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RLCS Season 4 Kicks Off this August


Just six weeks ago, we were celebrating the Rocket League Championship Series (RLCS) Season 3 world champions, Northern Gaming (Remkoe, Deevo and Turbopolsa) at the Wiltern Theater in Los Angeles. As always with the RLCS, we want to keep pushing the bar higher with each new season, and both Psyonix and Twitch have heard the major points of feedback from the community. Now, as the new season approaches, we’re here to go over some of the changes YOU wanted to see for RLCS Season 4. (Be sure to head over to RLCS.GG for the full detailed breakdown.)

A New Rival Approaches


As a continued goal to promote stability across Rocket League Esports, we’ve introduced a new secondary league to the RLCS known as the Rocket League Rival Series (RLRS). The RLRS will take the top 8 teams that did not qualify for the RLCS from the NA and EU RLCS Play-In, and give them a league to compete in alongside the RLCS. The RLRS will play out over the course of five weeks in a round robin best-of-five format.  Both the North American and European RLRS matches will be broadcast on Fridays at twitch.tv/RocketLeague. After RLRS League Play concludes, the top two teams will move onto the Promotion/Relegation series against the 7th and 8th place RLCS teams to fight for their spot in the RLCS. The top two teams from the Promotion/Relegation tournament will earn spots in the next RLCS Season.


Community-Powered Open Qualifiers


The Open Qualifiers will take place over the course of four different online tournaments (see below for the full schedule), and we’ve selected four community tournament organizers to help run each event. Minor League Doubles, Nexus Gaming, Pro Rivalry League and Shift Pro League will help bring even more qualifiers for the whole community to play in this summer. Be sure to sign up on July 24 when registration opens, and keep in mind you can only play in two qualifiers with your team, so be sure to choose wisely!

How to Play and Important Dates


Registration for the Open Qualifiers begins on July 24th and closes on August 8th. Each qualifier will take the top 32 teams from each region into the RLCS Play-In, where 128 teams from each region will battle for 6 spots in the RLCS and 8 spots in the RLRS.
  • North America Qualifier Dates
    • August 12
    • August 19
    • August 22
    • August 26
  • Europe Qualifier Dates
    • August 13
    • August 20
    • August 23
    • August 27
  • Oceania
    • Registration Opens
      • July 31
    • Open Qualifiers
      • August 27
      • September 3
  • RLCS
    • RLCS Play-In
      • North America - September 2
      • Europe - September 3
    • League Play Start
      • North America - September 9
      • Europe - September 10
    • League Play Start
      • North America - October 7
      • Europe - October 8
    • Regional Championship
      • North America - October 14
      • Europe - October 15
  • RLRS
    • League Play Start (North America and Europe)
      • September 8
    • League Play End (North America and Europe)
      • October 6
    • RLCS/RLRS Promotion Relegation
      • North America - October 28
      • Europe - October 29

Looking Ahead to Season 4


We’ll have more details and updates on RLCS Season 4 soon, so be on the lookout for further info on prize pool, the RLRS, and the RLCS World Championship location and dates. Be sure to follow @RLCS and @RocketLeague on Twitter for future updates on the league. With the RLCS Season 3 breaking all of our records and expectations we can’t say THANK YOU enough to our fans and community around Rocket League Esports. We’re excited to get the ball rolling on Season 4 and we’ll see everyone back on the pitch this summer.


[ 2017-07-17 17:41:24 CET ] [ Original post ]



Rocket League®
Psyonix, Inc.
  • Developer

  • Psyonix, Inc.
  • Publisher

  • 2015-07-07
  • Release

  • Action Indie Sports Racing Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 513  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (427933 reviews)


  • Review Score

  • http://www.rocketleague.com/
  • Website

  • https://store.steampowered.com/app/252950 
  • Steam Store

  • The Game includes VR Support



    TAGame Linux [2.84 G]

  • Public Linux depots

  • Rocket League® - Supersonic Fury DLC Pack
    Rocket League® - Revenge of the Battle-Cars DLC Pack
    Rocket League® - Back to the Future™ Car Pack
    Rocket League® - Chaos Run DLC Pack
    Rocket League® - Batman v Superman: Dawn of Justice Car Pack
    Rocket League® - Proteus
    Rocket League® - Vulcan
    Rocket League® - Triton
    Rocket League® - Hot Wheels® Twin Mill™ III
    Rocket League® - The Fate of the Furious™ Ice Charger
    Rocket League® - Hot Wheels® Bone Shaker™
    Rocket League® - Aftershock
    Rocket League® - Esper
    Rocket League® - Masamune
    Rocket League® - Marauder
    Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
    Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
    Rocket League® - DC Super Heroes DLC Pack
    Rocket League® - Jurassic World™ Car Pack
    Rocket League® - Hot Wheels® Triple Threat DLC Pack
    Rocket League® - McLaren 570S Car Pack
    Rocket League® - MLB Fan Pack
    Rocket League® - Ghostbusters™ Ecto-1 Car Pack
    Rocket League® - Knight Rider Car Pack
  • Available DLCs

  • Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

    A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

    Awesome features include:

    • All-new Season Mode that allows players to enjoy a full single-player experience
    • Extensive Battle-Car customizations with more than 10 billion possible combinations
    • Unlockable items and vehicles, stat tracking, leaderboards, and more
    • Addictive 8-player online action with a variety of different team sizes and configurations
    • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
    • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
    • Competitive cross-platform gameplay with PlayStation®4 users


    NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

    SteamOS and Mac Beta Versions
    As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

    Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:

    • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
    • There are occasional crashes when exiting from a match to the main menu
    • The statues in Urban Central do not display correctly
    • You may experience intermittent blurring issues
    • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them

    View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
    MINIMAL SETUP
    • Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
    • Storage: 7 GB available space
    RECOMMENDED SETUP
    • Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
    • Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
    GAMEBILLET

    [ 5951 ]

    4.44$ (78%)
    23.98$ (20%)
    10.73$ (17%)
    3.25$ (75%)
    6.23$ (69%)
    3.33$ (78%)
    2.75$ (8%)
    16.39$ (18%)
    15.94$ (20%)
    5.94$ (83%)
    4.22$ (15%)
    17.59$ (12%)
    4.24$ (15%)
    3.06$ (85%)
    7.64$ (15%)
    20.74$ (17%)
    33.19$ (17%)
    3.35$ (16%)
    57.79$ (17%)
    4.24$ (15%)
    41.49$ (17%)
    16.57$ (17%)
    12.44$ (17%)
    16.88$ (16%)
    33.19$ (17%)
    8.49$ (15%)
    12.23$ (69%)
    33.19$ (17%)
    21.24$ (15%)
    10.00$ (50%)
    GAMERSGATE

    [ 3198 ]

    0.89$ (87%)
    12.0$ (60%)
    9.37$ (63%)
    25.0$ (50%)
    6.0$ (70%)
    9.49$ (50%)
    1.02$ (87%)
    9.99$ (50%)
    2.25$ (85%)
    20.09$ (33%)
    0.53$ (92%)
    13.99$ (30%)
    8.28$ (45%)
    18.74$ (25%)
    3.0$ (95%)
    1.91$ (87%)
    5.25$ (74%)
    0.9$ (89%)
    7.49$ (63%)
    8.0$ (60%)
    1.5$ (81%)
    0.38$ (92%)
    13.99$ (30%)
    6.37$ (63%)
    0.8$ (90%)
    5.06$ (66%)
    6.0$ (70%)
    6.8$ (66%)
    5.63$ (62%)
    6.12$ (66%)

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