faces," Athena laughs. "They told me I had to return it. They were horrified. I really had to talk them down. My parents had a traditional career path in mind for me: college and a 9-to-5 job. I'm glad I was able to show them another world."
The purpose of the donation was to get an improved streaming setup. She used it to upgrade her facecam and headset. She was even able to upgrade her home's internet to enhance the quality of the stream. With the tools for a top-notch stream ready to go, Athena's channel took off. She became a Twitch partner just four months after starting her stream.
The stream was on a steady rise throughout its two years. Then, this year on June 17, she made a big move by signing with G2 Esports as a content creator. It's a decision that Athena says she always dreamed of, but never thought of as a realistic one.
"When G2 reached out, I was a bit shocked at first," Athena says. "It was really unexpected. For me to join an org with my brand, I really wanted it to be something I believed in, but I also wanted it to be a good fit for me so I could represent them well. G2 was the fit I was looking for. It took my stream to a whole new level. I'm so thankful for the people who stuck with me, believed in me, pushed me to be a better person so I could reach new goals that I never would've thought were achievable. I'm just really, really thankful for G2 and my audience."
Not only was the signing a good fit for Athena's brand, but it was also a good fit for her on a personal level. Her longtime boyfriend, Dillon "Rizzo" Rizzo, plays for G2's Rocket League Championship Series (RLCS) team. Surprisingly enough, that relationship made her hesitate at the idea of signing with them.
"With Dillon being a part of G2, I almost declined the offer," Athena says. "As a professional streamer it's very important to me that I succeed on my own merits and not because of my relationship with a professional gamer. But, it's really cool that the same org would want to sponsor both Dillon and me. He's been nothing but an absolutely amazing person, both on a personal level and with his support in my move to G2. I'm really thankful for him."
The Twitch stream is booming, and she's a part of the same organization as Rizzo. Even though everything seems to be going perfectly, that doesn't mean it's easy work. Athena has to put in the work to sustain that growth. The target is streaming live seven days a week. On top of the streaming grind, there's added scrutiny that comes with being the top female Rocket League streamer in a community that is still dominated by males. She says that there's added challenges that come with that territory.
"I think it's just something that every streamer goes through. It's one of the negatives that comes with being in a public space and having yourself out there. Everyone has their own opinions of you. I'm a big fan of streamers like Chellchee, Kiaa, and others who are doing their thing. They're tough cookies."
Sometimes the negativity that comes from making a living online means that taking time to yourself is a necessity. Athena doesn't like to obsess over the negative comments or lost subs. She says that if she needs to take a weekend away from her stream, she does. When she's not streaming, she enjoys playing the piano and traveling to Rocket League events. If it means she can meet some of her audience, she's there. The influence that comes with having a successful Twitch channel isn't lost on her. She wants to see the female Rocket League community grow. For any females thinking of creating Rocket League content, she has this bit of advice:
"For the ladies out there who are just getting into streaming, especially in Rocket League, you've got this. If you show the world that you love to do this, they will accept you for who you are. If they don't, you can just ban them from your chat," she laughs. "On Twitch, you are your own boss. No one else can tell you otherwise."
Check out Athena's channel at Twitch.tv/Athena.
Prepare your pacenotes and check your roll cages. Rocket Pass 4 is ready to rally next week! Your climb to the Pro Tiers begins on August 28just one day after the Season 12 Update goes live. Leading the pack of new rewards only found in Rocket Pass 4 is none other than Mudcat, the new rally-inspired Battle-Car. As was the case in previous Rocket Passes, you'll unlock Mudcat as soon as you purchase Rocket Pass Premium and begin your journey to unlocking the Mudcat GXT and access to Pro Tiers. Take a look at this rugged ride and some of the other featured items in the Rocket Pass 4 trailer below! [previewyoutube=BItSgrSYAXA;full][/previewyoutube] Based on community feedback, Rocket Pass 4's Weekly Challenges are changing! New Challenges won't expire after their week concludes. Now, you'll be able to complete Weekly Challenges at your leisure throughout the duration of Rocket Pass 4. Just like in Rocket Pass 3, both the Free and Premium tracks will get three new challenges each week. Weekly Challenges help you climb your Tiers even faster with Tier Points. Each Weekly Challenge is worth three, five, or eight Tier Points. Rocket Pass 4 features 70 Tiers, but getting to Tier 70 is only the beginning. Pro Tiers grant Painted or Special Edition versions of select Rocket Pass 4 items, all of which are tradable. Rocket Pass 4 will begin at 10:00 a.m. PDT (5 p.m. UTC) on August 28 and ends on December 4. Unlock Rocket Pass Premium with 10 Keys or get a head start with the Premium Bundle, which costs 20 Keys. The Premium Bundle comes with Rocket Pass Premium, plus an additional 12 Tiers! The checkered flag is nearly out on Rocket Pass 3. There's just one more week before Rocket Pass 4. We hope you're ready to rally your team and start climbing those Tiers! How far will you go??
The next update for Rocket League is scheduled for later this month, and it's bringing Competitive Season 11 Rewards and a few new quality-of-life changes to the game. Get ready to download the Season 12 Update on August 27 at 10 a.m. PDT / 5:00 p.m. UTC (pending first party certification).
This update will lay the groundwork for Rocket Pass 4, which will begin the following day on August 28. More info about Rocket Pass 4 will be revealed as we get closer to the day of the update. Plus, the Season 12 Update will add new stats and an all-new audio mix to the game. Get ready to show your teammates some love with the new "High Five" and "Low Five" stats. Achieve a High Five by colliding with a teammate in midair after a goal is scored. A Low Five is performed the same way, but at ground level.
The new audio mix that's coming to Rocket League will take advantage of High-Dynamic Range (HDR) Audio. To put it simply, HDR Audio will emphasize the game's more important sounds while temporarily lowering less important audio such as crowd and ambience to give players a clearer audio experience. We hope this new mix will be music to your ears! For more information about the work that went into bringing HDR Audio to Rocket League and how it affects the game, check out our recent dev interview with our audio team.
There are just 10 seconds left in a tied game. Your teammate has possession, and passes it your way from the wall. You place the shot above the backboard where your opponent can't reach it, launch your car into the air with your remaining boost and follow up the backboard shot with a perfectly placed goal. The Goal Explosion ignites as time expires. The exhilaration is nearly tangible. But meanwhile, there are hundreds of sound effects occurring inside the game that supplement all the excitement of the moment: the siren, the announcer, the crowd, and that only scratches the surface. In moments like this, it may be easy to overlook the sound of Rocket League, but these sounds are an essential part of the experience. The audio team at Psyonix works tirelessly on the sounds within these moments so Rocket League is able to achieve maximum levels of hype. Recently, the team that consists of sound designer Stephen Lichota, technical sound designer Miles Flanagan, and audio director Mike Ault has been hard at work on bringing High-Dynamic Range (HDR) Audio to the game. In today's world of 4K screens, the term "HDR" is usually reserved for vivid imagery on televisions, but it's also a part of the audio world. HDR Audio may share the name of HDR imaging, but it's a different concept entirely. While you need an HDR television to enjoy HDR programming, HDR Audio doesn't require any additional hardware and is specifically designed for video games. It enhances the mix of the audio so players will be able to more clearly hear the sounds that are important in the moment. That's the simplest way to describe this audio system that is anything but simple. "HDR Audio is one of the hardest things to explain," says Stephen. "Even when we're constantly working with it, it can still throw your brain for a loop. Normally, you have a fader that you can adjust to make certain sound effects louder than others. It doesn't quite work like that in HDR Audio. It doesn't make sound louder. Instead, it makes other sounds quieter so there's an emphasis on specific sounds. So, then you're trying to listen for the things that the system is altering." That's essentially what Rocket League's upgrade to HDR Audio is going to do. The sounds that are more important will be prioritized in a way so that they can be heard more clearly when they happen. "The whole goal is for you to hear what you want to hear the most," Mike explains. "So, you hear other cars, and you hear positional information better like where the ball is. Extra sound effects like crowd and ambience are moving out of the way. It all gives you a cleaner sense of the game." This new sound mix didn't happen overnight. HDR Audio was attempted in the past, as early as the game's Neo Tokyo Arena release in 2016. But, that audio overhaul came with some growing pains. The world of audio engineering is not an exact science. There's only so much testing you do before the game is being played in online conditions. It's nearly impossible to recreate every combination of audio cues that could possibly happen in any given match. Plus, each update with new Boosts, Arenas, Battle-Cars, and Goal Explosions adds to the ever-growing library of sound effects. "Rocket League is in its fifth year," Mike says. "There's so much sound-related content when you consider boosts, crowd noise, engine audio and so much more. Then, you stack 20 or 30 of those sounds at any given time. It can be pretty daunting to find where something is sounding wrong." In addition to that challenge for the audio team, there's the issue of players experiencing the game's sound in vastly different environments. Some players rely on speakers built into a TV or monitor, while others may have high-fidelity sound systems. Most players, however, use headphones during their gaming sessions. In the past, Rocket League's audio mixes were primarily designed on top-notch sound systems, but that's not how most people are listening to the game's audio. The HDR Audio update is the game's first audio mix that was designed with a focus on headphones. "When we did our last mix, we were doing it in one of our rooms in super high fidelity and listening to the audio at a louder volume than our community listening at home at night could realistically reproduce," Mike explains. "We created a very dynamic mix that we thought sounded fantastic. The vast majority of our players don't play Rocket League that way. So, rightfully so, we got a wide range of player feedback. This time, we took every step we could to recreate listening situations that our playerbase commonly experiences." Throughout the development of this mix, the team played different games that handle dynamics in various ways. One game that stood out as an audio benchmark was Rainbow Six: Siege. According to the team, the sound design of Siege stands with its range dynamics of tensely quiet and bombastically loud states. Miles says that while this design can help guide the direction of Rocket League, Rocket League is a different beast entirely. "In Rocket League, you're driving a car that's accelerating and boosting nearly all the time," he explains. "That's essentially the only state of play, whereas Siege has two very different general levels of audio. It's a different case, but we can definitely take some useful cues from Siege." One of those cues is to bring adjustable Dynamic Range Controls to Rocket League in a future update after HDR Audio hits the game and the team is able to monitor player feedback. Once HDR Audio rolls out with the next update, the best advice Mike can give: have an open mind when you hear the changes for the first time. "There's this phenomenon in the audio world called 'temp love,'" he explains. "It says that people get attached to what they're used to. We're asking people to give it a chance. It will sound different. If it didn't sound different, then it defeats the purpose of remixing the audio. We genuinely feel that this is a major improvement and hope people approach it with an open mind. We're looking forward to hearing community feedback and using that to create the best possible listening experience." Look out for HDR Audio in Rocket League's next update scheduled for August 27.
With Rocket League Championship Series (RLCS) Season 7 in the rearview mirror, that means it's time to refresh the featured Training Pack Browser. While the previous pack featured creations from RLCS pros and former pros, this new collection has been hand-picked by Psyonix and should help several different facets of your game.
Check out the nine featured packs that will help improve your Rocket League fundamentals like dribbling, clearing, passing, double touches, backboard shots, and more!
[table][tr]
[th]#[/th]
[th]Author[/th]
[th]Pack Name[/th]
[th]Difficulty[/th]
[th]Code[/th]
[/tr]
[tr]
[td]1[/td]
[td]Virge[/td]
[td]Dribble Training[/td]
[td]Champion[/td]
[td]04C1-42C8-6E5D-6F75[/td]
[/tr]
[tr]
[td]2[/td]
[td]Mertzy[/td]
[td]Recreating RLCS7[/td]
[td]Grand Champion[/td]
[td]D7B1-F15D-E870-0F8D[/td]
[/tr]
[tr]
[td]3[/td]
[td]Wayprotein[/td]
[td]Novice Defender[/td]
[td]Gold[/td]
[td]87E7-773A-CBE5-B2C3[/td]
[/tr]
[tr]
[td]4[/td]
[td]Lachinio[/td]
[td]Backboard Shots[/td]
[td]Champion[/td]
[td]AFFD-5023-BD4F-D320[/td]
[/tr]
[tr]
[td]5[/td]
[td]Johnnyboi_i[/td]
[td]Clearing for Beans[/td]
[td]Champion[/td]
[td]3B34-F63D-27BE-8404[/td]
[/tr]
[tr]
[td]6[/td]
[td]Majowww[/td]
[td]Treino De Walldrag[/td]
[td]Champion[/td]
[td]5008-1A49-7B3A-AA4E[/td]
[/tr]
[tr]
[td]7[/td]
[td]FLuuMP[/td]
[td]Pass Training[/td]
[td]Platinum[/td]
[td]BFD6-DA9F-49A2-81B3[/td]
[/tr]
[tr]
[td]8[/td]
[td]Wayprotein[/td]
[td]Shadow Saves[/td]
[td]Platinum[/td]
[td]6A8C-7B90-2AAA-B6B5[/td]
[/tr]
[tr]
[td]9[/td]
[td]Plasmid[/td]
[td]Self Double Touch: Pro[/td]
[td]Diamond[/td]
[td]E8EB-C454-38AF-9637[/td]
[/tr]
[/table]
As we previously announced, Competitive Season 11 is coming to a close on August 27. Hit these training packs hard to elevate your game and get to that next rank before the season ends! Don't forget, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 11.
Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours for our next Community Spotlight!
These summer months have been by far the most radical Rocket League has ever seen. We hope you've been enjoying Radical Summer and everything it's brought to the game, from the three different Event Stores to the Ecto-1 and Knight Rider Car Packs. Millions of matches were played in the limited-time mode Playlists, and the plays you pulled off on the pitch were incredible. Thanks for sharing your clips!
Radical Summer is in its third and final phase before the redemption period begins on August 12, so it's a good time to look forward to the rest of 2019. There's plenty to discuss that we're excited about including the remainder of Rocket Pass 3, Rocket Pass 4, and more!
Don't touch that remote! The '80s Television phase of Radical Summer is now live, and the iconic vehicle, K.I.T.T., is now available in the Knight Rider Car Pack! Click here for more details. [previewyoutube=Sk3qh7bjoIY;full][/previewyoutube]
Rocket Pass 3 is still charging forward. So, if you need a boost to get to the Pro Tiers, this weekend will be the best time to play. Get ready for our next Double XP Weekend, which will kick off on Thursday, July 18 and end on Monday, July 22.
Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, Extra, and Spike Rush mode Playlist matches via the "+100% special event" XP bonus.
Check out the official start and end times below and enjoy the extra XP!
Don't touch that remote! Radical Summer is entering its third phase next week: a celebration of '80s television. This final phase of our summer bash, which will run from July 22 at 10 a.m. PDT (5 p.m. UTC) through August 12, brings a new Premium DLC Car Pack - Knight Rider, brand new event items, and a limited-time mode.
Knight Industries has crafted its own Knight Industries Two-Thousand (also known as K.I.T.T.) for one mission: to dominate the pitch. The iconic car headlines the Knight Rider Car Pack DLC that will be available July 22 for $1.99 (or regional equivalent), which also includes K.I.T.T. Wheels and K.I.T.T. Gullwing Topper. Sorry, self-driving capabilities are not included!
A new phase of Radical Summer means new items are headed to the event store, and they're some of the biggest franchises to grace the small screen. Tune in for items from DreamWorks Voltron Legendary Defender, and WWE.
Don't forget about the Golden Eggs in the event store! Golden Eggs include items from Elevation, Victory, Turbo, and Nitro Crates. And, you can collect up to five Golden Eggs per phase, so jump into Online Matches to start earning Cassettes.
Hop into your Battle-Car, put on your aviators, and hit the sandy beaches of Salty Shores for the new limited-time Beach Ball Mode. This feel-good mode features 2-on-2 action with a large, reskinned ball that floats and curves just like a beach ball. We look forward to seeing your sweet beach montages in super slow-mo.
The celebration of '80s Television ends on August 12. If you missed any of the event items from the previous phases, take a chill pill. The event store from all three phases of Radical Summer will reopen for a "Last Chance" redemption period. You'll be able to redeem leftover Cassettes for event items from all three phases until August 19.
We hope you're digging Radical Summer so far! Get into our TV party next week and start earning more Cassettes. As always, stay radical!
Four years!
That's how long it's been since Rocket League first started scoring goals on PlayStations and PCs around the world, which were soon followed by releases on Xbox and Switch not too long after. It's been an incredible journey for us that spans what amounts to an entire high school career.
We think that's a fitting comparison too, because just like high school graduation, those four years are only the beginning of what we believe will be a long and prosperous move into maturity and bigger and better things. Rocket League is in it for the long haul. We firmly believe that our game will continue to grow and improvenot only for many years to come, but for many generations as well.
Case in point: in the time since we last talked about our third birthday, we've seen an enormous amount of progress for Rocket League and the industry as a whole. In just the last year alone, we launched our new and highly successful Rocket Pass initiative, giving players yet another way to enjoy and unlock in-game content; along with the recently added (and highly requested) "Weekly Challenges" feature, that expands the Rocket Pass concept even further.
In that same year, we've also added a ton of additional content in partnership with massive brands like Hot Wheels, McLaren, Shazam, and Major League Baseball to please fans of multiple backgrounds and interests, while also tapping into one of the greatest decades of all timethe 1980sto bring classic IPs like Ghostbusters, Knight Rider, E.T.: The Extra-Terrestrial, The Karate Kid, Voltron, The Goonies, and WWE to Rocket League; courtesy of our biggest in-game event ever, Radical Summer!
The last 12 months have also allowed us to achieve some of our most ambitious goals in the history of our studio. Specifically, TRUE cross-platform play, that allows you to play Rocket League with friends on ALL platforms, finally became a reality this past January when we joined Fortnite as the first two games to ever offer such a ground-beaking feature. That cross-play experience was made even better by the cross-platform parties function you have patiently waited for over the years. And let's not forget about our partners at Monstercat, who continue to introduce new songs and artists to Rocket League in-game (and for FREE) throughout the year!
Rocket League's Esports ecosystem is bigger and brighter than ever too! RLCS Season 6 introduced our first-ever $1 million prize pool in Las Vegas, while last month's RLCS Season 7 World Championship saw our most-attended event thus far, packing thousands of rabid fans into the Prudential Center in Newark, New Jersey! But that's just the tip of the iceberg for what's been a massive year for RLE, which includes:
Hit the Rocket League pitch this weekend, and be sure to bring your friends. The full game will be playable for free all weekend long on Xbox and Steam beginning Wednesday, July 10 until Monday, July 15.
This is the best time to check out all the content jam packed into the game for the summerspecifically Radical Summer. Our '80s-themed in-game event is in full swing. Earn Cassettes from playing Online Matches, which can be redeemed for unique in-game items inspired by '80s culture. Jump into Casual, Competitive, and Extra modes, or try out the new limited-time mode, Spike Rush. Any items that are earned from the Free Weekend will carry over to the full game if you decide to purchase Rocket League during or following the Free Weekend.
Check out the start and end time for the Free Weekend below. Keep in mind, you'll need Xbox Live Gold to play for free on Xbox. Good luck and have fun!
Rocket League is celebrating its 4th Birthday! As if the start of Radical Summer's Culture phase weren't enough, we're adding to the party by activating a Double Drop and Double Painted Weekend starting July 4.
During this weekend-long event, all Uncommon or higher free customization items and active Crates will drop twice as often after Online Matches of any game type. Plus, all Crates will have double the chance of containing Painted items. If you're holding onto Crates in your inventory, this is the perfect time to open them. The Double Painted bonus also applies to Trade-Ins. All Trade-Ins processed during this weekend will have double the chance of receiving a Painted item.
The Double Painted item increase only applies to Crates and Trade-Ins, and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted Items. Be sure to check out the drop rates for Crates here. Here are the start and end times for the Double Drop & Double Painted Weekend:
Radical Summer is motoring into its second phase: a celebration of '80s culture. That means there are brand new items in the Event Store featuring the tightest trends from the 1980s. Pixelated Wheels? Totally. A VCR topper? Duh. An enormous cell phone? Like, for sure! Plus there's an all new limited-time game mode called Spike Rush that you'll dig big time.
To celebrate Rocket League's 4th Birthday, we're taking the action back to Throwback Stadium, but gameplay is taking a sharp turn. Radical Summer's second phase introduces the all new limited-time game mode Spike Rush. In this 3v3 mode, every player has the Spike power-up from Rumble. Players who have possession of the ball lose all boost, but can disengage their spikes to perform some wicked shots or passing plays. But be careful! The ball carrier is demolished on contact. We can't wait to see what smooth moves you're able to pull off in this wild mode.
Be on the lookout for the new Totally Awesome Crate, which will start dropping today. The Crate itself fits perfectly with Radical Summer's '80s style. As for what's inside, check out the new hot hatchback Fennec pictured below. The Totally Awesome Crate contains over a dozen customizations. In-game items from this crate are subject to the same drop rates as our previous Crates, which you can find here.
Radical Summer's Culture phase will be live until July 22, so jump into Online Matches, start earning Cassettes, enjoy Spike Rush, and stay radical!
