Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.
Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.
SEASON REWARD LEVEL
For Season 5, we are introducing a concept called Season Reward Level that is independent from your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 20 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.
Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.
FUTURE SEASONS
Our primary goal going forward is to provide new goals for players to accomplish each Competitive Season without the chaos of a skill reset. If this first version of the Season Reward Level doesn’t accomplish those goals, we’ll adjust in future Competitive Seasons. We’re always looking to improve on existing systems, and Competitive Seasons are no exception. We look forward to your feedback about your experiences with Competitive Season 5!
FREQUENTLY ASKED QUESTIONS
Can I lose Season Reward Levels if I lose matches or drop a Skill tier? No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted. How do different playlists interact with the Season Reward Level? You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below. When are Season Rewards given out? For Season 5, they will still be awarded at the end of the season. In future seasons, we hope to have them be awarded immediately upon unlocking a Reward Level. How long will Season 5 last Similar to Season 4, we are planning for Season 5 to last 3 to 4 months.
[ 2017-07-01 02:20:40 CET ] [ Original post ]
🎮 Full Controller Support
- TAGame Linux [2.84 G]
- Rocket League® - Supersonic Fury DLC Pack
- Rocket League® - Revenge of the Battle-Cars DLC Pack
- Rocket League® - Back to the Future™ Car Pack
- Rocket League® - Chaos Run DLC Pack
- Rocket League® - Batman v Superman: Dawn of Justice Car Pack
- Rocket League® - Proteus
- Rocket League® - Vulcan
- Rocket League® - Triton
- Rocket League® - Hot Wheels® Twin Mill™ III
- Rocket League® - The Fate of the Furious™ Ice Charger
- Rocket League® - Hot Wheels® Bone Shaker™
- Rocket League® - Aftershock
- Rocket League® - Esper
- Rocket League® - Masamune
- Rocket League® - Marauder
- Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
- Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
- Rocket League® - DC Super Heroes DLC Pack
- Rocket League® - Jurassic World™ Car Pack
- Rocket League® - Hot Wheels® Triple Threat DLC Pack
- Rocket League® - McLaren 570S Car Pack
- Rocket League® - MLB Fan Pack
- Rocket League® - Ghostbusters™ Ecto-1 Car Pack
- Rocket League® - Knight Rider Car Pack
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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