What’s Coming After The Autumn Update
A Tournament system is something we've wanted for Rocket League since our launch in July 2015. In-game Tournaments would allow all of our players, from Rookie to Rocketeer, to take part in competitions without ever having to leave the game client. Our goal is to launch a Tournaments Beta before the end of 2017. We can tell you for sure that the beta will run through Steam, but all other info, like timing and sign-up details will be revealed once we're closer to the beta’s launch. For those wondering why the beta is "PC-only," it's because Steam allows us to make changes and collect performance feedback more rapidly than any other platform. Once the beta is complete and we’ve had time to digest feedback and make appropriate changes, we will then aim to move Tournaments to a regular feature on all platforms in a future update for 2018.
Along with a Tournaments Beta before the year is done, we will also be testing a new Party System that we’re building directly into Rocket League. When finished, this new system will allow you to party up directly via PsyNet instead of the party systems currently used through Steam, Xbox Live, or the PlayStation Network. Our first test(s), however, will be limited to Steam players. Once your account is flagged for the new Party system, your game will automatically sync with your Steam Friends List information and allow you to create a party via PsyNet. You’ll still use the 'Create Party' button as you normally would, but instead of seeing a Party invite in Steam, you’ll see new in-game notifications alerting you to a Party invite. While the PsyNet Party System is Steam-only, this is the first step in enabling the possibility of supporting cross-platform parties at a later date. We’ll have more information about the new Party System once we’re closer to launch.
As detailed on our Autumn Update page, we are also debuting a new 'Events' system, which introduces limited-time events that provide players with the opportunity to earn additional car customizations. Using a new item called the 'Decryptor,’ (obtained as drops after online matches) players will be able to unlock any unopened Crate in their inventory without having to purchase a Key. Additional information will be provided closer to the launch of the events themselves later this year. See below for a few more Tournaments Beta screenshots!
[ 2017-09-13 18:19:20 CET ] [ Original post ]
Happy Update Reveal Day! (Yes, it’s a real holiday.) We just announced that Rocket League's Autumn Update is coming to all platforms on September 28, and you can check out the reveal page for details on the new ‘Farmstead’ seasonal Arena, ‘Accelerator’ Crate, Player Banners, and more!
But what lies beyond the Autumn Update? What features are we working on? How many different dragon-themed Player Banners are we cooking up? Read on below.
Tournaments Beta
A Tournament system is something we've wanted for Rocket League since our launch in July 2015. In-game Tournaments would allow all of our players, from Rookie to Rocketeer, to take part in competitions without ever having to leave the game client. Our goal is to launch a Tournaments Beta before the end of 2017. We can tell you for sure that the beta will run through Steam, but all other info, like timing and sign-up details will be revealed once we're closer to the beta’s launch. For those wondering why the beta is "PC-only," it's because Steam allows us to make changes and collect performance feedback more rapidly than any other platform. Once the beta is complete and we’ve had time to digest feedback and make appropriate changes, we will then aim to move Tournaments to a regular feature on all platforms in a future update for 2018.
Party Time!
Along with a Tournaments Beta before the year is done, we will also be testing a new Party System that we’re building directly into Rocket League. When finished, this new system will allow you to party up directly via PsyNet instead of the party systems currently used through Steam, Xbox Live, or the PlayStation Network. Our first test(s), however, will be limited to Steam players. Once your account is flagged for the new Party system, your game will automatically sync with your Steam Friends List information and allow you to create a party via PsyNet. You’ll still use the 'Create Party' button as you normally would, but instead of seeing a Party invite in Steam, you’ll see new in-game notifications alerting you to a Party invite. While the PsyNet Party System is Steam-only, this is the first step in enabling the possibility of supporting cross-platform parties at a later date. We’ll have more information about the new Party System once we’re closer to launch.
Events Coming Soon
As detailed on our Autumn Update page, we are also debuting a new 'Events' system, which introduces limited-time events that provide players with the opportunity to earn additional car customizations. Using a new item called the 'Decryptor,’ (obtained as drops after online matches) players will be able to unlock any unopened Crate in their inventory without having to purchase a Key. Additional information will be provided closer to the launch of the events themselves later this year. See below for a few more Tournaments Beta screenshots!
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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