Radical Summer is in full swing, and the new Totally Awesome Crate is ready to bring some righteous in-game items to the party. You can expect the crate to start dropping on Monday, July 1 at 10:00 a.m. PDT (5:00 p.m. UTC).
The Totally Awesome Crate will have more than a dozen customization options including the brand-new, bodacious Battle-Car, Fennec. Plus, the three new Wheels being introduced will have Special Edition variants. In-game items in the Totally Awesome Crate are subject to the same drop rates as our previous Crates, which you can find here.
We hope you're digging the '80s celebration throughout Radical Summer. As always, stay radical!
Scheduled Release: 6/24/2019, 10 a.m. PDT / 5 p.m. UTC, all platforms
https://www.youtube.com/watch?=29&v=QBp3_vJBAVQ
Join us for the biggest 80s summer bash Rocket League has ever thrown! Radical Summer is now live, and it all starts with a totally awesome celebration of '80s Blockbusters.
The first phase of Radical Summer celebrates some of the most beloved franchises of the decade, starting with Ghostbusters, which is celebrating its 35th Anniversary this June. The Ghostbusters Ecto-1 Car Pack Premium Licensed DLC includes the Ecto-1 Battle-Car, Ecto-1 Wheels, Slimer Topper, Proton Pack Boost, Ghostbusters Avatar Border and Player Banner, and the Stay Puft Goal Explosion. The Car Pack is now available for $1.99 USD (or regional equivalent).
Also try out the new limited-run Ghost Hunt mode! Two teams of three enter a spooky version of the Urban Central Arena and attempt to trap the ball with their proton stream power-ups in the Containment Zone. Ghost Hunt will be available throughout the Blockbusters phase of Radical Summer.
There are plenty of tubular in-game Event Items to earn throughout Radical Summer. The Blockbuster phase features items inspired by '80s movies like Back to the Future, E.T. the Extra-Terrestrial, The Goonies, and The Karate Kid. You can earn these items in the Event Store by redeeming Cassettes. Cassettes can be earned by playing Online Matches in Casual, Competitive, and Extra Playlists. Check out some of the rad event items below.
The Blockbusters Phase will last until July 1, when the extremely excellent celebration of 80s cultures begins. The event store will refresh with new items for each phase of Radical Summer with the most choice 80s-inspired items. But, don't have a cow if you didn't get a chance to score your favorites. All three Event Stores from each phase will open for a short redemption period after Radical Summer ends in August.
Expect more info on the Culture and Television phases of Radical Summer very soon. Stay tuned, and start earning those Cassettes for some of the most radical items in Rocket League! Stay gnarly!
https://www.youtube.com/watch?v=Sk3qh7bjoIY See more at: https://www.rocketleague.com/special-event/radical-summer/blockbusters/ You're totally invited to Radical Summera summer-long celebration of all things 80s. Grab your aviator shades and mixtapes, and prepare to go back in time to experience the most righteous movies, television, and culture from the decade. Radical Summer is an in-game event, kicking off on June 10. The 9-week event will feature free items, new Premium Licensed DLCs, limited-time game modes, and more! (shhh, its a secret) This extremely choice event is split into three celebrations of the 1980s: Blockbusters, Culture, and Television. Each celebration lasts three weeks. Similar to previous events, play Online Matches to earn Cassettes and redeem them for in-game, '80s-themed items all summer long. Radical Summer's Event Store will change for each phase of Radical Summer, bringing in new items for your Battle-Car. And dont worry, at the end of the event, well give you a week to redeem Cassettes for any items you may have missed.
Scheduled Release: June 5, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms)
The World Championship of the Rocket League Championship Series (RLCS) are mere weeks away. Starting June 21, the best in the world will compete for the title of World Champion live at Prudential Center in Newark, NJ.
But, these pros didn't get to that level overnight. It took thousands of hours of practice and perseverance. Nobody knows Rocket League like these players do, which is why you're not going to want to miss the latest featured Training Pack if you're trying to elevate your game. This batch of Training Packs has been custom made by current and former RLCS pros. They'll help you brush up on high-level mechanics like redirect shots and backboard reads, and hone your skills for fundamentals like defense and striking. Check out this batch of Training Packs below.
[table][tr][td]#[/td][td]Author[/td][td]Name[/td][td]Team[/td][td]Code[/td][/tr]
[tr][td]1[/td][td]Rizzo[/td][td]Striking[/td][td]G2 Esports[/td][td]3D82-C00D-1050-A35D[/td][/tr]
[tr][td]2[/td][td]Wonder[/td][td]Redirects[/td][td]Rogue[/td][td]8983-5089-F5B0-DDA0[/td][/tr]
[tr][td]3[/td][td]Torsos[/td][td]deevo[/td][td]Renegades[/td][td]0CB0-16C8-DAAD-B578[/td][/tr]
[tr][td]4[/td][td]Zen[/td][td]Defensive Situations[/td][td]Renegades[/td][td]E494-9C3E-61BD-9097[/td][/tr]
[tr][td]5[/td][td]Lethamyr[/td][td]Redirect Mechanics Warmup[/td][td]Ghost Gaming[/td][td]42B5-985A-EF76-12A1[/td][/tr]
[tr][td]6[/td][td]Lethamyr[/td][td]High Clear Defense 2/2[/td][td]Ghost Gaming[/td][td]F0C9-173D-C328-8BCE[/td][/tr]
[tr][td]7[/td][td]CJCJ[/td][td]Defensive backboard reards[/td][td]Icon Esports[/td][td]7EEC-AFC2-FFEB-5B14[/td][/tr]
[tr][td]8[/td][td]Wonder[/td][td]Rebounds[/td][td]Rogue[/td][td]B669-69C8-B477-090A[/td][/tr]
[tr][td]9[/td][td]CaioTG1[/td][td]Backboard Reads CaioTG1[/td][td]Erodium[/td][td]41E2-C45B-ACBC-174E[/td][/tr][/table]
Tickets for the Season 7 RLCS World Championship are on sale now. Be sure to get your seats at Prudential Center in Newark, NJ soon. You're going to want to watch this live!
Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours in our next Community
Photo courtesy of @ToastyVeteran
Photo modes have become a mainstay in video games across a wide variety of genres over the past couple years. They give players an up-close look at every distinct detail that goes into the visuals of our favorite games, plus allow content creators to craft truly amazing, unique images.* Rocket League's* most recent update added a similar feature called Replay FXa suite of controls that made it possible for fans to heavily edit the look of their best plays from the pitch.
Replay FX adds the ability to adjust the look of saved replays by adding filters, focus points, vignettes, and greenscreen effects that make the fan art possibilities endless. The controls are still in beta as this is the first time a feature of this type have been added to the game. The development team is still exploring how content creators are using these tools, what's working, and what can be added in the future. But, just because it's in beta doesn't mean it came together overnight.
The team leading the charge behind Replay FX is led by senior graphics engineer Art Mata, graphics engineer Nate Danque, and tools engineer Mark Masilionis. A photo mode for Rocket League had been in talks for a while, and it took the team roughly a year to make it a fully-fledged feature. What would eventually become Replay FX started as a series of behind-the-scenes tools made for different teams at Psyonix. The video producers wanted a mod that could give their highlight or promotional videos a different look and feel, and give them more freedom when capturing gameplay footage. Mark's job as tools engineer is to create those types of tools.
Adding a couple tools for players to adjust replays was a good start, but changing the depth of field wasn't quite enough to pursue as a new game feature by itself. Then Mark got a new request to make a greenscreen effect for the creative services team, the group that creates graphic designs for Rocket League websites and high-resolution screenshots of Battle-Cars and items. "That project took me a couple of days," Mark said. "Obviously, it didn't have to be production quality or anything. They just needed it to work."
Mark made these tools designed to be used by these different parts of Psyonix development. Then game director Scott Rudi took notice. "We just had gotten it to a point where we were comfortable giving it to the video producers," Art recalls. "Then a week later, Scott asked, 'hey, what's it going to take to get this into a patch?' We had to take a long look at the work ahead of us." The reality: console work to make sure Replay FX would run smoothly on all platforms, and a user interface (UI) that worked the way they wanted it to, and still made it easy to use for players. UI can be a particularly daunting task since the UI team is often busy on different Rocket League projects.
At that time, Nate had just joined the Psyonix team, and was handed the Replay FX project roughly a month after his start date. From there, his job was making sure the feature was working properly. Plus, the team kept coming up with new ideas for filters.
"I prototyped a few more filters, but we had to make sure we were staying within performance budgets and ensure frame rates were staying stable," Art said. "I whipped up a few, Nate put some together, and we added what we thought would be some really interesting features that the community could use for utility. We started going in that direction and it started getting more complicated."
Photo courtesy of @SpiffSnaps
After roughly a year's worth of time and effort, the team would eventually get it in its beta form as a part of the Esports Shop Update. According to Nate, there is still room for improvement and opportunity to add features in the future. Those features may be additional filters, or perhaps even the ability to equip different wheels, decals, and goal explosions in replays, which is one of Mark's dream features.
"For now, we're listening and tuning according to feedback," Art says. "We'll definitely have more filters on the way, and right now we're just seeing what's possible and what we can fit and what works."
Art, Nate, and Mark agree that the best part of Replay FX has been the community reception. They have been overwhelmed by the positive response and the creations made by fans. Check out some of their favorite creations here and here.
"Honestly, it's cool that it's being received so well, but even cooler to see what they're making with it," Mark said. "I love seeing the amazing things everyone is creating. It's just so rewarding that they're able to make all of this art."
"It's humbling," Art said. "Whenever we put out stuff like this, we know it's going to go to a community that's passionate, and they want to share that passion with their friends. That's always exciting. It's inspiring. It makes me want to go back and do more for the community. Let's see how far we can push this thing."
If you're enjoying Replay FX, be sure to share your creations with us. Tag @RocketLeague on Twitter and use the hashtag #RLReplayFX. We feature Fan Art every Friday, and may even use one of your creations.
It's hard to believe that we're almost to the halfway mark of 2019, but believe it you should, because it means that we're ready for a brand new Roadmap that sheds some light on the new features and improvements we're bringing to the game over the next several months.
Of course, you've probably already read this month's "Epic News," which is why we also want to assure you (and the rest of our community) that Rocket League will continue to be shaped by the same development team that it always has even if our family is getting quite a bit bigger. The game will also continue to be fueled and inspired by the passion and feedback of our dedicated playerbase just as it was before.
With that in mind, let's take a closer look at what you can expect to see in the next few months of 2019!
Big things have humble beginnings. Learning to pull the most insane aerial backboard double touches starts out by just trying to strike a slow-moving ball with all four wheels firmly planted on the ground. Becoming one of the biggest content creators in the Rocket League communitysomeone who produces seemingly impossible freestyle goalscan start as a quick upload of someone practicing freekicks in soccer. That's Joni "JHZER" Humaloja (now simply known as "JZR"). Before he was pushing the limits of what was possible on the virtual pitch, this is precisely how the aerial extraordinaire started his YouTube career.
His very first upload was a simple, single-cam video of him practicing his soccer skills in his hometown of Nummela, Finland. Like so many who have turned Rocket League skills into a career, JZR's love for soccer proved to be the gateway to the video game. Before JZR was showing his viewers how to be one of the best players in a Rocket League lobby, he started by learning the basics of Supersonic Acrobatic Rocket Powered Battle Cars (SARPBC). This turned out to be the first game JZR started taking seriously.
"I started playing SARPBC seriously pretty much from the beginning," JZR said. "I loved the game because it was really similar to real-life sports. You're in total control of the car. SARPBC gave players the car, boost, and the ball. From there, its all about what you can do with them. It's the best feeling when you realize how you struggled with something last time you played and now you are more comfortable with it. You feel proud and want to improve on the next thing."
That improvement would eventually lead to the creation of content including some of the most insane Rocket League goals on YouTube. Before his YouTube channel got fully off the ground, JZR wasn't sure if YouTube would be his career path, despite it being his dream. Even though soccer was his first YouTube upload and the beginning of his love for competition, he decided to hang up the cleats after playing for 9 years to focus on his college. At that time, the goal was to go from college to university to study nanoscience (university comes after college in Finland). Even while juggling higher education, college brought free time, and free time began to fill with SARPBC. But, he wasn't able to drop everything and embrace SARPBC just yet.
After college, it was time to complete his military servicea government mandate for all men over 18 years old in Finland. JZR, who served as a Navy Scout, describes it as one of the toughest times of his life, but credits his service for teaching him discipline and respect.
Following military service, JZR found himself at a crossroads. He was back at university, but his passion for SARPBC still lingered. Creating videos on a regular basis for a YouTube channel is no easy task by itself. JZR taught himself to edit his videos, and had to learn new techniques as he went along. Throw in a university course load studying nanoscience in chemistry, and you have a recipe to get stretched pretty thin. That's when he had to make the decision between the traditional path versus the unconventional.
"I'm still in university, but I've taken time off for a year now to focus on content creating. That's where my real dreams are," he said. Having the support of loved ones always helps, and JZR says he has that too. "My family is super supportive and always encourages me to do what I really want to do in life. They knew how much I enjoyed gaming already and that I did videos before this for a long time. So, they were just proud and happy for the success of the channel."
Now, being laser-focused on Rocket League and content creation, JZR is all about elevating his game, both on the pitch and on his channel. He came on the scene with crazy mechanics known as "freestyling." Freestyling is when players go for goals in the flashiest way possible. He and his partner on the pitch, MK, are practically Rocket League magicians, setting up ridiculous passing plays to one another all while spinning multiple times in midair with ease. JZR and MK's partnership goes way back to three years ago when they were part of a freestyling team called Nixus.
"From the first game we played together I saw how good he was at passing. We had amazing chemistry. We've been playing ever since and haven't stopped. Nowadays, he is one of my best friends. I've met him several times in real life and I'm truly happy that he's part of my life." JZR admits that while his channel, and his playstyle with MK, started out with a focus on freestyling, he's been trying to distance himself from being labeled a "freestyler."
"I started freestyling on SARPBC in 2011. I thought it would be cool to score goals while spinning like crazy in air for montages, because people really didnt do them back then. My viewers liked the goals, so coming up with different tricks became my thing. Nowadays in Rocket League, my passion is more in competitive, so I havent been a freestyler in a long time. I dont come up with new tricks anymore on purpose. Its more like crazy stuff just happens when Im trying my best but also improvising on the go." JZR still likes to follow the freestyling scene and particularly enjoys the goals of other content creators like MuiricleS.
When not producing videos, JZR has dabbled in Rocket League's competitive landscape. He was part of the now defunct FlipSid3 Tactics in 2017, and is looking to refuel that competitive fire. He recently competed in the EU Play-In stage of the Rival Series this season. "After a long time not competing I have started to focus on that again, and I'm improving myself as a player," JZR said. "Im doing competitive highlights more than freestyling, so making those highlight videos and competing is easier."
Whether it's competing, practicing, or creating content for a YouTube channel, playing that much Rocket League can lead to burnout. JZR's got that covered, too. He tries to take time to himself away from screens when he can, or play something other than Rocket League to give himself a break. "In my spare time, I try to take care of myself as well as I can," he said. "Workout out at the gym and running are my favorite ways to do that, and I'm still playing soccer for fun." He enjoys playing other games with his teammate MK like Dead by Daylight, Tekken, CounterStrike: Global Offensive, Call of Duty, and Overwatch, just to name a few.
Even with all the games he plays for fun, Rocket League is still JZR's mainstay. He always goes back to it to improve his skills, pushing the boundaries of what's possible, and helping others elevate their game with tutorial videos on how to get to those top competitive ranks. "I still get super hyped about good goals even though I've been playing Rocket League and SARPBC for almost 10 years. That just shows that goals just keep getting better, and that thought makes me happy."
Check out JZR's YouTube channel and follow him on Twitter to see his latest highlights and tutorials.
Scheduled Release: April 30, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms)
Rocket Pass 3 is live and gives players faster ways to Tier-Up with new Weekly Challenges. The Challenges for Week 2 are now live! Get three new Challenges each week throughout Rocket Pass 3, or upgrade to Rocket Pass Premium and get a total of six. With Rocket Pass Premium's initial 50% XP bonus and Weekly Challenges, you'll reach the Pro Tiers faster than ever!
How far will you go?
Rocket Pass 3 will run until July 29, so jump into Online Matches to start climbing those Rocket Pass Tiers!
Rocket League's tenth Competitive Season will come to a close next month. That means it's time to reveal the upcoming Season Rewards. We're excited to announce that the rewards for Competitive Season 10 will be brand new Goal Explosions!
Competitive Season 10 will end, and Season 11 will begin, on May 13. Like previous Competitive Seasons, there will be unique reward for ranks Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion. The Grand Champion Rank will have its own unique reward in addition to the the Season 10 Grand Champion Title.
Check out the video below to see the new Goal Explosions in action.
https://www.youtube.com/watch?v=VcR4wTACyNc
In addition to the unique Grand Champion Rewards and Titles, Extra Mode Grand Champion Titles are returning for Season 10. Extra Mode Titles for the Grand Champion Rank debuted in Season 9 and will be back this season. See the full distribution breakdown below:
COMPETITIVE AND EXTRA MODE REWARDS
SHAZAM! Starting right now, you can unlock new in-game items inspired by the hit DC Comics film, and the best part is, they're free!
Just as Billy Batson says, "Shazam!," to get his super powers, so too will you get your items! Just enter key word "shazam" in the "Redeem Code" menu to get the official Shazam Octane Decal and Shazam Wheels. These items may not come with super strength or bullet immunity, but you'll still look super cool when your Battle-Car goes flying through the air!
Check out Shazam! in theaters now.
Scheduled Release: April 16, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms)
With Rocket Pass 3 just around the corner, we wanted to let you know what to expect on April 17. Along with an entirely new line of Free and Premium items unique to this Rocket Pass, Weekly Challenges are also being added to the mix. These Challenges will allow players to Tier Up even faster. Before you eagerly take the field on day one, here is everything you need to know about Rocket Pass 3 and Weekly Challenges.
Our next update the Esports Shop Update is just over the horizon, with a bunch of new content we're excited to bring to Rocket League coming right along with it! Expected to go live on April 16 (pending first-party certification), this new update will not only include its namesake, the Esports Shop, but also Rocket Pass 3, kicking off one day after that on April 17.
The pros of Rocket League are almost ready to hit the field for Season 7 of the Rocket League Championship Series (RLCS)! That means that League Play begins on April 6, but the best of the best just didn't get there overnight. If you want to learn to play like the pros, you're going to have to put in the time on the practice field.
Since this is the first training pack roundup of 2019, this edition of Community Spotlight focuses on improving play no matter your rank. Some players may be working on the consistency of air dribbles, while newcomers are still working on getting off the ground. Whether you're just starting out in Bronze or climbing that ladder to Grand Champ, you'll find a Training Pack to improve your game and impress your opponents. Here are this month's Custom Training Packs.
[table]
[tr]
[th]#[/th]
[th]Author[/th]
[th]Name[/th]
[th]Difficulty[/th]
[th]Code[/th]
[/tr]
[tr]
[td]1[/td]
[td]Hinata[/td]
[td]The ultimate warm-up[/td]
[td]Diamond[/td]
[td]FA24-B2B7-2E8E-193B[/td]
[/tr]
[tr]
[td]2[/td]
[td]Shia Laboost[/td]
[td]Backboard LaBoomers[/td]
[td]Champion[/td]
[td]6501-3E56-56A4-6426[/td]
[/tr]
[tr]
[td]3[/td]
[td]Oneill[/td]
[td]Groundwork Attack[/td]
[td]Champion[/td]
[td]3CF1-6A0E-D4B9-8B38[/td]
[/tr]
[tr]
[td]4[/td]
[td]Gweep[/td]
[td]REDIRECT 10 PACK[/td]
[td]Champion[/td]
[td]F2A4-8700-AC81-19B2[/td]
[/tr]
[tr]
[td]5[/td]
[td]JustPlay[/td]
[td]tough angles[/td]
[td]Diamond[/td]
[td]76C2-C5E5-100E-8847[/td]
[/tr]
[tr]
[td]6[/td]
[td]Awesup1[/td]
[td]Power Shot Training[/td]
[td]Platinum[/td]
[td]36AE-90A0-5489-7EB5[/td]
[/tr]
[tr]
[td]7[/td]
[td]King[/td]
[td]Backwards Saves[/td]
[td]Platinum[/td]
[td]EABD-7F2F-D4FA-46B2[/td]
[/tr]
[tr]
[td]8[/td]
[td]Floating Mongoose[/td]
[td]Simple wall shots[/td]
[td]Silver[/td]
[td]276F-25E2-754D-D8E3[/td]
[/tr]
[tr]
[td]9[/td]
[td]Syntax[/td]
[td]Upper 90 Striker Training[/td]
[td]Platinum[/td]
[td]BCAC-7526-0941-D593[/td]
[/tr]
[/table]
Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours in our next Community Spotlight!
https://www.youtube.com/watch?v=44aiCQSPoxo The MLB Fan Pack is coming to Rocket League just in time for Opening Day! On March 25, gear up and rep your favorite Major League Baseball team with this new Premium Licensed DLC. Celebrate the 2019 MLB Season in style. Customize your Battle-Car with baseball cap Toppers, Flags, and Player Banners for all 30 MLB teams. Plus, the DLC comes with a Baseball Rocket Boost, and an MLB-branded Flag and Player Banner for game time. Check out the team gear in the MLB Fan Pack trailer above, plus screenshots of the in-game items at the landing page. Let us know what you think on Facebook, Reddit, and Twitter. The MLB Fan Pack will be available on all platforms in all regions for $2.99 USD (or regional equivalent). So, get ready to hit that pitch and score for the home team!
