It's going to be a great year for Rocket League Esports and we can't wait to tell you about it. But before we do, we just wanted to say THANK YOU to our community and our players for continuing to support our game and each other day in and day out. Without your loyalty, Rocket League wouldn't be what it is today (or what it will be tomorrow), so thank you once again for all you've done.
Now, on to why you're here!
Following up on yesterday's joint announcement with our partners at Twitch and the news regarding Rocket League Championship Series (RLCS) Season 3, there's no better time than right now to talk about our plans for esports in 2017.
OUR PHILOSOPHY
We believe that Rocket League is a game and esport where everyone can compete, everyone can progress, and everyone can enjoy. It was with that in mind that we started to evaluate the best way we could invest in esports with the funds earned through our community-funded 'Crates and Keys' pool. We quickly realized that we needed to take a different approach when it came to our esports program, and while conventional wisdom normally dictates that we just drop additional loot on top of the existing RLCS prize pool, we wanted to do something more. A community-funded prize pool should benefit the ENTIRE community -- whether it means a group of friends competing over the weekend or the absolute best in the world vying for the RLCS World Championship.
WHAT WE'RE GOING TO DO
In 2017, we are investing more than $2.5 million dollars into Rocket League Esports. This investment means that players all over the world can expect to see a number of significant changes to our competitive ecosystem, including:
- More than $1 Million in total prize pools (including RLCS)
- Bigger, more meaningful appearances at multiple major competitive gaming festivals
- Onsite events at major gaming conventions, including PAX, SXSW, and more
- Extensive funding for community-run tournaments
- Expanded weekly tournament support in multiple regions, including Europe, North America, Oceania, South America, and more
- A true collegiate Rocket League Esports program
- A new series of tournaments for the Xbox community
- An all-new weekly talk show on Twitch that covers all things 'RLCS'
- A robust new esports hub on the Rocket League website
- Ongoing charity tournaments
- Numerous in-game esports features and enhancements
UNTIL NEXT TIME
This is just a preview of what we have in store for 2017 and we're looking forward to bringing you the best year of Rocket League Esports yet! We believe that this plan will not only allow RLCS to grow, but also, our esports presence as a whole. We'll have more details about the plan over the coming weeks, and to our players, community, partners, and friends: see you soon.
[ 2017-02-08 21:39:58 CET ] [ Original post ]
🎮 Full Controller Support
- TAGame Linux [2.84 G]
- Rocket League® - Supersonic Fury DLC Pack
- Rocket League® - Revenge of the Battle-Cars DLC Pack
- Rocket League® - Back to the Future™ Car Pack
- Rocket League® - Chaos Run DLC Pack
- Rocket League® - Batman v Superman: Dawn of Justice Car Pack
- Rocket League® - Proteus
- Rocket League® - Vulcan
- Rocket League® - Triton
- Rocket League® - Hot Wheels® Twin Mill™ III
- Rocket League® - The Fate of the Furious™ Ice Charger
- Rocket League® - Hot Wheels® Bone Shaker™
- Rocket League® - Aftershock
- Rocket League® - Esper
- Rocket League® - Masamune
- Rocket League® - Marauder
- Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
- Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
- Rocket League® - DC Super Heroes DLC Pack
- Rocket League® - Jurassic World™ Car Pack
- Rocket League® - Hot Wheels® Triple Threat DLC Pack
- Rocket League® - McLaren 570S Car Pack
- Rocket League® - MLB Fan Pack
- Rocket League® - Ghostbusters™ Ecto-1 Car Pack
- Rocket League® - Knight Rider Car Pack
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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