Hi everyone! We hope you’re all enjoying Competitive Season 7 so far, along with the Season 6 Reward Wheels. Starting, well, today, we plan on following every Content or Feature Update with a post to talk about issues that came up with that update (in this case, Rocket League v1.41) as well as address some issues we see you talking about on Facebook, Reddit, Twitter, and beyond.
Now that the February Update is out in the wild, we’re working on a Mini Update (along with the Spring Update and Tournaments Beta) that we’re aiming to release on March 5. This Mini Update would address several known issues you may be aware of, including:
- Change Preset not working on the Endgame screen
- Division/Rank Up or Down not displaying on the Endgame screen
- Controller vibration strength
Season 7 Placement Matches
We’re a little over a week into Season 7 and many of you have completed your placement matches. We’ve seen some feedback on our soft reset format and we don’t want you to feel there’s unnecessary chaos during placements. With new seasons, we increase your ability to change ranks after the reset and this will naturally cause you to run into some players who were previously above or below your rank. This is totally normal and gives everyone a chance to recalibrate. That said, we do handle Champion ranks and above a little differently, and we wanted to dig into that reasoning a little bit here. We clamp the skill of Champions and above down to a skill ceiling between seasons around Diamond 3 / Champion 1 and let them climb back to higher ranks during placement and beyond. This measure is necessary to keep the top end of the skill curve manageable and to avoid it inflating season over season. This does cause some churn at those ranks that we’re discussing how to mitigate for future seasons. In the short term, this up-and-down is temporary and should settle sooner than later.
Season 6 Rewards
Speaking of Competitive Seasons, our Season 6 Wheels were sent out with the February Update to all of you who qualified for Rewards. Keeping in line with previous seasons, we also revoked these Wheels from a number of accounts that were found to be abusing the matchmaking system. Matchmaking abuse may include boosting, being boosted by another player, win-trading, and other irregular activity. [video]https://media.giphy.com/media/p3hZ9tfVJAavjx9Abw/giphy.mp4[/video]
Diamond Wheels and Tsunami Beam Boost
Of course we saved the best news for last! First, we’re making a change with the Tsunami Beam Boost that came with the Victory Crate last week. After the February Update went live, we realized that Tsunami Beam had a chance of dropping with the Cobalt paint color. As Cobalt Tsunami Beam is very close to the original, we are removing all Cobalt-Painted Tsunami Beams and replacing them with Sky Blue-Painted variants. This will be automatic, will happen regardless if you received it as a drop or via trade, and is happening right now. Next, we’re happy to share the update we’re making to the Season 6 Diamond Wheel! We’ve taken in your feedback and addressed the Wheel’s look accordingly -- take a look at the Wheel below and let us know what you think on the Subreddit and on Facebook or Twitter. Thank you, and enjoy the Tournaments Beta next week!
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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