Get ready to earn twice the XP and have twice the chance of earning Painted in-game items in Rocket League! As the headline says, starting March 7, you'll be able to take advantage of a 2XP and a Double Painted Weekend!
During this special event, you can earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist Matches via the +100% Special Event XP bonus. In addition to that bonus, all Crates will also have double the chance of containing Painted items. That means if you have any Crates in your inventory that you havent opened yet, this weekend will be a great time to do it!
Also of note is that Rocket Pass 2 ends on March 18, so the weekend event will be a great opportunity to take advantage of the 2XP to Tier-up even faster to get to the Pro Tiers.
The Double Painted item increase only applies to Crates and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted items. Be sure to check out the drop rates for crates here. Here are the start and end times for the Double XP / Doubled Painted Item Weekend:
We're trying something new with our Community Spotlight series. The Rocket League community is full of talented people with a serious passion for the game. Like the title "Community Spotlight" suggests, we would like to use this series to shine a light on some of those unique individuals. Don't worry, we know many of our fans look forward to our Training Pack collections, and those will return very soon. But this month, enjoy our first new kind of Community Spotlight featuring Rudeism.
Think back to your first successful aerial goal in Rocket League. After all the trial and errorall the hours just trying to make contact with the ballyou finally launch your Battle-Car in the air and strike the ball with just enough power and placement to tuck it into the net. Now imagine trying an aerial goal, but somebody removed the controller from your hands and replaced it with a plastic guitar that's usually reserved for rhythm-based music games. Thats what a streamer who goes by the name of "Rudeism" has turned into his passion.
Rudeism, whose real name is Dylan Beck, tries to play games with controllers that virtually nobody would prefer over a standard gamepad. He fell in love with Rocket League close to the games launch in 2015. Thats around the same time he started streaming, but back then, he relied on a standard controller. Now, Rudeism has carved his niche within the streaming community by gaming with ridiculous controllers. Rocket League has always been one of his streaming mainstays, but instead of grabbing the sticks, he now reaches for a guitar.
"My background before I started streaming was in competitive Guitar Hero," Rudeism said. "I used to play competitively for a few years long before Rocket League or even Twitch was a thing. I remember streaming one day. I was playing Rocket League just casually. One of my friends joked that I should play with a Guitar Hero Guitar, just for a laugh. And I just thought, 'thats a bloody stupid idea. Why would anyone want to do that?' Then we ended up sitting down and figuring it out, like, 'OK, if you wanted to do it, this is how you would do it.'"
The next logical question is "how?" A guitar doesnt have an analog stick or triggers, so how would one even begin to make a Battle-Car move? Thats something that Rudeism had to figure out before even taking the field. The whammy bar handles accelerating and reversing, flicking the strum bar up or down turns the car right or left, and the buttons on the neck act as the typical face buttons on a controller for things like jumping, boosting, and air rolling.
After figuring out the buttons, Rudeism had to basically relearn the game that he had already spent hundreds of hours playing. Now, hes spent roughly 300 hours playing with a guitar, and says he prefers it to a controller.
"Its funny. You think it would be a natural disadvantage to use the guitar and in a lot of cases it is, but it's interesting," Rudeism said. "You learn things, and you find out that some things are easier to do with a guitar than with a standard controller, like half-flipping. Half-flipping is super easy to do with a guitar. To give you a comparison, my highest rank with a controller is Platinum 1, and my highest rank with a guitar is Platinum 2/ nearly Platinum 3. So, Im getting better at it. I'd love to hit diamond."
The New Zealand-based streamer works as a game developer by day, but is constantly trying to come up with new ways to play games differently. Playing Rocket League with a guitar is a small sample of what hes attempted. Hes tried Tekken 7 with boxing gloves, Dark Souls with a dance pad, and Overwatch with Nerf guns. If he cant find a strange controller, he makes his own. He's managed to transform typical household items into functional controllers like a cooking pan, a broom, and even a deer skull. Hes even experimented with food.
Rudeism doesnt know how well a controller is going to work until hes live on stream. He makes sure the buttons are properly mapped and then learns how to use his creations live on Twitch. According to him, learning on the fly is part of the entertainment for his audience. Not all of his ideas pan out as well as the ideas are conceived, though. He once tried to play Portal with a cake by wiring buttons to candles with cherries placed on them. It was an idea that was as ill-fated as it sounds.
"I had this cake that I bought from the supermarket. I had a bunch of cherries and candles. So I put the cherries on the candles and wired it so each cherry was a different button. I tried playing it with that. It didnt work," he recalled. "The whole thing just started melting and falling apart, which was a bit of a shame."
For his current stream series, Rudeism has partnered with the charity AbleGamers, a nonprofit devoted to supplying controllers to those with disabilities. His new challenge? Completing Super Mario 64 with one single buttonnot one button with an analog stickbut just one, lone button. It's programmed like Morse Code. Different button presses, whether theyre short or long, tell the game to do different things. Two short presses push Mario forward, two long presses send him backward, and combinations of long and short presses do various other actions. The result is the most challenging way possible to play a 3D game adventure game.
"I wanted to do something for AbleGamers because I think its a pretty good fit: a charity who builds controllers for people who need them and a guy who builds controllers that absolutely nobody asked for," Rudeism laughs. "I tried to think about people with physical disabilities who can't use controllers like most people can. They have to figure out those limitations. So, I wanted to take that to 100. Whats the most limiting thing that I can do? I think thats literally playing a game with just one button. I dont think it gets any simpler of a control scheme than that."
A feat like this requires saint-like patience, something that seems to be ingrained in Rudeisms DNA. In a recent stream, Rudeism spent three hours trying to complete a single Bowser stage. Through every missed button press that led Mario to his doom, he stayed calm, cool, and collected. Then, he goes right back to it and tries again with a smile on his face.
"I do it for fun, right?" he says. "Thats the reason 99% of us play games. So if youre not enjoying it, whats the point?"
As for his future plans, Rudeism is always trying to push the boundaries of what a game controller can be. His viewers can always expect to see some more wild controller ideas. Hes currently trying to figure out how to play The Legend of Zelda: The Ocarina of Time with an ocarina. "At this point I dont think anything can get harder than the Super Mario 64 run. I think I'm pretty free and clear to make things as hard as I want, which is nice."
You can keep up with Rudeisms content on Twitch.TV/Rudeism, YouTube, and follow him on Twitter to see what hes up to in the future.
https://www.youtube.com/watch?v=PBP24P145wQ Rocket League Radio is getting an upgrade. New Monstercat music is coming to Rocket League, but not in the way you might be used to. For the first time ever, Monstercat releases will arrive in-game the same day that the songs also release to the world at large. That means you can expect a variety of music from Monstercat to be released in Rocket League all year long. The first song, "PLAY," by Tokyo Machine, is out now and you can hear it as the game's new startup music. You can also check it out on streaming platforms like Spotify, Apple Music, Google Play, and Monstercat Gold. More than 20 songs will be released on Rocket League Radio throughout the year, and once all the singles are released, theyll form Rocket League x Monstercat Volumes 6 and 7. The sound of Rocket League will continue to evolve with this exciting new way to bring content to the game. Mike Ault, Psyonix Audio Director, is excited about the next step in the partnership between Rocket League and Monstercat. "Weve become a trusted source for the electronic genre," Mike said. "People religiously follow the EPs we put together with Monstercat and get excited about the songs in there. I'm really looking forward to breaking new ground in another direction. Were tapping into a record label's literal release cadence. We're releasing it to the world with a record label on the same day. I dont know of a single game that has ever done that." Following the full release of Volumes 6 and 7, Rocket League will have close to 100 songs that embrace different sub-genres of electronic music. Many of these new singles will become Rocket League's startup music. The process in which these songs are chosen is more involved and collaborative than you may think, as Monstercat has a few songs that have already been selected for Rocket League Radio, though some of them haven't even been created yet! "Were constantly working with Monstercat, looking through upcoming releases together to find music that would potentially strike a chord with the Rocket League community," commented Mike. That process has opened the door to trying out some new sounds for the game. Those who have followed the sounds of Rocket League since 2015 may notice how the game's tone has changed over time. That change is thanks to Monstercat's deep catalog of work. "For the first volume, we played it very safe. We picked stuff that was very 'Rocket League,'" Mike said. "Then, over the course of the following year, we tried to touch on some more aggressive stuff and some softer stuff to see what was actually sticking with our community. Now, it's all about figuring out how to select songs in single form throughout the entire year. We want those singles to span different subgenres to create the most intriguing sonic experience for the player." There's still plenty more for music lovers to look forward to this year and beyond. Mike says that this new direction for Rocket League Radio has the potential to bring new artists to the soundtrack to be enjoyed by the fans of the game, the genre, and then some. "It would be cool if one day we had a new song every week, or even more," Mike said. "A lot of games talk about their radio feature where you can pick a radio station, but it's all pre-selected stuff. What we are doing is more along the lines of a modern radio station where you hear a brand new song, and then you can go look for it elsewhere. Thats the way I want people to treat Rocket League." Fire up Rocket League to hear the first new song, "PLAY," by Tokyo Machine. The second and third new songs of the year will release in March. Be sure to check out all of the Rocket League x Monstercat albums on Spotify, Apple Music, Google Play, and Monstercat Gold.
A new crate will be making its way into Rocket League next week. The all-new Ferocity Crate will start dropping on Monday, February 25 at 10:00 a.m. PST (6:00 p.m. UTC). With it, youll be able to show off new customizations to your friends on all platforms following our Friends Update. The Ferocity Crate will have 17 customizations, including the new Diestro Battle-Car.
In-game items in the Ferocity Crate are subject to the same drop rates as our previous Crates, which you can find here. Check out some of the items from the Ferocity Crate below!
Youve asked for it, and its almost here. The Friends Update will go live in Rocket League to make Cross-Platform Parties a reality on February 19 (pending first-party certification)!
What a year 2018 was for Collegiate Rocket League (CRL)! After the first ever National Championship in Arlington, Texas (where the crowd was the true star), we were left wanting more CRL. To fuel that competitive fire in 2019, were launching the inaugural Spring Season of CRL for universities across the United States and Canada!
Were taking a different approach compared to the Fall Season. The Spring Season will be focused on finding four conference champions to claim their share of $50,000 in scholarship prizing. Each conference will compete in a 16-team single-elimination bracket to determine the four best teams in the Spring Season. Eight invites will be given to teams that competed in the Fall 2018 Conference League Play. The remaining spots will be awarded to teams that make their way through the open qualifiers on February 16-17!
Dont miss your chance to compete in the 2019 Spring Season. Head to the CRL Tespa registration page and sign up today! Be sure to stay tuned for updates on the CRL Spring Season and all things Rocket League Esports on the @RLEsports Twitter handle. See you this spring!
Hello, everyone! We hope youre ready to have double the fun with another Double XP Weekend! Were kicking off February with 2XP all weekend long!
With 2XP starting Thursday, January 31 at 2 p.m. PST (10 p.m. UTC), youll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the +100% special event XP bonus. We just passed the halfway point of Rocket Pass 2. With 2XP Weekend, youll be unlocking your Rocket Pass tiers even faster!
Check out the official start and end times below and enjoy the extra XP!
https://www.youtube.com/watch?v=ZNo5zpnk6l0 As we leave 2018 and all of its amazing plays in the rearview mirror, its time for us to look ahead at whats on the horizon for Rocket League Esports. Without further ado, were proud to announce Season 7 of the Rocket League Championship Series (RLCS)! Were back with over $1,000,000 in prizing up for grabs, but the landscape of the RLCS is changing as we continue to bring more competitive Rocket League to players around the globe. Following our full Cross-Platform Play announcement, were excited to share that players can compete on any platform where Rocket League is currently available (Nintendo Switch, PlayStation 4, Steam, Xbox One).
Welcome to 2019, fellow Rocketeers!
We hope youre all enjoying Rocket League with your friends now that full Cross-Platform Play is a reality, and we also hope that you're ready to find out what's coming to the game in future months.
Heres what you can expect to see in February, March, and beyond!
With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes).
To make sure that Cross-Platform play is enabled (it is by default), head to the "Main Menu," select "Options" and then make sure the "Cross-Platform Play" box is checked in the "Gameplay" tab. And that's all there is to it. You are now ready to play against gamers on other platforms across the world!
But what about cross-platform parties? In our first update this year (more information coming soon), we will release our cross-platform party system, which allows you to partner up with friends on any platform with the push of a few buttons.
Should you want to play with friends on other platforms before cross-platform parties release, however, you can! Just select "Play" from the "Main Menu," then "Private Match," followed by "Create" or "Join Private Match," and you're set from there.
Today's announcement is an important one for us here at Psyonix, because we know how much our community has wanted FULL cross-platform support for quite some time. It's because of YOU, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, THANK YOU for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.
We'll see you out on the field!
Hello everyone! The holidays are here, which means its time for family, egg nog (or hot cocoa) and lots of gaming. With the new year nearly upon us, were ending 2018 with one final gift for the community -- a 2XP long weekend!
Starting Thursday, December 27 at 2 PM PST/10 PM UTC, youll earn double the amount of base experience in all Casual and Competitive Playlist matches via the +100% special event XP bonus. Between 2XP and the progression changes we made earlier this month, youll be unlocking Rocket Pass Tiers faster than ever before!
Check out the official start and end times below. Enjoy the extra XP, Happy Holidays and Happy New Year, everyone!
The end of 2018 is nearly upon us, which means that it's time to reflect back on the years achievements and see how we can make RocketLeague even better. So in this Community Spotlight, lets look back at the moments that defined us, the new discoveries we made together and a featured look at the top Custom Training packs of 2018!
The iconic Octane takes die-cast form!
Starting later this month, the first 1:64 scale Hot Wheels Rocket League car goes on sale for $1.09 MSRP (or regional equivalent) at all retailers where Hot Wheels are sold in North and Latin America, Europe, and Asia! At launch, the Octane will be available in Blue, with an Orange version arriving in 2019. See below for some of the participating retailers across each region.
https://www.youtube.com/watch?v=muPktAThUEY
Are you ready for Rocket League in real life? Who better to make Soccar action a reality than Travis Pastrana and his friends at Nitro Circus!
Check out the first of four Rocket League IRL videos from Nitro Circus up above and witness what happens when some of the best extreme athletes in the world gear up for 3v3 action -- no handballs allowed! While Nitro Circus has fun in the real world, were bringing them into Rocket League as well! Use the code RLNITRO in Rocket League to unlock a FREE Nitro Circus Flag as well as a Decal for Breakout!
Keep an eye on Nitro Circus YouTube, Twitter and Facebook to see when the next Rocket League video drops. Thanks, everyone!
(Note: To redeem the code in Rocket League, go to Extras in the main menu, select Redeem Code and enter the code above into the field. Codes can only be redeemed once.)
https://www.youtube.com/watch?v=K0kp7x9DLUo The holiday season is upon us and its time for Frosty Fest! Starting on December 17, were spreading holiday cheer in Rocket League! Earn Snowflakes for playing Online Matches and redeem them for new customization items like the Winter Storm Trail, Holiday Hearth Wheels, Peppermint Powerhouse Title and more! Also redeem Snowflakes for up to ten Golden Gifts, each containing an item from the Nitro, Turbo, Overdrive, or Secret Santa Crates. Frosty Fest ends January 7, and youll have three days -- until January 10 -- to redeem any of your remaining Snowflakes. Check out the trailer up top, some of the Frosty Fest items below and be sure to let us know what you think of Frosty Fest on Reddit, Discord, Twitter and Instagram. Happy Holidays, everyone!
Scheduled Release: December 10, 2018, 10:00 AM PDT / 6:00 PM UTC (All Platforms)
BUG FIXES
General
https://youtu.be/gOgF5bf3Y24
The ultimate modern sports car is now available in Rocket League!
Just announced live at The 2018 Game Awards, the McLaren 570S Car Pack DLC can now be purchased on all platforms for $1.99 (or regional equivalent). Weve given the McLaren 570S Coup the Battle-Car treatment, complete with two Player Banners so you can show your love for McLaren everywhere in the game.
Check out the McLaren 570S in the trailer up above and let us know what you think of our newest Premium DLC on Facebook, Reddit and Twitter.
(Please Note: The McLaren 570S cannot be equipped with any additional Wheels, Toppers and Antennas other than what is offered in the DLC pack.)
Now that our December Update is available on all platforms, were ready to talk about Rocket Pass 2!
Starting at 10:00 AM PST (1:00 PM EST/ 6:00 PM UTC) on December 10, Rocket Pass 2 will be available for FREE in Rocket League on all platforms with no download required. Just like our first Rocket Pass, were also offering a Premium Upgrade in exchange for 10 Keys (USD $9.99 or regional equivalent) that will include even more content, including the brand new Artemis Battle-Car!
https://www.youtube.com/watch?v=PzYv1__CXu8
We listened to your feedback about the first Rocket Pass and (as a result) have now increased the variety of items found in the Premium track. Additionally, items in the Premium Upgrade path are no longer tradeable for Tiers 1 thru 70, but 'Pro Tier' items (i.e. Tier 71 and above) and Free items CAN still be traded. We have also changed Pro Tier behavior so that they will ALWAYS drop as a 'Painted' item, while still carrying a 25% chance to drop as a 'Certified' item. Moreover, we've increased the base experience you earn from matches by 40% so that you can reach Pro Tiers faster and increased the weekly match maximum from 14 to 21. You can read more about all progression changes, including how 'Weekly Win' bonuses are awarded, RIGHT HERE.
Finally, were introducing a brand new Customization Item attribute to various Pro Tier items. The 'Special Edition' attribute reworks an item into an alternate version of itself that still supports Painted attribute colors. Several of the Pro Tier Wheels in Rocket Pass 2 -- Gripstride HX, Rocket Forge II and Sprocket -- support the Special Edition attribute; any time you unlock one from a Pro Tier, you'll have a 25% chance to receive the Special Edition version. You can see an awesome example of a Special Edition item in the screenshot below.
Be sure to check out the Rocket Pass 2 trailer and Artemis Battle-Car up top. You can let us know what you think of our changes to the system on Instagram, Reddit and Twitter, while also heading over to RocketPass.com to view the entire list of whats coming next week. Thanks, everyone!
The Rocket League Championship Series (RLCS) Season 6 World Champions have been crowned and theres no doubt that players have been hit with a new wave of post-"LANVegas" inspiration. With everything on the line, Rocket League Esports has been a consistent source of on-field excitement, so lets take a look at what makes a play memorable (and how we can make our own unforgettable moments).
Xbox One X players, rejoice! Our final planned update for 2018 arrives this December and its bringing Enhanced Xbox One X support with it!
The aptly-named, December Update, will roll out on all platforms on December 3 at 10:00 AM PST/ 6:00 PM UTC (pending first-party certification). Once installed, youll be able to play Rocket League on Xbox One X in native 4K resolution at 60 frames per second, complete with HDR (high dynamic range). Please note: 4K support requires a 4K-capable television and a compatible HDMI cable.
Playing on Xbox One X, but with a 1080p TV or display? You can still take advantage of supersampling on the Xbox One X with this update! To learn more about 4K support, HDR, and supersampling on the Xbox One X, click here.
If youre playing Rocket League on one of our other supported platforms, the December Update has plenty in store for you, including:
Tis the season for giving, Rocketeers! With the end of Rocket Pass fast approaching on November 26, its time to celebrate the giving spirit in Rocket League!
What do we have in store, exactly? Check out all of the details below.
Soon, the best of the best will hit the stage in Las Vegas for the RLCS Season 6 World Championship! But before #LANVegas begins, let's first take a look at the "Pro" player style and creativity that got those star players to the big show in the first place; while also inspiring us to improve ourselves. After that, well show you where to go to find even more tips that will raise your game
Scheduled Release: October 23, 2018
Hello everyone! Were really excited to see that many of you have embraced "Competitive" Extra Modes since we released the Season 9 Update last month. Each Extra Mode Competitive Playlist has twice as many active players (on average) than their Casual equivalents did. Were just as happy to see that everyone is enjoying Rocket Pass, too, along with the new Clubs feature. It looks like many of you are really going after all the rewards and Pro Tiers that Rocket Pass has to offer (and remember: our first Rocket Pass will come to an end on November 26)!
Rocket Leagues full release in China is also fast approaching (but no official date announcement just yet); it feels great to deliver Soccar, and all that comes with it, to yet another region of the world. Our partners at Tencent are big fans of the game and have been incredibly supportive of our vision and goals.
Ten years ago today, Supersonic Acrobatic Rocket-Powered Battle-Cars was released on PlayStation 3! Little did we know then, that our passion-project Soccar game would lead to something much, much bigger in the years that followed! Project Battle-Cars 2 turned into Rocket League and, more than three years after its release, it's still as fun and competitive as ever. Meanwhile, some of our most passionate SARPBC players have since transformed into heralded pros in the Rocket League Championship Series.
More than 50 million players and four platforms later, we cant thank our community enough for helping make Rocket League what it is today; none of which would be possible without SARPBCs debut in 2008. To celebrate, we'll be holding our first-ever Double XP Weekend!
Starting Thursday, October 11 at 4:00 PM PDT (11:00 pm UTC), base XP that's earned in Online Matches will double via a "+100% Special Event multiplier weve been saving for a special occasion. All additional bonuses and multipliers will be operating normally. Check out the start-and-finish times listed below, along with a look back at our original SARPBC trailer.
We hope you enjoy the additional XP as you progress through Rocket Pass, and for all the SARPBC players out there, share some of your favorite moments, stories, and pics with us on Twitter, Instagram and Reddit and we'll share some of our favorites!
P.S.: Do you have a PS3 ready to go? You can still purchase and play SARPBC on the PlayStation Store! Find out where Soccar began, complete with online play and the original versions of some of your favorite Rocket League Battle-Cars!
https://www.youtube.com/watch?v=oNb-6rHIk58 As All Hallows' Eve creeps ever closer, its time for the spirits of Haunted Hallows to rise from the grave once again! Starting October 15, earn Candy Corn for playing and completing Online Matches, which can be redeemed for brand new Limited Decals, Toppers, Wheels and more! Theres also the Golden Pumpkin, which contains one Customization Item from the Nitro, Turbo or Players Choice Crates! Remember, once you redeem your Candy Corn for a Golden Pumpkin, no Key or Decryptor is required to open it. When Haunted Hallows ends on November 5, youll have an additional three days to redeem any Candy Corn you have left in your pumpkin bucket -- or do you keep your candy in a pillowcase? Check out the trailer up top, along with timing details and screenshots below. Enjoy the Event and stay scary!
Heads up! Our next Crate will start dropping in Rocket League next week!
Starting October 8 at 10:00 AM PDT (1:00 PM EDT/ 7:00 PM CEST), the ‘Elevation’ Crate will start appearing as a drop after the completion of Online Matches. The new Crate will feature 18 Customization Items, including the new ‘Nimbus’ Battle-Car, ‘Solar Flare’ Goal Explosion, and more. You can check out Nimbus in the image below!
Customization Items in the Elevation Crate are subject to the same drop rates as our previous Crate releases, which can you find here.
The highest level of competitive Rocket League is back with RLCS Season 6, which means that every week we get to watch RLCS and RLRS players perform miracles on the pitch that leave us asking: how do they get so good? In this Community Spotlight, we dive back into these players’ routines and learn how to reproduce their insane plays.
Our next update is changing Competitive Rocket League in a big way!
The Season 9 Update will be available on all platforms September 24 (pending first-party certification) and, as the name implies, it will mark the start of Competitive Season 9. The biggest change coming with Season 9? Ranked Extra Modes -- as Dropshot, Hoops, Rumble and Snow Day shed their 'Casual Playlist' status and join the Rank-based 'Competitive' fray. Check out our full Season 8 Rewards/ Season 9 breakdown blog from last week for more information.
What’s joining the new Competitive Season in the update?
https://youtu.be/QkEH61jcWBg
We’re teaming up with Hot Wheels for the second year in a row to bring even more die-cast inspired action to Rocket League!
Dropping September 24, the Hot Wheels Triple Threat DLC Pack is one of our biggest Premium DLC packs ever. Working closely with our friends at Mattel, we’ve transformed three legendary Hot Wheels models into sweet new Battle-Cars -- ‘Gazella GT,’ ‘MR11’ and ‘Fast 4WD,’ each with four unique Decals. Plus there are new ‘Gorilla,’ ‘Snake’ and ‘Spider’ Toppers straight out of the Hot Wheels canon. The Hot Wheels Triple Threat DLC Pack will be available on all platforms for $5.99 or regional equivalent.
But that's not all! In addition to our in-game DLC, the die-cast Hot Wheels Rocket League 5-Pack will be available beginning mid-October at participating stores worldwide! The Gazella GT, MR11, Fast 4WD, and last year's DLC cars, Bone Shaker and Twin Mill III are all brought to life as real-world diecast cars with Rocket League branded paint jobs. Plus, specially-marked packs will include a code that unlocks the exclusive in-game DLC item, ‘Hot Hot Wheels.’
Finally, we're also bringing FREE Hot Wheels content to Rocket League to celebrate our partnership. A FREE ‘Hot Wheels Rivals’ Arena will be coming to all platforms, along with several new Customization Items at the same time as our DLC! Check out the trailer up top, enjoy the screenshots down below.
It’s time to conquer that Diamond III-Division IV hurdle and cross-off your remaining Season Reward Level wins, because the end of Competitive Season 8 is near!
Season 8 will conclude with the release of our next update and Competitive Season 9 will then officially commence! As always, we'll have Season Rewards in tow and Season 8 is all about Rocket Boosts! Check out the images up top (Silver, Champion, Gold left to right) and below (Bronze, Diamond, Platinum) to see all six Boosts planned for the roll-out. We'll have more to share on these Boosts closer to their release with the next update.
Here’s the distribution breakdown:
It’s been two weeks since Rocket League’s Progression Update went live and one week since our inaugural Rocket Pass was released. We’ve received a lot of positive feedback on both of those items, with many of you embracing the new ways in which you can earn free content by playing matches online while also unlocking new Battle-Cars and Goal Explosions with the Rocket Pass Premium Upgrade. We’re also taking your feedback into account as we consider different ways to fine-tune progression in upcoming updates and adjusting future versions of Rocket Pass.
Before touching on our last update and the XP conversion, though, we wanted to share some news about RocketID, which includes cross-platform friends and parties. As outlined in our Summer Roadmap Update, our goal was to release RocketID in September, but we’ve made the difficult decision to push it out of September and include it in a future update. We want to ensure that RocketID is operating flawlessly on all platforms before its release, and this extra time will ensure that you'll be playing and partying up with friends on different platforms with ease.
Between the progression and XP changes, Rocket Pass and the introduction of Clubs, the Progression Update is one of the largest updates we’ve ever had. An update of this size is always a challenge and the two hotfixes we released in the days after the update went live are reflections of those challenges. That pair of hotfixes allowed us to address the most urgent issues -- control input and unintended changes to ball physics -- within 48 hours of the Progression Update’s release, while still leaving some additional bugs to address in future updates.
Another change we made after the Progression Update, was focused on where Level 75 ‘Rocketeer’ players would land in the new XP system. Initially, most of our Rocketeers ended up between Levels 110-120 and our fix the following week adjusted placement in the new system, pushing most of those affected players up into the Level 200-225 range.
Two major factors went into determining how you would be converted into the new progression system: online matches played -- which excludes private matches and is based on our own internally-tracked match history -- and earned XP. The internal match history we used for this conversion process may not line up with what you see on stat-tracking websites for a number of reasons, including local save data file corruption or manipulation. Along with matches played and XP, we've factored in progress on your last level before the update, while granting up to 10 additional levels to players based on where they fell within the curve of matches played by their same-level peers.
We’ll share more on RocketID (like a release date) when the time is right, along with our Autumn/ Winter Roadmap blog in early October. In the meantime, be sure to leave us feedback on Rocket Pass and the new progression system via Twitter, Discord, and Reddit. Thanks, everyone!
After the ‘Ceiling Shuffle’ showcase in last month’s Community Spotlight, we sent out an open invitation to all of you to share any new mechanics you might have tucked up your sleeve. To our surprise, it only took a few weeks before another new discovery was trending in community videos and Custom Training packs -- the ‘Hel-Jump!’
https://www.youtube.com/watch?v=p1KxjeQT5As
It really is incredible that we are still witnessing newly-discovered mechanics three years after Rocket League’s release. In the above video, Redditor u/HelvetiaGaming shows us that precise positioning and timing allows you to fly away while maintaining a second indefinite jump, much like when performing a ceiling shot. Though the now-dubbed ‘Hel-Jump’ is an interesting trick, it demands exact timing and a lot of boost. With all that being said, what are the pros and cons to using the ‘Hel-Jump?'
The ‘Hel-Jump’ is a versatile ability that can be used off of the ground, the walls, or even the ceiling, and if you don’t execute it correctly, you can recover by wavedashing instead of flying away. More importantly, though, is that a successful ‘Hel-Jump’ gives you a flip reset so there’s no timer on your next aerial dodge; which brings us to the cons: this is a very boost-hungry mechanic that punishes hard if you do not perform it correctly. Outside of freestyling, the opportunities to perform a ‘Hel-Jump’ may not present themselves often either, because of how long it takes to gain altitude.
https://www.youtube.com/watch?v=aeNRhnoAiis
Hi everyone! Following the launch of the Progression Update, we wanted to share more information on Rocket Pass!
Rocket Pass, our new time-limited progression system, is another important part of our Summer Roadmap and it's now only days away! Starting at 10 am PDT on September 5 (1pm EDT, 7pm CEST) Rocket Pass will be live on all platforms. We’ll be counting down the days in-game -- so keep an eye on the in-game blog and news ticker -- and you can get a full rundown on Rocket Pass and the Premium Upgrade here on the landing page. Thank you, and let us know what you think of Rocket Pass on Reddit and Twitter.
Soccar returns to Seattle as Rocket League comes BACK at PAX West this weekend!
This year, we’re supporting THREE community tournaments, including one packed full of Mutator goodness. We’ll be on-hand for both PC tournaments with prizes for first-, second- and third-place teams! Check out the full tournament schedule below.
Our previous blog took the wraps off of Clubs, a brand new in-game social feature that will unite you and your friends and make competing as a team in Rocket League easier than ever. If you’re on the hunt for more details, you’re in the right place!
Our next Rocket League update arrives next week! Coming to all platforms on August 29, the Progression Update is focused on how and when you earn XP and how you play with your friends online.
Our overhaul of progression moves XP from Offline Matches to Online and will give first-time and Rocketeer players alike new ways to unlock FREE content. We’ve also removed the level 75 cap, added XP bonuses and created new in-game Titles you can earn over time. Be sure to catch up on new progression system details in our deep dive blog.
Joining the progression changes is Clubs, our newest in-game social feature. Clubs lets you and your friends organize and compete as a proper team within the Rocket League client. You’ll be able to name your Club, create a custom Club Tag and have up to 20 players unified as one! We’ll dive deeper into Clubs before the update goes live, so consider this a brief peek at what’s to come.
What else is coming in the Progression Update?
Hello everyone! We’ve been hard at work finalizing our upcoming Rocket League update for the end of August; because everything is not releasing at once, we wanted to give you a clear idea of what you can expect later this month and into September.
First, the most pressing news: we are still putting the finishing touches on RocketID -- better known as Cross-Platform Parties -- by making sure that it lives up to our standards and yours. With that in mind, we have decided to target RocketID for September (pending first-party certification) instead of this month as we had originally planned. It was a tough decision to make, yes, but our focus on quality -- even at the expense of our schedule -- is in place so that we can provide you with the excellent play experience that you deserve.
Though RocketID has been pushed out to the update after next, we’re still on track to deliver the "August Update," as it’s called for now, by the end of the month. The August Update includes a big change to progression, which updates what happens when you gain levels in Rocket League along with major tuning related to how frequently that happens. Our intent is to make gaining levels desirable, achievable, and rewarding.
We’re also very excited about our first Rocket Pass, which launches one week after the August Update rolls out to you. Rocket Pass and its "Premium" upgrade features a ton of fantastic content for you to collect -- you can learn more about it in our Closer Look from June.
In addition to Cross-Platform Parties in September, there are also a number of new features and content coming later this year. We’ll be kicking off Competitive Season 9 this fall, along with moving all Sports Playlists, like Rumble, Dropshot, etc. into their own Ranked tab (may the best players win)! And be sure to keep an eye out for additional announcements in the coming weeks, including some exciting social features we think will be a big hit.
That’s a quick preview of the next couple of months of what’s in the development pipeline. We’re still planning another Roadmap blog to cover the last few months of 2018. Be sure to share your thoughts on RocketID, Rocket Pass and progression with us on Twitter and the Subreddit. Thanks for your continued support!
It’s been just over a year since we first introduced the Language Ban system to Rocket League, which means: Happy Belated Birthday, ‘Thor.’ (And yes, that IS what we call it internally!)
In celebration of that birthday, we thought it useful to share some quick stats regarding how the system limits toxicity and player harassment on an ongoing basis. That means that since activating the system on August 2, 2017, ‘Thor’ has...
The Rocket League game update winds are blowing, and the new ‘Zephyr’ Crate is along for the ride!
As part of our appropriately-named 'Zephyr Update' next week, the Zephyr Crate has the brand new ‘Cyclone’ Battle-Car -- based on the Breakout hitbox -- complete with unique Engine Audio and Common Decals that come along with it. Check out the Cyclone and some of the other Zephyr Crate items below!
The Mini Update will also include a number of bug fixes including changes to Twinzer’s painted appearance, crash/freeze fixes when loading into Competitive Matches on console, an adjustment to the ‘Hammerhead’ Decal for Mantis, and more! We’ll have the complete patch notes up the morning of release.
“What’s up with Rocket Pass and the new progression system?” is likely your next question! Both are still on track as outlined in our Summer Roadmap. We still plan to include them in an update before the end of August, so stay tuned for more information in the coming weeks. Until then, let us know what you think about Cyclone on Twitter and the Subreddit.
https://www.youtube.com/watch?v=WQU6zFn5mpE Season 5 of the Rocket League Championship Series (RLCS) brought us several memorable moments: the #LANdon crowd in London, the nonstop wave of exciting plays, and Team Dignitas hoisting the World Championship trophy chief among them! Even now, just a few weeks removed from the event, many fans are still saying that Season 5 was the best RLCS to date! But now it's time to look to the road ahead, which brings us to today and the official announcement that Season 6 is coming and it's going to be BIG!
Rocket League is, among other things, about connecting players all over the world in friendly online competition. Our servers -- 57,000 and counting spread across ten unique server regions -- and how you connect to them are some of the most important aspects of our game’s ecosystem. We’re constantly working with our server providers to offer you the best online play experience possible.
As part of the upcoming Tournaments Update, we’re rolling out a new set of client-side connection quality indicators that will tell you what kind of connection issues you’re currently experiencing mid-match. That means that there will no longer be a single 'Red Triangle of Death' on the right side of your screen to cover all of the bases. You’ll also see a ‘!’ pop up next to your ping on the Scoreboard if one or more of these indicators are active while you’re playing. If the connection issue persists, you'll also get a pop-up in the Main Menu confirming the connection issue type.
The four indicators are:
We’re nearing the end of March, which means that it’s not only time for a new Community Spotlight, but also the start of the latest Rocket League Championship Series and Rival Series seasons! This time around in the spotlight, we’re showcasing some of the returning favorites as well as up-and-coming stars too!
https://www.youtube.com/watch?v=4R7SzPOKKCM Rocket League’s next major update is coming your way early next month! Our Tournaments Update, known previously as the ‘Spring Feature Update’ in our Roadmap blog, arrives on Tuesday, April 3 (pending first-party certification). Our new Tournaments system, which some of you took for a test drive earlier this month on Steam, is the cornerstone of our first Feature Update of 2018, allowing you to create and join in-game tournaments, restrict entry into tournaments by minimum and maximum Competitive Rank, and more! We have plenty in store for you in the Tournaments Update on top of organized competition within the client, including a number of additions and improvements asked for by our community:
We’ve got a FEVER, and the only prescription is more Soccar!
Spring Fever is our next in-game Event in Rocket League, which starts next week! Featuring a new Crate of the same name that can be obtained as a drop after some Online Matches, via unlock with ‘Flowers’ that you earn, or as a direct purchase through the Rocket League client (similar to buying Keys or Premium DLC Battle-Cars), the new event should be pretty awesome!
Alongside the Spring Fever Crate are 10 NEW items that can be purchased with those same aforementioned ‘Flowers.’ Check out some of the Spring Fever Crate and Event items below!
We’re just one day away from the Season 5 premiere of the Rocket League Championship Series (RLCS), and with the return of the show comes a favorite from last year complete with a fresh coat of paint -- Fan Rewards are back, and cooler than ever!
Simultaneously debuting alongside the streaming premiere of RLCS Season 5 on March 10, Rocket League Fan Rewards, Phase 2 will include twelve all-new items, including the Equalizer Supersonic Trail, Razzle Wheels, the Ballistic Goal Explosion and more!
To qualify for Fan Rewards this season, simply head HERE to learn how to sign up and connect your Twitch account to your platform of choice. Currently, PlayStation 4, Xbox One and Steam PC are the eligible platforms for Fan Rewards, with Switch functionality coming in the Spring Update. Additionally, if you signed up for Rocket League Fan Rewards last year, you do not need to sign up again as your account is already linked!
Check out the all new items on the Rocket League Esports website!
We’re just one day away from the Season 5 premiere of the Rocket League Championship Series (RLCS), and with the return of the show comes a favorite from last year complete with a fresh coat of paint -- Fan Rewards are back, and cooler than ever!
Simultaneously debuting alongside the streaming premiere of RLCS Season 5 on March 10, Rocket League Fan Rewards, Phase 2 will include twelve all-new items, including the Equalizer Supersonic Trail, Razzle Wheels, the Ballistic Goal Explosion and more!
To qualify for Fan Rewards this season, simply head HERE to learn how to sign up and connect your Twitch account to your platform of choice. Currently, PlayStation 4, Xbox One and Steam PC are the eligible platforms for Fan Rewards, with Switch functionality coming in the Spring Update. Additionally, if you signed up for Rocket League Fan Rewards last year, you do not need to sign up again as your account is already linked!
Check out the all new items on the Rocket League Esports website!
Rocket League® - DC Super Heroes DLC Pack, all new content for Rocket League® is Now Available on Steam!
Experience the ultimate DC Comics crossover as two classic Bat(tle)-Cars from 2012’s The Dark Knight Rises and 1989’s Batman come to Rocket League!
Also included: more than 20 customization items and player banners based on Superman, Wonder Woman, The Flash and other popular characters!
We’re only two full months into 2018 and Rocket League is just starting to heat up! The Rival Series Play-In is right around the corner and we recently gave all of you a sneak peek of what’s to come in our Spring Roadmap, which means now's the time to ramp up your practice regimen! With this in mind, we have the materials you need to prepare for the action in this month’s Community Spotlight, so buckle up and hit 'Ready' because we’ve got a brand new list of Featured Custom Training packs coming your way!
WWE and Rocket League are forming one of the greatest partnership teams in Soccar history once again!
Throughout 2018, you can expect to see Rocket League all over the WWE universe, from regular appearances on UpUpDownDown, WWE’s YouTube gaming channel (that has more than 1.4 million subscribers) with Austin Creed a.k.a. WWE Superstar Xavier Woods to sponsorships at live WWE events -- you may have even seen us on Elimination Chamber just last night! We’re also very excited to be a partner of WrestleMania 34, where we’ll have Rocket League playable for attendees at one of the biggest sports and entertainment events in the world in New Orleans the weekend of April 8!
Along with regular appearances at WWE events, we will also bring WWE into Rocket League later this year! We’ll have more info regarding what in-game customization items we'll be offering in April, but we believe WWE fans will be happy all year long.
See you soon!
Are you ready for more Monstercat in your ears when firing up Rocket League? The wait for new music is almost over!
Alongside Monstercat, we’re bringing you FOUR new music playlists to enjoy on Rocket League Radio, starting with the ‘Rocket League x Monstercat Vol. 2’ EP in our Spring Update. Each of the new playlists will be themed around Monstercat’s two new brands: ‘Uncaged’ or ‘Instinct,’ and they’ll be released throughout 2018 as part of our Feature and Content Updates.
Along with the new playlists, we’re bringing new FREE Monstercat-themed Antennas with details to be revealed closer to launch.
We’ll have more information on the artists and tracks throughout the rest of February and March, leading up to the Spring Update’s release in March/April.
https://www.youtube.com/watch?v=pESqfUKaBb8 We can’t wait for you all to check out our Tournaments Beta on Steam this week. Before you hop into Rocket League's ‘February Madness,’ however, we have some additional details and tips for you to keep in mind while enjoying the new feature. We will be gathering feedback on the /r/RocketLeague subreddit all throughout the beta -- please drop by and let us know about any issues that you run into. You can also use #RLTournamentsBeta on Twitter to talk about your experience in the beta, call out issues, and more! Reminder: This Tournaments Beta is only available on Steam. Players on Nintendo Switch, PlayStation 4 and Xbox One will not be able to access the Tournaments Beta. Beta start time: Wednesday February 21 (today!), 10am PST (1pm EST/7pm CET) Beta end time: Friday February 23, 5pm PST (8pm EST/2am CET on February 24)
https://www.youtube.com/watch?v=Kthv7D_zPcw MEANWHILE, AT JUSTICE LEAGUE HEADQUARTERS… ...We’re bringing more of the DC Comics family to Rocket League next month! Our latest licensed premium DLC is bringing a league of your favorite superheroes to the Rocket League universe! The DC Super Heroes DLC Pack comes with TWO of your favorite Gotham City rides -- the classic '89 Batmobile AND the roof-cruising The Dark Knight Rises Tumbler made famous in The Dark Knight Trilogy. But we’re bringing more than just the Batmobiles to the game with this DLC pack, so check out the full list of included customization items (sorted by hero) below!
EDIT: Wow that was fast! Our Friends List is already full. Thank you to everyone who acted so quickly! Hi everyone! In order to help with internal testing and QA, we need a Steam account with hundreds of friends on its Friends List! How can you help? By adding the account below to your Steam Friends List! [Link Removed] Please note that this account will not respond to messages or any other type of request -- we simply need a high volume of friends in order to help with testing before future updates. Thank you, and have a great weekend! -Devin Connors Community Manager, Rocket League/Psyonix
Hi everyone! We hope you’re all enjoying Competitive Season 7 so far, along with the Season 6 Reward Wheels. Starting, well, today, we plan on following every Content or Feature Update with a post to talk about issues that came up with that update (in this case, Rocket League v1.41) as well as address some issues we see you talking about on Facebook, Reddit, Twitter, and beyond.
Now that the February Update is out in the wild, we’re working on a Mini Update (along with the Spring Update and Tournaments Beta) that we’re aiming to release on March 5. This Mini Update would address several known issues you may be aware of, including:
https://www.youtube.com/watch?v=pESqfUKaBb8
We’re building organized competition into Rocket League, and we need your help to test it!
Ahead of its official release on all platforms in our Spring Update, the 'Tournaments Beta' version of Rocket League will be available for download on Steam starting Wednesday, February 21, with the beta ending on Friday, February 23. The beta is purpose-built to help us test functionality and the new UI we have created for the Tournaments system. Check out the trailer for the Tournaments Beta up top!
How do you get into the beta? Easy! If you own a copy of Rocket League on Steam, all you’ll need to do, starting February 21, is 1) go to your Steam Library on your computer and right-click Rocket League, 2) choose ‘Properties,’ 3) click the ‘BETAS’ tab in the pop-up window, and 4) choose ‘Tournaments Beta’ from the drop-down list. After closing the pop-up window, your Steam client will update Rocket League to the beta.
Once you have the Tournaments Beta downloaded, you will be able to create your own tournaments and join competitions created by other players.
A few things to keep in mind if you want in on the beta:
We’ve teamed up with Hot Wheels to bring Rocket League to your living room in a whole new way!
The Hot Wheels Rocket League RC Rivals Set brings some of your favorite Battle-Cars to life! The large set comes with ‘Octane’ and ‘Dominus’ remote-controlled cars, a Rocket League ball, and a custom field mat that looks like it’s straight out of the video game. Both Battle-Cars are controlled via Bluetooth from your smartphone or tablet with no extra controllers to worry about. The vehicles and ball are charged via a large boost pad station and the set's scoreboard will track any shots that go through the goal with sounds! Check out the RC Set in the image below.
In addition to the RC Battle-Car action, the set also comes with codes that can be redeemed for unique in-game items. (Note: In-game code requires a copy of Rocket League to redeem, sold separately.) Details on the code item(s) will come closer to the toy’s launch.
The RC Rivals Set will be available this Holiday for USD $179.99, and Hot Wheels will be showing off the set at Toy Fair 2018 in New York City February 17-20.
We’ll have additional news to share about new Hot Wheels DLC coming later this year. Let us know what you think of the new toys on Twitter, Facebook, and our subreddit!
Hi everybody! With our next update fast approaching, we wanted to share with you some of our plans for the first few months of 2018.
We’re testing out a new update schedule this year that alternates Content Updates - which include things like new Competitive Seasons (and rewards), Maps, Events, and DLC - with Feature Updates that focus on new functionality like Tournaments or Cross-Platform Parties.
This alternating schedule lets us update on a more frequent and regular cycle, guarantees you won’t have to wait too long between Competitive Seasons, and lets us spend more time perfecting and bug fixing features before they go live.
With that in mind, here are the highlights of what you can look forward to in the months ahead.
The wait is almost over! Rocket League’s seventh competitive season is right around the corner.
It all begins in the first half of February, with a soft reset to go along with it. The reset means that once season seven begins, you'll need to complete a set of ten placement matches per playlist to be officially ranked (note: winning half of your placement matches should likely put you back at or near your previous Season 6 rank). League Rankings will be temporarily empty once the soft reset occurs.
We’ve also taken some of your feedback on rank distribution, and we’re making a few adjustments in Duel (1v1) and Solo Standard (3v3) playlists to bring a higher percentage of those players into the Champion and Grand Champion ranks.
Now that you have the scoop on Season 7, it’s time to talk about Competitive Season 6 Rewards! For this season’s rewards, we’re going back to one of your favorite Rocket League customization items. The new Wheels are some of the most detailed we’ve ever created, and their different colors should compliment some beautiful Battle-Car presets. The ‘Champion’ Wheels practically pop off the screen! Take a look at all six Wheel sets in motion with the GIF below.
[video]https://i.imgur.com/kgxZaLV.mp4[/video]
Remember: to qualify for Season 6 Reward Wheels, you will first need to have placed in at least one Competitive Playlist, and have earned the necessary Season Reward Level wins.
Here’s the distribution breakdown:
Just two short months ago, we watched from the edge of our seats as Gale Force Esports won the Rocket League World Championship live from Washington DC. Unforgettable moments like those are what we love about the Rocket League Championship Series (RLCS), and we're back to bring you more with Season 5!
It’s an all-new year and the ideal time to start working towards achieving your Rocket League New Year's resolutions! In our first Community Spotlight of 2018, we’re looking at the abilities that sparked improvement in the community, and which of those mechanics will help build the best of the best in Competitive Seasons to come. Whether you’re studying the latest tutorials or spending late nights in Custom Training, this blog will provide you with the blueprint you need to make 2018 a Calculated year!
Wow! Wow! Wow! Chat disabled for 4 seconds. Chat disabled for 3 seconds. Chat disabled for 2 seconds. Chat disabled for 1 second. Rocket League won the "Suspension of Disbelief" Steam Award today! On behalf of everyone at the studio, THANK YOU to all of our players on Steam for the nominations and votes. We have so much in store for Rocket League in 2018, and we can't wait to share more with you in the coming weeks and months. Happy New Year! -Devin Connors, Community Manager
It’s Winter time again here in San Diego and we’ve put up the holiday lights in Utopia Stadium. That means it’s time to reflect on another great year for Rocket League!
Thanks to all of you, our fantastic community, for making 2017 Rocket League’s best year yet. Over 38 million of you have played more than two billion matches since we launched back in 2015, and with Rocket League China coming online via our first closed beta test, Soccar is about to go fully worldwide. The game we all love just keeps getting bigger!
We had the pleasure of welcoming a whole new set of fans from the Nintendo Switch community - a huge milestone not just for us at Psyonix, but also for Rocket League as a game and an esport. We’ll be keeping an eye out for fellow fans sneaking in a few matches on-the-go as we travel home for the holidays.
You’ve also helped us grow Rocket League Esports and the RLCS into one of the best competitive scenes on the planet. This year brought Rocket League to brand new tournaments like the Universal Open, The X Games and the recent ELEAGUE Cup. With the introduction of our Collegiate Rocket League program and the RLCS World Championships in LA and DC breaking records, there’s never been a better time to be a fan of competitive Rocket League.
All of this growth has brought new challenges as well. Our CEO Dave Hagewood spoke back in March about recurring PsyNet database outages that made it hard to log in and play, and we’re happy to say those issues have been almost entirely resolved. We’ve also added game servers in new regions like South Africa and Asia to improve the play experience for those players. There’s still work to be done, and two issues in particular will be a focus for us heading into 2018.
The first issue is game server performance. We see feedback on this topic regularly and take it very seriously. While many connection issues are out of our hands - like when an internet service provider suddenly starts routing you differently to our datacenters - we are still monitoring performance and looking for ways to improve.
We’ll be rolling out improved connection quality status information in the game client in 2018 that will tell you if you’re experiencing packet loss, latency variance, or legitimate game server performance issues. We’re looking into how we can allow the community to report servers they think are performing poorly to help us identify and resolve problems more quickly. We’re also planning improvements to region selection in matchmaking that would let us roll out servers in regions like US-Central without negatively impacting US-East or US-West.
Our second focus is game performance on Xbox One. We don’t want Xbox players to feel ignored when they report issues, and we’ve rolled out fixes for stability and stuttering in our last two major patches. But we know some of you are still experiencing performance problems and we’re actively working to fix them. We’ll have more to share in the new year.
Speaking of the new year, we have a ton of great new features and improvements in the pipeline headed your way in 2018. Our in-game Tournaments feature is still on track, though we had to delay the initial beta test until early next year. We’re going to revamp the progression system to make XP meaningful again, and you’ll be able to unlock new banners, titles, and free Decryptors on a regular interval by leveling up. There’s a ton of great “Quality of Life” updates in the works to improve your daily experience with things like inventory management, and we’re working on some new Achievements and Trophies for the hunters out there. By popular demand, we’ll also be sure to keep releasing new Dragon-themed content for your cars.
Last but not least, we’re actively working on cross-platform party support for a 2018 release. Our PsyNet Party tests this fall were a huge success - thanks again to our patient Steam playerbase for helping us out! With PsyNet Parties now stably powering the Switch platform, we’ll begin rolling it out to all of our players sometime next year.
2017’s been our best year ever at Psyonix and we couldn’t have done it without all of you. Thank you to all of our fans around the world - we can’t wait to tell you about everything else we have in store for 2018. Happy Holidays and may all of your stockings be filled with Painted items!
We had fun with the basics, but now it’s time to kick training up a notch! There’s no shortage of quality community-made Custom Training packs and this final Community Spotlight of 2017 will put you on the path to raising your skill ceiling. Who knows, you may be the next reddit sensation!
Are you ready for Yuletide aerials and Goal Explosions (literally) chock full of presents and cheer? Then get ready for Frosty Fest in Rocket League next week!
Starting December 11 at 5pm PST (8pm EST, 2am CET on December 12), Frosty Fest is based on the same kind of in-game Event you experienced previously with Haunted Hallows back in October. As you'd expect, the Event format is the same as Haunted Hallows, with ‘Snowflakes’ currency replacing the Candy Corn you earned with every completed Online Match. You can redeem Snowflakes to purchase Event items, Decryptors, or the brand new ‘Frosty Fest’ Event Crate!
You can grab the ‘Frosty Fest’ Event Crate three different ways, including as a drop after some Online Matches or via unlock with the Snowflakes you earn. If you’re looking for a more immediate approach, you’ll be able to purchase the Crate directly through the Rocket League client like you would Keys or Premium DLC Battle-Cars.
Finally, we’ve heard your feedback after the conclusion of our Haunted Hallows Event last month, and we’re making some changes based on that feedback, including how many Decryptors can be obtained -- stay tuned! So get the egg nog and nutmeg ready, don your best (worst?) holiday sweater, and we’ll see you in the Snowy Arenas of Mannfield, DFH and Utopia!
For our players in China: The Rocket League China Closed Beta Test (CBT1) starts on December 7, 2017. If you’re a Rocket League player in China who previously purchased Rocket League on Steam, you are invited to participate in the beta. Players in China who meet the above requirements can sign up for the beta at this link: http://rl.qq.com/cp/a20171103back/index.html
各位中国区玩家: 《火箭联盟》国服飞凡首测(CBT1)将于2017年12月7日正式开启。如果你是曾经在Steam平台上购买过《火箭联盟》的中国玩家,欢迎你参加本次首测! 你可以通过此链接 领取测试资格。 http://rl.qq.com/cp/a20171103back/index.html
Finally, your passion for Rocket League and love of all things 1980s pop culture are coming together!
Our new ‘Velocity Crate’ debuts this Monday, December 4 with a new Battle-Car at center stage. The 'Imperator DT5' is ripped right out of your synthwave- and futurism-fueled dreams along with six new Decals and Engine Audio that can be used on most of the other Battle-Cars in your Garage.
Other Crate items include new Goal Explosions, Wheels and more! In fact, you can see the new ‘Dueling Dragons’ Goal Explosion and the ‘Hikari P5’ and ‘Equalizer’ Wheels in the image above, while the Imperator DT5 is shown in the image below.
Let us know what you think on Twitter, Facebook and our Subreddit and then check back in with us again when the Velocity Crate drops in early next week!
In a month packed with Rocket League history, we saw the first-ever player to claim back-to-back RLCS World Championships (that would be Turbopolsa, btw, congratulations to him!) and our official release on Nintendo Switch! While our last Community Spotlight put Rocket League pro players center-stage, we’re shifting gears this month to focus on giving new Rocket League players, particularly those playing on the Switch, a solid ‘Custom Training’ foundation for practice. CUSTOM TRAINING Just in time for the holiday season, Nintendo Switch owners got their hands on Rocket League for the first time earlier this month. While there will be some familiar faces playing on the Switch, we want to offer the true Rookies out there a top-tier list of community-sourced ‘Custom Training’ packs consisting of ground shots, wall shots, goalie packs and even aerial shots. New players can practice using this ‘Custom Training’ list to get a head-start against the Switch competition, while experienced players coming over from other platforms can use the new packs to hone their skills on the new hardware.
Nothing beats the thrill of Competitive play in Rocket League! Whether you’re putting in the time to hit your Rank goal, grinding out Season Reward Level wins, or jumping into high-level play for the first time, you always want a fair experience going into a Competitive match -- and so do we!
Starting today, we’re making some changes to the competitive matchmaking ban system. The goal of these changes is to discourage players from disconnecting from Competitive Playlist matches early; nobody likes to lose, but it’s always important to finish out a match if a forfeit vote fails, no matter what side of the score you’re on.
Currently, players who leave Competitive matches early are subject to a 15-minute ban from Competitive Playlists. Our new system will have seven ban levels, starting with a new, shorter five-minute ban at Level 1. See below for the full breakdown.
After one of the most intense seasons in Rocket League Championship Series (RLCS) history, it’s time for all the amazing saves, mind-blowing shots, and heart-pounding moments that we've come to expect from the best Rocket League players in the world. On November 10-12, live from the MGM National Harbor in Washington D.C., we will find out who the best really is.
The Batmobile has been one of Rocket League's most popular Premium DLC cars since it first arrived in March 2016. However, with the new Justice League movie headed to theaters on November 17, we felt like we should do a little something extra to celebrate the occasion.
And so, on November 14 (the same day we're launching Rocket League on Nintendo Switch), we will also be adding a new piece of content for BOTH new and existing Batmobile DLC owners. Truth be told, you may already be familiar with the new content already, as it had originally debuted as a "trailer-only special effect" in our teaser for the Batman v Superman: Dawn of Justice Car Pack way back when.
That's right, it's that awesome 'Batman' Goal Explosion the community has been begging us for since they first saw it all those months ago!
Now that Goal Explosions can be customized in a way that wasn't possible when the DLC first released, it only made sense that we revisit the highly-popular Batmobile and give it the highly-requested Goal Explosion as soon as we could! The timing of the Justice League movie just made it that much cooler!
The Batmobile is available for $1.99 USD (or regional equivalent) as part of the Batman v Superman: Dawn of Justice Car Pack and the new Batman Goal Explosion will be included with all future Batmobile purchases from November 14 onward. If you already own the Batmobile, then it's no problem; as previously mentioned, the Batman Goal Explosion will automatically be added to your inventory once our November 14 update is live.
NOTE: The Batman Goal Explosion is only equippable when driving the Batmobile vehicle itself during a match. You will not be able to equip the Batman Goal Explosion to any other Battle-Car.
BOO!
Halloween is now in the rear-view, but it doesn't mean that we can't end our Haunted Hallows event with another Double Drop-Rate Weekend!
And so we will! Starting today, November 2 at 5pm PDT (8pm EDT/12am GMT) through Monday, November 6 at 10am PST (1pm EST/6pm GMT), all free customization items (Uncommon or higher) and active Crates (including the Haunted Hallows Crate) will drop more frequently after Online matches of any game type. Your chances of earning a Painted version of an item, as a drop or from a Crate, are doubled as well. Candy Corn event currency will not have the double drop-rate, and Private Matches are excluded as well.
We hope to see you online this weekend!
With the RLCS Season 4 World Championship just around the corner, there’s no better time than now to highlight those RLCS players in this month’s Community Spotlight! Behind every Rocket League pro is a set of high-caliber core mechanics that enables them to perform at the highest level. But how does an average player rise through the ranks to contest with the best of them? The pros are here to help!
Rocket League’s first-ever Haunted Hallows special Event is just around the corner, which means that it’s time for a closer, not-at-all spooky look at Rocket League’s upcoming Event system!
That’s right, Fast & Furious Rocket League DLC is getting a sequel!
In collaboration with Universal, Dodge, and Nissan, two new Premium Battle-Cars from the epic Fast & Furious film franchise are racing into Rocket League! The ‘'70 Dodge Charger R/T’ and ‘’99 Nissan Skyline GT-R R34’ from the garages of Dom Toretto and Brian O’Connor are ready for the pitch. Check out the additional images below. The Dodge Charger and Nissan Skyline Battle-Cars will be $1.99 USD each (or regional equivalent) and each car comes with its own Engine Audio, Wheels and set of Decals! The Charger comes with the ‘Alameda Twin,’ ‘Good Graces,’ ‘Sinclair,’ ‘Wheelman,’ ‘Rally,’ and ‘Flames’ Decals, and the Skyline packs the ‘Clean Cut,’ ‘The Clutch,’ ‘Home Stretch,’ ‘2Bold,’ ‘2Cool,’ and ‘2Tuff’ wraps.
https://www.youtube.com/embed/wHa8O3aOwBs
The new Fast & Furious DLC will be available on October 11 for PC, Xbox One, and PlayStation 4, and will also be available on Nintendo Switch later this holiday season. Check out more info about the Fast & Furious DLC on our landing page!
It’s party time!
Following the execution of our internal testing program, we're happy to announce that our first round of public testing for Rocket League's new PsyNet Party System will begin this week and continue throughout the month of October.
What’s the new Party System all about? Once the test is running, PsyNet (our name for Rocket League’s backend) will automatically sync with your Steam Friends List information and allow you to create a party inside of the game client, rather than using Steam's tech as you normally would.
If you’re playing on Steam, you will NOT have to update your game when the test goes live, as all of the changes will happen through PsyNet (and do not require additional downloads). Our initial party tests will be short -- roughly 24 hours or less -- followed by longer tests throughout the Autumn season. The screenshot below is what you will see in Rocket League when inviting friends through PsyNet instead of Steam.
When do these PsyNet Party tests begin? PC players should keep an eye on the in-game blog and ticker this week and month (as well as our Twitter, Subreddit, and Facebook) for specific details.
If anything goes wrong during the test, don’t worry -- your game will automatically default back to the normal Steam Friends List in those cases. You will not have to restart your game client and all changes or rollbacks will be made automatically through PsyNet. Please bear with us as we continue to work out the kinks.
For our community members playing on Xbox One or PlayStation 4: None of these tests or changes will affect your game in any way, nor will it affect your ability to cross-network play in the same servers as Steam players.
Be sure to keep an eye on our Twitter and Facebook pages for more information about the tests and everything else going on in the Rocket League universe.
Our Autumn Update drops later this week, and we can’t wait for you to check out Farmstead, Transparent Goalposts, and everything else our next patch has to offer!
Before we launch the new Competitive Season, though, we have one last surprise to share with you. A few weeks ago we revealed that our Season 5 Rewards would come in the form of brand new Player Banners with a very distinct reptilian theme. After reading all of your feedback on Reddit, social, and the forums, we’re changing things up a bit.
All players who qualify for Season 5 Rewards will now receive TWO different Season 5 Reward Player Banners for each Reward Level they have unlocked. While we are keeping the Dragon-themed Banners as originally promised, our Banner set has a more neutral, less... uh, dragon-y theme. You should be able to find the Season 5 Reward Banner that bests suits you between the various options. Check out the new Banners below!
Both the Dragon Player Banners and the new ‘Standard’ Banners will be handed out as follows:
It’s time for another Rocket League Community Spotlight and this time around we're focusing on ground-based ball control. Harnessing the timing, knowledge and muscle memory to flick the ball over an unassuming opponent is a critical skill to win. In fact, some of the most popular video clips on our Subreddit have been those that showcase a player’s ability to masterfully control the ball.
Next week sees the launch of our massive Autumn Update, and there are a few features we want to highlight before the big day on September 28!
Happy Update Reveal Day! (Yes, it’s a real holiday.) We just announced that Rocket League's Autumn Update is coming to all platforms on September 28, and you can check out the reveal page for details on the new ‘Farmstead’ seasonal Arena, ‘Accelerator’ Crate, Player Banners, and more!
But what lies beyond the Autumn Update? What features are we working on? How many different dragon-themed Player Banners are we cooking up? Read on below.
The massive, FREE Autumn Update is coming on September 28! Announcement page + Details: https://www.rocketleague.com/game-info/autumn-update/ Trailer: https://youtu.be/0B9PVx153Zo
We want to thank everyone for their feedback last week on the Season 5 Rewards, and the Player Banners overall. (And thank you for the alternate Reward suggestions, some of which were well-received here at the studio.) Now that the dust has settled on the announcement, we want to take this opportunity to talk about the Banners moving forward, and give you some examples of how Banners are used in the game.
First and foremost, we decided to go with Player Banners for Season 5 Rewards because we wanted to give players the ability to show off their competitive achievements without relying on an Item Customization slot attached to a Preset in the Garage. The Toppers, Rocket Boosts, Wheels, and Trails we created for previous Competitive Season Rewards were well-received by the community, but using that Season Two Star Rocket Boost means you can’t use Boosts from drops, Crates, or Fan Rewards. Player Banners help you display your Ranked chops, while keeping your car’s look exactly how you want it.
Additionally, the Season 5 Reward Player Banners are not mandatory in any way. While everyone who placed in Competitive Playlists will get one or several of these Dragon-themed Player Banners, you do not have to display them on your account. Player Banners are a new Customization Item, so you will have a level of control over the Player Banners as you do Toppers, Wheels, and so on. Along with being able to choose which Player Banner you display (including keeping the ‘Standard’ Banner in place), you’ll also be able to customize the color on some Banners. (See the screenshots below.)
Outside of the S5 Rewards Banners you have already seen, all other Player Banners in the Autumn Update are not aesthetically tied to anything specific. Like the rest of our Customization Items, the Banners are cool, or funny (or both), or have an eye-catching effect like some of our Black Market Decals.
But what do they look like when you’re actually in Rocket League? Up top, you can see our dear friend, the Pigeon, demonstrating how the Player Banner fits into the Goal Replay screen. Below you can see how the Player Banner fits into the Garage Menu UI, and how some Banners have customizable colors.
Hopefully this helps clear up some of the questions you may have with the new item type, and we're always here to answer whatever Player Banner questions we can.
Alongside new features like Transparent Goalposts and the new Standard versions of Starbase ARC and Wasteland, our Autumn Update will also include the start of Rocket League’s SIXTH Competitive Season!
To kick off the new season, we are running a soft reset on all accounts that have previously placed in any Competitive Playlist. This means every player will need to complete a set of ten placement matches per Playlist, similar to when you play in a Competitive Playlist for the first time. This soft reset will help calibrate the entire player population for the new season, which will end in early 2018.
Surprise! Due to the popularity of our first-ever Double Drop-Rate Weekend in July, we are increasing the drop-rate once again!
Starting right now (August 31) through Tuesday, September 5 at 10am PDT (1pm EDT/5pm GMT), all Uncommon (or higher) free customization items and active Crates will drop more frequently after Online matches of any game type. Your chances of earning a Painted version of an item, as a drop or from a Crate, are doubled as well.
We hope to see you online this weekend, and good luck in all your matches (Soccar or otherwise)!
After four qualifiers, we’ve found the top 128 Rocket League teams in both North America and Europe to face off this weekend! Teams will be fighting to qualify for the Rocket League Championship Series (RLCS) or the brand-new Rocket League Rivalry Series (RLRS). The action kicks off with NA on Saturday, September 2 and Europe closes out the weekend on Sunday, September 3.
Before getting to the action this weekend, we have an update on the Season 4 prize pool! The RLCS will have a $350,000 total prize pool and the RLRS will have a $50,000 prize pool ($25,000 for NA and EU, each).
Heads up, sports fans! As of September 28, 2017, the official NBA Flag Pack will no longer be available for purchase as DLC in Rocket League on all platforms.
In the meantime, you can still purchase the NBA Flag Pack on the PlayStation 4, Xbox One, and Steam PC digital storefronts for $1.99 (or regional equivalent) until September 28. Owners of that DLC will still be able to use the NBA flags after our delisting date.
On behalf of the entire team at Psyonix, we want to thank our friends at the NBA for making the Flag Pack possible -- it helped us launch Rocket League Hoops way back in April 2016.
That’s right, Rocket League is heading back to one of our favorite gaming conventions of the year, PAX West!
First up, we are bringing the first PLAYABLE version of Rocket League on Nintendo Switch to Seattle! All weekend long, you can head to Nintendo’s booth #2121 on Level 4 of the WSCC (it’s next to the WB Games and Twitch booths) and play Soccar 'til your heart’s content (or until it’s someone else’s turn).
For the more competition-minded PAXers, we’re also back with TWO tournaments, and both are open to any badge-holding PAX West attendee. Our first tournament of the weekend is the 2v2 console tournament on PS4, happening in the Console Tournament area on Friday, September 1 from 8pm to 10pm PDT. The Console Tournament area is on Level 6 in the WSCC, right next to Console Freeplay.
PC players get their crack at PAX West glory, too, as we bring back the classic 3v3 tournament! The action goes from 12pm-2pm PDT on Saturday, September 2 in the Lenovo Legion PC Room, located on Level 3 in the WSCC Annex. Both Rocket League tournaments will have swag prizes for the top three teams!
But that’s not all! Rocket League will also have a presence on two panels over the course of the holiday weekend. On Sunday, September 3 at 6pm PDT in the Wyvern Theatre, our own Esports Program Specialist Cory Lanier is part of “We Caan Train You: A Guide to Winning Your First Tournament,” where he and other esports industry figures (and champions) will discuss what it takes to start a career in professional gaming. Last but not least, yours truly is back to talk about social media "do's and don'ts" as part of “The Audacity of #HYPE V: Social Media Strikes Back.” You can catch this PAX tradition on Sunday, September 3 at 3:30pm PDT in the Sasquatch Theatre.
We hope to see you in Seattle during Labor Day weekend, and we can’t wait to share Rocket League on Switch with the world!
The Grand Finals of the Universal Open Rocket League are coming up this weekend, and it’s time to crown the first ever Universal Open champion! The Grand Finals will be livestreamed on NBCSports.com, the NBC Sports app, with two hours of content televised each day of the tournament on all eight NBC Sports Regional Networks.
The entire Grand Finals will also be streamed on Twitch, where viewers will have a chance to earn Fan Rewards; so be sure to link your account before watching! With teams from North America and Europe battling for their share of $100,000 in Santa Ana, California, let's take a look at some teams to watch making an appearance this weekend at the Esports Arena.
Changes are coming to Rocket League Arenas later this year with our Autumn Update. With the arrival of Competitive Season 6 comes a new norm -- as only Standard Arenas will be playable in online matches for both Competitive and Casual matches.
More specifically, standard versions of both Wasteland and Starbase ARC will roll out with this change, while the classic, non-standard versions of these maps (now called ‘Badlands’ and ‘ARCtagon,’ respectively), will remain available for Private Matches and offline matches only. The Octagon and Underpass Lab Arenas will return to the Rocket Labs playlist as well.
Why are we changing our stance? Because in the time since Wasteland Arena first launched in late 2015, non-standard map layouts have been a hot topic of debate within the Rocket League community. We have carefully listened to your feedback over that extended period of time, and though we didn't arrive to this decision lightly, we believe it's the right one to make. Here's a quick rundown of several important factors that moved us in this direction:
We're always adding new features and tech to Rocket League, and our next update this Autumn will use that philosophy to incorporate one of the most requested community features of all time: Transparent Goalposts -- which will drastically change how you see the ball in certain positions on the pitch.
Transparent Goalposts will add transparency to the goals, goalposts, and specific pieces of the Arena wall. More specifically, you will soon be able to see through parts of the Arena that were previously solid structures (depending on your position and camera view). When defending in-goal, for example, the posts and walls around you will become transparent for better vision. The same goes for players who hug Arena walls on offense or defense, because the quarterpipe will be see-through as well!
Whether or not the walls and posts are transparent or opaque depends entirely on your position; so, while someone sitting inside the goal will be able to see through the walls as previously mentioned, players out on the field who might be in the corner near a boost sphere will still see the goal just as they do now -- as a solid object.
We had three goals in mind as we developed Transparent Goalposts. First, we wanted to provide consistent visibility in and around the goal areas for players across all Arenas. Second, we wanted Transparent Goalposts to have a positive effect on each Arena's artwork. In other words, Transparent Goalposts will narrow the visual space needed between the pitch and content outside the walls (crowds, statues, etc), allowing for better looks. Third and finally, we wanted to make it an option you can toggle on or off - although the community’s been asking for this feature for quite some time, we respect the fact that some may prefer things the way they’re accustomed to. It's your choice! Feel free to make it in the Options screen.
Expect to see (or not see, in this case) Transparent Goalposts in every standard Arena when we roll out our Autumn Update. As a compliment to this new feature, we will also be doing another performance pass in those same Arenas so that you can make the most of your new-found visual freedom.
Stay tuned for more information on our next update!
Following the conclusion of the Collegiate Rocket League - Summer Series, we’re happy to announce we’re heading back to school this fall with the inaugural season of Collegiate Rocket League (CRL). We're partnering once again with the team at Tespa to bring you the Fall 2017 season, which will give college students across North America the opportunity to compete for $50,000 in scholarship prizing and brand-new CRL-branded merch! With fall quickly approaching, we've got everything you need to know for the first CRL season right now!
Fall 2017 Season Format
The CRL Fall Season will feature four unique conferences that represent each region in the eligible territories. Teams from each conference will fight through one of two double elimination qualifiers; the top four teams from each qualifier will move onto the Conference Group Stage. Students can play on PC (Steam) or PlayStation 4. Check out more details and essential links below:
CRL HOMEPAGE / SIGN UP
OFFICIAL RULES
Running alongside the Conference Group Stage, we’ll also have an Open Ladder where teams who did not qualify for the group stages can compete against other schools for a chance to make it into the Conference playoffs as a wildcard team. Once the group stages and open ladder are complete, it's onto the Conference Playoffs to find the best teams to represent their conference at the CRL National Championship to fight for their chance at $50,000 in scholarship prizing.
With the start of the 2017-2018 school year quickly approaching, there is no better time to sign-up for Collegiate Rocket League! We hope this is just the start of continuing to grow the collegiate community around Rocket League and we hope to see you on the pitch this fall.
With the first weekend of the Universal Open Rocket League Regionals in the books, it’s time to find the next four teams who will punch their ticket to the Grand Finals in Santa Ana, California! This weekend's events will be livestreamed on NBCSports.com, the NBC Sports app, with the final hour of each Regional televised on all eight NBC Sports Regional Networks. The entire Universal Open Rocket League will also be available on Twitch, where viewers will have a chance to earn Fan Rewards; so be sure to link your Twitch account before watching! With some of the best players in the world facing off this weekend, let's take a look at what's to come.
The Rocket League community is always finding new ways to explore and share their creativity. Whether it’s via YouTube, Steam Workshop, or Reddit, there's always a constant stream of content to watch, enjoy, and learn from. In fact, one of the early and most popular content creators, JHZER, broke through on YouTube after his freestyling montages took the community by storm. Freestyling hones in on a player’s ability to redirect aerial passes into impressive goals, which is crucial in the highest skill tiers.
After seven North American Qualifiers, we’re ready for the first weekend of in-studio Regionals for the Universal Open Rocket League! The best 2v2 teams from the East Coast of the United States will head to the pitch in two Regional events this weekend. The East Regional will take place on Saturday, August 5 and the Northeast Regional on Sunday, August 6. Both events will be livestreamed on NBCSports.com, the NBC Sports app, and Twitch, with the final hour of each Regional televised on all eight NBC Sports Regional Networks. As we approach the first studio broadcast, let's take a look at who will be fighting for regional supremacy and their ticket to the Grand Finals in Santa Ana, California.
It’s finally here! We’re excited to announce a major expansion to Rocket League's inventory Trade-In System, and it starts RIGHT NOW! If you recall, this system allows you to exchange five items of the same quality for one item of a higher quality.
Until now, you’ve only been able to trade in your Uncommon and Rare online drops, leaving many of you stuck with a stockpile of Very Rare Rocket Boosts. We’re now expanding the system to allow you to go all the way up to Import and Exotic quality!
In the two years since Rocket League launched in July of 2015, our community has grown to an astounding 34 million players worldwide. As our community grows larger still, so too does the need to ensure that Rocket League is a consistently-safe, harassment-free place where players of all ages and backgrounds can come together and execute the sweetest of aerial goals and backflip saves. The cornerstone of addressing in-game harassment is our 'Player Mute' and 'Report' systems, which can be accessed from the in-game menu mid-match.
This week, we’re building on our Player Report system by adding a new layer of automation to the report-ban process. This automation, simply called the 'Language Ban' system, will automatically ban players from online matches when certain words -- racial slurs, for example -- are seen in reports filed by our players.
While we have an initial list of over 20 words and variants, this list (which we will not be making public) will continue to evolve over time, and include words and phrases from multiple languages. Each word has its own threshold, and once a threshold for any word has been reached, that player will be automatically subject to a ban. These bans will typically start at 24 hours, then escalate to 72 hours, one week, and finally, a permanent ban.
Of the thousands of reports we receive every day, the majority are tied to in-game abuse and harassment -- typically in the form of abusive language. This new Language Ban system will help us address reports quickly and precisely while we also continue our usual monitoring of Reddit and other social channels for feedback.
We will organically update our ban policies and system logic as time goes on, of course, but the Rocket League community is the most important element of them all. So, if you see another player using abusive language during your match, please report them, mute them, and let us take care of the rest.
For any European Rocket League players looking to get involved with the Universal Open, now is your chance to grab a friend and head to the pitch!
Starting August 3rd, FACEIT will be hosting four events for PC and Xbox One players in a search for the best 2v2 European teams in Rocket League. Dubbed the “Road to Santa Ana,” these four events will find the top four teams from each qualifier to become the top 16 2v2 teams in Europe.
Note: You cannot participate in another Road to Santa Ana event if you have already made the top four teams in an existing qualifier.
After all four Road to Santa Ana events are completed, the top 16 teams (four from each event) will then be invited to participate in the Universal Open European Invitational Regional on August 12. The top four teams from that event will earn a spot in the Universal Open Grand Finals, live from Santa Ana, CA on August 26 and 27.
Registration is now open, so be sure to sign up for the European Road to Santa Ana events through FACEIT!
With the conclusion of the FACEIT X Games Rocket League Invitational, we’re ready to hit our next stop of the summer: DreamHack Atlanta. With teams from Europe and North America making their way out to battle for their share of the $50,000 prize pool, this will be the final clash between EU and NA in a LAN setting before the RLCS Season 4 World Championship.
Just six weeks ago, we were celebrating the Rocket League Championship Series (RLCS) Season 3 world champions, Northern Gaming (Remkoe, Deevo and Turbopolsa) at the Wiltern Theater in Los Angeles. As always with the RLCS, we want to keep pushing the bar higher with each new season, and both Psyonix and Twitch have heard the major points of feedback from the community. Now, as the new season approaches, we’re here to go over some of the changes YOU wanted to see for RLCS Season 4. (Be sure to head over to RLCS.GG for the full detailed breakdown.)
Do you think you have what it takes to be a Rocket League champion? Players of all skill levels will have the chance to prove it this summer and register for the Universal Open Rocket League, an all-new 2v2 Rocket League tournament put on in partnership with NBC and FACEIT. Xbox One and PC players in the U.S., ages 13 and older, will get to compete for a piece of the $100,000 prize pool, and a chance to appear on television to prove who is the best 2v2 duo in Rocket League. US registration is now open on FACEIT, and we’ve got all the details for players looking to compete!
European players, we will have more information to come soon about the European Open Qualifiers. We’ll be finding the four best European teams to bring to The Grand Finals in Santa Ana, California, so stay tuned for more information on sign-up dates!
Wow! Wow! Wow! (Chat disabled for 4 seconds.)
It’s hard to believe that time has flown by as fast as it has, but sure enough, Rocket League is now officially two years old. What’s truly amazing, though, is that the game that you – our community – made such a big success in our first year has become an even bigger one in our second. We have more players, more matches, more modes, and more excitement surrounding Rocket League now than at any other point in our history; and in our minds, the best is yet to come, with plenty of great things planned for the year ahead.
We’re not wasting any time, either. Just yesterday, we released our 2nd Anniversary Update, which adds all sorts of new content and features like ‘Champions Field,’ customizations for Engine Audio, Goal Explosions, and Supersonic Trails, in addition to a new Crate, the start of Competitive Season 5, new Achievements and Trophies, and plenty of sweet new customization items from one of our favorite television shows, ‘Rick and Morty.’
But that’s not all we wanted to do for our second anniversary, which is why we’re happy to announce our first-ever Rocket League Double Drop-Rate Weekend! Starting right now (July 6) through Monday, July 10 at 5pm GMT, all uncommon (or greater) free customization items and active Crates will drop more frequently post-match. What’s more, your chances of earning a Painted version of an item (in or out of a Crate) are doubled during the promotional period.
There’s more to come, of course, as Rocket League as an esport has never been stronger. The first days of Collegiate Rocket League Summer Series are just a few days away, while Season 4 of the Rocket League Championship Series is right around the corner. A massive national tournament is coming this summer to NBC; Rocket League is headed to ESPN and the X Games, and a brand-new Rocket League esports website is coming your way by the end of the year.
We’re moving Rocket League to new platforms too. Nintendo Switch will see its version this holiday, a new upgrade patch for Xbox One X is currently in development, and China should see a free-to-play Rocket League before we celebrate our next birthday. And let’s not forget about our plans to keep Rocket League one of the most updated games around. Our Fall update is going to be a big one, with all sorts of new features that you have been asking us for on Reddit, Twitter, Facebook, and our forums. We’ll have more DLC this calendar year; more quality of life updates planned for the coming months; more Crates; more features; more… well, everything.
But none of this continued success would have been possible without YOU. As a community, you have continued to support and engage us, which continues to drive us forward into year three and beyond. There would be no Rocket League without you, which is why, on behalf of everyone here at Psyonix, we wanted to say THANK YOU once again for all you have done and continue to do for us. See you soon.
-Psyonix
P.S. As this is our new yearly tradition, we have summed up the entirety of Rocket League Year Two in the infographic below. Enjoy the new stats!
Hi all! Hope those of you from the US/in the US had a great Fourth of July. Last week we announced changes for Competitive Season 5, including a new Season Reward Level system. We were expecting a lot of lively discussion (sincerely, thank you to everyone who chimed in), and the 1,100 comment-strong thread about the changes gave us a lot to think about. After some internal discussions, we have decided to lower the number of wins per Rank from the original 20, to 12. The rest of the system will work as originally outlined. This means a total of 96 wins would be needed to get your SRL up to Grand Champion, which should be an easier achievement over the course of a three or four month season. Again, thanks to everyone on here who provided constructive feedback, and good luck with the upcoming season! ICYMI: The update drops today at 3PM PDT, and season four ends at 2pm PDT. Patch Notes will be up shortly.
Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.
Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.
Wubba Lubba Dub Dub!!! Everyone’s favorite dimension-hopping, Blips & Chitz-loving malcontents are coming to Rocket League in our 2nd Anniversary Update!
Thanks to our friends at Adult Swim and Adult Swim Games, Rick and Morty (with friends in tow) will be available as FREE customization items starting on July 5. Rick and Morty will be available as Antennas, along with ‘Cromulon,’ ‘Mr. Meeseeks,’ and ‘Mr. PBH’ Toppers, an ‘Interdimensional GB’ Rocket Boost, and some familiar-looking ‘Sanchez DC-137’ Wheels. Bonus: the ‘Cromulon’ Topper can drop as a Painted item!
Look for these new items as Common drops after offline and online matches. (Szechuan sauce not included.) Check out the GIF below to see all the items in action!
As players race to reach the highest ranks before our 2nd Anniversary Update goes live next month, the Rocket League community continues to find numerous ways to hone in on their abilities. Between ‘Custom Training’ and Steam Workshop, there is plenty of new content to discover.
The Summer of Rocket League Esports continues with the conclusion of the DreamHack Summer Rocket League Championship. Teams from all over Europe and even North America made their way to beautiful Jönköping, Sweden to fight for their share of $50,000 in prize money. In an impressive 4-2 victory over Gale Force Esports, FlipSid3 Tactics took the first-ever DreamHack Rocket League Championship title.
Top Image Credit: Martin Johansson
PC gamers on the hardware hunt, rejoice!
Eyeing a possible gaming hardware upgrade in the near future? For a limited time, Rocket League is a FREE bundle item with select NVIDIA GeForce GTX 10 Series graphics cards, systems, and notebooks!
The NVIDIA hardware bundles include the Pascal-powered GeForce GTX 1060, GTX 1050 Ti, and GTX 1050 GPUs. Anyone who purchases one of these three graphics cards from participating manufacturers, select systems powered by these graphics cards from Digital Storm or Velocity Micro, or select notebooks with an NVIDIA mobile graphics counterpart will receive a FREE Rocket League code for PC. The code is redeemed through NVIDIA’s GeForce Experience software, which then attaches the code to your Steam account. GeForce Experience can also optimize Rocket League graphics settings on your new graphics card or system to ensure the best performance possible, as well as help record your best gameplay moments, or stream directly on Twitch!
Players who already own Rocket League will not be able to attach a second code to their Steam account. Learn more about participating manufacturers here, and the code redemption policy here.
The Rocket League Anniversary Update is less than a month away, which means Competitive Season 4 is also near its end. July 5 marks the beginning of Competitive Season 5 (we’ll have more on the new season later this month), and players who achieved rank in one or more Competitive Playlists are eligible for our brand new Competitive Season 4 Rewards.
To complement the Toppers, Rocket Trails, and Wheels from our previous Competitive Seasons, every eligible Rocket League player will receive at least one brand new [Supersonic] ‘Trail,” which is one of several new car customization options found in the Anniversary Update. (To help avoid confusion, we are renaming ‘Rocket Trails,’ to ‘Rocket Boosts’ in our next update.)
These Trails, which are a mix of purple, blue, and white by default, appear when your car goes Supersonic (when you use boost), acting as a visual cue for when your car is going its absolute fastest.
Each Skill Tier group -- Bronze, Silver, Gold, Platinum, Diamond, and Champion -- will have its own untradeable Trail. The highest Season Reward you receive is tied to the highest Tier you reached in any Competitive Playlist during Season 4. If you reached Champion at any point in Season 4, then dropped to Diamond or lower, you will still get the Champion-level Trail, along with Trails for every lower Tier.
The rewards, seen above, will be handed out as follows:
This past weekend Rocket League fans from around the globe made their way to the Rocket League Championship Series Season 3 World Championship to witness history. After three days of exciting rivalries and amazing matches, we crowned a new World Champion. Battling through the lower bracket and forcing a bracket reset in the Grand Finals, Northern Gaming took the World Championship 4-3 over Mock-it Esports.
Led by some breathtaking clutch plays from the RLCS Season 3 MVP Deevo, Remkoe and Turbopolsa, who played in place of League Play powerhouse, Maestro, proved to everyone they had what it takes to earn their place in history as World Champions. Not only did they take home $55,000 USD, but they also secured a spot in Season 4 League Play for the European region. We can’t wait to see what Northern Gaming brings to the table next season!
What Anniversary Update would be complete without some fresh tracks and a new way to select your music?
We’re teaming up with Monstercat on a brand new default music playlist, “Rocket League x Monstercat,” with 18 tracks coming to our in-game soundtrack on July 5! Four tracks are being released early starting this week, with the remaining 14 tracks making their worldwide debut inside Rocket League next month!
If you watched our Anniversary Update trailer, or saw it during the RLCS World Championship broadcast, you should recognize “ROCK IT” by Tokyo Machine, which you can check out on Spotify. If you want even more, one new track will be released every Monday heading up to the Update’s release. Once released, check the Rocket League’s Twitter and Facebook for more information.
Players on Steam will be able to download the soundtrack directly after release, and the playlist will be available to stream or purchase (where applicable) on Spotify, iTunes, Apple Music, Bandcamp, and more.
Along with the brand new default playlist, we’re including a FREE Monstercat Flag and Decal in the Anniversary Update, so you can rep your favorite artist on the pitch.
The new Monstercat playlist is helping us kick off Rocket League Radio, a new take on how you choose which music plays in the Rocket League menu. Four distinct playlists will be available at launch, including “Rocket League x Monstercat,” “Rocket League OST Vol.1,” “Rocket League OST Vol. 2,” and “Unreleased Tracks.” (Unreleased tracks are songs not yet tied to an official soundtrack release.) You can stick with your favorite playlist, or listen to all four playlists at once!
This initial version of Rocket League Radio is a platform for us to build on in future updates. While there is no set timetable, we will eventually add even more playlists, and, yes, even the ability to play music when you’re in a match. Until then, enjoy the new tracks, and the rest of what the Anniversary Update has to offer! Check out the full tracklisting and album artwork below:
Rocket League x Monstercat Vol. 1:
[olist=1]
Just revealed on stage at the RLCS Season Three World Championship, we’re proud to announce that our next update will arrive early next month!
Rocket League was originally released on July 7, 2015, so next month’s Anniversary Update, as we’re calling it, will celebrate TWO years of boost-fueled, rocket-powered Soccar action!
How are we celebrating our Biennial?
Just in time for the RLCS Season Three World Championship, we are teaming up with Twitch to introduce Fan Rewards to Rocket League players on all systems! As part of the Twitch “Drops” platform, these Limited-drop items include the “Hustle Brows” and “Mount Champion” Toppers, “Apex” and “Ninja” Wheels, “Helios” Boost, and official RLCS Decals for all Breakout, Dominus, and Octane body variants. Every Fan Rewards item is tradeable and will be available FIRST during the World Championship weekend.
How do you sign up for Fan Rewards? Head on over to rewards.rocketleague.com, click the big “Log in with Twitch,” button to authorize your Twitch account, select your platform of choice (PS4, Xbox One, Steam), and you’re all set! You can connect all three platform accounts if you own Rocket League on multiple platforms, but only your preferred account (noted by the orange tag next to an account on the Rewards page) will receive the Fan Rewards.
Our Fan Rewards will drop at random during our three-day World Championship stream, and you could receive multiple drops per day. All you need to do to have a chance at a drop is to tune in to twitch.tv/Rocketleague during the live broadcast and watch. If you do receive a Fan Reward, you will be notified the next time you log into Rocket League. Not every viewer may receive a Fan Reward, but the longer you watch, the better your chances are.
Need more Rocket League esports when school’s out for summer? DreamHack, Psyonix, and Twitch have you covered!
We are proud to announce that official Rocket League tournaments are coming to two of the biggest esports events of the season -- DreamHack Summer in Jönköping, Sweden from June 18-20, and DreamHack Atlanta in Atlanta, Georgia from July 21-23.
Both DreamHack Summer and DreamHack Atlanta will have 32-team open registration 3v3 tournaments (with the possibility for more team slots depending on demand). All tournaments will be played on PC and each comes with a $50,000 prize pool. This is your chance to play against some of the best Rocket League pros in the world, and win some major prize money in the process!
Both tournaments will be broadcast live on Twitch, so be on the lookout for channel details as we grow closer to the event. Expect more information regarding signups and rules relatively soon.
Only ten days remain until the RLCS Season Three World Championship, our biggest season finale ever!
We are bringing a bunch of surprises (and special guests) to the World Championship next month, some of which we can’t talk about until the stage is set, but we have one epic bonus for everyone coming to the show in Los Angeles June 2-4. Each ticket holder will receive an EXCLUSIVE in-game item, to be delivered before our next major update goes live this Summer!
One set of the ten-spoke “Decennium Pro” Wheels will be given to each World Championship ticket holder. Once we are close to our next update, each ticket holder will receive an email with a code that can be redeemed inside of Rocket League, the same way you redeem in-game codes included with select Rocket League Pull-Back Racers. What if you bought tickets as a group with friends or family? We have you covered, and we will email the ticket buyer with enough codes to cover each ticket purchased. Check out a bonus image of the Wheels below!
Interested in the wheels and everything else the RLCS Season Three World Championship has to offer? Tickets are still available, and we’ll see you in Los Angeles!
As many of our community members have already speculated, we are going to start retiring some of the Crates available in Rocket League in the near future.
All four Champion Crates will no longer be available as drops after Online Matches once our next major update goes live this Summer. This retirement ONLY affects drops, so if you already have Champion Crates in your inventory, or want to trade Champion Crates to other players after their retirement, you will still be able to do so. This Champion series retirement means that there will be fewer Crates to account for when the game drops one for you. In other words, removing older Crates means that newer Crates (and their newer Items) will appear for you more often.
After retiring the Champion Series, we will continue to retire other Crates on a schedule of roughly six months after their initial release. But don’t worry, items found inside retired Crates could still come back at a later date. Some items are already available in other Crates, like those found in the Player’s Choice Crate we released in February.
We will announce all future Crate retirements here before they happen, and we will have even more to share about our next major update at the RLCS Season Three World Championship. See you soon!
As you may have already seen in recent episodes of WWE SmackDown Live, we have already begun and are proud to officially announce that Rocket League is partnering with WWE!
This upcoming weekend's NXT Takeover Chicago event (airing live this Saturday, May 20 on WWE Network) is where our promotional partnership kicks off, as Rocket League's presence will truly be felt during the broadcast and after, as we debut the first of our brand new television commercials. Expect to see it again on that Sunday's following pay-per-view (PPV) event, WWE Backlash this Sunday, May 21. It's the first main televised roster debut of WWE Superstar Shinsuke Nakamura -- how could we NOT be involved?
Our promotional partnership will continue to grow after Backlash, as Rocket League will be a WWE partner at Great Balls of Fire on Sunday, July 9, and SummerSlam on Sunday, August 20. We will also be a regular presence on both Monday Night Raw and SmackDown Live, as well as the official presenter for the recently-announced WWE Women’s Tournament!
And for the UpUpDownDown fans among our ranks? WWE Superstar Xavier Woods and crew will Keep it Tight with Rocket League over the course of six episodes coming later this year! Stay tuned for more details regarding our WWE sponsorship later this year.
Just over a month ago, we introduced the 'Featured' tab in our latest Rocket League Community Spotlight, and since then, the community has been asking us for even more 'Custom Training' codes. Here's what we have in store for you!
Happy day, Soccar fans! We’re excited to announce that our next update for Rocket League is coming later this week -- Wednesday, May 10 at 3pm PDT to be exact! (That’s 6pm EDT for our East Coast players, 12am CEDT on May 11 if you’re in Europe, and 9am AEST if you’re in Oceania.)
So what’s coming this week in v1.34?
It’s time for another Steam Free Weekend!
Starting right now, Rocket League is FREE to play for all Steam users through Sunday morning. You can download the full base game, free of charge, and hop into any Playlist, be it Competitive, Dropshot, Rumble, or otherwise!
But it gets better! Rocket League, Rocket League GOTY Edition, and most DLC are 30% off for anyone who purchases during the free weekend period. If you hop in for free this weekend and enjoy the Battle-Car madness, we hope you stick around!
Rocket League Pull-Back Racers Arrive in June
The wait is almost over! Our line of Rocket League Mini Pull-Back Racers will be dropping at select US retailers next month!
Brought to you by our friends at Zag Toys, 12 Battle-Cars are coming to store shelves in early June. Octane, Dominus, Masamune, Hotshot, Grog, X-Devil, Merc, and Backfire make up most of our blind-bag lineup, with each Battle-Car hidden inside a replica of our in-game ball.
You’ll also have the chance to get one of three Rare electroplated Battle-Cars, or one Super Rare Mystery Car! If you’re lucky enough to find one of the Rare or Super Rare Pull-Back Racers, you’ll also take home a code redeemable for a unique set of in-game items: The ‘Cold Fusion’ Rocket Boost and ‘ZT-17’ Wheels!
How do you redeem these new codes? After opening Rocket League, go to the “Extras” menu, click “Redeem Code,” pop your unique code in the window. Both items will unlock, and you’ll be achieving Cold Fusion in no time!
Rocket League Mini Pull-Back Racers will be available at GameStop and Target in the US for launch, with other stores to follow! We’ll also have news to share regarding EU retailers in the near future. Want to see the new in-game items in action? Check out the GIF below!
Our friends at Loot Crate just announced their May Loot Gaming theme! Aptly titled “Road Rage,” Rocket League will be included alongside other speed-focused titles such as Mario Kart 8 Deluxe, Destiny, and Twisted Metal.
As usual, all of the included games will have surprise items in the “Road Rage” Crate, which ships out later in May. Check out the official page HERE for all additional info and how to subscribe!
Before we hit the road, let's discuss the Flag that Dominus is repping above. The Loot Crate Antenna will soon be a FREE customization item in Rocket League, available for FREE on all platforms starting in mid-May.
Starting at 11pm PDT on April 27 (April 28 at 2am EDT / 7am CET / 5pm AEDT), Rocket League servers will not be accessible while we perform upgrades on our database systems. An event will notify players prior to the maintenance, but make sure to plan ahead! We expect this downtime to last no longer than 60 minutes. We appreciate your patience during this time, thank you.
To our community of players from China: As of April 19, 2017, Rocket League will no longer be available for sale to new customers on Steam. As we announced earlier today, the game will be relaunched in China at a later date as a free-to-play title through another service and publisher. Because the game will be available in a very different way, we do not want to confuse new players with different versions of the game -- specifically, by offering one version of the game that is for sale, while another is free to play. All of our players in China who previously purchased the game on Steam will still have access to the current game you have already paid for (in addition to all other currently-available features). On behalf of the entire Psyonix team and the Rocket League community at large, thank you very much for your time and dedication to our game over the last 21 months. We truly appreciate it. Best regards, Psyonix
Since we published Rocket League’s first Community Spotlight back in February, we’ve added a new Featured tab in the Custom Training window as part of the Dropshot Update. Our first Spotlight focused on "Obstacle Course 1," which saw a 30% increase in subscriptions after our post. Now we’re beginning to take a more tactical approach to how we introduce players to community-made content.
We want to try our best to cater players at all skill levels, as well as provide Custom Training sequences and Steam Workshop maps that help teach our players a broad range of skills and mechanics.
From game-saving plays to last-second goals, RLCS Season 3 has hosted some of the most exciting Rocket League matches to date. To reward players for bringing us some of the greatest plays in the history of Rocket League, we are introducing Player Accolades this season.
Three Accolades will be given to players in each of the three regions (NA, EU, OCE). Each Accolade will award the top player in each category below with $500 USD and highlight them for their exceptional performance in League Play.
Regional League Play Accolades:
After bringing down the house in Amsterdam last December, the Rocket League Championship Series Season 3 World Championship is going back to Cali from June 2-4!
Taking place at the historic Wiltern Theater in Los Angeles over an unprecedented three days, the Season 3 World Championship will be our biggest event to date, starting with the inclusion of two teams from our brand-new RLCS Oceania region. A total of ten teams will be battling for the lion’s share of our largest-ever $300,000 total prize pool!
Tickets for the World Championship will be on sale the week of April 17, and we will have all the details posted here beforehand. Mark your calendars, get those tax refunds ready, and we’ll see you later this Spring! And don’t forget to tune in this weekend for the @RLCS Season 3 Midseason Mayhem, streamed live as always on Twitch.tv/RocketLeague.
Heads up, PC players! If you’re playing Rocket League with us on Steam outside of North America, you may notice some small Key price adjustments.
Starting now, we are re-adjusting Key prices around the world in order to maintain a happy, healthy in-game economy. These latest adjustments, similar to the changes we made in September, will use existing USD key prices as a base (USD $1.49 for a single Key; $4.99 for five Keys, $9.99 for 10 Keys, and $19.99 for 20 Keys).
This alignment is necessary because Keys are part of Rocket League's active economy, and we want Key prices in every country to reflect the appropriate and approximate value of the keys regardless of your country of purchase.
Thank you for your continued support, and we’ll see you on the pitch!
The ride is just beginning. Dom Toretto’s Dodge Ice Charger from The Fate of the Furious is available to purchase in the Showroom! The fully-customizable Ice Charger comes with exclusive Wheels, six unique Decals, and is available for USD $1.99 or regional equivalent.
https://www.youtube.com/watch?v=f4dDlaX6lEI
Hi everyone, we’re back to talk about some more improvements we’re making to Rocket League Competitive play!
We’ve heard your feedback that our Bronze, Silver, Gold, etc. ranks aren’t flavorful enough for Rocket League. As a result, we’ve cooked up a new rankings recipe that we feel better represent the unique tastes of our players.
Starting today, the new ranking system is:
We’re proud to announce that The Fate of the Furious DLC is officially coming to Rocket League!
In collaboration with Universal Pictures and Dodge, our new Premium Battle-Car brings the same winter-hardened Ice Charger driven by Dom Toretto in the upcoming film, to YOU, our faithful community. Watch the trailer below!
https://youtu.be/f4dDlaX6lEI
For $1.99 USD (or regional equivalent), players will be able to grab the Ice Charger itself, in addition to exclusive Ice Charger premium Wheels and six Premium Decals -- Clean Cut, Crazy Sandwich, Flames, Rakugaki, Rally, and CCCXL.
The Ice Charger DLC will be available on April 4 on all PC, PlayStation 4, and Xbox One, ahead of The Fate of the Furious’ theatrical release on April 14.
“Community First” has long been part of our mission statement here at Psyonix, and it’s a mantra we are always pushing to improve upon. The happiness of our players will always drive us to grow and influence the decisions we make in Rocket League, which is why I want to directly address the recent issues with our servers, matchmaking delays, and our PsyNet backend. In regards to both backend (PsyNet) issues, and game server performance, we agree that the server outages and recent lengthy matchmaking times are totally unacceptable. We sincerely apologize to all of our players for the quality of online play, and we are focusing all of our available resources on addressing PsyNet’s capabilities and performance, and the quality of our game servers. The number of monthly active Rocket League players has jumped roughly 40% over 2016 in the first few months of this year alone. While our player population continues to grow at a healthy pace, we need to do a better job at scaling up our systems and internal processes to handle this kind of growth. We are growing so fast, both as a company and as a game, that we are racing to fill new positions on our Online Services team (that's the group at Psyonix that builds and maintains our backend systems -- which makes this a good time to mention our Careers page, for those of you who want to come work on Rocket League with us.) We are effectively becoming an Online Service company, as Rocket League is primarily an online game, and we continue to grow in size and scope. Growing this team is one of our top priorities as we approach Rocket League’s two-year anniversary in July.
Hopping alongside Dropshot and the start of Competitive Season 4 in the March 22 update, Rocket League will be scattering hidden Easter surprises as post-match drops for the first time ever!
Starting with this Wednesday’s update, players will have the chance to celebrate their spring enthusiasm with the Easter Egg Antenna, Easter Basket Topper, and for those jumping with excitement: the Bunny Ears Topper!
These FREE items will be random post-match drops in all online Playlists, and will be available to collect until April 17 at 12:01am UTC. So be sure to get together with some friends, play some Rocket League, and be the first to get the new Easter items! Check out the rest of the Easter items below.
We announced our new mode, Dropshot, earlier this week, and its release will also bring with it the end of Competitive Season 3, and the beginning of Competitive Season 4. Here's a breakdown of what you can expect beyond the Season 3 rewards:
Another FREE mode is coming to Rocket League later this month!
Dropshot is a brand new take on Rocket League gameplay as we introduce dynamic breakable floors and an electrified ball, all within the confines of a new hexagonal Arena, 'Core 707'. Instead of pushing the ball into your opponent’s goal, your objective is to destroy panels on the opposing team’s floor, and score goals through those gaps.
Our new game mode is all about Damage! Along with our usual stats like Goals, Assists, and Saves, Dropshot introduces Damage as a statistic -- the more damage you do, the more floor panels break, and the easier it is to score a goal! Each panel can be hit by a ball twice -- the first hit activates the panel, while the second breaks the panel, creating a new scoring opportunity.
The new ball has three different phases, each more powerful than the last, that determine how much damage is done when the ball smashes into the floor panels. The second and third phases are activated by multiple Battle-Car hits, so the longer the ball stays off the ground, the more powerful it becomes. While the first phase of the new ball only damages one tile upon impact, the second and third phases can damage up to seven and 19 panels, respectively. Check out the Dropshot trailer below!
https://www.youtube.com/watch?v=MdBvId4DyIg
Along with Dropshot releasing on March 22, we have a host of other changes coming to Rocket League, including new achievements/trophies, painted Bodies and Rocket Trails, an Esports content button, the end of Competitive Season 3, a new Skill Tier hierarchy, and more!
Check out our dedicated page for the update here!
Rocket League is heading back to Austin, TX for South By Southwest 2017, and we’re bringing a $5,000 open tournament with us!
On March 16 and 17, and in association with Logitech, MSI Gaming, and Dreamhack, Rocket League is hosting a $5,000 2v2 tournament in The PC Arena at SXSW. The tourney is open to anyone with a SXSW badge, or a three-day Gaming wristband. You can sign up for the tournament here, and the tournament starts at 2pm CST on Thursday, March 16th.
Here’s the official tournament schedule (all times CST):
Thursday, March 16
Rocket League is coming back to PAX East, and we’re bringing THREE massive open tournaments with us to Boston!
The action begins at 10am EST on Friday, March 10th as we return to the PAX Arena stage. A whopping 128 teams will compete in the 2v2 PAX Arena Rocket League Open for the chance to win part of a $5,000 USD prize pool, with the top team taking home $2,500 USD and in-game “PAX Champion” titles.
Registration opens at 10am EST, and the tournament runs from 12pm-6pm. The semi-finals and finals will be broadcast LIVE on twitch.tv/paxarena.
For the more casual Rocket League players, we have two events on Saturday, March 11th, starting with a 3v3 Console Tourney in the Console Freeplay area from 5pm-7pm. The Console event is followed immediately by a 2v2 Rumble Tournament from 7pm-10pm, and we will have swag prizes for the top three teams in each tournament.
Last but not least, Rocket League will be part of TWO PAX East panels this weekend:
https://www.youtube.com/watch?v=RSpB6ocrIX8
Following the introduction of Steam Workshop support as part of the Starbase ARC update, talented modders in the Rocket League community have been creating levels that range from dance floors to obstacle courses.
In this Steam Workshop Spotlight, we check out a level from the veteran Rocket League modder French]“French Fries.” He’s garnered over 110,000 subscriptions to his “Obstacle Course 1” level, making it the most subscribed to map currently available. A quick look at the Rocket League Workshop shows that French Fries’ creations hold three of the top ten spots in the Top Rated All Time list as obstacle-based levels are clear favorites among players who are trying to challenge their abilities.
Originally played prior to the integration of Steam Workshop for Rocket League, “Obstacle Course” has anchored its position as the original favorite community map. Consisting of 4 progressing difficulty levels, Obstacle Course allows a broad range of players to challenge both their aerial and freestyling abilities.
While there is no integrated timer, Obstacle Course has inspired many enthusiasts to increase the intensity as they race through the courses in an attempt to finish with the fastest time possible, creating an emergent speed running movement within the Rocket League community.
If you have any Steam Workshop levels ready to be shared to the Rocket League masses, check out the Psyonix Workshop uploading guide so you can introduce your own creations to the Rocket League Workshop.
[Top Video Credit: JHZER]
https://www.youtube.com/channel/UCj5vJkkGaSvy0HcVJQ2Hg-g
Everyone’s favorite die-cast racers are hitting the pitch!
Hot Wheels are coming to Rocket League on February 21st, and we’ve transformed two of the most legendary models into Battle-Cars. 'Twin Mill III' and 'Bone Shaker' will soon be rocket-powered and ready for Beckwith Park (and every other Arena), with exclusive wheels and six decals for $1.99 USD. Check out the awesome new trailer below!
https://www.youtube.com/watch?v=24voQKkSQbM
As an added bonus, ALL players -- even those who don’t purchase the Hot Wheels DLC -- can find a FREE Hot Wheels Antenna and Topper, “Treasure Hunt” flag, and “Shark Bite” Topper as random post-match drops in the forthcoming update. Look for it all in just a few weeks!
It's going to be a great year for Rocket League Esports and we can't wait to tell you about it. But before we do, we just wanted to say THANK YOU to our community and our players for continuing to support our game and each other day in and day out. Without your loyalty, Rocket League wouldn't be what it is today (or what it will be tomorrow), so thank you once again for all you've done.
Now, on to why you're here!
Following up on yesterday's joint announcement with our partners at Twitch and the news regarding Rocket League Championship Series (RLCS) Season 3, there's no better time than right now to talk about our plans for esports in 2017.
It's been two months since the spectacular conclusion of the Rocket League Championship Series (RLCS) Season 2, which saw the incredible Flipsid3 Tactics take down the talented players of Mockit Aces in back-to-back series to become the second RLCS World Champions.
https://www.youtube.com/watch?v=ypZUOx_tdVc
After a brief hiatus, the RLCS is back and bigger than ever with new players, new stories, and a brand new region! That's right, Season 3 will, at long last, introduce the highly-competitive players from Oceania to the teams of North America and Europe for a chance to win the largest prize pool in Rocket League esports history - a grand total of $300,000!
Finally, Rocket League is coming to the real world! We're proud to announce today that we have teamed up with Zag Toys on a new line of Original Minis Pull-Back Racers.
Starting this Spring, 12 of our iconic Battle-Cars will be available for purchase as Racers, with each car housed in its own miniature Rocket Ball. These Original Minis will be similar to the toy cars we all grew up with (or if you’re me, still play with now). Pull the Racer back on the carpet or floor, wait as the power ratchet up, and let it fly!
We’re also bringing some unique in-game content with these new Original Minis, as some of the Racers will include a code that can be redeemed in Rocket League for a special Rocket Trail and Wheel!
Octane, Dominus, Masamune, Hotshot, Grog, X-Devil, Merc, and Backfire will all be part of the new Original Minis line, along with four limited variants to round out the first dozen Racers. Check out the GIF below to see the Racers in action!
The next Rocket League update is on the horizon, and we’re changing things up a bit with our latest Crate! We want you, the dedicated Rocket League community, to choose what items we include in our first-ever Player’s Choice Crate! You can pick your favorite Very Rare Decals, Exotic Wheels, Import Battle-Car, and more!
Some of these customization items are old favorites and others are brand-new, but we are bringing them to new Battle-Cars and want to put the power in your hands this time! We wanted to experiment a bit with this crate, so definitely tell us what you think.
On our official site you will find a poll with all of the available categories and choices (note that you have multiple choices to make in some categories), and we will be running the poll through midnight Pacific Time on February 1st.
Vote today, and help shape the future of Rocket League!
‘Tis the season for new merch! Today we’re announcing the beginning of our partnership with local friends and merch aficionados J!NX! Check out the new Rocket League storefront here. JINX is also running a Holiday Deals sale until December 31 for all orders over $40.
We’re starting with a fresh batch of wearables, such as a performance jersey, hoodies, and shirts. We’ll eventually be bringing old favorites like the eternally popular stress balls in the new year. Fresh new posters will also drop in 2017. Be on the lookout for our expanding line!
We’re starting up with the following merch:
As we just revealed at The Game Awards in Los Angeles, CA, our next big game update, 'Starbase ARC,' is coming to PC, PlayStation 4, and Xbox One next Wednesday, December 7!
"But, what's in it?," you ask? Let's break it down:
Thanksgiving is now in your rearview mirror, which means it’s time to pull your giant inflatable Santa out of the attic, dust off your tangled light strings, and buy way too much egg nog. The holidays are almost here!
You already know that our upcoming December update for Rocket League is chock full of presents, including Steam Workshop support, Custom Training on all platforms, and a bunch of new community flags. But it wouldn’t be a Christmas-time update without new holiday items.
We’re keeping it festive this year with a new Elf Hat Topper and Nutcracker Antenna, and you’ll be able to celebrate the new year in style with our 2017 New Year’s Glasses Topper, too!
Along with this trio of new items, we’re bringing back all of the 2015 Holiday items as well, including the Xmas Rocket Trail, Blitzen Topper, Christmas Tree Topper, Sad Sapling Topper, Santa Topper, Candy Cane Antenna, and Holiday Gift Antenna.
All of these FREE items will be random post-match drops in all online Playlists, and will be available as soon as our December update goes live. Like our Halloween items earlier this year, all of our 2015 Holiday items will not be available again after this year, so try to collect them all!
We’ll update this blog after the December update goes live with specific start and end dates on the item drops. Check out the Nutcracker Antenna and New Year's Topper below!
Starting next month, Steam Workshop Levels are coming to Rocket League! Once live, players on PC, Mac, and SteamOS will be able to upload custom levels they have built to the Steam Rocket League Community Hub.
We’re here today to talk about an exciting new feature coming in our next update - Custom Training!
We’ve heard the requests for new ways to train and elevate your Rocket League skills and we’ve also seen the fantastic work done by PC modders with tools like Rocket League Trainer, so we set out to build a feature that lets all of our players build and share their own training sequences within the community.
A fresh wave of FREE Community Flags is coming to Rocket League in our next update!
Two new antennas will be dropping in our next update (timing TBA), courtesy of our friends Vikkstar123, and Sidemen FC. Vikk has long been a fan of Rocket League, so there’s no better way to show your Vikk fandom than by rocking his logo on your antenna.
The Sidemen FC flag represents both The Sidemen (or SDMN) YouTube group, as well as their charity football club, which plays annual matches in the UK to benefit the Saints Foundation, the charitable arm of the Premier League’s very own Southampton FC.
Check out the SDMN FC flag below, and stay tuned for more update news in the coming weeks!
Former GameSpot Host/Video Producer Danny O’Dwyer made a name for himself creating mini documentaries about game studios and their work over the years.
He recently left the popular game news site and teamed up with Producer Jeremy Jayne to pursue a new Patreon-supported video game documentary channel called Noclip, which so far has raised almost $20,000 in monthly contributions.
We’re happy to announce Rocket League and Psyonix will be the focal points for the debut Noclip documentary! This two-part video will be the first of a monthly series covering a variety of other topics for the video game industry. Our team definitely enjoyed the strong community aspect of O’Dwyer’s project and wanted to talk about our history, struggles, and achievements.
Watch the trailer for the two-part Noclip documentary series below:
https://www.youtube.com/watch?v=gEtzQ9e7uPY
‘The Story of Rocket League’ will release next Monday (October 31) and Tuesday (November 1) on Noclip’s YouTube channel. The first part covers the history of Psyonix and Rocket League and the second installment will dive into the creation and launch of the game. We can’t wait to share them with you in a few days! Here's the release details:
Monday, October 31 - Part 1: 'How to Build a Rocket'
Tuesday, November 1 - Part 2: 'How to Launch a Rocket'
To celebrate the occasion, we’ll also be adding a Noclip Community Flag to the next update! Check that out, below! Keep watching our official Twitter and Facebook feeds for when those videos drop!
Halloween is only a few weeks away, and we’re happy to show off the new, spooky wave of FREE in-game items coming to Rocket League next week!
Our new Bone King Topper is perfect for those who need a little more fright in their life, while the Ghost is a spirit so lovable even the Ghostbusters wouldn’t want to trap it! For your Antenna this year, we have the Fuzzy Skull, which will give your opponents a scare as you go tearing through the pitch, and the Netherworld Rocket Trail will leave your opponents in the ghoulish dust!
All of these items are coming to Rocket League as random drops for FREE on October 18, Plus, as an added bonus, we'll be bringing our 2015 Halloween items back, too! But you'll have to act fast -- once the trick-or-treat season is over on November 1, all 2015 Halloween items will be gone forever!
Have fun, and stay scary!
We just deployed a hotfix that adjusts how Rocket League’s Competitive Skill Tiers are assigned to players and wanted to give you all some more information on what's changing.
Skill Distribution
Our Skill Tiers - Prospect, Challenger, Star, and Champion - are calibrated to reflect the overall distribution of player skills for the entire population of Rocket League. Like in many other games, this ends up looking a lot like a bell curve / normal distribution over time. In short, that means a lot of players are “average” and the further you get from average skill, the fewer players exist to fit that criteria. This essentially means you see a whole lot of Challenger I players, and not so many Grand Champions overall.
Since the skill reset at the start of Season 3, all four competitive playlists have settled into normal distributions over time, but on a slightly different scale than in Seasons 1 and 2. This isn't a bad thing in general, but it does mean that our old thresholds for deciding who gets promoted to Rising Star, Super Champion, etc. could be balanced a little better for the current season.
Adjusting Tiers
We just deployed two changes to address this and better distribute the active competitive player-base across the Skill Tiers:
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Surprise! Your next Rocket League update is coming October 4!
We know that this is probably coming a lot sooner than you expected -- especially since we're just a few weeks removed from our Rumble update earlier in the month -- but if it's ready to go, it's ready to go!
Happy weekend, Rocket League players! Now that we’ve seen Crates and Keys in action all over the world, we are taking steps today to ensure a happy and healthy in-game economy.
Effective immediately, we are making a worldwide adjustment to Key prices on Steam. These new adjustments will use existing USD key prices as a base (USD $1.49 individually; $4.99 for five keys, $9.99 for ten keys, and $19.99 for 20 keys) and will more closely align all markets.
This alignment is necessary because Keys are part of Rocket League's active economy. Some price adjustments are more dramatic than others, but are necessary to reflect the appropriate and approximate value of the keys regardless of your country of purchase.
Expect to see Key price adjustments on both PlayStation 4 and Xbox One in the near future as well (price changes are a longer, more involved process on consoles).
Thanks for your continued support!
It’s time to take your Battle-Cars 20,001 leagues under the sea with our FREE “AquaDome” update coming to Rocket League this October!
Inspired by the seven seas, the creatures beneath the waves, and the machines we use to study both, AquaDome is the first standard Arena we’ve released since Utopia Coliseum. Expect to see AquaDome on every Rocket League playlist, including Competitive, when it’s released next month.
In addition to the new Arena, we’ll also be launching two new Battle-Cars in the AquaDome update. Triton (a slick, futuristic ocean sub) and Proteus (a more science-minded research vessel) are both made to cruise below the waves and sail over the pitch. Both cars will be individually priced at USD $1.99 (or regional equivalent) per car.
Keep your eyes peeled for more AquaDome update information as we get closer to release! Check out the official trailer below:
https://www.youtube.com/watch?v=vUVaV8ZGVbQ
It’s been a huge week for Rocket League and our community! We’ve rolled out our free Rumble update , released Rocket League on Mac and SteamOS, introduced a brand new Crates and Keys system, and taken additional steps to ensure that you get the best-possible experience on all supported platforms.
It’s with those new features and added content in mind that we’ve decided to post these updated player behavior guidelines and our policies surrounding them:
Rocket League is now available on SteamOS and Mac! Also, save 25% off Rocket League and Rocket League DLC!*
*Offer ends on Monday at 10AM Pacific Time.
Platforms: PC/PS4/XB1
After several weeks of build-up, we're pleased to announce that the highly-anticipated Rocket League Rumble update will be hitting next Thursday, September 8!
We've already detailed how the new Rumble mode works in a previous post, along with revealing a number of other cool goodies like updates to classic Rocket Trails, more Painted Item drops, custom team names and colors for Private Matches, new Urban Central and DFH Stadium variants, the Octagon Rocket Labs arena, and PAX, Penny Arcade, Headlander, ScrewAttack, and Discord Garage items (whew) -- but that's only scratching the surface of what we have planned for next week's huge update.
https://www.youtube.com/watch?v=7iz-dQifR7Q
PAX West 2016 kicks off later this week, and Rocket League will be out in force at Seattle’s annual gaming convention.
First up, we’re throwing TWO 3v3 Rocket League tournaments at PAX. The first is on Saturday, September 3 from 7pm-9pm PDT in the console tournament area (Annex, Level 1), while the second is Monday, September 5 from 1pm-3pm PDT in the CybertronPC Room (Annex, Level 3). Sign-ups are held on-site outside of the each tournament area; be sure to get your teams checked in early!
No time to compete? Never fear! You’ll also find Rocket League in the Expo Hall. Look for us in Razer’s booth (#2513), next to the PAX Arena. We’re also going to be on every PC in the CybertronPC Room, so be sure to swing by if you need to take a break from all the awesome booths, panels, and fake wrestling that PAX West has to offer.
Related to this: we revealed upcoming PAX and Penny Arcade items last week that are scheduled for release in the the Rumble update. Expect to see them… soon!
Our FREE Rumble Update is right around the corner! In addition to a carload of fresh Painted Items, updates to classic Rocket Trails, and new ScrewAttack and Penny Arcade items, we’re also implementing changes to Private Match customization.
When spinning up a Private Match with friends and teammates, you’ll soon be able to add custom Team Names as well. These names will appear on the scoreboard whenever a goal is scored, and all players in the match will be able to see them.
Along with custom Team Names, Private Matches will also support Team Color selection. That means that teams will be assigned any of the normal Primary and Secondary colors and that Stadium hues will change based on your selections. One thing to note, however, is that for gameplay reasons, you won’t be able to change a car’s primary color to white or black — just secondaries. They’ll still look pretty cool, though!
Check out a closer look below of both upcoming features:
Today, we’re announcing FREE PAX, Penny Arcade, and DIV items that will hit alongside the Rumble update next month! It’s pretty rad timing, since we’ll be at PAX West in Seattle from September 2-5 for another Rocket League community tournament.
We’ll have more details about the event in the coming week, but before that news hits, let’s preview some Garage goodies. Players can customize their ride with the PAX flag you see above, alongside two others.
Penny Arcade web comic fans can rock our Community Antenna and the popular Penny Arcade character, DIV, will make an appearance as well! Check out the screenshots for both of them below:
Equip the Flags and Antenna as FREE online drops on Steam, PlayStation 4, and Xbox One this September when Rumble update hits.
Stay tuned for more information via our Facebook and Twitter pages as we get closer to the big event and don’t forget about PAX Australia in Melbourne, VIC from November 4-6.
We’re getting closer to the release of our FREE Rumble update scheduled to drop in September with seven new Painted Items to go along with the ones we released in Neo Tokyo this past June.
For the unfamiliar, Painted Items bring a fresh new look to existing Wheels and Toppers with alternative colors like Cobalt, Lime, Titanium White, and others, to existing items.
The following items will have Painted varieties starting next month:
Rocket League Rumble is just around the corner but there’s more to that update than just Grappling Hooks, Disruptors, and Haymakers. Our September patch will also celebrate our recent milestone of 20 million players with updates to 12 classic Rocket Trails.
The enhanced boosts are all original trails that launched with the game last year, only now they have the added benefit of improved visuals and performance. Here’s the complete list:
Hey, everyone! We’ve seen a lot of Rocket League players using the Discord VoiP app since launch, so we thought it would be appropriate to team up with them and add a Community Flag in our Garage.
Discord even held a community vote back in April to see which version of their logo would be used for the antenna and the fans have spoken! Check out the GIF below to see it for yourself.
Equip it as a FREE online drop for PlayStation 4, Steam PC, and Xbox One this September.
The Rocket Labs playlist adds another stadium to its lineup with the debut of "Octagon" this September!
Available for both Online and Offline Exhibition play, "Octagon" is VR-themed like other Rocket Labs Arenas, but the large, eight-sided walls are what set it apart.
The "Octagon" arena isn't the only addition headed to Rocket League, as two more variants of classic traditional fields,"Urban Central (Dawn)" and "DFH Stadium (Stormy)," are coming as well. As always, both variants will be included for Online and offline play in Exhibition and Private matches, and the Ranked Playlists as they should be. Check 'em out below!
Stay tuned for more September update reveals in the coming weeks via @RocketLeague or Facebook
Earlier today we took the stage on the final day of the Rocket League Championship Series final to officially debut a brand new mode scheduled for release next month, Rocket League Rumble!
A FREE game mode to be included with our next update in September, Rocket League Rumble is an epic battle royale-style addition that comes stacked with randomized power-ups. Whether you're equipped with the Haymaker (which punches the ball), the Swapper (which changes your place on the field with an opponent's), or the Tornado (you'll just have to see it to believe it), each one of the 11 new power-ups brings an extra dimension to the classic Rocket League formula.
https://www.youtube.com/watch?v=7iz-dQifR7Q
Like the "Hoops" and "Mutator" modes before it, Rocket League Rumble will appear in online playlists and Private and Exhibition matches. For the latter, you can select specific Mutators, including Slow, Civilized, Destruction Derby, and Spring-Loaded. The complete power-up list includes:
When we announced our plans for Season 3, we discussed our plans to deploy a Competitive Skill Restriction in a future update. We have deployed a Party Matchmaking update today to address these issues, but it’s a little different from what we first explained. Originally, the restriction prevented parties from queuing for Competitive matches if their Skill Ratings were too far apart, but the more we worked on the feature, the more we realized that there was a better way to do it. Before we explain what that "better way" is, let's first discuss how we got here:
First, the Competitive Restriction would have had a negative impact on groups of friends that were not abusing the system, but fell outside the new limitations. For instance, you may have been in a party with friends three tiers below you, then you won a match, ranked up, but your friends didn't. In this scenario, you would no longer be able to play together. Theoretically, this was a negative side-effect that you'd just have to accept to maintain the integrity of competitive play, but one of the reasons we kept thinking about alternatives.
Secondly, for the Champion players among you, a three-tiered skill restriction would not have entirely fixed the ability of players to exploit the Top 100 Skill Leaderboards. A Grand Champion paired with a Superstar -- the lowest-allowed player under the restriction -- would still climb the leaderboards more quickly than two Grand Champions playing together. This isn’t a bug, per se, it’s a logical outcome for the skill system. A Grand Champion and Superstar team is expected to lose to a team of two Grand Champions, so they earn more Skill rating for a victory. But this kind of setup also creates an incentive for fellow Champion players to "smurf" with an alternate, Superstar-ranked account so that ranks can be gained faster than playing legitimately.
Here's what we've decided to do instead:
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